Console Commands
Console Commands
In order to access the console, you will need to use the ~ key.
The HUD will disappear and you will get a prompt (--- |) in the lower left corner of the screen where you
can input commands. While the console is open, the game will pause and the camera will freeze. If the
left side of the console is not visible, one may need to edit the Fallout4_Default.ini file in the installation
folder. Increasing the iConsoleTextXPos variable will move the prompt further right into the field of view.
Fallout 4 does not require turning off an Xbox/PS Controller if you are using one, to use the console. If
you are using a controller, simply use your keyboard to enable the console.
Note: The console is not case-sensitive. While commands listed here contain capitalization for better
readability, it doesn't matter how you input them: E.g. tgm, TGM or tGm will all work. Also, you can
cause the console to re-type the last command line entered for you by pressing the up-arrow.
Settler 1 - 113346
Settler 2 - 113347
Settler 3 - 113348
Settler 4 - 113349
Settler 5 - 11334C
Settler 6 - 11334D
Settler 7 - 24A016
Settler 8 - 24A017
Settler 9 - 24A018
Settler 10 - 24A019
Debugging and mappingEdit
help <matchstring> <filter> <form type> – Searches for item IDs, perk names, and even other
commands. Use PageUp and PageDown keys or keyboard equivalents to scroll through the console.
1 – List functions.
2 – List settings.
3 – List globals.
4 – List other forms (requires form type, see below for common examples).
form type: 4 character form type identifier (required only for filter=4, otherwise ignored), e.g.:
WEAP – Weapons.
QUST – Quests.
CELL – Cells.
FACT – Factions.
PERK - Perks
Example: help leather 0 – This will list everything - item IDs, perk names, and commands - with
"Leather" in the name.
Example: help "leather armor" 0 – If your search term contains a space, surround it in quotation
marks.
Example: help raider 4 armo – Lists all armors with "raider" in their name.
Example: help "gunner con" 4 npc_ – Lists all NPCs with "gunner con" in their name, like "Gunner
Conscripts".
-- Set RailroadClothingArmor_ChanceNone to 0
Note: While the command is accepted, it does not clear the console as intended.
tmm 1 – Enables all locations as discovered to your Pip-Boy with fast travel (Does not update the
"locations discovered" statistic in the Pip-Boy 3000).
tmm 1,0,1 – Adds all map markers as undiscovered without fast travel.
ToggleGodMode or tgm – Gives the player invincibility to damage, radiation and oxygen underwater. It
also gives unlimited ammo and clip, carrying capacity and AP (reloading does use AP with some
weapons). Rad-Away and stimpaks do not work while tgm is active, but Power armor fusion cores will
still drain, however can be recharged by using the jetpack. In addition, it provides unlimited resources for
building items at settlements.
ToggleImmortalMode or tim – Character will still take damage, but their health will never reach zero.
No radiation invincibility, no infinite AP or ammo.
Warning: This will irreversibly screw up your character should you encounter a kill animation (e.g.
Deathclaw evisceration) which can lead to your limbs or head being replaced by gibs causing permanent
crippling debuffs (perception or agility at 0), inability to equip gear for the affected slots and all your
character's dialogue being skipped (in case of a mauled head). While the visual effects can be solved by
entering/exiting power armor, the permanent 0 for SPECIAL stats and your mute player character are
impossible to restore and force you to reload a previous save.
ToggleCollision or tcl – Enables the player to move in any direction, including through solid objects
and/or empty space. (A.K.A. "noclip"). It allows you to "fly" over an area and view it or get unstuck from
a location. Make sure to click on an empty space to clear any IDs that are being used in the console for
this to work, prid with no parameters also serves the same purpose.
Note: You will still be unable to pass outside the invisible walls at the boundaries of the map.
ToggleGamePause or tgp – Puts the game in a frozen state, even when leaving the console. Useful in
combination with tfc and tm to line up perfect screenshots. Type again to resume the game.
SetCameraFOV <Third person FOV> <First person FOV> or fov <Third person FOV> <First person FOV> –
The angle of the game camera's horizontal Field Of View settings in degrees. Higher values make more of
the world around you fit on screen, but also distort the image more.
fov 90 - Sets the Third person camera to 90 degrees, and the first person camera back to 70. If you
are in first person mode, this can make it seem as if the setting was ignored.
ToggleFlyCam or tfc – Decouples the camera from the character, allowing you to move it
independently in 3rd person view (limited in range to extent of current uGridsToLoad cells setting)
SetUfoCamSpeedMult <int> or sucsm <int> – Changes the Freefly camera movement speed. 20 is
default.
screenshot – Takes a screenshot without removing any HUD elements. Screenshot is stored in the root
Fallout4.exe directory named "ScreenShot#.png". Use in conjunction with tm to make the console and
HUD invisible for a better screenshot.
CharacterLight or cl – Enable/Disable/Edit the rim lighting that is used on character models. Character
Light can also be applied to other models that currently do not use it. It can also be removed from
models.
CenterOnCell <cell edid> or coc <cell edid> – Teleports the player to the specified cell's center.
coc PrewarSanctuaryExt01 – Teleports to the pre-war version of Sanctuary Hills from the intro.
coc RedRocketExt – Teleports to the Red Rocket gas station between Sanctuary Hills and Concord.
SetConsoleOutputFile <filename> or scof <filename> – Writes console output to the specified file.
Note: While the command is accepted, no file or contents are ever generated.
ClearScreenBlood or csb – Removes current blood splatter, dust from explosions and similar screen
effects.
SaveGame <filename> or save <filename> – Creates a save file with the given name.
Warning: Can break quite a few things. Safe values are 0 to 25. Above 50 drops framerate and higher
crashes the game.
QuestsEdit
SetStage <QuestID> <Quest stage number> – Moves the quest in your quest log to the indicated quest
stage. Recommended command for moving past bugged sections of quests rather than forcing the entire
quest to become completed. This command can only set the quest to a further stage; it cannot return
you to a stage you have already completed.
sqt – Show Quest Target: Generates a list of current quest targets. Can also be used to find Quest IDs.
ResetQuest <QuestID> – Resets the given quest. DANGER : this command can STOP a quest, with no
way to move forward on that quest
ShowQuestObjectives <QuestID> or sqo <QuestID> – Shows all current quest objectives. If called with
no parameters, it will return all quests, completed or otherwise.
completeallobjectives <QuestID> – Completes all current objectives for the given quest.
caqs – Complete All Quest Stages: finishes every quest, granting you all quest items and quest related
achievements. Very buggy and may cause the game to crash.
ShowQuestStages <QuestID> or sqs <QuestID> – Used to display all the stages of a quest.
Inventory manipulationEdit
player.additem <base_id> <amount> <flag> – Add any item to your inventory. Use the "help"
command to find the base ID.
Flag: Appears to be useless. Experiment with inserting 1000 combat armor pieces lead to receiving
of approximately 300 of each possible prefix regardless of prefix used. Armor and weapon insertion
appears to be random.
Example: player.additem 001EC66A 1 to add every shipment item. The command is not case-
sensitive. If the ID begins with 0's, they can be omitted ("6907a" will work fine in the above example). If
the amount field is left blank the game will default to 1.
Warning: Unlike in previous games (such as Skyrim), negative values are no longer accepted (you can
no longer use negative numbers to use this command like "removeitem"), and it will cause your game to
crash if you try.
player.equipitem <object_id> – Equip an item from the inventory. Useful for equipping items that don't
appear in Pip-Boy inventory.
unequipall Unequips all items from currently selected NPC. (Open Console, click NPC, type
"unequipall")
targetID.additem <id> <amount> – Adds the specified amount of an item to an NPC's inventory.
NPC ManipulationEdit
Warning: Be aware that NPCs with crippled limbs/head can spawn without them and look glitchy.
Disable and enable the NPC after the resurrect command should fix this. If the NPC is killed after
resurrecting them, they may also fail to ragdoll on their second death.
Note: This causes randomly generated NPCs and random encounter NPCs (like a patrolling
minuteman, raiders attacking a settlement, or a named travelling trader) to vanish completely from the
area. This can be used without a "resurrect" command.
Using this command on a power armor frame will return the frame to its original location and
replace all current armor pieces with a random assortment of leveled armor pieces (though the model
won't change until entry).
Using this command on a random settler will "reroll" the settler, allowing for an alternate
appearance or gender.
killall – Kills all NPCs and creatures in the area except for companions and "essential" NPCs that are too
important to die. They will instead slump down until healed with a stimpak.
targetID.tai – Toggles the AI on an NPC. This basically freezes them until toggled again.
tdetect – Toggles AI detection: Disables AI from detecting anything. Including other NPCs, creatures
and the player character.
targetID.sexchange – Changes the sex of the NPC. Please note that this does not always come out
comely.
Warning: Only use this on disposable NPCs. This will mess up NPCs essential to quests, but it can be
remedied by restarting the game and loading a previous save.
setessential <base_ID> <bool> – Allows an NPC to be permanently killed. Click on a an NPC then enter
the command for it to work. Use the resurrect command to revive them.
targetID.getav CA_affinity – Get Companion Affinity Level (Events usually triggered at 250, 500, 750,
1000 with 1000 being max, unless in a relationship with a companion which maxes at 1100)
Note: Does not (automatically) remove control of your previous character. As such all commands like
moving forward will be sent to both controlled targets. Toggle player.tc to remove control from the
player character.
FactionsEdit
Main factions
Name ID
Triggermen 00083ad0
The Forged 0031010d
Minutemen 00068043
Player 0001c21c
Raiders 0001cbed
Railroad 000994f6
Gunners 00058303
targetID.AddToFaction <faction id> <0 or 1> – Adds target to faction, needs to be used with a prefix or
target, e.g player.AddToFaction 0001c21c 1 to add yourself to the player faction. 0=friend, 1=ally.
targetID.RemoveFromFaction <faction id> – Removes target from faction, needs to be used with a
prefix or target
targetID.removefromallfactions – Removes the target from all factions. Be aware that this will also
remove the player character from the "player faction" if used on them.
setally <faction id> <faction id> <0 or 1> <0 or 1> – Makes two factions friendly with each other.
0=friend, 1=ally
setenemy <faction id> <faction id> <0 or 1> <0 or 1> – Makes two factions enemies with each other.
0=neutral, 1=enemy
player.SetValue <character variable> or player.setav <character variable> <amount> – Sets actor values
to a given amount (S.P.E.C.I.A.L., skills, experience, resistances, action points, health, etc). Using setav
will affect the perk chart and unlock new perks for the player to select from.
Note: This will provide you with however much experience you enter as the amount. You will receive
all levels gained after one level bar fills allowing for perk points to be spent. However, you'll need to
allow the bar to fill out all the experience gained; if you enter a second amount before the first is done
you'll have to wait for the first amount to finish. Therefore, using this command with too much of
amounts experience at once (such as exceed "400,000"), is not advisable.
Note: It is recommended to use ModAV instead of ForceAV, especially if you want to revert the
change later. ForceAV overrides the automatic calculation of actor values, and nothing will affect that
actor value again aside from another ForceAV or a ModAV. For example, with a Carry Weight of 200, a
ForceAV carryweight 5000 will give the player character a carrying capacity of 5000. Getting an extra
point of strength will not change that capacity, even if you ForceAV the Carry Weight back to 200 before
getting the additional point of strength. On the other hand, a ModAV carryweight 5000 will result in a
carrying capacity of 5200, getting an additional point of Strength will make that increase appropriately,
and a subsequent ModAV carryweight -5000 will place the value back where it should be based on
Strength. Also, Player.ModAV Experience ### will add or subtract experience from your XP pool. Adding
experience such that the player advances more than one level will only give one perk point, rather than
one perk point per level. Subtracting experience will not reduce the player level. It is recommended to
only add sufficient experience to advance one level at a time or not exceed 400000 xp point.
Using player.getav experience will yield your current XP pool, and using player.setav experience ####
(where #### represents a value you want to have) will result in adding the appropriate number of levels
AND perk points. (example...when player.getav experience is used it will result in a number, for this we'll
say 1000. Now I want to add 1000 to it I will use player.setav experience 2000 this will add the number of
levels adequate for a 1000 XP gain, and will add all the perk points for the levels gained.
player.addperk <perk ID> – Adds a specific perk and its rank. For a list of perks see Fallout 4 perks.
Note: This command does not add preceding or succeeding ranks within a perk - it only adds one
perk rank. For example, if you want to be a Master Locksmith (rank 4/4), you must also add (or have
already learned) Locksmith perk ranks 1/4, 2/4, and 3/4.
player.removeperk <perk ID> – Removes a specified perk.
Note: For some reason this does not seem to work for the V.A.N.S. perk.
player.setlevel <level> – Set level. Note that this cannot be used to level your character down.
showspecialmenu – Bring up the menu to change name and assign SPECIAL points.
setgs fJumpHeightMin <value> – Allows you to set the value for your jump. The higher the number, the
higher the jump. Be careful as jumping too high will cause fall damage.
Example: 0003eff3.moveto player - moves the npc "trader Rylee" to the player
player.setrace <race id> – Changes the race of the player. Can be used to change into a Ghoul, Super
Mutant, or a Synth. You can find a list of the race ID's using the help function.
Character variablesEdit
Most can be used by name, e.g. ModAV luck 10, but the rest you must use the ID.
AttackConditionAlt1 000002ca —
AttackConditionAlt2 000002cb —
IdleChatterTimeMin 000002cc —
IdleChatterTimeMax 000002cd —
RotationSpeedCondition 000002ce —
AttackConditionAlt3 000002cf —
WorkshopID 000002d1 —
AnimationMult 000002d2 —
WeapReloadSpeedMult 000002d3 —
ConditionRate 000002d9 —
UnarmedDamage 000002df —
Mass 000002e0 —
Rads 000002e1 —
VoiceRate 000002e2 —
MagicResist 000002e8 —
Suspicious 000002ec —
BloodyMess 000002ed —
RadHealthMax 000002ee —
PowerArmorHeadCondition 000002ef —
PowerArmorTorsoCondition 000002f0 —
PowerArmorLeftArmCondition 000002f1 —
Paralysis 000002f2 —
NightEye 000002f4 —
DetectLifeRange 000002f5 —
WaterBreathing 000002f6 —
WaterWalking 000002f7 —
IgnoreCrippledLimbs 000002f8 —
Fame 000002f9 —
Infamy 000002fa —
JumpingBonus 000002fb —
WardPower 000002fc —
RightItemCharge 000002fd —
ArmorPerks 000002fe —
ShieldPerks 000002ff —
WardDeflection 00000300 —
Variable01 00000301 —
Variable02 00000302 —
Variable03 00000303 —
Variable04 00000304 —
Variable05 00000305 —
Variable06 00000306 —
Variable07 00000307 —
Variable08 00000308 —
Variable09 00000309 —
Variable10 0000030a —
FavorActive 0000030c —
FavorsPerDay 0000030d —
FavorsPerDayTimer 0000030e —
LeftItemCharge 0000030f —
AbsorbChance 00000310 —
Blindness 00000311 —
WeaponSpeedMult 00000312 —
Telekinesis 00000315 —
FavorPointsBonus 00000316 —
BypassVendorKeywordCheck 0000031b —
WaitingForPlayer 0000031c —
SkillMagAV01 0000031d —
SkillMagAV02 0000031e —
SkillMagAV03 0000031f —
SkillMagAV04 00000320 —
SkillMagAV05 00000321 —
SkillMagAV06 00000322 —
SkillMagAV07 00000323 —
SkillMagAV08 00000324 —
SkillMagAV09 00000325 —
SkillMagAV10 00000326 —
SkillMagAV11 00000327 —
SkillMagAV12 00000328 —
SkillMagAV13 00000329 —
SkillMagAV14 0000032a —
SkillMagAV15 0000032b —
KARMA 0000032c —
Deafness 0000032d —
PowerGenerated 0000032e —
PowerRadiation 0000032f —
PowerRequired 00000330 —
Food 00000331 —
Water 00000332 —
Safety 00000333 —
Bed 00000334 —
Happiness 00000335 —
Artillery 00000336 —
WorkshopItemOverlap 00000337 —
WorkshopItemClampDirection 00000339 —
WorkshopItemZOffset 0000033a —
WorkshopActorWounded 0000033b —
WorkshopPlayerOwned 0000033c —
WorkshopStackableItem 0000033d —
WorkshopSnapPointRadius 0000033e —
WorkshopAnythingIsGround 0000033f —
IgnorePlayerWhileFrenzied 00000340 —
LeftWeaponSpeedMult 00000341 —
CombatHealthRegenMult 00000343 —
FollowerState 00000344 —
FollowerDistance 00000345 —
FollowerStance 00000346 —
FollowerStanceAllowCombatOverride 00000347 —
WorkshopCurrentTriangles 00000348 —
WorkshopMaxTriangles 00000349 —
WorkshopCurrentDraws 0000034a —
WorkshopMaxDraws 0000034b —
WorkshopIgnoreSimpleIntersections 0000034d —
WorkshopAllowUnsupportedStacking 0000034e —
RadsRateMult 00000355 —
HealRateMult 00000358 —
ActionPointsRateMult 00000359 —
ConditionRateMult 0000035a —
PowerArmorBattery 0000035c —
PowerArmorRightArmCondition 0000035d —
PowerArmorLeftLegCondition 0000035e —
ReflectDamage 0000035f —
CraftingAbilityGeneral 00000360 —
CraftingAbilityExplosives 00000361 —
CraftingAbilityGuns 00000362 —
CraftingAbilityMechanics 00000363 —
CraftingAbilityMedicine 00000364 —
CraftingAbilityMelee 00000365 —
CraftingAbilityScience 00000366 —
CraftingAbilitySurvival 00000367 —
ComponentUsageMultChemical 00000368 —
ComponentUsageMultMetallic 00000369 —
ComponentUsageMultOrganic 0000036a —
ComponentUsageMultTechnical 0000036b —
AvailableCondition2 00000374 —
AvailableCondition3 00000375 —
PowerArmorRightLegCondition 00000388 —
VANSPerk 00000389 —
MS04SilverShroudTarget 0001a7f5 —
TemporaryAngerLevel 0002da12 —
BoughtHaircutAV 00043c2b —
BoughtSurgeryAV 00043c95 —
DN084_DescentHasTeleported 00047fd5 —
DN084_ControlRoomOverride 00049647 —
EMSystemSleeping 00066514 —
DN131_CommonsTriggerTimestamp 000668d7 —
MS17CloseWork 0007c61c —
PowerArmorVent 00084283 —
CompStrongBerserkAV 00084287 —
WorkshopRatingScavengeGeneral 00086748 —
WorkshopRatingScavengeBuilding 00086749 —
WorkshopRatingScavengeParts 0008674a —
WorkshopRatingScavengeRare 0008674b —
CA_LastDialogueBump 000971f3 —
ArmorPenetration 00097341 —
CA_Trait_Generous 000a1b1c —
CA_Trait_Selfish 000a1b1d —
CA_Trait_Nice 000a1b1e —
CA_Trait_Mean 000a1b1f —
CA_Trait_Peaceful 000a1b20 —
CA_Trait_Violent 000a1b21 —
CA_Affinity 000a1b80 —
CA_CurrentThreshold 000a1b81 —
CA_LastChangePositive 000a1b82 —
CA_HighestReached 000a1b83 —
CA_LowestReached 000a1b84 —
CA_HighestThreshold 000a1b86 —
CA_LowestThreshold 000a1b87 —
CA_MurderSessionCount 000a2c4d —
CA_MurderSessionDay 000a2c4e —
CA_MurderSessionVictimCount 000a2c4f —
WorkshopRatingCaravan 000a46fd —
WorkshopRatingFoodTypeCarrot 000a46ff —
WorkshopRatingFoodTypeCorn 000a4700 —
WorkshopRatingFoodTypeGourd 000a4701 —
WorkshopRatingFoodTypeMelon 000a4702 —
WorkshopRatingFoodTypeMutfruit 000a4703 —
WorkshopRatingFoodTypeRazorgrain 000a4704 —
WorkshopRatingFoodTypeTarberry 000a4705 —
WorkshopRatingFoodTypeTato 000a4706 —
REOfferToJoinWorkshop 000a56f8 —
WorkshopCaravanDestination 000a56f9 —
MS19Infected 000a7981 —
MQ206Powered 000ab03c —
MQ206SharedGrid 000ab03d —
REAssaultRole 000abea0 —
RECampSC03DrethState 000abea2 —
RECheckpointRole 000ac504 —
GenericBrawlWinner 000ad3d4 —
GenericBrawlLoser 000ad3d5 —
ForceGreetOn 000ad3da —
MS16FahrenheitShield 000adc87 —
MS16FahrenheitShieldDamage 000adc8c —
SentryBotMaxHeatLevel 000b247b —
REChokepointSC02State 000b40d2 —
FWIsAttacker 000b9635 —
DetectionMovementMod 000ba43c —
FallingDamageMod 000ba43d —
ReduceLimbDamageMod 000ba43e —
MineTriggerRangeMod 000ba43f —
ChemDurationMod 000ba447 —
MinDefendCastleAttackerPhase 000c2e4f —
WorkshopBellDistance 000c4441 —
Dogmeat_clickedPreMolerat 000c9b0e —
WorkshopRatingPopulationSynths 000cff76 —
DMP_ReleaseHoldPosition 000d97f3 —
TerminalVariable01 000dce0f —
FollowerForceGreetOn 000e1d04 —
MQ203HideMe 000e2b07 —
DN049_InRelevantStore 000e5259 —
HoldupAV 000e7726 —
DN049_Bake_Counter 000e9415 —
elevatorDestinationFloor 000ec855 —
HoldupCapsAV 000f3629 —
HoldupCommandAV 000f362a —
HoldupFleeAV 000f362b —
ProtectronPodStatus 000f39e2 —
DN084_DescentStartFloor 000f59d6 —
DN084_DescentEndFloor 000f59d7 —
CA_Custom 000f75e0 —
CA_WantsToTalk 000fa86b —
CA_AffinitySceneToPlay 000fa875 —
FastTravelOverEncumbered 00101cb8 —
DN160_GhoulChargeToggle 00101dd9 —
MS09LorenzoStunned 0010214a —
REVertibirdLandAirport 00109868 —
vendorIncome 0010c847 —
RentRoomAV 0010c92e —
VertibirdLand 00110304 —
WorkshopGuardPreference 00113342 —
WorkshopRatingBonusHappiness 0012722c —
WorkshopRatingBrahmin 0012722d —
WorkshopRatingDamageArtillery 0012722e —
WorkshopRatingDamageCurrent 0012722f —
WorkshopRatingDamageFood 00127230 —
WorkshopRatingDamageMax 00127231 —
WorkshopRatingDamagePopulation 00127232 —
WorkshopRatingDamagePower 00127233 —
WorkshopRatingDamageSafety 00127234 —
WorkshopRatingDamageWater 00127235 —
WorkshopRatingFoodActual 00127236 —
WorkshopRatingHappinessModifier 00127237 —
WorkshopRatingHappinessTarget 00127238 —
WorkshopRatingLastAttackDaysSince 00127239 —
WorkshopRatingLastAttackFaction 0012723a —
WorkshopRatingMissingBeds 0012723b —
WorkshopRatingMissingFood 0012723c —
WorkshopRatingMissingWater 0012723d —
WorkshopRatingPopulation 0012723e —
WorkshopRatingPopulationRobots 0012723f —
WorkshopRatingPopulationUnassigned 00127240 —
WorkshopRatingRadio 00127241 —
WorkshopRatingTotalBonusHappiness 00127242 —
WorkshopRatingTotalFood 00127243 —
WorkshopRatingTotalPower 00127244 —
WorkshopRatingTotalSafety 00127245 —
WorkshopRatingTotalWater 00127246 —
WorkshopRatingVendorIncome 00127247 —
WorkshopRatingHappiness 00129157 —
WorkshopResourceObject 00129a8c —
overheating 0012a935 —
DN035_ReserveRacersReleased 0013cb4e —
CA_IsRomantic 00148df6 —
CA_IsRomanceableNow 00148f8d —
crRangedDmg 001504fb —
PABatteryDamageRate 0015a8b2 —
TeleportRefCollOptionalRequired 001642a4 —
TeleportRefCollOnLoad 001642a5 —
ValentineFailedToHack 001694e6 —
MinDefendCastleAttackFromSouth 0016961b —
HasItemForPlayer 0016fbc6 —
WorkshopAttackSAEFaction 00176339 —
Inst307Fight_InPeremiterZone 0017846b —
ArmorBlockPercent 0018330e —
ArmorShadowHide 00183312 —
ArmorQuietMod 00183316 —
Inst307Fight_AllowTowerCombat 001868bb —
MirelurkQueenActiveSpawn 0018afb3 —
WorkshopPlayerLostControl 0018bcc2 —
MinPrestonChat 0018bcc3 —
Freeze 0018c355 —
RR101_TourbotState 0019d073 —
MS09LorenzoSerumUse 001a7343 —
REFactionShared_IsAttacker 001aee94 —
MirelurkQueenClimbOverride1 001b3bf8 —
Incendiary 001b88d8 —
WorkshopFastTravel 001bddba —
HoldupFrenzyAV 001c5050 —
ProtectronPersonalityValue 001c5a31 —
PADamageMult 001c87d2 —
SpawnedLegendaryItem 001cd0aa —
RoboticsExpertTargetConscious 001cf28a —
WorkshopRatingMissingSafety 001e3272 —
MirelurkKingCanCloak 001e4504 —
HoldupExplosionAV 001e5f9b —
LGND_PerkAV50 001e6851 —
LGND_PerkAV300 001e6d6e —
AddictionCount 001eb998 —
LGND_WeaponConsecutiveHits 001ef483 —
LGND_WeaponAV 001ef5d9 —
RoboticsExpertTargetCanSelfDestruct 001f1a79 —
LGND_LessDmgAnimals 001f1d69 —
LGND_LessDmgGhouls 001f1dec —
LGND_LessDmgHumans 001f1df0 —
LGND_LessDmgSupermutants 001f1df2 —
LGND_LessFallDamage 001f1df6 —
LGND_ArmorDisarm 001f1df8 —
LGND_LockPickSweetSpot 001f3a48 —
LGND_LessDmgBlockSprint 001f3cab —
WorkshopTerminalLightColor 001f57d2 —
WorkshopTerminalTimerIntervalType 001f57d5 —
LGND_LessDmgStandStill 001f57e5 —
LGND_Frenzied 001f6ad7 —
LGND_LessDmgBugs 001f81e5 —
LGND_LessDmgRobots 001f81e6 —
PARadResistMult 00203a3a —
HoldupImmuneAV 002049b5 —
POIS21_DogState 0020618d —
IgnoreExplosionKnockdown 0020a24e —
PA_OptimizedServos_AV 0020d96e —
PA_RustyKnuckles_AV 0020d96f —
WorkshopLightboxCycling 00210b6f —
WorkshopLightboxCyclingType 00210c75 —
WorkshopTerminalLightBrightness 00210c77 —
WorkshopActorFlee 00214027 —
WorkshopTerminalSpeakerOctave 002154ba —
WorkshopTerminalSpeakerPitch 002154bb —
CA_WantsToTalkRomanceRetry 00215dd3 —
FollowerEndgameForceGreetOn 00218f37 —
MQ302Companion 00218f39 —
MiscStatRobotHasBeenDisabled 0021a175 —
CA_WantsToTalkMurder 0021bdff —
DestroyBOSCompanion 0022333a —
WorkshopPlacementRestrictToWaterAV 002233cb —
WorkshopPlacementRestrictToDirtAV 002233cc —
WorkshopPlacementAllowWaterAV 002233cd —
PA_OptimizedBracers_AV 0022b645 —
PA_KineticServos_AV 0022b646 —
WorkshopSpotlightTarget 0022bf7c —
PA_OverdriveServos_AV 00230599 —
AO_Comp_Bar_Whitechapel 00231d9f —
AO_Comp_Bar_Cooke 00231da0 —
AO_Comp_Bar_Deezer 00231da1 —
AO_Comp_Bar_Savoldi 00231da2 —
AO_Comp_Bar_Takahashi 00231da3 —
AO_Comp_Bar_Vadim 00231da4 —
AO_Comp_Bar_Wellingham 00231da5 —
WorkshopActorAssigned 0023830c —
WorkshopFloraHarvestTime 0023830e —
PA_ShockDmg_AV 00239eba —
PA_Charisma_AV 0023c9df —
PA_Agility_AV 0023c9e0 —
PA_Perception_AV 0023c9e1 —
PA_Strength_AV 0023c9e2 —
PA_Intelligence_AV 0023c9e3 —
PA_Luck_AV 0023c9e4 —
PA_Endurance_AV 0023c9e5 —
AddictionMedX 00245ac5 —
PA_Explosives_AV 00245b87 —
Mod_Brawler_AV 00245b9c —
Mod_IgnoreArmor_AV 00245ba4 —
Mod_Stabilized_AV 00245bc6 —
Mod_ReducedPowerAttack_AV 00245bdb —
Mod_StealthMove_AV 00245beb —
AddictionAlcohol 00245ef1 —
AddictionMentats 00245ef3 —
AddictionBuffout 00245ef8 —
AddictionPsycho 00245efa —
AddictionXCell 00245efc —
AddictionDaddyO 00245eff —
AddictionDaytripper 00245f02 —
AddictionJet 00245f05 —
AddictionOverdrive 00245f09 —
AddictionBuzzBites 0024615b —
AddictionLorenzoSerum 0024615f —
AddictionCalmex 00246bf5 —
AddictionFury 00246bfe —
PA_Unarmed_AV 00248491 —
CCE_TestCompanionChatEvent 002486ec —
COMQC_MQ104RescueNickAV 002488ca —
COMQC_MQ106KelloggHuntAV 002488cb —
COMQC_MQ106KelloggDeadAV 002488cc —
COMQC_MQ201PrydwenArrivedAV 002488cd —
COMQC_MQ202AmariDenAV 002488ce —
COMQC_MQ204DenDoneAV 002488cf —
COMQC_MQ204VirgilAV 002488d0 —
COMQC_MQ206HaveChipAV 002488d1 —
COMQC_MQ206TeleporterBuildAV 002488d2 —
COMQC_MQ206BackFromInstituteAV 002488d3 —
COMQC_MQ302InstituteDestroyedAV 002488d4 —
COMQC_PrydwenDestroyedByRRAV 002488d5 —
COMQC_PrydwenDestroyedByInstituteAV 002488d6 —
COMQC_PrydwenDestroyedByMMAV 002488d7 —
COMQC_RR101StartTrailAV 002488d8 —
COMQC_RR101MetDesdemonaNoJoinAV 002488d9 —
COMQC_RR102JoinedRRAV 002488da —
COMQC_RR102AtSwitchboardAV 002488db —
COMQC_RR302RepelBoSAtHQAV 002488dc —
COMQC_RR302PrepVBirdAV 002488dd —
COMQC_RRMQ302BoSDeadAttackInstituteAV 002488de —
COMQC_BoS100HelpAtPDAV 002488df —
COMQC_BoS101ArcJetDoneAV 002488e0 —
COMQC_BoS200JoinedBoSAV 002488e1 —
COMQC_BoS202FortStrongClearedAV 002488e2 —
COMQC_BoS301BuildPrimeBeginsAV 002488e3 —
COMQC_BoS302DanseIsSynthAV 002488e4 —
COMQC_BoS302DanseDiedAV 002488e5 —
COMQC_BoS302DanseLivedAV 002488e6 —
COMQC_BoS302BRRDestroyedAV 002488e7 —
COMQC_BoS303GettingAgitatorAV 002488e8 —
COMQC_BoS304LibertyPrimeUnleashedAV 002488e9 —
COMQC_Inst301AssaultLibertaliaAV 002488ea —
COMQC_Inst302AssaultedBunkerHillAV 002488eb —
COMQC_InstMassFusionBoSEnemyAV 002488ec —
COMQC_InstVsMinRecruitedCivilianAV 002488ed —
COMQC_Inst305ReactorOnlineAV 002488ee —
COMQC_Inst306RRDestroyedAV 002488ef —
COMQC_Inst307InstituteWinsAV 002488f0 —
COMQC_Min00KilledDeathclawAV 002488f1 —
COMQC_Min02AttackCastleAV 002488f2 —
COMQC_Min02CourtyardCleardedAV 002488f3 —
COMQC_Min02MirelurkQueenDeadAV 002488f4 —
COMQC_Min03ShawKnowsTheWayAV 002488f5 —
COMQC_Min03EnteredArmoryAV 002488f6 —
COMQC_Min03ArtilleryFiredAV 002488f7 —
WorkshopActorAlert 0024974a —
WorkshopOverrideXYBounds 00249d41 —
This is easiest if you first click on something in the world with the console open to target it. You may also
use PickRefById <ref_id> to select an object.
GetPlayerGrabbedRef – Gives reference ID of currently held Item (To grab, press and hold E on item
and then type command in console)
PickRefById <ref_id> or PRID <ref_id> – Same as clicking on a target to select its ID. Useful for manually
selecting world items (such as player grabbed items) if the mouse cannot select it. Also, execute
(multiple) commands on "invisible" or unreachable targets.
Example: prid 3f2bb; moveto player; – Selects Strong as target (where ever he may be) and then
moves him to the player.
This works only with "cached" NPCs. Many are, if not visiting their cell helps.
Note: If this command is used on a weapon or armor, you will not be able to pick it up. Use
player.additem. If 'placeatme' is used without a prefix, the item will be spawned in the vicinity of the
player.
Example: player.placeatme dedeb will spawn 1 BOS uniform and work properly. player.placeatme
df42e will spawn 1 combat rifle, and will not work properly. player.placeatme 1db4c 1 to spawn 1
Deathclaw on top of you.
SpawnDupe – Spawn exactly one duplicate of the selected reference. World objects that contain
multiples will only duplicate a single item. E.g. A box of shotgun shells containing 3 shells will only
duplicate a box containing 1 shell.
If you spawn a duplicate NPC, it will only duplicate whatever items they had in their inventory
originally. (E.g. Spawn a settler that has different armor or weapon equipped). Also, if you duplicate a
settler, they will have to be assigned to a settlement. It is similar to generating a new settler from the
console.
Warning: Do not spawn duplicate quest targets or unique NPCs/items. This may lead to unforeseen
bugs and/or game crashes. Also, due to the odd way that the items spawn with this command, it is not
recommended to perform this command on containers or static objects as they may spawn awkwardly in
the world.
attachmod <Mod_ID> or amod <Mod_ID> – Adds a mod onto the selected item.
removemod <Mod_ID> or rmod <Mod_ID> – Removes a mod from the selected item.
Note: To add a mod or remove a mod, you must use a mod's correct base ID and it must be the
"form type" OMOD to work properly.
coc qasmoke – Transports you to a room with access to all items in the game.Use "coc SanctuaryExt"
to get back to the world.
In Fallout 4 this room is made up of various building pieces with an open area that contains every
crafting station, two rows of Power armor, and containers for each of the categories of items. There is an
assorted amount of ammo, most of the aid items hold around 200 of each individual item. It has every
individual copy of each of the magazines, pieces of clothing, weapons and holotapes.
setScale <int> – Set the scale of an item in game. It's usually required to "disable" then "enable" the
item for the new scaling to fully take place.
Warning: Using this command to change your character's size while wearing power armor may
cause you to lose all equipped armor and clothing as well as your Pip-Boy, which cannot be recovered by
any known means other than loading a previous save.
Note: Be careful when using setscale to large numbers like 10. You may seem big and powerful, but
a very small drop-off (in comparison to your size) will be fatal. Cliffs look very tiny from 50 feet up, but
still kill you as if you were normal size. Additionally cells will still only load as if you were normal size, and
moving through un-spawned cells can crash the game. It is suggested to use the no-clip command tcl to
prevent falling.
getpos <axis> – Prints out the current position of the object along a given axis (x|y|z)
setpos <axis> <int> – Sets the position of the item along a given axis (x|y|z)
modpos <axis> <int> – Adjusts the position of the item along a given axis by a given amount.
lock and unlock – Lock/Unlock doors, safes, terminals or any other locked container. Other lock states
can also be set with special values. Unlock will not work on doors that are "locked from the other side".
You will first need to press the left mouse button on the item in order to identify what to lock/unlock.
Values between lock 1 and lock 100 set the difficulty to that of the Lockpick skill (0-25 novice, 26-50
advanced, 51-75 expert, 76-100 master).
lock 0 – Lock using the previous type of lock it had, or novice if it had none.
markfordelete – Similar to disable, will delete any item from the game, removing it permanently. It
may disappear immediately, or it may require you to exit and re-enter the area.
Warning: This console command can remove important parts of the map, NPCs or even the player.
Use with extreme caution.
setopenstate <int> – Similar to activate, but will open and close it without the player having to use it.
setopenstate 0 – Closed.
setopenstate 2 – Open.
setangle <axis> <degrees> – Rotate/level an object (typically one that was placed with placeatme) on
the 'X', 'Y' and 'Z' axis. Commonly used after placing a Power armor frame before attempting to enter the
frame, so that the player doesn't freeze (a bug), by clicking on the frame, and setting the X and Y axis
angle values to 0.
getangle <axis> – Get Rotation angle of an object on the 'X', 'Y' or 'Z' axis; prints the angle degrees on
the console. Useful to align building items with other building items, usually with the Z axis, when
preparing to use setangle.
set timescale to <scale> – Sets the timescale, the ratio determining how fast game time moves relative
to real time.
set timescale to 20 – 20 seconds pass in game for every second in real time (default setting).
set timescale to 1 – 1 second passes in game for every second in real time.
Warning: Altering the timescale will cause the game to crash if NPCs spawned using
placeleveledactoratme or moveto player enter into combat.
Note: Reducing the game timescale reduces fast travel time as well.
set gamehour to <time> – Sets the gamehour to the entered value. Change applies only when player
unpauses the game. Before making any changes to the gamehour using GetCurrentTime might be useful.
fDiffMultLegendaryChance_E – Easy
fDiffMultLegendaryChance_N – Normal
fDiffMultLegendaryChance_H – Hard
fDiffMultLegendaryChance_VH – Very Hard
Weather IDsEdit
Editor ID [hide]Form ID
DefaultWeather0000015e
CommonwealthMistyRainy 001cd096
CommonwealthRain 001ca7e4
CGPrewarNukeFXWeather 001f61fd
CommonwealthClear 0002b52a
CommonwealthClear_VBFog 002486a4
CommonwealthClear2 002385fd
CommonwealthDarkSkies 001e5e60
CommonwealthDarkSkies2 002385fb
CommonwealthDarkSkies3 00226448
CommonwealthDusty 001f61a1
CommonwealthFoggy 001c3473
CommonwealthGSFoggy 001bd481
CommonwealthGSOvercast 000f1033
CommonwealthGSRadstorm 001c3d5e
CommonwealthPolluted 001eb2ff
DiamondWeather 0000116d
DiamondWeatherPastel 0000116e
FXNukeWeather 001256fb
FXWthrMoonlightOnly 00088c57
IstWeather 000016ec
SettlementsEdit
player.placeatme 20593 will spawn a settler. Settlers spawned this way must be moved to a settlement
via the Workshop interface (default is "R" on PC) before they can be assigned to work.
Note: - A settler spawned like this can be assigned to a supply line and home of an existing settler (if
done in that order) to take over that supply line. This can be done to fix bugged supply lines when the
original settler can't be found.
player.placeatme c1aeb - will let you place a workbench anywhere that can be used to build a
settlement. Note: Currently there is no known way to get settlers to move to your new settlement (other
than sending them from another settlement).
setpv bCommandable 1 - This should allow you to be able to command a settler, such as a child who is
normally not commandable.
setpv bAllowMove 1 - This should allow you to move a settler who is normally not movable, such as
Marcy Long to another settlement.
setpv bAllowCaravan 1 - This should allow you to force a normally not movable settler to become a
caravan.
You will need to fast travel away from and back to the settlement for these above three commands to
take effect.
To start building it is necessary to activate godmode tgm after placing the Workbench.
Warning: scrapall Must be use after enter and exit workshop of that area and do this every time you
use this command or several items in other area may also be scrapped. Things like doors to other cells,
the doors to the basement in The Castle for an example. You will be unable to enter these areas if they
are deleted. Be very careful when using this.
Size budgetEdit
These commands only affect workbenches in settlements. The easiest way to modify a settlement is to
travel there and target the workbench with the console open.
The size budget is a combination of triangle counts and draw calls and is configured for each settlement.
Each object the player creates in the settlement will use a portion of both in the budget, with more
complex objects using up more. The budget itself is tracked as actor values attached to the workbench.
Note that in order to use these actor values you must use the numeric id as they do not have a usable
console name.
The getav command will allow you to see the current values.
getav 348 - Will show the current number of triangles used by the player.
getav 34A - Will show the current number of draw calls used by the player.
getav 349 - Will show the maximum value of the triangle budget for the settlement.
getav 34B - Will show the maximum value of the draw call budget for the settlement.
setav 34A <value> - Will set the current number of draw calls used by the player.
setav 349 <value> - Will set the maximum value of the triangle budget for the settlement.
setav 34B <value> - Will set the maximum value of the draw call budget for the settlement.
The modav command will allow you to increase or decrease the current values. Positive numbers
increase value, negative decreases value. Allows the value to change.
modav 348 <value> - Will modify the current value of the triangles used by the player.
modav 34A <value> - Will modify the current value of the draw calls used by the player.
modav 349 <value> - Will modify the maximum value of the triangle budget for the settlement.
modav 34B <value> - Will modify the maximum value of the draw call budget for the settlement.
Decreasing the 348 and 34A values or increasing the 349 and 34B values will allow you to build more.
Decreasing the 348 and 34A values can also be achieved in-game by using this exploit.
Note: The budgets are there for a reason, to keep players from building overly large settlements that
could negatively impact performance. Using these commands to ignore the budgets could have
consequences.(the first time you use it nothing might happen but as soon as you leave the settlement
area you will not be able to access the area again and the game crashes every time you try to get close to
your settlement or even fast travel there.)
Settlement resourcesEdit
Power
setav 32e <value> - Adds power to any generator. Including the fuse boxes on Spectacle Island and
Home Plate in Diamond City
PowerRadiation 0000032f —
PowerRequired 00000330 —
Food
setav 331 <value> - Adds to the base food value provided by the plant.
Note: A settler can only work on 6 Food worth of crops at a time, regardless of how much a single
plant may be set to produce. As such, for the ease of assigning settlers, it is not recommended to set this
value higher than a total of 6 per crop (e.g., setav 331 5 for mutfruit plants and setav 331 5.5 for any
other crops).
Water
setav 332 <value> - Adds to the base water value provided by the pump or purifier.
Defense
setav 333 <value> - Sets the defence provided (for turrets), or adds to the base defence value for guard
posts/towers.
Note: These commands can be used to make a resource object produce additional resource types. For
example, a pump can be made to produce food and defence, as well as water. This will produce food
without a settler assigned to it, since the pump does not normally require anyone assigned to it. This can
be a useful workaround where building is restricted, for example to provide food at Boston Airport. Be
aware that this trick does not necessarily work with all objects. Adding a new resource to an object that
isn't already a resource producer means it does not show up in the top bar. Adding power to an object
that doesn't have a power connection means the power cannot be used. So power can be added to a
power conduit, and this will power things connected to it according to the power value available there,
but the top bar will not change.
Happiness
Enter the console command mode and click on the settlement workshop (actual object) before using
these commands:
getav 0012722C - Show the current Bonus Happiness value. Bonus happiness is required to raise
settlement Happiness from the cap without it of 80, to 100. This is provided by some crafted stores
(check tooltips) and also one NPC, the Junkyard dog. Also possible from completing some settlement
quests.
getav 00127238 - Show the current Happiness Target value. Your settlement happiness will gradually
assume this value. Great to check how well your settlement is doing.
Note: the 'modav' command will add to the existing value. Alternatively, you can use the 'setav'
command to set the exact value you want.
Cheat scriptsEdit
On PC, place a text file (.txt) in Steam\Steamapps\Common\Fallout 4 with any and all of the below
commands, ending with a semicolon (;) and a new command on each line. To run the script while in-
game, open the console and type bat <filename> without the file-type extension. For example, if the file
name is "test.txt", simply type bat test in-game to run the script and all of the commands will be applied
instantly.
Using player.placeatme 1f8545 will spawn chest containing every single possible weapon X legendary
combination in game.
# Bullets
# Explosives
# Energy
# Other
# SPECIALS
# IRON FIST
player.addperk 0001DAFE; 1
player.addperk 0001DAFF; 2
player.addperk 0001DB00; 3
player.addperk 00065E42; 4
player.addperk 00065E43; 5
# BIG LEAGUES
player.addperk 0004A0B5; 1
player.addperk 000E36FC; 2
player.addperk 000E36FD; 3
player.addperk 000E36FE; 4
player.addperk 00065E05; 5
# ARMORER
player.addperk 0004B254; 1
player.addperk 0004B255; 2
player.addperk 0004B256; 3
player.addperk 001797EA; 4
# BLACKSMITH
player.addperk 0004B253; 1
player.addperk 0004B26A; 2
player.addperk 000264D8; 3
# HEAVY GUNNER
player.addperk 0004A0D6; 1
player.addperk 0004A0D7; 2
player.addperk 0004A0D8; 3
player.addperk 00065E2A; 4
player.addperk 00065E2B; 5
# STRONG BACK
player.addperk 0004B24E; 1
player.addperk 00065E5B; 2
player.addperk 00065E5C; 3
player.addperk 001D2489; 4
# STEADY AIM
player.addperk 001D2487; 1
player.addperk 001D2488; 2
# BASHER
player.addperk 00065DF9; 1
player.addperk 00065DFA; 2
player.addperk 00065DFB; 3
player.addperk 00065DFC; 4
# ROOTED
player.addperk 001D247F; 1
player.addperk 001D2480; 2
player.addperk 001D2482; 3
# PAIN TRAIN
player.addperk 0004D89B; 1
player.addperk 00065E3C; 2
player.addperk 00065E3D; 3
# PICKPOCKET
player.addperk 0004D88A; 1
player.addperk 000E3702; 2
player.addperk 000E3703; 3
player.addperk 001D248F; 4
# RIFLEMAN
player.addperk 0004A0B6; 1
player.addperk 0004A0B7; 2
player.addperk 0004A0B8; 3
player.addperk 0006FA20; 4
player.addperk 00065E52; 5
# AWARENESS
player.addperk 000D2287; 1
# LOCKSMITH
player.addperk 000523FF; 1
player.addperk 00052400; 2
player.addperk 00052401; 3
player.addperk 001D246A; 4
# DEMOLITION EXPERT
player.addperk 0004C923; 1
player.addperk 0004C924; 2
player.addperk 0004C925; 3
player.addperk 00065E13; 4
# NIGHT PERSON
player.addperk 0004C93B; 1
player.addperk 001D2495; 2
# REFRACTOR
player.addperk 000CA99D; 1
player.addperk 000CA99E; 2
player.addperk 000CA99F; 3
player.addperk 00065E4B; 4
player.addperk 00065E4C; 5
# SNIPER
player.addperk 0004C92A; 1
player.addperk 0004C92B; 2
player.addperk 0004C92C; 3
# PENETRATOR
player.addperk 00024AFF; 1
player.addperk 001D2477; 2
# CONCENTRATED FIRE
player.addperk 0004D890; 1
player.addperk 001D2459; 2
player.addperk 001D245A; 3
# TOUGHNESS
player.addperk 0004A0AB; 1
player.addperk 0004A0AE; 2
player.addperk 0004A0AF; 3
player.addperk 00065E5D; 4
player.addperk 00065E5E; 5
# LEAD BELLY
player.addperk 0004A0B9; 1
player.addperk 00024B00; 2
player.addperk 00024B01; 3
# LIFEGIVER
player.addperk 0004A0CF; 1
player.addperk 001D2465; 2
player.addperk 001D2467; 3
# CHEM RESISTANT
player.addperk 0004A0D5; 1
player.addperk 00065E0C; 2
# RAD RESISTANT
player.addperk 001D2479; 1
player.addperk 001D247A; 2
player.addperk 001D247B; 3
# ADAMANTIUM SKELETON
player.addperk 0004C92D; 1
player.addperk 00024AFD; 2
player.addperk 00024AFE; 3
# CANNIBAL
player.addperk 0004B259; 1
player.addperk 001D1A62; 2
player.addperk 001D1A63; 3
# GHOULISH
player.addperk 0004D89E; 1
player.addperk 00065E22; 2
player.addperk 00065E23; 3
# SOLAR POWERED
player.addperk 0004D8A7; 1
player.addperk 001D2484; 2
player.addperk 001D2485; 3
# CAP COLLECTOR
player.addperk 001D2456; 1
player.addperk 000D75E2; 2
player.addperk 001D2457; 3
# LONE WANDERER
player.addperk 001D246B; 1
player.addperk 001D246D; 2
player.addperk 001D246E; 3
# ATTACK DOG
player.addperk 0004B26D; 1
player.addperk 001D244D; 2
player.addperk 001D244E; 3
# ANIMAL FRIEND
player.addperk 0001E67F; 1
player.addperk 0004A0D9; 2
player.addperk 001D2450; 3
# LOCAL LEADER
player.addperk 0004D88D; 1
player.addperk 001D2468; 2
# INSPIRATIONAL
player.addperk 001D2461; 1
player.addperk 001D2462; 2
player.addperk 001D2463; 3
# WASTELAND WHISPERER
player.addperk 001D248A; 1
player.addperk 001D248B; 2
player.addperk 001D248C; 3
# INTIMIDATION
player.addperk 001D02B5; 1
player.addperk 001D02B6; 2
player.addperk 001D02B7; 3
# V.A.N.S.
player.addperk 000207D1; 1
# MEDIC
player.addperk 0004C926; 1
player.addperk 0006FA1C; 2
player.addperk 0006FA1D; 3
player.addperk 00065E35; 4
# GUN NUT
player.addperk 0004A0DA; 1
player.addperk 0004A0DB; 2
player.addperk 0004A0DC; 3
player.addperk 0016578E; 4
# HACKER
player.addperk 00052403; 1
player.addperk 00052404; 2
player.addperk 00052405; 3
player.addperk 001D245D; 4
# SCRAPPER
player.addperk 00065E65; 1
player.addperk 001D2483; 2
# SCIENCE!
player.addperk 000264D9; 1
player.addperk 000264DA; 2
player.addperk 000264DB; 3
player.addperk 0016578F; 4
# CHEMIST
player.addperk 000E36FF; 1
player.addperk 000E3700; 2
player.addperk 000E3701; 3
player.addperk 001D2458; 4
# ROBOTICS EXPERT
player.addperk 0004D889; 1
player.addperk 00065E64; 2
player.addperk 001ACF96; 3
# NUCLEAR PHYSICIST
player.addperk 001D246F; 1
player.addperk 001D2470; 2
player.addperk 001D2471; 3
# NERD RAGE!
player.addperk 0004D886; 1
player.addperk 00065E37; 2
player.addperk 00065E38; 3
# GUNSLINGER
player.addperk 0004A09F; 1
player.addperk 0004A0A9; 2
player.addperk 0004A0AA; 3
player.addperk 0006FA1E; 4
player.addperk 00065E24; 5
# COMMANDO
player.addperk 0004A0C5; 1
player.addperk 0004A0C6; 2
player.addperk 0004A0C7; 3
player.addperk 0006FA24; 4
player.addperk 00065E0D; 5
# SNEAK
player.addperk 0004C935; 1
player.addperk 000B9882; 2
player.addperk 000B9883; 3
player.addperk 000B9884; 4
player.addperk 000B9881; 5
# MISTER SANDMAN
player.addperk 0004B258; 1
player.addperk 001D2490; 2
player.addperk 001D2491; 3
# MOVING TARGET
player.addperk 0004DDEE; 1
player.addperk 001D2492; 2
player.addperk 001E0791; 3
# NINJA
player.addperk 0004D8A6; 1
player.addperk 000E3704; 2
player.addperk 000E3705; 3
# QUICK HANDS
player.addperk 000221FC; 1
player.addperk 001D2478; 2
# BLITZ
player.addperk 001D2451; 1
player.addperk 001D2452; 2
# GUN FU
player.addperk 0004D881; 1
player.addperk 001D244F; 2
player.addperk 001D245C; 3
# FORTUNE FINDER
player.addperk 0004C942; 1
player.addperk 001ACF98; 2
player.addperk 001ACF99; 3
player.addperk 00215CD4; 4
# SCROUNGER
player.addperk 0004A0B0; 1
player.addperk 001ACF9A; 2
player.addperk 001ACF9B; 3
player.addperk 001EB99C; 4
# BLOODY MESS
player.addperk 0004A0BB; 1
player.addperk 001D2453; 2
player.addperk 001D2454; 3
player.addperk 001F418E; 4
# MYSTERIOUS STRANGER
player.addperk 0004C929; 1
player.addperk 001D2493; 2
player.addperk 001D2494; 3
# IDIOT SAVANT
player.addperk 001D245E; 1
player.addperk 001D245F; 2
player.addperk 001D2460; 3
# BETTER CRITICALS
player.addperk 0004D87A; 1
player.addperk 00065E03; 2
player.addperk 00065E04; 3
# CRITICAL BANKER
player.addperk 0004C91F; 1
player.addperk 0004C920; 2
player.addperk 0004C921; 3
player.addperk 0004D8A2; 1
player.addperk 00065E3E; 2
player.addperk 00065E3F; 3
player.addperk 0004D895; 1
player.addperk 00065E20; 2
player.addperk 00065E21; 3
player.addperk 001D245B; 4
# RICOCHET
player.addperk 001D247C; 1
player.addperk 001D247D; 2
player.addperk 001D247E; 3
# THE FOLLOWING FOUR PERKS ARE DIFFERENT DEPENDING ON YOUR CHARACTER'S GENDER.
# MALE CHARACTER
# AQUABOY
# player.addperk 000E36F9; 1
# player.addperk 001D248D; 2
# LADY KILLER
# player.addperk 00019AA3; 1
# player.addperk 00065E33; 2
# player.addperk 00065E34; 3
# PARTY BOY
# player.addperk 0004D887; 1
# player.addperk 001D2473; 2
# player.addperk 001D2474; 3
# ACTION BOY
# player.addperk 0004D869; 1
# player.addperk 00065DF5; 2
# FEMALE CHARACTER
# AQUAGIRL
# player.addperk 000E9453; 1
# player.addperk 001D248E; 2
# BLACK WIDOW
# player.addperk 0004A0D4; 1
# player.addperk 00065E31; 2
# player.addperk 00065E32; 3
# PARTY GIRL
# player.addperk 0004D888; 1
# player.addperk 001D2475; 2
# player.addperk 001D2476; 3
# ACTION GIRL
# player.addperk 0004D872; 1
# player.addperk 00065DF6; 2
(In order to gain the magazine boosts, they must be dropped then picked up.)
player.additem 16969a
player.additem 16969b
player.additem 16969c
player.additem 16969d
player.additem 16969e
player.additem 16969f
player.additem 1696a0
player.additem 1696a1
player.additem 1696a2
player.additem 1696a3
player.additem 1696a4
player.additem 1696a5
player.additem 1696a6
player.additem 1696a7
player.additem 8e737
player.additem 8e738
player.additem 8e739
player.additem 8e73a
player.additem 8e73b
player.additem 8e73c
player.additem 8e73d
player.additem 8e73e
player.additem 8e73f
player.additem 8e740
player.additem 8e742
player.additem 8e743
player.additem 8e744
player.additem 8e745
player.additem 8e746
player.additem 8e747
player.additem 8e748
player.additem 8e749
player.additem 8e74a
player.additem 92a83
player.additem 92a87
player.additem 92a88
player.additem 92a89
player.additem 92a8a
player.additem 92a8b
player.additem 92a8c
player.additem 92a8d
player.additem 92a8e
player.additem 92a8f
player.additem 184da7
player.additem 184db9
player.additem 184dc6
player.additem 185cc2
player.additem 185ccd
player.additem 1c2e24
player.additem 1c2e26
player.additem 1c2e28
player.additem 1d1cd6
player.additem 8e74b
player.additem 8e74c
player.additem 8e74d
player.additem 8e74e
player.additem 8e74f
player.additem 8e750
player.additem 8e751
player.additem 1d1f53
player.additem 1d1f55
player.additem 92a63
player.additem 92a64
player.additem 92a65
player.additem 92a66
player.additem 92a67
player.additem 92a68
player.additem 92a69
player.additem 92a6a
#Tesla Science Magazine
player.additem 92a78
player.additem 92a79
player.additem 92a7a
player.additem 92a7b
player.additem 92a7c
player.additem 92a7d
player.additem 92a7e
player.additem 92a7f
player.additem 92a80
#Tumblers Today
player.additem 92a6d
player.additem 92a6f
player.additem 92a70
player.additem 92a71
player.additem 92a72
#Unstoppables
player.additem 132979
player.additem 135f03
player.additem 135f04
player.additem 135f05
player.additem 135f06
player.additem 135f07
player.additem 8e75e
player.additem 135f0a
player.additem 135f0d
player.additem 135f0e
player.additem 185cba
player.additem 185cbd
player.additem 185cc4
player.additem 185cca
player.additem 185cd8
#Hot Rodder
player.additem 180a24
player.additem 185cbf
player.additem 185cd1
#La Coiffe
player.additem 9473e
player.additem 1c63ed
#Picket Fences
player.additem 180a36
player.additem 184d8b
player.additem 184db7
player.additem 185cdd
player.additem 185cee
#RobCo Fun
player.additem 184da1
player.additem 184db2
player.additem 184dc4
player.additem 1c1418
#Taboo Tattoos
player.additem 180a2a
player.additem 184d9b
player.additem 184da5
player.additem 184dc0
player.additem 185ce2
#Total Hack
player.additem 94734
player.additem 94735
player.additem 94736
#You're SPECIAL!
player.additem 1a62d4
(In order to gain the bobblehead boosts, they must be dropped then picked up.)
player.additem 178b51
player.additem 178b52
player.additem 178b53
player.additem 178b54
player.additem 178b55
player.additem 178b56
player.additem 178b57
player.additem 178b58
player.additem 178b59
player.additem 178b5a
player.additem 178b5b
player.additem 178b5c
player.additem 178b5d
player.additem 178b5e
player.additem 178b5f
player.additem 178b60
player.additem 178b61
player.additem 178b62
player.additem 178b63
player.additem 178b64
[hide] Extreme boost to base stats, sets player to level 50, adds extreme amount of carry weight
player.setlevel 50
(Select an NPC in console then use the bat command [Works with Companions])
setessential 1
[Console limits how much you can add per command, this should solve that issue]
player.additem f 9999999
player.additem f 9999999
player.additem f 9999999
player.additem f 9999999
player.additem f 9999999
player.additem f 9999999
player.additem f 9999999
player.additem f 9999999
player.additem f 9999999
player.additem f 9999999
player.additem f 9999999
player.additem f 9999999
player.additem f 9999999
player.additem f 9999999
player.additem f 9999999
player.additem f 9999999
player.additem f 9999999
player.additem f 9999999
player.additem f 9999999
player.additem f 9999999
player.additem f 9999999
player.additem f 9999999
player.additem f 9999999
player.additem f 9999999
player.additem f 9999999
player.additem f 9999999
player.additem f 9999999
player.additem f 9999999
player.additem f 9999999
player.additem f 9999999
player.additem f 9999999
player.additem f 9999999
player.additem f 9999999
player.additem f 9999999
player.additem f 9999999
player.additem f 9999999
player.additem f 9999999
[hide] Provides 25 of most Junk Items you can place with OCDecorator
#A
#B
player.additem 0009B4BA 25; Baby Bottle
#C
#D
#E
#F
#G
#H
#I
#J
#K
#L
#M
#N
#O
#P
#S
#T
#U
#V
#W
#Y
# POOL BALLS
completequest 0015f03f;
completequest 00186642;
completequest 00157ca5;
completequest 00099848;
completequest 00098136;
completequest 00164167;
completequest 00157577;
completequest 0015f040;
There is currently a bug going around that involves locking the imagespace mod of the Recon sight
and/or the Night vision sight. Use these two codes to correct them.
rimod 00094636;
rimod 002041b6;
This will disable all image space modifications which can hide some effects that tend to be more of an
annoyance than a benefit (i.e. extreme brightness or blurriness when going stealth).
NotesEdit
Unlike in the previous games, using console commands will not disable Steam achievements for the
current game session.
When adding or removing perks you must add/remove all ranks in order to get the effect of all ranks.
E.g. if you add rank 2 Lone Wanderer without adding rank 1 first, then only rank 2 will be in effect.
While using God Mode "tgm", in Workshop mode resources might seem to be capped to "999", but
actually resources are infinite, one can build items requiring more than 999 of any resource (like level 2-3
Stores).
Additionally, Workshop mode does not remove the perk requirements for building stores, but does
remove the cap requirement. However, it does remove the perk requirement for building crafting
stations.
It is possible to add legendary modifiers to items, however no weapon or piece of armor can have
more than one legendary stat, and applying a legendary mod to an item that already has one replaces it.
Using modav CA_affinity to edit a companion's affinity level will not only adjust their current affinity
level, but will impact all future instances which change affinity level by the cumulative modav CA_affinity
values. For example, if modav CA_affinity 100 is input followed by a "dislike" event, the companions
affinity would change by -7.50 + 100.00, causing the companion to gain a net 92.50 affinity, despite a
negative event. To prevent this, it is recommended to use setav when modifying affinity, which will not
affect affinity changing events.
If the player uses the sexchange command prior to accessing Kellogg's memories, the part in the Vault
while doing so will show both parents holding two Shauns..
Category: