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Baldurs Gate 3

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0% found this document useful (0 votes)
208 views4 pages

Baldurs Gate 3

Uploaded by

abacatezzzz
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Baldur's Gate 3

Character (Paladin 8/Fighter 4) Oath of vengeance/Champion

Strength 16 (20)
Dexterity 8 (18)
Constitution 13
Inteligence 8 (17)
Wisdom 16
Charisma 14

AC 21 (17)

Great weapon master - Savage attack - Bonus

I: Bless, Wrathful smite, Cure wounds, Thunderous smite.


II: Aid, Lesser restoration, Branding smite.

Weapon: Hellfire greataxe (Everburn blade)

Weapon long range: Vicious Shortbow - Act 3 (Bow of the Banshee)

Helmet: Warped headband of intellect (Act 1)


Increases inteligence to 17

Armour: Helldusk armour - Act 3 (Adamantine scale mail)


21 Armour class
Take 3 less damage from all sources
Fire resistance
After succeded saving trow, caster receives burning

Cloak: Shade-slayer cloak - Act 3 (Derivation cloak)


Critical hit roll reduced by 1

Gloves: Gloves of dexterity - Act 2 (Gloves of growling underdog)


18 Strength

Boots: Disintegrating night walker (Act 1)


Can't be Enwebbed, Entangled, or Ensnared
Can't slip on grease or ice
Learn misty step

Amulet: Silver pendant (Act 1)


Learn guidance divination

Ring: Ring of regeneration - Act 3 (Caustic band)


At the start of turn heals 1-4 HP

Ring: Strange conduit ring - Act 2 (Crushers ring)


Additional 1-4 psychic damage

+ Auntie Ethel's hair (strenght)


+ Potion of everlasting vigour
------------------------------------------------------------------
Karlach (Barbarian)

Strength 17 (23)
Dexterity 14 (18)
Constitution 14 (23)
Inteligence 12 (14)
Wisdom 12 (12)
Charisma 8 (12)

AC 18 (24)

Great weapon master - Savage attacker - Bonus

Weapon: Balduran's giant slayer (Blooded greataxe)

Weapon long range: Titanstring bow - Act 2

Helmet: Helm of balduran - Act 3 (Grymskull helm)


1 Armour class + 1 Saving trow
Heals 2 HP
Can't be stunned and critted on

Armour: Bonespike garb - Act 3 (Bloodguzzler garb)


10+Dex+Con Armour class
Gain 15 temporary HP whenever rages
Reduce all incoming damage by 2
When struck by attack, the attacker takes 2 piercing damage

Cloak: Cloak of protection - Act 2


1 Armour class + 1 Saving Throw

Gloves: Gauntlets of hill giant - Act 3 (Bracers of defence)


23 Strength

Boots: Bonespike boots - Act 3 (Boots of speed)


1 Armour class + 1 Saving trow

Amulet: Amulet of Greater Health (Act 3) - Amulet of misty step


23 Constitution

Ring: Ring of protection (Act 1)


1 Armour class
1 Saving trow

Ring: ------------------------------------------------------------------
Shadowheart (Cleric/Wizard) Trickery domain/Evocation

Strength 14
Dexterity 13
Constitution 14
Inteligence 10
Wisdom 17
Charisma 8

AC 22

Heavily armoured - Mage slayer

Cantrips: Guidance, Light, Resistance, Sacred flame, ...


I: Cure wounds, Sanctuary, Speak wit animals, Shield of faith
II: Prayer of healing, Invisibility, Mirror image
III: Counterspell, Fireball, Lighting bolt
IV: Wall of fire, Ice storm, Dimension door
V: Destruction wave, Mass cure wave

Weapon: Blood of lathander

Weapon long range: Gontr Mael

Helmet: Hood of the weave - Act 3 (Wapira's crown)


Gain +2 bonus spell save DC and spell attack rolls

Armour: Adamantine splint armour (Act 1)


18 Armour class
Reduce incoming damage by 2
When hit, attacker is sending reeling for 3 turns
Attackers can't land critical hits

Shield: Vicontia's walking fortress - Act 3 (Adamantine shield)


3 Armour class
Knock enemies prone when attacked

Cloak: Cindermoth cloak - Act 3 (Vivacious cloak)


Whoever damages wearer receives burning

Gloves: The reviving hands - Act 3 (Gloves of missile snaring)


Whenever heals, target receives blade ward
Whenever revives, target receives death ward

Boots: Evasive shoes - Act 3 (Boots of aid and comfort)


1 Armour class
1 Acrobatics

Amulet: Spellcrux amulet - Act 2 (Pearl of power amulet)


Gain spell slot restoration

Ring: Ring of salving (Act 1)


Heals additional 2 HP whenever use healling spells

Ring: The whispering promise (Act 1)


Gains additional 1d4 bonus attack rolls whenever heals
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Astarion (Rogue/Bard) Thief/College of lore

Strength 8
Dexterity 18
Constitution 14
Inteligence 14
Wisdom 13
Charisma 10

AC 21

Lucky - Bonus

Weapon main-hand: Blade of the first blood

Weapon off-hand: Crimson mischief

Weapon long range: The dead shot

Helmet: Sarevok's horned hemet - Act 3 (Haste helm)


Darkvision
Critical roll hit reduced by 1
Constitution saving trows +1

Armour: Armour of agility - Act 3 (Spidersil armour)


17+Dex Armour class
Does not impose disadvantage in stealth ability checks

Cloak: Cloak of displacement - Act 3 (Cloak of cunning brume)


Disavantage on attack rolls that target wearer

Gloves: Legacy of the masters - Act 3 (Gloves of power)


Gain +2 bonus attack and damage rolls with weapons
Strength saving trows +1

Boots: Boots of brilliance - Act 2 (Mystra's grace)


Restore bardic inpiration

Amulet: The amulet of lost voices (Act 1)


Learn speak with dead

Ring: Burnished ring - Act 3 (Fetish of callarduran smoothhands)


Paralyzing ray once per long rest

Ring: Ring of free action - Act 2 (


Ignore effects of difficult terain
Cannot be paralyzed or restrained
------------------------------------------------------------------

Gloves of the automaton (Karlach act 2)

Armour: Helldusk armour


21 Armour class
Take 3 less damage from all sources
Fire resistance
After succeded saving trow, caster receives burning

Gloves: Gauntlets of frost giant


23 Strength

Cloak: Shade-slayer cloak


Critical hit roll reduced by 1

Boots: Disintegrating night walker


Can't be Enwebbed, Entangled, or Ensnared
Can't slip on grease or ice
Learn misty step

Amulet of greater health


23 constituition
Advantage on constitution saving throws

Strength 23
Dexterity
Constitution 23
Inteligence
Wisdom
Charisma

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