Yingqi Chen Resume 2024
Yingqi Chen Resume 2024
Yingqi Chen Resume 2024
Education
Georgia Institute of Technology | Atlanta, GA May 2022 – Dec 2024
Bachelor of Science in Computer Science Dean’s List, Hope’s Scholarships
Concentration: Device & People
Coursework: Data Structure & Algorithms, Operating System & networks, User Interface Design,
Information Visualization, Ubiquitous Computing with Machine Learning, Business Programming.
Projects
Google ChromeOS Whiteboard: native whiteboard app (Capstone Project) Aug 2023 – May
2024
Team-based full-stack web development by utilizing mixed APIs and Google Material Design
with TypeScript, creating different features allow users implement in multiple ways.
Conducted user research using a mixed methodology, including interviews and secondary
research to develop a comprehensive understanding of user attitude and requirements to
inform software design.
Built High-fidelity prototypes using Figma and other design tools to support UX design,
resulting in a visually stunning and user-friendly interface.
Formulated a comprehensive product feature map and non-functional requirements by
conducting stakeholder meetings and user research, resulting in a clear and concise roadmap
for the project’s development.
Conducted usability testing and heuristic evaluation of user interfaces using Maze,
identifying key areas for improvement and implementing changes that enhanced the user
experience.
Commercial Inventory Management System: Full-stack web development Aug 2023 – dec
2023
Programming using mixed data structures with JavaScript for tasks including product
addition/removal, providing administrators with tools for in depth market analysis of out- of stock
products.
Worked as an individual project, ensuring seamless integration of frontend JavaScript functionalities with
the backend Google App Script to hide important key tokens, Stores inventory information in Firebase.
Utilizing the Markdown tool to write menu for inventory list and providing detail description and prices
to stakeholders.
Frogger Game with Android Studio: Android-based Mobile game Jan 2023 – May 2023
Collaborated with a team of five using Github and Agile methodologies to develop a mobile game,
resulting in a high-performance, scalable Android application with Java via Android Studio.
Conducted object-oriented analysis and design, documenting the project with UML tools to document
and visualize project stages, which streamlined the development process and enhanced team
understanding.
Identified and rectified code smells by implementing refactoring techniques on bloaters, change
preventers, and couplers, significantly improving code neatness and maintainability.
Utilized Adobe Photoshop to create engaging UX elements for the game interface, enhancing player
interaction and visual appeal.
Skills
Programming: (Proficient): Java, C, Unix, Git, JavaScript, TypeScript, HTML/CSS, Node.js, D3.js
(familiar):python, C++, MATLAB, React, SQL
Platform/Notation: Visual Studio, GitHub, Figma, Maze, Jira, Markdown, JSON, Adobe Photoshop,
Microsoft Softwares
Language: English (proficient), Chinese - Mandarin & Cantonese (native), Korean (intermediate), Spanish
(intermediate).
Award
“Recipient of the Georgia Seal of Biliteracy verifying professional level biliteracy and bilingualism in both
English and Chinese.”