Lecture 5 PT- CreateTopology
Lecture 5 PT- CreateTopology
Lecture 5 PT- CreateTopology
What is Packet Tracer? Packet Tracer is a protocol simulator developed by Dennis Frezzo and his team at
Cisco Systems. Packet Tracer (PT) is a powerful and dynamic tool that displays the various protocols used
in networking, in either Real Time or Simulation mode. This includes layer 2 protocols such as Ethernet and
PPP, layer 3 protocols such as IP, ICMP, and ARP, and layer 4 protocols such as TCP and UDP. Routing
protocols can also be traced.
Purpose: The purpose of this lab is to become familiar with building topologies in Packet Tracer.
Requisite knowledge: This lab assumes some understanding of the Ethernet protocol. At this point we
have not discussed other protocols, but will use Packet Tracer in later labs to discuss those as well.
1
Step 2: Choosing Devices and Connections
We will begin building our network topology by selecting devices and the media in which to connect them.
Several types of devices and network connections can be used. For this lab we will keep it simple by using
End Devices, Switches, Hubs, and Connections.
Single click on each group of devices and connections to display the various choices. The devices you see
may differ slightly.
2
Step 3: Building the Topology – Adding Hosts
Single click on the End Devices.
Move the cursor into topology area. You will notice it turns into a plus “+” sign.
3
Step 4: Building the Topology – Connecting the Hosts to Hubs and Switches
Adding a Hub
Add the hub by moving the plus sign “+” below PC0 and PC1 and click once.
4
Perform the following steps to connect PC0 to Hub0:
1. Click once on PC0
2. Choose FastEthernet
3. Drag the cursor to Hub0
4. Click once on Hub0 and choose Port 0
5. Notice the green link lights on both the PC0 Ethernet NIC and the Hub0 Port 0 showing that the link
is active.
1 2 3 4 5
Repeat the steps above for PC1 connecting it to Port 1 on Hub0. (The actual hub port you choose does not
matter.)
5
Adding a Switch
Add the switch by moving the plus sign “+” below PC2 and PC3 and click once.
6
Perform the following steps to connect PC2 to Switch0:
1. Click once on PC2
2. Choose FastEthernet
3. Drag the cursor to Switch0
4. Click once on Switch0 and choose FastEthernet0/1
5. Notice the green link lights on PC2 Ethernet NIC and amber light Switch0 FastEthernet0/1 port.
The switch port is temporarily not forwarding frames, while it goes through the stages for the
Spanning Tree Protocol (STP) process.
6. After a about 30 seconds the amber light will change to green indicating that the port has entered the
forwarding stage. Frames can now forwarded out the switch port.
1 2 3 4 5 6
Repeat the steps above for PC3 connecting it to Port 3 on Switch0 on port FastEtherent0/2. (The actual
switch port you choose does not matter.)
Move the cursor over the link light to view the port number. Fa means FastEthernet, 100 Mbps Ethernet.
7
Step 5: Configuring IP Addresses and Subnet Masks on the Hosts
Before we can communicate between the hosts we need to configure IP Addresses and Subnet Masks on
the devices.
Choose the Config tab and click on Settings. It is here that you can change the name of PC0. It is also
here where you would enter a Gateway IP Address, also known as the default gateway and the DNS Server
IP Address. We will discuss this later, but this would be the IP address of the local router. If you want, you
can enter the Gateway IP Address 172.16.1.1 and DNS Server IP Address 172.16.1.100, although it will not
be used in this lab.
8
Click on Interface and then FastEthernet. Although we have not yet discussed IP Addresses, add the IP
Address to 172.16.1.10. Click once in the Subnet Mask field to enter the default Subnet Mask. You can
leave this at 255.255.0.0. We will discuss this later.
Also, notice this is where you can change the Bandwidth (speed) and Duplex of the Ethernet NIC (Network
Interface Card). The default is Auto (autonegotiation), which means the NIC will negotiate with the hub or
switch. The bandwidth and/or duplex can be manually set by removing the check from the Auto box and
choosing the specific option.
Bandwidth - Auto
If the host is connected to a hub or switch port which can do 100 Mbps, then the Ethernet NIC on the host
will choose 100 Mbps (Fast Ethernet). Otherwise, if the hub or switch port can only do 10 Mbps, then the
Ethernet NIC on the host will choose 10 Mbps (Ethernet).
Duplex - Auto
Hub: If the host is connected to a hub, then the Ethernet NIC on the host will choose Half Duplex.
Switch: If the host is connected to a switch, and the switch port is configured as Full Duplex (or
Autonegotiation), then the Ethernet NIC on the host will choose Full Duplex. If the switch port is configured
as Half Duplex, then the Ethernet NIC on the host will choose Half Duplex. (Full Duplex is a much more
efficient option.)
9
To close this dialog box, click the “X” in the upper right.
Repeat these steps for the other hosts. Use the information below for IP Addresses and Subnet Masks.
To verify the information that you entered, move the Select tool (arrow) over each host.
To delete a device or link, choose the Delete tool and click on the item you wish to delete.
10
Step 6: Connecting Hub0 to Switch0
To connect like-devices, like a Hub and a Switch, we will use a Cross-over cable. Click once the Cross-over
Cable from the Connections options.
11
Move the Connections cursor to Switch0.
Click once on Switch0 and choose FastEthernet0/4 (actual port does not matter).
The link light for switch port FastEthernet0/4 will begin as amber and eventually change to green as the
Spanning Tree Protocol transitions the port to forwarding.
12
Step 7: Verifying Connectivity in Realtime Mode
Be sure you are in Realtime mode.
13
Resetting the Network
At this point we will want to reset the network, Whenever you want to reset the network and begin the
simulation again, perform the following tasks:
14
Step 8: Verifying Connectivity in Simulation Mode
Be sure you are in Simulation mode.
15
Select the Add Simple PDU tool used to ping devices..
Continue clicking Capture/Forward button until the ICMP ping is completed. You should see the ICMP
messages move between the hosts, hub and switch. The PDU Last Status should show as Successful.
Click on Clear Event List if you do not want to look at the events or click Preview Previous Events if you
do. For this exercise it does not matter.
16
PING Command :
If you are having connectivity problems, you can use the ping command to check the destination IP address
you want to reach and record the results. The ping command displays whether the destination responded
and how long it took to receive a reply. If there is an error in the delivery to the destination, the ping
command displays an error message.
Ping your computer (by address, not host name) to determine that TCP/IP is functioning. (Pinging your
computer does not verify that your network adapter is functioning.)
Option Use
-n Count
Determines the number of echo requests to send. The default is 4 requests.
-w Timeout
Enables you to adjust the time-out (in milliseconds). The default is 1,000 (a 1-second time-out).
-l Size
Enables you to adjust the size of the ping packet. The default size is 32 bytes.
-f
Sets the Do Not Fragment bit on the ping packet. By default, the ping packet allows
fragmentation.
The following example illustrates how to send two pings, each 1,450 bytes in size, to IP address 131.107.8.1:
By default, ping waits 4,000 milliseconds (4 seconds) for each response to be returned before displaying the
"Request Timed Out" message. If the remote system being pinged is across a high-delay link, such as a
satellite link, responses may take longer to be returned. You can use the -w (wait) option to specify a longer
time-out.
https://www.filecroco.com/download-cisco-packet-tracer/download/
17