Ch-3 Modeling
Ch-3 Modeling
Ch-3 Modeling
Types Of Models:
- Graphical Model: A visualisation of an idea, often created on paper or through
software, in two or three dimensions
- Physical Model: The creation of a smaller or larger tangible version of an object that
can be physically interacted with.
- Virtual Model: Photorealistic CAD-based interactive models that use surface and
solid modelling. They can be considered 'digital mock-ups'.
Flow Charts
Allows a designer to map out the process or route a user might follow when using a product.
This can help identify any issues early on, or allow the process to be refined. Common symbols
used are below.
Disadvantages:
Might not work as planned with implemented in the real world setting.
Drawing Techniques:
- Formal Drawing Techniques: A type of drawing technique that has fixed rules, the
most widely used being isometric projection and perspective drawing.
- Working Drawing: Drawings that are used to guide the production of a product, most
commonly orthographic projection, section drawings, part drawings, assembly
drawings and plan drawings
- Part Drawing: Orthographic drawings of the components of an assembly
containing details just about that component.
- Section Drawing: Drawing that shows a vertical cut transecting, typically along a
primary axis, an object or building.
- Scale Drawing: Drawings that are bigger or smaller than the real product, but exactly
in proportion with product.
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- Projection Drawing: Systems of drawings that are accurately drawn, the two main
types are isometric projection (formal drawing technique) and orthographic
projection (working drawing technique).
FREEHAND
Freehand is the starting point of any product sketch. There are
no formal rules, and the goal is to quickly generate ideas.
Good for quickly generating ideas to develop them or share with
others.
ISOMETRIC PROJECTION
Isometric drawings give the appearance of 3D, but with no
foreshortening (things appear smaller as they go into the
distance).
They are formal and accurate drawings, and can feature
measurements.
ORTHOGRAPHIC PROJECTION
Orthographic projection is a two dimensional rendering of a
product. You can see that it shows all sides of the product.
Notice how the various parts and edges all line up perfectly.
Used to guide production by giving accurate measurements and
data.
EXPOLDED
This style of sketching takes a product with multiple parts, and
breaks it up.
It lets you see the various components, and the order in which
they fit together.
ASSEMBLY
Diagram that shows how components fit together to make a
whole. It can show the order they are out together. Typically
presented in an exploded view over a series of images.
PERSPECTIVE
A set of formal drawing techniques that depicts an object as
getting smaller and closer together the further away they are -
by use of a vanishing point.
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- Isometric: An accurate formal drawing that can shows the object in 3d form with
measurements
- Orthographic: Shows all angles (top, bottom, left, right etc) and has measurements,
so can be used as a working drawing to guide production.
- Exploded: Shows internal components of a product.
- Assembly: Sows how parts are put together. Shows the order they are put together.
- Perspective: Good for showing what a product looks like in real world 3d space.
Types Of Models:
Scale Models: A model that is either a smaller or larger physical copy of an object.
Aesthetic Models: A model developed to look and feel like the final product.
Instrumented Models: Prototypes that are equipped with the ability to take
measurements to provide accurate quantitative feedback for analysis.
Prototypes
A sample or model built to test a concept or process, or to act as an object to be replicated
or learned from.
Prototypes can be developed at a range of fidelity and for different contexts:
Fidelity - The degree to which a prototype is exactly like the final product/ level of detail.
Mocks Ups
A scale or full-size representation of a product used to gain feedback from users.
Disadvantages:
Costly: Models uses material that cost.
Time Consuming: Compare to digital mock ups, physical model consume more time.
Require Expertise To Make: Model making is a skill, which require skilled makers.
Sharing: Harder to get it front of people’s eyes than a digital model.
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The use of computers to aid the design process. Computer Aided Design, can take many
forms:
2D: On software such as AUTOCAD.
3D: On software such as ONSHAPE.
NOTE: A Renderer takes that model and allows you to create shots of it using realistic
lighting and materials.
Virtual Prototyping
Photorealistic CAD-based interactive models that use surface and solid modelling. They can
be considered 'digital mock-ups’.
- Surface Models: A realistic picture of the final model, offering some machining data.
Surface models contain no data about the interior of the part.
- Solid Models: Solid models are clear representations of the final part. They provide a
complete set of data for the product to be realized.
Animation
The ability to link graphic screens together in such a way as to simulate motion or a process.
Haptic Technology
Haptic technology is an emerging technology that interfaces the user via the sense of touch.
It works by using mechanical actuators to apply forces to the user. Haptic technology allows
the user to become part of a computer simulation and to interact with it, enabling the
designer to observe the user’s performance and to design a better outcome.
Eg: Playstation Controller, when the vibrate.
Virtual Reality ( VR )
The ability to simulate a real situation on the screen and interact with it in a near-natural
way. Products can be modelled in VR, to give the designer a better idea of what they will look
like in true three dimensions. They can also be used to test products in a simulated
environment.
Digital Human
Computer simulation of a variety of mechanical and biological aspects of the human body.
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Motion Capture
The recording of human and animal movement by any means.
A person wears a set of acoustic, inertial, LED, magnetic or reflective markers at each
joint. Sensors track the position of the markers as the person moves to develop a digital
representation of the motion.
Motion capture can reduce the cost of animation, which otherwise requires the
animator to draw either each frame or key frames that are then interpolated. Motion
capture saves time and creates more natural movements than manual animation, but is limited
to motions that are anatomically possible.
A motion capture session records the movements of the actor, not his or her visual
appearance. The captured movements are mapped to a 3D model (for example, human or giant
robot) created by a computer artist, to move the model in the same way
Disadvantages:
- CAD software can be very expensive for individuals.
- FOR FEA simulations, there isn’t enough processing power to accurately simulate the
real world perfectly.
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3.5) Rapid Prototyping
Rapid prototyping is the fast fabrication of either models, parts, assemblies from CAD files.
There a number of ways to do this., but most fall into these categories:
Additive: Addition of material to create a whole, such as 3D printing.
Subtractive: Removal of material from a whole, such as laser cutting.
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