Garde

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Fighter 1 Garde

CLASS & LEVEL PLAYER NAME


Garde
Human Soldier (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

• +5 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +2 Dexterity
• +4 Constitution +2 13 12 --
16 +0 Intelligence
CLASS
+1 Wisdom INITIATIVE HIT POINTS
+3
-1 Charisma
Total 1d10 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES

14 DEFENSES HIT DICE DEATH SAVES

+2 SAVING THROWS HEROIC INSPIRATION


=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION +2 Acrobatics DEX Shields
+2 PROFICIENCY BONUS
15 +1

+0
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Martial Weapons, Simple Weapons

+2 P +5 Athletics STR === TOOLS ===


ABILITY SAVE DC Dice Set, Vehicles (Land)
-1 Deception CHA
P +2 History INT === LANGUAGES ===
INTELLIGENCE
+1 Insight WIS Common, Elvish
30 ft. (Walking)
11 P +1 Intimidation CHA
+0 Investigation INT
+0 +1 Medicine WIS SPEED

+0 Nature INT PROFICIENCIES & TRAINING

WISDOM P +3 Perception WIS


-1 Performance CHA === ACTIONS ===
13 -1 Persuasion CHA
Standard Actions
Attack, Magic, Dash, Disengage, Dodge, Help,
Hide, Ready, Search, Utilize, Opportunity Attack,
+0 Religion INT
+1 Grapple, Shove, Improvise, Two-Weapon Fighting,
+2 Sleight of Hand DEX Interact with an Object, Study, Influence

+2 Stealth DEX === BONUS ACTIONS ===


CHARISMA Second Wind • 1 / Short Rest
+1 Survival WIS
Once per short rest, you can use a bonus action to

9 regain 1d10 + 1 HP.

-1

SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

13 PASSIVE PERCEPTION
Unarmed Strike +5 4 Bludgeoning

11 PASSIVE INSIGHT

10 PASSIVE INVESTIGATION

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Fighter 1 JeanMerguezLePoligamik
CLASS & LEVEL PLAYER NAME
Garde
Human Soldier (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

=== FIGHTER FEATURES ===

* Hit Points • PHB 71

* Proficiencies • PHB 71

* Fighting Style • PHB 72


You adopt a fighting style specialty.

| Great Weapon Fighting • PHB


You can reroll a 1 or 2 on damage dice with melee
weapons wielded with two hands.

* Second Wind • PHB 72


Once per short rest, you can use a bonus action to
regain 1d10 + 1 HP.

| 1 / Short Rest • 1 Bonus Action

=== HUMAN SPECIES TRAITS ===

* Ability Score Increase • BR 31

* Languages • BR 31
You can speak, read, and write Common and one
extra language.

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Leather 1 10 lb.

Backpack 1 5 lb.

SP 0 Clothes, Common 1 3 lb.

Pot, Iron 1 10 lb.


EP 0 Pouch 1 1 lb.

Shovel 1 5 lb.
GP 10 Bedroll 1 7 lb.

Mess Kit 1 1 lb.


PP 0 Rations (1 day) 10 20 lb.

Rope, Hempen (50 feet) 1 10 lb.


WEIGHT CARRIED

97.2 lb. Tinderbox 1 1 lb.

ENCUMBERED Torch 10 10 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

240 lb. Waterskin 1 5 lb.

PUSH/DRAG/LIFT Carpenter's Tools 1 6 lb.

480 lb. Spear 1 3 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
Garde Lawful Good
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

When I set my mind to something, I follow through.


Also, I use long words in an attempt to sound smarter.

PERSONALITY TRAITS

Sincerity. It’s no good pretending to be


something I’m not.

IDEALS

One day, Thundertree will be a


prosperous town again. A statue of
Human physical characteristics vary me will stand in the town square.
according to the ancient migrations of BONDS
the earliest humans, so that the
humans of Neverwinter have every I’m convinced of the significance of
possible variation of coloration and my destiny, and blind to my
features. shortcomings and the risk of failure.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Your parents lived in the prosperous village of A hero stands up to evil and never lets bullies have
Thundertree, east of the city of Neverwinter and at their way. A hero fights for law and order, so that
the edge of the Neverwinter Wood. But when everyone can live in prosperity and happiness. A
nearby Mount Hotenow erupted thirty years ago, hero slays monsters, clears ruins, and protects the
your parents fled, carrying you in your infancy. innocent. You strive to be such a hero.
Your family drifted from village to village around
the region, finding work as servants or laborers • Looking for ideas on how to level up your
where they could. character? Check out this PDF for more information!
https://www.dndbeyond.com/file-attachments/0/780/human-fighter2.pdf
You’ve spent the last few years in Neverwinter as
a porter and laborer at the city’s bustling docks.
But it’s clear to you and everyone around you that
you are destined for much more. You stood up to
an abusive ship captain once, so other
dockworkers look up to you. Someday, you’ll come
into your own. You’ll be a hero.

The ruins of Thundertree call to you. Your family


and their friends once lived in prosperity there, and
now they’re reduced to menial labor. The ruins are
haunted by ash zombies, and rumor has it a
dragon has made its lair in the Old Tower, but
those are problems a hero can solve. Slay the
dragon, or drive it off, and you’ll prove—to yourself
and everyone else—you’re a real hero, destined
for greatness.

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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