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REST API-Software architecture - Wikipedia

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Software architecture

(Redirected from Software architectural style)


Software architecture is the set of structures needed to reason about a software system and the
discipline of creating such structures and systems. Each structure comprises software elements,
relations among them, and properties of both elements and relations.[1][2]

The architecture of a software system is a metaphor, analogous to the architecture of a building.[3] It


functions as the blueprints for the system and the development project, which project management
can later use to extrapolate the tasks necessary to be executed by the teams and people involved.

Software architecture is about making fundamental structural choices that are costly to change once
implemented. Software architecture choices include specific structural options from possibilities in
the design of the software. There are two fundamental laws in software architecture:[4][5]

1. Everything is a trade-off
2. "Why is more important than how"
"Architectural Kata" is a teamwork which can be used to produce an architectural solution that fits the
needs. Each team extracts and prioritizes architectural characteristics (aka non functional
requirements) then models the components accordingly. The team can use C4 Model which is a
flexible method to model the architecture just enough. Note that synchronous communication
between architectural components, entangles them and they must share the same architectural
characteristics. [6]

Documenting software architecture facilitates communication between stakeholders, captures early


decisions about the high-level design, and allows the reuse of design components between
projects.[7]: 29–35

Software architecture design is commonly juxtaposed with software application design. Whilst
application design focuses on the design of the processes and data supporting the required
functionality (the services offered by the system), software architecture design focuses on designing
the infrastructure within which application functionality can be realized and executed such that the
functionality is provided in a way which meets the system's non-functional requirements.

Software architectures can be categorized into two main types: monolith and distributed architecture,
each has its own subcategories.[5]
Software architecture tends to become more complex over time. Software architects should use
"fitness functions" to continuously keep the architecture in check.[5]

Scope
Opinions vary as to the scope of software architectures:[8]
Software architecture activities
Macroscopic system structure: this refers to architecture as
a higher-level abstraction of a software system that consists of
a collection of computational components together with connectors that describe the interaction
between these components.[9]
The important stuff—whatever that is: this refers to the fact that software architects should
concern themselves with those decisions that have high impact on the system and its
stakeholders.[10]
That which is fundamental to understanding a system in its environment[11]
Things that people perceive as hard to change: since designing the architecture takes place at
the beginning of a software system's lifecycle, the architect should focus on decisions that "have
to" be right the first time. Following this line of thought, architectural design issues may become
non-architectural once their irreversibility can be overcome.[10]
A set of architectural design decisions: software architecture should not be considered merely
a set of models or structures, but should include the decisions that lead to these particular
structures, and the rationale behind them.[12] This insight has led to substantial research into
software architecture knowledge management.[13]
There is no sharp distinction between software architecture versus design and requirements
engineering (see Related fields below). They are all part of a "chain of intentionality" from high-level
intentions to low-level details.[14]: 18

Characteristics
Software architecture exhibits the following:

Multitude of stakeholders: software systems have to cater to a variety of stakeholders such as


business managers, owners, users, and operators. These stakeholders all have their own concerns with
respect to the system. Balancing these concerns and demonstrating that they are addressed is part of
designing the system.[7]: 29–31 This implies that architecture involves dealing with a broad variety of
concerns and stakeholders, and has a multidisciplinary nature.

Separation of concerns: the established way for architects to reduce complexity is to separate the
concerns that drive the design. Architecture documentation shows that all stakeholder concerns are
addressed by modeling and describing the architecture from separate points of view associated with
the various stakeholder concerns.[15] These separate descriptions are called architectural views (see
for example the 4+1 architectural view model).
Quality-driven: classic software design approaches (e.g. Jackson Structured Programming) were
driven by required functionality and the flow of data through the system, but the current
insight[7]: 26–28 is that the architecture of a software system is more closely related to its quality
attributes such as fault-tolerance, backward compatibility, extensibility, reliability, maintainability,
availability, security, usability, and other such –ilities. Stakeholder concerns often translate into
requirements on these quality attributes, which are variously called non-functional requirements,
extra-functional requirements, behavioral requirements, or quality attribute requirements.

Recurring styles: like building architecture, the software architecture discipline has developed
standard ways to address recurring concerns. These "standard ways" are called by various names at
various levels of abstraction. Common terms for recurring solutions are architectural style,[14]: 273–277
tactic,[7]: 70–72 reference architecture and architectural pattern.[16][17][7]: 203–205

Conceptual integrity: a term introduced by Fred Brooks in his 1975 book The Mythical Man-
Month to denote the idea that the architecture of a software system represents an overall vision of
what it should do and how it should do it. This vision should be separated from its implementation.
The architect assumes the role of "keeper of the vision", making sure that additions to the system are
in line with the architecture, hence preserving conceptual integrity.[18]: 41–50

Cognitive constraints: An observation first made in a 1967 paper by computer programmer Melvin
Conway that organizations which design systems are constrained to produce designs which are copies
of the communication structures of these organizations.[19] Fred Brooks introduced it to a wider
audience when he cited the paper and the idea in The Mythical Man-Month, calling it Conway's Law.

Motivation
Software architecture is an "intellectually graspable" abstraction of a complex system.[7]: 5–6 This
abstraction provides a number of benefits:

It gives a basis for analysis of software systems' behavior before the system has been built.[3] The
ability to verify that a future software system fulfills its stakeholders' needs without actually having
to build it represents substantial cost-saving and risk-mitigation.[20] A number of techniques have
been developed to perform such analyses, such as ATAM or by creating a visual representation of
the software system.
It provides a basis for re-use of elements and decisions.[3][7]: 35 A complete software architecture
or parts of it, like individual architectural strategies and decisions, can be re-used across multiple
systems whose stakeholders require similar quality attributes or functionality, saving design costs
and mitigating the risk of design mistakes.
It supports early design decisions that impact a system's development, deployment, and
maintenance life.[7]: 31 Getting the early, high-impact decisions right is important to prevent
schedule and budget overruns.
It facilitates communication with stakeholders, contributing to a system that better fulfills their
needs.[7]: 29–31 Communicating about complex systems from the point of view of stakeholders
helps them understand the consequences of their stated requirements and the design decisions
based on them. Architecture gives the ability to communicate about design decisions before the
system is implemented, when they are still relatively easy to adapt.
It helps in risk management. Software architecture helps to reduce risks and chance of
failure.[14]: 18
It enables cost reduction. Software architecture is a means to manage risk and costs in complex
IT projects.[21]

History
The comparison between software design and (civil) architecture was first drawn in the late 1960s,[22]
but the term "software architecture" did not see widespread usage until the 1990s.[23] The field of
computer science had encountered problems associated with complexity since its formation.[24]
Earlier problems of complexity were solved by developers by choosing the right data structures,
developing algorithms, and by applying the concept of separation of concerns. Although the term
"software architecture" is relatively new to the industry, the fundamental principles of the field have
been applied sporadically by software engineering pioneers since the mid-1980s. Early attempts to
capture and explain software architecture of a system were imprecise and disorganized, often
characterized by a set of box-and-line diagrams.[25]

Software architecture as a concept has its origins in the research of Edsger Dijkstra in 1968 and David
Parnas in the early 1970s. These scientists emphasized that the structure of a software system matters
and getting the structure right is critical. During the 1990s there was a concerted effort to define and
codify fundamental aspects of the discipline, with research work concentrating on architectural styles
(patterns), architecture description languages, architecture documentation, and formal methods.[26]

Research institutions have played a prominent role in furthering software architecture as a discipline.
Mary Shaw and David Garlan of Carnegie Mellon wrote a book titled Software Architecture:
Perspectives on an Emerging Discipline in 1996, which promoted software architecture concepts such
as components, connectors, and styles. The University of California, Irvine's Institute for Software
Research's efforts in software architecture research is directed primarily in architectural styles,
architecture description languages, and dynamic architectures.

IEEE 1471-2000, "Recommended Practice for Architecture Description of Software-Intensive


Systems", was the first formal standard in the area of software architecture. It was adopted in 2007 by
ISO as ISO/IEC 42010:2007. In November 2011, IEEE 1471–2000 was superseded by ISO/IEC/IEEE
42010:2011, "Systems and software engineering – Architecture description" (jointly published by
IEEE and ISO).[15]

While in IEEE 1471, software architecture was about the architecture of "software-intensive systems",
defined as "any system where software contributes essential influences to the design, construction,
deployment, and evolution of the system as a whole", the 2011 edition goes a step further by including
the ISO/IEC 15288 and ISO/IEC 12207 definitions of a system, which embrace not only hardware and
software, but also "humans, processes, procedures, facilities, materials and naturally occurring
entities". This reflects the relationship between software architecture, enterprise architecture and
solution architecture.

Architecture activities
There are many activities that a software architect performs. A software architect typically works with
project managers, discusses architecturally significant requirements with stakeholders, designs a
software architecture, evaluates a design, communicates with designers and stakeholders, documents
the architectural design and more.[27]

It's software architect's responsibility to match architectural characteristics (aka non-functional


requirements) with business requirements. For example: [5]

Having a high customer satisfactions requires availability, fault tolerance, security, testability,
recoverability, agility and performance in the system.
Doing mergers and acquisitions (M&A) requires extensibility, scalability, adaptability, and
interoperability
Constrained budget and time requires feasibility and simplicity
Faster time-to-market requires maintainability, testability and deployability.
There are four core activities in software architecture design.[28] These core architecture activities are
performed iteratively and at different stages of the initial software development life-cycle, as well as
over the evolution of a system.

Architectural analysis is the process of understanding the environment in which a proposed


system will operate and determining the requirements for the system. The input or requirements to
the analysis activity can come from any number of stakeholders and include items such as:

what the system will do when operational (the functional requirements)


how well the system will perform runtime non-functional requirements such as reliability,
operability, performance efficiency, security, compatibility defined in ISO/IEC 25010:2011
standard[29]
development-time of non-functional requirements such as maintainability and transferability
defined in ISO 25010:2011 standard[29]
business requirements and environmental contexts of a system that may change over time, such
as legal, social, financial, competitive, and technology concerns[30]
The outputs of the analysis activity are those requirements that have a measurable impact on a
software system's architecture, called architecturally significant requirements.[31]

Architectural synthesis or design is the process of creating an architecture. Given the


architecturally significant requirements determined by the analysis, the current state of the design
and the results of any evaluation activities, the design is created and improved.[28][7]: 311–326

Architecture evaluation is the process of determining how well the current design or a portion of it
satisfies the requirements derived during analysis. An evaluation can occur whenever an architect is
considering a design decision, it can occur after some portion of the design has been completed, it can
occur after the final design has been completed or it can occur after the system has been constructed.
Some of the available software architecture evaluation techniques include Architecture Tradeoff
Analysis Method (ATAM) and TARA.[32] Frameworks for comparing the techniques are discussed in
frameworks such as SARA Report[20] and Architecture Reviews: Practice and Experience.[33]

Architecture evolution is the process of maintaining and adapting an existing software


architecture to meet changes in requirements and environment. As software architecture provides a
fundamental structure of a software system, its evolution and maintenance would necessarily impact
its fundamental structure. As such, architecture evolution is concerned with adding new functionality
as well as maintaining existing functionality and system behavior.

Architecture requires critical supporting activities. These supporting activities take place throughout
the core software architecture process. They include knowledge management and communication,
design reasoning and decision-making, and documentation.

Architecture supporting activities


Software architecture supporting activities are carried out during core software architecture activities.
These supporting activities assist a software architect to carry out analysis, synthesis, evaluation, and
evolution. For instance, an architect has to gather knowledge, make decisions, and document during
the analysis phase.

Knowledge management and communication is the act of exploring and managing knowledge
that is essential to designing a software architecture. A software architect does not work in
isolation. They get inputs, functional and non-functional requirements, and design contexts, from
various stakeholders; and provide outputs to stakeholders. Software architecture knowledge is
often tacit and is retained in the heads of stakeholders. Software architecture knowledge
management activity is about finding, communicating, and retaining knowledge. As software
architecture design issues are intricate and interdependent, a knowledge gap in design reasoning
can lead to incorrect software architecture design.[27][34] Examples of knowledge management
and communication activities include searching for design patterns, prototyping, asking
experienced developers and architects, evaluating the designs of similar systems, sharing
knowledge with other designers and stakeholders, and documenting experience on a wiki page.
Design reasoning and decision making is the activity of evaluating design decisions. This
activity is fundamental to all three core software architecture activities.[12][35] It entails gathering
and associating decision contexts, formulating design decision problems, finding solution options
and evaluating tradeoffs before making decisions. This process occurs at different levels of
decision granularity while evaluating significant architectural requirements and software
architecture decisions, and software architecture analysis, synthesis, and evaluation. Examples of
reasoning activities include understanding the impacts of a requirement or a design on quality
attributes, questioning the issues that a design might cause, assessing possible solution options,
and evaluating the tradeoffs between solutions.
Documentation is the act of recording the design generated during the software architecture
process. System design is described using several views that frequently include a static view
showing the code structure of the system, a dynamic view showing the actions of the system
during execution, and a deployment view showing how a system is placed on hardware for
execution. Kruchten's 4+1 view suggests a description of commonly used views for documenting
software architecture;[36] Documenting Software Architectures: Views and Beyond has
descriptions of the kinds of notations that could be used within the view description.[1] Examples
of documentation activities are writing a specification, recording a system design model,
documenting a design rationale, developing a viewpoint, documenting views.

Software Architecture Design Strategies


Software architecture inherently deals with uncertainties, and the size of architectural components
can significantly influence a system's outcomes, both positively and negatively. Neal Ford and Mark
Richards propose an iterative approach to address the challenge of identifying and right-sizing
components. This method emphasizes continuous refinement as teams develop a more nuanced
understanding of system behavior and requirements. [5]

The approach typically involves a cycle with several stages: [5]

A high-level partitioning strategy is established, often categorized as technical or domain-based.


Guidelines for the smallest meaningful deployable unit, referred to as "quanta," are defined. While
these foundational decisions are made early, they may be revisited later in the cycle if necessary.
Initial components are identified based on the established strategy.
Requirements are assigned to the identified components.
The roles and responsibilities of each component are analyzed to ensure clarity and minimize
overlap.
Architectural characteristics, such as scalability, fault tolerance, and maintainability, are evaluated.
Components may be restructured based on feedback from development teams.
This cycle serves as a general framework and can be adapted to different domains.

Software architecture topics

Software architecture description


Software architecture description involves the principles and practices of modeling and representing
architectures, using mechanisms such as architecture description languages, architecture viewpoints,
and architecture frameworks.

Architecture description languages


An architecture description language (ADL) is any means of expression used to describe a software
architecture (ISO/IEC/IEEE 42010). Many special-purpose ADLs have been developed since the
1990s, including AADL (SAE standard), Wright (developed by Carnegie Mellon), Acme (developed by
Carnegie Mellon), xADL (developed by UCI), Darwin (developed by Imperial College London), DAOP-
ADL (developed by University of Málaga), SBC-ADL (developed by National Sun Yat-Sen University),
and ByADL (University of L'Aquila, Italy).

Architecture viewpoints
Software architecture descriptions are commonly organized
into views, which are analogous to the different types of
blueprints made in building architecture. Each view
addresses a set of system concerns, following the
conventions of its viewpoint, where a viewpoint is a
specification that describes the notations, modeling, and
analysis techniques to use in a view that expresses the
architecture in question from the perspective of a given set
of stakeholders and their concerns (ISO/IEC/IEEE 42010).
The viewpoint specifies not only the concerns framed (i.e., 4+1 architectural view model.

to be addressed) but the presentation, model kinds used,


conventions used and any consistency (correspondence) rules to keep a view consistent with other
views.

Architecture frameworks
An architecture framework captures the "conventions, principles and practices for the description of
architectures established within a specific domain of application and/or community of stakeholders"
(ISO/IEC/IEEE 42010). A framework is usually implemented in terms of one or more viewpoints or
ADLs.

Architectural styles and patterns


An architectural pattern is a general, reusable solution to a commonly occurring problem in software
architecture within a given context. Architectural patterns are often documented as software design
patterns.

Following traditional building architecture, a 'software architectural style' is a specific method of


construction, characterized by the features that make it notable" (architectural style).

An architectural style defines: a family of systems in terms of a pattern of structural


organization; a vocabulary of components and connectors, with constraints on how they
can be combined.[37]

Architectural styles are reusable 'packages' of design decisions and constraints that are
applied to an architecture to induce chosen desirable qualities.[38]

There are many recognized architectural patterns and styles, among them:

Blackboard
Broker pattern
Client-server (2-tier, 3-tier, n-tier, cloud computing exhibit this style)
Component-based
Data-centric
Event-driven (or implicit invocation)
Interpreter pattern
Layered (or multilayered architecture)
Master–slave
Microservices architecture
Model-view-controller
Monolithic application
Peer-to-peer (P2P)
Pipes and filters
Plug-ins
Reactive architecture
Representational state transfer (REST)
Rule-based
Service-oriented
Shared nothing architecture
Space-based architecture
Serverless architecture
Some treat architectural patterns and architectural styles as the same,[39] some treat styles as
specializations of patterns. What they have in common is both patterns and styles are idioms for
architects to use, they "provide a common language"[39] or "vocabulary"[37] with which to describe
classes of systems.

Software architecture and agile development


There are also concerns that software architecture leads to too much big design up front, especially
among proponents of agile software development. A number of methods have been developed to
balance the trade-offs of up-front design and agility,[40] including the agile method DSDM which
mandates a "Foundations" phase during which "just enough" architectural foundations are laid. IEEE
Software devoted a special issue to the interaction between agility and architecture.

Software architecture erosion


Software architecture erosion refers to a gradual gap between the intended and implemented
architecture of a software system over time.[41] The phenomenon of software architecture erosion was
initially brought to light in 1992 by Perry and Wolf alongside their definition of software
architecture.[3]

Software architecture erosion may occur in each stage of the software development life cycle and has
varying impacts on the development speed and the cost of maintenance. Software architecture erosion
occurs due to various reasons, such as architectural violations, the accumulation of technical debt,
and knowledge vaporization.[42] A famous case of architecture erosion is the failure of Mozilla Web
browser.[43] Mozilla is an application created by Netscape with a complex codebase that became
harder to maintain due to continuous changes. Due to initial poor design and growing architecture
erosion, Netscape spent two years redeveloping the Mozilla Web browser, showing how important it is
to manage architecture erosion to avoid extensive repair efforts, time and cost losses.
Architecture erosion can decrease software performance, substantially increase evolutionary costs,
and degrade software quality. Various approaches and tools have been proposed to detect architecture
erosion. These approaches are primarily classified into four categories: consistency-based, evolution-
based, and defect-based, and decision-based approach.[41] Besides, the measures used to address
architecture erosion contains two main types: preventative and remedial measures.[41]

Software architecture recovery


Software architecture recovery (or reconstruction, or reverse engineering) includes the methods,
techniques, and processes to uncover a software system's architecture from available information,
including its implementation and documentation. Architecture recovery is often necessary to make
informed decisions in the face of obsolete or out-of-date documentation and architecture erosion:
implementation and maintenance decisions diverging from the envisioned architecture.[44] Practices
exist to recover software architecture as static program analysis. This is a part of the subjects covered
by the software intelligence practice.

Related fields

Design
Architecture is design but not all design is architectural.[1] In practice, the architect is the one who
draws the line between software architecture (architectural design) and detailed design (non-
architectural design). There are no rules or guidelines that fit all cases, although there have been
attempts to formalize the distinction. According to the Intension/Locality Hypothesis,[45] the
distinction between architectural and detailed design is defined by the Locality Criterion,[45]
according to which a statement about software design is non-local (architectural) if and only if a
program that satisfies it can be expanded into a program that does not. For example, the client–server
style is architectural (strategic) because a program that is built on this principle can be expanded into
a program that is not client–server—for example, by adding peer-to-peer nodes.

Requirements engineering
Requirements engineering and software architecture can be seen as complementary approaches:
while software architecture targets the 'solution space' or the 'how', requirements engineering
addresses the 'problem space' or the 'what'.[46] Requirements engineering entails the elicitation,
negotiation, specification, validation, documentation, and management of requirements. Both
requirements engineering and software architecture revolve around stakeholder concerns, needs, and
wishes.

There is considerable overlap between requirements engineering and software architecture, as


evidenced for example by a study into five industrial software architecture methods that concludes
that "the inputs (goals, constraints, etc.) are usually ill-defined, and only get discovered or better
understood as the architecture starts to emerge" and that while "most architectural concerns are
expressed as requirements on the system, they can also include mandated design decisions".[28] In
short, required behavior impacts solution architecture, which in turn may introduce new
requirements.[47] Approaches such as the Twin Peaks model[48] aim to exploit the synergistic relation
between requirements and architecture.

Other types of 'architecture'

Computer architecture
Computer architecture targets the internal structure of a computer system, in terms of
collaborating hardware components such as the CPU – or processor – the bus and the memory.

Serverless architecture
Serverless architecture is a cloud computing paradigm that is often misunderstood as being
server-free. It essentially shifts server management responsibilities from developers to cloud
service providers. This allows businesses to run their backend code on cloud infrastructure,
eliminating the need for physical server management. The event-driven approach of serverless
architecture relies on small, task-specific functions that are executed on-demand. These
functions are known as Function as a Service (FaaS), and they offer cost-efficiency through a
pay-as-you-go billing model and dynamic resource scaling based on application demand.[49]

Systems architecture
The term systems architecture has originally been applied to the architecture of systems that
consist of both hardware and software. The main concern addressed by the systems
architecture is then the integration of software and hardware in a complete, correctly working
device. In another common – much broader – meaning, the term applies to the architecture of
any complex system which may be of a technical, sociotechnical or social nature.

Enterprise architecture
The goal of enterprise architecture is to "translate business vision and strategy into effective
enterprise". Enterprise architecture frameworks, such as TOGAF and the Zachman Framework,
usually distinguish between different enterprise architecture layers. Although terminology differs
from framework to framework, many include at least a distinction between a business layer, an
application (or information) layer, and a technology layer. Enterprise architecture addresses
among others the alignment between these layers, usually in a top-down approach.

See also
ArchiMate
Architectural pattern (computer science)
Anti-pattern
Attribute-driven design
C4 model
Computer architecture
Distributed Data Management Architecture
Distributed Relational Database Architecture
Systems architecture
Systems design
Software Architecture Analysis Method
Time-triggered system

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Further reading
Richards, Mark (2020). Fundamentals of Software Architecture: An Engineering Approach.
O'Reilly Media. ISBN 9781492043454.
Len, Bass (2012). Software Architecture in Practice (3rd ed.). Addison-Wesley Professional.
ISBN 9780321815736. - This book covers the fundamental concepts of the discipline. The theme
is centered on achieving quality attributes of a system.
Clements, Paul (2010). Documenting Software Architectures: Views and Beyond (2nd ed.).
Addison-Wesley Professional. ISBN 9780321552686. - This book describes what software
architecture is and shows how to document it in multiple views, using UML and other notations. It
also explains how to complement the architecture views with behavior, software interface, and
rationale documentation. Accompanying the book is a wiki that contains an example of software
architecture documentation (https://wiki.sei.cmu.edu/sad/index.php/The_Adventure_Builder_SA
D).
Bell, Michael (2008). Bell, Michael (ed.). Service-Oriented Modeling: Service Analysis, Design,
and Architecture. Wiley. doi:10.1002/9781119198864 (https://doi.org/10.1002%2F978111919886
4). ISBN 9780470255704.
Shan, Tony; Hua, Winnie (October 2006). "Solution Architecting Mechanism". 2006 10th IEEE
International Enterprise Distributed Object Computing Conference (EDOC'06). pp. 23–32.
doi:10.1109/EDOC.2006.54 (https://doi.org/10.1109%2FEDOC.2006.54). ISBN 978-0-7695-2558-
7. S2CID 8361936 (https://api.semanticscholar.org/CorpusID:8361936).
Garzás, Javier; Piattini, Mario (2005). "An ontology for micro-architectural design knowledge".
IEEE Software. 22 (2): 28–33. doi:10.1109/MS.2005.26 (https://doi.org/10.1109%2FMS.2005.26).
S2CID 17639072 (https://api.semanticscholar.org/CorpusID:17639072).
Fowler, Martin (September 2003). "Who Needs an Architect?" (http://martinfowler.com/ieeeSoftwar
e/whoNeedsArchitect.pdf) (PDF). IEEE Software. 20 (5). doi:10.1109/MS.2003.1231144 (https://do
i.org/10.1109%2FMS.2003.1231144). S2CID 356506 (https://api.semanticscholar.org/CorpusID:35
6506).
Kazman, Rick (May 2003). "Architecture, Design, Implementation" (https://resources.sei.cmu.edu/
asset_files/WhitePaper/2003_019_001_29559.pdf) (PDF). Software Engineering Institute.
Archived (https://web.archive.org/web/20150921170650/http://resources.sei.cmu.edu/asset_files/
WhitePaper/2003_019_001_29559.pdf) (PDF) from the original on 2015-09-21. - On the
distinction between architectural design and detailed design.
Kruchten, Philippe (1995). "Architectural Blueprints – The '4+1' View Model of Software
Architecture" (http://www3.software.ibm.com/ibmdl/pub/software/rational/web/whitepapers/2003/P
bk4p1.pdf) (PDF). IEEE Software. 12 (6): 42–50. arXiv:2006.04975 (https://arxiv.org/abs/2006.049
75). doi:10.1109/52.469759 (https://doi.org/10.1109%2F52.469759). S2CID 219558624 (https://ap
i.semanticscholar.org/CorpusID:219558624). Archived (https://web.archive.org/web/20060613222
204/http://www.software.ibm.com/ibmdl/pub/software/rational/web/whitepapers/2003/Pbk4p1.pdf)
(PDF) from the original on 2006-06-13.
Pautasso, Cesare (2020). Software Architecture: visual lecture notes (https://leanpub.com/softwar
e-architecture/). LeanPub. p. 689.

External links
Explanation on IBM Developerworks (http://www.ibm.com/developerworks/rational/library/feb06/ee
les/)
Collection of software architecture definitions (http://www.sei.cmu.edu/architecture/start/definition
s.cfm) at Software Engineering Institute (SEI), Carnegie Mellon University (CMU)
International Association of IT Architects (IASA Global) (http://www.iasaglobal.org/), formerly
known as the International Association for Software Architects (IASA)
SoftwareArchitecturePortal.org (http://www.softwarearchitectureportal.org/) – website of IFIP
Working Group 2.10 on Software Architecture
SoftwareArchitectures.com (http://www.softwarearchitectures.com/) – an independent resource of
information on the discipline
Software Architecture (http://www.ics.uci.edu/~fielding/pubs/dissertation/software_arch.htm),
chapter 1 of Roy Fielding's REST dissertation
When Good Architecture Goes Bad (http://www.methodsandtools.com/archive/archive.php?id=85)
The Spiral Architecture Driven Development (https://github.com/bp4you/sadd) – the SDLC based
on the Spiral model aims to reduce the risks of ineffective architecture
Software Architecture Real Life Case Studies (https://www.infoq.com/architecture)

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