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Console Commands

Fallout 4 Console Commands

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0% found this document useful (0 votes)
109 views

Console Commands

Fallout 4 Console Commands

Uploaded by

Karmite1
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as RTF, PDF, TXT or read online on Scribd
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The console is a debugging tool in the PC version of Fallout 4.

It is useful for altering content while in-


game, but may be used to cheat as well. It cannot be used in the console versions.

[show] List of console keys

In order to access the console, you will need to use the ~ key.

The HUD will disappear and you will get a prompt (--- |) in the lower left corner of the screen where you
can input commands. While the console is open, the game will pause and the camera will freeze. If the
left side of the console is not visible, one may need to edit the Fallout4_Default.ini file in the installation
folder. Increasing the iConsoleTextXPos variable will move the prompt further right into the field of view.
Fallout 4 does not require turning off an Xbox/PS Controller if you are using one, to use the console. If
you are using a controller, simply use your keyboard to enable the console.

Note: The console is not case-sensitive. While commands listed here contain capitalization for better
readability, it doesn't matter how you input them: E.g. tgm, TGM or tGm will all work. Also, you can
cause the console to re-type the last command line entered for you by pressing the up-arrow.

Common Settlers Original Templates (Can be Edited In LooksMenu)

Random Female Settler 1 - 3D62A

Random Female Settler 2 - 5DB93

Settler 1 - 113346

Settler 2 - 113347

Settler 3 - 113348

Settler 4 - 113349

Settler 5 - 11334C

Settler 6 - 11334D

Settler 7 - 24A016

Settler 8 - 24A017

Settler 9 - 24A018

Settler 10 - 24A019
Debugging and mappingEdit

help <matchstring> <filter> <form type> – Searches for item IDs, perk names, and even other
commands. Use PageUp and PageDown keys or keyboard equivalents to scroll through the console.

matchstring: The search term(s).

filter: Integer from 0 to 4.

0 – List all results.

1 – List functions.

2 – List settings.

3 – List globals.

4 – List other forms (requires form type, see below for common examples).

form type: 4 character form type identifier (required only for filter=4, otherwise ignored), e.g.:

NPC_ – NPCs (Underscore to fill 4 character requirement).

ARMO – Armor and clothing.

WEAP – Weapons.

QUST – Quests.

CELL – Cells.

OMOD – Item mods.

MISC – Miscellaneous items.

FACT – Factions.

PERK - Perks

FURN - Furniture (not Workshop/Settlement compatible)

Example: help leather 0 – This will list everything - item IDs, perk names, and commands - with
"Leather" in the name.

Example: help "leather armor" 0 – If your search term contains a space, surround it in quotation
marks.

Example: help raider 4 armo – Lists all armors with "raider" in their name.
Example: help "gunner con" 4 npc_ – Lists all NPCs with "gunner con" in their name, like "Gunner
Conscripts".

Unlock Ballistic Weave Mods -- Set RailroadClothingArmorModAvailable to 1

-- Set RailroadClothingArmor_ChanceNone to 0

ClearConsole or clear – Clears the console log.

Note: While the command is accepted, it does not clear the console as intended.

ShowAllMapMarkers <bool or bool,bool,bool> or tmm <bool or bool,bool,bool>

tmm 1 – Enables all locations as discovered to your Pip-Boy with fast travel (Does not update the
"locations discovered" statistic in the Pip-Boy 3000).

tmm 0 – Disables all map markers.

tmm 1,0,1 – Adds all map markers as undiscovered without fast travel.

ToggleGodMode or tgm – Gives the player invincibility to damage, radiation and oxygen underwater. It
also gives unlimited ammo and clip, carrying capacity and AP (reloading does use AP with some
weapons). Rad-Away and stimpaks do not work while tgm is active, but Power armor fusion cores will
still drain, however can be recharged by using the jetpack. In addition, it provides unlimited resources for
building items at settlements.

ToggleImmortalMode or tim – Character will still take damage, but their health will never reach zero.
No radiation invincibility, no infinite AP or ammo.

Warning: This will irreversibly screw up your character should you encounter a kill animation (e.g.
Deathclaw evisceration) which can lead to your limbs or head being replaced by gibs causing permanent
crippling debuffs (perception or agility at 0), inability to equip gear for the affected slots and all your
character's dialogue being skipped (in case of a mauled head). While the visual effects can be solved by
entering/exiting power armor, the permanent 0 for SPECIAL stats and your mute player character are
impossible to restore and force you to reload a previous save.

ToggleCollision or tcl – Enables the player to move in any direction, including through solid objects
and/or empty space. (A.K.A. "noclip"). It allows you to "fly" over an area and view it or get unstuck from
a location. Make sure to click on an empty space to clear any IDs that are being used in the console for
this to work, prid with no parameters also serves the same purpose.

Note: You will still be unable to pass outside the invisible walls at the boundaries of the map.

ToggleGamePause or tgp – Puts the game in a frozen state, even when leaving the console. Useful in
combination with tfc and tm to line up perfect screenshots. Type again to resume the game.

SetCameraFOV <Third person FOV> <First person FOV> or fov <Third person FOV> <First person FOV> –
The angle of the game camera's horizontal Field Of View settings in degrees. Higher values make more of
the world around you fit on screen, but also distort the image more.

fov or fov 0 0 - Sets the default of 70 degrees.

fov 90 - Sets the Third person camera to 90 degrees, and the first person camera back to 70. If you
are in first person mode, this can make it seem as if the setting was ignored.

ToggleFlyCam or tfc – Decouples the camera from the character, allowing you to move it
independently in 3rd person view (limited in range to extent of current uGridsToLoad cells setting)

tfc 1 – Additionally freezes all animations, useful for screenshots.

SetUfoCamSpeedMult <int> or sucsm <int> – Changes the Freefly camera movement speed. 20 is
default.

ToggleMenus or tm – Toggles UI Overlay (including console, type TM again to show.)

screenshot – Takes a screenshot without removing any HUD elements. Screenshot is stored in the root
Fallout4.exe directory named "ScreenShot#.png". Use in conjunction with tm to make the console and
HUD invisible for a better screenshot.

CharacterLight or cl – Enable/Disable/Edit the rim lighting that is used on character models. Character
Light can also be applied to other models that currently do not use it. It can also be removed from
models.

UpdateGodraySettings or gr – Enable/Disable/Edit God-Ray

CenterOnCell <cell edid> or coc <cell edid> – Teleports the player to the specified cell's center.

coc PrewarSanctuaryExt01 – Teleports to the pre-war version of Sanctuary Hills from the intro.

coc RedRocketExt – Teleports to the Red Rocket gas station between Sanctuary Hills and Concord.

SetConsoleOutputFile <filename> or scof <filename> – Writes console output to the specified file.

Note: While the command is accepted, no file or contents are ever generated.

RunConsoleBatch <filename> or bat <filename> – Executes specified list of commands as defined by a


text file (.txt).

ToggleGrass or tg – Toggles grass display.

ToggleTrijuicing or tj – Toggles Trijuicing. [Unknown]

ToggleLODLand or tll – Toggles distant LOD display.

ToggleSky or ts – Toggles sky display.


ToggleWaterSystem or tws – Toggles water display. Useful when exploring underwater regions. It time-
outs in a few seconds so you have to reenter the command. It also deactivates when you move into
another cell.

ToggleWireframe or twf – Toggles wire frame mode.

QuitGame or qqq – "Fast quit", immediately closes the game.

ClearScreenBlood or csb – Removes current blood splatter, dust from explosions and similar screen
effects.

SaveGame <filename> or save <filename> – Creates a save file with the given name.

LoadGame <filename> or load <filename> – Loads the entered save file.

SetGlobalTimeMultiplier <multiplier> or sgtm <multiplier> – Sets multiplier on in-game time. For


example, 1.0 is standard time, 0.5 is slow mo, and 0.25 is even slower.

Warning: Can break quite a few things. Safe values are 0 to 25. Above 50 drops framerate and higher
crashes the game.

QuestsEdit

SetStage <QuestID> <Quest stage number> – Moves the quest in your quest log to the indicated quest
stage. Recommended command for moving past bugged sections of quests rather than forcing the entire
quest to become completed. This command can only set the quest to a further stage; it cannot return
you to a stage you have already completed.

GetStage <QuestID> – Returns the quest's current stage number.

sqt – Show Quest Target: Generates a list of current quest targets. Can also be used to find Quest IDs.

CompleteQuest <QuestID> – Completes the given quest.

ResetQuest <QuestID> – Resets the given quest. DANGER : this command can STOP a quest, with no
way to move forward on that quest

FailQuest <QuestID> – Fails the given quest.

ShowQuestObjectives <QuestID> or sqo <QuestID> – Shows all current quest objectives. If called with
no parameters, it will return all quests, completed or otherwise.

completeallobjectives <QuestID> – Completes all current objectives for the given quest.
caqs – Complete All Quest Stages: finishes every quest, granting you all quest items and quest related
achievements. Very buggy and may cause the game to crash.

MoveToQuestTarget <QuestID> or movetoqt <QuestID> – Teleports the player to the questtarget.

ShowQuestStages <QuestID> or sqs <QuestID> – Used to display all the stages of a quest.

ShowQuestVars <QuestID> or sqv <QuestID> - Show variables for a quest by its ID

saq - Start all quests.

Inventory manipulationEdit

player.additem <base_id> <amount> <flag> – Add any item to your inventory. Use the "help"
command to find the base ID.

Flag: Appears to be useless. Experiment with inserting 1000 combat armor pieces lead to receiving
of approximately 300 of each possible prefix regardless of prefix used. Armor and weapon insertion
appears to be random.

Example: player.additem 001EC66A 1 to add every shipment item. The command is not case-
sensitive. If the ID begins with 0's, they can be omitted ("6907a" will work fine in the above example). If
the amount field is left blank the game will default to 1.

Warning: Unlike in previous games (such as Skyrim), negative values are no longer accepted (you can
no longer use negative numbers to use this command like "removeitem"), and it will cause your game to
crash if you try.

player.removeitem <base_id> <amount> – Remove any item from your inventory.

player.showinventory or player.inv – Lists Inventory with object IDs.

player.equipitem <object_id> – Equip an item from the inventory. Useful for equipping items that don't
appear in Pip-Boy inventory.

player.unequipitem <object_id> – Unequip inaccessible items (e.g. Pip-Boy).

targetID.unequipall – Unequips all items from an NPC.

unequipall Unequips all items from currently selected NPC. (Open Console, click NPC, type
"unequipall")

targetID.openactorcontainer 1 – Opens any NPC's Inventory as if they were a container. Equipped


apparel does not show.
targetID.drop <id> <amount> – Forces the NPC to drop a specified amount of an item from their
inventory.

targetID.additem <id> <amount> – Adds the specified amount of an item to an NPC's inventory.

NPC ManipulationEdit

targetID.kill – Kills the target (unless essential).

targetID.resurrect – Resurrects NPC.

Warning: Be aware that NPCs with crippled limbs/head can spawn without them and look glitchy.
Disable and enable the NPC after the resurrect command should fix this. If the NPC is killed after
resurrecting them, they may also fail to ragdoll on their second death.

recycleactor – Resets some NPCs.

Note: This causes randomly generated NPCs and random encounter NPCs (like a patrolling
minuteman, raiders attacking a settlement, or a named travelling trader) to vanish completely from the
area. This can be used without a "resurrect" command.

It fixes the error from above command by refreshing their model.

Using this command on a power armor frame will return the frame to its original location and
replace all current armor pieces with a random assortment of leveled armor pieces (though the model
won't change until entry).

Using this command on a random settler will "reroll" the settler, allowing for an alternate
appearance or gender.

killall – Kills all NPCs and creatures in the area except for companions and "essential" NPCs that are too
important to die. They will instead slump down until healed with a stimpak.

targetID.tai – Toggles the AI on an NPC. This basically freezes them until toggled again.

tai – With no selected target it will toggle the AI globally.

targetID.ToggleCombatAI or targetID.tcai – Toggles all AI combat routines.

tcai – With no selected target it will toggle the combat AI globally.

tdetect – Toggles AI detection: Disables AI from detecting anything. Including other NPCs, creatures
and the player character.
targetID.sexchange – Changes the sex of the NPC. Please note that this does not always come out
comely.

Warning: Only use this on disposable NPCs. This will mess up NPCs essential to quests, but it can be
remedied by restarting the game and loading a previous save.

setessential <base_ID> <bool> – Allows an NPC to be permanently killed. Click on a an NPC then enter
the command for it to work. Use the resurrect command to revive them.

setessential 0 – Allows the NPC to be permanently killed.

setessential 1 – Sets them to be unkillable.

targetID.isessential – Returns 0 or 1 depending on whether the target is non-essential or essential.

targetID.getav CA_affinity – Get Companion Affinity Level (Events usually triggered at 250, 500, 750,
1000 with 1000 being max, unless in a relationship with a companion which maxes at 1100)

targetID.setav CA_affinity – Sets Companion Affinity Level to an absolute value.

targetID.modav CA_affinity – Modifies Companion Affinity Level by a relative value.

resetAi – Resets AI.

<id>.moveto player - Moves npc with ref id to player

targetID.ToggleControlsDriven or targetID.tc – Allows you to control selected AI.

Note: Does not (automatically) remove control of your previous character. As such all commands like
moving forward will be sent to both controlled targets. Toggle player.tc to remove control from the
player character.

FactionsEdit

Main factions

Name ID

Atom Cats 00048641

Brotherhood of Steel 0005de41

Children of Atom 0002fb84

Diamond City security 00002f65

Triggermen 00083ad0
The Forged 0031010d

The Institute 0005e558

Minutemen 00068043

Player 0001c21c

Raiders 0001cbed

Railroad 000994f6

Gunners 00058303

Pillars of the Community 000bbf88

Neighborhood Watch 000e1acc

see more at: Fallout 4 factions

targetID.AddToFaction <faction id> <0 or 1> – Adds target to faction, needs to be used with a prefix or
target, e.g player.AddToFaction 0001c21c 1 to add yourself to the player faction. 0=friend, 1=ally.

targetID.RemoveFromFaction <faction id> – Removes target from faction, needs to be used with a
prefix or target

targetID.removefromallfactions – Removes the target from all factions. Be aware that this will also
remove the player character from the "player faction" if used on them.

setally <faction id> <faction id> <0 or 1> <0 or 1> – Makes two factions friendly with each other.
0=friend, 1=ally

setenemy <faction id> <faction id> <0 or 1> <0 or 1> – Makes two factions enemies with each other.
0=neutral, 1=enemy

Stats and character manipulationEdit

player.GetValue <character variable> or player.getav <character variable> – Prints a report of the


current value of a given variable to the console. See list of character variables in this section for examples
of what can be used here.

player.SetValue <character variable> or player.setav <character variable> <amount> – Sets actor values
to a given amount (S.P.E.C.I.A.L., skills, experience, resistances, action points, health, etc). Using setav
will affect the perk chart and unlock new perks for the player to select from.

Example: player.setav speedmult 100 (default)

player.ModValue <character variable> or player.modav <character variable> <amount> – Modify an


actor value. S.P.E.C.I.A.L. set using "modav" will change in the Pip Boy but will not affect the Perk chart -
use "setav" for this instead. The value will max out at its normal maximum value. A negative number
lowers the variable.

Example player.modav experience <amount>

Note: This will provide you with however much experience you enter as the amount. You will receive
all levels gained after one level bar fills allowing for perk points to be spent. However, you'll need to
allow the bar to fill out all the experience gained; if you enter a second amount before the first is done
you'll have to wait for the first amount to finish. Therefore, using this command with too much of
amounts experience at once (such as exceed "400,000"), is not advisable.

player.ForceValue <character variable> or player.forceav <character variable> <amount> – Force a


value.

Note: It is recommended to use ModAV instead of ForceAV, especially if you want to revert the
change later. ForceAV overrides the automatic calculation of actor values, and nothing will affect that
actor value again aside from another ForceAV or a ModAV. For example, with a Carry Weight of 200, a
ForceAV carryweight 5000 will give the player character a carrying capacity of 5000. Getting an extra
point of strength will not change that capacity, even if you ForceAV the Carry Weight back to 200 before
getting the additional point of strength. On the other hand, a ModAV carryweight 5000 will result in a
carrying capacity of 5200, getting an additional point of Strength will make that increase appropriately,
and a subsequent ModAV carryweight -5000 will place the value back where it should be based on
Strength. Also, Player.ModAV Experience ### will add or subtract experience from your XP pool. Adding
experience such that the player advances more than one level will only give one perk point, rather than
one perk point per level. Subtracting experience will not reduce the player level. It is recommended to
only add sufficient experience to advance one level at a time or not exceed 400000 xp point.

Using player.getav experience will yield your current XP pool, and using player.setav experience ####
(where #### represents a value you want to have) will result in adding the appropriate number of levels
AND perk points. (example...when player.getav experience is used it will result in a number, for this we'll
say 1000. Now I want to add 1000 to it I will use player.setav experience 2000 this will add the number of
levels adequate for a 1000 XP gain, and will add all the perk points for the levels gained.

player.addperk <perk ID> – Adds a specific perk and its rank. For a list of perks see Fallout 4 perks.

Note: This command does not add preceding or succeeding ranks within a perk - it only adds one
perk rank. For example, if you want to be a Master Locksmith (rank 4/4), you must also add (or have
already learned) Locksmith perk ranks 1/4, 2/4, and 3/4.
player.removeperk <perk ID> – Removes a specified perk.

Note: For some reason this does not seem to work for the V.A.N.S. perk.

player.sexchange - Change player character's sex.

player.setlevel <level> – Set level. Note that this cannot be used to level your character down.

advancepcskill <advskill> – Advance a point on a specific skill branch.

showlooksmenu <id> 1 or slm <id> 1 – Edit target's appearance.

Example: showlooksmenu 14 1 – Edit player character (RefID 14).

Warning: Do not modify non-humans.

showspecialmenu – Bring up the menu to change name and assign SPECIAL points.

getgs <string> – Show game settings value.

player.resethealth – Refills health bar, leaves radiation sickness.

setgs fJumpHeightMin <value> – Allows you to set the value for your jump. The higher the number, the
higher the jump. Be careful as jumping too high will cause fall damage.

Example: setgs fJumpHeightMin 90 (default)

player.moveto <id item/NPC> – Move to the NPC or item.

<id>.moveto player - Moves ref id to player

Example: 0003eff3.moveto player - moves the npc "trader Rylee" to the player

player.setrace <race id> – Changes the race of the player. Can be used to change into a Ghoul, Super
Mutant, or a Synth. You can find a list of the race ID's using the help function.

Note: Changing into certain races can crash the game

Character variablesEdit

Most can be used by name, e.g. ModAV luck 10, but the rest you must use the ID.

[hide] Commonly used variables

Name ID Name or ID Note


Strength 000002c2 Name 1-10, 11+ diminishing returns

Perception 000002c3 Name 1-10, 11+ diminishing returns

Endurance 000002c4 Name 1-10, 11+ diminishing returns

Charisma 000002c5 Name 1-10, 11+ diminishing returns

Intelligence 000002c6 Name 1-10, 11+ diminishing returns

Agility 000002c7 Name 1-10, 11+ diminishing returns

Luck 000002c8 Name 1-10, 11+ diminishing returns

Experience 000002c9 Name

Health 000002d4 Name

CarryWeight 000002dc Name

SpeedMult 000002da Name normal is 100.00, double speed is 200.00

ActionPoints 000002d5 Name

HealRate 000002d7 Name

ActionPointsRate 000002d8 Name

Agression 000002bc ID See Gamebryo AI attributes

Confidence 000002bd ID See Gamebryo AI attributes

Energy 000002be ID See Gamebryo AI attributes

Morality 000002bf ID See Gamebryo AI attributes

Assistance 000002c1 ID See Gamebryo AI attributes

DamageResist 000002e3 Name

PoisonResist 000002e4 Name

FireResist 000002e5 Name

ElectricResist 000002e6 Name

FrostResist 000002e7 Name

RadResistIngestion 000002e9 Name


RadResistExposure 000002ea Name

EnergyResist 000002eb Name

Invisibility 000002f3 Name 1 is on, 0 is off

AttackDamageMult 00000357 ID 1 is Normal, 2 doubles character's damage

PerceptionCondition 0000036c — head condition, 0-100

EnduranceCondition 0000036d — torso condition, 0-100

LeftAttackCondition 0000036e — left arm condition, 0-100

RightAttackCondition 0000036f — right condition, 0-100

LeftMobilityCondition 00000370 — left leg condition, 0-100

RightMobilityCondition 00000371 — right leg condition, 0-100

[hide] Other variables

Name ID Name or ID Note

AttackConditionAlt1 000002ca —

AttackConditionAlt2 000002cb —

IdleChatterTimeMin 000002cc —

IdleChatterTimeMax 000002cd —

RotationSpeedCondition 000002ce —

AttackConditionAlt3 000002cf —

WorkshopID 000002d1 —

AnimationMult 000002d2 —

WeapReloadSpeedMult 000002d3 —

UnusedStamina 000002d6 — Skyrim code remnant

ConditionRate 000002d9 —

RadsRate 000002db Name

CritChance 000002dd — It appears that 100 is a guaranteed crit.


MeleeDamage 000002de ID

UnarmedDamage 000002df —

Mass 000002e0 —

Rads 000002e1 —

VoiceRate 000002e2 —

MagicResist 000002e8 —

Suspicious 000002ec —

BloodyMess 000002ed —

RadHealthMax 000002ee —

PowerArmorHeadCondition 000002ef —

PowerArmorTorsoCondition 000002f0 —

PowerArmorLeftArmCondition 000002f1 —

Paralysis 000002f2 —

NightEye 000002f4 —

DetectLifeRange 000002f5 —

WaterBreathing 000002f6 —

WaterWalking 000002f7 —

IgnoreCrippledLimbs 000002f8 —

Fame 000002f9 —

Infamy 000002fa —

JumpingBonus 000002fb —

WardPower 000002fc —

RightItemCharge 000002fd —

ArmorPerks 000002fe —

ShieldPerks 000002ff —
WardDeflection 00000300 —

Variable01 00000301 —

Variable02 00000302 —

Variable03 00000303 —

Variable04 00000304 —

Variable05 00000305 —

Variable06 00000306 —

Variable07 00000307 —

Variable08 00000308 —

Variable09 00000309 —

Variable10 0000030a —

BowSpeedBonus 0000030b — Skyrim code remnant

FavorActive 0000030c —

FavorsPerDay 0000030d —

FavorsPerDayTimer 0000030e —

LeftItemCharge 0000030f —

AbsorbChance 00000310 —

Blindness 00000311 —

WeaponSpeedMult 00000312 —

ShoutRecoveryMult 00000313 — Skyrim code remnant

BowStaggerBonus 00000314 — Skyrim code remnant

Telekinesis 00000315 —

FavorPointsBonus 00000316 —

LastBribedIntimidated 00000317 — Skyrim code remnant

LastFlattered 00000318 — Skyrim code remnant


MovementNoiseMult 00000319 —

BypassVendorStolenCheck 0000031a — Skyrim code remnant

BypassVendorKeywordCheck 0000031b —

WaitingForPlayer 0000031c —

SkillMagAV01 0000031d —

SkillMagAV02 0000031e —

SkillMagAV03 0000031f —

SkillMagAV04 00000320 —

SkillMagAV05 00000321 —

SkillMagAV06 00000322 —

SkillMagAV07 00000323 —

SkillMagAV08 00000324 —

SkillMagAV09 00000325 —

SkillMagAV10 00000326 —

SkillMagAV11 00000327 —

SkillMagAV12 00000328 —

SkillMagAV13 00000329 —

SkillMagAV14 0000032a —

SkillMagAV15 0000032b —

KARMA 0000032c —

Deafness 0000032d —

PowerGenerated 0000032e —

PowerRadiation 0000032f —

PowerRequired 00000330 —

Food 00000331 —
Water 00000332 —

Safety 00000333 —

Bed 00000334 —

Happiness 00000335 —

Artillery 00000336 —

WorkshopItemOverlap 00000337 —

WorkshopItemClampDirection 00000339 —

WorkshopItemZOffset 0000033a —

WorkshopActorWounded 0000033b —

WorkshopPlayerOwned 0000033c —

WorkshopStackableItem 0000033d —

WorkshopSnapPointRadius 0000033e —

WorkshopAnythingIsGround 0000033f —

IgnorePlayerWhileFrenzied 00000340 —

LeftWeaponSpeedMult 00000341 —

DragonSouls 00000342 — Skyrim code remnant

CombatHealthRegenMult 00000343 —

FollowerState 00000344 —

FollowerDistance 00000345 —

FollowerStance 00000346 —

FollowerStanceAllowCombatOverride 00000347 —

WorkshopCurrentTriangles 00000348 —

WorkshopMaxTriangles 00000349 —

WorkshopCurrentDraws 0000034a —

WorkshopMaxDraws 0000034b —
WorkshopIgnoreSimpleIntersections 0000034d —

WorkshopAllowUnsupportedStacking 0000034e —

RadsRateMult 00000355 —

DragonRend 00000356 — Skyrim code remnant

HealRateMult 00000358 —

ActionPointsRateMult 00000359 —

ConditionRateMult 0000035a —

AimStability 0000035b — Default value = 1. Setting it to 2 eliminates scope sway.

PowerArmorBattery 0000035c —

PowerArmorRightArmCondition 0000035d —

PowerArmorLeftLegCondition 0000035e —

ReflectDamage 0000035f —

CraftingAbilityGeneral 00000360 —

CraftingAbilityExplosives 00000361 —

CraftingAbilityGuns 00000362 —

CraftingAbilityMechanics 00000363 —

CraftingAbilityMedicine 00000364 —

CraftingAbilityMelee 00000365 —

CraftingAbilityScience 00000366 —

CraftingAbilitySurvival 00000367 —

ComponentUsageMultChemical 00000368 —

ComponentUsageMultMetallic 00000369 —

ComponentUsageMultOrganic 0000036a —

ComponentUsageMultTechnical 0000036b —

BrainCondition 00000372 — effect unknown


AvailableCondition1 00000373 —

AvailableCondition2 00000374 —

AvailableCondition3 00000375 —

One Handed Weapons 00000376 — Skyrim code remnant

Two Handed Weapons 00000377 — Skyrim code remnant

Marksman 00000378 — Skyrim code remnant

Block 00000379 — Skyrim code remnant

Smithing 0000037a — Skyrim code remnant

Heavy Armor 0000037b — Skyrim code remnant

Light Armor 0000037c — Skyrim code remnant

PickPocket 0000037d — Skyrim code remnant

Lockpicking 0000037e — Skyrim code remnant

Sneak 0000037f — Skyrim code remnant

Alchemy 00000380 — Skyrim code remnant

Speechcraft 00000381 — Skyrim code remnant

Alteration 00000382 — Skyrim code remnant

Conjuration 00000383 — Skyrim code remnant

Destruction 00000384 — Skyrim code remnant

Illusion 00000385 — Skyrim code remnant

Restoration 00000386 — Skyrim code remnant

Enchanting 00000387 — Skyrim code remnant

PowerArmorRightLegCondition 00000388 —

VANSPerk 00000389 —

MS04SilverShroudTarget 0001a7f5 —

TemporaryAngerLevel 0002da12 —
BoughtHaircutAV 00043c2b —

BoughtSurgeryAV 00043c95 —

DN084_DescentHasTeleported 00047fd5 —

DN084_ControlRoomOverride 00049647 —

EMSystemSleeping 00066514 —

DN131_CommonsTriggerTimestamp 000668d7 —

MS17CloseWork 0007c61c —

PowerArmorVent 00084283 —

CompStrongBerserkAV 00084287 —

WorkshopRatingScavengeGeneral 00086748 —

WorkshopRatingScavengeBuilding 00086749 —

WorkshopRatingScavengeParts 0008674a —

WorkshopRatingScavengeRare 0008674b —

CA_LastDialogueBump 000971f3 —

ArmorPenetration 00097341 —

CA_Trait_Generous 000a1b1c —

CA_Trait_Selfish 000a1b1d —

CA_Trait_Nice 000a1b1e —

CA_Trait_Mean 000a1b1f —

CA_Trait_Peaceful 000a1b20 —

CA_Trait_Violent 000a1b21 —

CA_Affinity 000a1b80 —

CA_CurrentThreshold 000a1b81 —

CA_LastChangePositive 000a1b82 —

CA_HighestReached 000a1b83 —
CA_LowestReached 000a1b84 —

CA_HighestThreshold 000a1b86 —

CA_LowestThreshold 000a1b87 —

CA_MurderSessionCount 000a2c4d —

CA_MurderSessionDay 000a2c4e —

CA_MurderSessionVictimCount 000a2c4f —

WorkshopRatingCaravan 000a46fd —

WorkshopRatingFoodTypeCarrot 000a46ff —

WorkshopRatingFoodTypeCorn 000a4700 —

WorkshopRatingFoodTypeGourd 000a4701 —

WorkshopRatingFoodTypeMelon 000a4702 —

WorkshopRatingFoodTypeMutfruit 000a4703 —

WorkshopRatingFoodTypeRazorgrain 000a4704 —

WorkshopRatingFoodTypeTarberry 000a4705 —

WorkshopRatingFoodTypeTato 000a4706 —

REOfferToJoinWorkshop 000a56f8 —

WorkshopCaravanDestination 000a56f9 —

MS19Infected 000a7981 —

MQ206Powered 000ab03c —

MQ206SharedGrid 000ab03d —

REAssaultRole 000abea0 —

RECampSC03DrethState 000abea2 —

RECheckpointRole 000ac504 —

GenericBrawlWinner 000ad3d4 —

GenericBrawlLoser 000ad3d5 —
ForceGreetOn 000ad3da —

MS16FahrenheitShield 000adc87 —

MS16FahrenheitShieldDamage 000adc8c —

SentryBotMaxHeatLevel 000b247b —

REChokepointSC02State 000b40d2 —

FWIsAttacker 000b9635 —

DetectionMovementMod 000ba43c —

FallingDamageMod 000ba43d —

ReduceLimbDamageMod 000ba43e —

MineTriggerRangeMod 000ba43f —

ChemDurationMod 000ba447 —

MinDefendCastleAttackerPhase 000c2e4f —

WorkshopBellDistance 000c4441 —

Dogmeat_clickedPreMolerat 000c9b0e —

WorkshopRatingPopulationSynths 000cff76 —

DMP_ReleaseHoldPosition 000d97f3 —

TerminalVariable01 000dce0f —

FollowerForceGreetOn 000e1d04 —

MQ203HideMe 000e2b07 —

DN049_InRelevantStore 000e5259 —

HoldupAV 000e7726 —

DN049_Bake_Counter 000e9415 —

elevatorDestinationFloor 000ec855 —

HoldupCapsAV 000f3629 —

HoldupCommandAV 000f362a —
HoldupFleeAV 000f362b —

ProtectronPodStatus 000f39e2 —

DN084_DescentStartFloor 000f59d6 —

DN084_DescentEndFloor 000f59d7 —

CA_Custom 000f75e0 —

CA_WantsToTalk 000fa86b —

CA_AffinitySceneToPlay 000fa875 —

FastTravelOverEncumbered 00101cb8 —

DN160_GhoulChargeToggle 00101dd9 —

MS09LorenzoStunned 0010214a —

REVertibirdLandAirport 00109868 —

vendorIncome 0010c847 —

RentRoomAV 0010c92e —

VertibirdLand 00110304 —

WorkshopGuardPreference 00113342 —

WorkshopRatingBonusHappiness 0012722c —

WorkshopRatingBrahmin 0012722d —

WorkshopRatingDamageArtillery 0012722e —

WorkshopRatingDamageCurrent 0012722f —

WorkshopRatingDamageFood 00127230 —

WorkshopRatingDamageMax 00127231 —

WorkshopRatingDamagePopulation 00127232 —

WorkshopRatingDamagePower 00127233 —

WorkshopRatingDamageSafety 00127234 —

WorkshopRatingDamageWater 00127235 —
WorkshopRatingFoodActual 00127236 —

WorkshopRatingHappinessModifier 00127237 —

WorkshopRatingHappinessTarget 00127238 —

WorkshopRatingLastAttackDaysSince 00127239 —

WorkshopRatingLastAttackFaction 0012723a —

WorkshopRatingMissingBeds 0012723b —

WorkshopRatingMissingFood 0012723c —

WorkshopRatingMissingWater 0012723d —

WorkshopRatingPopulation 0012723e —

WorkshopRatingPopulationRobots 0012723f —

WorkshopRatingPopulationUnassigned 00127240 —

WorkshopRatingRadio 00127241 —

WorkshopRatingTotalBonusHappiness 00127242 —

WorkshopRatingTotalFood 00127243 —

WorkshopRatingTotalPower 00127244 —

WorkshopRatingTotalSafety 00127245 —

WorkshopRatingTotalWater 00127246 —

WorkshopRatingVendorIncome 00127247 —

WorkshopRatingHappiness 00129157 —

WorkshopResourceObject 00129a8c —

overheating 0012a935 —

DN035_ReserveRacersReleased 0013cb4e —

CA_IsRomantic 00148df6 —

CA_IsRomanceableNow 00148f8d —

crRangedDmg 001504fb —
PABatteryDamageRate 0015a8b2 —

TeleportRefCollOptionalRequired 001642a4 —

TeleportRefCollOnLoad 001642a5 —

ValentineFailedToHack 001694e6 —

MinDefendCastleAttackFromSouth 0016961b —

HasItemForPlayer 0016fbc6 —

WorkshopAttackSAEFaction 00176339 —

Inst307Fight_InPeremiterZone 0017846b —

ArmorBlockPercent 0018330e —

ArmorShadowHide 00183312 —

ArmorQuietMod 00183316 —

Inst307Fight_AllowTowerCombat 001868bb —

MirelurkQueenActiveSpawn 0018afb3 —

WorkshopPlayerLostControl 0018bcc2 —

MinPrestonChat 0018bcc3 —

Freeze 0018c355 —

RR101_TourbotState 0019d073 —

MS09LorenzoSerumUse 001a7343 —

REFactionShared_IsAttacker 001aee94 —

MirelurkQueenClimbOverride1 001b3bf8 —

Incendiary 001b88d8 —

WorkshopFastTravel 001bddba —

HoldupFrenzyAV 001c5050 —

ProtectronPersonalityValue 001c5a31 —

PADamageMult 001c87d2 —
SpawnedLegendaryItem 001cd0aa —

RoboticsExpertTargetConscious 001cf28a —

WorkshopRatingMissingSafety 001e3272 —

MirelurkKingCanCloak 001e4504 —

HoldupExplosionAV 001e5f9b —

LGND_PerkAV50 001e6851 —

LGND_PerkAV300 001e6d6e —

AddictionCount 001eb998 —

LGND_WeaponConsecutiveHits 001ef483 —

LGND_WeaponAV 001ef5d9 —

RoboticsExpertTargetCanSelfDestruct 001f1a79 —

LGND_LessDmgAnimals 001f1d69 —

LGND_LessDmgGhouls 001f1dec —

LGND_LessDmgHumans 001f1df0 —

LGND_LessDmgSupermutants 001f1df2 —

LGND_LessFallDamage 001f1df6 —

LGND_ArmorDisarm 001f1df8 —

LGND_LockPickSweetSpot 001f3a48 —

LGND_LessDmgBlockSprint 001f3cab —

WorkshopTerminalLightColor 001f57d2 —

WorkshopTerminalTimerIntervalType 001f57d5 —

LGND_LessDmgStandStill 001f57e5 —

LGND_Frenzied 001f6ad7 —

LGND_LessDmgBugs 001f81e5 —

LGND_LessDmgRobots 001f81e6 —
PARadResistMult 00203a3a —

HoldupImmuneAV 002049b5 —

POIS21_DogState 0020618d —

IgnoreExplosionKnockdown 0020a24e —

PA_OptimizedServos_AV 0020d96e —

PA_RustyKnuckles_AV 0020d96f —

WorkshopLightboxCycling 00210b6f —

WorkshopLightboxCyclingType 00210c75 —

WorkshopTerminalLightBrightness 00210c77 —

WorkshopActorFlee 00214027 —

WorkshopTerminalSpeakerOctave 002154ba —

WorkshopTerminalSpeakerPitch 002154bb —

CA_WantsToTalkRomanceRetry 00215dd3 —

FollowerEndgameForceGreetOn 00218f37 —

MQ302Companion 00218f39 —

MiscStatRobotHasBeenDisabled 0021a175 —

CA_WantsToTalkMurder 0021bdff —

DestroyBOSCompanion 0022333a —

WorkshopPlacementRestrictToWaterAV 002233cb —

WorkshopPlacementRestrictToDirtAV 002233cc —

WorkshopPlacementAllowWaterAV 002233cd —

PA_OptimizedBracers_AV 0022b645 —

PA_KineticServos_AV 0022b646 —

WorkshopSpotlightTarget 0022bf7c —

PA_OverdriveServos_AV 00230599 —
AO_Comp_Bar_Whitechapel 00231d9f —

AO_Comp_Bar_Cooke 00231da0 —

AO_Comp_Bar_Deezer 00231da1 —

AO_Comp_Bar_Savoldi 00231da2 —

AO_Comp_Bar_Takahashi 00231da3 —

AO_Comp_Bar_Vadim 00231da4 —

AO_Comp_Bar_Wellingham 00231da5 —

WorkshopActorAssigned 0023830c —

WorkshopFloraHarvestTime 0023830e —

PA_ShockDmg_AV 00239eba —

PA_Charisma_AV 0023c9df —

PA_Agility_AV 0023c9e0 —

PA_Perception_AV 0023c9e1 —

PA_Strength_AV 0023c9e2 —

PA_Intelligence_AV 0023c9e3 —

PA_Luck_AV 0023c9e4 —

PA_Endurance_AV 0023c9e5 —

AddictionMedX 00245ac5 —

PA_Explosives_AV 00245b87 —

Mod_Brawler_AV 00245b9c —

Mod_IgnoreArmor_AV 00245ba4 —

Mod_Stabilized_AV 00245bc6 —

Mod_ReducedPowerAttack_AV 00245bdb —

Mod_StealthMove_AV 00245beb —

AddictionAlcohol 00245ef1 —
AddictionMentats 00245ef3 —

AddictionBuffout 00245ef8 —

AddictionPsycho 00245efa —

AddictionXCell 00245efc —

AddictionDaddyO 00245eff —

AddictionDaytripper 00245f02 —

AddictionJet 00245f05 —

AddictionOverdrive 00245f09 —

AddictionBuzzBites 0024615b —

AddictionLorenzoSerum 0024615f —

AddictionCalmex 00246bf5 —

AddictionFury 00246bfe —

PA_Unarmed_AV 00248491 —

CCE_TestCompanionChatEvent 002486ec —

COMQC_MQ104RescueNickAV 002488ca —

COMQC_MQ106KelloggHuntAV 002488cb —

COMQC_MQ106KelloggDeadAV 002488cc —

COMQC_MQ201PrydwenArrivedAV 002488cd —

COMQC_MQ202AmariDenAV 002488ce —

COMQC_MQ204DenDoneAV 002488cf —

COMQC_MQ204VirgilAV 002488d0 —

COMQC_MQ206HaveChipAV 002488d1 —

COMQC_MQ206TeleporterBuildAV 002488d2 —

COMQC_MQ206BackFromInstituteAV 002488d3 —

COMQC_MQ302InstituteDestroyedAV 002488d4 —
COMQC_PrydwenDestroyedByRRAV 002488d5 —

COMQC_PrydwenDestroyedByInstituteAV 002488d6 —

COMQC_PrydwenDestroyedByMMAV 002488d7 —

COMQC_RR101StartTrailAV 002488d8 —

COMQC_RR101MetDesdemonaNoJoinAV 002488d9 —

COMQC_RR102JoinedRRAV 002488da —

COMQC_RR102AtSwitchboardAV 002488db —

COMQC_RR302RepelBoSAtHQAV 002488dc —

COMQC_RR302PrepVBirdAV 002488dd —

COMQC_RRMQ302BoSDeadAttackInstituteAV 002488de —

COMQC_BoS100HelpAtPDAV 002488df —

COMQC_BoS101ArcJetDoneAV 002488e0 —

COMQC_BoS200JoinedBoSAV 002488e1 —

COMQC_BoS202FortStrongClearedAV 002488e2 —

COMQC_BoS301BuildPrimeBeginsAV 002488e3 —

COMQC_BoS302DanseIsSynthAV 002488e4 —

COMQC_BoS302DanseDiedAV 002488e5 —

COMQC_BoS302DanseLivedAV 002488e6 —

COMQC_BoS302BRRDestroyedAV 002488e7 —

COMQC_BoS303GettingAgitatorAV 002488e8 —

COMQC_BoS304LibertyPrimeUnleashedAV 002488e9 —

COMQC_Inst301AssaultLibertaliaAV 002488ea —

COMQC_Inst302AssaultedBunkerHillAV 002488eb —

COMQC_InstMassFusionBoSEnemyAV 002488ec —

COMQC_InstVsMinRecruitedCivilianAV 002488ed —
COMQC_Inst305ReactorOnlineAV 002488ee —

COMQC_Inst306RRDestroyedAV 002488ef —

COMQC_Inst307InstituteWinsAV 002488f0 —

COMQC_Min00KilledDeathclawAV 002488f1 —

COMQC_Min02AttackCastleAV 002488f2 —

COMQC_Min02CourtyardCleardedAV 002488f3 —

COMQC_Min02MirelurkQueenDeadAV 002488f4 —

COMQC_Min03ShawKnowsTheWayAV 002488f5 —

COMQC_Min03EnteredArmoryAV 002488f6 —

COMQC_Min03ArtilleryFiredAV 002488f7 —

WorkshopActorAlert 0024974a —

WorkshopOverrideXYBounds 00249d41 —

Items, world, and target/reference manipulationEdit

This is easiest if you first click on something in the world with the console open to target it. You may also
use PickRefById <ref_id> to select an object.

GetPlayerGrabbedRef – Gives reference ID of currently held Item (To grab, press and hold E on item
and then type command in console)

PickRefById <ref_id> or PRID <ref_id> – Same as clicking on a target to select its ID. Useful for manually
selecting world items (such as player grabbed items) if the mouse cannot select it. Also, execute
(multiple) commands on "invisible" or unreachable targets.

Example: prid 3f2bb; moveto player; – Selects Strong as target (where ever he may be) and then
moves him to the player.

This works only with "cached" NPCs. Many are, if not visiting their cell helps.

disable – Hides the selected reference object.

enable – Shows the selected reference object.


player.PlaceAtMe <base_id> <stack amount> <quality> – Spawn an character/creature/item on top of
the player. While the console is open, you may also use reference targets, then simply use "placeatme"
without a prefix to spawn on top of the target. Stack amount defaults to 1 and can be omitted.

Note: If this command is used on a weapon or armor, you will not be able to pick it up. Use
player.additem. If 'placeatme' is used without a prefix, the item will be spawned in the vicinity of the
player.

Example: player.placeatme dedeb will spawn 1 BOS uniform and work properly. player.placeatme
df42e will spawn 1 combat rifle, and will not work properly. player.placeatme 1db4c 1 to spawn 1
Deathclaw on top of you.

SpawnDupe – Spawn exactly one duplicate of the selected reference. World objects that contain
multiples will only duplicate a single item. E.g. A box of shotgun shells containing 3 shells will only
duplicate a box containing 1 shell.

If you spawn a duplicate NPC, it will only duplicate whatever items they had in their inventory
originally. (E.g. Spawn a settler that has different armor or weapon equipped). Also, if you duplicate a
settler, they will have to be assigned to a settlement. It is similar to generating a new settler from the
console.

Warning: Do not spawn duplicate quest targets or unique NPCs/items. This may lead to unforeseen
bugs and/or game crashes. Also, due to the odd way that the items spawn with this command, it is not
recommended to perform this command on containers or static objects as they may spawn awkwardly in
the world.

attachmod <Mod_ID> or amod <Mod_ID> – Adds a mod onto the selected item.

removemod <Mod_ID> or rmod <Mod_ID> – Removes a mod from the selected item.

Note: To add a mod or remove a mod, you must use a mod's correct base ID and it must be the
"form type" OMOD to work properly.

coc qasmoke – Transports you to a room with access to all items in the game.Use "coc SanctuaryExt"
to get back to the world.

In Fallout 4 this room is made up of various building pieces with an open area that contains every
crafting station, two rows of Power armor, and containers for each of the categories of items. There is an
assorted amount of ammo, most of the aid items hold around 200 of each individual item. It has every
individual copy of each of the magazines, pieces of clothing, weapons and holotapes.

setScale <int> – Set the scale of an item in game. It's usually required to "disable" then "enable" the
item for the new scaling to fully take place.

Warning: Using this command to change your character's size while wearing power armor may
cause you to lose all equipped armor and clothing as well as your Pip-Boy, which cannot be recovered by
any known means other than loading a previous save.

Note: Be careful when using setscale to large numbers like 10. You may seem big and powerful, but
a very small drop-off (in comparison to your size) will be fatal. Cliffs look very tiny from 50 feet up, but
still kill you as if you were normal size. Additionally cells will still only load as if you were normal size, and
moving through un-spawned cells can crash the game. It is suggested to use the no-clip command tcl to
prevent falling.

getScale – Prints out the scale of the item in the console.

getpos <axis> – Prints out the current position of the object along a given axis (x|y|z)

setpos <axis> <int> – Sets the position of the item along a given axis (x|y|z)

Appears to make some items disapear.

modpos <axis> <int> – Adjusts the position of the item along a given axis by a given amount.

lock and unlock – Lock/Unlock doors, safes, terminals or any other locked container. Other lock states
can also be set with special values. Unlock will not work on doors that are "locked from the other side".
You will first need to press the left mouse button on the item in order to identify what to lock/unlock.

Values between lock 1 and lock 100 set the difficulty to that of the Lockpick skill (0-25 novice, 26-50
advanced, 51-75 expert, 76-100 master).

lock 0 – Lock using the previous type of lock it had, or novice if it had none.

lock -1 or lock 255 – "Requires Key"

lock -2 or lock 254 – "Inaccessible"

lock -3 or lock 253 – "Requires Terminal"

lock -4 or lock 252 – "Chained"

lock -5 or lock 251 – "Barred"

activate – Activate an item, say a door, that is normally operated by a switch

markfordelete – Similar to disable, will delete any item from the game, removing it permanently. It
may disappear immediately, or it may require you to exit and re-enter the area.

Warning: This console command can remove important parts of the map, NPCs or even the player.
Use with extreme caution.
setopenstate <int> – Similar to activate, but will open and close it without the player having to use it.

setopenstate 0 – Closed.

setopenstate 2 – Open.

setownership – Make the item yours. (for instance a cabinet or a bed)

setangle <axis> <degrees> – Rotate/level an object (typically one that was placed with placeatme) on
the 'X', 'Y' and 'Z' axis. Commonly used after placing a Power armor frame before attempting to enter the
frame, so that the player doesn't freeze (a bug), by clicking on the frame, and setting the X and Y axis
angle values to 0.

getangle <axis> – Get Rotation angle of an object on the 'X', 'Y' or 'Z' axis; prints the angle degrees on
the console. Useful to align building items with other building items, usually with the Z axis, when
preparing to use setangle.

player.moveto <ref_id> – Move the player to an object.

set timescale to <scale> – Sets the timescale, the ratio determining how fast game time moves relative
to real time.

set timescale to 20 – 20 seconds pass in game for every second in real time (default setting).

set timescale to 1 – 1 second passes in game for every second in real time.

set timescale to 0 – Stops time of day.

Warning: Altering the timescale will cause the game to crash if NPCs spawned using
placeleveledactoratme or moveto player enter into combat.

Note: A timescale of 0 will prevent actors to cross cell borders.

Note: Reducing the game timescale reduces fast travel time as well.

set gamehour to <time> – Sets the gamehour to the entered value. Change applies only when player
unpauses the game. Before making any changes to the gamehour using GetCurrentTime might be useful.

fDiffMultLegendaryChance_diffculty string – You can temporarily increase the chance of legendary


enemies through the console, which does not affect the difficulty.

fDiffMultLegendaryChance_VE – Very Easy

fDiffMultLegendaryChance_E – Easy

fDiffMultLegendaryChance_N – Normal

fDiffMultLegendaryChance_H – Hard
fDiffMultLegendaryChance_VH – Very Hard

fDiffMultLegendaryChance_SV – Survival chance of legendary enemies.

forceweather <WeatherID> or fw <WeatherID> – Instantly changes the weather.

setweather <WeatherID> or sw <WeatherID> – Sets the weather to change gradually.

Weather IDsEdit

The following are confirmed to work (more are coming):

Editor ID [hide]Form ID

DefaultWeather0000015e

CommonwealthMistyRainy 001cd096

CommonwealthRain 001ca7e4

CGPrewarNukeFXWeather 001f61fd

CommonwealthClear 0002b52a

CommonwealthClear_VBFog 002486a4

CommonwealthClear2 002385fd

CommonwealthDarkSkies 001e5e60

CommonwealthDarkSkies2 002385fb

CommonwealthDarkSkies3 00226448

CommonwealthDusty 001f61a1

CommonwealthFoggy 001c3473

CommonwealthGSFoggy 001bd481

CommonwealthGSOvercast 000f1033

CommonwealthGSRadstorm 001c3d5e

CommonwealthPolluted 001eb2ff
DiamondWeather 0000116d

DiamondWeatherPastel 0000116e

FXNukeWeather 001256fb

FXWthrMoonlightOnly 00088c57

IstWeather 000016ec

SettlementsEdit

player.placeatme 20593 will spawn a settler. Settlers spawned this way must be moved to a settlement
via the Workshop interface (default is "R" on PC) before they can be assigned to work.

Note: - A settler spawned like this can be assigned to a supply line and home of an existing settler (if
done in that order) to take over that supply line. This can be done to fix bugged supply lines when the
original settler can't be found.

player.placeatme c1aeb - will let you place a workbench anywhere that can be used to build a
settlement. Note: Currently there is no known way to get settlers to move to your new settlement (other
than sending them from another settlement).

setpv bCommandable 1 - This should allow you to be able to command a settler, such as a child who is
normally not commandable.

setpv bAllowMove 1 - This should allow you to move a settler who is normally not movable, such as
Marcy Long to another settlement.

setpv bAllowCaravan 1 - This should allow you to force a normally not movable settler to become a
caravan.

You will need to fast travel away from and back to the settlement for these above three commands to
take effect.
To start building it is necessary to activate godmode tgm after placing the Workbench.

To scrap everything in your settlement enter scrapall

Warning: scrapall Must be use after enter and exit workshop of that area and do this every time you
use this command or several items in other area may also be scrapped. Things like doors to other cells,
the doors to the basement in The Castle for an example. You will be unable to enter these areas if they
are deleted. Be very careful when using this.

Size budgetEdit

These commands only affect workbenches in settlements. The easiest way to modify a settlement is to
travel there and target the workbench with the console open.

The size budget is a combination of triangle counts and draw calls and is configured for each settlement.
Each object the player creates in the settlement will use a portion of both in the budget, with more
complex objects using up more. The budget itself is tracked as actor values attached to the workbench.
Note that in order to use these actor values you must use the numeric id as they do not have a usable
console name.

The getav command will allow you to see the current values.

getav 348 - Will show the current number of triangles used by the player.

getav 34A - Will show the current number of draw calls used by the player.

getav 349 - Will show the maximum value of the triangle budget for the settlement.

getav 34B - Will show the maximum value of the draw call budget for the settlement.

The setav command will let you change the values.


setav 348 <value> - Will set the current number of triangles used by the player.

setav 34A <value> - Will set the current number of draw calls used by the player.

setav 349 <value> - Will set the maximum value of the triangle budget for the settlement.

setav 34B <value> - Will set the maximum value of the draw call budget for the settlement.

The modav command will allow you to increase or decrease the current values. Positive numbers
increase value, negative decreases value. Allows the value to change.

modav 348 <value> - Will modify the current value of the triangles used by the player.

modav 34A <value> - Will modify the current value of the draw calls used by the player.

modav 349 <value> - Will modify the maximum value of the triangle budget for the settlement.

modav 34B <value> - Will modify the maximum value of the draw call budget for the settlement.

Decreasing the 348 and 34A values or increasing the 349 and 34B values will allow you to build more.
Decreasing the 348 and 34A values can also be achieved in-game by using this exploit.

Note: The budgets are there for a reason, to keep players from building overly large settlements that
could negatively impact performance. Using these commands to ignore the budgets could have
consequences.(the first time you use it nothing might happen but as soon as you leave the settlement
area you will not be able to access the area again and the game crashes every time you try to get close to
your settlement or even fast travel there.)

Settlement resourcesEdit

Power

getav 32e - Show the current value

setav 32e <value> - Adds power to any generator. Including the fuse boxes on Spectacle Island and
Home Plate in Diamond City

PowerRadiation 0000032f —

PowerRequired 00000330 —

Food

getav 331 - Show the current value

setav 331 <value> - Adds to the base food value provided by the plant.

Note: A settler can only work on 6 Food worth of crops at a time, regardless of how much a single
plant may be set to produce. As such, for the ease of assigning settlers, it is not recommended to set this
value higher than a total of 6 per crop (e.g., setav 331 5 for mutfruit plants and setav 331 5.5 for any
other crops).

Water

getav 332 - Show the current value

setav 332 <value> - Adds to the base water value provided by the pump or purifier.

Defense

getav 333 - Show the current value

setav 333 <value> - Sets the defence provided (for turrets), or adds to the base defence value for guard
posts/towers.

Note: These commands can be used to make a resource object produce additional resource types. For
example, a pump can be made to produce food and defence, as well as water. This will produce food
without a settler assigned to it, since the pump does not normally require anyone assigned to it. This can
be a useful workaround where building is restricted, for example to provide food at Boston Airport. Be
aware that this trick does not necessarily work with all objects. Adding a new resource to an object that
isn't already a resource producer means it does not show up in the top bar. Adding power to an object
that doesn't have a power connection means the power cannot be used. So power can be added to a
power conduit, and this will power things connected to it according to the power value available there,
but the top bar will not change.

Happiness

Enter the console command mode and click on the settlement workshop (actual object) before using
these commands:

getav 00129157 - Show the current Happiness value

getav 0012722C - Show the current Bonus Happiness value. Bonus happiness is required to raise
settlement Happiness from the cap without it of 80, to 100. This is provided by some crafted stores
(check tooltips) and also one NPC, the Junkyard dog. Also possible from completing some settlement
quests.

getav 00127238 - Show the current Happiness Target value. Your settlement happiness will gradually
assume this value. Great to check how well your settlement is doing.

Modify with these commands:

modav 00129157 <value>

modav 00127238 <value>

Note: the 'modav' command will add to the existing value. Alternatively, you can use the 'setav'
command to set the exact value you want.

Cheat scriptsEdit

On PC, place a text file (.txt) in Steam\Steamapps\Common\Fallout 4 with any and all of the below
commands, ending with a semicolon (;) and a new command on each line. To run the script while in-
game, open the console and type bat <filename> without the file-type extension. For example, if the file
name is "test.txt", simply type bat test in-game to run the script and all of the commands will be applied
instantly.

Using player.placeatme 1f8545 will spawn chest containing every single possible weapon X legendary
combination in game.

[hide] Provides 10,000 of all crafting materials and crops

player.additem 001BF72D 10000; Acid

player.additem 001BF72E 10000; Adhesive

player.additem 0006907A 10000; Aluminum

player.additem 001BF72F 10000; Antiseptic

player.additem 000AEC5C 10000; Asbestos

player.additem 000AEC5B 10000; Ballistic Fiber

player.additem 000AEC5D 10000; Bone

player.additem 000AEC5E 10000; Ceramic

player.additem 0006907B 10000; Circuitry

player.additem 000AEC5F 10000; Cloth

player.additem 00106D99 10000; Concrete

player.additem 0006907C 10000; Copper

player.additem 000AEC60 10000; Cork

player.additem 0006907D 10000; Crystal

player.additem 001BF730 10000; Fertilizer

player.additem 00069087 10000; Fiber Optics

player.additem 000AEC61 10000; Fiberglass

player.additem 0006907E 10000; Gear


player.additem 00069085 10000; Glass

player.additem 000AEC62 10000; Gold

player.additem 000AEC63 10000; Lead

player.additem 000AEC64 10000; Leather

player.additem 00069086 10000; Nuclear Material

player.additem 001BF732 10000; Oil

player.additem 0006907F 10000; Plastic

player.additem 00106D98 10000; Rubber

player.additem 00069081 10000; Screw

player.additem 000AEC66 10000; Silver

player.additem 00069082 10000; Spring

player.additem 000731A4 10000; Steel

player.additem 000731A3 10000; Wood

player.additem 000F742E 10000; Carrot

player.additem 000330F8 10000; Corn

player.additem 000EF24D 10000; Gourd

player.additem 000FAFEB 10000; Melon

player.additem 00033102 10000; Mutfruit

player.additem 000E0043 10000; Razorgrain

player.additem 0009DCC4 10000; Tato

[hide] Provides 10,000 ammo for all weapons

# Bullets

player.additem 0001F66B 10000; .308 Round


player.additem 0004CE87 10000; .38 Round

player.additem 0009221C 10000; .44 Round

player.additem 0001F66A 10000; .45 Round

player.additem 0001F279 10000; .50 Caliber

player.additem 0001F276 10000; 10mm Round

player.additem 0001F278 10000; 5.56 Round

player.additem 0001F66C 10000; 5mm Round

player.additem 0001F673 10000; Shotgun Shell

# Explosives

player.additem 000E6B2E 10000; Mini Nuke (fat man)

player.additem 000CABA3 10000; Missile

# Energy

player.additem 0018ABDF 10000; 2mm Electromagnetic Cartridge

player.additem 001025AA 10000; Alien Blaster Round

player.additem 0018ABE2 10000; Cryo Cell

player.additem 000C1897 10000; Fusion Cell (weapons)

player.additem 00075FE4 10000; Fusion Core (power armor)

player.additem 000DF279 10000; Gamma Round

player.additem 0001DBB7 10000; Plasma Cartridge

# Other

player.additem 000CAC78 10000; Flamer Fuel

player.additem 001025AE 10000; Flare

player.additem 000E942C 10000; Junk

player.additem 000FD11C 10000; Cannonball

player.additem 000FE269 10000; Railway Spike


# Syringes

player.additem 00058AE9 10000; Berserk Syringe

player.additem 00058AEB 10000; Bleed Out Syringe

player.additem 000375BB 10000; Bloatfly Larva Syringe

player.additem 00058AF2 10000; Endangerol Syringe

player.additem 00058AF4 10000; Lock Joint Syringe

player.additem 00058AF5 10000; Mind Cloud Syringe

player.additem 00058AF7 10000; Pax Syringe

player.additem 00058B0C 10000; Radscorpion Venom Syringe

player.additem 00058B0E 10000; Yellow Belly Syringe

[hide] Provides maxed S.P.E.C.I.A.L. and all perks

# SPECIALS

player.setav STRENGTH 10;

player.setav PERCEPTION 10;

player.setav ENDURANCE 10;

player.setav CHARISMA 10;

player.setav INTELLIGENCE 10;

player.setav AGILITY 10;

player.setav LUCK 10;

# IRON FIST

player.addperk 0001DAFE; 1

player.addperk 0001DAFF; 2

player.addperk 0001DB00; 3
player.addperk 00065E42; 4

player.addperk 00065E43; 5

# BIG LEAGUES

player.addperk 0004A0B5; 1

player.addperk 000E36FC; 2

player.addperk 000E36FD; 3

player.addperk 000E36FE; 4

player.addperk 00065E05; 5

# ARMORER

player.addperk 0004B254; 1

player.addperk 0004B255; 2

player.addperk 0004B256; 3

player.addperk 001797EA; 4

# BLACKSMITH

player.addperk 0004B253; 1

player.addperk 0004B26A; 2

player.addperk 000264D8; 3

# HEAVY GUNNER

player.addperk 0004A0D6; 1

player.addperk 0004A0D7; 2

player.addperk 0004A0D8; 3

player.addperk 00065E2A; 4

player.addperk 00065E2B; 5

# STRONG BACK

player.addperk 0004B24E; 1
player.addperk 00065E5B; 2

player.addperk 00065E5C; 3

player.addperk 001D2489; 4

# STEADY AIM

player.addperk 001D2487; 1

player.addperk 001D2488; 2

# BASHER

player.addperk 00065DF9; 1

player.addperk 00065DFA; 2

player.addperk 00065DFB; 3

player.addperk 00065DFC; 4

# ROOTED

player.addperk 001D247F; 1

player.addperk 001D2480; 2

player.addperk 001D2482; 3

# PAIN TRAIN

player.addperk 0004D89B; 1

player.addperk 00065E3C; 2

player.addperk 00065E3D; 3

# PICKPOCKET

player.addperk 0004D88A; 1

player.addperk 000E3702; 2

player.addperk 000E3703; 3

player.addperk 001D248F; 4

# RIFLEMAN
player.addperk 0004A0B6; 1

player.addperk 0004A0B7; 2

player.addperk 0004A0B8; 3

player.addperk 0006FA20; 4

player.addperk 00065E52; 5

# AWARENESS

player.addperk 000D2287; 1

# LOCKSMITH

player.addperk 000523FF; 1

player.addperk 00052400; 2

player.addperk 00052401; 3

player.addperk 001D246A; 4

# DEMOLITION EXPERT

player.addperk 0004C923; 1

player.addperk 0004C924; 2

player.addperk 0004C925; 3

player.addperk 00065E13; 4

# NIGHT PERSON

player.addperk 0004C93B; 1

player.addperk 001D2495; 2

# REFRACTOR

player.addperk 000CA99D; 1

player.addperk 000CA99E; 2

player.addperk 000CA99F; 3

player.addperk 00065E4B; 4
player.addperk 00065E4C; 5

# SNIPER

player.addperk 0004C92A; 1

player.addperk 0004C92B; 2

player.addperk 0004C92C; 3

# PENETRATOR

player.addperk 00024AFF; 1

player.addperk 001D2477; 2

# CONCENTRATED FIRE

player.addperk 0004D890; 1

player.addperk 001D2459; 2

player.addperk 001D245A; 3

# TOUGHNESS

player.addperk 0004A0AB; 1

player.addperk 0004A0AE; 2

player.addperk 0004A0AF; 3

player.addperk 00065E5D; 4

player.addperk 00065E5E; 5

# LEAD BELLY

player.addperk 0004A0B9; 1

player.addperk 00024B00; 2

player.addperk 00024B01; 3

# LIFEGIVER

player.addperk 0004A0CF; 1

player.addperk 001D2465; 2
player.addperk 001D2467; 3

# CHEM RESISTANT

player.addperk 0004A0D5; 1

player.addperk 00065E0C; 2

# RAD RESISTANT

player.addperk 001D2479; 1

player.addperk 001D247A; 2

player.addperk 001D247B; 3

# ADAMANTIUM SKELETON

player.addperk 0004C92D; 1

player.addperk 00024AFD; 2

player.addperk 00024AFE; 3

# CANNIBAL

player.addperk 0004B259; 1

player.addperk 001D1A62; 2

player.addperk 001D1A63; 3

# GHOULISH

player.addperk 0004D89E; 1

player.addperk 00065E22; 2

player.addperk 00065E23; 3

# SOLAR POWERED

player.addperk 0004D8A7; 1

player.addperk 001D2484; 2

player.addperk 001D2485; 3

# CAP COLLECTOR
player.addperk 001D2456; 1

player.addperk 000D75E2; 2

player.addperk 001D2457; 3

# LONE WANDERER

player.addperk 001D246B; 1

player.addperk 001D246D; 2

player.addperk 001D246E; 3

# ATTACK DOG

player.addperk 0004B26D; 1

player.addperk 001D244D; 2

player.addperk 001D244E; 3

# ANIMAL FRIEND

player.addperk 0001E67F; 1

player.addperk 0004A0D9; 2

player.addperk 001D2450; 3

# LOCAL LEADER

player.addperk 0004D88D; 1

player.addperk 001D2468; 2

# INSPIRATIONAL

player.addperk 001D2461; 1

player.addperk 001D2462; 2

player.addperk 001D2463; 3

# WASTELAND WHISPERER

player.addperk 001D248A; 1

player.addperk 001D248B; 2
player.addperk 001D248C; 3

# INTIMIDATION

player.addperk 001D02B5; 1

player.addperk 001D02B6; 2

player.addperk 001D02B7; 3

# V.A.N.S.

player.addperk 000207D1; 1

# MEDIC

player.addperk 0004C926; 1

player.addperk 0006FA1C; 2

player.addperk 0006FA1D; 3

player.addperk 00065E35; 4

# GUN NUT

player.addperk 0004A0DA; 1

player.addperk 0004A0DB; 2

player.addperk 0004A0DC; 3

player.addperk 0016578E; 4

# HACKER

player.addperk 00052403; 1

player.addperk 00052404; 2

player.addperk 00052405; 3

player.addperk 001D245D; 4

# SCRAPPER

player.addperk 00065E65; 1

player.addperk 001D2483; 2
# SCIENCE!

player.addperk 000264D9; 1

player.addperk 000264DA; 2

player.addperk 000264DB; 3

player.addperk 0016578F; 4

# CHEMIST

player.addperk 000E36FF; 1

player.addperk 000E3700; 2

player.addperk 000E3701; 3

player.addperk 001D2458; 4

# ROBOTICS EXPERT

player.addperk 0004D889; 1

player.addperk 00065E64; 2

player.addperk 001ACF96; 3

# NUCLEAR PHYSICIST

player.addperk 001D246F; 1

player.addperk 001D2470; 2

player.addperk 001D2471; 3

# NERD RAGE!

player.addperk 0004D886; 1

player.addperk 00065E37; 2

player.addperk 00065E38; 3

# GUNSLINGER

player.addperk 0004A09F; 1

player.addperk 0004A0A9; 2
player.addperk 0004A0AA; 3

player.addperk 0006FA1E; 4

player.addperk 00065E24; 5

# COMMANDO

player.addperk 0004A0C5; 1

player.addperk 0004A0C6; 2

player.addperk 0004A0C7; 3

player.addperk 0006FA24; 4

player.addperk 00065E0D; 5

# SNEAK

player.addperk 0004C935; 1

player.addperk 000B9882; 2

player.addperk 000B9883; 3

player.addperk 000B9884; 4

player.addperk 000B9881; 5

# MISTER SANDMAN

player.addperk 0004B258; 1

player.addperk 001D2490; 2

player.addperk 001D2491; 3

# MOVING TARGET

player.addperk 0004DDEE; 1

player.addperk 001D2492; 2

player.addperk 001E0791; 3

# NINJA

player.addperk 0004D8A6; 1
player.addperk 000E3704; 2

player.addperk 000E3705; 3

# QUICK HANDS

player.addperk 000221FC; 1

player.addperk 001D2478; 2

# BLITZ

player.addperk 001D2451; 1

player.addperk 001D2452; 2

# GUN FU

player.addperk 0004D881; 1

player.addperk 001D244F; 2

player.addperk 001D245C; 3

# FORTUNE FINDER

player.addperk 0004C942; 1

player.addperk 001ACF98; 2

player.addperk 001ACF99; 3

player.addperk 00215CD4; 4

# SCROUNGER

player.addperk 0004A0B0; 1

player.addperk 001ACF9A; 2

player.addperk 001ACF9B; 3

player.addperk 001EB99C; 4

# BLOODY MESS

player.addperk 0004A0BB; 1

player.addperk 001D2453; 2
player.addperk 001D2454; 3

player.addperk 001F418E; 4

# MYSTERIOUS STRANGER

player.addperk 0004C929; 1

player.addperk 001D2493; 2

player.addperk 001D2494; 3

# IDIOT SAVANT

player.addperk 001D245E; 1

player.addperk 001D245F; 2

player.addperk 001D2460; 3

# BETTER CRITICALS

player.addperk 0004D87A; 1

player.addperk 00065E03; 2

player.addperk 00065E04; 3

# CRITICAL BANKER

player.addperk 0004C91F; 1

player.addperk 0004C920; 2

player.addperk 0004C921; 3

# GRIM REAPER'S SPRINT

player.addperk 0004D8A2; 1

player.addperk 00065E3E; 2

player.addperk 00065E3F; 3

# FOUR LEAF CLOVER

player.addperk 0004D895; 1

player.addperk 00065E20; 2
player.addperk 00065E21; 3

player.addperk 001D245B; 4

# RICOCHET

player.addperk 001D247C; 1

player.addperk 001D247D; 2

player.addperk 001D247E; 3

# THE FOLLOWING FOUR PERKS ARE DIFFERENT DEPENDING ON YOUR CHARACTER'S GENDER.

# REMOVE THE "#" IN FRONT OF THE RELEVANT "player.addperk" LINES ONLY.

# MALE CHARACTER

# AQUABOY

# player.addperk 000E36F9; 1

# player.addperk 001D248D; 2

# LADY KILLER

# player.addperk 00019AA3; 1

# player.addperk 00065E33; 2

# player.addperk 00065E34; 3

# PARTY BOY

# player.addperk 0004D887; 1

# player.addperk 001D2473; 2

# player.addperk 001D2474; 3

# ACTION BOY

# player.addperk 0004D869; 1
# player.addperk 00065DF5; 2

# FEMALE CHARACTER

# AQUAGIRL

# player.addperk 000E9453; 1

# player.addperk 001D248E; 2

# BLACK WIDOW

# player.addperk 0004A0D4; 1

# player.addperk 00065E31; 2

# player.addperk 00065E32; 3

# PARTY GIRL

# player.addperk 0004D888; 1

# player.addperk 001D2475; 2

# player.addperk 001D2476; 3

# ACTION GIRL

# player.addperk 0004D872; 1

# player.addperk 00065DF6; 2

[hide] Provides all collectible magazines

(In order to gain the magazine boosts, they must be dropped then picked up.)

#Astoundingly Awesome Tales

player.additem 16969a
player.additem 16969b

player.additem 16969c

player.additem 16969d

player.additem 16969e

player.additem 16969f

player.additem 1696a0

player.additem 1696a1

player.additem 1696a2

player.additem 1696a3

player.additem 1696a4

player.additem 1696a5

player.additem 1696a6

player.additem 1696a7

#Covert Operations Manual

player.additem 8e737

player.additem 8e738

player.additem 8e739

player.additem 8e73a

player.additem 8e73b

player.additem 8e73c

player.additem 8e73d

player.additem 8e73e

player.additem 8e73f

player.additem 8e740

#Grognak the Barbarian


player.additem 8e741

player.additem 8e742

player.additem 8e743

player.additem 8e744

player.additem 8e745

player.additem 8e746

player.additem 8e747

player.additem 8e748

player.additem 8e749

player.additem 8e74a

#Guns and Bullets

player.additem 92a83

player.additem 92a87

player.additem 92a88

player.additem 92a89

player.additem 92a8a

player.additem 92a8b

player.additem 92a8c

player.additem 92a8d

player.additem 92a8e

player.additem 92a8f

#Live & Love

player.additem 184da7

player.additem 184db9

player.additem 184dc6
player.additem 185cc2

player.additem 185ccd

player.additem 1c2e24

player.additem 1c2e26

player.additem 1c2e28

player.additem 1d1cd6

#Massachusetts Surgical Journal

player.additem 8e74b

player.additem 8e74c

player.additem 8e74d

player.additem 8e74e

player.additem 8e74f

player.additem 8e750

player.additem 8e751

player.additem 1d1f53

player.additem 1d1f55

#Tales of a Junktown Jerky Vendor

player.additem 92a63

player.additem 92a64

player.additem 92a65

player.additem 92a66

player.additem 92a67

player.additem 92a68

player.additem 92a69

player.additem 92a6a
#Tesla Science Magazine

player.additem 92a78

player.additem 92a79

player.additem 92a7a

player.additem 92a7b

player.additem 92a7c

player.additem 92a7d

player.additem 92a7e

player.additem 92a7f

player.additem 92a80

#Tumblers Today

player.additem 92a6d

player.additem 92a6f

player.additem 92a70

player.additem 92a71

player.additem 92a72

#Unstoppables

player.additem 132979

player.additem 135f03

player.additem 135f04

player.additem 135f05

player.additem 135f06

player.additem 135f07

#Wasteland Survival Guide

player.additem 8e75e
player.additem 135f0a

player.additem 135f0d

player.additem 135f0e

player.additem 185cba

player.additem 185cbd

player.additem 185cc4

player.additem 185cca

player.additem 185cd8

#Hot Rodder

player.additem 180a24

player.additem 185cbf

player.additem 185cd1

#La Coiffe

player.additem 9473e

player.additem 1c63ed

#Picket Fences

player.additem 180a36

player.additem 184d8b

player.additem 184db7

player.additem 185cdd

player.additem 185cee

#RobCo Fun

player.additem 184da1

player.additem 184db2

player.additem 184dc4
player.additem 1c1418

#Taboo Tattoos

player.additem 180a2a

player.additem 184d9b

player.additem 184da5

player.additem 184dc0

player.additem 185ce2

#Total Hack

player.additem 94734

player.additem 94735

player.additem 94736

#You're SPECIAL!

player.additem 1a62d4

[hide] Provides all collectable bobbleheads in the game.

(In order to gain the bobblehead boosts, they must be dropped then picked up.)

player.additem 178b51

player.additem 178b52

player.additem 178b53

player.additem 178b54

player.additem 178b55

player.additem 178b56

player.additem 178b57
player.additem 178b58

player.additem 178b59

player.additem 178b5a

player.additem 178b5b

player.additem 178b5c

player.additem 178b5d

player.additem 178b5e

player.additem 178b5f

player.additem 178b60

player.additem 178b61

player.additem 178b62

player.additem 178b63

player.additem 178b64

[hide] Extreme boost to base stats, sets player to level 50, adds extreme amount of carry weight

[Semi-God Mode without tgm] THIS IS PERMANENT

player.setlevel 50

player.setav strength 999

player.setav perception 999

player.setav endurance 999

player.setav charisma 999

player.setav intelligence 999

player.setav agility 999


player.setav luck 999

player.modav actionpoints 10000000000

player.modav carryweight 10000000000

player.setav health 9999999

player.setav healrate 9999999

player.setav radresistexposure 9999999

player.setav radresistingestion 9999999

player.setav damageresist 9999999

player.setav energyresist 9999999

player.setav fireresist 9999999

player.setav poisonresist 9999999

player.setav unarmeddamage 9999999

[hide] Creates an Invincible NPC THIS IS PERMANENT

(Select an NPC in console then use the bat command [Works with Companions])

setessential 1

setav strength 999

setav perception 999

setav endurance 999

setav charisma 999

setav intelligence 999

setav agility 999

setav luck 999


modav actionpoints 10000000000

modav carryweight 10000000000

setav health 9999999

setav healrate 9999999

setav radresistexposure 9999999

setav radresistingestion 9999999

setav damageresist 9999999

setav energyresist 9999999

setav fireresist 9999999

setav poisonresist 9999999

setav unarmeddamage 9999999

[hide] Adds an extreme amount of caps (You'll never spend it all)

[Console limits how much you can add per command, this should solve that issue]

player.additem f 9999999

player.additem f 9999999

player.additem f 9999999

player.additem f 9999999

player.additem f 9999999

player.additem f 9999999

player.additem f 9999999

player.additem f 9999999

player.additem f 9999999
player.additem f 9999999

player.additem f 9999999

player.additem f 9999999

player.additem f 9999999

player.additem f 9999999

player.additem f 9999999

player.additem f 9999999

player.additem f 9999999

player.additem f 9999999

player.additem f 9999999

player.additem f 9999999

player.additem f 9999999

player.additem f 9999999

player.additem f 9999999

player.additem f 9999999

player.additem f 9999999

player.additem f 9999999

player.additem f 9999999

player.additem f 9999999

player.additem f 9999999

player.additem f 9999999

player.additem f 9999999

player.additem f 9999999

player.additem f 9999999

player.additem f 9999999
player.additem f 9999999

player.additem f 9999999

player.additem f 9999999

[hide] Provides 25 of most Junk Items you can place with OCDecorator

#A

player.additem 00059A71 25; Abraxo Cleaner

player.additem 001C9E96 25; Abraxo Cleaner Industrial Grade

player.additem 0004D1F5 25; Adjustable Wrench

player.additem 00059B27 25; Alarm Clock

player.additem 0001F908 25; Aluminum Can

player.additem 00176054 25; Aluminum Canister

player.additem 000FCE33 25; Aluminum Oil Can

player.additem 0016D8CA 25; Aluminum Tray

player.additem 001BEAEE 25; Amontillado Bottle

player.additem 0014DD36 25; Anchorage Veteran's Flag

player.additem 00600E73 25; Anti Freeze Bottle

player.additem 0001D975 25; Antique Globe

player.additem 0014DDFC 25; Antique Pocket Watch

player.additem 00140B2F 25; Antique Table Knife

player.additem 0014DE00 25; Antique Silver Locket

player.additem 00166B2C 25; Applicator

player.additem 0008E370 25; Ashtray

#B
player.additem 0009B4BA 25; Baby Bottle

player.additem 00059A75 25; Baby Rattle

player.additem 00098148 25; Bag of Cement

player.additem 0005A0D9 25; Bag of Fertilizer

player.additem 0004D1F3 25; Ball-Peen Hammer

player.additem 000C9AD7 25; Bandage Scissors

player.additem 00059A76 25; Baseball

player.additem 00059A78 25; Baseball Base

player.additem 00059A77 25; Baseball Glove

player.additem 000DF264 25; Basketball

player.additem 0001F92F 25; Battered Clipboard

player.additem 00059B17 25; Beaker

player.additem 000EC8B6 25; Beaker Stand

player.additem 000211DD 25; Beer Bottle

player.additem 00154AD3 25; Biometric Scanner

player.additem 001A0B13 25; Blacksmith Hammer

player.additem 0006B165 25; Blast Radius Board Game

player.additem 0002C59E 25; Bloatfly Gland

player.additem 00028A63 25; Blood Sac

player.additem 00028668 25; Bloodbug Proboscis

player.additem 0011DA0F 25; Blowtorch

player.additem 0001D95A 25; Blue Paint

player.additem 0003F8C0 25; Blue Table Lamp

player.additem 000C9ADE 25; Bone Cutter

player.additem 00059B40 25; Bonesaw


player.additem 0001A4B9 25; Boston Bugle

player.additem 000DEDD9 25; Bourbon

player.additem 000DEDDF 25; Bourbon Bottle

player.additem 00140B1A 25; Bowl

player.additem 000DF265 25; Bowling Ball

player.additem 000DF266 25; Bowling Pin

player.additem 00159F0D 25; Box of San Francisco Sunlights

player.additem 00059B0C 25; Brahmin Skull

player.additem 00046A86 25; Bread Box

player.additem 00188C9A 25; Broken Femur

player.additem 0007830A 25; Broken Lamp

player.additem 000342BA 25; Broken Light Bulb

player.additem 00188C9B 25; Broken Tibia

player.additem 0005238F 25; Broom

player.additem 000DF222 25; Brown Bottle

player.additem 000EC8B8 25; Bunsen Burner

player.additem 000DF24D 25; Burgundy Bottle

player.additem 001956A0 25; Burnt Fashion Magazine

player.additem 00132977 25; Burnt Grognak Comic

player.additem 0019569F 25; Burnt Lifestyle Magazine

player.additem 00132974 25; Burnt Manta-Man Comic

player.additem 0019569E 25; Burnt Trade Magazine

player.additem 00132979 25; Burnt Unstoppables Comic

#C

player.additem 00059A82 25; Cafeteria Tray


player.additem 0001A333 25; Cake Pan

player.additem 00059A83 25; Camera

player.additem 0001F909 25; Can

player.additem 00188CA3 25; Capless Skull

player.additem 001C88E7 25; Carlisle Typewriter

player.additem 00101CB9 25; Cat Bowl

player.additem 00166B2D 25; Cauterizer

player.additem 00023C32 25; Ceramic Bowl

player.additem 00140D98 25; Chalk

player.additem 0014DD34 25; Championship Bowling Ball

player.additem 0014DD32 25; Championship Bowling Pin

player.additem 00176052 25; Chemistry Jar

player.additem 00059AB4 25; Chessboard

player.additem 0008E36F 25; Cigar

player.additem 0005821E 25; Cigar Box

player.additem 00059AB5 25; Cigarette

player.additem 0005821C 25; Cigarette Carton

player.additem 0014DD40 25; Classroom Globe

player.additem 001A0B14 25; Claw Hammer

player.additem 00140B31 25; Clean Bowl

player.additem 000E376A 25; Clean Broom

player.additem 0001A32F 25; Clean Cake Pan

player.additem 00171947 25; Clean Coffee Cup

player.additem 00020191 25; Clean Coffee Tin

player.additem 000E3772 25; Clean Dog Bowl


player.additem 00140B24 25; Clean Drinking Glass

player.additem 001A7DA5 25; Clean Globe

player.additem 00020184 25; Clean Pepper Mill

player.additem 0015CDF6 25; Clean Red Plate

player.additem 00020183 25; Clean Salt Shaker

player.additem 00020196 25; Clean Tea Kettle

player.additem 000BA2FD 25; Clean Umbrella

player.additem 000BA3F8 25; Clean Umbrella Stand

player.additem 0015CDF5 25; Clean White Plate

player.additem 001BE890 25; Clothes Hanger

player.additem 00059ADE 25; Clothing Iron

player.additem 000211C4 25; Coffee Cup

player.additem 000211CC 25; Coffee Pot

player.additem 0011DA11 25; Collander

player.additem 000E3764 25; Collectible Baseball

player.additem 0014DDFB 25; Colonial Vase

player.additem 00020194 25; Coffee Tin

player.additem 0004D1F6 25; Combination Wrench

player.additem 00060EC8 25; Comfy Pillow

player.additem 000E1FF7 25; Connecting Rod

player.additem 00061FA7 25; Cooking Oil

player.additem 00059AEC 25; Cooking Pan

player.additem 00059ABA 25; Cooking Pot

player.additem 000C437F 25; Coolant

player.additem 000E1FF0 25; Coolant Cap


player.additem 00100E19 25; Copper Bar

player.additem 00060EC0 25; Cotton Yarn

player.additem 0003D3A8 25; Covered Sauce Pan

player.additem 00023C34 25; Cracked Bowl

player.additem 0014F6AC 25; Cracked Deathclaw Egg

player.additem 00023C38 25; Cracked Glass Bowl

player.additem 00060E82 25; Crystal Liquor Decanter

player.additem 00059ABC 25; Cutting Board

player.additem 000657FB 25; Cutting Fluid

#D

player.additem 0014DDF7 25; Dawnshire Vase

player.additem 00034604 25; Deathclaw Hand

player.additem 0002EF67 25; Deathclaw Hand

player.additem 0002D9AC 25; Deflated Kickball

player.additem 0014DD94 25; Delivered Boston Bugle

player.additem 0014DD23 25; Derby-Winning Toy Car

player.additem 0001F905 25; Desk Fan

player.additem 001A89A2 25; Desktop Picture Frame

player.additem 001BD154 25; Detective Case File

player.additem 00060E93 25; Dinner Fork

player.additem 00060E90 25; Dinner Plate

player.additem 0008E371 25; Dirty Ashtray

player.additem 000A4920 25; Dishrag

player.additem 00059A7E 25; Dog Bowl

player.additem 00060EBF 25; Dog Tags


player.additem 00140B22 25; Drinking Glass

player.additem 0004D1F2 25; Duct Tape

#E

player.additem 0013FF44 25; Ear Examiner

player.additem 0006C5AE 25; Economy Wonderglue

player.additem 0014242A 25; Empty Blood Pack

player.additem 00028A64 25; Empty Blood Sac

player.additem 0016D8C9 25; Empty Can

player.additem 000C4380 25; Empty Coolant

player.additem 00061AFE 25; Empty Floral Barrel Vase

player.additem 00061AFD 25; Empty Floral Bud Vase

player.additem 00061AF3 25; Empty Floral Flared Vase

player.additem 00061AF0 25; Empty Floral Rounded Vase

player.additem 00061AFB 25; Empty Floral Vaulted Vase

player.additem 0003B55B 25; Empty Milk Bottle

player.additem 00059B3A 25; Empty Paint Can

player.additem 00061ABC 25; Empty Teal Barrel Vase

player.additem 00061ABB 25; Empty Teal Bud Vase

player.additem 00061AB5 25; Empty Teal Flared Vase

player.additem 00061AB1 25; Empty Teal Rounded Vase

player.additem 00061AB6 25; Empty Teal Vaulted Vase

player.additem 00061AE1 25; Empty Willow Barrel Vase

player.additem 00061AE0 25; Empty Willow Bud Vase

player.additem 00061ADE 25; Empty Willow Flared Vase

player.additem 00061AD0 25; Empty Willow Rounded Vase


player.additem 00061ADF 25; Empty Willow Vaulted Vase

player.additem 0006D140 25; Enamel Bucket

player.additem 000E7E71 25; Enhanced Targeting Card

player.additem 0001F8F9 25; Extinguisher

#F

player.additem 00060ECD 25; Fancy Hairbrush

player.additem 00196AB9 25; Feather Duster

player.additem 00188C99 25; Femur

player.additem 00059B36 25; Fishing Rod

player.additem 000EC8AD 25; Flask

player.additem 0013A3E0 25; Flight Data Recorder

player.additem 00058224 25; Flip Lighter

player.additem 000AC8E3 25; Floral Barrel Vase

player.additem 000AC8E1 25; Floral Bud Vase

player.additem 000AC8D9 25; Floral Flared Vase

player.additem 000AC8CF 25; Floral Rounded Vase

player.additem 000AC8E0 25; Floral Vaulted Vase

player.additem 0014DD4A 25; Folded Boston Bugle

player.additem 00140AF0 25; Folder

player.additem 00140B29 25; Fork

player.additem 0003D3A5 25; Frying Pan

player.additem 001C7F2B 25; Fumigus Blowtorch

player.additem 00059ACC 25; Fuse

#G

player.additem 00059B33 25; Gas Canister


player.additem 000E1FF9 25; Gear

player.additem 00163A12 25; Giddyup Buttercup

player.additem 00163A15 25; Giddyup Buttercup Back Leg

player.additem 00163A16 25; Giddyup Buttercup Body

player.additem 00163A14 25; Giddyup Buttercup Front Leg

player.additem 00163A13 25; Giddyup Buttercup Head

player.additem 00031AAF 25; Giddyup Buttercup Toy Parts

player.additem 0005E1B1 25; Glass Barrel Red Vase

player.additem 0005E1B6 25; Glass Barrel Teal Vase

player.additem 000488B8 25; Glass Barrel Vase

player.additem 00023C36 25; Glass Bowl

player.additem 0005E1B0 25; Glass Bud Red Vase

player.additem 0005E1B5 25; Glass Bud Teal Vase

player.additem 000488BC 25; Glass Bud Vase

player.additem 0005E1AE 25; Glass Flared Red Vase

player.additem 0005E1B3 25; Glass Flared Teal Vase

player.additem 000488B9 25; Glass Flared Vase

player.additem 00059AD1 25; Glass Pitcher

player.additem 0005E1AD 25; Glass Rounded Red Vase

player.additem 0005E1B2 25; Glass Rounded Teal Vase

player.additem 000488CC 25; Glass Rounded Vase

player.additem 0005E1AF 25; Glass Vaulted Red Vase

player.additem 0005E1B4 25; Glass Vaulted Teal Vase

player.additem 000488BA 25; Glass Vaulted Vase

player.additem 001A7DA6 25; Globe


player.additem 00100E1E 25; Gold Bar

player.additem 00060E88 25; Gold Plated Flip Lighter

player.additem 00060E7C 25; Gold Watch

player.additem 00076050 25; Graduated Cylinder

player.additem 0011EA9E 25; Gwinnett Ale Bottle

player.additem 0011EA9B 25; Gwinnett Brew Bottle

player.additem 0011EA9C 25; Gwinnett Lager Bottle

player.additem 0011EA9D 25; Gwinnett Pale Ale Bottle

player.additem 0011EAA0 25; Gwinnett Pilsner Bottle

player.additem 0011EA9F 25; Gwinnett Stout Bottle

#H

player.additem 00173F01 25; Hack Saw

player.additem 00060ECC 25; Hairbrush

player.additem 000E69AF 25; HalluciGen Gas Canister

player.additem 001A4AB0 25; Hammer

player.additem 00059B3F 25; Handcuffs

player.additem 001AB88D 25; High-Powered Magnet

player.additem 001C61C3 25; High-Powered Microscope

player.additem 000AF88F 25; Hoe

player.additem 0001A4BA 25; Home Plate

player.additem 00059ADB 25; Hot Plate

player.additem 0007E941 25; Hubcap

player.additem 00188CA0 25; Human Jaw

#I

player.additem 00028A62 25; Ichor Sac


player.additem 001AB5EE 25; Industrial Oil Canister

player.additem 00166B2E 25; Injector

player.additem 00142428 25; IV Bag

#J

player.additem 00147B03 25; Jangles the Moon Monkey

player.additem 00188B3E 25; Jawless Brahmin Skull

#K

player.additem 000822D3 25; Kickball

player.additem 000AF8EF 25; Kitchen Scale

#L

player.additem 0017604F 25; Lab Bottle

player.additem 00059B11 25; Ladle

player.additem 00096A21 25; Lantern

player.additem 001A899B 25; Large Baby Bottle

player.additem 00176053 25; Large Beaker

player.additem 000488DA 25; Large Dinner Plate

player.additem 000488DC 25; Large Plate

player.additem 000488DB 25; Large Serving Plate

player.additem 000FCDC8 25; Late Edition Newspaper

player.additem 000DF267 25; League Bowling Pin

player.additem 000347E9 25; Left Arm Bones

player.additem 000347EB 25; Left Foot Bones

player.additem 000347E3 25; Left Hand Bones

player.additem 000347E5 25; Left Leg Bones

player.additem 00141DF2 25; Life Preserver


player.additem 0005A0D3 25; Light Bulb

player.additem 0008E36E 25; Lit Cigar

player.additem 0008E36D 25; Lit Cigarette

player.additem 00159F09 25; Lit Stogie

player.additem 000DF221 25; Liquor Bottle

player.additem 001C7F1B 25; Luxobrew Coffee Pot

#M

player.additem 0011DA13 25; Magnifying Glass

player.additem 001AAD69 25; Makeshift Battery

player.additem 001A0B12 25; Masonry Hammer

player.additem 00060EA2 25; Medical Liquid Nitrogen Dispenser

player.additem 00059A80 25; Metal Bucket

player.additem 00059AEB 25; Microscope

player.additem 00060E77 25; Military Ammo Bag

player.additem 00154AD2 25; Military-Grade Circuit Board

player.additem 00060E78 25; Military Grade Duct Tape

player.additem 0017A778 25; MiniNuke Beryllium Cap

player.additem 0017A776 25; MiniNuke Detonator Shell

player.additem 0017A772 25; MiniNuke Hemisphere Core

player.additem 0017A774 25; MiniNuke Stabilizer Fins

player.additem 00034603 25; Mole Rat Teeth

player.additem 00059AEE 25; Mop

player.additem 000B91FF 25; Mr. Handy Fuel

#N

player.additem 00027F90 25; Napkin


player.additem 0015E8F7 25; New Toy Truck

player.additem 000FCE2F 25; New Toy Car

player.additem 0004835A 25; Nuka Cola Bottle

player.additem 000AC91B 25; New Floral Barrel Vase

player.additem 000AC917 25; New Floral Bud Vase

player.additem 000AC8EE 25; New Floral Flared Vase

player.additem 000AC8EA 25; New Floral Rounded Vase

player.additem 000AC914 25; New Floral Vaulted Vase

player.additem 000AC918 25; New Teal Barrel Vase

player.additem 000AC915 25; New Teal Bud Vase

player.additem 000AC8EC 25; New Teal Flared Vase

player.additem 000AC8E6 25; New Teal Rounded Vase

player.additem 000AC909 25; New Teal Vaulted Vase

player.additem 000AC91A 25; New Willow Barrel Vase

player.additem 000AC916 25; New Willow Bud Vase

player.additem 000AC8ED 25; New Willow Flared Vase

player.additem 000AC8E8 25; New Willow Rounded Vase

player.additem 000AC913 25; New Willow Vaulted Vase

#O

player.additem 00192D5D 25; Office Desk Fan

player.additem 001C7F23 25; Oil Can

player.additem 001AB5ED 25; Oil Canister

player.additem 00060E7B 25; Oven Mitt

#P

player.additem 0005821A 25; Pack of Cigarettes


player.additem 001C7F1F 25; Pack of Duct Tape

player.additem 00059B3B 25; Paint Can

player.additem 00060ECF 25; Paintbrush

player.additem 00188C9D 25; Pelvis Bones

player.additem 00140D99 25; Pen

player.additem 00059AF8 25; Pencil

player.additem 00020189 25; Pepper Mill

player.additem 0014DE02 25; Picture Frame

player.additem 0002CC42 25; Piezonucleic Liner

player.additem 0011EB44 25; Pint Glass

player.additem 00060ED9 25; Plastic Bowl

player.additem 00059ACB 25; Plastic Fork

player.additem 00060E94 25; Plastic Knife

player.additem 00059AFA 25; Plastic Plate

player.additem 000A8AB1 25; Plastic Pumpkin

player.additem 00059B10 25; Plastic Spoon

player.additem 00140B27 25; Plate

player.additem 00059AFB 25; Plunger

player.additem 00091FDE 25; Power Relay Coil

player.additem 00078309 25; Pre-War Lamp

player.additem 00059B02 25; Pre-War Money

player.additem 000E3770 25; Preserved Cigarette Pack

player.additem 00190AE4 25; Pristine Deathclaw Egg

player.additem 001C7F28 25; ProSnap Camera

player.additem 0014DDFA 25; Prototype Biometric Scanner


#R

player.additem 00059AFF 25; Rack

player.additem 000628ED 25; Radscorpion Stinger

player.additem 00060ED8 25; Rat Poison

player.additem 0013FF87 25; Recorder

player.additem 00165327 25; Red Plate

player.additem 0014DD48 25; Reporter's Camera

player.additem 0014DDBD 25; Reporter's Pencil

player.additem 00059B16 25; Research Test Tube

player.additem 000F15BF 25; Restored Desk Fan

player.additem 00188C98 25; Rib Cage

player.additem 000347E7 25; Rib Cage and Pelvis

player.additem 000347E6 25; Rib Cage and Spine

player.additem 000347E8 25; Right Arm Bones

player.additem 000347EA 25; Right Foot Bones

player.additem 000347E2 25; Right Hand Bones

player.additem 000347E4 25; Right Leg Bones

player.additem 000EC8B3 25; Ring Stand

player.additem 000286F5 25; Rolled Boston Bugle

player.additem 0014A138 25; Rum Bottle

player.additem 0016D041 25; Ruptured HalluciGen Gas Canister

#S

player.additem 0002018A 25; Salt Shaker

player.additem 0019269B 25; Saucer

player.additem 0003D3A6 25; Sauce Pan


player.additem 0003D3A7 25; Sauce Pan Lid

player.additem 00173F02 25; Saw

player.additem 00059B43 25; Scalpel

player.additem 00059B44 25; Scissors

player.additem 0004D1F4 25; Screwdriver

player.additem 00140D84 25; Sealed Boston Bugle

player.additem 000E3784 25; Sealed Wonderglue

player.additem 00166B31 25; Sensor

player.additem 001ACC8E 25; Sensor Module

player.additem 0003F8C2 25; Shadeless Lamp

player.additem 0007830B 25; Shadeless Table Lamp

player.additem 00090E5E 25; Shopping Basket

player.additem 00059B0A 25; Shot Glass

player.additem 000822CB 25; Shovel

player.additem 00060EDB 25; Silver Bowl

player.additem 00060E8B 25; Silver Fork

player.additem 0014DDFF 25; Silver Hairbrush

player.additem 00059B34 25; Silver Locket

player.additem 00060E91 25; Silver Plate

player.additem 00060E7D 25; Silver Pocket Watch

player.additem 00060E8D 25; Silver Table Knife

player.additem 00060E95 25; Silver Table Spoon

player.additem 000347E1 25; Skull

player.additem 00188CA2 25; Skull Cap Bone

player.additem 00188C9F 25; Skull Eye Socket


player.additem 00188C9E 25; Skull Faceplate

player.additem 00188CA1 25; Skull Fragment

player.additem 001A89A0 25; Small Baby Bottle

player.additem 0003D3AB 25; Small Covered Sauce Pan

player.additem 000488DD 25; Small Dinner Plate

player.additem 001A89A3 25; Small Picture Frame

player.additem 000488DF 25; Small Plate

player.additem 0003D3A9 25; Small Sauce Pan

player.additem 0003D3AA 25; Small Sauce Pan Lid

player.additem 000488DE 25; Small Serving Plate

player.additem 0019945F 25; Soap

player.additem 00166B32 25; Spanner

player.additem 00059B0F 25; Spatula

player.additem 000347ED 25; Spine

player.additem 00059A7A 25; Stew Pot

player.additem 00159F0A 25; Stogie

player.additem 00060EC7 25; Straw Pillow

player.additem 001C7F31 25; Suprathaw Antifreeze

player.additem 000C9ADA 25; Surgical Scalpel

player.additem 00059AD8 25; Surgical Tray

player.additem 000CFF74 25; Synth Component

#T

player.additem 00059AE1 25; Table Knife

player.additem 00060E96 25; Table Spoon

player.additem 001A8E0B 25; Tabletop Picture Frame


player.additem 001A0B11 25; Tack Hammer

player.additem 000EC8AB 25; Tall Flask

player.additem 00020199 25; Tea Kettle

player.additem 00192699 25; Teacup

player.additem 000AC8CD 25; Teal Barrel Vase

player.additem 000AC8CC 25; Teal Bud Vase

player.additem 000AC8C8 25; Teal Flared Vase

player.additem 000AC8C6 25; Teal Rounded Vase

player.additem 000AC8CA 25; Teal Vaulted Vase

player.additem 00192697 25; Teapot

player.additem 00059B14 25; Teddy Bear

player.additem 00059B15 25; Telephone

player.additem 000EAFC1 25; Test Tube

player.additem 000EAFBE 25; Test Tube Rack

player.additem 00176051 25; Thin Beaker

player.additem 00188C9C 25; Tibia

player.additem 0001F90A 25; Tin Can

player.additem 00059B1A 25; Toaster

player.additem 00059B19 25; Toaster

player.additem 001A0B15 25; Tongs

player.additem 00060ECE 25; Toothbrush

player.additem 00199A88 25; Toothpaste

player.additem 000E1FF8 25; Torque Rod End

player.additem 00059B2B 25; Toy Alien

player.additem 00059B1C 25; Toy Car


player.additem 00059B2A 25; Toy Rocketship

player.additem 0015E8F6 25; Toy Truck

player.additem 0019DFF3 25; Tray

player.additem 00166B34 25; Tri Tool

player.additem 00059B2E 25; Trifold American Flag

player.additem 000E1FF6 25; Tube Flange

player.additem 00059B1E 25; Turpentine

player.additem 00059B2C 25; TV Dinner Tray

player.additem 0013FF41 25; Tweezers

player.additem 00059B20 25; Typewriter

#U

player.additem 000BA2F8 25; Umbrella

player.additem 000BA3F7 25; Umbrella Stand

player.additem 000E3760 25; Undamaged Abraxo Cleaner

player.additem 000FCE31 25; Undamaged American Flag

player.additem 000E3766 25; Undamaged Baseball Glove

player.additem 000E376C 25; Undamaged Camera

player.additem 000E376E 25; Undamaged Cigarettes

player.additem 000F15BB 25; Unrusted Tin Can

player.additem 000FE270 25; Unscorched Oven Mitt

player.additem 0019930E 25; Untarnished Coffee Pot

player.additem 000E377E 25; Untarnished Metal Bucket

player.additem 000E3762 25; Unused Ashtray

player.additem 000E3776 25; Unused Enamel Bucket

player.additem 000E377C 25; Unused Flip Lighter


player.additem 0002D9AB 25; Unfilled Kickball

player.additem 000347EC 25; Upper Skull

player.additem 0004B273 25; Used Oil Can

#V

player.additem 00060AA3 25; Vacuum Tube

player.additem 000B1647 25; Vase

player.additem 000657FE 25; Vegetable Starch

player.additem 000DF031 25; Vodka

player.additem 000DEDE0 25; Vodka Bottle

#W

player.additem 001C9E92 25; Wakemaster Alarm Clock

player.additem 000DEDED 25; Wine Bottle

player.additem 000DEDE1 25; Whiskey Bottle

player.additem 000DF032 25; Whiskey

player.additem 000DF223 25; White Bottle

player.additem 00165326 25; White Plate

player.additem 000AC8C2 25; Willow Barrel Vase

player.additem 000AC8C1 25; Willow Bud Vase

player.additem 000AC8BF 25; Willow Flared Vase

player.additem 000AC8BE 25; Willow Rounded Vase

player.additem 000AC8C0 25; Willow Vaulted Vase

player.additem 00059B25 25; Wonderglue

player.additem 00197502 25; Wooden Block - B & Y

player.additem 00059B1D 25; Wooden Block - I & D

player.additem 00197503 25; Wooden Block - N & S


player.additem 00197501 25; Wooden Block - V & F

player.additem 0014DE01 25; Wooden Picture Frame

player.additem 00191E93 25; Wooden Solider Toy

player.additem 000FFE09 25; Wooden Spoon

player.additem 0004D1F7 25; Wrench

#Y

player.additem 00059B3E 25; Yardstick

player.additem 0001D95B 25; Yellow Paint

player.additem 00165328 25; Yellow Plate

player.additem 0003F8C1 25; Yellow Table Lamp

player.additem 0015CDF7 25; Yellow-Trimmed Plate

player.additem 0014DD17 25; Youth League Baseball

player.additem 0014DD1A 25; Youth League Glove

# POOL BALLS

player.additem 00059AFC 25; Cue Ball

player.additem 0018E4DA 25; One Ball

player.additem 00059AFD 25; Two Ball

player.additem 0018E4DC 25; Three Ball

player.additem 0018E4D5 25; Four Ball

player.additem 0018E4DE 25; Five Ball

player.additem 0018E4E0 25; Six Ball

player.additem 0018E4E2 25; Seven Ball

player.additem 00059AFE 25; Eight Ball

player.additem 0018E4E5 25; Nine Ball

player.additem 0018E4E7 25; Ten Ball


player.additem 0018E4E9 25; Eleven Ball

player.additem 0018E4EB 25; Twelve Ball

player.additem 0018E4ED 25; Thirteen Ball

player.additem 0018E4EF 25; Fourteen Ball

player.additem 0018E4F1 25; Fifteen Ball

[hide] Auto completes the radiant Minutemen quests

completequest 0015f03f;

completequest 00186642;

completequest 00157ca5;

completequest 00099848;

completequest 00098136;

completequest 00164167;

completequest 00157577;

completequest 0015f040;

Visual bug glitches & annoyancesEdit

There is currently a bug going around that involves locking the imagespace mod of the Recon sight
and/or the Night vision sight. Use these two codes to correct them.

rimod 00094636;

rimod 002041b6;

To completely disable all imagespace modifiers use the following command:


sisme 0;

This will disable all image space modifications which can hide some effects that tend to be more of an
annoyance than a benefit (i.e. extreme brightness or blurriness when going stealth).

NotesEdit

Unlike in the previous games, using console commands will not disable Steam achievements for the
current game session.

When adding or removing perks you must add/remove all ranks in order to get the effect of all ranks.
E.g. if you add rank 2 Lone Wanderer without adding rank 1 first, then only rank 2 will be in effect.

While using God Mode "tgm", in Workshop mode resources might seem to be capped to "999", but
actually resources are infinite, one can build items requiring more than 999 of any resource (like level 2-3
Stores).

Additionally, Workshop mode does not remove the perk requirements for building stores, but does
remove the cap requirement. However, it does remove the perk requirement for building crafting
stations.

It is possible to add legendary modifiers to items, however no weapon or piece of armor can have
more than one legendary stat, and applying a legendary mod to an item that already has one replaces it.

Using modav CA_affinity to edit a companion's affinity level will not only adjust their current affinity
level, but will impact all future instances which change affinity level by the cumulative modav CA_affinity
values. For example, if modav CA_affinity 100 is input followed by a "dislike" event, the companions
affinity would change by -7.50 + 100.00, causing the companion to gain a net 92.50 affinity, despite a
negative event. To prevent this, it is recommended to use setav when modifying affinity, which will not
affect affinity changing events.

If the player uses the sexchange command prior to accessing Kellogg's memories, the part in the Vault
while doing so will show both parents holding two Shauns..

Category:

Fallout 4 technical information


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