06 Minor Rewards
06 Minor Rewards
06 Minor Rewards
Please find below 225+ treasure and reward ideas that you
submitted to me in response to the Subscribers' Challenge in
issue #116.
[ http://www.roleplayingtips.com/issue116.html ]
* Exotic Foods
* Beasts And Monsters
* Strange Materials And Misc Items
* Art, Furniture And Jewelry
* Gifts From Nobility
* Named Items
* Spells And Magic Items
A Few Caveats
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* Some items are not so minor. :)
Enjoy.
Regards,
Johnn Four
johnn@roleplayingtips.com
http://www.roleplayingtips.com
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EXOTIC FOODS
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1. A huge wheel of Parmesan cheese - The characters will
look at it skeptically but it is nutritious enough to keep
someone alive for several days with nothing else, and it
lasts forever.
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Maybe the players get to know in the next step of the game,
that the painter got kidnapped. When you have something that
interesting from a man, you are bound to him to some extend
(you could tell them, that he could paint them some more and
only for them, because those are the most precious ones!
*grin*). So the party goes its way and tries to rescue the
guy.
13. Guardian Naga Pot Pourri: The ultimate accessory for the
evil bathroom, the blue-green scales of the Guardian Naga,
when removed and treated, provide the "sweet smell of
flowers" for several months.
17. Blood and other body fluids. The blood and body fluids
of legendary or magical creatures may have useful magical
properties.
20. Argent Horn. An old ram's horn with a large crack down
one side, covered entirely with silver (now tarnished). Has
a steel bracket attached to it, enabling it to be used as a
(wall-mounted) candle sconce.
23. Coffee.
43. Sun Stones: These look somewhat like gold, but gain a
slightly more translucent and mellowed hue of yellow and
usually take the shape of palm-sized skipping stones. For
each hour they are exposed to direct sunlight, they can
produce 10 minutes of light as bright as an oil lamp,
prompted by vigorous rubbing. Each stone can hold 3D6x10
minutes worth of sunlight.
For someone else, the sword is a key - both a map and a key
in the literal sense - to the lost keep of Wolfgaard. It may
be seen as the sign for people of Wolfgaard that the time to
throw away the yoke of oppressors has arrived. And yet
another finds it odd that the blade is effective in battle
though the blade does not appear to be sharp. Perhaps this
is due to its enchantments.. or its material.. or the
combination of the two.. so taking it apart is necessary.
Combine any two roles for a single piece, and it becomes
much more than just a sword.
48. The PC's who normally use block and tackle to make fire,
find it's a very uncomfortable way of making fire taking
them some minutes. Suddenly, they encounter a little box
filled with little sticks with a funny thing in one end, out
of curiosity, they rub it and it lights up!! now they
treasure a box of matches more than their dagger+5 because
it makes fire faster than they ever thought.
49. Salamander Egg Tea Cups. 8 cups that never allow the
heat to radiate out or burn the drinker. I ran a game where
the climax had the party discover a dragon's egg incubating
in lava. When the egg hatched, one of the party kept the
pieces. We never did anything with them, but anything that
can hold off lava could coat the space shuttle.
55. For the higher tech RPGs out there such as Shadowrun:
Ammo. Do you know how hard it is to get armor piercing ammo?
Perhaps the fence you usually use is fresh out of cash, but
he's got two clips of the best ammo known to man.
Big guns: Maybe the ghoul nest you take out (or make a deal
with) has been holding on to this heavy machine gun....oops,
where are you going to get heavy machine gun ammo?
58. Guardian Angel: These armors are extremely rare and are
found almost exclusive at the hands of great military
leaders or extremely rich collectors. For these armors are
truly a gift from the heaven. The metal used to create these
armors comes from the metals that have merged when meteors
have smashed the earth.
Some call it Mithrill and fancies the dwarven smiths who are
the only who can manage such metals. Nevertheless, a
Guardian Angel isn't just the hardest, most resistant armor
in the world, it's also the most beautiful, many say. In
sunlight it shines of glory and many soldiers have been
inspired by its wearer to fight glorious battles before he
dies.
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Challenge: find out the story behind the item, which may
lead to more adventures; decide how to dispose of the item -
sell it, restore it to the local temple or flock, turn it
over to the authorities (if the religion or the icon is
somehow banned), etc.?
19. Lost Masterpieces. Famous artists from the past may have
left behind works which are now lost. Collectors will pay
enormous sums to acquire such lost masterpieces - provided
you can guarantee their authenticity.
24. Unicorn harp. This harp's strings are made of hair from
the mane of a unicorn.
27. A small box filled with seeds of a rare tree, that will
produce some of the sweetest fruits imaginable, if one can
cultivate it properly. When the tree blooms, it will be
totally covered in sweet-smelling white flowers.
31. Long-Stemmed Metal Rose: Leaves and stem are made from a
green-ish metal (electrum?) and the petals of the rose are
comprised of dragon scales (your choice in color). Great for
selling, or disassembling for use as spell components, but
beware of angry artists if destroyed! ("You took it apart
and used it for WHAT??")
32. Dragon Heart Wine: The bottle was so old the label was
dirty to the point of unrecognition, plus the fact that it
came from a couple of continents away. Its stopper was made
of platinum and the glass was dark maroon. A clinking could
be heard inside, which was from the 200gp bloodstone
(bloodstones are relatively cheap, and this one is quite
large, and meticulously shaped into a perfect sphere (if
they were to break the bottle and get it). Worth 110,000gp.
34. Personal items: Not like clothes or the like, but one of
my characters (female) let the guys in the party take the
gold and gems and she raided the dressing room of the
sorceress they had killed. Things like perfume/cologne,
fancy clothing (I know I said not clothing), makeup/hair
things, shoes- someone's luggage can be just as fun as
someone's safe.
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17. The right to pay only half the taxes if working in some
strange profession,or performing some ridiculous ritual
regularly.Rich people may pay handsomely for this, but it
may earn some enemies among the Kings Collectors.
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NAMED ITEMS
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1. Garamos' Skin of Evil: This is a suit of armor that when
worn by any evil creature, gives it the access to a single
"wish" spell, but when worn by good, it does 1d4 damage each
round worn.
24. Gift of Krudge: This a 3" gold and jewel encrusted disk
with evil orc images will normally be found in a tomb in the
dead hand of an Orc leader. <Magic - . If picked up by a
Good or Neutral character, they will take 2d6 fire damage
and every orc and half-orc within 1 mile will have a mental
image of the character in their minds. If picked up by an
evil character, item will stay in the palm of the hand. -1
to any DEX based skill and -1 to attacks w/ two handed
weapons, gives +4 bonus to diplomacy, reaction, and
leadership checks with Orcs and Half-orcs.>
28. Acorn of the Great Oak: This is an acorn from the Great
Oak, jealously guarded by the Druidic orders of the West.
This particular acorn must have been captured from them by
evil forces. If it still has potency, it can be used in the
New Planting Ceremony to lessen the chances of the protected
forests seeing disasters such as fire or clearing by humans.
36. Kendor's Pipe: The pipe is made of dark wood and doesn't
look special in any way. It was made for Kendor, a priest
who liked smoking while reading. When used, a continual
light appears about 1 foot over the head of the pipe.
The mace itself is quite unpleasant and heavy to hold, since the
orcs really doesn't care about things like comfort (they
care only for the power of their items), and it isn't very
pretty either. But its wearer wouldn't care about such
things. When worn, the mace gives its wearer the strength of
thousand orcs and after some time, a frightful appearance.
It's said that one of the dark elven wizards failed so that
the weapon became lethal to its wearer. It actually starts
the rot process that normally starts when someone dies.
After a year or two, the wearer will look like a zombie or a
rotten corpse, and a terrible smell will emanate from him. But
some don't care for these things and use the mace until
their death.
* Considered a +3 weapon.
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9. The Glowing Pen: This quill pen, made from the feather of
some unidentifiable creature, always writes smoothly and
with just the right amount of a black ink. It never runs out
of ink. The ink dries immediately and cannot be smudged, but
most amazing about this pen is that anything it writes gains
a soft glow, not nearly enough to provide a light source but
it allows the text to be read in the dark and provides a
dazzling effect even in the light.
17. A magic staff that fills the one who touches it with
bare skin with a desire for a certain item, idea or action
(e.g. drinking water, freedom for his or her home country,
possession of a special gem, etc.). The person is obsessed
by that want until his or her need is fulfilled. The want
must be a desire that the person already has, it is then
turned into an obsession by the wand. The staff is made of a
dark wood and is nearly indestructible. It is said that it
was created by a mischievous god.
28. Pen and Inkwell of the Peace Maker: This is the golden
pin and inkwell set used by the human Lord Tinyoth to create
the first peace treaty between the elves and dwarves in this
region. The treaty started the longest period of peace the
two groups in the last 2000 years. Regrettably this peace
lasted only 87 years. It was ended after an unfortunate
incident involving a new dwarven mine near the surface and a
sacred elven tree. Could be found in a Wizards room or
anywhere writing implements would normally be stored. The
local elven and dwarven communities will be very interested
in knowing how the PCs got this. <Magic - If used by a
paladen or cleric of a good deity to write a document for a
specific diplomatic situation, it adds +2 to diplomacy roll.
Neutral characters will gain no benifit, and Evil characters
will suffer a -2>
31. Dwarf Horn: This ivory horn has a unique and highly
distinctive note. Anyone that blows this horn on Tuesday
becomes physically incapable of knowingly directing any harm
(melee, missile, magic) against any dwarf for the rest of
the day.
35. Force Piton: This small metal pin has a loop at one end,
while the other end is threaded very coarsely. The entire
thing is 8 inches long. The tip of the threaded end is
covered with a wood or plastic cap. When the cap is removed,
the tip can be seen to glow deep orange.
41. Ogre Sock: This piece of cloth which looks like the year
old gym sock of a large humanoid was invented by an annoyed
human mage. She didn't much like the sound of a homely bard
who pestered her daily outside the tower window so she got
creative. When put in the mouth this tasty morsel makes
words come out in a mumble of sorts, but tastes like a kings
feast enveloping the character with a pallet of many flavors
that almost none could resist. It has no nutritional value
so any character who tries to replace their food with this
will find themselves hungry by the end of the day. This
treat cannot be swallowed and it emits a fairly decent scent
in about a 5 foot radius leaving the hungry nearby wanting a
bit for themselves.
45. Bludgeon sheath: A sheath that fits any sword and acts
as a bashing weapon 1d4.
The story tells us that they came on her at once but she,
only a maiden of 16 at the time, bested them all and then,
one by one, drew the horns from their heads with her bare
hands. She then became the most powerful sorceress in the
known realms. She left the school and began calling an army
of the dead, with the addition of the tribes of goblins who
came to worship her as a goddess, and the minions of the
demons that she had slain. The Crown has an unbelievable
value of 1,000,000 for those who believe in its power to
call forth the undead, or 15,000 for those who do not.
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I hope this document has given you a few ideas for your own
campaign. If you have minor rewards ideas, opinions or
comments, please send them to:
johnn@roleplayingtips.com
End of Supplemental #6
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