MonsterHunterCarver8

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Criminal Monster Hunter

Human Carver Guild 84 84 8d10

+7 30 Med. 14
+3
+3 17

+6

+6 Rapier +10 1d8 + 7 piercing Finesse, Vex

+6
+0 10 Dagger +10 1d4 + 7 piercing Light, Finesse, Thrown(20/60), Nick
+6
Light Crossbow +10 1d8 + 7 piercing Loading, Ranged(80/320), Slow, 2 hand
+3
+0 +3

+0

+1 12
+4 18
Monster Grimoire. Close Quarters.
+1 A grimoire can be recreated by spending 8 hours and 50 gp When you hit a creature with a melee weapon attack as a
worth of materials such as books, scrolls, ink, and other reaction, you deal an extra 1d6 weapon damage and the target
components. has disadvantage on their next weapon attack roll made this turn.
+7 +1 You add your proficiency bonus to any Intelligence and Wisdom
+4 ability checks you make that relate to the monster types in your Expert Strike.
+4 grimoire. If you are already proficient in a skill when asked to When you make a weapon attack, you can add your intelligence
+1 make an Intelligence or Wisdom ability check relating to the modifier to the attack and damage rolls.
+7 monster types in your grimoire, you are treated as having
+4 expertise. True Grit
+7 Contents: You have advantage on saving throws against being frightened
+1 - Monstrosities and are immune to being frightened by monster types written
- Abberations about in your monster grimoire.
- Dragons Additionally, after you damage a creature with a melee weapon
Additionally, whenever make a weapon attack against any of attack using your reaction, you can then choose a frightened
the above creatures, you score a critical hit on a roll of 19 or 20. creature within 60 feet that can see you (including yourself). That
Proficiency bonus times per day, you can take a bonus action to creature is no longer frightened.
examine 1 creature within 60 ft. of you or evidence that a
+2 14 creature has been here. When you do this, you take the study
-1 8 action as a bonus action. Regardless of the result, for the next
hour, you treat that creature as if its type was in the monster
grimoire.

+2 Weapon Masteries: Rapier(Vex), Light Crossbow(Slow),


-1 Dagger(Nick)

-1 Studied Response:
When an enemy within 60ft. of you makes a weapon attack, you
-1 can make a weapon attack against them as a reaction before
their attack roll.
-1
-1 Human. Alert.
You add your proficiency bonus to your initiative.
Skilled. You have proficiency in History. Immediately after you roll for initiative, you can swap places in
the order with one willing combatant who is not incapacitated.
Resourceful. You gain heroic inspiration after any long rest.
Tough.
Versatile. You have the tough feat. Your hit point maximum is increased by twice your level.

Fightning Style: Dueling.


When you hold a single melee weapon in a single hand, you
All weapons add 2 to the damage of attacks made with that weapon.

Keen Mind.
You can take the Study action as a bonus action.

Theives' Tools
Common, Elven, Dwarven, Deep Speech

2 daggers, Thieves' Tools, Crowbar, 2 pouches, Traveler's


Clothes, light crossbow, 20 bolts, crossbow bolt case, rapier,
shield, leather armor, explorer's pack

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