Kairus

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Sorcerer 5 Entertainer

Kairus CLASS & LEVEL

Aasimar
BACKGROUND PLAYER NAME

CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION

12 +2
STRENGTH
30 ft.
7 +3 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

-2 PERSONALITY TRAITS

Hit Point Maximum 32


-2 Strength
DEXTERITY +2 Dexterity

14 ● +5

-1
Constitution
Intelligence
CURRENT HIT POINTS IDEALS

+2 +0 Wisdom
● +8 Charisma
CONSTITUTION SAVING THROWS

14
TEMPORARY HIT POINTS BONDS

5d6
● +5 Acrobatics (Dex) Total SUCCESSES
+2 +0 Animal Handling (Wis) FAILURES
-1 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE -2 Athletics (Str)

8 +5

-1
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE

-1 +0 Insight (Wis)
● +8 Intimidation (Cha)

WISDOM -1 Investigation (Int)

10 Medicine (Wis)
+0

-1 Nature (Int)
+0 Perception (Wis)
+0
● +8 Performance (Cha)
● +8 Persuasion (Cha)
CHARISMA
Religion (Int)

20
-1

+2 Sleight of Hand (Dex)


+2 Stealth (Dex)
+5 +0 Survival (Wis)

SKILLS ATTACKS & SPELLCASTING

10 PASSIVE WISDOM (PERCEPTION)


CP
120 Gold (gp)

SP
Armor.none
Weapons.
Tools. none
Simple weapons

EP

GP

PP

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES


Sorcerer Charisma 16 +8
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 2 6
Acid Splash Counterspell

Booming Blade Vampiric Touch

Chill Touch
Fire Bolt
Thunderclap

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 4 7
EPAR
SPELL NAME
ED
PR

Absorb Elements

Mage Armor
4
Magic Missile

Ray of Sickness
SPELLS KNOWN

2 3
Invisibility

Misty Step

Shadow Blade
5

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