792_Azodin_Azodin_BLITZ-III_ENG (1)
792_Azodin_Azodin_BLITZ-III_ENG (1)
792_Azodin_Azodin_BLITZ-III_ENG (1)
GETTING STARTED
IMPORTANT SAFETY INSTRUCTION AND GUIDELINS IMPORTANT CO2/ HPA AIR TANK SAFETY INSTRUCTION AND GUIDELINES
• This Paintball Marker is NOT A TOY. Misuse can cause serious • Tank valves must be installed or removed by qualified personnel. 1. First, place the BARREL BLOCKING DEVICE over the barrel.
injury or death.
• All tanks must be retested before the expiration date. 2. Always point the marker in a “SAFE” direction when powering it on.
• Recommend 18 years or older to purchase this product. Person To turn the marker on, press the top button once. The marker will
• Improper use, filling, storage of this air tank may cause death,
under 18 must have adult supervision. show a Red Light on the upper LED indicating it is in Safe Mode.
serious injury and property damage.
The marker will not fire when the trigger is pulled. In order to
• Read this manual, understand and follow the manual
• Air tanks must be filled only by properly trained personnel. remove the Safe Mode, please press the bottom button once.
instructions for using this product.
The upper Led will change to a Green Light (Eyes On) and the
• Do not over pressurize. Do not expose pressurized tanks to marker is ready to fire.
• Eye and face protection specially designed for paintball use,
temperatures in excess of 130F° degrees (54°C). * For a detailed breakdown of the electronics and its operation,
must be worn by user and persons within range at all times.
please refer to page (7)
• Do not expose tanks to corrosive materials and do not clean with
• Treat all paintball markers as if it were loaded and able to fire.
caustic cleaners.
3. Firmly screw in the CO2/ HPA/ N2 air tank onto the marker’s ASA.
• Never look down the barrel or breech area of a marker.
• Do not alter tanks in any way. Turn the air tank all the way in by turning it clockwise.
• Always use barrel blocking device when the marker is not in use. CAUTION: Never use any hand tool to screw air tank to the
• Tanks heated up to a temperature of 250F° degrees (54°C) or bottom ASA.
• Always chronograph this marker before playing paintball. more must be condemned or re-qualified.
4. Attach a paintball hopper/ loader to the marker’s feed neck.
• Never shoot any marker at velocities exceeds 300 FPS (Feet • Keep air tanks out of reach of children.
Per Second), or velocities which is greater than local fields or
• The valve should NEVER detach from the tank canister. Should 5. Remove the barrel blocking device and unlock the safe mode.
national laws allow.
this occur, seek assistance from a qualified airsmith immediately. CAUTION: The marker is now LIVE, pulling the trigger will
• Ensure all air lines and fittings are tightened and secured before fire a paintball. Only test the marker at a proper paintball
• Air tanks are use for the sport of paintball only. field or in a safe direction where persons are not present.
installing the air tanks.
• Do not shoot at people, animals, houses, cars or anything is not 6. Check the marker’s velocity using a chronograph. Turning the
related to the sport of paintball. Velocity Adjuster (P023) clockwise will increase the velocity.
Turning it counterclockwise will decrease the velocity.
• Always keep the marker in Safe mode until ready for use.
• Fire only 0.68 caliber paintballs with this marker. 7. After playing, remove all paintballs from the hopper and detach
the hopper from the marker.
• Always make sure the bolt is in the un-cocked position when CAUTION: There may be 1-2 paintballs in the breach area.
marker is not in use. Shoot the marker until it is clear of paintballs or turn the
marker upside-down to remove the paintballs.
• Any modifications or tampering of original factory parts will
cause all warranties and liabilities from Azodin.
8. Place the barrel blocking device over the barrel and turn the
• This owner’s manual should always accompany this marker marker off. To turn the marker off, press and hold the top button
for reference and in the event of resale and new ownership. STOP IMMEDIATELY until the lights disappear.
When removing the air tank from the marker, check to see if the
regulator / bonnet is unscrewing from the tank. If so, stop unscrewing 9. Unscrew the CO2/ HPA/ N2 air tanks from the marker’s bottom
the air tank from the marker and contact a qualified airsmith for ASA.
further assistance. CAUTION: Never use any hand tool to screw air tanks to the
bottom ASA.
Air tanks should unscrew from the marker’s ASA when the tank
is turned counterclockwise. 10. Store the marker in a paintball bag or in a safe place.
The regulator / bonnet should stay on the tank during the
removal process.
HPA / N2 air tanks store high pressure air. If this air is released without
using a regulator, it may cause serious injury or death.
USING THE ZEN BOARD LED COLORS
UPPER LED VELOCITY ADJUSTMENTS
RED = SAFF MODE (INCREASE & DECREASE VELOCITY)
TURNING ON THE BOARD: Press the Top Button once to GREEN = EYES ON
turn on the board. The upper LED will show a Red Light ORANGE = EYES OFF (10.5 BPS)
(Safe Mode) and the Lower LED will show a Green Light FLASH RED = LOW BATTERY POWER STATUS
(Default setting is Semi-Auto mode). If the Upper LED is FALSH GREEN = EYES MALFUNCTION (8 BPS)
flashing Red, the battery has a low charge and needs to LOWER LED
be replaced. The Battery power status can be verified by GREEN = SEMI - AUTO (20 BPS SS=0)
press the Top Button once more. DARK BLUE = PSP RAMP (10.2 BPS SS=3)
PURPLE = MILLENIUM RAMP (15 BPS SS=0)
SAFE MODE: After turning on the board, press the Lower LIGHT BLUE = CFOA SEMI (10.2 BPS SS=3) COUNTERCLOCKWISE
Button once to turn off the Safe Mode. The Upper LED FALSH GREEN = PROGRAMMING MODE DECREASE
will show a Green Light to indicate the Eyes are on. Press VELOCITY
the Lower Button again to turn on the Safe Mode. The NOTE: Safety Shot (SS) defines the number of consecutive
Upper LED will revert back to the Red Light to indicate trigger pulls that must be achieved in order to activate the fire
the Safe Mode is on. mode.
EYES ON/OFF: When the Safety is off and Upper LED will
show a Green Light (Eyes On). Pressing the Top Button BUTTONS
once will change the Upper LED to an Orange Light TOP BUTTON
indicating that the eyes are off. PRESS ONCE = POWER ON
To turn the eyes back on, press the Top Button again. PRESS AGAIN = VERIFY BATTERY POWER STATUS CLOCKWISE
The Upper LED will show a Green Light indicating the PRESS AGAIN = EYES ON/OFF INCREASE VELOCITY
Eyes are on. PRESS AND HOLD = TURN OFF
If the Eyes become blocked by paint or the Delrin Bolt LOWER BOTTON
(P042), the Upper LED will Flash Green. Pressing the Top PRESS ONCE = SAFF MODE ON/OFF
Button twice will reset the Eyes back to a Solid Green PRESS AND HOLD = ENTERS PROGRAMMING MODE
Light. If the Upper light continues to Flash Green, clean
out the Eyes and check to see if there is something IN PROGRAMMING MODE
blocking them. PRESS ONCE = CYCLE THROUGH SHOOTING MODES
To increase your velocity FPS (Feet Per Second), use the
PRESS AND HOLD = CONFIRM SHOOTING MODES
allen wrench to turn the Velocity Adjuster (P023)
FIRE MODE LOCK: To lock the marker in the desired fire clockwise.
mode, a Red Circuit Jumper needs to be removed from
the Circuit Board. The Circuit Board will turn on with the To decrease your velocity FPS (Feet Per Second), use the
last fire mode used when the “Jumper” is removed. When allen wrench to turn the Velocity Adjuster (P023)
the jumper is on the Circuit board, the marker will power counterclockwise.
on with the default Green Mode (Semi-Auto).
To re-enable all firing modes, simply place the Circuit
Jumper back onto the Circuit Board.
ASSEMBLY AND CLEANING MAINTAINING THE REAR INTERNALS
TROUBLESHOOTING
1. Lift the Top Cocking Knob, at the rear of the bolt, and WARNING: Always remove all paintballs, loader and air tank
slide the Delrin Bolt (P042) out the back. before disassembling the marker.
2. Insert the Feather Striker (P021) with the oring facing Air leaking from under the barrel is normally caused by
towards the front of the marker. While inserting the worn or damaged Cup Seal (PH13). Check the guide for
Feather Striker, apply pressure behind it and pull removal of Cup Seal / Valve Body. A scratch on the Valve
the trigger. This will allow the striker clear the sear Body will cause air leak.
and move forward.
A scratch on the Valve Body will cause air leak.
WARNING: Never remove the internals of the marker 3. Insert the Delrin Bolt (P042) through the rear of the
while the air tank is attached with the marker. Always receiver. Air leaking from the receiver and throughout the Grip
remove all paintballs, loader and air tank before Align the bolt with the Feather Striker and push the frame. Check Valve O-Rings and replace.
disassembling the marker. Cocking Knob down so it makes contact with the
Feather Striker. The Top Cocking Knob should pass For a thorough breakdown visit our website or our
through hole on the top of the Feather Striker. channel AzodinPB.
If they made a connection, both pieces will move
together when the bolt is pushed back and forth.
S012 M8 X 8L R011
VALVE RETAINING SCREW STRIKER O-RING
(RED)
S016 M4 X 8L R012
GRIP PANEL SCREW FORNT VALVE O-RING
(CLEAR)
S017 M5 X 14L
VERTICAL ASA SCREW R013
VELOCITY ADJUSTER O-RING
(BLACK)
S018 M4 X 8L
EYE COVER SCREW R015
AZ O-RING
(BLACK)
S031 M4 X 4
RETAINING SCREW
R016
BARREL O-RING
(BLACK)
R017
END CAP O-RING
(BLACK)
R031
REGULATOR PISTON O-RING
(CLEAR)
R032
REGULATOR SWIVEL
MOUNT O-RING (BLACK)
A063 INLINE REGULATOR REGULATOR PARTS LIST BLITZ PARTS LIST
R009
P085
PZ82
R032
R032
PP083
BLITZ-III EXPLODED VIEW
S011