In computational geometry line segment
In computational geometry line segment
straight line that is bounded by two endpoints. It is often used in geometric algorithms for
solving problems like intersections, triangulations, and convex hulls.
Definition
A line segment is a finite portion of a straight line defined by two endpoints. If the endpoints
are P1(x1,y1)P_1(x_1, y_1)P1(x1,y1) and P2(x2,y2)P_2(x_2, y_2)P2(x2,y2), then the line
segment is the set of all points P(x,y)P(x, y)P(x,y) such that:
Geometric Representation
Example
Problem:
Solution:
1. Orientation Test: To check if two line segments intersect, compute the orientation of
the points:
o Orientation of P1,P2,P3P_1, P_2, P_3P1,P2,P3
o Orientation of P1,P2,P4P_1, P_2, P_4P1,P2,P4
o Orientation of P3,P4,P1P_3, P_4, P_1P3,P4,P1
o Orientation of P3,P4,P2P_3, P_4, P_2P3,P4,P2
2. Intersection Condition:
o Segments intersect if the endpoints of one segment are on opposite sides of the
other segment.
3. Check: Compute orientations for all combinations:
o P1P2P3=+1P_1P_2P_3 = +1P1P2P3=+1, P1P2P4=−1P_1P_2P_4 = -1P1P2P4
=−1
o P3P4P1=−1P_3P_4P_1 = -1P3P4P1=−1, P3P4P2=+1P_3P_4P_2 = +1P3P4P2
=+1
Output:
Applications
1. Bentley-Ottmann Algorithm:
o Detects all intersections among a set of line segments.
o Time complexity: O((n+k)logn)O((n + k)\log n)O((n+k)logn), where kkk is
the number of intersections.
2. Sweep Line Algorithm:
o Efficiently handles geometric queries involving line segments using a
sweeping vertical line.
3. Convex Hull Algorithms:
o Use line segments to construct the boundary of a convex polygon.