Reading defense

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Reading defense

2 wr or less most likely run: 4-3 or 3-4,


3 wr: Nickel
4wr: dime
D line adjustment: left stick
Lb adjustment: right stick
Secondary adjuatment: triangle
Contain button: R1 twice
Pass committing or run committing: r1 button
Cover 2
Pre-Snap Read - 2 High Safeties with corners in the flats (close to line of scrimmage)
Play development Read - Safeties back upend toward the sideline, corners kinda sit
Routes - Posts in between the two deep blues, smash concept (usually a corner and a hitch),
will let you pick if you throw to corner or hitch depending on how CB plays, outside release fade
routes plus a good ball lead to outside
Cover 3
Pre-snap read - one high safety, corners playing a bit off
Play development read - corners bail and a safety (if there’s two high) will come down and play
closer to the flats (usually) there’s a ton of different variations so just look for a safety rolling
over to the deep middle
Routes - slants open up a bit late, drags, HB flats, and I’ve seen a lot of people run streaks with
a TE to beat it.
Intermediate coverage principle - cover 3 match This one will take away the purple zones and
have what’s called a match zone. A match zone is pretty much a zone that turns into man on
man once someone enters that zone, attempts to stop corner routes and seam routes.
Ways to beat match- I can’t think of any route that just smashes that coverage but a good
receiver and a good corner route will still somehow beat it sometimes. Just take your drags and
slants here.
Cover 4
Pre-snap read - corners deep, two high safeties
Play development read - corners bail straight back, safeties bail
Routes - drags, drags, drags and more drags, slants, curls, hitches, flats, outs, anything short
really. I’ve seen people throw a deep post over the top, but you need a lot of time for that to
develop.
Intermediate coverage principle- Cover 4 palms Same as cover 3 match see above
Other tips: don’t rely on pre snap reads too often and make a blind read, the people I usually
play do a good job of masking their coverage via man aligning or by running sky coverages
(meaning two safeties line up high and one rolls down). Focus more on watching the corners
and safeties first few steps.
Don’t make blind reads, just because you see one side play what looks like cover 3, doesn’t
mean the other side is. The opponent could’ve made adjustments or ran a combo coverage
(cover 6, cover 9, cover 4 palms, etc).
Go to practice mode and select random (insert coverage) from concepts for defense COU on
All-pro, to get a feel of play-dev reads.
And lastly, have fun! Good luck and feel free to post comments on things I missed or got wrong,
we all make mistakes
Cover 0/1 or cover 2 man- essentially the same thing. Cover 0 is usually man to man with
everyone else rushing, so this works with man blitzes too
Pre-snap read - almost everyone is lined up face to face with your receiver, they don’t have to
be pressed, but if there’s a guy standing in parallel with your receiver, it might be man
Play development read - they follow your guys
Routes - slants burn the with fast guys, double moves (post-corner), In routes, any breaking
route with fast receivers (any route where someone doesn’t run straight up is called a breaking
route), any double move route, WHEEL ROUTES FROM LINE OF SCRIMMAGE
***what is a double move route? Any route where a receiver fakes one route and does another.
Some examples include: Post-Corner (fakes a post route then runs a corner route), sluggo
(fakes a slant the runs a go route), Wheel route (fakes flat runs go route), and others where the
play art looks funky

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