076-15-9301-AC GV K-Frame XP User Manual
076-15-9301-AC GV K-Frame XP User Manual
076-15-9301-AC GV K-Frame XP User Manual
GV KORONA
GV K-FRAME XP
User Manual
VERSION 16.0
076159301-AC
2021-10-15
Notices
Patent Information
This product may be protected by one or more patents.
For further information, please visit: www.grassvalley.com/patents/
ii
Table of Contents
Patent Information................................................................................................................................... ii
Copyright and Trademark Notice ....................................................................................................... ii
2 Introduction .......................................................................... 19
Overview................................................................................................................................................... 19
Features .................................................................................................................................................... 19
General .............................................................................................................................................. 19
GV K-Frame XP Standard Frame .............................................................................................. 20
GV K-Frame XP Compact Frame .............................................................................................. 21
K-Frame Control Surfaces ................................................................................................................... 23
Kayenne Control Surface ............................................................................................................ 23
Flat or Curved Control Panel Orientation............................................................................. 24
Control Panel Stripes ................................................................................................................... 24
Touch Screen Menu Panel ......................................................................................................... 24
Basic Single Suite Kayenne Panel System ............................................................................ 24
Multiple Suite Kayenne Panel System Example................................................................. 24
Karrera Control Surface ............................................................................................................... 26
Basic Single Suite Karrera Panel System ............................................................................... 27
GV Korona Control Surfaces ...................................................................................................... 28
Basic Single Suite GV Korona Panel System Example ...................................................... 28
Multiple Suites and Control Surfaces Example .................................................................. 28
Supported Control Protocols.................................................................................................... 29
iii
Notices
iv
Transition Between Different Keyer Priorities .................................................................... 83
About Key Store ............................................................................................................................. 84
Set a Pattern Mix............................................................................................................................ 86
Source Memory.............................................................................................................................. 87
About Acquiring DPMs ........................................................................................................................ 90
Acquire an M/E Resource for eDPM ....................................................................................... 91
Release/Acquire DPM Resources between eDPMs/iDPMs ............................................ 91
Enable/Delegate DPM Channels ............................................................................................. 92
Enable iDPMs on a Karrera Control Panel ............................................................................ 93
Delegate eDPM Channels .......................................................................................................... 93
Enable a 2D DPM on a Keyer ..................................................................................................... 93
Enable DPMs from the Menu .................................................................................................... 93
iDPMs ................................................................................................................................................. 94
2D DPMs ........................................................................................................................................... 95
Kayenne (only) Parameter and Soft Knob Controls .................................................................. 95
DPM Source and Target Space Explained .................................................................................... 96
Tally and DPMs ............................................................................................................................... 96
DPM Transform Menu ................................................................................................................. 96
Enable DPM Transforms in the Menu .................................................................................... 96
DPM Global Channel Assignments......................................................................................... 96
Key Off Control ............................................................................................................................... 98
Easy Cube Control ......................................................................................................................... 99
Transform Controls ....................................................................................................................... 99
Crop Controls.................................................................................................................................. 99
Reverse Controls............................................................................................................................ 99
Path Controls .................................................................................................................................. 99
Clear Transforms.......................................................................................................................... 100
Border Menu ......................................................................................................................................... 100
DPM Borderline Menu ....................................................................................................................... 100
Shadow Controls ......................................................................................................................... 101
iDPM Shadow Crop Controls .................................................................................................. 101
Glow Pane Controls .................................................................................................................... 101
Glow Color ..................................................................................................................................... 102
Glow Path Control Pane ........................................................................................................... 102
iDPM/2D DPM Film Look Menus.................................................................................................... 103
iDPM Kurl Menu ................................................................................................................................... 103
Kurl Position/Size Modulation Mode ................................................................................... 103
Modulation Pane ......................................................................................................................... 103
Mod Type Pane ............................................................................................................................ 104
Pattern Pane.................................................................................................................................. 104
Page Turn/Roll Mode ................................................................................................................. 104
Page Turn Pane ............................................................................................................................ 105
Show Sides Pane ......................................................................................................................... 105
Ripple Mode .......................................................................................................................................... 105
Slits Mode....................................................................................................................................... 106
Sphere Mode ................................................................................................................................ 106
DPM Splits Mirrors Menu .................................................................................................................. 107
Splits Pane ..................................................................................................................................... 107
v
Notices
vi
Break a Sequence: ....................................................................................................................... 129
E-MEM Numeric Recall…………………………………………………………….130
Use of Number pads For E-MEM Direct Numeric RecallError! Bookmark not defined.
Recall of E-MEM registers ................................................. Error! Bookmark not defined.
Learning of E-MEM registers ........................................... Error! Bookmark not defined.
Interaction with macros.................................................... Error! Bookmark not defined.
Use of Effects Dissolve and Sequence ......................... Error! Bookmark not defined.
Advanced E-MEM Operations: Partial Keyframe/Define E-MEM Settings ...................... 135
Macros ..................................................................................................................................................... 135
About Multiple Macros and Player Groups ....................................................................... 136
Macro Control Menu .................................................................................................................. 137
Macro Recording ......................................................................................................................... 138
Macro Playback ............................................................................................................................ 139
About Playing a Macro from the Control Menu (Important) ...................................... 139
Macro Attachments .................................................................................................................... 139
“Disabled” is the Default for the Macro Attachable Control Panel Preference ..... 140
Macro Attachments and Importing Show Files ............................................................... 140
Kayenne Macro Operations ..................................................................................................... 140
Record a Macro ............................................................................................................................ 141
Insert a Macro Delay................................................................................................................... 141
Insert a Macro User Pause ........................................................................................................ 142
Playback a Macro Register ....................................................................................................... 143
Pre-Attach a Macro ..................................................................................................................... 143
Post-Attach a Macro ................................................................................................................... 143
Attach Multiple Macros to the Same Button .................................................................... 143
Delete a Macro Attachment .................................................................................................... 144
Append to a Macro ..................................................................................................................... 144
Karrera Macro Operations ................................................................................................................ 144
Macro Control Button Group .................................................................................................. 144
Macro Button Function Summary......................................................................................... 145
Record a Macro ............................................................................................................................ 146
Insert a Macro Delay................................................................................................................... 146
Insert a Macro User Pause ........................................................................................................ 146
Recall a Macro Register from the Master E-MEM ............................................................. 147
Pre-Attach a Macro ..................................................................................................................... 147
Post-Attach a Macro ................................................................................................................... 147
Attach Multiple Macros to the Same Button .................................................................... 147
Remove a Macro Attachment ................................................................................................. 147
Append to a Macro ..................................................................................................................... 148
GV Korona Macro Operations ......................................................................................................... 148
Status Display in Macro Mode ................................................................................................ 148
Record a Macro ............................................................................................................................ 149
Insert a Macro Delay................................................................................................................... 149
Insert a Macro User Pause ........................................................................................................ 150
Run a Macro................................................................................................................................... 150
Pre-Attach a Macro ..................................................................................................................... 151
Post-Attach a Macro ................................................................................................................... 151
Attach Multiple Macros to the Same Button .................................................................... 151
Remove a Macro Attachment ................................................................................................. 151
Append to a Macro ..................................................................................................................... 152
Performing Macro Operations from the Menu......................................................................... 152
vii
Notices
Insert a Macro User Pause from the Catalog Menu ........................................................ 154
Insert a Macro User Pause from the Macro Editor ........................................................... 155
Learn a Run From Pause E-MEM Command ...................................................................... 156
Learn a Select E-MEM Command .......................................................................................... 157
Attaching a Macro....................................................................................................................... 153
Playing an Attached Macro ..................................................................................................... 153
Appending to a Macro .............................................................................................................. 153
Appending a Macro to Another Macro in the Menu...................................................... 154
Saving Macro Registers ............................................................................................................. 154
Loading Macro Registers .......................................................................................................... 154
Macros for Multiple Copies or Swaps .................................................................................. 154
Macros and E-MEMs ................................................................................................................... 155
E-MEM Recalls in a Macro ......................................................................................................... 155
Learn a Run From Pause E-MEM Command ...................................................................... 156
Learn a Select E-MEM Command .......................................................................................... 162
Source Select Button Row Mode Delegation ............................................................................ 162
Delegate a Switcher Mode to a Source Select Button Row ......................................... 163
Source Select Button Row to Aux Mode Delegation ..................................................... 163
Panel Memory and P-MEM Registers ........................................................................................... 164
Learn a Kayenne P-MEM Register.......................................................................................... 164
Recall a Kayenne P-MEM Register ......................................................................................... 165
Learn a Karrera/GV Korona P-MEM Register ..................................................................... 165
Recall a Karrera/GV Korona P-MEM Register ..................................................................... 165
Panel Memory Default Setting ............................................................................................... 165
GV Korona M/E Background Button Row Delegation ............................................................ 166
Change Background Buses with Panel Mems .................................................................. 167
Source Rules .......................................................................................................................................... 167
Create a Source Rules Pattern ................................................................................................ 168
Store a Source Rules Pattern ................................................................................................... 168
Apply a Source Rules Pattern to other Sources ............................................................... 169
Source Rules Hold ....................................................................................................................... 169
Bus Linking ............................................................................................................................................. 169
Bus Linking Examples ................................................................................................................ 169
Bus Linking Menu........................................................................................................................ 170
Bus Linking Source Substitution Tables ............................................................................. 171
Linked Source Buttons .............................................................................................................. 171
Configuring a Source Table with Source Substitutions ................................................ 172
Storing (Copying) Source Table Substitutions to another Source Table ................ 172
Changing Source Tables for a Bus Link ............................................................................... 173
Source Table File Operations .................................................................................................. 173
Linking Buses one-to-one ........................................................................................................ 173
Creating Parallel Bus Links ....................................................................................................... 174
Creating Cascading Bus Links ................................................................................................. 175
Bus Linking Rules and Restrictions ....................................................................................... 176
Bus Linking Management ........................................................................................................ 177
vii
7 Switching Basics .................................................................. 178
Basic Switcher Control Surfaces ..................................................................................................... 178
Kayenne Control Panel Overview .................................................................................................. 178
ix
Notices
About ChyronHego® Click Effects and Lyric Workflow and Layering ...................... 223
Control Menu................................................................................................................................ 224
Event List Menu ........................................................................................................................... 225
Clip Loading .................................................................................................................................. 228
x
About E-MEM Control of R-MEM ........................................................................................... 260
R-MEM Disk Storage ................................................................................................................... 260
R-MEM Enable Control and Auto Recall .............................................................................. 260
E-MEM Prefs Assignment ......................................................................................................... 260
xi
Notices
xii
M/E Split Mode in the Menu ................................................................................................... 316
Partition (Split) an M/E .............................................................................................................. 317
M/E Split Mode from the Control Panel .............................................................................. 318
Local E-MEM in Split Mode (Kayenne/Karrera) ................................................................. 319
xiii
Notices
xiv
Schedule a Backup...................................................................................................................... 378
Restore Cache from the Local Drive ..................................................................................... 378
About Image ReStore ................................................................................................................ 379
Image ReStore Button Functions .......................................................................................... 379
Enable Image ReStore ............................................................................................................... 379
Editing Files in Image ReStore ................................................................................................ 380
Configure a Networked PC for Image Store File Sharing Windows .......................... 380
Create an Images Directory and Configure it for Sharing ............................................ 380
Set Network and Sharing Settings ........................................................................................ 381
ClipStore ................................................................................................................................................. 381
Summit/Solo Software Version .............................................................................................. 381
Control Panel Operation........................................................................................................... 383
ClipStore Menu Operations ..................................................................................................... 383
Load a ClipStore Clip .................................................................................................................. 384
Clip Search ..................................................................................................................................... 385
Playback a Clip ............................................................................................................................. 385
Clip Cueing and Playback Controls....................................................................................... 386
Recording Clips ............................................................................................................................ 389
Mark a ClipStore thumbnail..................................................................................................... 392
ClipStore Trim and Remove..................................................................................................... 392
Make Sub-clips from the Current Clip.................................................................................. 393
Split One Clip into Two Sub-Clips.......................................................................................... 394
Cut Editing while Recording ................................................................................................... 394
Build Editing .................................................................................................................................. 395
Editing a Video Clip with Build Edit ...................................................................................... 397
Adding a New Audio Element with Build Edit .................................................................. 398
File Operations ............................................................................................................................. 400
Creating a Shared Folder for External USB Disk Drives.................................................. 401
Device Control .............................................................................................................................. 401
xv
Table of Contents
xvi
Documentation & Media
Other Documentation
The Switcher Products Protocols Manual is available for developers and software engineers
to use to design interfaces to the GV K-Frame XP systems.
The Ethernet Tally is a proprietary protocol that provides all of the switcher status
information required to calculate the Tally state of the switcher. The Ethernet Tally Software
Development Kit (SDK) is available to approved vendors who need to interface with the
Ethernet Tally system. Contact Grass Valley Product Management for more information on
this SDK.
The KSP Graphical User Interface Instruction Manual provides information, requirements, and
instructions for operating the 1-M/E switcher Soft Panel GUI on a touch screen or regular
PC, including the optional customized keyboard.
17
Documentation & Media
Video Tutorials & Training
18
Introduction
Overview
The Grass Valley K-Frame family of multi-format digital production switchers provides
powerful, ground-breaking features designed to meet the widest range of requirements for
live studio, mobile, and post-production applications.
The following Video Processors are the heart of the system, providing extensive video
switching and signal processing capabilities:
• Standard
• Compact
• S-series
• V-series
• GV K-Frame X
• GV K-Frame XP
This functionality is controlled using any Control Panel with any Video Processor Frame:
• Kayenne control surface,
• Karrera control surface,
• GV Korona control surface,
• the Soft Panel (KSP option), and/or
• the Menu application running on a PC (Menu on PC).
In addition, the system supports direct control of external devices (DDRs, Servers) and bi-
directional control to and from routing and automation systems.
Features
General
• Fully digital 10-bit 4:2:2 video switcher including 4K, HDR (HLG and PQ), 1080p, and
2160p support:
• SDI—2160p, 1080p level-A, 1080i and 720p
• IP I/O—1080p level-A
• IP I/O—2160p (GV K-Frame XP iStandard and Compact are the only models with internal
2160p processing. The rest are Quad processing for 4K.)
• Optional smart I/O modules provide up/down/cross-conversion when licensed with
SetDef and MatchDef.
Introduction
K-Frame Standard Frame
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Kayenne/Karrera/GV Korona
User Manual
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Kayenne/Karrera/GV Korona
User Manual
Optional Device
Control Module
8623266_01
3-ME 35 Control Panel Menu Panel
Menu Panel
Articulated
Arm
8623266_02
2-ME 25 Control Panel Menu Panel
Menu Panel
Articulated
Arm
The modular design and use of a separate PCU supports the hot-replacement of individual
Control Panel components, if necessary, while the rest of the system remains operational.
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Kayenne/Karrera/GV Korona
User Manual
8623266_36
Control Panel Stripes
The main Kayenne Control Panel is organized into from one to five Stripes. Each Stripe
consists of a tray and its complement of drop-in modules. An M/E Stripe has a module for
Source Selection, Transition, and individual E-MEM control. Additional Master E-MEM,
Machine Control, Multi-Function, and Local Aux modules are populated to complete the
control surface functionality.
Pttn
Keey 1 Key 1
Cutt Autto
Spllit
Key 2 Key 2
Cu
ut Autto
Secc Rulles
Holld
8623266_5
Keey 5 Key 5
Cu
ut Autto
U1 User
BLK
Key 6 Key 6
Cu
ut Autto
U2 Cutt Auto
Source Module (35, 25, or 15) Transition Module Local E-MEM Module
23
Introduction
Flat or Curved Control Panel Orientation
The Menu Panel has four USB ports, two on the right side edge of the panel and two on the
back for keyboard and mouse (wired or wireless are supported).
8623266_05
Basic Single Suite Kayenne Panel System
A basic K-Frame system consists of a Control Panel, a Menu application running on a touch
screen Menu Panel, and a Video Processor Frame. The Control Panel and Menu application
make up a control surface associated with that frame. The Kayenne Control Panel and Menu
Panel have associated active electronics housed in the Panel Control Unit (PCU).
Menu Panel
K-Frame
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Kayenne/Karrera/GV Korona
User Manual
Hardware resources in the Video Processor Frame can be assigned to an individual suite
during configuration, essentially creating up to four separate switchers sharing one frame.
Suite 1
KSP 1-ME
Suite 2
K-Frame
8875_20r
25
Introduction
Multiple Suite Kayenne Panel System Example
Device Stripe
Control 1
(2)
Stripe
2
Stripe
3
8623266_03_Krr
(Customer Supplied PC)
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Kayenne/Karrera/GV Korona
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The Menu Panel has a standard VESA-75 hole pattern and M4 threads, compatible with this
and many other mounting devices. The Menu Panel also has four USB ports, two on the
right side edge of the panel and two on the back for keyboard and mouse (wired or wireless
are supported).
A fanless PC, running Windows OS, is available which mounts behind the Menu Panel.
Suite 1
8878_01
Suite 2
27
Introduction
Basic Single Suite Karrera Panel System
6600_04r1
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Kayenne/Karrera/GV Korona
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Arm
6600_05
Supported Control Protocols
• PBus II
• GPI Inputs and Outputs
• Serial BVW-75 for VTR control
• Odetics protocol for VTR control
• AMP (advanced media protocol) for Profile PVS, Profile XP Media Platform, K2, M-Series,
Turbo iDDR, and T2 iDDR systems over Ethernet
• Grass Valley Native Protocol for routers/routing control systems (Trinix/Trinix NXT,
Venus™, Triton™, and third-party routers; Jupiter NV9000 and NV920, and Encore router
control systems)
• Tally (contact closure)
29
• K-Frame Ethernet Tally protocol
• Ethernet CPL to control Grass Valley external remote AUX Panels
• Grass Valley Editor protocol
• SNMP system monitoring
• Serial and Ethernet VDCP
• Control of Ross Xpression using RossTalk
• Control of RossTalk GPI devices.
• Chyron Lyric and other devices via Ethernet Bases AMP.
• LDK Series & LDX Series™ camera control with Ethernet tally via Connect Gateway
30
Panel Preferences
Button mappings can be changed in the Button Mapping menu and saved in the User
Setups, Panel Prefs menu. The same source can be mapped to one or many buttons. Button
mapping is also used to assign Aux buses to delegation buttons, referred to as “Aux
Delegate Mapping”.
Operators often map groups of sources together, like cameras, character generators, Image
Store and ClipStore Channels, and other kinds of like sources. An operator might setup the
source buttons in the order they plan to switch a show.
33
Panel Preferences
About Control Panel Default Button Mapping
Button functions:
• Bank toggle buttons are used to select one, several, or all M/Es and/or Local Aux buses
(includes the Select All button). Logical/Fixed sources can be assigned to any enabled
Bank buttons in the Banks button row.
• Button Count buttons (15, 20, 25, and 35) are used to select the button count for the
Control Panel. For example if the menu has not been associated with a Control Panel or
if using a 15 or 25 button Control Panel with a 35 button Aux Panel (Kayenne/Karrera),
the button count can be selected manually (this selection is automatic if a panel has
been associated in the Associated Panel data pad, in the Eng Setup, Node Settings,
Frame Suite Nodes & ID menu). The Source Select button scrolling list allows you to
select a source select button to assign a source from the Logical/Fixed Sources list.
Special Buttons:
• Delegate button is used to assign the Keyer and Bus Row delegations to source select
buttons.
• Second Shift, Third Shift, and Fourth Shift buttons are used to assign those shift
levels to source select buttons.
• None Removes the mapping of the highlighted source select button.
When a Special Button is selected as a mapped source for a Source Select button, that
assignment will be given to each shift level of that bus; each can be changed individually
afterward.
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TIP: Define the Control Panel source select button mapping Source
Names in the Eng Setup, Source Definition menu before continuing.
Note: The five User Colors are shared between the Source Colors and
Panel Color Scheme menus.
35
Panel Preferences
Assign Control Panel Source Colors
2 From the Color Scheme button list, left, select the Rainbow, Tinted, or Opal buttons.
3 Save the Panel Color Scheme settings in the File Ops, User Setups menu.
Set delegation button colors:
1 Select delegation buttons in the center pane.
2 From the System Colors or User Color (if defined, see Define User Colors) button list,
select a color.
3 If a user color is selected, you can adjust the RGB color by using the Menu Panel knobs
or clicking in the data pad and entering a value in the pop-up keypad.
4 Save the Panel Color Scheme settings in the File Ops, User Setups menu.
Note: The five User Color button settings are shared between the Source
Colors and Panel Color Scheme menus.
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Note: Use the Default Bus Color button in the System Colors pane to
return to the Panel Color Scheme default.
4 Optionally, you can select the Enable button in the OLED Invert column of the center
pane to display dark text over a colored background for the Source Select button
(default is colored text over a dark background).
Note: The five User Color button settings are shared between the Source
Colors and Panel Color Scheme menus.
1 Select User Setups, Panel Prefs, Source Colors (or Panel Color Scheme).
2 Select a User Colors button User 1 - User 5.
37
Panel Preferences
Map Remote Aux Panel Sources to the Control Panel
3 Adjust the User Color button settings by turning the Red, Blue, and Green Menu Panel
knobs or by selecting their data pads and entering a value in the pop-up keypad (right
side of menu).
4 Repeat for each User Color button.
2 Select an individual Remote Aux Panel by selecting its button in the left pane or select
the Multi Select button for group selection of the Node Settings menu.
3 Select the Aux source button in the central pane.
4 Select the source in the right pane.
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39
40
Suite Preferences
Default settings
• HDR Mode—SDR
• Color Space—Rec 709
• Bit Depth—10-Bit
41
Suite Preferences
About Suite Signal Type—HDR Mode
PID Specifications
SMPTE Description
ST 352:2013 Payload Identification Codes for Serial Digital Interfaces, base line
ST 292-1:2018 1.5 Gb/s Signal/Data Serial Interface, define 1080i, 1080p —720p
does NOT support HDR
ST 425-1:2017 Source Image Format and Ancillary Data Mapping for the 3 Gb/s
Serial Interface, 1080p Level A
ST 372:2017 Dual Link 1.5 Gb/s Digital Interface for 1920 × 1080 and 2048 ×
1080 Picture Formats, 1080p Level B
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About Re-Entry
Normal Re-Entry permits the switcher to select the output of one M/E for use as an input
source to another M/E. The signals are routed internally. Enabling Re-Entry allows the
secondary or primary output of an ME to be used as an input for the other side of the
same ME. (Secondary into the Primary or Primary into the Secondary).
A Grass Valley switcher system supports M/E re-entry in any order. For example, an output
of ME-2 can be sent to ME-1, and an output of ME-1 can be sent to ME-3. Infinite looping re-
entry (for example, ME-1 sent to ME-2 and ME-2 sent back to ME 1) is allowed but should
only be done carefully
43
Suite Preferences
About Source Patching
By default, engineering source IDs are mapped one-to-one with logical IDs but Source
Patching can be used to quickly set up production elements for use in a different facility. For
example, a show’s effects, DDR clips, and other recorded material may have been built in
one production truck with one set of devices, but the next show is scheduled for a different
truck. Previously, to use effects in the other truck the Technical Director (TD) would need to
edit the engineering source definitions in the new truck so they exactly matched the old
truck. By remapping the engineering sources of the devices in the new truck to the logical
sources used to build the effects, all the effects can be used without having to edit them.
Source Patching can also be used to quickly swap out a defective device during a show
without having to reconfigure the engineering sources. In this case logical names seen by
the production personnel would be identical for that content, even though the actual
device playing the material changed.
The Source Patch menu scrolling list has more Logical IDs than physical inputs. These can
be used to permit alternative processing of the same incoming signal. For example, the
same camera input can be assigned to two Logical IDs, and one of these Logical sources can
be given a Source Rule that can be cut on Key 5, and the other be given a Source Rule that
cuts on Key 6. Selecting these different versions of that same source would automatically
apply or clear the keys, as needed.
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Kayenne/Karrera/GV Korona
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45
Suite Preferences
Source Patching and Effects Portability
example, if an alternative name is entered in the OLED Name column for a source and the
other two columns remain blank, the Menu Name takes the OLED Name (OLED Name being
first to the left of the Menu Name) but the Panel Name takes the Eng. Source column’s name
(first name to its left). If names are entered in all three alternative name columns, each area
of the system displays the name entered in each column of the Source Patch menu.
Menu Source
Lists If Menu Name
is blank, panel
OLEDs use the
first name to
the left
Transition area
display
It is a good practice to create the least number of names possible. This ensures consistency
in the various displays and reduces the time needed to enter and edit names. If you can
create short engineering names that work for both the production and engineering staff,
complete naming consistency is assured. However, this level of simplicity is probably only
feasible at a fixed installation where all the shows use the same source names. When
multiple names are created, try to keep the first four characters unique, and make different
names for the same source similar for ease of recognition.
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Once the Suite Prefs and effects are loaded at the new facility, go to the Source Patch menu
and map the appropriate Engineering sources of the new facility to the original list of
Logical sources. Your effects should now run as previously designed without having to edit
or rebuild them. When satisfied the effects run correctly at the new facility, save that Suite
Prefs under a different name for use the next time you use this facility. Do not overwrite the
original Suite Prefs, as you will need it when you return to the original facility.
47
Suite Preferences
Patch a Key Input from Another Source
• Menu Name (Menu Name column)—Source will appear with this name in the
menus only.
To change the source patching, select an Engineering/Fixed source to be associated with
the currently selected Logical source with the Engineering Source data pad or by scrolling
the Engineering Source IDs Button pane.
Note: The same Engineering source can have Source Correction enabled
or disabled by patching the source to a different logical ID.
Example: There are three shows with three different video sources
over the same key signal, in this case the station logo. The three logos
are defined as RED LOGO, BLU LOGO, and GRN LOGO in the menus
and as RLGO, BLGO, and GLGO in the Panel Name which will be
displayed on the OLEDs of the keyer source select buttons when
assigned to the Control Panel.
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Kayenne/Karrera/GV Korona
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Note: Individual Default Keyframe settings are saved for each M/E.
49
Suite Preferences
About the Preview Prefs Menu
4 Save your learned Default Keyframe settings in the File Ops, E-MEM menu.
• Pressing the Factory Default button overwrites the Default Keyframe with factory
defaults.
Safe Area
• The Safe Area button, when enabled, activates the Safe Area border display for the
selected preview.
• The Set Safe Area data pad displays knob controls on the right used to move the Safe
Area borders.
• The Action, SMPTE Title, EBU Title buttons set the safe area borders to those standards.
Crosshair
• The Crosshair button, when enabled, displays a Crosshair for the selected preview.
• The Crosshair data pad displays knob controls on the right used to adjust the position
of the Crosshair.
• The Set to Default restores the default center position for the Crosshair.
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Kayenne/Karrera/GV Korona
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Preview Programs
51
Suite Preferences
Set Multiviewer Layout Preferences
4 Select a layout from the Layout list on the left side of the menu.
5 Select a window in the Multiviewer layout.
6 Select Logical or Fixed above the scrolling list on the right of the menu.
7 Scroll or filter to an input and select that input to assign it to the selected window.
The window name is taken by default from the Eng Sources name but will take the Menu
name if entered in the User Setups, Suite Prefs, Source Patch menu for the selected source.
8 To enter a name in the Menu column of the Source Patch menu to change the window
name:
a With the source assigned and the window selected in the Multiviewer Prefs menu,
note the Source Number in the upper right data pad.
b Select the Source Patch menu tab.
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c Locate the noted source by either scrolling through the Source list (Logical ID
column) or clicking on the Engineering Source ID data pad and entering the Source
Number noted from the Multiviewer Prefs menu.
d Select the Menu column data pad for the source and enter the new name in the
pop-up keyboard, and select Enter.
9 Repeat selecting windows then input sources for additional assignments.
10 Turn off the Identify feature if on as it can obstruct some of the views.
About MV Green Relay Tally Calculations for Multiviewer On-Air and Green
On-Air and Green tally calculations are configured and applied the same as Relay tally.
Three common scenarios for MV Green Tally:
Note: Red On-Air tally overrides Green tally for Multiviewer assigned
sources.
53
Suite Preferences
About File Operations
6 Turn on the calculation by selecting the CalcO n button (highlights green when on).
7 Select the M V Taly tab.
8 Select the LAP configured tally calculation; for example Calc1 LAP 1.
Introduction
Switcher system files are saved to the location that has been navigated to with the browser,
creating copies of the information currently in use by the system. Files are copied from one
location to another without affecting the current operation. File information is loaded to
the switcher system RAM, and this immediately affects system operation and resources.
Drive Access
File Operation menus can access directories located on the Compact Flash in the Video
Processor Frame (System Storage) and the Menu Panel hard drive. Local and network drives
mapped on the Menu Panel’s Windows system are also accessible (Remote Storage).
Standard Windows functionality automatically maps all local drives during startup.
Mapping network drives to a drive letter using Windows Explorer allows mapped drives to
appear in the file hierarchy.
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Experienced users may want to create their own sets of preference files and save only
critical ones in the Frame User directory. Other files can be loaded using the browser from
any directory or be placed on a personal USB Memory Stick.
Use the Show feature to manage groups of files routinely used together for a particular
production.
Save important files to the Menu Panel hard drive and a USB Memory Stick for backup,
clearly label each (perhaps including the date), and store them in a safe place.
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GV Switcher File Type Extensions
functions apply to the left-hand pane only, and are inactive during a Copy/Paste
operation.
4 Navigate the right-hand pane to the desired directory, using its navigation buttons.
5 Select the Paste button. A message indicating the file is being copied will be displayed,
and when finished the right-hand pane will close.
Delete Files
1 Navigate to the directory containing the file(s) to be deleted, using the Top Directory,
Up Directory, and Open Selected (or double-touch/click on the file icon) buttons.
2 Select the file icon(s) to highlight it.
3 Select the Delete button.
Create a Folder
1 Select the Create Folder button.
2 Enter the folder name in the pop-up keyboard and select Enter.
Rename Files
1 Navigate to the directory containing the file to be renamed, using the Top Directory,
Up Directory, and Open Selected (or double-touch/click on the file icon) buttons.
2 Select the file icon to highlight it (only one file can be renamed at a time).
3 Select the Rename button.
4 Enter the new file name in the pop-up keyboard and select Enter.
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The extension is added to the file automatically when saved, but is not displayed as part of
the file name itself. To prevent confusion, do not try to add an extension to the file name
when saving files.
File icons not generated by the switcher show the file name with extension, and display the
extension letters in the icon.
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Suite Preferences
About Show Files
be affected, other aspects of system operation (source mapping, source name displays,
available effects, etc.) will change depending on what files are being loaded.
• Choose Load: brings up a pane that allows you to see what files are contained in the
Show, and select which preferences and settings to load. Buttons for switcher areas not
present are grayed out. By default all the switcher area preferences and settings saved
as part of the show are selected for load.
• Specify the preferences, settings, and register ranges, then select the Load button.
• Clear and Replace: removes and all preferences, settings, and ranges so you can limit
what is loaded into the Show file so it is not a cumulative load/overwrite.
• Select All: (toggle) button selects or deselects all the available preferences and settings.
• Create: saves the show into the currently selected directory. A pop-up panel displays
the status of each preference and setting as the Show file is created.
• Update Show: brings up a pane that allows you to select specific preferences and
settings within a show to update and specify each and enter register ranges where
applicable. Selecting the Update button completes the operation.
Note: A best practice is to set register ranges to all each time there is an
update (e.g. E-MEM 0-999, Macro 1-999, etc.), this will ensure that new
registers are included.
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CAUTION: : The Eng Setup button (lower right of menu) is off by default
because ports and server IPs are unique. Transferring Show
files from one location to another (including suites) requires
careful planning to prevent interruption.
2 Select the Create Show button in the Show Create & Load pane.
3 Select the Show Name data pad, type a name for the Show file in the pop-up keyboard,
and select Enter.
4 Optionally, configure the show granularity:
a In the Create Show pane, select the buttons to enable or disable preferences and
settings; a highlighted green border means that area of the system will be included
in the new show.
b Select a register data pad and enter values using the pop-up keypad.
TIP: Use the register data pads left of the load granularity buttons to enter
a series or range of registers as part of the load (the default is all).
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About Show Files
Note: A best practice is to set register ranges all each time there is an
update (e.g. E-MEM 0-999, Macro 1-999, etc.), this will ensure that new
registers are included.
CAUTION: : The Eng Setup button (lower right of menu) is off by default
because ports and server IPs are unique. Transferring Show
files from one location to another (including suites) requires
careful planning to prevent interruption.
2 Select a Show file to load from the System or Remote Storage menu tab (left side of
menu) and select it.
3 Load the show:
a To load the Show file as is, select the Load Show button in the Show Create & Load
pane.
b To load only selected areas, select the Choose Load button to bring up the Create
Show pane that allows you to see what areas are included in the Show, and enable
or disable the buttons; a highlighted green border means that area of the system
will be included when the show is loaded.
4 For register-based features, you can enter an exact range; select the register data pad
(left of each button) and enter a series or range of registers to be included in the Show
file (the default is all).
Note: A best practice is to set register ranges to all each time there is an
update (e.g. E-MEM 0-999, Macro 1-999, etc.), this will ensure that new
registers are included.
5 Select the Create button in the Create Show pane to load the Show file (not the Load
Show button as this will load the entire Show file without your selections).
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The selected show file is automatically displayed in the left-hand directory pane.
3 Select the Load Show button.
Note: A pink highlighted load list item means a full show, otherwise it is
a partial show.
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About Show Files
CAUTION: : The Eng Setup button (lower right of menu) is off by default
because ports and server IPs are unique. Transferring Show
files from one location to another (including suites) requires
careful planning to prevent interruption.
2 Select the Show file from the System or Remote Storage menu tab (left side of menu).
3 Select the Update Show button in the Show Create & Load pane to bring up the Create
Show pane that allows you to see what preferences and settings are enabled.
4 Optionally, in the Create Show pane, enable or disable preferences and settings or you
can enable the Select All button (e-DPM is an option, if not installed the button will be
inactive).
5 To change the registers loaded, select the register data pad (left of each button) and
enter a series or range of registers to be included in the Show file (the default is all).
Note: A best practice is to set register ranges to all each time there is an
update (e.g. E-MEM 0-999, Macro 1-999, etc.), this will ensure that new
registers are included.
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Suite Preferences
Save User Setups
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Suite Preferences
Save Source Tables or Source Rules
2 In the System or Remote Storage menu tab (left side of menu), navigate to the folder
you want the Source Tables file to be saved.
3 Select the Save button in the File Operations pane.
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2 In the System or Remote Storage menu tab (left side of menu), navigate to the Source
Tables file you want to load.
3 Select the Load button in the File Operations pane.
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About Register-Based File Ops Menus
saved locally to the Frame C: drive cannot be renamed. If you try to rename an E-MEM file
on the Frame C: drive an error message will appear in the message area. If for some reason
an E-MEM file needs to be renamed, copy it to a local drive and rename it.
Each menu is similar to the other File Ops menus with the System and Remote Storage
menu tabs on the left and the same navigation and action buttons in the center.
Register pane buttons:
• All—all registers are loaded.
• Enter Reg(s)—when selected, displays a Registers (s) data pad allowing you to enter
serial registers or an exact range of registers, for example 2-4,6,8-9 using the Next (,)
and Thru (-) buttons.
• Select Reg(s)—allows you to select one or multiple (using the Multi-Select Utilities
button) E-MEM registers from the System or Remote Storage menu tab directories.
• Start Register—when enabled, allows you to start one or a multiple registers at any
register number. Subsequent registers will be offset from the Start Register value.
Note: Selecting a register file in the System or Remote Storage menu tab
and selecting Save overwrites the file.
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2 In the System or Remote Storage menu tab (left side of menu), navigate to the folder
you want the registers to be saved.
3 Select All or enter specific registers or a range of registers and/or a start register.
4 Select the Save button in the File Operations pane.
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About Register-Based File Ops Menus
2 In the System or Remote Storage menu tab (left side of menu), navigate to the folder
containing the registers to be loaded.
3 Select All or enter specific registers or a range of registers and/or a start register.
4 Select the Load button in the File Operations pane.
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Note: Selecting an Eng Setup file in the System or Remote Storage menu
tab and selecting Save overwrites the file.
2 In the System or Remote Storage menu tab (left side of menu), navigate to the folder
you want the Engineering Setup to be saved.
a In the Load Granularity pane, enable or disable preferences and settings, or, enable
the Select All button.
b Select the Save button in the File Operations pane.
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Load User Setups
3 In the System or Remote Storage menu tab (left side of menu), select a Panel Prefs or
Suite Prefs file.
4 Optionally, select either the Panel Prefs or Suite Prefs button in the center menu pane
and in the Load Granularity pane, enable or disable preferences and settings that will
be loaded as part of the user setups.
5 Select the Load button.
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M/Es and Keyers
A GV K-Frame XP M/E is a subsystem of a video production switcher that can create a
composite of two or more pictures. An M/E includes multiple source selection buses and
provides transition (mix and wipe) and keying capabilities on the selected signals.
The GV Switcher system also supports self keys and split keys.
Chroma Key
The GV Switcher system features the chroma keyers option with powerful controls. These
controls offer subtle adjustments to allow successful keying of difficult subject matter (fine
hair, smoke, translucent objects, etc.), and to overcome some problems resulting from
imperfect chroma key set coloring or lighting. The GV Switcher chroma key also has an Auto
Setup feature that can create an excellent chroma key under most circumstances without
the need for manual adjustment.
The following information provides more detailed instructions on how to set up a chroma
key using the Auto Setup feature and use the manual controls in the Keyer menu.
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individual scene. You may need to go back to earlier steps and readjust previous settings to
optimize the key. Understanding what the chroma key controls do will help you decide
what adjustments are required for your individual situation.
Primary Suppression
Primary suppression is the most critical chroma key parameter, and the easiest to set. Auto
Setup should take care of this, but manual adjustments in the Keyer, Mode menu can be
made if desired. If primary suppression is set wrong, however, it will be impossible to
achieve a good chroma key with the other controls.
Primary Suppression should be set while looking at the foreground. Ideally the backing
color will appear as a small dot on the vector scope and a perfectly flat line on the
waveform display, but this never occurs due to set lighting variations, shadows, etc. This
means you will need to pick the best suppression for the overall look of the key.
You can select the stage 1 Pri Suppress data pad, if necessary, to activate these controls and
adjust Hue, Selectivity, Chroma, and Luma primary suppression to eliminate the backing
color.
• Hue can be set accurately with Auto Setup. Hue should center on the primary color of
the backing area of the foreground scene. Depending on where Luma and Chroma
primary suppression are set, adjusting Hue may not make any noticeable change on
the scene. Chroma suppression should be preset to 100% and Luma set to 0%. Hue can
then be tuned to remove the backing color.
• Selectivity may need to be increased if there are colors in the foreground image that
are being suppressed. Selectivity should be set as low as possible without including
colors that should not be suppressed. For example, when keying on green, a greenish
yellow shirt might be affected by the suppression. If so, adjust the selectivity high
enough to reject that color. Too high a selectivity is one of the classic causes of a noisy
key. If the foreground subject is stationary, consider using a force mask instead of
increasing selectivity.
• Chroma suppression can be set accurately with Auto Setup. To adjust, increase Chroma
suppression and observe the backing color dot on the vector scope move toward the
center. You want to center it exactly, so no chroma exists in the backing area. 100%
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Extra Chroma Key Controls
chroma suppression is the correct setting for all chroma keys. At this point, you will
probably see a line through the center of the vector scope. With increased selectivity,
this line will become an arc.
• Luma suppression adjustments may be necessary if shading is visible in the backing
area with FG Only selected, or if the shading adversely affects the background image.
Primary Luma suppression is hardly ever desired when Reshape is on. To adjust,
increase Luma suppression and observe the backing color move toward black. You
want to make the backing color just black. Increasing this control too much will make
the chroma key hard and noisy. When not enough, highlights will be added to the
background. Note that incomplete luminance suppression is not necessarily bad. The
highlights added to the background will match the shading on the backing wall,
adding natural shadows and perhaps eliminating the need to add artificial shadows.
• All the above adjustments may need to be revisited later.
Another potential artifact of chroma keying is a tinting of the overall foreground subject
due to lighting splash from the backing color or lens flare. Flare Suppression adds a small
amount of color to the entire foreground image to cancel the splash or flare. Typically less
than 2% of the backing color is needed to neutralize the flare.
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Fringe is used to restore color to the gray portions of the foreground color resulting from
secondary suppression adjustments. This control is only active when secondary
suppression is on.
Shdw provides controls of shadows that fall on the backing. Shadow Clip and Shadow Gain
allow selecting the range of the luminance portion of the foreground that produces a
shadow. Shadow Density is an opacity control for the shadow and adjusts how much
shadow is added to the background.
Setting Up a Chroma Key
6 Press the Auto Setup button on the Control Panel or select it in the menu. Preview for
that M/E will now display the chroma key source with a superimposed cursor. The
cursor actually represents a box of 16 x 16 pixels.
7 Use the joystick to position the cursor on the backing color. Select a darker area, if one
exists, to optimize the backing color suppression.
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Reshape a Chroma Key Using Auto Setup
8 Press the button on top of the joystick. The chroma key will be set up automatically
using the average of the colors selected by the cursor box. Because Reshape was off,
fine edges of the key will be preserved.
9 If this chroma key is acceptable, you are done. If set, lighting, or other conditions
prevent the result from being acceptable, you need to decide whether to adjust the
chroma key manually or use Auto Setup with Reshape.
• Manual adjustment permits retention of fine edge detail (see the Switcher Concepts
Manual for more information). In particular, if there are problems with translucent
areas (hair, smoke) secondary suppression controls can be useful.
• Auto Setup with Reshape produces a chroma key with harder edges, but
accommodates wider set variations (see below).
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2 Select Show Key in the Keyer menu and look at the M/E preview output on a picture
and waveform monitor.
3 Adjust Clip Hi so that all areas of the foreground objects are white. If Clip Hi is set too
low (too far clockwise), much of the translucent areas will be forced to be fully opaque,
hardening the key and darkening the transition area between background and
foreground.
4 Clip Low can be set accurately with Auto Setup. Adjust Clip Low so that all areas of the
backing color are black. If Clip Low is set too high (too far counter-clockwise),
translucent areas will be forced fully translucent, hardening the key.
Note: When adjusting clip levels, remember that areas on the edge of the
foreground subject should show as shades of gray. Gray indicates areas of
translucency, which is desirable in chroma keying.
5 Check the final results with Show Key off and the chroma keyer in normal mode (FG
Only turned off). Note that incorrect adjustments can create a hard, noisy key.
6 If the chroma key now looks good, you are done. If dark edges are present, there may
be too much primary Luma suppression or Clip Hi or Clip Low may be set improperly. If
adjusting these parameters fails to solve the problem, you should consider activating
the Reshape feature.
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Apply Chroma Key Secondary Color Suppression
Note: If Reshape has been applied, it is unlikely enough edge detail will
remain to use secondary color suppression.
1 Select the stage 3 Sec Suppress data pad and then select the Secondary Suppress
button to activate this feature.
2 Adjust secondary suppression Hue and Selectivity so that the translucent area is
affected, but opaque areas of the foreground are not. The final hue will lie somewhere
between the backing color (primary suppression hue) and the uncorrupted foreground
color.
• When making this adjustment, it is helpful to turn the secondary Chroma Suppression
to maximum, and the secondary Suppression Angle to produce an unnatural color in
the affected area. This makes the changes to secondary suppression more obvious.
• Selectivity should be kept as wide as possible. You should only narrow selectivity
(increase its value) if you cannot avoid changing opaque areas of the foreground.
3 Adjust the secondary Angle so that changing secondary Chroma suppression moves
the color in the desired direction. You are trying to match the color of the translucent
areas to an opaque (uncorrupted) area of the foreground subject.
4 Decrease secondary Chroma suppression for the best match between corrupted
(translucent) and uncorrupted (opaque) areas. Interaction between secondary
suppression Angle and Chroma suppression may require repeating these adjustments.
5 Increase secondary Luma suppression to balance lightness of the translucent and
opaque areas.
6 Repeat secondary suppression Angle, Chroma suppression and Luma suppression for
best results.
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Split a Key
Split a Key
Sometimes you may wish to use the key cut signal of one source with the key fill or video
signal of another source. For example, you may have a Character Generator creating matte
filled characters, but wish to use a different signal to fill the characters. A split key is used to
accomplish this.
Note: On GV Switcher systems, the Source Select buses by default tally the
key fill signal.
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The ME Status display in the Transition area shows the source names of any key cut signals.
Note: Split Key will be shown in the Modifier area Control Panel Display.
Note: You can also apply the following to the Keyer Secondary Priority Stack
when an M/E is in Split Mode.
2 If not already set up, turn on the desired keys and arrange them so they overlap,
observing the Program monitor. This will make the changes in key priority visible. For
demonstration purposes, you can use four preset pattern keys.
3 Select the keyer you wish to move in the stack in the Current column, then use the Top,
Move Up, Move Down, and Bottom buttons on the left to place the key in the desired
location. The key priority order changes immediately, as a cut.
Note: You can also apply the following to the Keyer Secondary Priority Stack
when an M/E is in Split Mode.
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About Key Store
1 Press the Key Prior Transition Element button on the Control Panel.
2 If not already set up, turn on the desired keys and arrange them so they overlap,
observing the Program monitor. This will make the changes in key priority visible. For
demonstration purposes, you can use four preset pattern keys.
3 Delegate that M/E for preview in the Preview button group on the System Bar. This
shows the end result of the transition (the Next priority).
4 Go to the Keyer, Priority menu by pressing Keyer, Priority on the Control Panel or
selecting Keyer, Priority in the menu.
5 The current stack in the menu is automatically set to what is currently being output.
You can change the Current priority stacking order if desired, as described in Transition
Between Different Keyer Priorities, on page 83.
6 Set up the Next priority stacking order, selecting the keyers in the Next column and
then using the Top, Move Up, Move Down, and Bottom buttons. The new stack will be
visible on the preview monitor.
7 Select the type of transition, using the Mix, Wipe 1, or Wipe 2 transition buttons on the
Control Panel. If you selected a wipe, go to the Wipes menu by double pressing one of
the Wipe buttons, and then select the pattern and any modifiers to be used with the
wipe.
8 Move the lever arm or press the Auto button in the Transition area to perform the key
priority transition. The transition is shown on the Program monitor.
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Each Key Store can save the use of other switcher resources. For example instead of using
an Image Store channel or another keyer, you could store a station ID or a replay graphic
(still) for a sports show in a Key Store and switch the image within the keyer.
In the Keyer, Key Store menu, each Store has two frames, Frame Store 1 and Frame Store 2.
Each can ‘Grab’, ‘Store’, and ‘Use’ a still image for a key source. So in addition to Live video,
you have up to two fill/cut images that can be interchanged on any full keyer source.
• The Show Key button—Shows the cut signal for the selected Key Store source.
• The Push to Preview button—Shows the current Key Store image on Preview.
The fill and cut from Live, Frame Store 1, and Frame Store 2 pages can be used in any
combination, for example you can use the fill from Keyer Video Source, Frame Store 1 with
the cut from Keyer Cutout Source, Frame Store 2. You can even use the Live video from the
Keyer Video Source and the cut from Keyer Cutout Source, Frame Store 1.
On power cycle or reboot, Key Stores will have to be reloaded with the correct video. They
default to black keyed with black which will not show up on a monitor.
Key Store is E-MEMable and keyframeable.
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Set a Pattern Mix
You can ‘Grab’ both a video and key frame simultaneously by selecting either the Grab
V&K 1 or Grab V&K 2 button, located below each Frame Store page, or you can select a
Grab button for any of the four Video/Cutout Frame Stores.
Once you grab fill and key images in Key Store, they are available for the selected key
source.
Grab a Keystore image:
1 Select Keyer, Keystore.
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2 Select the P1 pattern to be used by selecting the Wipe Pattern button between the
Pattern Mix and Generator/Border data pads, and then selecting one of the displayed
patterns in the Pattern tab on the right.
3 Select the Pattern Mix data pad, this switches the Pattern tab on the right to the other
generator; in this case P2 (to select the base wipe pattern again, select the Wipe
Pattern button).
4 Select the Mix data pad located below the Pattern tab. Additional control buttons will
appear at the bottom of the menu.
5 Delegate that M/E for preview in the System Bar.
6 Press the Trans PVW button in the Transition area, and move the lever arm part way.
This will display the P1 pattern on preview.
7 Select the delegation button in the Pri Wipe 1 column to delegate the menu to control
the Pri Wipe 1 pattern generator.
8 Select the Pattern Mix button so its indicator illuminates. The preview monitor will now
show the combined Mix 1 and Mix 2 pattern.
9 You can select the type of pattern mix with the Mix type buttons (Mix, NAM +, NAM –).
The NAM buttons are used for And or Or pattern mixing.
10 You can also adjust the amount each wipe pattern contributes to the mix with the Ratio
control. At 50%, each pattern contributes equally. At 25%, the other pattern contributes
only 25% to the final pattern.
Source Memory
Source Memory is a GV K-Frame XP system feature that can be used to retain keyer settings
for each source on each keyer bus. Source Memory permits the operator to, for example,
hot cut from one source to another on that keyer bus and automatically restore different
settings learned for each keyer source.
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Source Memory
Source Memory settings for a keyer source are only applied when that source is selected on
that keyer bus. Selecting on that keyer bus a different source that does not have learned
Source Memory will restore the previous keyer settings.
Source Memory keying settings include:
• Keyer Mode settings, including Preset Pattern and Chroma
• Keyer Mask settings
• Keyer and Wipes Mattes settings
• M/E Video Proc settings (Keyer sources only)
• M/E RGB Color Correct (Keyer sources only
• Wipes settings (Keyer sources only)
Source Memory settings are explicitly learned and deleted, using the Source Memory
button.
The following are NOT affected by Source Memory:
• Split keys
• Keyer Borderline settings
• Keystore settings
• Background sources
• Aux sources
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4 Select the Learn button. The settings are saved for that keyer source on that M/E’s keyer
bus, and will be applied whenever that source is selected on that M/E’s keyer bus.
When a keyer source with settings saved to Source Memory is selected on a keyer bus, the
Source Memory button is highlighted when that keyer is selected in the Keyer Mode menu.
4 Select the Delete button. The Source Memory delete options window appears.
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About Acquiring DPMs
• Delete Source - Removes Source Memory from only that keyer source on that M/E’s
keyer bus, restoring the previous keyer setting.
• Delete all for this Keyer - Removes Source Memory from all the keyer sources on that
M/E’s keyer bus, restoring the previous keyer setting.
• Delete all for this Suite - Clears all the settings for all the keyers on all the M/E buses to
default, and removes Source Memory from all the keyers.
• Cancel - Exits the Source Memory window without making any changes.
To move resources between suites, refer to the Kayenne/Karrera/GV Korona Installation &
Service Manual.
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Enable/Delegate DPM Channels
b Release channels by moving them from Channels to Available (up to six for
acquisition by eDPM) using the -> (Right Arrow) buttons in the eDPM/iDPM
Channels acquisition groups.
c Acquire available DPMs using the <- (Left Arrow) buttons.
Note: The acquired eDPM channels are delegated to the keyer row,
displayed in cyan (blue). Once delegated, eDPM channels are always
enabled.
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2 Press a channel button or hold and press for multiple channel control.
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iDPMs
• 2D DPM—select iDPM, Transform, Keyers 2DPM tab and double-select one or more
keyer buttons.
• eDPM—select eDPM, Transform, eDPM, Channel DPM tab and double-select one or
more eDPM Channel buttons.
iDPMs
Share iDPMs/eDPMs from a pool of up to 16 physical DPMs (four DPMs per dual M/E board).
DPMs are licensed in pairs.
Kayenne provides two DPM options:
• iDPM—Full DPM including transform engine for complex effect manipulation, up to 16
iDPMs can be licensed in pairs,
• eDPM—Up to six channels of DPM used inside the eDPM system which uses a separate
control system and allows effects to be taken to air on any M/E as a single source.
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2D DPMs
There are six 2D DPMs per M/E, including the eDPM. Each can be sized, scaled, and moved
along X and Y axis. 2D DPMs match the iDPM positioning of Post Transform control.
Wipe
3 4 1 2 SLcX
Note: The X and Y axis modifiers are changing the same as the X and Y
values for 3dLc.
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DPM Source and Target Space Explained
For the CROP, SHAD, FILM, and FRZ buttons, DELG must be pressed below each to delegate
the MFM to those functions (not available for 2D DPMs).
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Some functions (Crop, Reverse, Skew, Aspect, and Post Transform) are inactive for these
Global Channels so they are grayed out. Global Channel assignment information will
appear in the ME/Keyer data pad (PRI Glb /SEC Glb).
Any transform type is applied across all keyers when they are assigned as global, i.e. Locate,
Rotate, Spin, and Perspective.
Note: Keyer transform modifiers, i.e. Shadow, Splits & Mirrors, Output
Recursives, etc., are available on a channel by channel basis and are
independent from Global Transforms.
If for example you created an effect with three keyers assigned to DPM channels on an M/E,
and selected those keyers and applied a Spin transform, all three keyers would spin
independently around their own axis simultaneously. But if however you wanted all three
to spin around one global axis, you could apply a Global channel to each of the three keyers
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Key Off Control
for that M/E, select those keyers, and apply a Spin transform. All three keyers would spin
around the global axis.
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Spin Transform
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you want to fly a graphic that is normally accompanied by a key signal. Turning the key off
forces the graphic to full raster, ignoring the key. The Key Off button is inactive for Global
channels.
Transform Controls
The Source and Target transform controls below the delegation matrix delegate what 3-D
transformation will be controlled with the soft knobs or pop-up keypad entry. Selecting
one of the transform buttons activates the soft knobs on the right side of the Menu Panel to
control specific parameters of that transform and delegates the Path Control pane to that
transform.
The transform controls are organized on the menu according to Source and Target space
capabilities.
The Locate, Locate Axis, Target Rotate, and Spin transforms can be assigned to work in
either source or target space with the select buttons at the lower-left of their pane.
Selecting the Source button provides image adjustment using that channel’s coordinate
system for reference. Selecting the Target button provides image adjustment using the
screen as the reference. Only one space button is selectable at a time.
Crop Controls
The Crop On button located in the Crop pane, right side of the iDPM, Transform menu, is
used to activate the crop feature for the delegated keyer (this button is inactive for Global
channels). The Crop Edge data pad delegates the soft knobs to control each side’s cropping,
while the Crop Softness data pad delegates edge softness control.
Reverse Controls
The Reverse controls are located to the left of the Crop pane, in the iDPM, Transform menu.
The front and back sides of the transformed picture can be reversed vertically and/or
horizontally with these controls.
Path Controls
The path control pane is located at the top-right of the iDPM, Transform menu. S Linear,
Linear, and Curve interpolation select buttons are available. When Curve is selected, soft
knob controls for Tension, Continuity, and Bias soft knob become available. You can also
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turn off transform interpolation and hold each keyframe’s values with the Path Hold select
button.
Note: Use the Path controls in the E-MEM & Timeline menu to affect all
DPM transform and effect modifiers. Path controls in the DPM menus are
only used to adjust path parameters of individual values of a transform or
effect modifiers.
All transforms except Spin apply the same path control to all that transform’s parameters.
Spin allows different paths to be specified for each axis of the transform. When Spin is
selected, the X, Y, Z, and All select buttons are activated. The selected path will only be
applied to the specified axis.
Clear Transforms
Two buttons located on the lower right side of the Enables pane of the iDPM, Transform
menu are used to clear transform settings.
Clear X-Forms – Sets all transform parameters of the delegated keyer (or global channel) to
Default Keyframe values. The transform parameters reside in the panels below the data pad
delegation matrix and do not include Crop. Multi-Functions of other iDPM settings, i.e.
Shadow, Kurl, and Lighting are not affected.
Clear All – Sets all transform parameters and all other menu settings, including Crop values,
of the delegated keyer to Default Keyframe values.
Border Menu
The DPM Border feature provides an independently controlled border for each licensed
iDPM/eDPM, and 2D DPM. The borders are added “outside” of normal blanking. This means
that when a border is added it does not crop into the original image so a border can be
added to a full-sized image and it will not be visible until the image size is slightly reduced.
The following controls are provided from the menu for each DPM:
• Width and softness for border top, bottom, left and right side can be controlled
independently or all together,
• Color (hue, saturation, and brightness),
• Choice of square or rounded border corners (including control of the curve tension,
continuity, and bias), and
• S-Linear, Linear, Curve, and Path Hold.
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Shadow Controls
The Shadow feature is turned on with the Shadow On button in the lower left pane. When
turned on, soft knob controls become available on the right. Different soft knob controls
appear, depending on which data pad has been selected in that pane. The current
parameter names and values are displayed on each data pad.
• When Shadow is selected soft knobs for X Offset, Y Offset, Size, and Opacity are
available.
• When Shadow Color is selected soft knobs for Hue, Saturation, and Brightness are
available.
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Glow Color
Glow adds a soft edged variable opacity border around keys, leaving the original keyed
image unmodified, and is a standard feature available on all GV Switcher systems.
Off—The Glow effect is deactivated.
Glow—The Glow effect is applied around the keyed image which remains visible.
Full raster video must be resized or cropped for glow to be visible.
Glow Only—The glow effect is applied to the entire keyed area, replacing the original keyed
image. Only the glow is shown.
Outline—The glow effect is shown around the keyed area, but the original keyed image is
not shown. Only the border area of the glow is visible.
When the Glow pane is activated, knob controls for Glow Width, Aspect, Opacity, and
Softness are available.
Glow Color
When the Glow Color pane is activated, knob controls for matte Hue, Saturation, and
Brightness become available. An approximation of the color of the matte is shown at the
bottom of the pane. Use these controls to adjust the color of the Glow.
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Modulation Pane
In the Modulation pane you select the wave train axis (Horizontal or Vertical) for which the
rest of the menu controls will apply. The following Soft knob controls appear on the right
for the selected axis:
• Amplitude—defines the modulation amplitude (the height of the pattern waves).
• Frequency—defines the modulation frequency and therefore the number of pattern
cycles to appear across the source.
• Phase knobs—The Phase Lock button on the right controls whether the pattern is fixed
(on) or moving (off ). When Phase Lock is on, the Phase soft knob is available to control
the static location of the phase of the pattern. When off, the Speed soft knob is
available to adjust the speed of the pattern’s motion. Negative values can be entered to
reverse the direction of the motion.
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Mod Type Pane
• H/V Angle—defines the angle of the Position Modulation with respect to the source X
and Y axes.
Pattern Pane
The type of wave pattern to be applied to the selected axis and modulation type is selected
in the Pattern pane.
• Cycle Limiting—activates the Cycles soft knob. This control can be used to limit the
number of wave pattern cycles.
• Cycles + ve Only—selects only the positive portion of the wave cycle. Representative
wave shapes.
Sine Circle
Triangle Random
Ramp Trap
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Page Turn is a transition effect with the video being mapped to an original plane, a cylinder,
and a final plane parallel to the original plane. Page Roll maps the video to an original plane
and a cylinder. Page Turn and Roll are parallel projections to the target screen with no
perspective.
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Select the Page Turn/Roll Kurl Mode button to access the Page Turn and Roll controls.
Ripple Mode
Ripple is an effect in which the source video mapped to a plane is effectively distorted into
and out of the target screen by a train of concentric waves. This is a parallel projection to
the target screen with no perspective.
Select the Ripple Kurl Mode button to access the Ripple controls.
When the Modulation data pad is selected in the Ripple pane appears (lower left).
The Ripple soft knob controls and wave patterns are the same as Position/Size (except no
H/V Angle control):
• Position/Aspect Data Pad—Soft knob controls are provided to control various
attributes of the Ripple pattern:
• H Position—controls the horizontal position of the center of the ripple.
• V Position—controls the vertical position of the center of the ripple.
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Slits Mode
Slits Mode
Slits is an effect in which the source video is split into a number of parallel slits. The width of
the slits may be uniform or random, and an angle may be specified. An offset function is
provided which controls the amount of displacement of alternating slits in opposite
directions (to cause a transition type effect).
Select the Slits Kurl Mode button to access the slits controls.
The Slits modulation soft knob controls and wave patterns are the same as Position/Size.
Selecting the Slits Controls data pad changes the Kurl menu to display Slits controls:
• Offset—sets the distance adjoining slits move away from each other. This can be used
for transition effects, using a zero offset for the starting keyframe and an off the screen
offset for the ending keyframe.
• # of Slits—defines the number of slits.
• Phase—determines the starting point or phase of the modulation to occur at the
center point.
• Random—defines the degree of randomization of slit width.
• Angle—defines the angle of the slits with respect to the source X and Y axes.
Sphere Mode
Sphere is an effect in which the source video is mapped to the surface of a sphere. Controls
are provided which change the aspect and size of the sphere, the point in source video to
be mapped to the center of the front surface of the sphere, and the horizontal and vertical
scaling of the source video to be mapped.
Select the Sphere Kurl Mode button to access the sphere controls.
The following soft knob controls are available:
• Size—defines the radius of the sphere before it is modified by Aspect.
• Aspect—scales the horizontal and vertical dimensions of the sphere.
When the Position/Wrap data pad is selected in the Sphere pane, the following soft knob
controls are available:
• Horizontal Position—controls where the image is mapped onto the sphere by moving
the image horizontally on the sphere’s surface.
• Horizontal Wrap—controls how much of the image is mapped onto the sphere by
compressing or stretching the image horizontally.
• Vertical Position—controls where the image is mapped onto the sphere by moving the
image vertically on the sphere’s surface.
• Vertical Wrap—controls how much of the image is mapped onto the sphere by
compressing or stretching the image vertically.
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Splits Pane
Select the Splits On button in the Splits Enable pane (bottom right) to bring up the Splits
controls:
When the Splits button in the Splits data pad is selected, the following soft knob controls
are available (values are displayed in screen units):
• Horizontal Center—controls the horizontal position of the split.
• Vertical Center—controls the vertical position of the split.
• Horizontal Separation—controls the amount of horizontal separation between the split
images.
• Vertical Separation — controls the amount of vertical separation between the split
images.
• All Separation—controls both horizontal and vertical separation simultaneously. This
control is additive with the other separation controls, such that changing its values
changes the H and V separation values.
When the Separate Sides data pad is selected, individual soft knob controls for separation
are available. These controls allow movement of individual Top, Bottom, Left, and Right
portions of the split image.
Defocus Pane
• Defocus Off—The Defocus effect is deactivated.
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NAM Matte Pane
source.
The Light Type pane is used to turn on or off the delegated light source and provides
various other controls of that light source. Soft knobs are activated when appropriate to
control the various lighting parameters.
Light Type
• OFF—turns off the light source.
• Point—simulates a spotlight type of lighting effect that radiates light evenly in all
directions.
• Bar—simulates lighting from a bar-shaped long, thin lighting source.
• Plane—simulates the glare that would be reflected from an image if a bright light were
shined on it from infinity.
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Lighting Path Controls
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Freeze Mode
Freeze is used to freeze and modify an image using the soft knobs for playback (soft knob
parameters are also displayed in the Appearance data pad):
• Picture Decay—causes the frozen image in the Output Recursive to fade away evenly
over time.
• Star Decay—causes random pixels of the frozen image in the Output Recursive to fade
away over time.
• Period—defines the number of frames in a Strobe Cycle. Period is only available when
Time is selected as the Strobe Type.
• On Time—sets the percentage of the period that the image is unfrozen. The default is
0.0%. On Time is only available when Time is selected as the Strobe Type.
• Strobe Type buttons—set the type of strobe effect that will cause the automatic
freezing of the new image.
• None button—turns Strobe Off
• Time button—freezes a new image at an adjustable time interval (normal strobe)
• Keyframe button—freezes a new image at each keyframe
• Loop button
• ON—starts the recursive effect
• OFF—stops the recursive effect and returns to live video
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Montage Mode
• Keyframe Reset button—is used to control a frozen image. It is only available when the
Keyframe mode button is selected as the Strobe Type.
• ON—A keyframe triggers a reset, followed by a new single strobe. It resets that
loop by creating a new frozen image at each keyframe that has the Keyframe Reset
button on.
• OFF—does not change the frozen image at each keyframe
• Force Strobe button—When an effect passes over or stops on a keyframe, a single
strobe event is triggered. While the effect sits on a keyframe with keyframe-strobe on,
no additional events are triggered. The “history” of the prior single event is discarded
and a single strobe is triggered again.
• ON—Accumulates a field/frame of video within the Output Recursive loop.
• OFF—No action is taken.
Montage Mode
Creates a montage of still images.
Soft Knob Button Group:
• Picture Decay—causes the frozen image in the Output Recursive to fade away evenly
over time.
• Star Decay—causes random pixels of the frozen image in the Output Recursive to fade
away over time.
Strobe Timing:
• Period—defines the number of frames in a Strobe Cycle. Period is only available when
Time is selected as the Strobe Type.
• On Time—sets the percentage of the period that the image is unfrozen. The default is
0.0%. On Time is only available when Time is selected as the Strobe Type.
Strobe Type buttons—set the type of strobe effect that will cause the automatic capture of
the new image.
• None—turns Strobe Off
• Time—freezes a new image at an adjustable time interval (normal strobe)
• Keyframe—freezes a new image at each keyframe
Loop button:
• ON—starts the recursive effect
• OFF—stops the recursive effect and returns to live video
Keyframe Reset button—used to control when images are frozen. It is only available when
the Keyframe mode button is selected as the Strobe Type.
• ON—A keyframe triggers a reset, followed by a new single strobe. It resets that loop by
creating a new frozen image at each keyframe that has the Keyframe Reset button on.
• OFF—does not change the frozen image at each keyframe
Force Strobe button — When an effect passes over or stops on a keyframe, a single strobe
event is triggered. While the effect sits on a keyframe with keyframe-strobe on, no
additional events are triggered. The “history” of the prior single event is discarded, and a
single strobe is triggered again.
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Trails Mode
Leaves a trail of partial images behind as the image is moved around the screen. A “wind
blown” effect can be added to the images (decay settings can be adjusted to look like
particles).
Soft Knob Button Group:
• Picture Decay—causes the frozen image in the Output Recursive to fade away evenly
over time.
• Star Decay—causes random pixels of the frozen image in the Output Recursive to fade
away over time.
Strobe Timing:
• Period—defines the number of frames in a Strobe Cycle. Period is only available when
Time is selected as the Strobe Type.
• On Time—sets the percentage of the period that the image is unfrozen. The default is
0.0%. On Time is only available when Time is selected as the Strobe Type.
Appearance button—located bottom left of the menu, displays the “Pic” or Picture Decay
value from the soft knob data pad.
Wind button—displays the Direction and Velocity (speed) values from the soft knob data
pads.
Strobe Type buttons—set the type of strobe effect that will cause the automatic capture of
the new image.
None button—turns Strobe Off.
Time button—freezes a new image at an adjustable time interval (normal strobe).
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DPM Global Channel Control Over Multiple M/Es
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Note: DPMs selected for borders using the Multi select button will each
have the same border values.
3 Turn on DPM Borders by selecting either the Square Border or Round Border button in
the Border Enable menu pane.
4 Select a path type by selecting the S-Linear, Linear, or Curve data pads in the Border
menu pane.
a If Curve is selected, the Tension, Continuity, and Bias can be adjusted using the soft
knobs or pop-up keypads.
5 Select the Width or Softness data pads and use the Size or Softness soft knobs or pop-
up keypads to adjust those values.
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Adjust iDPM/2D DPM Border Edges
Note: The Border Size All/Softness All data pads allow you to adjust the
relative values for size or softness of all edges simultaneously.
eDPMs
The GV Switcher eDPM option is like an external two channel DVE built into the switcher.
Either of the outputs (eDA for the Primary Partition and eDC for the Secondary Partition)
can be combined and composited for re-entry, allowing multiple eDPM Channels on one
keyer. eDPM channels run on their own timelines which makes this feature very flexible.
Combining iDPMs with eDPMs can be very powerful. With the addition of eDPMs, you
could:
• On the same M/E, create four iDPM transforms on Keyers 1-6 and then create two eDPM
transforms (perhaps a graphic and a clock) and assign those transformed sources to
Keyers 5 and 6,
• Map the M/E to a PGM PST source select button and have a composite of six DVEs on
one source to take to air, then
• Assign the M/E source to one of the four keyers on PGM PST and key the composite of
DPMs, or
• Apply an additional transform to the composite with a PGM PST iDPM on any of the first
four keyers and transform the entire composite.
eDPM Channels assigned to the Primary Partition can be made visible in the Secondary and
vice versa.
The GV Switcher eDPM option has similar menus and controls to the iDPM option.
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an external DPM. Also, you can have multiple E-MEM registers recalling the same eDPM
effect.
The switcher timeline and the eDPM timeline can be different registers and have different
lengths. If you run the timeline from the eDPM Timeline, it will run the effect as created in
the eDPM or if you run it from the Master E-MEM timeline (Switcher mode), it will run until
the Master E-MEM timeline is complete.
If your E-MEM effect in the Master E-MEM only has one keyframe, you must insert an
additional keyframe to run the entire eDPM effect timeline.
Note: For E-MEMs learned using versions earlier than 2.0 to work
properly, you must reconstruct a timeline for the proxy sub-levels to run.
The proxy sub-level register has been created but is limited to a single
keyframe.
Recalling and editing eDPM timelines from the Master E-MEM timeline is truly independent
and does not effect the keyframes in the eDPM. Inserting keyframes in the Master E-MEM’s
eDPM sub-level timeline creates a keyframe which is a ‘proxy’ to drive the eDPM’s timeline.
• When running an eDPM timeline from the Master E-MEM timeline, pauses on the eDPM
side are ignored.
• Start delays on the Master (Switcher) side are executed before eDPM timeline.
eDPM Partitioning
The eDPM partition boundary is a sub-level in the eDPM Primary partition. The Select All,
EDPM Pri and EDPM Sec, and PART buttons are used to enable/disable the partition settings
and control the Channel settings in the Picture, Combiner menu.
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eDPM Definable Sub-levels
Note: Unlike Master E-MEM Part level, the PART in eDPM is a sub-level of
eDPM Primary and cannot be enabled unless eDPM Primary is also
enabled.
In the Control Panel, the eDPM Primary and Secondary partitions are available via the eDPM
Pri/eDPM Sec buttons in the Master E-MEM area.
Note: The PART button is provided in the E-MEM & Timeline menu so the
eDPM Master E-MEM partition can be enabled/disabled.
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The example shows the two defined eDPM sub-levels in the Master E-MEM Timeline for
M/E-3.
eDPM Definable
Sub-levels
Using definable sub-Levels allows for the recall of eDPM effects from Local E-MEM. For
example, effects created for M/E 1 can have the eDPM definable sub-levels and will then
run eDPM effects.
Assign Sources
Assigning sources for eDPM transform is done in the eDPM Mode Source Ops, eDPM menu.
To assign sources in the eDPM Mode Source Ops, eDPM menu (also available in the
Switcher Source Ops menu):
1 In the menu, select Source Ops, eDPM.
2 Select the input channel button for the channel you wish to assign a source.
3 Scroll and select the source you wish to assign to the eDPM channel from the Sources
scrolling list (right side of menu).
Note: If you select an eDPM Fill button first, then a source, the Cut and
Fill signal for that channel will be the same. Select the Cut button to
assign a different source for the Cut button (split key).
4 Repeat Steps 1 and 2 for up to four input sources for each eDPM channel.
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Button Mapping eDPMs to an M/E
Note: eDPM sources are identified as eDA and eDC and have a
corresponding key (cut) signal already associated with those outputs,
therefore the key signal outputs of the eDPM channels do not need to be
mapped on the switcher for normal operations.
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Note: Define E-MEM for eDPM partitions are enabled in the E-MEM Prefs,
ME Partition menu.
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Source Ops Menu
To access the eDPM Timeline Edit menu, select E-MEM & Timeline, Timeline Edit.
eDPM output channels have their own timelines, independent of the Switcher Mode.
Picture Menu
The eDPM Picture menu provides controls for the Combiner, Video Processor, and RGB
Color Correction functionality. The Video Processor and RGB Color Correction menu
controls function identically to those in the Switcher Mode.
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Combiner Menu
For eDPM, the Combiner assigns which channels will be controlled by the eDPM Secondary
E-MEM system. eDPM channels can be made visible on both Primary and Secondary
partitions.
The Primary Partition is made up of output eDA and eDC for the Secondary Partition. Also,
as with iDPM, the eDPM channel on the Primary Partition can be made visible on the
Secondary Partition and vice versa (see Keyer Partition Visibility, on page 318).
Select eDPM, Combiner to access the menu.
The process for assigning a Global Channel to eDPMs is the same as assigning Global
Channels to iDPMs (see DPM Global Channel Assignments, on page 96).
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You can actually enter any combination of seconds, frames and fields. The GV Switcher
system will do the conversion and display the result in seconds, frame, field format.
Decimal values for other non-time parameters are also input in the Master E-MEM area with
the numeric keys, the • button for the decimal, and the Enter button to complete the entry.
If a default value exists for an entry, it can be input without typing in a value by pressing:
•, Enter
The GV Switcher Menu Panel also provides a select activated keypad for entering values
directly into menus, using similar procedures.
Perform a Put
The Put function allows you to copy the E-MEM Timeline information from the current
E-MEM register to another E-MEM register.
1 Press the EMEM Edit button on the Master E-MEM Module.
2 Press the Put button, the Put menu is displayed.
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3 Enter the target register number for the E-MEM you wish to put the current register’s
E-MEM Timeline information, and press ENT/Enter.
Note: Pressing the Put button then the Dot “.” button will put the current
register into the next available register.
Perform a Get
The Get function allows you to copy the E-MEM Timeline information from another E-MEM
register to the current E-MEM register.
1 Press the EMEM Edit button on the Master E-MEM Module.
2 Press the Get button, the Get Register menu is displayed.
3 Enter the target register number for the E-MEM you wish to get the E-MEM Timeline
information from, and press ENT/Enter).
Note: Pressing the Get button, Dot “.” button, then ENT/Enter clears the
current register. The Master E-MEM Module displays a “Clear current?”
prompt after pressing the Get and Dot “.” buttons. Press the ENT/Enter
button should you wish to continue.
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Clearing E-MEM Registers
Local E-MEM is the default (L-Run is displayed in the OLED below the button).
E-MEM Run
Pressing and holding the E-MEM delegation button changes the delegation to Master
E-MEM (button colors change and M-Run is displayed in the OLED below the right-most
button). Press and hold again to return to Local E-MEM.
Press any E-MEM button in the delegated row then the Run button to run the Local or
Master E-MEM.
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Break a Sequence:
Press LRN/Lrn, SEQ/Seq.
Press the Page, Bank, and Register number keypad buttons of the ending register to end
the sequence.
Press the same register button a second time.
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Clearing E-MEM Registers
The K-Frame switcher enables the operator to select which method they would like to use. The E-MEM
Numeric Operations Enable button, on the User Setups > Panel Prefs > Panel User Interactions menu, controls
this behavior. This parameter can be set independently for each control surface and is saved along with the
rest of the Panel Prefs. The default value for this parameter is off.
The operator is free to change the mode of operation at any time. Some users use a macro to change the E-
MEM Numeric recall as desired so that they can change it on the fly from the control panel.
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Figure: Local E-MEM, ME3, Register 732 recalled in Standard Mode (Page, Bank, Register)
In the above, the panel is configured with the E-MEM Numeric Operations Enable off. This means that it will
use the normal Page, Bank, Register method to recall an E-MEM register as described here. The above the user
has recalled or learned E-MEM register 732 and so the numeric buttons:
1. Are Orange to show that ME3 is the stripe delegation
2. Buttons 2 and BNK3 are high tally to show they are the current selection
Within the top status line of LEDs the numbers 7 and 3 at the left indicate that Page 7 (700) and Bank 3 (30) are
current, with the number 732 showing the currently recalled register, the current keyframe and a space for the
name of the register.
The status display shows a number for the keyframe other than zero if the E-MEM exists (i.e. 0 means that the
register is empty.)
The standard Page, Bank, Register method sets a register number using the control panel E-MEM areas like this:
1. Press “Page” – select a number between 0 and 9
2. Either press “Bank” at bottom left – select a number between 0 and 9
3. OR Press or double press one of the BNK buttons at the right to access Banks 0-7
4. Having selected Page and Bank press a register number between 0 and 9
If Page and Bank do not need to be changed pressing a numbered button between 0 and 9 causes an instant
recall of the E-MEM register.
The rules for learning are conditional on the state of partial keyframe setup and explained in the Advanced
Operations section of this Manual.
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Clearing E-MEM Registers
When a number pad is required as above the right-hand column and button to the right of zero change
functions to allow:
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The absence of the BANK button at bottom left will be the clear indication that the user has chosen Numeric E-
MEM operations mode. All E-MEM control areas on the panel will enter this mode.
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Clearing E-MEM Registers
1. Press and release the LRN button which will be either WHITE to indicate there are not included
definable sublevels or missing sub-levels or CYAN to show that such sublevels are present/missing
2. Press up to 3 digits to specify the target register
3. Press ENTer
4. The register will be learned and the E-MEM area will show it as recalled
5. The LRN button will be white
A set of less-than-all sublevels or an effect using definable sublevels will be achieved by the following steps:
1. Press and hold the LRN button which will be CYAN in color as the user will have included some
definable sublevels or removed others
2. Press up to 3 digits to specify the target register
3. Press ENTer
4. The register will be learned and the E-MEM area will show it as recalled
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Macros
Macros provide a mechanism to record a series of actions and then play them back by
pressing a single button. Macro steps specify commands sent to the Video Processor Frame,
rather than simple button presses. Macros are fundamentally different from E-MEMs.
E-MEMs store the complete state of a portion of the switcher (level and sub-level) into
keyframes. For example, an E-MEM keyframe for M/E 1 captures all the source selections,
keyer settings, transition type, wipe patterns, etc. for all the buses of M/E 1 at the time that
keyframe was added to the E-MEM register. A macro, on the other hand, affects only the
specific elements involved in the recording of that macro. For example, a macro can be
recorded that sets up only the Preset bus with a particular source and selects a specific wipe
pattern and transition rate. You can recall an E-MEM to put the M/E in a known state, and
when you want to prepare that specific transition to just that source, simply play the macro.
In this example, different macros can be recorded with different sources to allow rapid and
reliable variations on the E-MEM effect that was originally recalled.
A macro can contain several steps. Macros are executed as quickly as possible in the order
the steps are recorded. It is also possible to insert delays (including a User Pause), in a macro
sequence during recording to accommodate external devices or allow for completion of
internal system events.
Macros add enormous power and flexibility to the GV Switcher system. Simple tasks can be
recorded into a macro quickly and easily for rapid and reliable playback. Complex series of
actions can also be programmed into a macro, but careful planning is required to ensure
the macro accomplishes its intended actions for all the conditions under which it may be
played back.
Note: Macro attachments are saved and loaded with Panel Prefs. One set
of attachments exists for each control surface. Be sure the Panel Prefs you
load are compatible with the Macro registers you are currently using, to
avoid accidentally running incorrect attached Macros.
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Advanced E-MEM Operations: Partial Keyframe/Define E-MEM Settings
Control Surfaces
There are two Control Surfaces in a suite; CS A (Control Surface A) and CS B (Control
Surface B). Up to five macros can be run concurrently from each control surface macro
player group. Pressing a button with a macro register delegated or attached:
• Plays a stopped macro,
• Stops a running macro, or
• Resumes a paused macro.
Macros run from one control surface can also be controlled from the other, for example:
• A macro run from CS A can be stopped by pressing a macro button with the same
macro register delegated or attached on CS B, and vice versa.
• A macro run from CS B with a User Pause can be resumed by pressing a button with the
same macro register delegated or attached on CS A, and vice versa.
GPIs
GPIs are configured to run macros in the User Setups, Suite Prefs, GPIs menu. GPIs can run,
stop, or resume up to five macros per suite (Macro Control Menu).
Note: Unlike Control Surfaces A and B and E-MEM macro player groups, GPIs
only run or resume paused macros associated with the GPI Input.
E-MEM
Up to five macros can be run from E-MEM simultaneously, per suite (Macro Control Menu).
Macro in E-MEM is configured in the Macros, Catalog menu. There are two E-MEM functions:
Run From Pause and Select. A “Run From Pause” command (Learn a Run From Pause E-MEM
Command) can be added to an E-MEM to resume a User Pause in a macro. The Select
feature (Learn a Select E-MEM Command) starts the macro from the beginning, regardless if
it is paused or stopped.
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Switcher Control
Macro Control Menu
Macro Recording
Macros are recorded into macro registers. The GV Switcher system has 999 macro registers.
The number of steps in any specific macro or the total number of macro steps across all
macros is limited only by the amount of available memory in the Video Processor Frame.
The number of macros per configuration is determined by the size and number of Stripes in
the GV Switcher system. The following is used to determine the total number:
• Stripes (1-4),
• Key row number (1-2),
• Shift level number (1-4), and
• Source button number (1-32).
For example:
4- M/E with 35 button rows:
• 2 key rows
• 4 shift levels
• 32 source buttons for macros
=999 macros (maximum supported) or,
2-M/E with 25 source button rows:
• 2-M/E
• 2 key rows
• 4 shift levels
• 22 source buttons for macros
=352 macros
Macro registers can be saved to disk and reloaded, making the total number of pre-made
macros available to a GV Switcher system unlimited.
Macros apply to the point of use active during the macro recording. For example, recording
a macro that turns on Matte Fill on M/E 1 Keyer 1 will affect M/E 1 Keyer 1 when it is played
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back, regardless of what keyer the Control Panel happens to be delegated to when the
macro is played.
Macros record triggers, not the result of a trigger. For example, a macro containing a Key
Mix transition, when run, will trigger the key transition from its current state to the other
state. If the keyer is on, it will mix off, and if off, it will mix on.
Macro Playback
Macros can be played back from the currently delegated Macro row of source select
buttons on the Control Panel and Macros menus. Macros can also be attached to other
panel buttons for playback.
Macros are low tally when a macro has been recorded and OFF when no content exists.
When a macro is executed, the button turns high tally orange while playing with the macro
button then remaining high tally to indicate it was the last macro run.
Macros can also be incorporated into E-MEMs and be executed when that E-MEM runs.
Macro Attachments
Attached macros each run one macro at a time, even with multiple attachments (pre-
attached, attached, post-attached). Macro attachments are queued and play in order (this is
the only instance when macros are queued).
Multiple macros can be attached to other Control Panel buttons. Attached macros can
either augment the button’s normal function or replace it. A Pre Attach macro executes
when the button is pressed, followed by the button’s normal action. A Post Attach macro
executes after the button’s normal action. A Replace Attach macro substitutes the macro for
the button’s normal action. Any combination of Pre, Post, or Replace Attach macros can be
associated with the same button. This makes it possible to have a single button press play
three separate macros though this is not a typical scenario.
Macro attachments to buttons without colors do not appear to flash when Pre-/Post-
Attached macros are attached. To verify that a macro is or is not attached, see the Macros,
Attach menu.
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Macro Playback
“Disabled” is the Default for the Macro Attachable Control Panel Preference
The ability to attach macros from the Control Panel (in addition to the menu) is provided by
the Macro Attachable panel preference. Starting with version 9.1 of the GV switcher
software, the default state for Macro Attachable is ‘disabled’ (enabled in earlier versions).
The Macro Attachable panel preference is controlled using the Macro Attachable button in
the User Setups, Panel Prefs, Panel User Interactions menu.
Note: Macro Attachable is a Panel Preference and does not affect or limit
macro functionality including macro attachment from the GV switcher
Macros menu.
Optional
Module
Macro
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Record a Macro
1 Turn on Macro record mode by pressing the Rec button.
2 Press the macro row button of the desired macro register. Use the Shift button to access
shifted macro registers.
3 Perform the steps you wish recorded into the macro, in the order they are to be
performed, using the Control Panel and/or the menus.
4 Complete the recording by pressing the Rec button, or pressing the keyer row Macro
button.
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Record a Macro
Note: Stopped macros tally the macro color, running macros tally
orange. Pressing a button with a running macro delegated or attached,
stops the macro (pressing it again starts the macro from the beginning).
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Pre-Attach a Macro
A pre-attached macro means the macro will execute before the mapped function of the
button. Generally, you can attach macros to any bus row, Key, or Transition buttons,
however some Control Panel buttons are not supported to prevent operational conflicts.
1 Delegate the bus rows to Macro by pressing the Macro button (see Kayenne Control
Panel Macro Buttons).
2 Press and hold the Macro bus row button with the recorded Macro.
3 Press the Control Panel button to which the macro will be attached (if Show Attach is
on, the panel button will flash).
Post-Attach a Macro
A post-attached macro means the macro will execute after the mapped function of the
button. Generally, you can attach macros to any bus row, Key, or Transition buttons,
however some Control Panel buttons are not supported to prevent operational conflicts.
1 Delegate the bus rows to Macro by pressing the Macro button (see Kayenne Control
Panel Macro Buttons).
2 Press the Control Panel button to which the macro will be attached.
3 Press and hold the Macro bus row button with the recorded Macro (if Show Attach is
on, the newly defined macro button will flash).
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Switcher Control
Playback a Macro Register
Append to a Macro
1 Turn on Macro append mode by holding down the Record button for a full second. The
button will turn blue and blink slowly until a macro is selected.
2 Press the macro register button on the delegated keyer row of an existing macro to
which you wish to append additional steps. The Record button will remain colored blue
and blink fast, indicating a Macro is being recorded.
3 Perform the additional steps using the Control Panel and/or the menus.
4 Complete the append by pressing the blinking Record button, or pressing the blinking
keyer row macro register button.
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Record a Macro
1 Turn on Macro record mode by pressing the Record button.
2 Press the macro delegated row button of the desired macro register. Use the Shift
button to access shifted macro registers.
3 Perform the steps you wish recorded into the macro, in the order they are to be
performed, using the Control Panel and/or the menus.
4 Complete the recording by pressing the Record button, or pressing the keyer row
macro button.
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Macro Button Function Summary
function) splits the time interval selection between fields (upper key row) and seconds
(lower key row). Multiple selections can be made to insert longer delays in both fields and
seconds.
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Note: Stopped macros tally the macro color, running macros tally
orange. Pressing a button with a running macro delegated or attached,
stops the macro (pressing it again starts the macro from the beginning).
Pre-Attach a Macro
1 Delegate the bus rows to Macro by pressing the Macro button on the Control Panel.
2 Press and hold down a macro button for attachment in the Macro row.
3 Press a Control Panel button to which the macro will be attached (if Show (Attach) is on,
the panel button will flash.
Post-Attach a Macro
1 Delegate the bus rows to Macro by pressing the Macro button on the Control Panel.
2 Press and hold down a Control Panel button for the attachment.
3 Press the macro button to be attached in the Macro row (if Show (Attach) is on, the
newly defined macro button will flash until Show is turned off).
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Recall a Macro Register from the Master E-MEM
2 Press the Show button so that panel buttons with macros attached blink low tally.
3 Without selecting a macro register, press the blinking button that has the attachment
you wish to remove. The blinking button will turn off.
4 Press Show to turn off the mode.
To remove all macros, go to the Macros Attach menu and select Remove All Macros button
(warning will appear to confirm remove all).
Append to a Macro
1 Turn on Macro append mode by holding down the Record button for a full second. The
button will turn blue and blink slowly until a macro is selected.
2 Press the macro register button on the delegated keyer row of an existing macro to
which you wish to append additional steps. The Record button will remain colored blue
and blink fast, indicating a Macro is being recorded.
3 Perform the additional steps using the Control Panel and/or the menus.
4 Complete the append by pressing the blinking Record button, or pressing the blinking
keyer row macro register button.
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The Record button activates or terminates macro Record mode (Stop Record). In this mode,
you select the macro register into which you wish to record, using the delegated keyer row,
perform the desired actions, and then finish the recording by either pressing the Stop
Record or pressing the newly recorded macro register button.
The Append Macro button allows you to append actions to an existing macro.
Record a Macro
Master E-MEM
1 In the Master E-MEM area located top right of the Control Panel, press the Page button
to see the Macro option. Press the button under the Macro label to display the Macro
registers and controls.
2 Touch the MAC button in the Status Display.
3 Touch the Record button.
4 Press a Macro register button in the Master E-MEM; the button flashes indicating the
macro is recording.
5 Perform the steps you wish to record using the Control Panel and/or the menus.
6 Complete the recording by either selecting Stop Record in the Status Display or by
pressing the Macro register button again.
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Record a Macro
5 Perform any actions to be recorded as part of the macro before inserting the User
Pause.
6 Touch Insert Delay in the status display.
Result: USER is displayed in the source select button OLED, third button from the right.
Note: Stopped macros tally the macro color, running macros tally
orange. Pressing a button with a running macro delegated or attached,
stops the macro (pressing it again starts the macro from the beginning).
Run a Macro
Note: Press the Show Attach button in the Status display to high tally
buttons with macros attached on the Control Panel, including the Master
E-MEM.
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Pre-Attach a Macro
1 Delegate the bus row to Macro by pressing the Macro button on the Control Panel.
2 Press and hold down a macro button for attachment in the Macro delegated row.
3 Press a Control Panel button to which the macro will be attached (if Show Attach is on,
the panel button will flash).
Post-Attach a Macro
1 Delegate the bus row to Macro by pressing the Macro button on the Control Panel.
2 Press and hold down a Control Panel button for the attachment.
3 Press the macro button to be attached in the Macro delegated row (if Show Attach is
on, the newly defined macro button will flash until Show Attach is turned off).
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Switcher Control
Pre-Attach a Macro
Append to a Macro
1 Touch the MAC button in the Status Display and select the Append button.
2 Select a macro:
a Press a Macro delegated row button, or,
b Press Page, Macro, navigate to a macro register in the Master E-MEM area with an
existing macro, and press the register button.
3 Perform the additional steps using the Control Panel and/or the menus.
4 Complete the recording by turning off the Append button or by pressing the macro
button being recorded.
Recording a Macro
1 Select Macro, Catalog in the menu.
2 Select the Macro Register number button of the register you wish to record into, in the
scrolling list.
3 Select the Record button.
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4 Perform the steps you wish recorded into the macro, in the order they are to be
performed, using the Control Panel and/or the menus.
5 Select the Stop button to end the macro recording.
You can name the macro either before you record it, or after by selecting the name data pad
for that macro register to bring up a keypad.
Note: If there is no Panel Name entered, the Macro menu in the Local
E-MEM Module will display the macro register number; it does not
display the OLED name.
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Switcher Control
Enter a Macro Panel Name
2 Enable the Record button and press the Right Arrow button to begin recording.
3 Select the User Pause button in the Insert Delay button group.
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Switcher Control
Insert a Macro User Pause from the Macro Editor
1 Select Macro, Catalog, Macro No. in the Macro in E-MEM button pane.
2 Select the macro then Run From Pause.
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Switcher Control
Learn a Select E-MEM Command
Attaching a Macro
1 Select Macros, Attach.
2 Select the button you wish to attach a macro to. You can either select the physical
panel button while Show Attach mode is active, which will scroll to and blink that
button on the Macros Attach menu, or you can use the menu to select the panel
section and then scroll the Macro Attachments list to display the desired button.
3 Select the Pre, Replace, or Post parameter select button (upper right).
4 Select the menu button for the macro register to be attached.
5 If desired, name the macro by selecting the Name data pad and entering the name in
the pop-up keyboard. Press Enter.
Appending to a Macro
1 Select Macro, Catalog in the menu.
2 Select the Macro Register number button of the register you wish to record additional
steps into.
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Note: Only the macro registers themselves are saved with this
procedure, not any macro attachments.
Note: Only the macro registers themselves are saved with this
procedure, not any macro attachments.
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Switcher Control
Appending a Macro to Another Macro in the Menu
For example, to copy M/E 1 to M/E 2 and then copy M/E 1 to M/E 3 with a macro, include a
short delay after the M/E 1 to M/E 2 copy.
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1 Select Macro, Catalog, Macro No. in the Macro in E-MEM button pane.
2 Select the macro then Run From Pause.
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Learn a Run From Pause E-MEM Command
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Modes
Fixed Delegations
Source Select Area Example
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Switcher Control
Delegate a Switcher Mode to a Source Select Button Row
Note: Individual button selections are not saved in P-MEM registers, the
first Source Select button in the row will be switched on when recalled.
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4 Press 0-9 in the keypad (or the dot button (.) to learn into the next available register) in
the current bank or BNK 0-9, then 0-9.
Example: Pressing BNK,2,2 learns into P-MEM register 22.
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Switcher Control
Recall a Kayenne P-MEM Register
Press
(A/C)
A/C
B/D
Press
(B/D)
Hold
Fixed Delegation
Buttons
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Source Rules
Source Rules allow the user to associate Keyer states with sources. As a user cuts on the A
Bus of an M/E, Keyers will be switched on/off or the state is maintained, depending on the
source selected. In addition, sources selected on the B Bus (Preset) will affect the settings of
the Next Transition buttons on the Transition Module which will be set up so that the
desired Keyer status will result after the transition is performed. No user intervention is
required, because Source Rules will have been applied logically. However, Source Rules are
applied as sources are selected on the A or B Bus so it is possible to override or change the
Next Transition settings in the Transition Module prior to the Next Transition.
For example, Source Rules may be set for studio cameras to ensure the station logo (bug) is
always visible when On-Air, and a different logo is used with a helicopter camera when the
“Heli-Cam” is cut to air. Should the director call to keep the studio camera logo over the
helicopter, the operator can preset the Heli-Cam and then adjust the Next Transition
buttons on the required effect.
Source Rules force keyers to be in one of three states: On, off, or As Is (the default), on a
source by source basis. A pattern of Source Rules for selected sources can be setup, applied,
named, and stored for later use.
Source Rules are saved as part of a Show file (unless deselected).
The Source ID, Source Name, and Keyer Source Rules status are displayed in the Source
buttons. Source buttons are in the source button scrolling list. Keyer source rules status is as
follows:
• A=As Is
• 1=On
• 0=off
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Switcher Control
Change Background Buses with Panel Mems
Note: Multiple M/E selection is supported and a Select All M/Es button is
provided at the bottom of the M/E selection menu pane.
2 Select the source buttons in the scrolling source list menu pane (multiple selection is
supported), right of the ME delegation buttons, you wish to setup as a Source Rules
Pattern.
3 Select the On, Off, or As Is Source Rules state buttons in the Source Rules Setup menu
pane for each Keyer you wish to set the state.
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CAUTION: : Applying Rules Holds from the Source Select Module require
you to press the Rules Hold buttons for each M/E (including
both partitions for a Split M/E) delegated to that Source Rule.
Bus Linking
You can create single and multiple bus links, referred to as Parallel and Cascading links. Also,
you can define and associate one of the 15 definable Source Substitution Tables to a bus
(each bus link can be associated with any source table), and save bus links as part of an E-
MEM. Bus links are E-MEMable and their enables are Keyframeable.
Bus Link is an E-MEM sub-level in the User Setups, Suite Prefs, E-MEM Prefs menu therefore
all the features and controls of a GV Switcher sub-level apply.
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Apply a Source Rules Pattern to other Sources
additional extended selection. A third alternative is to map all sources on M/E 3 A to select
M/E 3 A on PGM-PST A.
Selected Controller bus and Linked bus buttons turn blue when selected in the Current Link
pane. In the menu example above, the Linked bus button PGM U2 is the selected button.
The Source Tables menu has the Source Tables pane (on the left) and the Table Setup pane
(on the right). The Source Tables menu is used to select source substitutions within source
tables and create a named relationship between the source table and the links to which
they are assigned.
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Give a source table a descriptive Source Table Name or rename a source table by selecting
the Rename button.
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Switcher Control
Bus Linking Source Substitution Tables
2 Rename the Source Table (recommended) by selecting a Source Table data pad,
selecting the Rename button, and entering a new name.
3 Select a source in the Linked Source column of the Source/Link Source scrolling list the
Table Setup pane.
4 Select the substitute source in the scrolling Source List.
5 Repeat the first two steps for all source substitutions.
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1 Select the source table from the Source Tables scrolling list you wish to store (copy)
from, to another source table.
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Switcher Control
Changing Source Tables for a Bus Link
The Link Setup menu displays the newly linked buses in the Current Link pane. The link is
enabled and the Standard Source Table is selected as the default (Source Tables are grayed
out).
You can disable or break the link using the Enable/Break buttons in the Current Link pane
(the Enable button in the Table Setup pane will also enable/disable the selected link).
1 Select the Controlling Bus data pad in the Table Setup pane; the Controlling Bus
selection menu is displayed.
2 Select the M/E Buses, Aux Buses, or eDPM Inputs tab and select the desired bus. The
selected bus is displayed in the Controlling Bus data pad (in the example menu above,
the selected bus is PGM A).
3 Select the Linked Bus data pad in the Table Setup pane; the Linked Bus selection menu
is displayed.
4 Select the M/E Buses, Aux Buses, or eDPM Inputs tab and select the desired bus. The
menu closes and returns to the Bus Links menu. The selected bus is displayed in the
Linked Bus data pad.
5 Select the Linked Bus data pad again and select the next bus you wish to link to the
controlling bus.
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1 Select the Controlling Bus data pad in the Table Setup pane; the Controlling Bus
selection menu is displayed.
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Switcher Control
Creating Cascading Bus Links
2 Select the M/E Buses, Aux Buses, or eDPM Inputs tab and select the desired bus. The
menu closes and returns to the Bus Links menu. The selected bus is displayed in the
Controlling Bus data pad (in the menu example above, the selected bus is PGM A).
3 Select the Linked Bus data pad in the Table Setup pane; the Linked Bus selection menu
is displayed.
4 Select the ME Buses, Aux Buses, or eDPM Inputs tab and select the desired bus. The
menu closes and returns to the Bus Links menu. The selected bus is displayed in the
Linked Bus data pad.
5 Select the Controlling Bus data pad again, in the Table Setup pane; the Controlling Bus
selection menu is displayed. Select the same bus as is currently displayed in the Linked
Bus data pad (your previous selection).
The linked bus is now also a controlling bus.
6 Select the Linked Bus data pad again in the Table Setup pane and select another linked
bus.
Repeat this process for each controlling and linked bus you wish to add to the
cascading links.
7 If desired, assign different source tables to the bus links:
a Select a Linked Bus data pad in the Current Link pane.
b Select a source table in the Table Setup pane.
Note: The Inhibit All Links button at the bottom of the Current Links
pane must be off for the links to be active.
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• If the Linked bus is in video-video mode, a B side source change from the Controlling
bus will change the Linked bus's B side.
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Switching Basics
Note: 15 button widths are only available with 1-M/E Control Panels.
Other Control Panel configurations are available for the Kayenne system, including 1-M/E,
2M/E, and 3-M/E.
Module Overview
An M/E Stripe has a module for source selection, transition, and individual E-MEM control.
Additional Master E-MEM, Device Control (optional), Multi-Function, and Local Aux
modules are populated to complete the control surface functionality. System operation
information and procedures will be covered more thoroughly later in this chapter.
Ptn
Keey 1 Key 1
Cutt Autto
Spllit
Key 2 Key 2
Cu
ut Autto
Secc Ru
ules
s
Hold
d
Key 5 Key 5
Cu
ut Autto
8874_01
U1 U2 BLK
Keey 6 Key 6
Cutt Autto
Cutt Auto
Source Module (35, 25, or 15) Transition Module Local E-MEM Module
Portion of Control Panel M/E Stripe
Transition Module
The Transition Module is organized into two control groups, the main transition controls,
with status display and transition lever arm, and keyer transition controls. For information
about using transitions, see Transitions, on page 207.
Main Transition controls:
• Lever Arm—For manual transitions
• Status Display—Displays bus and keyer delegation and status
• Next Transition Element buttons
• Next Transition Type buttons
• Cut/Auto Transition buttons with Trans Rate display
• Transition Preview and Preset Black buttons
Keyer transition controls:
• K1-K6 (Keyer) Cut buttons
• K1-K6 Auto Transition buttons
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2 23
Cut
BLK MIX MIX MIX MIX MIX MIX
BLK 30 30 10 10 10 10 Cut
MIX
Cut
Cut
1 2 3 PVW
Cut
8623266_65
1.00
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Transition Module
BKGD
Bus Keyer 1 Keyer 2 Keyer 3 Keyer 4 Keyer 5 Keyer 6
8623267_07
keyer partition (Primary-White and
Secondary-Green) and keyer ON
Orange)
Additionally, when the Key Prior button (Keyer Priority) is pressed on the Transition Module,
Row 4 changes from displaying transition rates to Keyer Priority for Keyers 1, 2, 3, etc. and
shows the differences between the current and next priority stacks.
Function Buttons
The top button row, above the lever arm provides the following functions (from left to
right):
Exchange ME Exchange ME (button icon, left)—Toggle button for fast exchange
(temporary delegation) of an M/E not delegated to a Stripe (see Exchange
ME on page 275 for more information).
Pat Lim—Inactive.
EMEM Run—Runs an E-MEM from the Local or Master E-MEM Module.
• SPOP (single button push) of the EMEM Run button delegates the
lever arm to control the local E-MEM.
• DPOP (double button push) of the EMEM Run button delegates the
lever arm to control the Master E-MEM timeline.
• Pressing the E-MEM Run button again, exits the mode.
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Trans Rate—Allows Auto and Key Mix 1-6 buttons having an associated transition rate to
be altered, set, or queried. Once the Trans Rate button is selected, the associated buttons
flash and the Local E-MEM Module changes to Trans Rate Mode for input. Pressing one of
the flashing buttons indicates that its transition rate is to be set. While holding down this
button any of the other flashing buttons can be pressed for multiple selection.
Additional Buttons
• Trans PVW (Transition Preview)—When a transition is performed in this mode, it occurs
only on the LAP output. At completion of the transition, the Transition Preview is auto-
canceled.
• Pressing the Trans PVW button causes the button to flash. Both the PGM and LAP
outputs show the current PGM out stack.
• Trig (Trigger)—Inactive
• PST Black (Preset Black)—Pressing the PST Black button, then pressing the Cut button,
Auto button, or using the lever arm, will delegate the first transition using Mix or Wipe
to black.
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Local E-MEM Module
LRN 7 9 BNK3
SEQ 4 BNK2
Macro
Run
DIS 1 BNK1
BNK . BNK0
8623267_13_r1
Bank buttons BNK 0 - BNK 3 in the Local E-MEM Modules (right side of keypad) provide
faster access to banks. A single press of the button delegates to the bank indicated, a DPOP
of the button takes you to the bank indicated + 4, e.g. one press for Bank 0, DPOP for Bank 4.
The highest bank available is Bank 7 (DPOP of BNK 3 button). The buttons will be unlit for
Banks 8 and 9. A DPOPed selection high tallies cyan (blue) color.
There are several modes available with the Local E-MEM module, accessed by pressing the
following buttons:
• EMEM—Local M/E E-MEM recall and edit mode,
• DELG—Change M/E control on selected Stripes,
• Panel Mem—Learn and recall panel memory,
• Trans Rate—Set transition rates for M/E,
• Macro—20 Macro recalls can be set to any page using the Page button in this mode,
• Dissolve Rate—Press Learn, Dis, Trans Rate buttons
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The Local E-MEM Module display shows specific information for each mode, for example if
the Panel Mem button is pressed, Panel Memory information is displayed.
LRN 7 9 BNK3
SEQ 4 BNK2
Macro
Run
DIS 1 BNK1
BNK . BNK0
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Local E-MEM Module—Panel Memory Example
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Source Select Module
Auto Auto
Run
Select
All
EMEM
Edit Eff
Eff 10 102 KF04 E102 Ø2:ØØ:
Pri Sec
MSC2 MSC6 AUX IS-3 IS-4 SEQ 4 6 BNK2
Pri
Rev Rwd
Pri
MSC4 MSC8 PBUS EXT PAGE BNK . 0 BNK0
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Pri
Multi-Function Module
The Multi-Function Module with positioner, delegates to the following functions:
• Keyer Modifiers,
• Mask Modifiers,
• Matte Modifiers,
• Wipes,
• e-DPM,
• i-DPM,
• Copy/Swap utilities,
• Device control, and
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• Source Selection.
Wipe
1 2
ME3
PGM Panl
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Multi-Function Module Example
Note: The HOME, Adel, and Last buttons change position in some
delegated modes, for example in Copy or Swap mode, these buttons
move from the main delegation area to the Multi-Function Module just
below the joystick.
• The other buttons in the main delegation area, when in the Home position,
delegate to: Keys, Masks, Mattes, i-DPM, e-DPM Wipe, Device, Copy, Swap, Source
Select, and Panel Preference. When pressed, the LEDs and buttons are delegated to
those modes and modifiers,
• Knob row with LEDs (middle-right) provides adjustment and display of parameters for
delegated functions,
• Joystick (top-right) performs multiple functions depending on the delegation, for
example for keyers the joystick positions a delegated keyer (X,Y, and Z axis), but with
device control the joystick performs jog control operations (Up, Down, Fast Forward,
Rewind—center button performs Mark-In),
Note: The joystick can be calibrated from the MFM: from Home, press
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Switching Basics
Source Select Module
UTIL1
21 22 23 24 25 26 27 Bkgd2 Bkgd1 ME1 A ME2 A ME3 A 3RD 2ND
UTIL2
Sec
PGM Rulle
s
Holld
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Source Select Module Example
The Source Select Module can be viewed as being in two sections; left for source selection
buttons, in groups of five, with SND (Source Name Display) display and right, with function
and delegation buttons (and one display) for that M/E.
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Notification Symbols
Device Input Modifier Notification Symbols
Symbol Name Description
~ Tilde Device not acquired
? Question mark Device is not connected
! Exclamation Device error
mark (or ‘bang’)
* Asterisk Router Source destination is not selected or is undefined
^ Caret No Image Store movie or image (not used for external
devices)
the SND is split into two rows of smaller text. SNDs show source names, macro names,
router source and router destination names, Aux bus numbers, etc.
• Shift buttons—Shifts can be mapped anywhere on the Source Select Module (or
nowhere) using the User Prefs, Button Mapping menu (default is 2nd and 3rd on the
second and third source select buttons from the right).
Note: To delegate one row, hold down the Macro button and press a bus
delegation button or hold down the bus delegation row button and
press the Macro button.
• Key Split button—Creates a split key when a source is selected for the fill signal, the
Key Split button is held down, and a source is selected on a row delegated to the key
bus.
• Far button—The Far modifier is used for DPM rotation transitions. During DPM
operations, the side that is seen by the user is defined as the ‘near side’. To set the far
side for the current delegation of a bus, press and hold the Far button (and shift button
if necessary) and make a source selection for that side.
• Aux select button—Delegates Rows 1 and 2 of a Source Select Module to Aux bus
control.
• Router select button—Delegates Rows 1 and 2 of a Source Select Module to Router
selection.
• Rules Hold button—When pressed (toggle), Source Rules will not be applied to the M/E
delegated to that Source Select Module.
• E-MEM select button—Delegates rows 1 and 2 of a Source Select Module to E-MEMs.
Note: To delegate one row, hold down the E-MEM button and press a
bus delegation button or hold down the bus delegation row button and
press the E-MEM button.
• Pri partition select button—Delegates all four rows of a Source Select Module to the
primary partition (Rows 1 and 2 are delegated to the last delegation when Pri was used,
Row 3 is delegated to the A bus and Row 4 is delegated to the B bus).
• Sec partition select button—Delegates all four rows of a Source Select Module to the
secondary partition (Rows 1 and 2 are delegated to the last delegation when Sec was
used, Row 3 is delegated to the U1 bus and Row 4 is delegated to the U2 bus).
• Pressing the Pri and Sec buttons together causes both buttons to high tally. Both
partitions are controlled but only tallies for the Primary partition will be seen on
the Source and Local E-MEM modules.
Note: Pressing the Pri or Sec buttons delegates the Transition and Local
E-MEM Modules in addition to the Source Select Module and modifies
what wipe generators can be selected on the Matte and Wipe
delegations of the Multi-Function Module.
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• M/E delegation indicator—Located between the Sec and Rules Hold buttons, displays
the current delegation of the panel row to the logical M/E (M/E-1, M/E-2, PGM, etc.).
Note: Sources with Source Memory applied have a line through the
source name on the OLED.
Source Asynchronous
Memory source (flashe
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Source Select Module
Uncalibratedsource
Split OLED Source Select Display
Holld Macro
21 22 23 24 25 26 27 28
Key
21 22 23 24 25 26 27 28
Holld Macro
21 22 23 24 25 26 27 28
Key
21 22 23 24 25 26 27 28
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Wipe
3Ø Tran
s
Rtr
Lock
Included features:
• The following will tally button colors in the Local Aux Panel to more easily identify
special sources:
• eDPM=Blue,
• IS (Image Store Channel=Orange, and
• Preview Primary=Yellow.
• Outlines border the display text; the default. Outlines can be toggled off/on in the
MFM: from Home, press the Panl, Bri, buttons then toggle the OUTL (under Joystick)
button.
• To allow a larger font, the Local Aux Panel OLED displays the ID or Name (if configured),
only.
• Inserting a space in the Source Name wraps the text to the second line. For example
typing CAM then a space then the number 3 would wrap ‘3’ to the next line of the
OLED button display.
Note: If a name is configured, the Eng ID can still be seen in the Menu
Panel.
The Local Aux Module is similar to the Source Select Module, the main differences are:
• Status displays (OLEDs) are located between the button rows, both at the top and
bottom of the module,
• There are two rows of small buttons and two rows of larger buttons, and
• Different function buttons on the right side of the module, as shown:
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System Bar
The System Bar provides:
• Switched Preview selection,
• Macro editing functions,
• Machine control,
• and Displays reboot indications
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Switching Basics
Soft Knobs
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Attch Show Repl Insrt
Preview 3 4 PRI Enble
SDEL 4
TC In Out
PAGE 1
BANK
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In
Kayenne Delegation
Delegation permits a single group of buttons and knobs to control a large number of
identical system functional areas, or objects. Delegation connects a group of controls, to a
particular object. Delegation makes it possible to control many more system functional
areas than would be possible using dedicated, single function Control Panel buttons.
M/E Delegation
Any stripe can control any M/E, delegation can be saved in Panel Memory.
DELG Button
The light blue DELG button on any Local E-MEM Module puts that module into Panel
Delegation mode and displays M/Es delegated to the suite in rows that correspond to the
top to bottom Stripes on that Control Panel. Current M/E selections are high tallied with the
defined M/E color. Pressing the button for an M/E or PGM PST M/E delegates the
corresponding Stripe to the selected M/E. The same selection can be made on more than
one row.
Note: Only those M/Es for which physical M/Es have been assigned to
the suite are displayed in Delegation mode on the Local E-MEM Module.
If the Control Panel has fewer than four Stripes, then only rows for those Stripes present will
be shown. If the Control Panel has more than four stripes, then pressing the Page button on
the Local E-MEM Module will show the M/E delegations for those additional Stripes.
Exchange ME
The Exchange ME button (see Transition Module, on page 175) allows you to delegate M/Es
that are not assigned to a Stripe. For example on a 4.5-M/E Kayenne system with four
Stripes, the fifth M/E can be ‘exchanged’ with a currently delegated M/E on that Stripe by
pressing the Exchange ME button. The function is global for all Stripes, i.e. if M/E-4 is
unassigned, pressing the Exchange ME button on the current PGM PST Stripe assigns M/E-4
to that Stripe and PGM PST is available for exchange (delegation) on each Stripe’s Exchange
ME button.
For Kayenne systems with more than one additional M/E than available Stripes, an M/E can
be preassigned to the Exchange ME button by holding down the button and selecting the
M/E for exchange on the Local E-MEM Module. Only one M/E for exchange can be assigned
at a time.
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Switching Basics
Soft Knobs
The Exchange ME button displays the color of the unassigned M/E. For the example above
with PGM PST and M/E-4, when PGM PST is red and M/E-4 is purple, after M/E-4 is
exchanged with PGM PST the Exchange ME button changes from purple to red (for each
Exchange ME button on all Stripes in that suite).
Automatic Delegation
With the ADel button toggled on in the Multi-Function Module, when an operator activates
any object on a Stripe, the Multi-Function Module will automatically delegate to control the
specific object involved. For example, selecting a key for the next transition, automatically
delegates the other modules in that Stripe, and the Multi-Function Module to control that
keyer. Automatic delegation only occurs when the operator presses a button on a Stripe,
and does not occur if the panel’s state is changed by an external interface, like an edit
controller.
Automatic delegations can be quickly disabled at any time on the Multi-Function Module
by toggling the ADel button to off.
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Many, but not all of the ‘hard’ buttons (with legends) supporting DPOP on the Modules are
indicated with two triangles on the lower right of the button legend.
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Switching Basics
Soft Knobs
The GV Korona has a built-in multi-touch screen with additional joystick control
functionality.
Touch Screen
CAUTION: Do not apply any sharp or rigid object (no pens or pencils) to the touch screen display
surface.
The Menu Panel touch screen allows direct interaction with menu controls displayed on the
screen. The screen is designed to work with a finger or other soft object. The touch screen is
sensitive to a single pressure location only, so only one touch surface control can be
adjusted at a time.
Menu Selection
Various GV Switcher system operating menus are selected using the menu buttons at the
bottom of the Menu Panel touch screen. When a menu is accessed, it is initially displayed in
the state it was in when last used.
Soft Knobs
Knobs along the right side of the Menu Panel can be
used to dial in parameter values for functions displayed
on the touch screen. When a knob is active, the touch
screen displays the parameter name and its current value
on a data pad. The parameter can be adjusted by turning
the knob, or the data pad can be touched to bring up a
numeric keypad.
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• Blue text indicates the parameter is under joystick control and moving the joystick will
change the values for that parameter.
• White text with a white dot indicates the location values can be selected for control by
the joystick (when selected, the white dot/text turns blue).
• A blue dot (with blue text) indicates that the parameter is selected and moving the
joystick will change the values.
1 To select a parameter for joystick control (white), select any data pad with a dot and
press the soft knob for that data pad; text and dot turn blue.
2 Move and turn the joystick to change the parameter values for all parameters with blue
text.
For clarity, the menu screen examples are divided into two areas:
• Navigation and
• Content and Messaging
Quick-Link Tabs
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Data Pad Touch Buttons Touch Buttons Touch Buttons Data Pad
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Switching Basics
History Mode
History Mode
When the History mode touch button is selected, up to 45
previously visited menus can be quickly accessed by
clicking on the representative menu Icon. The scrolling
menu icon window can be cleared by selecting the Clear
History touch button (left side of menu).
History menu icon buttons appear light brown and black
Previous until selected, then change to blue.
Menus
Use the scroll bar to see more History menu icon choices.
Clear
History
History
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Favorites Mode
When the Favorites mode touch button is selected, up to 10
pages of 12 menu icons each can be stored to quickly access
often visited menus, or sets of menus for repetitive tasks
(left).
Favorites menu icon buttons appear light green and black
until selected, then change to blue.
Use the Left and Right arrows (bottom-left) to navigate
through Favorites pages.
To create a Favorites list, perform the following steps:
1Choose a Favorites page (1-10), using the Left and Right
menu arrow buttons.
2Navigate to the menu to be added to the list.
3Select a grayed out or existing menu icon from the two
side-by-side rows of six you wish to create (a previously
learned icon can be overwritten).
4Touch the Learn button.
To clear a Favorites page, select the Clear Page button
(bottom-left).
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Switching Basics
Creating a Last Menu Assignment in Favorites Mode
Quick Tabs
Quick tabs provide fast access to related menus in addition to the History and Favorites
mode. Each tab with a label provides a semi-transparent, predetermined menu that
appears over the current menu when touched to allow fast access when performing
operations like setting parameters, selecting delegations, choosing functions, etc.
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Click on the tab, upper left of the menu, to open the Quick Tab, the tab moves to the
bottom. Click in another menu, where the tab was, or on the tab a second time to close it.
Quick Tab
Quick Tab
Open
The top line is identical in all the GV Switcher system menus:
• The left portion of the top line has three Quick Tabs,
• The center portion of the top line displays operations status messages, and
• The right portion of the top line is an operator notification area, where messages
generated by the GV Switcher system are displayed.
Delegation Group
Additional levels of delegation are needed in some menus, like the Keyer menu for example
because it must control all keyers. This highest level of delegation is located on the left side
of the menu as a grid of data pads. Data pads display limited status for a particular object.
Touching a data pad delegates that object, and the rest of the menu will then display
information and controls for only that object. The data pad of the selected object is colored
light blue.
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Switching Basics
Parameter Control Area
Numeric Keypad
Touching a soft knob pad or other single numeric parameter pad brings up a numeric
keypad that can be used to enter exact values. You can also use a standard computer
keyboard to enter information while this display is active.
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Alphanumeric Keypad
Touching the pad for a text parameter brings up an alphanumeric keypad. You can also use
a standard computer keyboard to enter information while this display is active.
Scrolling Lists
When multiple items are available for selection, scrolling lists are
used. On most menus, touching the up and down triangle buttons
scrolls the list up or down one item. When the top or bottom of the
list is reached, that button goes gray. Touching the green area
above or below the white handle scrolls the list up or down one
group of items. You can also drag the white handle to quickly scroll
through the entire list on some menus.
Some menus have two scrolling lists, used to associate an item in
one list to an item in the other list. Typically you choose an item on
the left list, and the system automatically selects the item currently
associated with it on the right list. You can then choose a different
item from right list to change the association.
Some of these menus have a Lock button for the right list. This
prevents that list from scrolling to the currently associated item
when an item on the left pane is selected. This does not prevent
the selection of the associated item, but just keeps the list from
scrolling. This allows you to quickly make multiple associations
for items arranged near each other on the lists
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Switching Basics
Menu and Panel Interactions
Lock On
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Transitions
A transition is a change from one image to another. The GV Switcher system supports three
types of transitions:
• Cut
• Mix
• Wipe
A transition can be applied to the entire picture, or to only the background or keyed
elements of the picture, and can include multiple elements.
M/E and Aux Panel transitions can be performed on the GV Switcher Control Panel.
Transitions are also possible from the M/E, Transition menu.\
Wipes
A wipe is a transition from one picture to another in which the edge of a shape moves
across the screen, revealing the new picture. Wipe transitions can be applied to
backgrounds, to keys, or to both simultaneously. A wipe transition shape can be selected
from a variety of patterns, and these patterns can be adjusted in several ways (position,
aspect ratios, edge attributes, etc.).
Each M/E has two separate wipe systems, each of which can be assigned a different wipe
pattern and be adjusted independently. These systems can each use one of the two
available complex wipe pattern generators with advanced capabilities. It is also possible to
combine these wipes to create extremely complicated wipe transition shapes, and
generally this is used only by advanced operators. Utility bus video signals can also be used
to generate a custom pattern for a wipe transition or other purposes.
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Switching Basics
Perform a Mix Through Video Transition
For any wipe pattern, position, rotation, and size for a preset pattern or transition
percentage for a transition can interact and sometimes have an unexpected appearance.
Therefore, it is important to preview the settings for a wipe before taking it on-air. If the
preview of the wipe settings shows the desired behavior, the wipe will consistently perform
as expected with those settings.
Note: Unsupported wipe pattern buttons are not grayed out in the GV
switcher menu in 4K Mode.
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Transition Module
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7 On the Control Panel, select a video source on the corresponding ME A bus and a
different video source on the B bus to transition to.
8 Select the User Transition button you assigned earlier in the Transition Module. For a
simple white flash between sources, select a Bkgd transition only (no key).
9 Use the Transition Lever Arm to run the white flash transition. Alternatively you can set
the Transition Rate in the Transition Module to a fast rate to enhance the flashing effect,
then press the Auto button to perform the transition at the specified rate.
You can experiment with various different programmed values to vary the appearance and
timing of the effect.
NAM and FAM Mixed Transitions
Non Additive Mix (NAM) and Full Additive Mix (FAM) are special mix transitions in the GV
Switcher system.
NAM transitions pass only the brightest regions of each picture to the output. During the
first half of a NAM transition the original picture retains its original intensity while the next
picture mixes to full intensity. Brighter areas in the new picture replace any corresponding
darker areas of the previous picture. During the second half of a NAM transition the
previous picture mixes out of the darker areas of the new picture. FAM transitions also first
fade a new picture to full intensity and then fade the old picture out, but both full intensity
pictures are mixed together to the output during the transition. The resulting signal is
clipped at white level to prevent generating illegal video.
Ramping characteristics can be adjusted which allows the full mix point to be achieved at a
preselected point in the transition. This can be useful when dissolving to and from
animated transitions which have high luminance values.
Select ME, User Transitions. Select the FAM or NAM menu button.
To perform a mix, a wipe, or a mixture of both transition types for a show, you will need to
allocate M/E resources in the User Setups, Suite Prefs, Resource Allocation menu.
Switching Basics
Perform Aux Bus Transitions
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CAUTION: : When two partitions or more are released for aux bus wipe
transitions, it is very important to make all wipe parameters
the same because the dynamic assignment of M/E partitions
will not guarantee that an allocated partition will supply the
transition resource for a specific aux bus.
Aux bus transitions use the allocated resources only during the transition. Any Aux bus can
then use the resource as it frees the resource after the transition.
When resources are allocated, the ME Mode menu still allows for the keyers to be used on
the resource. If keyers are cut on they will only be visible on the Aux bus during the
transition.
To allow both mix and wipe transitions, release the partition of a full M/E in the User Setups,
Suite Prefs, Resource Allocation menu.
Aux bus transitions can be recalled in a macro but are not E-MEMable, however the macro
can be embedded in an E-MEM.
Switching Basics
Perform Aux Bus Transitions
Note: If you attempt an Aux bus transition while all allocated M/E
transition resources are in use, the Aux bus will perform a cut (not a
transition). For example if during a long transition where allocated
resources are all in use, and you switched sources during the transition,
the Aux bus would ‘cut’ to the selected source (it would not mix or wipe).
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Device Control
Enables Menu
Generally, properly configured external devices are connected by default (green status bar).
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Device Control
About ChyronHego® Click Effects and Lyric Workflow and Layering
Note: Gang and Loop buttons are not used and grayed out for Click Effects
PRIME and LyricX, however they will be available for other AMP devices.
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Button Description
Device Summary • Select to enable
point of use • Engineering name (or “Current Device” label if
loaded on the Control Panel System Bar)
• Device name
• Device Type (Amp Ethernet)
Status:
• Device icon (when provided from manufacturer)
• Device type
• Scene
• Cue Time
• Command
Play
Stop
• Connection status bar
Load Load enable, select data pad for folder and
scene file operations menu
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Device Control
About ChyronHego® Click Effects and Lyric Workflow and Layering
Control Menu
Control up to five devices in the Main menu tab and up to eight each in the Dev 1 and Dev 2
menu tabs. The main control channel (left), provides ganging and multiple transport
controls while a subset of those controls are provided for the four channels on the right.
The Dev 1 and Dev 2 menu tabs also provide a subset of the main channel controls for each
control pane.
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Device Control
Event List Menu
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Device Control
Build an Event List
Clip Loading
External devices are controlled using various protocols (BVW, Odetics, AMP). These
protocols have different capabilities, and specific models of external devices may support
only specific protocols. The exact clip/scene loading procedures, if available, will vary
depending on the device model and protocol being employed.
In general, clips/scenes are loaded from the Devices Control menu by selecting the
Program Clip/Scene data pad then selecting the clip/scene from the list displayed.
CAUTION: Do not create file or folder names that have the pound
character ( # ) along with either the dash ( - ) or underscore
( _ ), and avoid blank spaces (for example, use “DeadEnd” not
“Dead End”. This can inhibit clip access).
Do not create file or folder names that have the pound character ( # ) along with either the
dash ( - ) or underscore ( _ ) character, and avoid blank spaces (for example, use “DeadEnd”
not “Dead End”. This can inhibit clip access).
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Note: Devices can be assigned to any level, including 1-8 which are
provided as hard buttons in the Master E-MEM Module, in the User
Setups, Suite Prefs, E-MEM Prefs, Name Misc. Levels menu.
2 Go to the Devices, Enables menu, and select the device you wish to enable in the
Device Enables pane (left), and select the Enable Selected button (or enable all using
the Enable All button) in the Enables pane.
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Device Control
Build an Event List
2 Go to the Timeline Events menu and select the button of the desired device to delegate
the menu to that device.
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8 Go to a point later in your effect giving sufficient time for the desired material in the clip
to play. For example, for a 20 second clip that started at three seconds, press GoTm, 23,
• , ENT.
9 Select the Clear Events button in the Events pane to deselect the old commands.
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Device Control
Build an Event List
Play a Video and Key Pair of Sources in Sync from an External Device
1 Besides EXT DEV (or whichever button your machine control device has been
associated with), make sure PGM PST level is also enabled in the Master E-MEM Module.
2 In the Timeline Events menu, delegate the device to be used for the video signal, and
select Load and Cue events for it. Do not add these events to a keyframe yet.
3 Delegate the device to be used for the key signal, and select Load and Cue events for it.
4 Set up the Control Panel so PGM PST Key 1 is not on-air and the DDR source is not
selected on the PGM PST A bus.
5 Add this to the first keyframe of the effect by pressing <Insert or >Insert.
6 Go to a later point in your effect giving sufficient time for the clips to load and cue. For
example, press GoTm, 3, •, ENT.
7 Select PGM PST Key 1 in the Next Transition area so it will mix on, and setup a split key
with the two DDR channels.
8 Select the Clear Events button in the Events pane to deselect the old commands.
9 Delegate the device playing the video and select a Play event for it.
10 Delegate the device playing the key and select a Play event for it.
11 Add these events to the same keyframe of the effect by pressing <Insert or >Insert.
12 Select the Clear Events button on the Timeline Events menu to deselect the
commands.
13 Put the PGM PST A bus in Hold to prevent the effect from changing its source.
14 Recall and run the effect. Both DDR channels will roll in sync and the system will mix the
key on air at the instant they play.
Note: Because a Stop command was not entered, the clip will continue
to play until it reaches its end or it is stopped.
Notes:
• Image Store channels do not support the Gang function.
• External Devices are configured for control in the Ports & Devices, External
Devices menu. See the Kayenne/Karrera/GV Korona Installation & Service
Manual for more information.
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Device Control
RossTalk XPression Device Control
Configuration
Device Control option software must be installed and configured to permit either manual
or E-MEM control of DDRs and VTRs. Sources will also need to be configured as external
devices in Eng Setup.
E-MEM control for external devices is by default assigned to the Misc 16 EXT Master E-MEM
Module enable group button. This can be changed in the User Setups, Suite Prefs, E-MEM
Prefs menu.
Operation
E-MEM Device Control is accomplished by:
• Associating an external device with an E-MEM enable group button (factory default is
Misc 16 EXT),
• Enabling the E-MEM button for that enable group and, if editing the effect, delegating
that enable group for editing,
• To run E-MEM Device Control effects, ensure the device(s) are Enabled for E-MEM
control, using the Devices, Enables menu. Devices do not need to be enabled in this
menu when building an effect, however, and in fact it may be desirable to disable
themat that time.
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• Specifying what Device Control events will be added to a keyframe in the effect, using
the Devices, Timeline Events menu,
• Adding the Device Control keyframe to the effect (Insert Before/After, Modify KF in the
Timeline Edit menu, or Learn in the Recall Run menu),
• Clear events after adding the keyframe, to prevent accidentally adding additional
machine control commands to other keyframes,
• Specifying and adding additional Device Control keyframes if multiple keyframes are
desired, clearing all devices each time, and
• Recalling and running the effect.
When the effect register is recalled, the first keyframe can, for example, command the
device to load and cue. When the effect runs, the device can be commanded to play when a
later keyframe with a play event is encountered on the timeline.
The device may not play if it has not fully cued when the effect is run. It is up to the operator
to build the effect to accommodate cue and load time. Also, running effects with external
device events backwards will not cause the clip or tape to play backwards. The order of the
commands will be reversed and if the clip or tape plays at all it will not be at the anticipated
time or direction.
Timecode Entry
Timecode is entered in hours, minutes, seconds, frames format, with optional • (dot)
separators. Typing in partial values will enter the smaller value. For example, typing in 5
enters five frames (00:00:00:05). Typing in 5 • enters five seconds (00:00:05:00). Typing in
5 • 4 enters five seconds and four frames (00:00:05:04). Typing in 5 • 4 • 3 • 2 enters five
hours, four minutes, three seconds, and two frames (05:04:03:02).
You can enter timecode values without • (dot) separators. Simply enter the exact value.
Leading zeros are ignored. For example, 00:02:00:11 can be entered by typing
2 0 0 1 1, 0 2 0 0 1 1, or 0 0 0 2 0 0 1 1.
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2 In the External Devices pane, scroll down until GFX 1-GFX 4 is displayed and select one.
3 Enable the XPression Type button
4 Select the Device Name data pad, enter a name using the pop-up keypad, and select
Enter.
5 Select the IP Address data pad and enter the IP Address of an XPression device in the
pop-up keypad and select Enter.
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2 Select an ID by either scrolling with the soft knob or selecting the ID data pad and
entering an ID and selecting Enter.
3 Select Take ID.
4 Optionally, select Next to take the next ID in the list; repeat to take the next ID and so
on.
5 To clear the buffers, either select the Clear Active Buffer or Clear All Buffers.
1 Select Devices, GFX, Extended in the menu to access the GFX XPression controls.
2 Select an ID, Buffer, or Layer by either scrolling with the soft knob or selecting the ID
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2 Select a GPI number you have configured in the external device by either scrolling with
the soft knob or selecting the GPI data pad and entering the GPI and selecting Enter.
Repeat for each GPI Set preset.
3 Select one of the GPI presets, then select Fire GPI.
You can also create a macro to select and fire the GPI preset ID, from the Control Panel or
Macros menu.
• System Bar,
• Local Aux Module,
• Multi-Function Module,
• Module Option, and
• The Menu Panel or menu on a PC.
System Bar
Device control from the System Bar is performed in the Device Control Groups (Two for a 1-
M/E Kayenne system and six for a 2-M/E (2-M/E Stripes) and larger), which consists of a 16
character Status Display (displays the current clip) and Play, Cue/Load, Next Clip, and
Previous Clip buttons.
Note: Off Air Advance and Auto Start buttons are accessed from the
menu and the Multi-Function Module (Devs, ADV/APLY), not on the
System Bar. Also, Rewind, Fast Forward, Stop, Jog +/Jog -, Mark In, and
Gang Rolls are not supported on the System Bar (but are supported in the
Device Control Module).
To associate a device with a Device Control Group, hold down a source select button that
has a device attached, then press the PREV and NEXT buttons together (or you can press
and hold down the PREV and NEXT buttons and then press a source button).
Group buttons:
• Play—Causes the associated device to play (pressing again causes device to pause).
• Cue/Load—Pressing after a PREV or NEXT button press causes a load and cue
command to be sent to the device, subsequent presses causes a command to be sent
to the device to ‘cue’ to its in-point.
• Next Clip/Previous Clip—Causes the previous or next clip name in the frame-
maintained clip stack list (per device), to be brought into the Status Display window.
Ganging
The Gang Control function in the Local Aux Module allows a single point of control for
multiple devices. The points of control are:
• The right-most Device Control Group on the System Bar, and
• The Device Control Module option.
Note: An Aux bus link overrides a set delegate association in the System
Bar.
Kayenne systems equipped and configured properly support device control of Profile DDRs
and VTRs. The Gang function permits control of multiple external devices with the same set
of panel controls. Devices can be ganged so they play together at the same time (original
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Local Aux Module
Macro
21 22 23 24 25 26 27 28
Key
21 22 23 24 25 26 27 28
Hold Macro
21 22 23 24 25 26 27 28
Key
21 22 23 24 25 26 27 28
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Wiipe
3Ø Tran
s
Rtr
Lock
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HOME MULT
Clip+3
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Device Selection
Device Selection is performed by turning the top soft knob. Turning this knob in Device
Control mode scrolls through the associated devices (seen in the status display). Turning
the soft knob immediately delegates the Multi-Function Module to the newly selected
device.
Pushing down the top soft knob returns the Multi-Function Module to the Follow mode.
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About Multi-Function Module Device Control
Wipe
1 2
DEVICE
K2-3-3
01:0 0:20 :00 GOTO Adel Last
Cur Clip
Sprt-Fill
ADV APLY CUE
Clip+1
- - - Sprt-Fill
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Clip+3
- - -
Current Clip
Current clip selection is made by turning the soft knob, second from the top. The current
clip in the Event List is shown in the status display LED just right of the soft knob. Pushing
down the soft knob loads the selected clip.
Note: After the INS, MOD, or DEL button is pushed, the editing buttons
turn off.
INS button—Causes the new clip name from the clip list, in the Current Folder in the Clip
Browser (see About E-MEM Control of External Devices, on page 231), to be inserted into
the Event List. Clips can be inserted into the Event List in the 1st, 2nd, or 3rd position in the
list using the bottom three soft knobs. All other clip names will be pushed down one.
Note: Only one of the three bottom soft knobs are active at a time in
Device Control mode.
Insert a clip
1 Turn the soft knob (Clip +1, Clip +2, or Clip +3) and scroll through the current folder on
the selected device and select a clip (editing buttons appear in the main function area).
2 Press the INS button on the Multi-Function Module. The new clip name will be added to
the Event List for selection in the ‘Current Clip’ OLED, in the position selected in Step 1.
Clips below the inserted clip are pushed down in the list.
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3 The MOD button can be used to replace the current clip name with the new clip name
in the Event List. To modify a clip name with the MOD button, perform the following:
a Turn the soft knob (Clip +1, Clip +2, or Clip +3) and scroll through the current folder
on the selected device and select a clip (editing buttons appear in the main
function area).
b Press the MOD button on the Multi-Function Module. The new clip name will
appear in the position of the old clip name in the Event List.
4 The DEL button can be used to delete the current clip from the Event List and all
remaining clips to move up one. To delete a clip from the Event List, perform the
following:
a Turn the soft knob (Clip +1, Clip +2, or Clip +3) and scroll through the current folder
on the selected device and select a clip (editing buttons appear in the main
function area).
b Press the DEL button on the Multi-Function Module. The clip name will be deleted
from the Event List and will no longer be available for selection in the ‘Current Clip’
OLED.
5 Pressing one of the three bottom soft knobs after changing the Event List returns it to
the current clip name in that position of the list.
Wipe
1 2
DEVICE
K2-3-3
01:0 0:20 :00 GOTO Adel Last
Cur Clip
Sprt-Fill
ADV APLY CUE INS MOD DEL
Clip+1
Crowd-2 Sprt-Fill
HOME MULT
Clip+3 8623267_20
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About Multi-Function Module Device Control
The motion control buttons in the main function area provide the following:
BEGN—Places the clip at the beginning,END—
Places the clip at the end, REW—Rewinds the
clip,
JOG+/JOG-—Jog forward, jog backward through the clip,
PLAY—Play the clip from current position,
STOP—Stop the clip,
FF—Fast Forward through the clip,
ADV—Off Air Advance, and
APLY—Auto Play
The PREV and NEXT buttons performing the following:
PREV—Moves up through the Event List in the Current Clip and loads the selected clip,NEXT—
Moves down through the Event List and loads the selected clip.
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GOTO Mode
Pressing the GOTO TC button on the Multi-Function Module provides delegation to the
Timecode Entry mode, and delegates control over the Timecode display in the upper left of
the Main function area.
Entering the first digit causes the display to be set to zero and the first number entered.
Additional entries accumulate from right to left.
Plus (+) and minus (-) buttons are provided on the Multi-Function Module in GOTO mode to
perform trim operations.
Enter the timecode:
1 Press the GOTO button.
2 Enter the timecode using the examples below.
3 Press the ENTER button. The Multi-Function Module returns to Device Control mode.
Examples of Timecode entries
22 — 00:00:00:22
2 — 00:00:00:02
102 — 00:00:01:02
The CLR button on the Multi-Function Module empties the buffer and resets timecode
display to the current timecode.
Pressing the HOME button returns the Multi-Function Module to the Device Control mode.
Device Select
(Turn to Scroll)
TC In Out
IS 1 IS 2 IS-3 IS 4
IS 5 IS 6 ENT Jog
In
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Device Selection
Device selection buttons A-F can be configured to control devices in the Device Control
Module.
1 Select a device by rotating the Device Select knob to scroll through the devices.
2 Press the LRN button.
3 Press one of the device buttons (A-F) to assign the current device.
The F button can be made to track the selection on the right-most of the source control
selections on the System Bar, by pressing the SDEL (Set Delegate Tracking) button on the
Device Control Module. When the SDEL button is on, it high tallies blue and the F button
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About Gangs
When devices are ganged, motion control commands are applied to all the devices in the
gang. Play, Stop, Cue to Mark-In, etc. are performed simultaneously for all devices in the
gang. Loading clips, which is not motion control, is not included in a gang. To load more
than one device at the same time, use a Q-MEM linked cue (see Learning Additional
Devices, on page 248).
Panel Gangs
The “Panel Gang” (Local Aux Bus gang) and the gang on the ‘F’ button are the same when
the SDEL button is selected. Gang selections made from the DCM in this way also affect
gang selections made in the Local Aux Bus Module and vice versa.
About Q-MEMs
Q-MEM can be used to assign a device to a letter button on the DCM, load a named clip on
that device and cue to its mark-in point, and optionally play or loop the clip. Multiple
devices can also be loaded and cued using the “Link Cue” feature.
Each suite has 1000 cue memory registers (Q-MEMs).
Each cue has:
• Up to 38 devices with associated device state data (device state),
• Up to 6 device associations with Device Control buttons A - F,
• Selection of radio buttons A - F (or none) (device selection), and
• One play flag.
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Karrera Device Control
For each device, the following device state data is learned into the cue:
• Clip name,
• Mark-In point for clip,
• Mark-out point (may be empty),
• Loop flag,
• Gang flag, and
• A list of ganged devices.
Recalling a cue register can be used to:
• Associate devices with the lettered buttons only, so you can set up your DCM for
manual use,
• Recall and cue devices without affecting the current letter button selections, and
• Both associate the devices with letter buttons and load, cue, and play them.
Device Select
(Turn to Scroll)
TC In Out
IS 1 IS 2 IS-3 IS 4
IS 5 IS 6 ENT Jog
In
8623267_22
Lettered button (A - F) links can be learned as part of a Cue register for later recall.
1 Press and hold down the letter buttons for the devices to be linked (for example A, B,
and D).
2 Press the Link Cue button (high tallies blue).
3 Learn the Q-MEM register.
4 Press the LRN button.
a Optionally, press the Play button (flashes green) to add a play command (so when
the cue register is recalled, the clip will load and play).
b Press the Cue Register button to recall the cue.
Note: To see the link cue status, press the lettered button then the Link
Cue button.
TC In Out
IS 1 IS 2 IS-3 IS 4
IS 5 IS 6 ENT
In 8623267_34
Note: Both loop cue status and link status are always learned into the
cue; if the Loop button is high tally, then a loop is learned and if Link Cue
button is high tally blue, then the multiple devices are linked into the cue.
When recalled, a clip will load and cue for each device linked into the Q-MEM register.
(There is one Play command per register so if learned as part of a Cue register, all devices
will play when the register is recalled.)
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Karrera Device Control
1 Hold down a lettered button, and press the Link Cue button. Both the letter button and
the button for the device high tally.
2 Turn on any other letter buttons, but turn off the device buttons. If the letter button is
on and the device button is off, then only the device association will be learned into the
register.
3 Press ENT to end the device selection and then learn a cue.
Only the association of the device to the lettered button is learned.
Note: Without the letter buttons being learned, a recall of the register
will control the specified devices but not affect what is currently
happening on the DCM.
Status Display
For a selected device, the display will show:
• Device name,
• Preset or current Page/Bank,
• Last recalled page, bank, and register,
• E-MEM level name,
• Timecode,
• Mark-in/out timecode,
• Calculated duration between mark in and mark out, and
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• Clip folder and clip name (folder only displayed if supported by the device, e.g.
ClipStore supports folder display but K2 does not).
(Last Recalled
(Preset) Register) E-MEM
Duration Mark In Device Page/Bank Page/Bank/Reg Level
Go To Mark Mark
TC In Out
IS 1 IS 2 IS-3 IS 4
8623267_35
Device Control Module, Status Display
Karrera Device Control
With Karrera, external devices can be controlled from Device Control Groups (one for a 2-
M/E Karrera system and two for a 3-M/E). The Device Control Group consists of a 16
character Status Display (displays the current clip) and Play, Cue/Load, Next Clip, and
Previous Clip buttons.
For the one group on the 2-M/E Karrera, the Device Control Group can be assigned to a
button row, on a 3-M/E the right-most group can be assigned to a device associated with a
source select button.
Note: Off Air Advance and Auto Start buttons are accessed from the GV
Switcher menu.
8805_02
1 2 1 2 PVW
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Note: GV Switcher system router take commands are only applied to all
router levels.The external routing system’s destinations must be
configured with all router levels selected.
Router control panels can also protect router destinations from being changed by other
control panels. A protected router destination cannot be changed by a different control
panel, but may be changed by the panel that set the protection. Protections help
prevent inappropriate router source changes. The GV Swither system can be
considered a type of router control panel, and so the GV Switcher system can protect
destinations. GV Switcher system router protect commands are applied to all router
levels.
The names of router sources appear on the GV Switcher system source name displays.
These names originate from the router system, and their text cannot be changed from
the GV Switcher system. If a routed source has no connection to the router, an X appears
in place of the router source name. If the router connection exists, but no source has yet
beenselected for that destination (which can occur during bootup), No Src appears.
• Interfaces to the Grass Valley SMS 7000 routing system.
• GV Switcher system configuration of routed sources.
• Names of router sources are shown on GV Switcher Control Panel source name displays.
• Router source selection control via the Control Panel, and Menu Panel.
Features • Protection types (None, Protect, Protect All, and On Air).
• R-MEM control.
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The Router Destination pane on the left is a scrolling list of switcher sources (only sources
configured as routed GV Switcher sources appear). Each button displays the Switcher
Source ID number, Destination, and Source. The currently selected switcher source on the
list is colored light blue.
Refer to the Kayenne/Karrera/GV Korona Installation & Service Manual about configuring the
Router Ethernet connection.
The Router Sources pane on the right is a scrolling list of all the available router sources.
Communication with an external routing system is required before router sources will
appear on this list. The router source button of the currently selected switcher source is
automatically selected.
Protection
The Router Protection pane (middle) provides protection controls. These controls are used
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Device Control
About R-MEM (Router Memory Registers)
to send commands to the external router to protect or un-protect the router destination
associated with the selected switcher source. The button for the current setting of the
selected switcher source will be highlighted. The following protections are available:
• Protection Off– Source can be changed at any time by any control panel,
• Protection Off All Destinations– Same as Protection Off but for all destinations.
• Protection On– Source cannot be changed by another Control Panel, but may be
changed from the GV Switcher system,
• Protection On All Destinations– Same as Protection On but for all destinations.
• On Air Protection– The source cannot be changed by another control panel when it is
on-air, but may be changed manually from the GV Switcher system. The source will also
not be changed by an R-MEM recall, and
• On Air Protection All Destinations– Same as On Air Protection but for all destinations.
External router system panels can place protections on router destinations. The first panel
placing a protection controls that destination. The GV Switcher system will not be able to
change router sources feeding router destinations protected from another panel, and vice
versa.
Router Indexing
The GV Switcher system uses indexing to manage router connections (instead of router
names), therefore you can change router source and destination names without affecting
router source control.
Note: Prelude Control Systems are limited to selecting the first 128
switcher sources.
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About R-MEM (Router Memory Registers)
Features
• 100 R-MEM registers.
• Select 1 or more switcher sources for R-MEM control.
• Instantaneous Learn and Recall.
• Save To and Load From Disk.
• Auto Recall.
• Preview of R-MEM register source and destination names.
• E-MEM control of R-MEM, if desired.
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R-MEM Menu
The R-MEM menu has a Router Destinations pane on the left showing the switcher sources,
router sources and destinations, and protection status. Switcher sources configured as
routed sources also appear in the left pane. There is a Mode pane in the center and an
R-MEM pane on the right listing the R-MEM registers available (the full register number is
displayed on each register button).
Preview
When Preview mode is turned on, recalling a register will only display the R-MEM settings
stored in that register. No switcher sources will change. This allows you to see what switcher
sources will be affected by a register recall, and what the router sources and destinations
will be after the recall.
When Preview is turned off, the left pane returns to displaying the current status, including
any previously set enables.
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Device Control
Camera Operations
b If the Auto Recall button is off, the sources currently selected in the Switcher source
pane will be updated with the R-MEM values of that register.
Module will recall that same number R-MEM register. Learning an E-MEM register in the
Master E-MEM Module will also learn the same R-MEM register.
CAUTION: : Make sure the R-MEM enable group you choose is only
enabled when you actually need to use it during effect recalls.
Confusing source selection button changes can occur
otherwise. Using E-MEM Auto Recall can help control when
groups are enabled.
Note: The Learn operation you will use erases any existing information
in all the enabled levels of the current E-MEM register.
1 On the Master E-MEM Module, select the Enable button to which R-MEM has been
assigned. This enables R-MEM for the current effect register.
2 Setup the desired R-MEM state.
a Go to the R-MEM Router Select menu (accessed via Router, Control) and select the
router source to be used with each switcher source.
b Go to the R-MEM menu (select the R-MEM category selection button) and enable
the desired switcher sources. Select Auto Recall if you want the ability to recall R-
MEM settings for only the selected switcher sources.
3 Press the LRN button in the Control Panel Master E-MEM Module, then press the Page,
Bank, and Register keypad number of the desired register. This will save the current R-
MEM setting in the menu to the header area of that E-MEM effect register and the first
keyframe of the new effect will be created. The corresponding R-MEM register in the
menu will also be updated.
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Camera Operations
Camera Operations
Camera control from the GV Switcher switcher provides remote control of a subset of
camera functions. Camera user operations from the menu are performed in the Source Ops,
Cameras, Live Ops menu tab.
GV Switcher camera control provides the ability to place cameras into a usable but not fully
shaded setup/rehearsal mode using the menu buttons in the Live Ops menu tab:
• Camera Sources—Select from 1-99 defined camera sources for control.
• Color Bars—Enable/disable color bars to verify the camera as the associated source.
• Auto Iris—Enable/disable camera’s Auto Iris.
• Auto Black—Triggers a reset of camera’s black level.
• ND (Neutral Density) Filter— Changes the neutral density filter wheel setting.
Use back and forward arrow buttons to scroll through and enable 1/4, 1/16, 1/64 filter
wheel settings, or CLR to clear the filter wheel setting.
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Camera Operations
When installed and configured, the GV Switcher sends tally over Ethernet to cameras. This is
described in the Installation & Service Manual for your switcher model. In addition, the Red,
Yellow, and Green buttons in the Source Ops, Cameras menu allow you to test the camera
tally colors and/or send a call to the camera operator.
Scene File Fast Recall allows you to recall scene files 1, 2, 3, or 4 to all selected cameras in the
Camera Source list. Simply select a camera source or sources and select a Scene File Fast
Recall (1-4) button.
For Scene Files in E-MEM, the Camera level button is in the User Setups, E-MEM Prefs menu
and can be used to assign camera sub-levels to levels (and are definable) and recalled as
part of an E-MEM. E-MEMs can be used for example so the TD could recall and turn off a Star
Filter on all cameras instead of it being an engineering task.
1 Select a camera source or sources in the Camera Sources list.
2 In the Scene Files menu, select the numbered Scene File in E-MEM (1-4) button for the
scene file you wish to save as part of an E-MEM.
3 Select the Enable button (highlights blue when on). EM (for E-MEM) is displayed in the
selected camera’s button data.
4 Select User Setups, Suite Prefs, E-MEM Prefs, Cameras.
5 Select the level to which you wish to assign the Camera’s sub-level and select Done.
6 Build an E-MEM recalling the level with the camera sub-level assigned.
The enabled Scene File will be recalled for the selected cameras.
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Installation on GV Switcher
The GV Switcher’s Newton interface is installed during the standard GV Switcher menu
application installation procedure. The Newton menu is available on all GV Switcher
systems. However, a Newton system must be available on the GV Switcher network, and
configuration steps will be required before this menu becomes functional.
Selecting the NetConfig installation option from the GV Switcher Installer program will
install a compatible version of NetConfig with the NetConfig Newton Configurator plug-in.
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External Device Newton Menu Description
The Configurator tool is used to define the functionality of Newton controls by creating a
Newton configuration file. The Newton configuration establishes a one-to-one relationship
of Newton channels to GV Switcher physical inputs (BNC connectors on the Video Processor
Frame). Each GV Switcher input/Newton channel can have up to five different setups
defined. A default Newton configuration file with 96 channels (inputs) is provided with five
empty setups for each channel. Using the configurator, controllable parameters in modules
which are in the video path for each switcher input can be assigned to GV Switcher Menu
Panel knobs. The user is then able to control those modules directly from the GV Switcher
system.
Refer to the separate Newton Instruction Manual and NetConfig Instruction Manual for
specific information about how to configure the Newton controls. These manuals are
available for download from the Grass Valley website.
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Advanced Operations
Inserting a Keyframe
The Insert Before and Insert After operations are used to insert new keyframes onto the
timeline of an effect. The result of the Insert operation varies depending on whether the
edit cursor is on a keyframe or between keyframes (on the path).
An inserted keyframe has both work buffer values and a duration. The keyframe duration is
calculated by the GV Switcher system (time to the next keyframe) and is not actually
contained in the keyframe data. This permits added flexibility during effect editing.
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Insert on a Keyframe With Insert Before
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Note that after inserting on the path, the preceding keyframe’s duration is shortened and
the new keyframe’s duration extends to the next keyframe. When keyframes are inserted on
the path the overall effect duration does not change.
When an empty register is recalled, no keyframes exist yet for the cursor to be on or
between. In this situation, because the cursor is not on a keyframe the Insert operation
inserts on the path. This is why either Insert button can be pressed to create the first
keyframe in a new effect.
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Advanced Operations
Deleting a Keyframe
2 Bring up an empty register (LRN, •), set up the look for the first keyframe and then press
either <Ins (Insert Before), >Ins (Insert After) or Mod to add that keyframe to start the
effect.
3 Press GoTM, 1, •,15, ENT to move the cursor one and a half seconds into the effect, set
up the second keyframe and add it to the effect.
4 Press GoTM, 2, •,15, ENT, set up the third keyframe and add it.
5 Press GoTM, 3, •, ENT, set up the last keyframe and add it.
The effect will now exactly match the recorded material. Using E-MEM, you can run the
effect and the recording simultaneously (see About E-MEM Control of External Devices, on
page 231).
Deleting a Keyframe
In the menu, when the edit cursor is on a keyframe, pressing Delete removes that keyframe
from the effect. The Delete button is inactive when the edit cursor is on the path.
Delete behavior is affected by Constant Duration mode. When Constant Duration is OFF,
the duration of the deleted keyframe is also removed from the effect (time to the next
keyframe). When Constant Duration is ON, the duration of the previous keyframe is
increased by the deleted keyframe’s duration, so the total duration of the effect is
unchanged. After a delete operation, any keyframes following the deleted keyframe are
renumbered accordingly.
Delete Keyframe
Note that after a Delete with Constant Duration ON the cursor is located on the path, not on
a keyframe. You will need to move the cursor to a keyframe before you can use Delete
again.
Pressing the KF Duration button in the E-MEM & Timeline menu assigns the keyframe
duration value to the keypad. Once assigned, keyframe durations will be displayed on the
Master E-MEM status display. When the cursor is moved from keyframe to keyframe, the
value will change to reflect the duration of the keyframe where the cursor is located. When
the cursor is moved between keyframes, the duration shown is the distance from the
current time to the next numbered Master Timeline keyframe. The time value displayed is
used by default when a new keyframe is inserted into an effect.
Note: Pressing Emem Edit, <enter value>, TRIM in the Master E-MEM
Module will increase or decrease the duration value by the amount
specified.
4 Press Insert Before or Insert After to insert the new keyframe with the specified
duration.
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Advanced Operations
Building Keyer E-MEM Transitions
Field value specifies odd field. For example, 1.0.1 indicates 1 second, 0 frames, 1 field.
Note: Entering only a • (dot) restores the natural duration of the effect.
3 Select the Effect Duration button to open a keypad (located in pane, just right of the
Timeline view). Type a new duration in Seconds • Frames • Fields format and select
Enter.
Note: Entering only a • (dot) restores the natural duration of the effect.
4 The new Forced Duration (F (Forced) DUR 8:00) of the event is showing at the right end
of the white Duration box at the top of the Timeline View pane.
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Advanced Operations
Building Keyer E-MEM Transitions
Recall.
3 Press LRN, Auto Recall.
Set the Effect Dissolve Rate for Auto Recall in an E-MEM Register
Set the dissolve rate to seconds, frames, or fields; for example entering 1.0 results in a one
second dissolve rate where entering 10 results in a 10 frame dissolve rate, and entering .01
results in a one frame dissolve rate.
1 In the Master E-MEM Module of the Control Panel, press LRN, DIS, RTE.
2 Press the buttons under the keypad numbers to select seconds, frames, or fields for the
dissolve rate and press ENT.
3 Press the button for the register you wish to apply the effect dissolve rate.
2 Go to the Path menu (E-MEM & Timeline, Path) and delegate the desired Level(s),
Sub-level(s), and Group(s). In the following example, the keyer wipe of Keyer 1 of M/E 1
has been selected for path control editing.
3 Choose the desired Path type (S-Linear, Linear, or Curve). If Curve is selected, you can
use the soft knobs or data pads to change the values for Tension, Continuity, and Bias.
4 Add the new values to a keyframe in the effect with Insert or Modify, or Learn. You
must change the keyframe, because current work buffer values are overwritten during
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E-MEM Transitions
Transitions can be built into E-MEM resisters. Recalling and running these E-MEMs will make
the transitions occur as programmed. The lengths of transitions in effects is determined by
keyframe duration, not the transition duration used for manual transitions. When you build
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Building Keyer E-MEM Transitions
effects with transitions, keep the E-MEM transition rules in mind, which are different from
the rules used for manual transitions. The beginning and ending states of the buses and
transition elements must be set properly.
Though background and keyer transitions are described here as separate procedures,
effects can easily be built that include both background and key transitions in the same
keyframe by selecting the appropriate next transition element buttons.
• A background transition will occur only when the Bkgd next transition element is
selected on the initial keyframe AND the source selected on the B bus of the initial
keyframe matches the source selected on the A bus of the following keyframe.
• A keyer transition will occur only when the keyer (for example Keyer 1) background
transition element(s) for the keyers involved are selected on the initial keyframe AND a
keyer changes its on/off state at the following keyframe.
• If Effects Dissolve is on, when an effect is recalled transitions will occur between the
previous switcher state and the first keyframe of the effect, following the rules above. If
Effects Dissolve is off effect recalls will cut to the first keyframe of the effect.
7 If there will be another transition immediately following this one, select on the B bus
the source that will transition to in the next keyframe. This prevents undesirable
background cuts from occurring.
8 Press Insert After to add this keyframe to the effect.
9 Repeat the steps above for any additional background transitions.
10 Rewind and run the effect to check its operation. The transitions will occur as
programmed.
11 After the effect runs properly, you can go back and modify keyframes with Source
Holds where needed.
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Building Keyer E-MEM Transitions
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Set a Source Hold in an Existing Effect
3 Press Lrn on the GV Switcher Control Panel (Master or Local E-MEM Module), then press
a bank and register number to create a new effect with a Source Hold in its one
keyframe.
Source Hold, being a work buffer parameter, will be imposed on other keyframes as they
are inserted, unless turned off in the Source Hold menu. You may want to start an effect
with a Source Hold, so the existing sources will not change when the effect is recalled, then
turn it off to enable source changes during the running of the remainder of the effect.
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Enable Definable Sub-levels
2 Select the Macro No. data pad in the Macro in E-MEM pane to open the Macro selection
menu.
3 Select the desired macro in the menu, then the Select button to confirm your choice.
The name of the selected macro appears in the data pad.
4 Select the Enable button (select again to disable) that specific macro.
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Enable Definable Sub-levels
Partial Keyframing
Partial Keyframing is the ability to create and control independent sub-level timelines on a
keyframe by keyframe basis in an effect. A partial keyframe is created when any sub-level is
‘excluded’, i.e. temporarily disabled for a level in a timeline, whether the keyframe is
inserted or edited.
Available only in the menu, Partial Keyframing can include definable sub-levels as available
resources using the Define E-MEM feature which is discussed later in this section.
3 Select the Enable button of any sub-level to disable that sub-level from being included
in the current E-MEM register.
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Enable Definable Sub-levels
Note: Sub-levels can only be defined to one level at time, for example if
Aux 1 and Aux 2 sub-levels are assigned to M/E-2 Primary, they are not
available to M/E-1 Primary.
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a For a new register, press and hold the cyan (light blue) Lrn button in the Local or
Master E-M/EM Module, and press a register button.
b To edit an existing register, select the Update Sub Levels button.
Once the sub-level is defined to a level, an effect can be learned with this relationship.
When that effect is recalled, the level/sub-level relationship will be reestablished.
Note: The Delegate All Enabled button’s default is ‘On’. If you choose to
toggle this button to off, you must select the Delegate Enabled button,
top right of menu to delegate enabled choices. Otherwise, the enabled
sub-levels will not be part of the inserted keyframes and therefore not
part of the effect.
Defined sub-levels are appended below the assigned levels (if present). Aux 1, Aux 2, Aux 3,
and Aux 4 have been appended.
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Insert External Device Control Commands in Macros
Defined sub-levels can be taken by other levels. To prevent the accidental taking of sub-
levels, the GV Switcher menu will display a defined and delegated sub-level with ‘yellow’ if
the sub-level is assigned to another level. If you select the enable button for that sub-level,
it will be redefined to the current level and undefined from the previous level. If you then
select the Update Sub Levels button, the current E-M/EM register will be modified.
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Secondary levels and their sub-levels are green when selected for easy identification.
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Insert External Device Control Commands in Macros
Effects edited in the E-MEM Enables tab will run with the level and sub-level states as
selected, however until the Update Levels button is selected, the effect’s E-MEM register is
not modified. A recall of the register will return the register to its saved state.
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Insert External Device Control Commands in Macros
Note: Selecting or re-selecting any Keyer Mode button (Fixed Linear, Adj
Linear, or Luma Key) will reset the shape type to “Auto”, as defined in the
Source Definition menu.
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Insert External Device Control Commands in Macros
Macro Builder
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Using the Macro Edit buttons, you can edit or reorganize the macro lines:
• Delete Line—Deletes the selected line
• Move Up/Down—Moves the selected line up/down
• Duplicate Line—Duplicates the selected line
• Insert Delay—Inserts a Delay (line) after the selected line.
• Insert Comment—Inserts an editable comment after the selected line; comments do
not effect macro performance
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Insert External Device Control Commands in Macros
1 Select Macros, Catalog then select the Edit button in the Macro Edit/Build pane (lower
right).
2 Select the Macro Builder Insert New Line button on the far right of the menu.
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Note: If the Macro Builder Edit Line button is selected but the macro
command in the line is not supported by the Macro Builder, the Macro
Editor will open the more complex editing menus automatically.
The Macro Editor displays a component level, hierarchical view of the selected macro line.
In this view you can select a different Tier, Group, Location, and/or Component, and then
set a new value for the Component (and apply and save the changes.
The parts of the switcher are organized hierarchically into tiers. Each selected tier has a
number of groups. Each group contains a set of components which share the same set of
locations. So when editing it is essential to select a group which contains the locations and
components you wish the macro to act on.
Note: Selecting the Edit Line button does not open the Component Edit
menu for all lines, for example with an Insert Delay line, the Enter Delay
dialog is displayed when the Edit Line button is selected.
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Insert External Device Control Commands in Macros
If you wanted to use a macro built for ME 1 on ME 2, you could copy the macro register and
go through each line and simply change ME 1, Primary to ME 2, Primary. The macro will now
perform identically but for ME 2.
Edit Values
Changing component values is a very useful feature of line editing. For example you could
change the value for the “Safe Area Top” component of Line 23.
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1 Select the Edit Value button, the Enter Value dialog is displayed.
2 Select the Value data pad, enter the new value in the pop-up numeric keypad, and
select Enter.
Result: The dialog closes and the new value is displayed in the Component Value
Menu’s Edit Value data pad.
Note: It is very important to use a real show file data set, for instance if
you were choosing from a list of sources.
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Edit Values
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Advanced Operations
About Offline Macro Editing with the Frame Simulator
Note: The Node Name “LocalHost” with the IP 127.0.0.1 for Suite1
Surface A has been auto-entered into the Eng Setup, Node Settings,
Control Surfaces menu.
4 At this time, you may want to load a real Show file if the macros you will be
editing/creating affect sources or other variables.
5 Macros can now be edited, created, and saved offline from a PC.
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About Key Chaining
The Chain parameter data pads display each M/E and either dashes (if empty) or Keys 1-4/6
if keys are enabled for that M/E in the chain.
Result: Once a keyer is enabled as part of a chain, the button is grayed out as each key can
only be part of one chain.
The Release ME Keys and Release All Keys buttons are provided to help manage Key Chain
configuration.
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Selecting keyers in the Next-Transition section of the Control Panel will make those keyers
initiators for the transition. Key Chaining causes the chained (controlled) keyers to be
selected as well. These chained keyers will flash to indicate they are in the chain. The keys
which do not flash are the initiators. When the Lever Arm is moved, or the Auto button is
pressed, the keys transition together.
If a selection is made for a keyer in the primary partition, and the chained controlled key is
in the secondary partition, the controlled keyers will transition simultaneously with the
keys in the primary partition, irrespective of the delegation of the Sec button (Source Select
Module). The same is true for selections made in the secondary partition with controlled
keys in the primary; they always delegate whether or not the Pri button (Source Select
Module) is delegated. This behavior corresponds to the tally of the next-transition buttons.
The blinking tally indicates that the keys will transition.
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Key Chaining Across M/Es
• ME-1, Key1
Selecting a keyer in the Next-Transition section of the Control Panel will make that keyer the
initiator. On the M/Es with keyers in the chain, their next-transition selections will be erased
and the keyers in the chain selected. These keyers will flash to indicate that they are in the
chain. The key which is not flashing is the initiator.
You can also use the Cut/Auto keys as described in Using Key Cut/Auto Control Panel
Buttons, on page 313. If a Cut button is pressed on the initiating M/E, then all the M/Es with
chained keyers, cut. If an Auto button is pressed, then similarly, all M/Es with chained keyers
shall perform the same transition at the same rate.
Other non-chained keys or other transition elements can be added to the next-transition at
this time. Key chains can be established with keys both in the same and different M/Es.
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Similar to Key Chaining, where the first M/E Keyer button pressed on the Control Panel is
the controlling M/E for the chain, the first M/E Bkgd button pressed on the Control Panel
becomes the primary or “controlling” M/E. This is important for example when you are
coupling M/Es (backgrounds, keyers, buses, etc.) for a multiple feed or 3D broadcast, it will
be much more effective to switch the show from the primary M/E with the secondary
M/E(s) following.
Note: The Primary M/E’s Bkgd Transition button (once pressed) will be
high tally while chained Bkgd Transition buttons will flash.
The primary M/E’s transition type and rate are not copied into the other M/Es with
Background Chaining.
In the Background Chaining menu, in the Chain 1/Chain 2 data pads, a “B” is displayed next
to the M/E when that M/E’s background is part of the Background chain.
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Background Transition Chaining
Note: E-MEM control of the Primary and Secondary M/E outputs and
Layered parameters (on the ME Mode menu) have been placed in the
ME/eDPM Part sub-level. This is a logical organization of M/E
output/layered control for E-MEM recall and will prevent M/E Secondary
output recall issues that may have occurred with earlier releases.
An example of using Split Mode in this manner is a shot clock at a sporting event. The shot
clock composite requires only one or two keys plus a background and uses a fixed camera
that doesn’t move. During pre-production M/E 1 can be split and the Secondary partition
can be set up with the shot clock composite. When the shot clock is needed during the
show, that partition of the M/E is taken on-air. The Control Panel M/E-1 controls can be
delegated to the Primary partition and be used for other effects, which can be set up,
recalled, and run independently from the Secondary partition used for the shot clock.
Split Mode can also be used for other purposes. For example, complex composites could be
built on the Secondary partition of an M/E by assigning all keyers to that partition. The
Primary partition of that M/E is then used only for background transitions between the A
and B buses.
Splitting an M/E with Split Mode is useful when independent control of each partition is
desired, so E-M/EM recalls and transitions only affect part of the M/E. If you want an
alternate output from the same M/E but wish to have the effects and transitions track on
both outputs, Programmable Clean Feed mode is probably the better choice.
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The Secondary Assign pane is used to assign Keyers to the Secondary partition.
Assignments made here affect what elements are learned and recalled by the E-MEM levels
(see Split M/Es and E-MEM Control on page 363). Selecting an item so its indicator
illuminates green, assigns it to the Secondary partition. The buttons for these items are
then activated on the Secondary partition outputs. Unselected items remain assigned to
the Primary partition. Note that keyers can be activated or deactivated (green button
indicators on or off ) on the individual outputs if desired, the same as in Programmable
Clean Feed mode.
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Partition (Split) an M/E
The keyers will be visible in the Primary Partition but are controlled only by the Secondary.
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Lever Arm will need to be re-synced (by moving the lever arm to a limit) before it can be
used to finish the transition or start a new one.
Partition Boundaries
The ME mode (Normal, Prog CF, and Layered Mode when in Split mode), output, and any
secondary assignment information is stored as partition boundary information in the
E-MEM system itself. This makes it possible to change an M/E’s mode with an E-MEM recall.
This partition boundary information is maintained as a separate component to permit
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Local E-MEM in Split Mode (Kayenne/Karrera)
isolation between Primary and Secondary partitions. See Partition Boundary Control, on
page 321.
On a GV Switcher system, the default settings assigns the partition boundary to the
partition level (PART) accessed in the User Setups, Suite Prefs, E-MEM Prefs, ME Partitions
menu.
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Master E-MEM Module (ME 1 Sec, ME 2 Sec, etc.) which are enabled when the M/E is in Split
Mode.
• If a Secondary partition is unassigned (none), E-MEM control is only available on that
M/E’s individual Local E-MEM when it has been delegated to a Secondary partition. The
Master E-MEM will have no control of that M/Es Secondary partition.
• If a Secondary partition is enabled, then E-MEM control of that Secondary partition will
be available from the Master E-MEM. Control continues to be available from that M/E’s
individual Local E-MEM when it is delegated to its Secondary partition.
• If a Secondary partition is attached to its Primary partition level, E-MEM control of the
two partitions will be linked together. Specifically, Master E-MEM operations for that
level will always affect both partitions. When the individual M/E is delegated, E-MEM
operations will affect both partitions. However, when the individual ME Secondary is
delegated, E-MEM operation will only affect that Secondary partition.
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Split Layered Mode
Partition Sync
Partition Sync selects the M/E’s Primary and Secondary partition. The Pri button high tallies
red and the Sec button high tallies green to indicate this mode. Without using Partition
Sync, there is no way to lock the Pri/Sec mode on, so if you have a Program Clean Feed set
up on Primary and Secondary partitions for re-entry, and you forget to turn the Pri/Sec
mode on for that M/E, upon transition the secondary partition would not re-enter as a clean
feed so the Program Clean Feed would be lost.
Operations
Background and Key Chaining and Partition Sync are configured in the Menu Panel.
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With the introduction of GV Switcher DoubleTake, you could Split an M/E and it’s keyers
between two feeds, for example one feed in English using the Primary Partition and one in
French using the Secondary or you could use one partition with keyers for Left-Eye and one
for Right-Eye for use with 3D. However, you were limited to up to six keyers divided
between feeds (four full or “complex” keyers for K-Series systems (no keyers 5 and 6)), two
of them being “simple” keyers (Key 5 and Key 6). With Background Chaining, you can have a
split feed using two full M/Es rather than two partitions, with the power and flexibility of all
licensed keyers per feed and two backgrounds (with the same or different sources by using
source substitution).
In addition, you are not limited to two M/Es, you could chain the backgrounds of all the
M/Es in your Control Panel. You could switch a multiple feed show from the English M/E and
also feed the show in French and Spanish using three M/Es.
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Create Primary and Secondary M/Es (Dual Feed)
Multiple Feeds
Starting with the example in Create Primary and Secondary M/Es (Dual Feed), on page 324,
you could chain additional M/Es for multiple feeds. This should be planned carefully but
once configured, the entire show can be switched from the Primary ME thus simplifying a
very complex set of operations.
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Convex Quadrilateral—Corner Adjust Limits
To allow fine adjustment of an image when using Corner Pinning, the View Through (View
Thru Enable) feature allows you to temporarily (for editing purposes only) reduce the
opacity of an iDPM channel to let you “look through” the image to align the corners
precisely with the background.
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Corner Adjust Limits
crops to keep the person centered between the edges of the crops. This will result in the
person being centered in the video and the effect can be flown around the screen.
Note: Toggling Corner Pinning on and off will reset the corners to the
current crop values and change the pinned corners.
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Select the eDPM mode button (lower left), eDPM, Corner Pinning.
Corner Pinning example: during a sporting event, a camera points at a shot clock. The DPM
uses Corner Pinning to build a box to contain the clock and crop adjustments place the
clock exactly in the box but the camera is accidentally moved and the content of the box no
longer shows the entire shot clock. Using Pan and Scan, you can move the camera content
to be shown correctly without moving the edges of the box.
Crop enables/disables and crop edge parameter changes are global. For example, if crops
are enabled in the iDPM, Transform menu, and the top crop edge parameter was changed,
the effect would be mirrored in the Corner Pinning menu and vice versa in the iDPM, Corner
Pinning menu.
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Corner Pinning from the Kayenne Control Panel
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Advanced Operations
Corner Pinning from the Kayenne Control Panel
The CPin (Corner Pinning) button is in the iDPM menu of the MFM.
Corner Pinning and Crop controls are located in the CPin MFM Module menu. Press the CPin
button to enable/disable Corner Pinning, press the Dlg button directly below to turn on
Corner pinning and adjust the Corner Pinning parameters using the soft knobs.
Note: Corner Pinning and Crops have their own path controls, however
each corner and each crop edge share the same path. See Change Path
Control Values in an Effect, on page 280 for more information about
paths.
Wipe
1 2
9.000
T/L T/R Adel Last
-9.000
iDPM All B/L B/R
Thru
50.%
CPin Crop Thru Y Thru
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Note: Crop Softness controls are not available for crops when Corner
Pinning is enabled in the MFM, however Crop Softness controls are
available in the Menu Panel.
Wipe CR T
1 2
9.000
SzLc 3dLc ROT SPIN Axis Adel Last
CR R
16.000
iDPM ASPT SKEW PRSP 2DLc PGLB All
CR A
-9.000
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2D DPM Edge Pinning
it to select the exact portion of the source video to display or, conversely, you can crop the
image and then pin the edges by stretching the image to the target location.
For example, your source video could contain two people, but you may want to fly the
image of only one person. In this case, you could build an effect, turn on Edge Pinning, use
crop mode, and leave the edges at the defaults. If you now move the crops maintaining the
original aspect ratio (4x3 or 16x9) you can position these crops so that only the desired
person is shown. If the person or the camera moves, you can adjust the user crops to keep
the person centered between the edges of the crops. This will result in the person being
centered in the video and the effect can be flown around the screen.
Note: Toggling Edge Pinning on and off will reset the edges to the
current crop values and change the pinned edges.
Edge Pinning allows you to move the edges of a 2D DPM source image relative to the
background. Edge Pinning is keyframeable, with all standard path control functions. Edge
Pinning is accomplished by distorting the source to fit into its newly defined edges. Edge
Pinning does not change the location of the axis of rotation or spin of the source image.
Edge Pinning example: during a basketball game, a camera points at a shot clock. The 2D
DPM uses Edge Pinning to build a box to contain the clock and crop adjustments place the
clock exactly in the box but the camera is accidentally moved and the content of the box no
longer shows the entire shot clock. Using Pan and Scan, you can move the camera content
to be shown correctly without moving the edges of the box.
Crop enables/disables and crop edge parameter changes are reflected across 2DPM menu
tabs. For example, if crops are enabled in the Transform, Keyers 2DPM menu tab and the top
crop edge parameter was changed, the effect would be mirrored in the Pinning, 2DPM
menu tab and vice versa.
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effect without moving the box. This effect is very useful if the camera is bumped or moved
so the switcher operator can reposition the video from the switcher.
1 Select a background source.
2 Select DPM, Transform, 2DPM in the menu and select a keyer with the source for the
box; in this case a camera pointed at a shot clock, and cut on the key over the
background.
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Create an Edge Pinning Effect (Example)
8 Enable the Edge data pad in the Edge Adjust/Crop Adjust pane (lower right; highlights
blue).
9 Use the Edge All, Top, Right, Left, and Bottom soft knobs to pin the edges to the box;
this allows very precise edge adjustment. Repeat for each edge.
Adjusting the 2D DPM Edge Pinning Edge All acts similar to a zoom.
10 Turn off the View Thru Enable if enabled.
11 Use the Pan and Scan features to reposition the shot clock if the camera is moved.
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Wipe CR T
1 2
9.000
ME1 2DPM eDPM Adel Last
CR R
16.000
ME2 Size PGLB All
CR A
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-9.000
4 Adjust the crop edges using the soft knobs to include the portion of the video you
want in the box (key); the shot clock in this example.
5 Press the Size button and use the Size and X and Y positioning soft knobs to size and
locate the cropped key over the background.
a On the MFM, press Thru to turn it on to see the location of the box effect over the
background video. This will set the opacity of the video in the key to 50%. The
opacity can be adjusted by turning the Thru soft knob.
6 Turn off the Dlg button.
7 On the MFM, press EPin and then the Dlg button directly below to turn on Edge
Pinning.
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Set Edge Pinning with the Kayenne Multi-Function Module
Wipe CR T
1 2
9.000
ME1 2DPM eDPM Adel Last
CR R
16.000
ME2 Size PGLB All
CR A
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-9.000
8 Press the All, Top, Right, Left, or Bottom button and use the soft knobs to pin the edges
to the cropped box; this allows very precise edge adjustment.
Adjusting the 2D DPM with the Edge Pinning All soft knob acts similar to a zoom.
9 Turn off the View Thru Enable feature if enabled.
10 Use the Pan and Scan features to reposition the shot clock if the camera is moved.
Pan and Scan a 2D DPM Image with the Kayenne Multi-Function Module
To ‘Pan’ a cropped image means to move the crop sideways which simultaneously trims the
value of the Left Crop and Right Crop. To ‘Scan’ a cropped image means to move the crop
up and down, which simultaneously trims the Top Crop and Bottom Crop values.
1 Press the Crop button to turn it on.
2 Press the All button which toggles from All to Pan and Scan and choose Pan or Scan.
3 Use the Pan or Scan soft knob to pan or scan until the image is correctly placed in the
cropped box.
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Wipe CR T
1 2
9.000
ME1 2DPM eDPM Adel Last
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-9.000
About Copy/Swap
Copy and Swap functions are available for M/Es, Keyers, and eDPM Channels. With Copy
you can use the settings of one location at a different location in the system. This can be
useful if, for example, an effect has been set up on ME 1 but it needs to be placed on-air
using ME 2. You can quickly copy the ME 1 settings to ME 2 and place it on-air, freeing ME 1
for another purpose. Swap can be useful for multiple users, for example one TD prefers to
use ME 2 for an effect where another TD prefers ME 3. M/Es can be swapped, and swapped
back for each preference. When an M/E copy or swap is performed, all the M/E settings are
transferred. This includes the current source selections and all keyer settings.
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Copying Between Transition and Key Wipes
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The Copy Swap, Wipes menu is used to copy wipe settings from one location to another.
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Some combinations of ME level, Key level, and matte generator level do not exist. For
example, the destination matte is ME 1’s Trans Wipe. Pst Ptn Border, and Fill are grayed out
because they only apply to keyer mattes. Similarly, if Bkgd 1 had been chosen, no further
delegation would be needed, so all of the keyer related selections would be grayed out.
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Advanced Operations
Copy Swap Keyer Menu
The menu enables the copying and swapping of entire keyers, including the mapping of
key cutter and key fill sources. It is a direct copy of what is currently in the chosen From
keyer, including key type, key split condition, and all parameters describing the key’s
behavior.
Wipes, Mattes, iDPM, and 2DPM resources can be included/excluded using the buttons in
the Include section of the Operations pane.
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Macro register information can be moved from one register to another with this menu by
selecting the registers in the From and To scrolling panes, then selecting the Copy or Swap
buttons in the Macro Operations pane. The soft knobs and data pads on the upper right can
be used to quickly select specific register numbers in each pane.
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Copy Swap Timeline Menu
Complete E-MEM timelines containing multiple keyframes can be copied from one M/E to
another M/E or the eDPM and vice versa. All sub-level information can be included using
the Include All Sublevels button or with this button off, sub-levels can be excluded from
being copied by selecting the sub-level’s enable button.
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For example, ME2 Pri, Effect Register 1, has two keyers with iDPM parameter settings you
want as part of an effect but you want to use those sub-levels with the parameter settings
in Effect Register 0, on ME1 Pri. One way to accomplish this is to copy the Keyer/iDPM sub-
level information of Effect ME2 Pri, Effect Register 1, to Register 0, on ME1 Pri.
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Copy/Swap with the Multi-Function Module
Copy an M/E
In Copy or Swap mode, the M/E/Keyer/e-DPM sources are selected from the source buttons
in the top two button rows in the Multi-Function Module and destinations are selected in
the bottom two rows.
Note: M/E Keyers can be copied/swapped with e-DPM channels and vice
versa.
1 From the Home mode in the Multi-Function Module, press the Copy button.
2 Select the Source ME/Key.
3 Select the Destination ME/Key.
4 Press the Copy button (below the joystick).
Swap M/Es
1 From the Home mode in the Multi-Function Module, press the Swap button.
2 Select the Source ME.
3 Select the Destination ME.
4 Press the Swap button (below the joystick).
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Copy a Keyer
1 From the Home mode in the Multi-Function Module, press the Copy button.
2 Select the Source ME.
3 Select a Source Keyer (K1-K6) (Keyers can also be copied to e-DPM Channels and vice
versa).
4 Select the Destination ME.
5 Select a Destination Keyer (e-DPM Channel).
6 Press the Copy button (below the joystick).
To Swap Keys:
1 From the Home mode in the Multi-Function Module, press the Swap button.
2 Select the Source ME.
3 Select the Destination ME.
4 Select a Destination Keyer (Keyers can also be swapped with e-DPM Channels and vice
versa, see Swap e-DPM Channels, on page 349).
5 Press the Swap button (below the joystick).
Copy e-DPMs
e- DPM Channels can also be copied to Keyers and vice versa.
1 From the Home mode in the Multi-Function Module, press the Copy button.
2 Press the Source eDPM button, K1-K4 buttons of the top row are now assigned as e-
DPM channels Ch1-Ch4 (the button legends remain K1-K4).
3 Select a Source e-DPM channel.
4 Select the Destination eDPM button (K1-K4 destination button LED labels change to
Ch1-Ch4).
5 Select a Destination e-DPM channel.
6 Press the Copy button (below the joystick).
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About Image Store Options
Stills
• .GIF
• .JPEG
• .TIFF
• .BMP
• .
• .PNG (including 3840x2160)
• Kalypso (gvi, gva)
• Kayanne/Karrera/GV Korona (.kif )
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• The buttons on the right represent the Image Store channels. Channels acquired by the
current suite are active. The selected channel has a blue box when selected, which
turns red when that channel is on-air.
• The Scroll Image List data pad and soft knob on the right can be used to select and/or
load images and movies.
• The Cache Remaining data field indicates the unused portion of the currently allocated
cache memory, in frames.
• The Number of Images data field displays the number of stills or movies currently
loaded into the allocated cache memory.
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Create an Image Store Still with another Video (Not Key)
3 Login to the other suite in the Eng Setup, Eng Login menu (see the
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Note: Alternatively, you can select Image Store input sources from the
Image Store menu.
7 Select the Grab button; the captured still is displayed in the selected output (the Grab
button returns to Show E-E).
Note: The Show E-E/Grab buttons can be pressed repeatedly until the
desired still is captured before selecting the Keep button.
8 With Show E-E enabled, select the Keep button to place the captured still into cache.
9 A keypad is displayed with a Name button.
c Select the Name button and type an Image Description in the pop-up keyboard,
select Enter, and select Enter again in the keypad.
The captured still will be placed in cache and displayed in the scrolling image list in the Still
menu.
Image Store video/key still is captured, in the Image Store, Images, Stills menu, the video
and key signals are from the same source. Split Key allows you to change the key signal
source.
1 Navigate to the Source Ops, Image Store menu by selecting the Src Ops Quick Tab or
the Source Ops, Image Store menu buttons.
1 Navigate to the Source Ops, Image Store menu by selecting the Src Ops Quick Tab from
the Image Store, Images, Stills menu or the Source Ops, Image Store menu buttons.
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Create an Image Store Still with another Video (Not Key)
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Modify a Still
To find and modify stills without loading them to a channel:
1 Toggle the Auto Load button to off.
2 Select the Scroll Image List soft knob button data pad to display the Enter an Image ID
to go to keypad.
3 Enter an image number, then select Enter.
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Image Store Movies Option
The DCM (Device Control Module), allows you to scroll through and select an Image Store
channel (1-10), select a still for the channel, and load that still.
1 Use the soft knob in the upper right of the DCM to scroll through the devices until the
desired Image Store channel is seen in the display.
2 Use the bottom-most soft knob to scroll through the stills until the desired Image ID is
displayed.
3 Press the Load button (right).
The still is loaded to the Image Store output channel.
1 Press and hold down a source select button that has an Image Store channel attached.
2 Press the PREV and NEXT buttons together in the desired Device Control Group
(alternatively, you can press and hold down the PREV and NEXT buttons and then press
a source button).
3 Press the Prev/Next buttons for that Device Control Group until the desired still is
displayed.
4 Press the Cue/Load button to load the still.
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EIF Files
Movies recorded with the GV K-Frame XP Image Store that are within the Maximum EIF
Frames will be generated in the .EIF file format. .EIF files are compatible with other K-Frame
systems (GV K-Frame X, K-Frame Standard, Compact, etc.).
EIF Maximum ImageStore Movie Lengths
Line Rate Frequency (Hz) Max. Frames Time (m:s:f)
720p 59.94/60 1136 00:18:56
720p 50 1136 00:22:35
1080i 29.97/30 505 00:16:25
1080i 25 505 00:20:04
1080p 29.97/30 505 00:16:25
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Image Store Movies Option
ISF Files
Movies recorded with Image Store that are larger than the maximums, including all
recorded in 2160p, will be generated in the .ISF file format. The .ISF format is supported by
GV K-Frame XP systems only.
ISF Maximum Image Store Movie Lengths
Line Rate Frequency (Hz) Max. Frames Time (m:s:f)
720p 59.94/60 32380 08:59:39
720p 50 32380 10:47:30
1080i 29.97/30 16124 08:57:14
1080i 25 16124 10:44:24
1080p 29.97/30 16124 08:57:14
1080p 25 16124 10:44:24
1080p 23.98/24 16124 11:11:20
1080p-A 59.94/60 16124 04:28:44
1080p-A 50 16124 05:22:24
2160p 29.97/30 3932 02:11:01
2160p 25 3932 02:37:07
2160p 23.98/24 3932 02:43:20
2160p 59.94/60 3932 01:05:31
2160p 50 3932 01:18:32
Note: Image Store movies longer than the maximum save-to-disk file
lengths can be recorded and played but not saved. Movies can be as long as
the available cash.
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Image Store Movie Storage Capacity
Prerequisites
The Image Store Movies feature requires:
• the optional Image Store hardware board installed,
• an Image Store Movies license code, and
• activation of Image Store Cache Size (16GB, 32GB, or 64GB).
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5 If necessary, using the procedure above, enable your Image Store Cache size. A
minimum of 32GB is recommended to maximize your movie storage time.
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License the Image Store Option
If a Image Store channel is selected on the PGM bus, holding down that source select
button activates the System Bar for control of that Image Store channel.
Load a Movie
Movies are loaded to Image Store channels the same way as stills.
1 Select to enable an Image Store channel to control.
2 Select Auto Load so it is illuminated.
3 Select a movie in the pane on the left. It will load to the selected Image Store channel.
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Note: Turning Cue off and back on will re-enter the current Mark In
location for that Cue.
Record a Movie
Movies are recorded by selecting an Image Store channel, selecting a video source,
specifying any recording options, making the recording, inspecting the recording
(optional), and then committing that recording to the cache with the Keep button.
1 Select an Image Store channel for recording.
2 Select an Input then choose the video source to be recorded.
3 Select the Show E-E button. The current movie or clip on that Image Store channel, if
loaded, will be unloaded in preparation for recording. The incoming video will be
displayed on the output of that Image Store channel. The Show E-E button legend
changes to Record.
Note: The movie recording is not saved to cache. If upon inspection the
recording isn’t correct, you can select the Show E-E button again to
discard that recording and prepare to make another.
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Image Store Build Edit
7 When you are satisfied with the recording, select Keep to save it to cache. A key pad
opens with a default new image number. You can use that number, or specify another,
and select Enter.
8 That movie will now be loaded in that Image Store channel, and will also appear in the
pane on the left. The movie can immediately be cued and played if desired.
Name a Movie
A movie can be named after it has been recorded.
1 Go to the Movie Record menu.
2 Select the Change Description button.
3 Enter a name for the movie.
Select a Thumbnail
When a movie is recorded a default thumbnail is created for that movie. If you wish to
change the thumbnail, do the following.
1 Go to the Movie Edit menu.
2 Cue the movie to the desired thumbnail frame.
3 Select Mark Thumbnail. The thumbnail will change and the timecode of that location
will be displayed.
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Trim a Movie
The Cut Edit, Trim mode allows you to trim unwanted video from the start and/or end of a
movie. Doing so deletes that video, conserves space in the cache, and ensures that
unwanted material will not be aired.
1 In the Image Store, Images, Movie Edit menu, select the Image Store, Images, Movie
Edit menu.
2 Select an Image Store channel with the movie to be trimmed.
3 Cue the movie to the first desired frame.
4 Select Mark In to set that in point. The timecode of that location will be displayed.
5 Cue the movie to the last desired frame.
6 Select Mark Out to set that out point.
7 You can use the GoTo In and GoTo Out buttons to cue the movie, and play it to ensure
those points are correct.
8 When satisfied, select Trim Movie. A prompt will appear indicating the operation is not
reversible. Select Yes. The extra video will be discarded.
Note: Mark In and Mark Out are not used for Trim.
3 Select the Split Movie button. The New Image 1 pop-up keyboard is displayed.
4 Enter a name (select Name) or accept the default (the existing ID) for the first movie and
select Enter.
5 Enter a name (select Name) or accept the default for New Image 2 (the existing ID plus
and select Enter. The two new movies are created and original removed.
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Image Store Build Edit
3 Select the Change Image button for the second movie (bottom thumbnail) to be
appended to the tail end of the first, and select the desired movie.
4 Select the Join Images button. The new movie is created and appears in the movie lists
in the Movies menus.
5 Mark a thumbnail if desired (optional).
a Determine where you want to mark thumbnail and select the Mark Thumbnail data
pad, or
b Enter the mark-thumbnail point in the pop-up keypad and select Enter.
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Video/Fill and Key/Cut elements add frames with a duplicate still to extend the recorded
length to match the longest element.
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Image Store Build Edit
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Enable Image ReStore
1 In the Image Store, Images, Movie Edit menu, select Build as the Edit Type.
2 Select an Image Store channel for the Video/Fill element (right).
3 If desired, select the Change Movie button to select a different movie.
4 Repeat for the Key/Cut movie.
5 Turn off the Key from Video button in the Key/Cut element area.
6 Turn off the Video Key button (when highlighted) in the Key/Cut element area.
Result: The key from the Key/Cut channel is paired with the video from the Video/Fill
channel.
7 Position the movie for each element at the first synchronized frame.
8 Optionally, with the Lock button enabled, the composite elements can be previewed
using the Image Store movie controls before building the new movie.
9 Select the Build Movie button and create a name for the Image Store movie using the
pop-up keyboard.
Build a Movie With Video from One Channel as the Key for Another
The video of the Key/Cut channel can be paired with the video in the Video/Fill channel as
its key to create a new movie using the Build Edit feature.
1 In the Image Store, Images, Movie Edit menu, select Build as the Edit Type.
2 Select an Image Store channel for the Video/Fill element (right).
3 If desired, select the Change Movie button to select a different movie.
4 Repeat for the Key/Cut movie.
5 Turn off the Key from Video button in the Key/Cut element area.
6 Result: The Video Key button is highlighted (and must remain on) meaning the video
from the Key/Cut channel is the key for the video in the Video/Fill channel.
7 Position the movie for each element at the first synchronized frame.
8 Optionally, with the Lock button enabled, the composite elements can be previewed
using the Image Store movie controls before building the new movie.
9 Select the Build Movie button and create a name for the Image Store movie using the
pop-up keyboard.
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Prerequisite: Image Store audio output groups are configured and enabled.
1 Select Image Store, Images, Movie Edit tab in the menu.
2 Select the Key/Cut element movie and assign an Image Store channel by selecting it
(right).
3 Enter the offset value in the Key Offset data pad (a negative (-) value means the audio is
set to begin before the video):
a Turn the Menu Panel soft knob to select a value or,
b Select the Key Offset data pad, enter a value in the pop-up keypad, and select
Enter.
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Enable Image ReStore
Note: When recording is first started in Delay Line record mode, after
one second the first frame will freeze until the remaining frames of the
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When recording in Delay Line mode, Image Store buffers video of a set duration. The
buffered video is captured from the currently recording frame back to the first frame of the
defined duration; previously recorded frames are discarded as new ones are recorded.
When recording is stopped, the buffered video is available as an Image Store movie.
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Enable Image ReStore
9 Select Keep then Enter in the pop-up keypad (optionally you can change the image
number using the keypad).
Result: An Image Store movie is created and the thumbnail is displayed in the scrolling
images list.
Swap Images
Swap images between Image Store IDs, for example if you have an effect that recalls ID
0022 but you ‘d like a different image to be recalled during certain shows, and you do not
want to replace the image, you can swap images between the IDs.
Move Images
Move images to a new Image Store ID number, for example IDs 0001-0010 could be moved
to 0050-0060.
Memory Stick, requires that the file name must be a number between 0001 and
8999 with the .kif extension (Kayenne/Karrera/GV Korona).
CAUTION: When importing files into Image Store cache, existing files with
the same ID can be overwritten so check if the ID already
exists in the cache.
Note: Kalypso NTSC Still Store images contain 486 lines, while the Image
Store supports 487 lines. A GV Switcher system will display one black line
at the bottom of the image raster of converted Kalypso NTSC stills.
Transfer Files
Transfer files from one location to another with the Image Store, Library menu.
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Enable Image ReStore
Note: Alternatively, use the Next, button in the pop-up keypad to enter
non-sequential Image IDs.
6 Select Enter.
7 Optionally, a starting ID can be defined for the image files in the target (To) directory
when the operation is executed:
a Turn on the Start ID button.b
Select the Start ID data pad.
c Enter an image ID in the pop-
up keypad, and select Enter.
8 Select Execute.
The Image Store Backup & Restore menu tab provides control of manual and scheduled
backups to local disk and restore from local disk. To access the Backup & Restore menu,
select Image Store, Backup & Restore.
Manual Backup
To manually backup the Image Store Cache locally:
1 Select the Local Backup Path data pad.
2 Select to select a target folder by navigating to an existing folder in the navigation
pane (left), or by creating a new target folder:
a Navigate to the desired directory in the navigation pane.
b Select the Create Folder button.
c Enter a folder name in the pop-up keyboard.
Note: Verify the path in the Local Backup Path data button; the target
folder must be open to see the complete path.
Schedule a Backup
Use the scheduling controls in the Backup & Restore menu to schedule backups for one,
several, or all days, including the time of day. To access the Backup & Restore menu
scheduling controls, select Image Store, Backup & Restore.
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Enable Image ReStore
Note: The backup schedule is based on the Current Date & Time of the
system.
1 In the Scheduled Backup Setting pane, select the day(s) you wish to schedule the
backup (also All Days button can be selected).
2 Select the Scheduled Backup Time data pad.
3 Either by selecting the Hours/Minutes data pads and entering values in the pop-up
keypads or using the soft knobs on the Menu Panel, enter a time of day.
4 The default is AM unless you select the PM toggle button to turn it on (highlights green,
shows am/pm in the Scheduled Backup Time data pad at the end of the time).
5 Select the Scheduled Backup Path data pad and select to select a target folder by
navigating to an existing folder in the Navigation pane (left), or by creating a new
target folder:
a Navigate to the desired directory in the navigation pane.
b Select the Create Folder button.
c Enter a folder name in the pop-up keyboard.
d Select the Accept button.
6 Select to toggle on the Enable Schedule button (highlights green).
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ClipStore
With the seamless integration of the K2 Summit/Solo technology into the Image Store
menus, you can record and play clips with audio. The Summit provides four Video/Key
channels while the Solo provides two.
See the Kayenne/Karrera/GV Korona Installation & Service Manual for engineering
configuration information.
• The ClipStore is supplied to record and playback with AVC-Intra 100 or DVCPRO HD
compression format. Clips imported in DVCPRO HD, DVCPRO 25/50, DV, and MPEG-2
will play natively.
• The ClipStore supports embedded audio only. The AES inputs and outputs are not
used.
The ClipStore is completely configured and controlled from the GV Switcher menu and
control panel. There is no need to use the built-in AppCenter Elite software. In fact, if
changes are made to the ClipStore using AppCenter, they will be overwritten by the
switcher the next time it sends a configuration to the ClipStore.
Note: To change the Summit IP address, see the Installation & Service
Manual for your switcher model.
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Summit/Solo Software Version
CAUTION: Do not use AppCenter Elite software for ClipStore from the
Summit/Solo server web site as it may not be compatible.
For more information about installing and updating AppCenter Elite software, see the
Summit/Solo manuals.
Note: ClipStores 1-4 as devices can only be enabled in the Eng Setup,
Devices, Node Settings menu in the Frame Suite Nodes & ID menu tab.
ClipStore can be used in a gang like any other external device. For more information about
ganging devices, see Router Interface Operation, on page 253.
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Clip Replay
The selected ClipStore output channel will be outlined in blue or red if on-air.
Clip replay is performed in the Image Store, ClipStore, Clips menu. A Record Time Remaining
indicator in HH:MM:SS format is provided in ClipStore as a reminder to maintain enough
storage space for recording or adding clips. The indicator displays the available storage
remaining in the ClipStore Summit/Solo server.
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Load a ClipStore Clip
Select a Folder
1 Select the Current Folder data pad located just above the scrolling clip list to change
the current folder. The Folders/Clips menu is displayed.
2 Select the folder you wish to be the current folder and either select a clip on the right or
press the Cancel button (bottom right of menu, to close and return to the Clips menu (if
the Cancel button is selected, the folder will still be changed but it will not result in a
clip load).
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Note: When a ClipStore channel is selected and a clip is loaded, that clip
will be highlighted in blue in the scrolling clip list and the list will
automatically scroll to display the selected clip.
Clip Search
You can search for clips using the Search Clip button. Selecting the button displays the
Search Clip keyboard. Type letters and/or numbers (minimum 1 character) and select Enter
to execute the search. The found clips will be listed in the scrolling clip list.
If Auto Load is on, the first clip in the resulting list will be loaded into the selected channel.
If Auto Load is off, or the search finds no clips, then no clips will be loaded.
Playback a Clip
The Playback pane in the Image Store, Clips menu provides playback and playback
parameter controls for clips.
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Clip Cueing and Playback Controls
1 Load the clip into a ClipStore channel and select the Play button.
a Loop a clip by selecting the Loop button (highlights green).
b Mute the audio of each channel individually with the Audio Mute button.
2 Alternatively, turn on the Auto Start button and take the channel on-air.
Example: If you take the CS-1 channel on-air, either as a background or keyer, the clip
loaded into the CS-1 channel will play automatically when the Auto Start button is on.
Other controls include:
• Timecode data pad—Select the Timecode data pad to enter a timecode.
• Mark In/Mark Out buttons and data pads—Select the Mark In/Mark Out buttons to set
the mark-in/mark-out to the current clip position, select the data pads to enter a Mark
In or Mark Out point on a numeric keypad.
• Cue to Begin button data pad—Select the Cue to In data pad and enter the value.
• Var Play Speed data pad—Var Play Speed button on, enables variable speed play. Select
the data pad to enter the playback speed percentage value.
Device control buttons:
• Rewind
• Fast Forward
• Start of Clip
• Reverse Play
• Stop
• Play
• End of Clip
(The KF Trigs button is described in E-MEM Keyframe Triggers for ClipStore, on page 391)
Note: There is macro support for all the functions listed above.
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Keyframe
Triggers
Cue to Begin
Variable Speed
Clip Start
Reverse Stop Play Clip End
Play
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Make Sub-clips from the Current Clip
Mark Out— Sets the current location of the movie as its playback end point.
Cue to Begin— Cues to the Mark In point, if set.
Var Play Speed— When On, plays the clip at the percentage speed displayed on the right.
Clicking on the percentage allows entry of the desired speed. Supported range is from 0.1%
to 5000%.
Jog Movie—The knob on the Menu Panel can be used to jog the movie forwards and
backwards. This control is also available on the Movie Record and Movie Edit menus.
Note: The Master E-MEM has CS-1, CS-2, CS-3, and CS-4 assigned by
default to MISC 1-4.
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4 Select the controls that you want as part of the keyframe trigger (see Clip Cueing and
Playback Controls, on page 390).
5 Learn the keyframe trigger to an E-MEM on the Control Panel (Learning E-MEM
Registers from the Control Panel, on page 126) or from the EMEM & Timeline, Recall Run
menu.
Recording Clips
Clips are recorded with embedded audio in the Image Store, ClipStore, Clip Record menu.
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Make Sub-clips from the Current Clip
When the Record Enable button is selected, ClipStore ejects the clip from the selected
channel, places the ClipStore channels in E/E mode, and displays a pop-up keyboard. Type
in the name of the new clip. Once the name is typed, Enter is pressed, and the keyboard
closes, the Record Enable button is highlighted red and the menu has changed to display
recording controls and parameters in readiness for recording. The Play device control
button is replaced by a Record button.
Clips can be overwritten by entering an existing clip name into the pop-up keyboard or by
selecting the Cancel button in the pop-up keyboard and selecting a clip (or folder then clip)
in the Folders/Clips menu. Once either operation is completed, you are returned to the
Record mode menu and the Record button is present and highlighted in red.
The Video and Key Record Elements buttons allow you to route the Aux Bus selections:
• Video Only—Video + Full Raster White,
• Key Only—Key + Key, and
• Video/Key—Video + Key.
• Set a Record Time using the Record Time button.
Note: If an Aux Bus is not configured for the ClipStore output, the Video
and Key buttons will always be on.
Editing Clips
Clips can be edited in the Image Store, ClipStore, Clip Edit menu. There are three types of
clip editing provided:
• Cut Edit,
• Build Edit, and
• Join Edit.
Cut Edit
• Cut Editing allows you to edit a clip in the following ways:
• Rename Clips (use the Rename button).
• Mark a thumbnail, see Cut Edit, on page 394),
• Trim and remove from the head of the clip to the Mark In point (ClipStore Trim and
Remove, on page 395),
• Trim and remove from Mark Out point to the end of the clip,
• Make sub-clips (including splitting one clip into two) from the current clip (Make Sub-
clips from the Current Clip, on page 396), and
• Cut Edit while recording a clip (Cut Editing while Recording, on page 397).
For Cut Edit, select Image Store, ClipStore, Clip Edit and select the Cut button in the Edit
Type mode group.
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Make Sub-clips from the Current Clip
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Note: Trim Clip to mark-in, trims up to the mark point in the clip so the
marked frame is the first frame of the new sub-clip.
To enter the mark-in/mark out points, either jog, shuttle, or play to the desired frame and
select the Mark In/Out button or select the Mark In/Out data pad and enter the mark-in/out
point in the pop-up keypad, and select Enter.
CAUTION: Trim Clip from the mark-out point, trims (removes) the marked
frame and trims to the end of the clip so the frame at the mark
point will not be part of the new sub-clip.
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File Operations
3 Select the Make Subclip(s) button—the Name First sub-clip pop-up keyboard is
displayed.
4 Enter a name or accept the default name for the first sub-clip in the Name First sub-clip
pop-up keyboard (for the default, _a is appended to the clip name).
5 Select Enter.
6 Enter a name or accept the default name for the second sub-clip in the Name Second
sub-clip pop-up keyboard (for the default, _b is appended to the clip name).
7 Select Enter—the two new sub-clips are created.
points, and create a sub-clip (see Make Sub-clips from the Current Clip, on page 396).
A currently recording clip can also be loaded into another channel of ClipStore. From the
other channel, sub-clips can be made from any part of the recording without interrupting
the record.
Build Editing
Build Editing allows you to take elements from one long clip or from multiple clips and
make a sub-clip, including:
• Video and Audio (audio from a clip or .WAV file),
• Video (with embedded audio) and Key, or
• Video, Audio (audio from a clip or .WAV file), and Key.
CAUTION: Audio files must be 48kHz/.WAV file format, other file types will
not be recognized by ClipStore.
The clip created with the Make Clip operation will be a sub-clip that has its head to tail
length defined by the mark-in and mark-out points of the Video track (if there are no marks,
the sub-clip created will be the same length as the original). Both Audio and Key tracks of
the new clip will only exist between the Video track’s marks.
Video is the controlling track in the scratch clip, i.e. the Audio, Key, and motion control is
slave to the Video track when selected.
Audio Offset, Key Offset, and Jog soft knobs are provided for editing (1/4 turn equals
1 frame).
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File Operations
Hold Sync
Hold Sync sets the position of the Audio/Key track in relation to the Video track’s current
timecode position. The Audio/Key track’s timecode can be offset in relation to the video
track timecode by changing the Hold Sync Mark Point (using the Hold Sync data pad pop-
up keypad or the Audio/Key Offset soft knobs). In this way, the Audio/Key tracks can be
synchronized with the Video track. Different Hold Sync Points can be set for the Audio and
Key tracks in relation to the Video.
Note: If a key track from another clip is used, and starts past the mark-in
point of the video track, full raster white will be used for the key until the
key timecode begins when the composite clip is played. If an audio
element from another clip is used, and starts past the mark-in point of the
video track, there will be no audio until the start of the audio timecode
when the composite clip is played.
Once the Hold Sync button is selected for either the Audio or Key, the Hold Sync point will
be set and their positions in relation to the current video track timecode position become
part of the scratch clip, and subsequently the new sub-clip when the Make Clip button is
selected.
Note: You can still change any of the current timecode values, including
the video timecode by changing the mark-in/mark-out points and the
Audio/Key timecode using the Hold Sync data pad or Audio/Key Offset
soft knobs, before the Make Clip button is selected. Each change updates
the scratch clip.
will be overwritten when creating a sub-clip using the Make Clip operation.
Mark In/Out
Select Image Store, ClipStore, Clip Edit and select the Build button in the Edit Type mode
button group.
1 Unless the desired clip is loaded, select the Video Thumbnail Viewer.
2 Select the Change Clip button for the Video and select the desired clip.
3 Determine where you want a mark-in point for the Video track by either
playing/jogging to the mark while viewing the clip on a monitor and selecting the
Mark In button or if you know the timecode, select the Mark In data pad and enter the
timecode into the pop-up keypad, and select Enter.
4 Determine the mark-out point for the Video track and enter it as described for Mark In.
Mark a Thumbnail
1 Jog, shuttle, or play to where you want to mark thumbnail and select the Mark
Thumbnail data pad, or
2 Select the Mark Thumbnail data pad and enter the mark-thumbnail point in the pop-
up keypad, and select Enter.
With the Video Thumbnail Viewer selected, you can test the composite elements using
the motion control buttons.
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Note: If Multiple sub-clips are desired from a built clip, use Build Edit to
make the whole clip and then use the Cut Edit to make multiple sub-clips.
2 Select the Change Clip button for the Video area (top) and select the desired clip.
3 Determine where you want a mark-in point for the Video track by either
playing/jogging to the mark while viewing the clip on a monitor and selecting the
Mark In button or if you know the timecode, select the Mark In data pad and enter the
timecode into the pop-up keypad, and select Enter.
4 Determine the mark-out point for the Video track and enter it as described for Mark In.
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1 To go to the Join Edit mode menu, select Image Store, ClipStore, Clip Edit and select
the Join button in the Edit Type mode group.
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2 Select the Change Clip button for the first clip (top thumbnail) and select the desired
clip.
3 Select the Change Clip button for the second clip (bottom thumbnail) to be appended
to the tail end of the first, and select the desired clip.
4 Mark a thumbnail if desired (optional):
a Determine where you want to mark thumbnail and select the Mark Thumbnail
data pad, or
b Enter the mark-thumbnail point in the pop-up keypad and select Enter.
5 Select the Make Subclip(s) button.
The new clip is created and appears in the clip lists in the ClipStore menus.
File Operations
ClipStore file transfers are performed in the ClipStore Library menu. Select Image Store,
Library. Files can be imported or exported using the Copy/Paste (or Cut/Paste in the case of
ClipStore to ClipStore folder transfers) buttons in the To and From ClipStore and Disk/Folder
menu tabs.
File transfers can be performed from/to the following locations from the GV Switcher Menu
Panel:
• ClipStore Server,
• Image folder on the GV Switcher Menu Panel,
• USB Storage Devices (seen as Removable Disks) and
• External USB Disk Drives (seen as Hard Disk Drives).
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USB storage devices can be inserted into the USB ports on both the ClipStore server and on
the GV Switcher Menu Panel. Memory Sticks will be seen as Removable Disks and will be
displayed in the From Disk/Folders and To Disk/Folders menu tabs. External USB Disk Drives
will also be seen in the From and To Disk/Folders menu tabs however first a shared folder is
needed on the device (see Creating a Shared Folder for External USB Disk Drives, on
page 406).
Both files and folders containing files can be copied from disk to the ClipStore server.
However, folders can only be copied to the top directory of the ClipStore server, “nested”
folders are not permitted.
Files can be exported in multiple formats, by selecting the mode buttons in the Export
Format modes pane. This operation is only supported when the files selected for export are
in the From ClipStore pane. Files in Video/Key format can only be exported in GXF format.
Note: If a folder is selected for export, all files within the folder will be
exported with the same format.
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Creating a Shared Folder for External USB Disk Drives
To exchange files with an external USB disk drive, you will need to create a shared folder in
the device, in Windows:
1 Insert the USB connector for the external USB drive in the Menu Panel.
2 Minimize the GV Switcher menu.
3 Open My Computer from the Desktop.
4 Open the disk drive from the Hard Disk Drives list.
5 Create a new folder using the File menu, name the folder (for example “GV Switcher
Clips”).
6 Right-Click on the folder, and choose Sharing and Security from the pull-down menu.
7 In the Sharing tab, select the Share this folder radio button.
8 Press the Permissions button.
9 Allow full control for Everyone.
10 Click Apply.
The folder is now shared. The new folder will be available in the Image Store, Library,
From/To Disk Folders menu tabs.
Device Control
Images can be controlled from the System Bar on the Control Panel, see Device Control, on
page 215.
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Glossary
Auto A transition having a predefined duration generally initiated by pressing a control panel
Transition button.
Aspect The ratio of a picture’s horizontal and vertical dimensions when correctly displayed (4:3,
16:9).
Background A row of buttons on an M/E used to select background video signals. Typically labeled A and
Bus B, with A representing the current output, and B representing the next output.
Background Video that forms a background scene into which a key may be inserted.
Video Backing Color
Backing The color in a chroma key scene that will be replaced with another video signal.
Color
Bit Rate The number of bits per second passed from one point to another.
Box Wipe A rectangular wipe pattern. For masking, the GV Switcher system provides a special box
wipe pattern generator allowing independent control of the placement of each side of the
box.
Chroma The depth or saturation of color. Chroma, hue, and luminance make up the three
characteristics of television color.
Chroma Key A video key effect in which one video signal is inserted in place of areas of a particular color
in another video signal. Blue and green are the chroma key colors most frequently used.
Clean Feed A final output of the switcher that does not include downstream key effects or fade to black.
Also see Programmable Clean Feed.
Clip A threshold level adjustment to which the keying attribute (luminance, chrominance) is
compared for generating the internal key control signal. Clip, in conjunction with gain, sets
the switching point between the background and the key fill. Also see Gain.
Clip High, An alternative to Clip and gain keying, providing independent control of the points where
Clip Low the background video and the key fill video are each fully visible.
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Complex A wipe pattern generator with additional capabilities (for example, matrix wipes).
Wipe Pattern
Generator
Component A video signal that keeps color and luminance information separate. RGB; Y, R-Y, B-Y; and Y,
Video Cr, Cb are examples of component video.
Composite An encoded video signal that combines color information with luminance information.
Video NTSC, PAL, and D-2 are examples of composite video.
Compositing Combining two or more video signals together into one output signal.
Control A signal used to perform an alteration or transition of video signals. For example, control
Signal signals are used for keying, masking, and wipe transitions.
Control The set of controls available to a single operator. These controls may reside on separate but
Surface related control panels.
Crosspoint An electronic switch, usually controlled by a button on the panel, that allows video or audio
to pass when the switch is closed.
Cut An instantaneous switch from one picture to another. Switching circuitry allows cuts only
during the vertical interval of the video signal to prevent disruption of the picture.
VDR (Video A video recorder and playback device using hard disk storage in place of video tape.
Disk
Recorder)
Delegate To assign panel controls to a particular operating function. Some panel controls (buttons,
knobs, joystick) can affect more than one function. The operator can choose an alternative
function by delegating the panel controls to that function (typically by pressing or holding
down a panel button).
DPOP Pressing a control panel button twice rapidly to open a related menu. Buttons supporting
(Double DPOP are labeled with a graphical indicator.
Press Open)
Effect A setup of panel controls specifying the sources involved and any processing applied to
those sources. Effects can be learned (saved) and recalled by the E-MEM effects memory
system.
Effect Recalling an E-MEM effect so that a transition is automatically performed at the start of the
Transition recall.
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Glossary The portion of a switcher that performs mixes, wipes and cuts between background and/or
Effects effects key video signals.
Processor
A feature that permits control panel setups to be stored for later recall.
E-MEM
Effects
Memory
On the GV Switcher system, a collection of configuration settings that establishes an
Engineering essential baseline for system operation and integrates the system into a facility.
Setups
Field One scan of an interlaced video image. In interlace systems, two fields are required to make
a complete picture (video frame) because alternate lines are scanned.
Fill Video A video signal which fills a hole cut in background video by a key control signal.
Fixed Linear A linear key that uses predetermined Clip and gain settings that are not adjustable.
Key
Flip-Flop A transition where the sources selected on the background buses (for example, preset and
program) of an ME are exchanged at the end of a transition. The original preset bus source
becomes selected on the program bus, and the original program bus source becomes
selected on the preset bus.
Frame One complete scan of a video image. For interlace video, alternate lines are scanned, and so
a frame containing all the picture information consists of two fields.
Frame Rate The number of frames presented per second. For interlace systems the frame rate is half the
field presentation rate.
Gain An amplification factor applied to a key control signal by a keyer that determines how much,
if any, of the background and key fill video will be mixed together at the key edge areas. Low
gain (1, or unity) generally results in a linear key.
General An interface that allows limited remote control of some of a device’s functions.
Purpose
Interface
(GPI)
House Sync Sync generated within a facility that is used as a reference for generating and/or timing other
signals.
Hue The location of a color on the color spectrum (i.e. red, yellow, green, blue). Chroma, hue, and
luminance make up the three characteristics of television color.
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Image Store A device that captures, saves, and outputs still and movie video images.
Interlace A system of video scanning where the odd and even numbered lines of a picture are
presented consecutively as two separate interleaved fields. The two fields required to make
a complete picture are called a frame.
Key An effect where a portion of a background scene is replaced by a new video. Key cut and key
fill signals are involved, though in some cases the same signal may be used for both (self
key).
Key Cut In key effects, the key cut signal is used to specify where to cut a hole in the background that
will be filled with the key fill video. The key cut signal determines the shape of the key effect.
Key Fill In key effects, the video signal which fills the hole cut in the background video.
Key Invert Reversing the polarity of a key, such that material formerly keyed out will be keyed in, and
vice versa.
Key Mask A key mode which allows use of a wipe pattern generator to prevent some undesirable
portions of the key cut signal from cutting holes in the background video.
Key Priority The stacking order of multiple keys. The keyed signal with the highest priority appears in
front of all the others. Keyed signals appear below higher priority keys and in front of lower
priority keys, in a stack. A key priority transition changes the order of the keys without
changing the background output.
Key Frame A complete definition of an effect at a single point in time. Default keyframe values can be
set for a suite.
Linear Key A key in which the keyer signal is faithfully reproduced in the final key effect. Linear keying
preserves soft key edges, and generally has a gain of 1, or unity.
Look Ahead Video that shows the result of the currently setup next transition.
Preview
Looping, An input that includes two connectors. One connector accepts the input signal, and the
Loop- other connector is used as an output for connecting the input signal to another piece of
Through equipment. On GV switchers, only the analog reference input is loop though.
Luminance The brightness of the picture or area of the screen being considered. Chroma, hue, and
luminance make up the three characteristics of television color.
Luminance A key effect in which the portions of the key cut signal that are greater in luminance than the
Key clip level cuts the hole in the background scene. Generally used when the key cut and key fill
signals originate from the same source. Luminance key clip and gain is adjustable.
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Glossary
Matte Internally-generated color video which can be adjusted for luminance, hue, and chroma.
Matte can be used to fill areas of keys and borders.
Matte Fill Using matte video to fill the hole of a key effect.
M/E Abbreviation of mix/effects, pertaining to the circuitry and controls involved in compositing
video signals.
Mix A transition between two video signals in which one signal is faded down as the other is
faded up.
Multiplier A control circuit in which a control signal is multiplied with one or more input video signals.
The resulting video output level varies from full on to full off according to the state of the
control signal.
Object An individual a functional area of a system, typically one of several having similar
capabilities.
Pattern A variable width border that occurs at the edges of a wipe pattern.
Border
Pixel A picture element. A pixel is a digital sample of the luminance and color values of a picture
at a single point.
Point of Use A location in the system where a resource is used. A resource is generally used at different
locations at different times. However, with some resources it is possible to use the same
resource at different locations at the same time.
Preset Bus A row of source buttons used to select the source that will be output by that ME during the
next background transition. Also called the B bus.
Preset A key effect in which a wipe pattern that has been preset to a desired size and location is
Pattern used to cut the key hole. The characteristics of the pattern are set using pattern controls.
Preview A video signal that is viewed before it is output by the switcher. See also Look Ahead Preview
and Switched Preview.
Program Bus A row of source buttons used to select the source for the current output of that ME. Also
called the A bus.
Programmab A type of clean feed where different keys can be selected for inclusion or exclusion from the
le Clean Feed clean feed.
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Recall To restore a previous panel setup that has been learned using E-MEM.
Reclocking The process of clocking the data with a regenerated clock to remove jitter.
Saturation The degree of purity of a color. Adding white to a color reduces its degree of saturation.
Self Key A key effect in which a single video signal serves as both the key cut and key fill.
Sequence On the GV Switcher system, a feature allowing a series of E-MEMs to be recalled in a specific
order with a single command.
Serial Digital Passing video data bits in serial form (one bit after another), along a single wire. Standard
Video Definition serial digital video (SMPTE 259M) operates at 270 MBits/sec (2 x 13.5 MHz x 10
bits).
Serial An interface which allows the switcher to be controlled remotely by a computer editor or
Interface other serial controller. Data is passed serially between the editor and the switcher at
selectable baud (transmission) rates.
Soft Border A wipe pattern border which is mixed on the edges to give a soft effect.
Soft Edge A pattern edge between two video signals in which the signals are mixed for a soft effect.
Source 1) An external device providing video. A source may provide only one video signal, or it may
provide two signals (key fill and key cut).
2) The video signal(s) from a source, along with the source definition information associated
with that source. See Source Definition.
Source A definition of the video signals making up a source, the device type and name of source,
Definition and the default processing and other parameters to be used for that source. The GV Switcher
system is based on source selection, rather than choosing crosspoints.
Source A feature where the last keying and video processing settings for a source are retained and
Memory re-imposed when that source is re-selected. Default source memory values can be set for
each source on each bus.
SPOP (Single Automatically opening a related menu when a control panel button is pressed. On the GV
Press Open) Switcher system, buttons supporting SPOP are labeled with a graphical indicator.
Suite One or more control surfaces configured for use on the same project.
Suite A collection of settings used to configure a suite to create a consistent working environment
Preference for all involved.
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Glossary
Switched A special output of the system connected to a dedicated monitor. The operator can select
Preview and switch various system video signals to that output to preview them.
Sync 1) General term for a synchronizing signal or signal component. Digital systems generally
employ an analog external timing reference signal (such as color black or tri-level sync) to
synchronize different pieces of equipment. Within the digital signal itself, however,
synchronizing information is carried by special digital codes inserted at the beginning and
end of each active line.
2) In analog television systems, sync is the portion of the video signal which occurs during
blanking and is used to synchronize the operation of cameras, monitors, and other
equipment. Horizontal sync occurs within the blanking period in each horizontal scanning
line, and vertical sync occurs within the vertical blanking period. A color black signal is often
used for synchronizing different pieces of analog equipment.
Tally A light which lights up to indicate that the associated button has been selected or to indicate
that the associated input to the switcher is on-air.
Transition A change from one picture to another. Cut, mix, and wipe are transitions.
User A collection of control surface configuration settings available to a user that allows
Preference customizing of the working environment.
Vertical The portion of the video signal that occurs between the end of one field or frame and the
Interval beginning of the next.
Video Fill A video signal used to fill the hole made by a key cut signal.
Video Path The path that video takes through the switcher.
Wash Matte A type of matte that contains two elements rather than a single flat color. For example, a
wash matte can have one color that mixes gradually across the screen to another color.
Wipe A transition between two video signals that occurs in the shape of a selected pattern.
Wipe Pattern Circuitry that creates patterns that can be used to create wipe transitions, preset patterns,
Generator key masks, and matte washes.
Work Buffer An active area of memory where the current effect parameters are stored, allowing the
operator to use and modify the effect without changing the data stored in E-MEM.
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Glossary
Index
A C
additive keyer camera control
Kayenne control panel ....................................... 300 fast recall .................................................................. 265
unshaped video.................................................... 298 cascading bus links
alternative source names creating .................................................................... 170
menu name ............................................................... 45 example ................................................................... 170
OLED name ............................................................... 45 character limits
panel name ............................................................... 45 panel name ............................................................... 45
AppCenter Elite chroma .............................................................................. 75
ClipStore .................................................................. 385 chroma key ...................................................................... 74
audio/key track offset auto setup ................................................................. 74
ClipStore .................................................................. 399 hue ............................................................................... 75
auto transition secondary color suppression ............................. 79
Kayenne transition module.............................. 178 selectivity .................................................................. 75
procedure ............................................................... 209 clear working buffer ..................................................... 49
aux bus mapping ........................................................... 33 clip hi .................................................................................. 78
aux panel source mapping......................................... 38 clip low .............................................................................. 78
ClipStore
and USB ports ........................................................ 405
B AppCenter Elite ..................................................... 385
as external device ................................................. 386
background cuts audio/key track offset ......................................... 399
unwanted ............................................................... 284 file operations ........................................................ 404
background mattes....................................................... 81 hold sync ................................................................. 399
background transitions K2 Solo ...................................................................... 385
synchronize ............................................................ 323 K2 Summit ............................................................... 385
bar graph color priority .................................................................... 36
lever arm ................................................................. 176 common macro............................................................ 300
bias common versus complex macros ......................... 300
path ........................................................................... 281 compact flash
drive access............................................................... 54
complex macro ............................................................ 300
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Index
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Index
Q
N
Q-MEM
next transition overview .................................................................. 246
interlocked ............................................................. 285
interlocked group workaround ...................... 285
Kayenne transition module .............................. 178 R
notification symbols
control panel ......................................................... 184 recall E-MEMs
macro ........................................................................ 288
register buttons
O file ops menu ........................................................... 68
register offsets
offline E-MEM......................................................................... 70
macro editing ........................................................ 310 register-based file operations ................................... 67
OLED name ...................................................................... 45 registers
E-MEM loading ........................................................ 70
remote aux panel
P delegation button mapping .............................. 39
rename file ops files ...................................................... 56
panel name reusing effects
character limits ........................................................ 45 E-MEM prefs............................................................ 287
control panel ............................................................ 45 source patch, suite prefs compatibility ........ 287
Panel Prefs menu router interface
button functions ..................................................... 34 external routing systems ................................... 253
partition
sync mode .............................................................. 323
partition sync mode ................................................... 323 S
operation ................................................................ 323
split M/E ................................................................... 323 safe area ............................................................................ 50
partitioning saving register files
M/E split mode ...................................................... 317 file operations .......................................................... 68
path saving source rules
bias ............................................................................ 281 example ..................................................................... 66
continuity................................................................ 281 saving source tables
tension ..................................................................... 281 example ..................................................................... 66
preview prefs secondary color suppression .................................... 79
crosshair button ...................................................... 50 secondary partition
primary and secondary M/Es keyer visibility ........................................................ 318
dual feed ................................................................. 324 selectivity ......................................................................... 75
primary partition shadow clip...................................................................... 77
keyer visiblity ......................................................... 318 shadow density .............................................................. 77
primary supression shadow gain .................................................................... 77
coring .......................................................................... 76 shot clock
fringe ........................................................................... 77 corner pinning effect .......................................... 328
protocols show feature
device control........................................................ 225 manage file groups ................................................ 55
put show file buttons ........................................................... 57
see get and put ..................................................... 126 create show .............................................................. 59
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Index
W work buffer
device control ........................................................ 226
wipe generators
copy/swap .............................................................. 341
wipe limitations X
4K SDQS ................................................................... 207
XPression
GFX workflow......................................................... 233
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Index
Contact Us
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