076-15-9301-AC GV K-Frame XP User Manual

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KAYENNE/KARRERA/

GV KORONA
GV K-FRAME XP

Video Production Center

User Manual
VERSION 16.0

076159301-AC

2021-10-15
Notices

Patent Information
This product may be protected by one or more patents.
For further information, please visit: www.grassvalley.com/patents/

Copyright and Trademark Notice


Grass Valley®, GV® and the Grass Valley logo and/or any of the Grass Valley products listed
in this document are trademarks or registered trademarks of GVBB Holdings SARL, Grass
Valley USA, LLC, or one of its affiliates or subsidiaries. All other intellectual property rights
are owned by GVBB Holdings SARL, Grass Valley USA, LLC, or one of its affiliates or
subsidiaries. All third party intellectual property rights (including logos or icons) remain the
property of their respective owners.
Copyright © 2021 GVBB Holdings SARL and Grass Valley USA, LLC. All rights reserved.
Specifications are subject to change without notice.

Terms and Conditions


Please read the following terms and conditions carefully. By using the GV K-Frame XP
documentation, you agree to the following terms and conditions.
Grass Valley hereby grants permission and license to owners of the GV K-Frame XP to use
their product manuals for their own internal business use. Manuals for Grass Valley
products may not be reproduced or transmitted in any form or by any means, electronic or
mechanical, including photocopying and recording, for any purpose unless specifically
authorized in writing by Grass Valley.
A Grass Valley manual may have been revised to reflect changes made to the product
during its manufacturing life. Thus, different versions of a manual may exist for any given
product. Care should be taken to ensure that one obtains the proper manual version for a
specific product serial number.
Information in this document is subject to change without notice and does not represent a
commitment on the part of Grass Valley.
Warranty information is available from the Legal Terms and Conditions section of Grass
Valley’s website (www.grassvalley.com).

Title Kayenne/Karrera/GV Korona User Manual


Part Number 076159301-AC
Revision 2021-10-15

ii
Table of Contents

Patent Information................................................................................................................................... ii
Copyright and Trademark Notice ....................................................................................................... ii

1 Documentation & Media....................................................... 17


About this Manual ................................................................................................................................. 17
Standard Documentation Set................................................................................................... 17
Other Documentation ................................................................................................................. 17
Video Tutorials & Training .......................................................................................................... 18

2 Introduction .......................................................................... 19
Overview................................................................................................................................................... 19
Features .................................................................................................................................................... 19
General .............................................................................................................................................. 19
GV K-Frame XP Standard Frame .............................................................................................. 20
GV K-Frame XP Compact Frame .............................................................................................. 21
K-Frame Control Surfaces ................................................................................................................... 23
Kayenne Control Surface ............................................................................................................ 23
Flat or Curved Control Panel Orientation............................................................................. 24
Control Panel Stripes ................................................................................................................... 24
Touch Screen Menu Panel ......................................................................................................... 24
Basic Single Suite Kayenne Panel System ............................................................................ 24
Multiple Suite Kayenne Panel System Example................................................................. 24
Karrera Control Surface ............................................................................................................... 26
Basic Single Suite Karrera Panel System ............................................................................... 27
GV Korona Control Surfaces ...................................................................................................... 28
Basic Single Suite GV Korona Panel System Example ...................................................... 28
Multiple Suites and Control Surfaces Example .................................................................. 28
Supported Control Protocols.................................................................................................... 29

3 Panel Preferences ................................................................. 33


Panel Preference Settings .................................................................................................................. 33
About Control Panel Default Button Mapping .................................................................. 33
Map Control Panel Source Select Buttons ........................................................................... 35
Assign a Control Panel Color Scheme ................................................................................... 35
Assign Control Panel Source Colors ....................................................................................... 36
Map Remote Aux Panel Sources to the Control Panel............................................................. 38

Map Remote Aux Panel Delegation Buttons (Logical Mapping) ......................................... 39

iii
Notices

4 Suite Preferences .................................................................. 41


Suite Preference Settings ................................................................................................................... 41
About Suite Resources ........................................................................................................................ 41
Aux Bus Transitions ...................................................................................................................... 41
About Suite Signal Type—HDR Mode................................................................................... 41
About Re-Entry ....................................................................................................................................... 43
About Source Patching ....................................................................................................................... 43
Engineering Names, Eng IDs, and Logical IDs .................................................................... 45
Alternative Source Names ......................................................................................................... 45
Multiple Suites and Source Names ......................................................................................... 45
Source Name Display Hierarchy .............................................................................................. 45
Source Patching and Effects Portability................................................................................ 46
Patch Engineering and Fixed Sources to Logical IDs ....................................................... 47
Patch a Key Input from Another Source ............................................................................... 48
About Default Keyframe ............................................................................................................. 49
About the Preview Prefs Menu ................................................................................................ 50
About the Multiviewer Prefs Menu ........................................................................................ 51
Set Multiviewer Layout Preferences ...................................................................................... 52
About MV Green Relay Tally Calculations for Multiviewer On-Air and Green ........ 53
Configure MV Green Relay Tally for Look Ahead Preview ............................................. 53
About File Operations.......................................................................................................................... 54
Introduction .................................................................................................................................... 54
About the File Ops Menus ......................................................................................................... 55
GV Switcher File Type Extensions ........................................................................................... 56
About Show Files........................................................................................................................... 57
About the File Ops, All Files Menu .......................................................................................... 63
Save User Setups ........................................................................................................................... 64
Load User Setups........................................................................................................................... 65
Save Source Tables or Source Rules ....................................................................................... 66
Load Source Tables or Source Rules....................................................................................... 67
About Register-Based File Ops Menus .................................................................................. 67
Save Eng Setups ............................................................................................................................ 71
Load User Setups........................................................................................................................... 71

5 Video Mix/Effects .................................................................. 73


M/Es and Keyers ..................................................................................................................................... 73
Chroma Key ............................................................................................................................................. 74
Chroma Key Auto Setup ............................................................................................................. 74
Manual Chroma Key Adjustments .......................................................................................... 74
Primary Suppression .................................................................................................................... 75
Extra Chroma Key Controls ........................................................................................................ 76
Configure Auto Setup.................................................................................................................. 77
Reshape a Chroma Key Using Auto Setup ........................................................................... 78
Adjust Chroma Key Controls ..................................................................................................... 78
Apply Chroma Key Secondary Color Suppression ............................................................ 79
Generate Background Mattes .................................................................................................. 81

Split a Key ......................................................................................................................................... 82


Set Keyer Priority ........................................................................................................................... 83

iv
Transition Between Different Keyer Priorities .................................................................... 83
About Key Store ............................................................................................................................. 84
Set a Pattern Mix............................................................................................................................ 86
Source Memory.............................................................................................................................. 87
About Acquiring DPMs ........................................................................................................................ 90
Acquire an M/E Resource for eDPM ....................................................................................... 91
Release/Acquire DPM Resources between eDPMs/iDPMs ............................................ 91
Enable/Delegate DPM Channels ............................................................................................. 92
Enable iDPMs on a Karrera Control Panel ............................................................................ 93
Delegate eDPM Channels .......................................................................................................... 93
Enable a 2D DPM on a Keyer ..................................................................................................... 93
Enable DPMs from the Menu .................................................................................................... 93
iDPMs ................................................................................................................................................. 94
2D DPMs ........................................................................................................................................... 95
Kayenne (only) Parameter and Soft Knob Controls .................................................................. 95
DPM Source and Target Space Explained .................................................................................... 96
Tally and DPMs ............................................................................................................................... 96
DPM Transform Menu ................................................................................................................. 96
Enable DPM Transforms in the Menu .................................................................................... 96
DPM Global Channel Assignments......................................................................................... 96
Key Off Control ............................................................................................................................... 98
Easy Cube Control ......................................................................................................................... 99
Transform Controls ....................................................................................................................... 99
Crop Controls.................................................................................................................................. 99
Reverse Controls............................................................................................................................ 99
Path Controls .................................................................................................................................. 99
Clear Transforms.......................................................................................................................... 100
Border Menu ......................................................................................................................................... 100
DPM Borderline Menu ....................................................................................................................... 100
Shadow Controls ......................................................................................................................... 101
iDPM Shadow Crop Controls .................................................................................................. 101
Glow Pane Controls .................................................................................................................... 101
Glow Color ..................................................................................................................................... 102
Glow Path Control Pane ........................................................................................................... 102
iDPM/2D DPM Film Look Menus.................................................................................................... 103
iDPM Kurl Menu ................................................................................................................................... 103
Kurl Position/Size Modulation Mode ................................................................................... 103
Modulation Pane ......................................................................................................................... 103
Mod Type Pane ............................................................................................................................ 104
Pattern Pane.................................................................................................................................. 104
Page Turn/Roll Mode ................................................................................................................. 104
Page Turn Pane ............................................................................................................................ 105
Show Sides Pane ......................................................................................................................... 105
Ripple Mode .......................................................................................................................................... 105
Slits Mode....................................................................................................................................... 106
Sphere Mode ................................................................................................................................ 106
DPM Splits Mirrors Menu .................................................................................................................. 107
Splits Pane ..................................................................................................................................... 107

Splits & Mirrors Modifiers Pane .............................................................................................. 107


DPM Defocus Menu ............................................................................................................................ 107

v
Notices

Defocus Pane ................................................................................................................................ 107


NAM Matte Pane ......................................................................................................................... 108
DPM Lighting Menu ........................................................................................................................... 108
Shadow Control Pane ................................................................................................................ 108
Light Type Pane ........................................................................................................................... 108
Light Type ...................................................................................................................................... 109
Light Control Pane ...................................................................................................................... 109
Lighting Path Controls .............................................................................................................. 110
Lighting with Page Turn/Roll Effects ................................................................................... 110
Lighting and Post Transform Space ..................................................................................... 110
Output Recursive Menu .................................................................................................................... 110
Output Recursive Presets ......................................................................................................... 110
Output Recursive Modes .......................................................................................................... 110
Motion Decay Mode................................................................................................................... 111
Freeze Mode ................................................................................................................................. 111
Montage Mode ............................................................................................................................ 112
Trails Mode .................................................................................................................................... 113
DPM Global Channel Control Over Multiple M/Es .................................................................. 114
Set Up a DPM Secondary Global Channel .................................................................................. 115
Adjust iDPM/2D DPM Border Edges..................................................................................... 115
iDPM/2D DPM Border Color .................................................................................................... 115
Adjust iDPM/2D DPM Border Edges..................................................................................... 116
eDPMs ...................................................................................................................................................... 116
eDPM and Effects ........................................................................................................................ 116
eDPM Partitioning ...................................................................................................................... 117
eDPM Definable Sub-levels ..................................................................................................... 118
Assign Sources ............................................................................................................................. 119
Button Mapping eDPMs to an M/E ....................................................................................... 120
eDPM Mode Menus .................................................................................................................... 120
eDPM Effects Menus .................................................................................................................. 120
eDPM Category Menus ............................................................................................................. 120
File Ops Menu............................................................................................................................... 121
E-MEM & Timeline Menu .......................................................................................................... 121
Source Ops Menu ........................................................................................................................ 122
Picture Menu................................................................................................................................. 122

6 Switcher Control ................................................................. 125


Basic E-MEM Operations ................................................................................................................... 125
Time Value Entry.......................................................................................................................... 125
Learning E-MEM Registers from the Control Panel .......................................................... 126
Learn a Register in the Current Bank ................................................................................... 126
Learn a Register to a Different Bank ..................................................................................... 126
Copying E-MEM Timeline Information with Get and Put ............................................. 126
Recalling E-MEM Registers from the Control Panel ........................................................ 127
GV Korona E-MEM Run from the Control Panel ............................................................... 127
Clearing E-MEM Registers ........................................................................................................ 128
Running an E-MEM Effect with Auto Run ........................................................................... 129

Learn a Sequence of E-MEM Registers ................................................................................ 129


Play a Sequence of E-MEM Registers ................................................................................... 129

vi
Break a Sequence: ....................................................................................................................... 129
E-MEM Numeric Recall…………………………………………………………….130
Use of Number pads For E-MEM Direct Numeric RecallError! Bookmark not defined.
Recall of E-MEM registers ................................................. Error! Bookmark not defined.
Learning of E-MEM registers ........................................... Error! Bookmark not defined.
Interaction with macros.................................................... Error! Bookmark not defined.
Use of Effects Dissolve and Sequence ......................... Error! Bookmark not defined.
Advanced E-MEM Operations: Partial Keyframe/Define E-MEM Settings ...................... 135
Macros ..................................................................................................................................................... 135
About Multiple Macros and Player Groups ....................................................................... 136
Macro Control Menu .................................................................................................................. 137
Macro Recording ......................................................................................................................... 138
Macro Playback ............................................................................................................................ 139
About Playing a Macro from the Control Menu (Important) ...................................... 139
Macro Attachments .................................................................................................................... 139
“Disabled” is the Default for the Macro Attachable Control Panel Preference ..... 140
Macro Attachments and Importing Show Files ............................................................... 140
Kayenne Macro Operations ..................................................................................................... 140
Record a Macro ............................................................................................................................ 141
Insert a Macro Delay................................................................................................................... 141
Insert a Macro User Pause ........................................................................................................ 142
Playback a Macro Register ....................................................................................................... 143
Pre-Attach a Macro ..................................................................................................................... 143
Post-Attach a Macro ................................................................................................................... 143
Attach Multiple Macros to the Same Button .................................................................... 143
Delete a Macro Attachment .................................................................................................... 144
Append to a Macro ..................................................................................................................... 144
Karrera Macro Operations ................................................................................................................ 144
Macro Control Button Group .................................................................................................. 144
Macro Button Function Summary......................................................................................... 145
Record a Macro ............................................................................................................................ 146
Insert a Macro Delay................................................................................................................... 146
Insert a Macro User Pause ........................................................................................................ 146
Recall a Macro Register from the Master E-MEM ............................................................. 147
Pre-Attach a Macro ..................................................................................................................... 147
Post-Attach a Macro ................................................................................................................... 147
Attach Multiple Macros to the Same Button .................................................................... 147
Remove a Macro Attachment ................................................................................................. 147
Append to a Macro ..................................................................................................................... 148
GV Korona Macro Operations ......................................................................................................... 148
Status Display in Macro Mode ................................................................................................ 148
Record a Macro ............................................................................................................................ 149
Insert a Macro Delay................................................................................................................... 149
Insert a Macro User Pause ........................................................................................................ 150
Run a Macro................................................................................................................................... 150
Pre-Attach a Macro ..................................................................................................................... 151
Post-Attach a Macro ................................................................................................................... 151
Attach Multiple Macros to the Same Button .................................................................... 151
Remove a Macro Attachment ................................................................................................. 151
Append to a Macro ..................................................................................................................... 152
Performing Macro Operations from the Menu......................................................................... 152

vii
Notices

Recording a Macro ...................................................................................................................... 152


Enter a Macro Panel Name....................................................................................................... 153
Insert a Macro Delay................................................................................................................... 153

Insert a Macro User Pause from the Catalog Menu ........................................................ 154
Insert a Macro User Pause from the Macro Editor ........................................................... 155
Learn a Run From Pause E-MEM Command ...................................................................... 156
Learn a Select E-MEM Command .......................................................................................... 157
Attaching a Macro....................................................................................................................... 153
Playing an Attached Macro ..................................................................................................... 153
Appending to a Macro .............................................................................................................. 153
Appending a Macro to Another Macro in the Menu...................................................... 154
Saving Macro Registers ............................................................................................................. 154
Loading Macro Registers .......................................................................................................... 154
Macros for Multiple Copies or Swaps .................................................................................. 154
Macros and E-MEMs ................................................................................................................... 155
E-MEM Recalls in a Macro ......................................................................................................... 155
Learn a Run From Pause E-MEM Command ...................................................................... 156
Learn a Select E-MEM Command .......................................................................................... 162
Source Select Button Row Mode Delegation ............................................................................ 162
Delegate a Switcher Mode to a Source Select Button Row ......................................... 163
Source Select Button Row to Aux Mode Delegation ..................................................... 163
Panel Memory and P-MEM Registers ........................................................................................... 164
Learn a Kayenne P-MEM Register.......................................................................................... 164
Recall a Kayenne P-MEM Register ......................................................................................... 165
Learn a Karrera/GV Korona P-MEM Register ..................................................................... 165
Recall a Karrera/GV Korona P-MEM Register ..................................................................... 165
Panel Memory Default Setting ............................................................................................... 165
GV Korona M/E Background Button Row Delegation ............................................................ 166
Change Background Buses with Panel Mems .................................................................. 167
Source Rules .......................................................................................................................................... 167
Create a Source Rules Pattern ................................................................................................ 168
Store a Source Rules Pattern ................................................................................................... 168
Apply a Source Rules Pattern to other Sources ............................................................... 169
Source Rules Hold ....................................................................................................................... 169
Bus Linking ............................................................................................................................................. 169
Bus Linking Examples ................................................................................................................ 169
Bus Linking Menu........................................................................................................................ 170
Bus Linking Source Substitution Tables ............................................................................. 171
Linked Source Buttons .............................................................................................................. 171
Configuring a Source Table with Source Substitutions ................................................ 172
Storing (Copying) Source Table Substitutions to another Source Table ................ 172
Changing Source Tables for a Bus Link ............................................................................... 173
Source Table File Operations .................................................................................................. 173
Linking Buses one-to-one ........................................................................................................ 173
Creating Parallel Bus Links ....................................................................................................... 174
Creating Cascading Bus Links ................................................................................................. 175
Bus Linking Rules and Restrictions ....................................................................................... 176
Bus Linking Management ........................................................................................................ 177

vii
7 Switching Basics .................................................................. 178
Basic Switcher Control Surfaces ..................................................................................................... 178
Kayenne Control Panel Overview .................................................................................................. 178

Setting Panel Saver Mode ........................................................................................................ 179


Module Overview ........................................................................................................................ 180
Transition Module ....................................................................................................................... 180
Local E-MEM Module ................................................................................................................. 184
Master E-MEM Module .............................................................................................................. 185
Multi-Function Module ............................................................................................................. 186
Source Select Module ................................................................................................................ 188
Local Aux Module ....................................................................................................................... 192
System Bar ..................................................................................................................................... 193
Device Control Module ............................................................................................................. 195
Kayenne Delegation................................................................................................................... 197
Automatic Delegation ............................................................................................................... 198
Menu Panel and Touch Screen Overview................................................................................... 199
Touch Screen ................................................................................................................................ 200
Menu Selection. ........................................................................................................................... 200
Soft Knobs ...................................................................................................................................... 200
Data Pads and Touch Buttons ................................................................................................ 200
GV Korona Menu and Joystick Control ............................................................................... 201
Menu Screen Organization and Components.................................................................. 201
History Mode ................................................................................................................................ 204
Favorites Mode ............................................................................................................................ 205
Creating a Last Menu Assignment in Favorites Mode ................................................... 206
Quick Tabs ..................................................................................................................................... 206
Delegation Group ....................................................................................................................... 207
Parameter Control Area ............................................................................................................ 208
Numeric Keypad .......................................................................................................................... 208
Alphanumeric Keypad............................................................................................................... 209
Scrolling Lists ................................................................................................................................ 209
Menu and Panel Interactions .................................................................................................. 210
Transitions .............................................................................................................................................. 211
Wipes ............................................................................................................................................... 211
Kayenne Transition Module .................................................................................................... 212
Perform a Mix Through Video Transition.................................................................................... 214
Aux Bus Transitions............................................................................................................................. 215
Trans Lock Button ....................................................................................................................... 215
Setting Wipe Transition Parameters .................................................................................... 216
Allocating Resources and Setting up the Transition ...................................................... 216
Perform Aux Bus Transitions ................................................................................................... 218

8 Device Control ..................................................................... 219


About Device Control ........................................................................................................................ 219
About Menu Application Device Control ................................................................................... 219
Enables Menu ............................................................................................................................... 220
Timeline Events Menu ............................................................................................................... 220
ChyronHego® Click Effects PRIME® and LyricX® ............................................................... 222

ix
Notices

About ChyronHego® Click Effects and Lyric Workflow and Layering ...................... 223
Control Menu................................................................................................................................ 224
Event List Menu ........................................................................................................................... 225
Clip Loading .................................................................................................................................. 228

Clip Directory (AMP Protocol)................................................................................................. 228


Timeline Event Information and Work Buffer Values ..................................................... 229
Prepare the External Device for Control ............................................................................. 229
Control an External Device (Example) ................................................................................. 230
Control an External Device Using Timeline Events and E-MEM ................................. 231
Play a Video and Key Pair of Sources in Sync from an External Device ................... 232
Load a Clip to Play On Air Later with Auto Start .............................................................. 232
Build an Event List ....................................................................................................................... 233
About E-MEM Control of External Devices ........................................................................ 234
RossTalk XPression Device Control ............................................................................................... 235
Configure an External Device for XPression Control...................................................... 236
Take XPression IDs from an External Device ..................................................................... 236
Using Extended GFX XPression Controls ........................................................................... 237
Fire XPression GPI Sets .............................................................................................................. 238
Kayenne Device Control from the Control Panel .................................................................... 238
System Bar ..................................................................................................................................... 239
Local Aux Module ....................................................................................................................... 239
About Multi-Function Module Device Control ................................................................ 241
Device Control Module ............................................................................................................. 245
About Gangs ................................................................................................................................. 247
About Q-MEMs ............................................................................................................................. 247
Learn a Q-MEM Register with a Single Device.................................................................. 248
Learning a Q-MEM Register with Multiple Devices ........................................................ 248
Learning Additional Devices ................................................................................................... 249
Learn Device Associations (only) into a Register ............................................................. 250
Learning Clips for Devices without Affecting Letter Button Associations ............. 250
About Cues and Ganging ......................................................................................................... 250
Status Display ............................................................................................................................... 250
Karrera Device Control ...................................................................................................................... 251
Device Control with GV Korona ..................................................................................................... 252
Select the Device to Control ................................................................................................... 253
Delegate a Source for Device Control ................................................................................. 253
Router Interface Operation .............................................................................................................. 253
Features .......................................................................................................................................... 254
Menu Panel Router Interface Operation............................................................................. 254
Change the Router Source of a Switcher Source............................................................. 255
Router Indexing ........................................................................................................................... 256
Add Router Indexing to Shows Created with Earlier Versions ................................... 256
Router Control of Aux Buses ................................................................................................... 256
Control Aux Bus Source Selections from a Router .......................................................... 257
About R-MEM (Router Memory Registers) ................................................................................. 258
Features .......................................................................................................................................... 258
R-MEM Menu Operation ........................................................................................................... 258
R-MEM Menu ................................................................................................................................ 259
Learn an R-MEM Register ......................................................................................................... 259
Recall an R-MEM Register ......................................................................................................... 259

x
About E-MEM Control of R-MEM ........................................................................................... 260
R-MEM Disk Storage ................................................................................................................... 260
R-MEM Enable Control and Auto Recall .............................................................................. 260
E-MEM Prefs Assignment ......................................................................................................... 260

Learn R-MEMs from the Control Panel ................................................................................ 261


Change R-MEM on an Existing E-MEM Register............................................................... 262
Loading R-MEM Registers ........................................................................................................ 262
About Empty R-MEM Keyframes ........................................................................................... 262
Camera Control with Ethernet Camera Tally............................................................................. 262
Camera Operations .................................................................................................................... 263
Ethernet Camera Tally Operations........................................................................................ 263
About Scene Files ........................................................................................................................ 264
About Newton Modular Control .................................................................................................... 265
Installation on GV Switcher ..................................................................................................... 265
Newton Controls Configuration ............................................................................................ 265
External Device Newton Menu Description ...................................................................... 266
About the Delegation Pvw Bus .............................................................................................. 267
About Input Selection ............................................................................................................... 267
About the Setup Selector ......................................................................................................... 267
Newton Channel Information ................................................................................................ 267

9 Advanced Operations ......................................................... 271


About Effect Editing with E-MEM & Timeline ............................................................................ 271
Inserting a Keyframe .................................................................................................................. 271
Inserting a Keyframe With Insert After ................................................................................ 271
Insert on a Keyframe With Insert Before ............................................................................. 272
Insert After or Insert Before on a Keyframe ....................................................................... 273
Insert a Keyframe on the Path ................................................................................................ 273
Build an Effect By Inserting a Keyframe on the Path ...................................................... 273
Deleting a Keyframe................................................................................................................... 274
About Keyframe Durations ...................................................................................................... 274
Change Duration for a New Keyframe ................................................................................ 275
Modify an Existing Keyframe Duration ............................................................................... 276
Restore KF Duration Default to the Keypad ...................................................................... 276
About Effect Duration Editing ................................................................................................ 276
Edit Effect Durations from the Control Panel ................................................................... 276
Edit Effect Durations from the Menu ................................................................................... 277
About Editing Effect Durations of Individual Levels ...................................................... 277
About E-MEM Modify All Operations ................................................................................... 278
Perform a Modify All Operation ............................................................................................. 279
About E-MEM Learn Auto Recall............................................................................................ 279
Update E-MEM Register Header Information. .................................................................. 279
Set the Enable Groups Associated with Auto Recall ...................................................... 279
Set the Effect Dissolve Rate for Auto Recall in an E-MEM Register ........................... 280
Change Path Control Values in an Effect ............................................................................ 280
General Curve Tips...................................................................................................................... 281
Cutting and Pasting Path Values ........................................................................................... 281
Controlling Smooth Path Windup ........................................................................................ 281
E-MEM Transitions ...................................................................................................................... 281

xi
Notices

Build Background E-MEM Transitions ................................................................................. 282


Building Keyer E-MEM Transitions ........................................................................................ 283
Changing the Length of an E-MEM Transition ................................................................. 284
Preventing Elements from Transitioning in E-MEMs ..................................................... 285

Return to Normal Technique .................................................................................................. 285


About Source Holds in Effects ........................................................................................................ 285
Set a Source Hold in a New Effect ......................................................................................... 285
Set a Source Hold in an Existing Effect ................................................................................ 286
About Reusing Effects........................................................................................................................ 287
About E-MEM and Macro Interaction ..........................................................................................288
About E-MEM Prefs Macro Sub-level Assignment .......................................................... 288
Preventing Assigned Macros from Running ..................................................................... 288
Add a Macro to an E-MEM........................................................................................................ 288
Partial Keyframing ............................................................................................................................... 290
Excluding Sub-Levels in a Level ............................................................................................. 290
Rules and Options for Excluding Sub-levels ..................................................................... 291
About Define E-MEM .......................................................................................................................... 291
Make E-MEM Sub-levels Definable to Other Levels........................................................ 292
Enable Definable Sub-levels ................................................................................................... 292
About Moving Currently Defined Sub-levels .................................................................... 294
About E-M/EM Enables Tab ..................................................................................................... 294
About Assignable Sub-levels .................................................................................................. 295
About Definable Sub-levels .................................................................................................... 295
About Effects Editing in the E-MEM Enables Tab ............................................................ 296
Enable E-MEM Levels from the E-MEM Enables Tab ...................................................... 296
About Additive Keyers ....................................................................................................................... 297
Enable an Additive Keyer in the Menu ................................................................................ 297
About Super Additive ................................................................................................................ 298
About Additive Keyer and the Control Panel ................................................................... 298
About Macro Builder .......................................................................................................................... 299
About Macro Line Editing ........................................................................................................ 300
Build a New Macro with Macro Builder ............................................................................... 301
Edit Macro Builder Created Macros ...................................................................................... 303
Insert a Macro Delay................................................................................................................... 304
Insert External Device Control Commands in Macros ................................................... 304
Create a New Complex Macro ........................................................................................................ 304
About Copying and Editing Complex Macros .................................................................. 305
Edit Values ..................................................................................................................................... 306
About the Frame Simulator and Macro Editing/Building ............................................ 308
Set the Line Rate for the Frame Simulator ......................................................................... 308
About Offline Macro Editing with the Frame Simulator ............................................... 309
Configure the Frame Simulator ............................................................................................. 309
Configure the GV Switcher Menu ......................................................................................... 309
About Transition Chaining ............................................................................................................... 310
About Key Chaining ................................................................................................................... 311
Creating a Key Chain .................................................................................................................. 311
Key Chaining on a Single M/E ................................................................................................. 312
Key Chaining Across M/Es ........................................................................................................ 313
Background Transition Chaining........................................................................................... 315
About M/E Split Mode ....................................................................................................................... 316

xii
M/E Split Mode in the Menu ................................................................................................... 316
Partition (Split) an M/E .............................................................................................................. 317
M/E Split Mode from the Control Panel .............................................................................. 318
Local E-MEM in Split Mode (Kayenne/Karrera) ................................................................. 319

Master E-MEM in Split Mode ................................................................................................... 319


Split M/Es and E-MEM Control ............................................................................................... 319
M/E Copy in Split Mode ............................................................................................................ 319
Partition Boundaries .................................................................................................................. 319
E-MEM Level Assignments in Split Mode ........................................................................... 320
Partition Boundary Control ..................................................................................................... 320
Split Layered Mode..................................................................................................................... 321
Partition Sync Mode ................................................................................................................... 322
Create Primary and Secondary M/Es (Dual Feed)............................................................ 323
Multiple Feeds .............................................................................................................................. 324
Including Source Substitutions.............................................................................................. 324
About Corner Pinning ........................................................................................................................ 324
Corner Adjust Limits .................................................................................................................. 325
Corner Pinning and Cropping ................................................................................................ 325
Corner Pinning Menus .............................................................................................................. 326
Create a Corner Pinning Effect (Example) .......................................................................... 327
Corner Pinning from the Kayenne Control Panel............................................................ 329
2D DPM Edge Pinning ....................................................................................................................... 331
Create an Edge Pinning Effect (Example) ........................................................................... 332
Adjust a 2D DPM Image with Edge Pinning Pan and Scan .......................................... 334
Set Edge Pinning with the Kayenne Multi-Function Module ..................................... 335
Pan and Scan a 2D DPM Image with the Kayenne Multi-Function Module .......... 336
About Copy/Swap ............................................................................................................................... 337
Copy Swap Menus ...................................................................................................................... 337
Copy Swap M/E Menu ............................................................................................................... 338
Copy Swap Wipes Menu ........................................................................................................... 339
Copy One Transition Wipe to Another ................................................................................ 339
Copy a Key wipe to a Key wipe .............................................................................................. 340
Copying Between Transition and Key Wipes .................................................................... 340
Copy a Transition Wipe to a Keyer Wipe (and Vice Versa)............................................ 340
Copy an eDPM Wipe .................................................................................................................. 340
Copy Swap Mattes Menu ......................................................................................................... 341
Copy Swap Keyer Menu ............................................................................................................ 342
Copy Swap Macro Menu .......................................................................................................... 342
Copy Swap Timeline Menu ...................................................................................................... 344
Copy a Timeline with Copy/Swap ......................................................................................... 345
Copy/Swap with the Multi-Function Module ........................................................................... 346
Copy an M/E .................................................................................................................................. 346
Swap M/Es...................................................................................................................................... 346
Copy a Keyer ................................................................................................................................. 347
Copy e-DPMs ................................................................................................................................ 347
Swap e-DPM Channels .............................................................................................................. 347
About Image Store Options............................................................................................................. 348
Supported Image Formats....................................................................................................... 348
Image Store Memory ................................................................................................................. 348
Image Store Images Menus ..................................................................................................... 348

xiii
Notices

Image Store Quick Tabs ............................................................................................................ 349


Image Store Stills ......................................................................................................................... 349
Configure Image Store Resources ........................................................................................ 350
Release/Acquire Image Store Memory Between Suites ............................................... 350

Map Image Store Input Delegates ........................................................................................ 351


Capture a Still from Input Video ............................................................................................ 351
Create a Split Key for a Still Store Still .................................................................................. 352
Create an Image Store Still with another Video (Not Key) ........................................... 353
Still Playback from the Menu .................................................................................................. 354
Modify a Still.................................................................................................................................. 355
Set Freeze Mode .......................................................................................................................... 355
Kayenne Image Store Device Control.................................................................................. 355
Kayenne System Bar Control................................................................................................... 356
Image Store Movies Option .................................................................................................... 357
GV K-Frame XP Image Store Movie Lengths ..................................................................... 357
Image Store Movie Storage Capacity .................................................................................. 358
Image Store Movies Feature Configuration ...................................................................... 360
License the Image Store Option ............................................................................................ 361
Movie Playback from the Menu Application..................................................................... 361
Movie Playback with the System Bar ................................................................................... 361
E-MEM Keyframe Triggers for Image Store Movies ........................................................ 362
Load a Movie................................................................................................................................. 362
Create an E-MEM Keyframe Trigger ..................................................................................... 362
Create an E-MEM Trigger Cue................................................................................................. 363
Record a Movie ............................................................................................................................ 363
Name a Movie ............................................................................................................................... 364
Select a Thumbnail ..................................................................................................................... 364
Trim a Movie ................................................................................................................................. 365
Split an Image Store Movie...................................................................................................... 365
Join Image Store Movies and Stills ....................................................................................... 365
Image Store Build Edit ............................................................................................................... 366
Copy a Movie with Build Edit .................................................................................................. 369
Build a Movie Using a Key and Video from Different Movies ..................................... 369
Build a Movie With Video from One Channel as the Key for Another...................... 370
Offset an Image Store Key/Cut Signal with Build Edit ................................................... 370
Creating a Sequenced Movie.................................................................................................. 371
Create a Still Sequenced Movie ............................................................................................. 371
Image Store Record Modes ..................................................................................................... 372
Create a Movie from Continuously Streaming Video with Loop Mode .................. 373
Create a Movie including a Delay with Delay Line Mode ............................................. 373
Image Store Library ............................................................................................................................ 374
Swap Images ................................................................................................................................. 374
Move Images................................................................................................................................. 374
Conversion Requirements for Transferring External Image Files ...................................... 374
Image Store Still File Formats ................................................................................................. 375
Image Store Movie File Formats ............................................................................................ 375
Importing Kalypso File Types ................................................................................................. 375
Transfer Files ................................................................................................................................. 375
Backup & Restore ........................................................................................................................ 376
Manual Backup............................................................................................................................. 377

xiv
Schedule a Backup...................................................................................................................... 378
Restore Cache from the Local Drive ..................................................................................... 378
About Image ReStore ................................................................................................................ 379
Image ReStore Button Functions .......................................................................................... 379
Enable Image ReStore ............................................................................................................... 379
Editing Files in Image ReStore ................................................................................................ 380
Configure a Networked PC for Image Store File Sharing Windows .......................... 380
Create an Images Directory and Configure it for Sharing ............................................ 380
Set Network and Sharing Settings ........................................................................................ 381
ClipStore ................................................................................................................................................. 381
Summit/Solo Software Version .............................................................................................. 381
Control Panel Operation........................................................................................................... 383
ClipStore Menu Operations ..................................................................................................... 383
Load a ClipStore Clip .................................................................................................................. 384
Clip Search ..................................................................................................................................... 385
Playback a Clip ............................................................................................................................. 385
Clip Cueing and Playback Controls....................................................................................... 386
Recording Clips ............................................................................................................................ 389
Mark a ClipStore thumbnail..................................................................................................... 392
ClipStore Trim and Remove..................................................................................................... 392
Make Sub-clips from the Current Clip.................................................................................. 393
Split One Clip into Two Sub-Clips.......................................................................................... 394
Cut Editing while Recording ................................................................................................... 394
Build Editing .................................................................................................................................. 395
Editing a Video Clip with Build Edit ...................................................................................... 397
Adding a New Audio Element with Build Edit .................................................................. 398
File Operations ............................................................................................................................. 400
Creating a Shared Folder for External USB Disk Drives.................................................. 401
Device Control .............................................................................................................................. 401

Glossary .................................................................................... 402

Index ......................................................................................... 410

Contact Us................................................................................. 423

xv
Table of Contents

xvi
Documentation & Media

About this Manual


The GV K-Frame XP User Manuals are designed for operators of Video Production Center
systems.
Documentation Libraries can be found at www.grassvalley.com.

Standard Documentation Set


The standard documentation set consists of a:
• User Manual,
• Installation & Service Manual,
• Installation Planning Guides,
• Release Notes, and
• Release Notes Addendum.
The GV K-Frame XP User Manuals contains background information about the Video
Production Center, and describes operating procedures. This manual can be used while
learning, and for enhancing your basic knowledge of the system.
The Installation & Service Manuals contains information about installing, configuring, and
maintaining the system.
The Installation & Planning Guides contain information about preparing your site for power,
installation, and cabling.
The Release Notes contain information about new features and system enhancements for a
specific software version, and also includes software installation procedures. Always check
the release notes for your current system software before you begin operating your system.
The Release Notes Addenda contain corrected and known issues about the system software.

Other Documentation
The Switcher Products Protocols Manual is available for developers and software engineers
to use to design interfaces to the GV K-Frame XP systems.
The Ethernet Tally is a proprietary protocol that provides all of the switcher status
information required to calculate the Tally state of the switcher. The Ethernet Tally Software
Development Kit (SDK) is available to approved vendors who need to interface with the
Ethernet Tally system. Contact Grass Valley Product Management for more information on
this SDK.
The KSP Graphical User Interface Instruction Manual provides information, requirements, and
instructions for operating the 1-M/E switcher Soft Panel GUI on a touch screen or regular
PC, including the optional customized keyboard.

17
Documentation & Media
Video Tutorials & Training

Video Tutorials & Training


Grass Valley Video Production Center switcher video tutorials and
training can be found in Support | Documentation Libraries at
www.grassvalley.com and on YouTube.

18
Introduction

Overview
The Grass Valley K-Frame family of multi-format digital production switchers provides
powerful, ground-breaking features designed to meet the widest range of requirements for
live studio, mobile, and post-production applications.
The following Video Processors are the heart of the system, providing extensive video
switching and signal processing capabilities:
• Standard
• Compact
• S-series
• V-series
• GV K-Frame X
• GV K-Frame XP
This functionality is controlled using any Control Panel with any Video Processor Frame:
• Kayenne control surface,
• Karrera control surface,
• GV Korona control surface,
• the Soft Panel (KSP option), and/or
• the Menu application running on a PC (Menu on PC).
In addition, the system supports direct control of external devices (DDRs, Servers) and bi-
directional control to and from routing and automation systems.

Features

General
• Fully digital 10-bit 4:2:2 video switcher including 4K, HDR (HLG and PQ), 1080p, and
2160p support:
• SDI—2160p, 1080p level-A, 1080i and 720p
• IP I/O—1080p level-A
• IP I/O—2160p (GV K-Frame XP iStandard and Compact are the only models with internal
2160p processing. The rest are Quad processing for 4K.)
• Optional smart I/O modules provide up/down/cross-conversion when licensed with
SetDef and MatchDef.
Introduction
K-Frame Standard Frame

• 4K UHD using 2SI (2 Sample Interleave) or SDQS (Square Division QuadSplit) is


converted to 2160p video for internal processing using hardware on the IP and
SDI I/O Boards.
• Integrated Macro Builder/Editor allows users to edit macros online or offline on a PC
running the menu application.
• Optional DoubleTake™ (split M/E mode) effectively increases the number of M/Es and
adds flexibility to Suites operation while FlexiKey™ programmable clean feed mode
supports separately programmable configurations of keyers from four M/E outputs.
• FlexiKey™ programmable clean feed mode supports separately programmable
configurations of keyers from four M/E outputs.
• Aux bus transitions for dissolves and wipes on aux bus outputs.
• Interfaces with Grass Valley routers supporting Native Protocol.
• Optional Integrated Image Store capable of delivering up to 32 GB, 64GB or 128GB
storage ofStills (3,000/6,000/12,000 images) or “Movies” (a total of 50 seconds, 1 minute
40 seconds or 3 minutes 20 seconds) of1080p video or up to 50 seconds of 2160p video.
• LDK Series and LDX Series camera control with Ethernet tally via Connect Gateway.
• 999 macros with many ways to recall macros from the Control Panel.
• 1,000 E-MEM registers with Define E-MEM for fine control in creation and editing of
effects.
• Optional M/E Previewer (ME-View) provides a method to check and monitor any input to an
M/E on a single output.
• SERIAL OR Ethernet VDCP control.
• Ethernet tally connection for integration with external tally systems.
• Optional RGB color correction on M/E buses and aux bus outputs.
• Source Rules:
• Links keyers to sources.
• Settings for On/Off/Left Alone on every M/E.
• Full look-ahead preview of rules.
• Hot-swappable, front/rear removable modules and power supplies.
• Optional multiple Multiviewer capability with 6 pre-configured layouts (maximum 16
panes per layout) with On-Air and Preview tally.

K-Frame XP Standard Frame


• Up to 192 inputs and 96 outputs.
• Up to 9 VPEs which can be used as MEs or Multiviewers
• Up to 9 M/Es, accessible across four suites—by using DoubleTake this may be increased
to 18 virtual M/Es.
• Every M/E has six keyers with standard keying modes including Chroma Key with two
frame stores per keyer.
• 2D-DPMs with perspective on every keyer, so iDPMs can be utilized for more
complex effects.
• Up to 16 iDPMs (Integrated Digital Picture Manipulators), assigned as either floating
iDPMs on any keyer or within an eDPM at user’s discretion.

20
Kayenne/Karrera/GV Korona
User Manual

• Up to 16 iDPMs (Integrated Digital Picture Manipulators), assigned as either floating


iDPMs on any keyer or within an eDPM at user’s discretion.

K-Frame XP Compact Frame


• Up to 80 inputs and 48 outputs.
• Up to 6 VPEs which can be used as MEs or Multiviewers
• Up to 6 M/Es, accessible across four suites, increased to 12 virtual M/Es by using
DoubleTake.
• Every M/E has six keyers with standard keying modes including Chroma Key, two frame
stores per keyer—every keyer can use the pool of floating 3D iDPMs.
• 2D-DPMs with perspective on every keyer, so iDPMs can be utilized for more
complex effects.
• Up to 16 iDPMs (Integrated Digital Picture Manipulators), assigned as either floating
iDPMs on any keyer or within an eDPM at user’s discretion.
• An optional built-in multiviewer with six pre-configured layouts (maximum 64
panes per layout) and On-Air/Preview tally which does not use one of the VPEs.

21
Kayenne/Karrera/GV Korona
User Manual

K-Frame Control Surfaces

Kayenne Control Surface


A Kayenne control surface typically consists of a Control Panel, a Menu Panel with an included articulated
support arm, a Panel Control Unit (PCU) frame, and optional Satellite Panels.
• This control surface has an innovative modular design. Representative Kayenne control surfaces are
shown in the following illustrations.
4-ME 35 Control Panel Menu Panel
Menu Panel
Articulated
Arm

Optional Device
Control Module

Panel Control Unit (PCU)

8623266_01
3-ME 35 Control Panel Menu Panel
Menu Panel
Articulated
Arm

Panel Control Unit (PCU)

8623266_02
2-ME 25 Control Panel Menu Panel
Menu Panel
Articulated
Arm

Panel Control Unit (PCU)


8623266_03

1-ME 15 Control Panel Menu Panel


Menu Panel

Arm Panel Control Unit (PCU)


8623266_04

The modular design and use of a separate PCU supports the hot-replacement of individual
Control Panel components, if necessary, while the rest of the system remains operational.

CAUTION: Do not connect or disconnect the PCU to Control Panel cables


while the system is powered on.

23
Kayenne/Karrera/GV Korona
User Manual

Flat or Curved Control Panel Orientation


The main Kayenne Control Panel supports different physical orientations. Besides a
conventional flat surface, a special support design permits a curved working surface, where
the M/Es progressively tilt for improved ergonomics.

Curved Control Panel Assembly Flat Control Panel Assembly

8623266_36
Control Panel Stripes
The main Kayenne Control Panel is organized into from one to five Stripes. Each Stripe
consists of a tray and its complement of drop-in modules. An M/E Stripe has a module for
Source Selection, Transition, and individual E-MEM control. Additional Master E-MEM,
Machine Control, Multi-Function, and Local Aux modules are populated to complete the
control surface functionality.

Pttn

Keey 1 Key 1
Cutt Autto

Spllit
Key 2 Key 2
Cu
ut Autto

Keyy Keyy Key Rtr Key 3 Key 3


2 4 6 Cu
ut Autto

Secc Rulles
Holld
8623266_5
Keey 5 Key 5
Cu
ut Autto

U1 User
BLK

Key 6 Key 6
Cu
ut Autto

U2 Cutt Auto

Source Module (35, 25, or 15) Transition Module Local E-MEM Module

Touch Screen Menu Panel


Each Kayenne control surface includes a Menu Panel that features a wide format 15 in.
touch screen display. An articulated arm is also included, offering a wide variety of
installation options. The Menu Panel has a standard VESA-75 hole pattern and M4 threads,
compatible with this and many other mounting devices.

23
Introduction
Flat or Curved Control Panel Orientation

The Menu Panel has four USB ports, two on the right side edge of the panel and two on the
back for keyboard and mouse (wired or wireless are supported).

8623266_05
Basic Single Suite Kayenne Panel System
A basic K-Frame system consists of a Control Panel, a Menu application running on a touch
screen Menu Panel, and a Video Processor Frame. The Control Panel and Menu application
make up a control surface associated with that frame. The Kayenne Control Panel and Menu
Panel have associated active electronics housed in the Panel Control Unit (PCU).

Menu Panel

K-Frame

Panel Control Unit (PCU)


8877_01

Multiple Suite Kayenne Panel System Example


A K-Frame system can be subdivided into four suites, if desired, each of which can have two
control surfaces (Surface A and Surface B). Each surface has it's own set of Panel Preferences
for configuration of the control panel behavior and independent macro systems to allow
for independent building and running of macros by each operator at the control surface.
The Macro Registers (000 through 999) are shared by the two surfaces.

24
Kayenne/Karrera/GV Korona
User Manual

Hardware resources in the Video Processor Frame can be assigned to an individual suite
during configuration, essentially creating up to four separate switchers sharing one frame.

Suite 1

KSP 1-ME

(Customer Supplied PC)

Suite 2
K-Frame
8875_20r

25
Introduction
Multiple Suite Kayenne Panel System Example

Karrera Control Surface


A Karrera control surface typically consists of a Control Panel and a Menu application.
Representative Karrera control surfaces are shown in the following illustrations.

Bus/Row Delegation Local E-MEM Modifier


& Modifier Section(3) Section(2) Section

Device Stripe
Control 1

(2)
Stripe
2

Stripe
3

Source System Bar Transition Vertical Horizontal Master


Selection Section(3) Keyer Keyer E-MEM
Section(3) Section(3) Section Section

Karrera 2-ME 25 Control Panel Karrera Menu on PC

8623266_03_Krr
(Customer Supplied PC)

Touch Screen Menu Option


A hardware Karrera Menu Panel is available as an option, which features a wide format 15
in. touch screen display. An articulated arm is also included, offering a wide variety of
installation options.
8623266_05_Krr

26
Kayenne/Karrera/GV Korona
User Manual

The Menu Panel has a standard VESA-75 hole pattern and M4 threads, compatible with this
and many other mounting devices. The Menu Panel also has four USB ports, two on the
right side edge of the panel and two on the back for keyboard and mouse (wired or wireless
are supported).
A fanless PC, running Windows OS, is available which mounts behind the Menu Panel.

Basic Single Suite Karrera Panel System


A basic Karrera K-Frame system consists of a Control Panel, a Menu application running on a
PC, and a Video Processor Frame. The Control Panel and Menu application make up a
control surface associated with that frame.

Suite 1

with Fanless PC and


Articulated Arm
KSP 1-ME
K-Frame

8878_01
Suite 2

27
Introduction
Basic Single Suite Karrera Panel System

GV Korona Control Surfaces


A GV Korona control surface consists of a Control Panel with Source Select, Transition,
Delegation, and Master/Local E-MEM areas, and a built-in multi-touch display with menu
system.

Basic Single Suite GV Korona Panel System Example

GV Korona 2-M/E 20 Control Panel K-Frame V-series 3-RU

6600_04r1

Multiple Suites and Control Surfaces Example


Any K-Frame Kayenne, Karrera, or GV Korona Control Panel can be configured with any
K-Frame Video Processor. The K-Frame system can be subdivided into four suites and each
suite can have up to two control surfaces. Hardware resources in the Video Processor Frame
can be assigned to an individual suite during configuration, essentially creating four
separate switchers sharing the one Frame. See the K-Frame Installation and Service
Manual for suite configuration information

28
Kayenne/Karrera/GV Korona
User Manual

Arm

6600_05
Supported Control Protocols
• PBus II
• GPI Inputs and Outputs
• Serial BVW-75 for VTR control
• Odetics protocol for VTR control
• AMP (advanced media protocol) for Profile PVS, Profile XP Media Platform, K2, M-Series,
Turbo iDDR, and T2 iDDR systems over Ethernet
• Grass Valley Native Protocol for routers/routing control systems (Trinix/Trinix NXT,
Venus™, Triton™, and third-party routers; Jupiter NV9000 and NV920, and Encore router
control systems)
• Tally (contact closure)

29
• K-Frame Ethernet Tally protocol
• Ethernet CPL to control Grass Valley external remote AUX Panels
• Grass Valley Editor protocol
• SNMP system monitoring
• Serial and Ethernet VDCP
• Control of Ross Xpression using RossTalk
• Control of RossTalk GPI devices.
• Chyron Lyric and other devices via Ethernet Bases AMP.
• LDK Series & LDX Series™ camera control with Ethernet tally via Connect Gateway

30
Panel Preferences

Panel Preference Settings


Panel Preference settings define the Control Panel delegation, appearance, and behavior.
You can customize Panel Preferences to best fit your workflow.

About Control Panel Default Button Mapping


Video inputs are mapped to Source Selection and Local Aux Bus Control Panel buttons.
Default mapping includes one-to-one logical input mappings, for example inputs labeled
1-28 to Source Select buttons 1-28 (on a 35 button panel) or Aux 1- Aux 96 with a Local Aux
panel (Kayenne/Karrera).
There are four default M/E outputs delegated for reentry (as inputs) per shifted row (1st row
M1 A - M4 A, 2nd row M1 C - M4 C, etc.), 2nd and 3rd Shift Levels, and Delegation buttons.

Note: Default button mappings can be restored by clearing NV Memory.

Button mappings can be changed in the Button Mapping menu and saved in the User
Setups, Panel Prefs menu. The same source can be mapped to one or many buttons. Button
mapping is also used to assign Aux buses to delegation buttons, referred to as “Aux
Delegate Mapping”.
Operators often map groups of sources together, like cameras, character generators, Image
Store and ClipStore Channels, and other kinds of like sources. An operator might setup the
source buttons in the order they plan to switch a show.

33
Panel Preferences
About Control Panel Default Button Mapping

Button Mapping Menu Overview


Select User Setups, Panel Prefs, Button Mapping to access the menu.

Button functions:
• Bank toggle buttons are used to select one, several, or all M/Es and/or Local Aux buses
(includes the Select All button). Logical/Fixed sources can be assigned to any enabled
Bank buttons in the Banks button row.
• Button Count buttons (15, 20, 25, and 35) are used to select the button count for the
Control Panel. For example if the menu has not been associated with a Control Panel or
if using a 15 or 25 button Control Panel with a 35 button Aux Panel (Kayenne/Karrera),
the button count can be selected manually (this selection is automatic if a panel has
been associated in the Associated Panel data pad, in the Eng Setup, Node Settings,
Frame Suite Nodes & ID menu). The Source Select button scrolling list allows you to
select a source select button to assign a source from the Logical/Fixed Sources list.
Special Buttons:
• Delegate button is used to assign the Keyer and Bus Row delegations to source select
buttons.
• Second Shift, Third Shift, and Fourth Shift buttons are used to assign those shift
levels to source select buttons.
• None Removes the mapping of the highlighted source select button.
When a Special Button is selected as a mapped source for a Source Select button, that
assignment will be given to each shift level of that bus; each can be changed individually
afterward.

34
Kayenne/Karrera/GV Korona
User Manual

The Logical/Fixed Sources area:


• Sources scrolling list—used to locate assignable sources. You can choose from Logical
or Fixed Sources
• Source Number data pad—displays a data entry pop-up when selected and is used to
assign a Logical source number to a source select button
• Source Filter data pad—displays a data entry pop-up when selected and is used to
perform alpha-numeric, case sensitive searches of Logical or Fixed sources
• Show All button—displays all sources in the scrolling list
• Lock button—locks the scrolling list; helpful for selecting multiple adjacent sources

Map Control Panel Source Select Buttons


In this example, a source will be delegated to the source select button for the PGM/PST
bank. The process is the same for the Local Aux bank.

TIP: Define the Control Panel source select button mapping Source
Names in the Eng Setup, Source Definition menu before continuing.

1 Select User Setups, Panel Prefs, Button Mapping.


2 Select the PGM/PST Bank button (notice the Select All button is now available).
When multiple banks are selected, the source delegation will be applied to the same
button on each bank, including the Local Aux.
3 In the Sources pane, center of the menu, select a source data pad.
4 Select a Logical or Fixed source in the right-hand pane.
Result: As the button mappings change, the new source names will appear on the
source name displays of the source selection buttons on the Control Panel and/or Local
Aux.

Assign a Control Panel Color Scheme


Panel Color Scheme selections are applied to the M/Es, Keyers, and Delegation Control
Panel buttons (not sources). You can change a Control Panel system color scheme from the
default.

Note: The five User Colors are shared between the Source Colors and
Panel Color Scheme menus.

35
Panel Preferences
Assign Control Panel Source Colors

Set all system colors:


1 Select User Setups, Panel Prefs, Panel Color Scheme.

2 From the Color Scheme button list, left, select the Rainbow, Tinted, or Opal buttons.
3 Save the Panel Color Scheme settings in the File Ops, User Setups menu.
Set delegation button colors:
1 Select delegation buttons in the center pane.
2 From the System Colors or User Color (if defined, see Define User Colors) button list,
select a color.
3 If a user color is selected, you can adjust the RGB color by using the Menu Panel knobs
or clicking in the data pad and entering a value in the pop-up keypad.
4 Save the Panel Color Scheme settings in the File Ops, User Setups menu.

Assign Control Panel Source Colors


Source Colors take priority over Panel Color Scheme settings.

Note: The five User Color button settings are shared between the Source
Colors and Panel Color Scheme menus.

36
Kayenne/Karrera/GV Korona
User Manual

1 Select User Setups, Panel Prefs, Source Colors.

2 Select the Logical ID of the desired source.


3 Select the desired color in the System Colors or User Colors pane (see Define User
Colors).

Note: Use the Default Bus Color button in the System Colors pane to
return to the Panel Color Scheme default.

4 Optionally, you can select the Enable button in the OLED Invert column of the center
pane to display dark text over a colored background for the Source Select button
(default is colored text over a dark background).

Define User Colors


The five User Color buttons allow you to create custom colors for Source (Source Colors
menu) and Delegation (Panel Color Scheme menu) buttons.

Note: The five User Color button settings are shared between the Source
Colors and Panel Color Scheme menus.

1 Select User Setups, Panel Prefs, Source Colors (or Panel Color Scheme).
2 Select a User Colors button User 1 - User 5.

37
Panel Preferences
Map Remote Aux Panel Sources to the Control Panel

3 Adjust the User Color button settings by turning the Red, Blue, and Green Menu Panel
knobs or by selecting their data pads and entering a value in the pop-up keypad (right
side of menu).
4 Repeat for each User Color button.

Map Remote Aux Panel Sources to the Control Panel


The Remote Aux Panel Server Ethernet IP is set to the Video Processor Frame of the GV
Switcher system, see the Kayenne/Karrera/GV Korona Installation & Service Manual for more
information.
1 Select Eng Setup, Node Settings, Remote Aux Button Map.

2 Select an individual Remote Aux Panel by selecting its button in the left pane or select
the Multi Select button for group selection of the Node Settings menu.
3 Select the Aux source button in the central pane.
4 Select the source in the right pane.

38
Kayenne/Karrera/GV Korona
User Manual

Map Remote Aux Panel Delegation Buttons (Logical Mapping)


You can map Remote Aux buses to Panel Delegation buttons to make them available as
sources to the Control Panel. When multiple Remote Aux Panels are selected, changing one
button’s mapping changes the button mapping for all selected Remote Aux Panels. When
multiple Remote Aux Panels are selected, changing one button’s mapping changes the
button mapping for all the selected Remote Aux Panels.
1 Select Eng Setup, Node Settings, Remote Aux Logical Map.

2 In the Panel Delegation area, select a Remote Aux Panel button.


3 In the Logical Aux Buses area, select an Aux Bus delegation button.
4 Save the Aux Map settings in the File Ops, Eng Setup menu.

39
40
Suite Preferences

Suite Preference Settings


Suite Preferences define the Video Frame settings for the switcher system. You can
customize the Suite Preferences for each suite. Some Suite Preference settings are
described in the Advanced section (Advanced Operations, on page 271), along with
operations, including E-MEM, Re-Entry, GPI Inputs, Image Store, and Transition Chaining.

About Suite Resources


The Suite Resources menu allows you to allocate resources for Aux bus transitions, set Suite
Signal Type parameters, and enable/disable Re-Entry Restriction.

Aux Bus Transitions


See Aux Bus Transitions, on page 211.

About Suite Signal Type—HDR Mode


GV K-Frame XP systems transmit Payload ID parameter values based on the Frame
Operating Mode unless an HDR Mode is selected. When in an HDR mode, all outputs for the
current suite will transmit the HDR Payload ID parameter values.

Note: GV K-Frame XP systems transmit HDR Payload ID parameter values


only, signals are not converted.

The following HDR modes are supported:


• SDR—Standard HD (Frame Operating Mode Payload ID)
• S-Log3—Gamma curve
• PQ—Perceptual Quantization
• HLG—Hybrid Log-Gamma

Default settings
• HDR Mode—SDR
• Color Space—Rec 709
• Bit Depth—10-Bit

41
Suite Preferences
About Suite Signal Type—HDR Mode

HDR Payload ID Specifications


Suite Signal Type Specifications
Transmission Recommendation Description
HDR: Rec BT2100 ITU-R BT.2100-2 (07/2018) Image parameter values for high dynamic range
(HLG, PQ) television for use in production and international
program exchange
Colorimetry: Rec BT2020 ITU-R BT.2020-2 (10/2015) Parameter values for ultra-high definition
television systems for production and
international program exchange
Colorimetry: Rec BT709 ITU-R BT.709-6 (06/2015) Parameter values for the HDTV standards for
production and international program
exchange

PID Specifications
SMPTE Description
ST 352:2013 Payload Identification Codes for Serial Digital Interfaces, base line
ST 292-1:2018 1.5 Gb/s Signal/Data Serial Interface, define 1080i, 1080p —720p
does NOT support HDR
ST 425-1:2017 Source Image Format and Ancillary Data Mapping for the 3 Gb/s
Serial Interface, 1080p Level A
ST 372:2017 Dual Link 1.5 Gb/s Digital Interface for 1920 × 1080 and 2048 ×
1080 Picture Formats, 1080p Level B

Set the HDR Payload ID


Set the Suite Signal Type in the User Setups, Suite Prefs, Suite Resources menu to modify
the Payload ID parameter values to match the source video’s HDR Mode, Color Space, and
Bit Depth. Selecting an HDR Payload ID (S-Log3, PQ, HLG) sets all outputs for the current
suite to transmit the HDR Payload ID parameter values, not that of the Frame Operating
mode (SDR).

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Note: GV K-Frame XP systems transmit HDR Payload ID parameter values


only, signals are not converted.

About Re-Entry
Normal Re-Entry permits the switcher to select the output of one M/E for use as an input
source to another M/E. The signals are routed internally. Enabling Re-Entry allows the
secondary or primary output of an ME to be used as an input for the other side of the
same ME. (Secondary into the Primary or Primary into the Secondary).
A Grass Valley switcher system supports M/E re-entry in any order. For example, an output
of ME-2 can be sent to ME-1, and an output of ME-1 can be sent to ME-3. Infinite looping re-
entry (for example, ME-1 sent to ME-2 and ME-2 sent back to ME 1) is allowed but should
only be done carefully

About Source Patching


Facility engineers need to know the exact routing of all the video signals connecting all the
devices they are responsible for. These engineers need to be able to identify video signals in
a way that will help them connect devices properly. Production personnel, on the other
hand, are interested in the content they work with for their shows, and are generally not
concerned about which individual device or routing path is used to make those signals
available. They just need a way to identify the content and access it when they need it. To
support these differing needs, two source naming mechanisms are available on GV
Switcher systems; Engineering Source ID and Logical ID.

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About Source Patching

By default, engineering source IDs are mapped one-to-one with logical IDs but Source
Patching can be used to quickly set up production elements for use in a different facility. For
example, a show’s effects, DDR clips, and other recorded material may have been built in
one production truck with one set of devices, but the next show is scheduled for a different
truck. Previously, to use effects in the other truck the Technical Director (TD) would need to
edit the engineering source definitions in the new truck so they exactly matched the old
truck. By remapping the engineering sources of the devices in the new truck to the logical
sources used to build the effects, all the effects can be used without having to edit them.
Source Patching can also be used to quickly swap out a defective device during a show
without having to reconfigure the engineering sources. In this case logical names seen by
the production personnel would be identical for that content, even though the actual
device playing the material changed.

Note: Source Patching is the bridge between engineering sources and


logical sources. Both TD and EIC should make reference to the Source
Patch menu when resolving source issues. The mechanism is similar in
concept to a physical patch panel. Effects and all source selections are
based on logical sources. Tally and associations with external devices are
based on engineering sources.

The Source Patch menu scrolling list has more Logical IDs than physical inputs. These can
be used to permit alternative processing of the same incoming signal. For example, the
same camera input can be assigned to two Logical IDs, and one of these Logical sources can
be given a Source Rule that can be cut on Key 5, and the other be given a Source Rule that
cuts on Key 6. Selecting these different versions of that same source would automatically
apply or clear the keys, as needed.

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Engineering Names, Eng IDs, and Logical IDs


Engineering names are intended to identify a source as it applies to a specific facility. In a
truck, for example, cameras may be hard wired to the production switcher and might be
given Engineering names 1, 2, and 3. Names like Patch 14 or Rtr 5 may be used for inputs
that are patched or routed. Engineering names are entered in the Eng Setup Source
Definition menu, as described above. Engineering source IDs are numeric only, and are
available on data pads and scroll knobs for quick selection. The GV Switcher system also has
logical IDs, that can be used for source patching, as explained later.

Alternative Source Names


Alternative names can be assigned to sources for the convenience of production personnel.
For example, you may give the cameras menu names that include the operator (C1 Bob, C2
Phil, and C3 Bill), but remove the operator names from the OLED names to show C1, C2, and
C3 in larger characters. These alternative names are entered in the Source Patch menu.
The Source Patch menu has three editable columns for defining up to three alternative
names:
A Panel Name is limited to four characters, to fit the space available on the Control Panel’s
Transition Area. This name is only displayed on the Control Panel.
An OLED Name appears only on the Source Name Displays on the Control Panel. Up to
eight characters are displayed.
A Menu Name is limited to eight characters, and appears on all the GV Switcher menu
application screens except Engineering Setup menus, which always display engineering IDs
or names.

Multiple Suites and Source Names


Different sets of these alternative source names are defined for each GV Switcher suite.
Ensure the GV Switcher Menu Application you are using is logged into the correct suite
(Eng Setup, Eng Login). The same set of engineering names will be used by all of the
suites,however.

Source Name Display Hierarchy


If a source’s engineering name is left blank, the Eng ID number will be used. If no alternative
names are defined for that source, then that Eng ID number will appear on all the GV
Switcher system displays.
If an engineering name has been entered (see the Kayenne/Karrera/GV Korona Installation &
Service Manual) then the engineering name will be displayed on all the system displays,
including menus. Engineering names will be truncated to the character limits of the display,
starting with the first character.
For alternative names entered in the User Setups, Suite Prefs, Source Patch menu, the
following rules apply:
For the three editable columns: Panel Name, OLED Name, and Menu Name, if any of the
three are left blank for that source, the first name to the left appears in that display on the
system (if all three are left blank, the name in the Eng. Source Column is displayed). For

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Source Patching and Effects Portability

example, if an alternative name is entered in the OLED Name column for a source and the
other two columns remain blank, the Menu Name takes the OLED Name (OLED Name being
first to the left of the Menu Name) but the Panel Name takes the Eng. Source column’s name
(first name to its left). If names are entered in all three alternative name columns, each area
of the system displays the name entered in each column of the Source Patch menu.

Menu Source
Lists If Menu Name
is blank, panel
OLEDs use the
first name to
the left

Transition area
display

It is a good practice to create the least number of names possible. This ensures consistency
in the various displays and reduces the time needed to enter and edit names. If you can
create short engineering names that work for both the production and engineering staff,
complete naming consistency is assured. However, this level of simplicity is probably only
feasible at a fixed installation where all the shows use the same source names. When
multiple names are created, try to keep the first four characters unique, and make different
names for the same source similar for ease of recognition.

Source Patching and Effects Portability


Source patching makes it possible to build effects on a GV Switcher system in one facility or
truck, and then use those effects on a different system at another facility that has different
Engineering source configurations. Building a Source Patch table prior to effects creation
simplifies the migration of effects between facilities.
Plan out the sources you will use for a show, even ones that may not exist on the system
where you are creating the effects. Build a list of Logical sources in the Source Patch menu
without regard to the currently associated Engineering sources. After the list is built, map
one of the facility’s existing Engineering sources to each Logical source. If physical devices
don't exist for some planned sources, substitute a dummy Engineering source. You can
then build your effects and verify that they run properly. When you are satisfied with the
effects, save the Suite Prefs and E-MEM effects you have created to USB Memory Stick. At
the new facility, load these files into that GV Switcher system. Do not load the Eng Setups of
one facility into the other, as this will overwrite that facility’s existing Engineering
configuration.

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Once the Suite Prefs and effects are loaded at the new facility, go to the Source Patch menu
and map the appropriate Engineering sources of the new facility to the original list of
Logical sources. Your effects should now run as previously designed without having to edit
or rebuild them. When satisfied the effects run correctly at the new facility, save that Suite
Prefs under a different name for use the next time you use this facility. Do not overwrite the
original Suite Prefs, as you will need it when you return to the original facility.

Patch Engineering and Fixed Sources to Logical IDs


1 Select User Setup, Suite Prefs, Source Patch.

2 Select the Eng Sources/Fixed Sources button to select a source type.


3 Select the Logical ID of the source you wish to change by either:
• Selecting the Logical ID data pad and entering the Logical ID number, or
• Scrolling through the Source Names list with the scroll bar. This scrolls the list
without changing the current selection. When the desired source appears on the
menu, select its Logical ID button to select it. Use the Lock button to lock the scroll
bar.
4 Give sources alternative names in the Source Patch menu in the following ways:
• Panel Name —Source will appear in the Transition and Multi-Function displays
with this name,
• OLED Name (SND Name column)—Source Name Display will appear in mapped
M/E/PGM PST Source Select and the Multi-Function displays with this name,

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Patch a Key Input from Another Source

• Menu Name (Menu Name column)—Source will appear with this name in the
menus only.
To change the source patching, select an Engineering/Fixed source to be associated with
the currently selected Logical source with the Engineering Source data pad or by scrolling
the Engineering Source IDs Button pane.

Enable Source Correction on any Source (Globally)


Using Source Corrections, in the User Setups, Source Patch menu (or the Source Corrections
menu), you can enable source correction for a patched Engineering to Logical source. The
source correction is global; anywhere the patched source is mapped on the switcher.
Source Correction is saved as part of File Ops, User Setups, Suite Prefs and can be
included/excluded.

Note: Enabled Source Correction on a source is not supported by


E-MEM, however patching a source on an M/E, from the Source
Corrections menu is supported.

1 Choose the source and enable Source Correction:


a In the User Setups, Suite Prefs, Source Patch menu, select the Enable button to the
right of the desired Source Patch row, or
b In the Source Correction menu, select the Logical Name data pad and enter the
Logical ID in the pop-up keypad then turn on the Source Correction Enable button.
2 Adjust the parameters for Video Processing and RGB Color Correction in the Source
Correction menu.

Note: The same Engineering source can have Source Correction enabled
or disabled by patching the source to a different logical ID.

Patch a Key Input from Another Source


You can patch a key from a different source using Patch Key.
1 Select User Setup, Suite Prefs, Source Patch.
2 Select the data entry pad in the Patch Key column for the Logical ID you wish to patch a
key from a different source.
3 Select the Eng or Fixed source in the Sources scrolling list containing the key you wish
to patch (LOGO KEY in the example) or press the Patch Key Source ID data pad and
enter the Source ID number for the key you wish to patch, and press Enter.
The key signal for Logical ID 19 (LOGO KEY) is now paired with the Logical ID 16 (RED VID)
video signal.

Example: There are three shows with three different video sources
over the same key signal, in this case the station logo. The three logos
are defined as RED LOGO, BLU LOGO, and GRN LOGO in the menus
and as RLGO, BLGO, and GLGO in the Panel Name which will be
displayed on the OLEDs of the keyer source select buttons when
assigned to the Control Panel.

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About Default Keyframe


Default Keyframe settings are applied when an empty register is recalled and when the
CWB (Clear Working Buffer) button is pressed in the Master E-MEM (EMEM Edit, CWB
button) of the Control Panel.
• SPOP (Single Press) clears the working buffer of enabled levels to Default Keyframe,
however it does not clear the source memory.
• DPOP (Double Press) clears the working buffer of enabled levels to Default Keyframe
and clears the source memory to the default settings for sources selected on enabled
levels.
The Default Keyframe menu is used to learn the current Control Panel state to the system’s
Default Keyframe (and to set the Default Keyframe back to factory settings). Individual
settings for each M/E are stored in the Default Keyframe, so different states can be saved for
different M/Es, if desired.

Note: Individual Default Keyframe settings are saved for each GV


Switcher M/E.

Learn a Default Keyframe


1 Select User Setups, Suite Prefs, E-MEM Prefs.

2 Setup the Control Panel to the desired state.


3 Press the Learn button in the Default Keyframe pane.

Note: Individual Default Keyframe settings are saved for each M/E.

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About the Preview Prefs Menu

4 Save your learned Default Keyframe settings in the File Ops, E-MEM menu.
• Pressing the Factory Default button overwrites the Default Keyframe with factory
defaults.

About the Preview Prefs Menu


Preview displays on the Preview Prefs menu can be adjusted by the user, including Safe
Area borders, Crosshairs, and the selection of optional multi-image M/E Viewer layouts.
Preview Prefs buttons on the left, select the M/E or Switched Preview that will be affected
by the settings on the right. Each M/E has Primary and Secondary Preview parameters for
Safe Area and Crosshairs, and an M/E Viewer layout. Switched Preview has a single set of
parameters for Safe Area and Crosshairs.

Safe Area
• The Safe Area button, when enabled, activates the Safe Area border display for the
selected preview.
• The Set Safe Area data pad displays knob controls on the right used to move the Safe
Area borders.
• The Action, SMPTE Title, EBU Title buttons set the safe area borders to those standards.

Crosshair
• The Crosshair button, when enabled, displays a Crosshair for the selected preview.
• The Crosshair data pad displays knob controls on the right used to adjust the position
of the Crosshair.
• The Set to Default restores the default center position for the Crosshair.

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About the Multiviewer Prefs Menu


The K-Frame Multiviewer Prefs menu provides five layout configurations (six on the K-
Frame XP), tally preference settings, assignable Fixed and Logical inputs, Switched Preview
or Aux Buses to each video window. Multiviewer menu preferences are saved as part of
Suite Prefs and can be loaded or excluded as part of the Load Granularity in the File Ops,
Eng Setup menu.
Prerequisite: Multiviewer resources have been allocated and configured, see the
K-Frame Installation & Service Manual.
The K-Frame M/E Viewer optional feature provides a special source from each M/E that can
be used to display multiple M/E signals on a single monitor. Each M/E has a fixed source
named (ME) pM (ME = 1-4 or Pg). This source can be assigned one of six multiple signal
arrangements. Assigning this source to a physical output connector allows you to view that
signal arrangement on a monitor.

Preview Programs

Preview Programs Primary Secondary Keys

Program Preview Keys Primary Preview Program Keys

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Set Multiviewer Layout Preferences

Set Multiviewer Layout Preferences


Choose from one of five Multiviewer layouts:
1 Select User Setups, Suite Prefs, Multiviewer Prefs.
2 If there is more than one Multiviewer acquired, press the Identify button to display the
available Multiviewers in the top, middle of the monitor so the correct Multiviewer will
be selected for adjustment.
3 Select a Multiviewer to apply the preferences; buttons MV1-MV4 below the layout
configuration pane.

4 Select a layout from the Layout list on the left side of the menu.
5 Select a window in the Multiviewer layout.
6 Select Logical or Fixed above the scrolling list on the right of the menu.
7 Scroll or filter to an input and select that input to assign it to the selected window.
The window name is taken by default from the Eng Sources name but will take the Menu
name if entered in the User Setups, Suite Prefs, Source Patch menu for the selected source.
8 To enter a name in the Menu column of the Source Patch menu to change the window
name:
a With the source assigned and the window selected in the Multiviewer Prefs menu,
note the Source Number in the upper right data pad.
b Select the Source Patch menu tab.

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c Locate the noted source by either scrolling through the Source list (Logical ID
column) or clicking on the Engineering Source ID data pad and entering the Source
Number noted from the Multiviewer Prefs menu.
d Select the Menu column data pad for the source and enter the new name in the
pop-up keyboard, and select Enter.
9 Repeat selecting windows then input sources for additional assignments.
10 Turn off the Identify feature if on as it can obstruct some of the views.

Note: It is not recommended to have the Identify feature on during


normal operations. The default is off and it is not saved as part of the suite
preferences.

About MV Green Relay Tally Calculations for Multiviewer On-Air and Green
On-Air and Green tally calculations are configured and applied the same as Relay tally.
Three common scenarios for MV Green Tally:

Note: Red On-Air tally overrides Green tally for Multiviewer assigned
sources.

• Look Ahead Preview—In a typical configuration, an LAP calculation can be applied to


Multiviewer so any Multiviewer assigned source selected for on-air transition is green
tally on the monitor. In this example, the green tally communicates that the source can
be taken to air with the next transition. Any upstream sources associated with a
Multiviewer assigned source (for example keyers or eDPM channels) will also tally green
on the monitor when selected on the PST bus.
• Aux Bus—An example of On-Air and Green Aux Bus tally would be to identify on-air
sources feeding monitors located behind the talent on a news or sports broadcast.
• On-Air in another suite—Selected in the On Air Tally tab, in Eng Setup, Switcher Tally,
sources on-air in another suite can be tallied green on the monitor with Multiviewer,
allowing the operator to observe when those sources are on-air.

Configure MV Green Relay Tally for Look Ahead Preview


Applying green tally to LAP (Look Ahead Preview) will place green borders around the
Multiviewer windows on a display when sources are on the PST bus, in a typical
configuration, communicating that those sources are in LAP and can transition to on-air
next.
1 Select Eng Setup,Sw itcherTaly.
2 Select the MV Taly button in the Tally System pane (upper right).
3 Select one of the four Tally Calc tabs.
4 Select the Calc Name data button and enter a descriptive name for the calculation;
LAP 1 for Look Ahead Preview in Suite 1 as an example.
5 Assign tributaries to the four Look Ahead Previews:
a Select LAP 1 then Tributary 4,
b Select LAP2 then Tributary 3, and so on.

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About File Operations

6 Turn on the calculation by selecting the CalcO n button (highlights green when on).
7 Select the M V Taly tab.
8 Select the LAP configured tally calculation; for example Calc1 LAP 1.

About File Operations


The Switcher menu file browser allows you browse through folders on the local Menu Panel
hard disk, the GV Switcher Video Processor Frame, and the entire network file hierarchy of
mapped drives. In the File Operation menus, you can:
• Navigate through the Frame User Directory on the Video Processor (System Storage
menu tab) and access the Menu Panel and all mapped network drives including USB
Memory Sticks (Remote Storage menu tab),
• Save and Load Show, User Setup, Panel Memory, E-MEM, Macro, Source Rules, Cues,
e-DPM, R-MEM, and Eng Setup files,
• Organize collections of files as Shows,
• Sort files by name, type and in reverse alphabetical order,
• Create new folders,
• Copy/Paste, and Delete files,
• Rename files and folders, and
• Select multiple files.

Introduction
Switcher system files are saved to the location that has been navigated to with the browser,
creating copies of the information currently in use by the system. Files are copied from one
location to another without affecting the current operation. File information is loaded to
the switcher system RAM, and this immediately affects system operation and resources.

Drive Access
File Operation menus can access directories located on the Compact Flash in the Video
Processor Frame (System Storage) and the Menu Panel hard drive. Local and network drives
mapped on the Menu Panel’s Windows system are also accessible (Remote Storage).
Standard Windows functionality automatically maps all local drives during startup.
Mapping network drives to a drive letter using Windows Explorer allows mapped drives to
appear in the file hierarchy.

File Storage Organization


The file browser gives you great flexibility for choosing and creating storage locations for
your files. Any number of folders can be created in various locations. File folders and the
files themselves can be named in any manner. To prevent accidentally saving and loading
incorrect files, your facility should establish file storage and naming conventions and follow
them consistently.
The engineer in charge should create default Panel and Suite Prefs files that are not to be
modified by anyone, and shared by everyone. These can provide a known starting point for
users when they build their own preference files.

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Experienced users may want to create their own sets of preference files and save only
critical ones in the Frame User directory. Other files can be loaded using the browser from
any directory or be placed on a personal USB Memory Stick.
Use the Show feature to manage groups of files routinely used together for a particular
production.
Save important files to the Menu Panel hard drive and a USB Memory Stick for backup,
clearly label each (perhaps including the date), and store them in a safe place.

About the File Ops Menus


Each File Ops menu category (Show Files, All Files, User Setups, etc.) has a Utilities Pane,
with buttons to perform Copy, Paste, Delete and Create Folder operations and a Multi-
Select toggle button.

Copy and Paste Files


1 Navigate to the System or Remote Storage menu tab directory containing the file to be
copied, using the Top Directory, Up Directory, and Open Selected (or double-
touch/click the file icon) buttons.
2 Select the file(s) to be copied (choose the Multi-Select button for multiple files)
3 Select the Copy button. A new pane with its own scroll bar will appear to the right. Top,
Up, and Open navigation buttons will also appear for the right-hand pane. Files can
only be pasted to the new right-hand pane. The Delete, Create Folder, and Rename

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GV Switcher File Type Extensions

functions apply to the left-hand pane only, and are inactive during a Copy/Paste
operation.
4 Navigate the right-hand pane to the desired directory, using its navigation buttons.
5 Select the Paste button. A message indicating the file is being copied will be displayed,
and when finished the right-hand pane will close.

Note: Use clear naming conventions and logical directory structures


when creating folders and renaming files so you can reliably reload the
correct versions of these files when you need them.

Delete Files
1 Navigate to the directory containing the file(s) to be deleted, using the Top Directory,
Up Directory, and Open Selected (or double-touch/click on the file icon) buttons.
2 Select the file icon(s) to highlight it.
3 Select the Delete button.

Create a Folder
1 Select the Create Folder button.
2 Enter the folder name in the pop-up keyboard and select Enter.

Rename Files
1 Navigate to the directory containing the file to be renamed, using the Top Directory,
Up Directory, and Open Selected (or double-touch/click on the file icon) buttons.
2 Select the file icon to highlight it (only one file can be renamed at a time).
3 Select the Rename button.
4 Enter the new file name in the pop-up keyboard and select Enter.

GV Switcher File Type Extensions


Switcher files are named by the user when saved. The name appears below the icon.

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GV Switcher System File Extensions


Icon Example File Type Extension
Panel Prefs .GVC
.GVF
.GVJ
Suite Prefs .GVS
.GVZ
Eng Setup .GVE
.GVH.
.GVN
E-MEM Register .GVR
R-MEM Register .GVY
Panel Memory .PMEM
Register
Cues Register .GVB
e-DPM Register .GVI
Image Store .EIF
Macro Register .GVG
Source Rules .GVL
Show Folders .GVV

The extension is added to the file automatically when saved, but is not displayed as part of
the file name itself. To prevent confusion, do not try to add an extension to the file name
when saving files.
File icons not generated by the switcher show the file name with extension, and display the
extension letters in the icon.

About Show Files


A Show is a special collection of GV switcher files that can be managed as a group. You can
create and load a show file that contains all of your switcher preferences and settings or you
may want to customize your show by loading some and not others. Both can be
accomplished from the Show Files menu.

Show File Buttons


• Create Show: opens a create show pane. In this pane you enter the name of the Show
(select the Show Name data pad), and if you choose, disable or enable switcher
preferences and settings and choose a range of registers that will be included in the
Show file.
• Load Show: immediately loads all the files in the currently selected show into the GV
Switcher system. This operation will overwrite the existing preferences and settings
that are currently being used. While the current work buffer and video outputs will not

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About Show Files

be affected, other aspects of system operation (source mapping, source name displays,
available effects, etc.) will change depending on what files are being loaded.

Note: Verify that the Show includes/excludes the desired preferences


and settings before loading, especially if the system is currently on-air.

• Choose Load: brings up a pane that allows you to see what files are contained in the
Show, and select which preferences and settings to load. Buttons for switcher areas not
present are grayed out. By default all the switcher area preferences and settings saved
as part of the show are selected for load.
• Specify the preferences, settings, and register ranges, then select the Load button.
• Clear and Replace: removes and all preferences, settings, and ranges so you can limit
what is loaded into the Show file so it is not a cumulative load/overwrite.
• Select All: (toggle) button selects or deselects all the available preferences and settings.
• Create: saves the show into the currently selected directory. A pop-up panel displays
the status of each preference and setting as the Show file is created.
• Update Show: brings up a pane that allows you to select specific preferences and
settings within a show to update and specify each and enter register ranges where
applicable. Selecting the Update button completes the operation.

Note: A best practice is to set register ranges to all each time there is an
update (e.g. E-MEM 0-999, Macro 1-999, etc.), this will ensure that new
registers are included.

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Create a Show File


1 Select File Ops, Show Files.

CAUTION: : The Eng Setup button (lower right of menu) is off by default
because ports and server IPs are unique. Transferring Show
files from one location to another (including suites) requires
careful planning to prevent interruption.

2 Select the Create Show button in the Show Create & Load pane.
3 Select the Show Name data pad, type a name for the Show file in the pop-up keyboard,
and select Enter.
4 Optionally, configure the show granularity:
a In the Create Show pane, select the buttons to enable or disable preferences and
settings; a highlighted green border means that area of the system will be included
in the new show.
b Select a register data pad and enter values using the pop-up keypad.

TIP: Use the register data pads left of the load granularity buttons to enter
a series or range of registers as part of the load (the default is all).

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About Show Files

Note: A best practice is to set register ranges all each time there is an
update (e.g. E-MEM 0-999, Macro 1-999, etc.), this will ensure that new
registers are included.

5 Select the Create button in the Create Show pane.


Result: The Show file is created with the selected file types and appears in the directory.

Load a Show File


You can include or exclude areas of the system when loading a show using the Show Create
& Load menu pane. Including an area will change the state of that part of the system to the
loaded state.
1 Select File Ops, Show Files.

CAUTION: : The Eng Setup button (lower right of menu) is off by default
because ports and server IPs are unique. Transferring Show
files from one location to another (including suites) requires
careful planning to prevent interruption.

2 Select a Show file to load from the System or Remote Storage menu tab (left side of
menu) and select it.
3 Load the show:
a To load the Show file as is, select the Load Show button in the Show Create & Load
pane.
b To load only selected areas, select the Choose Load button to bring up the Create
Show pane that allows you to see what areas are included in the Show, and enable
or disable the buttons; a highlighted green border means that area of the system
will be included when the show is loaded.
4 For register-based features, you can enter an exact range; select the register data pad
(left of each button) and enter a series or range of registers to be included in the Show
file (the default is all).

Note: A best practice is to set register ranges to all each time there is an
update (e.g. E-MEM 0-999, Macro 1-999, etc.), this will ensure that new
registers are included.

5 Select the Create button in the Create Show pane to load the Show file (not the Load
Show button as this will load the entire Show file without your selections).

Load a Show from the Show Load History


Shows that have been loaded, are displayed in the Show Load History pane on the right
side of the Show Files menu. The list of previously loaded shows are displayed (until the
Clear History button is selected). The “Last Show Load” reflects the date and time that the
top item in history, was loaded—in the current menu.
1 Select File Ops, Show Files.
2 Select a previously loaded show from the Show Load History scrolling list on the right.

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The selected show file is automatically displayed in the left-hand directory pane.
3 Select the Load Show button.

Note: A pink highlighted load list item means a full show, otherwise it is
a partial show.

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About Show Files

Update a Show File


1 Select File Ops, Show Files.

CAUTION: : The Eng Setup button (lower right of menu) is off by default
because ports and server IPs are unique. Transferring Show
files from one location to another (including suites) requires
careful planning to prevent interruption.

2 Select the Show file from the System or Remote Storage menu tab (left side of menu).
3 Select the Update Show button in the Show Create & Load pane to bring up the Create
Show pane that allows you to see what preferences and settings are enabled.
4 Optionally, in the Create Show pane, enable or disable preferences and settings or you
can enable the Select All button (e-DPM is an option, if not installed the button will be
inactive).
5 To change the registers loaded, select the register data pad (left of each button) and
enter a series or range of registers to be included in the Show file (the default is all).

Note: A best practice is to set register ranges to all each time there is an
update (e.g. E-MEM 0-999, Macro 1-999, etc.), this will ensure that new
registers are included.

6 Select the Update button in the Update Show pane.

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About the File Ops, All Files Menu


The File Ops, All Files menu is used to quickly sort and locate files by using the Sort By Type,
Sort By Name, and Reverse Order (reorders the current sort to ascending or descending)
buttons and manage all files types in the System and Remote Storage menu tab directories.
Use the Utilities pane buttons to perform file operations.

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Suite Preferences
Save User Setups

Save User Setups


Selecting a User Setup file in the System or Remote Storage menu tab and selecting Save
overwrites the file.
1 Select File Ops, User Setups.

2 Select Panel Prefs or Suite Prefs button.


3 In the System or Remote Storage menu tab (left side of menu), navigate to the folder
you want the User Setup to be saved.
4 Optionally, enable or disable preferences and settings or enable the Select All button in
the Load Granularity pane.
5 Select the Save button in the File Operations pane.

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Load User Setups


1 Select File Ops, User Setups.

2 Select Panel Prefs or Suite Prefs button.


3 In the System or Remote Storage menu tab (left side of menu), select a Panel Prefs or
Suite Prefs file.
4 Optionally, enable or disable preferences and settings or enable the Select All button in
the Load Granularity pane.
5 Select the Load button.

CAUTION: : The Load button immediately replaces configurations the


system is currently using with the selected preferences and
settings. When setups are loaded, significant changes to
system operations are possible.

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Suite Preferences
Save Source Tables or Source Rules

Save Source Tables or Source Rules


Save operations for the Source Tables and Source Rules menus are identical. Saving Source
Tables will be described in this example.

Note: Selecting a Source Rules or Source Tables file in the System or


Remote Storage menu tab and selecting Save overwrites the file.

1 Select, File Ops, Source Tables.

2 In the System or Remote Storage menu tab (left side of menu), navigate to the folder
you want the Source Tables file to be saved.
3 Select the Save button in the File Operations pane.

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Load Source Tables or Source Rules


Load operations for the Source Tables and Source Rules menus are identical. Loading
Source Tables will be described in this example.
1 Select, File Ops, Source Tables.

2 In the System or Remote Storage menu tab (left side of menu), navigate to the Source
Tables file you want to load.
3 Select the Load button in the File Operations pane.

About Register-Based File Ops Menus


File operations for the Panel MEM, E-MEM, Macros, Cues, and Router MEM register-based
menus, are nearly identical, the difference being the number of registers, for example the
E-MEM menu has 1000 register files while the Macro menu has 999, and Router MEM has
100, and so on. Keep this in mind when entering registers.
Buttons in the Utilities pane and most of the File Operations pane buttons are the same as
all the File Ops menus (see About the File Ops Menus), however, the Register function
buttons in the center of the menu and others in the File Operations pane, are unique to
register-based menus:
Register files are named by their bank and register number. For example, the filename for
E-MEM register 5 in Bank 2 would appear as EMEM25. File names consist of the bank and
register appended with.GVR. It is important that these files retain these names, as the
number determines which register will receive the data when loaded. In fact, register files

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About Register-Based File Ops Menus

saved locally to the Frame C: drive cannot be renamed. If you try to rename an E-MEM file
on the Frame C: drive an error message will appear in the message area. If for some reason
an E-MEM file needs to be renamed, copy it to a local drive and rename it.
Each menu is similar to the other File Ops menus with the System and Remote Storage
menu tabs on the left and the same navigation and action buttons in the center.
Register pane buttons:
• All—all registers are loaded.
• Enter Reg(s)—when selected, displays a Registers (s) data pad allowing you to enter
serial registers or an exact range of registers, for example 2-4,6,8-9 using the Next (,)
and Thru (-) buttons.

Note: Excluding empty registers reduces load times.

• Select Reg(s)—allows you to select one or multiple (using the Multi-Select Utilities
button) E-MEM registers from the System or Remote Storage menu tab directories.
• Start Register—when enabled, allows you to start one or a multiple registers at any
register number. Subsequent registers will be offset from the Start Register value.

Save Files in Register-Based Menus


Save operations for the Panel MEM, E-MEM, Macros, Cues, and Router MEM menus are
identical. Saving E-MEM files will be described in this example.

Note: Selecting a register file in the System or Remote Storage menu tab
and selecting Save overwrites the file.

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1 Select, File Ops, E-MEM.

2 In the System or Remote Storage menu tab (left side of menu), navigate to the folder
you want the registers to be saved.
3 Select All or enter specific registers or a range of registers and/or a start register.
4 Select the Save button in the File Operations pane.

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About Register-Based File Ops Menus

Load E-MEM Registers


Load operations for the Panel MEM, E-MEM, Macros, Cues, and Router MEM menus are
identical. Loading E-MEM registers will be described in this example.
1 Select, File Ops, E-MEM.

2 In the System or Remote Storage menu tab (left side of menu), navigate to the folder
containing the registers to be loaded.
3 Select All or enter specific registers or a range of registers and/or a start register.
4 Select the Load button in the File Operations pane.

Load Registers with an Offset


Use the Start Register button and data pad in the register-based File Ops menus to load
registers with an offset for the Panel MEM, E-MEM, Macros, Cues, and Router MEM menus.
Loading E-MEM registers with an offset will be described in this example.
1 Select, File Ops, E-MEM.
2 In the System or Remote Storage menu tab (left side of menu), navigate to the folder
containing the registers to be loaded.
3 Select one or more registers using the Multi-Select button in the Utilities pane.
4 Select the Start Register button in the File Operations pane and enter a register
number in the pop-up keypad, and select Enter.
5 Turn on the Start Register button (highlighted green border) to enable the E-MEM
register offset.

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Save Eng Setups

Note: Selecting an Eng Setup file in the System or Remote Storage menu
tab and selecting Save overwrites the file.

1 Select File Ops, Eng Setups.

2 In the System or Remote Storage menu tab (left side of menu), navigate to the folder
you want the Engineering Setup to be saved.
a In the Load Granularity pane, enable or disable preferences and settings, or, enable
the Select All button.
b Select the Save button in the File Operations pane.

Load User Setups


1 Select File Ops, User Setups.

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Load User Setups

2 Select Panel Prefs or Suite Prefs button.

3 In the System or Remote Storage menu tab (left side of menu), select a Panel Prefs or
Suite Prefs file.
4 Optionally, select either the Panel Prefs or Suite Prefs button in the center menu pane
and in the Load Granularity pane, enable or disable preferences and settings that will
be loaded as part of the user setups.
5 Select the Load button.

CAUTION: : The Load button immediately replaces information the


system is currently using with the selected preferences and
settings. When setups are loaded, significant changes to
system operations are possible.

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Video Mix/Effects
M/Es and Keyers
A GV K-Frame XP M/E is a subsystem of a video production switcher that can create a
composite of two or more pictures. An M/E includes multiple source selection buses and
provides transition (mix and wipe) and keying capabilities on the selected signals.

Six Keyer System Example


Keyers are used to insert part of one picture into another to create a composite picture.
Keying involves three signals:
• background,
• key cut, used to specify where to cut a hole in the background, and
• key fill, used to fill the hole in the background. The fill can be an incoming video signal
or it can be an internally generated matte.
A separate key cut input signal is not necessarily required for keying. For example, a self key
(also called a video key) uses the same input signal for both key cut and key fill.
The GV Switcher system supports the following types of keys:
• Linear Key (fixed and adjustable)
• Luminance Key
• Preset Pattern
• Chroma Key (option)
Video Mix/Effects
Chroma Key

The GV Switcher system also supports self keys and split keys.

Chroma Key
The GV Switcher system features the chroma keyers option with powerful controls. These
controls offer subtle adjustments to allow successful keying of difficult subject matter (fine
hair, smoke, translucent objects, etc.), and to overcome some problems resulting from
imperfect chroma key set coloring or lighting. The GV Switcher chroma key also has an Auto
Setup feature that can create an excellent chroma key under most circumstances without
the need for manual adjustment.
The following information provides more detailed instructions on how to set up a chroma
key using the Auto Setup feature and use the manual controls in the Keyer menu.

Chroma Key Auto Setup


The first step of setting up most chroma keys is to use Auto Setup. Auto Setup automates
the first steps to achieving a chroma key. Auto Setup performs the following:
• Calculates primary suppression Hue and Luminance.
• Sets primary suppression Selectivity and Chroma to defaults.
• Calculates Clip Low, and sets Clip Hi to default.
• Sets all the secondary suppression values to duplicate the primary suppression values,
but turns secondary suppression off.
• Changes Opacity temporarily to 100% to permit an accurate backing color sample, and
then returns it to its original setting.
• Sets Key Position and Size values to default (0).
Two different Auto Setup algorithms are available, one for well designed and lighted sets
(Reshape off ), and the other for more challenging sets (Reshape on). Depending on
individual circumstances, additional manual adjustments may be required after you use
Auto Setup.
After an Auto Setup has been initiated, you can cancel it by pressing the Auto Setup button
again, but the chroma key will retain the default settings imposed.

Manual Chroma Key Adjustments


If the Auto Setup of the hue fails to provide a suitable chroma key, additional controls are
available in the Keyer, Mode menu for fine tuning the key. Chroma key manual set up
consists of choosing the best set of compromises to provide adequate detail and color
fidelity to meet your needs. While using this menu you need to view the chroma key scene
on a monitor. A vectorscope and waveform monitor can also be very useful when setting
up a chroma key. During set up you need to focus your attention on particular areas of the
foreground, background, and/or composite. The areas you look at will change depending
on the individual controls being used. The FG Only and BG Only menu buttons can be used
to remove extraneous picture information, allowing you to view only those areas of the
composite.
Chroma key set up procedures follow a recommended order, as indicated by the numbered
steps displayed on the menu. However, requirements can vary depending on each

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individual scene. You may need to go back to earlier steps and readjust previous settings to
optimize the key. Understanding what the chroma key controls do will help you decide
what adjustments are required for your individual situation.

Primary Suppression
Primary suppression is the most critical chroma key parameter, and the easiest to set. Auto
Setup should take care of this, but manual adjustments in the Keyer, Mode menu can be
made if desired. If primary suppression is set wrong, however, it will be impossible to
achieve a good chroma key with the other controls.

Six Keyer System Example

Primary Suppression should be set while looking at the foreground. Ideally the backing
color will appear as a small dot on the vector scope and a perfectly flat line on the
waveform display, but this never occurs due to set lighting variations, shadows, etc. This
means you will need to pick the best suppression for the overall look of the key.
You can select the stage 1 Pri Suppress data pad, if necessary, to activate these controls and
adjust Hue, Selectivity, Chroma, and Luma primary suppression to eliminate the backing
color.
• Hue can be set accurately with Auto Setup. Hue should center on the primary color of
the backing area of the foreground scene. Depending on where Luma and Chroma
primary suppression are set, adjusting Hue may not make any noticeable change on
the scene. Chroma suppression should be preset to 100% and Luma set to 0%. Hue can
then be tuned to remove the backing color.
• Selectivity may need to be increased if there are colors in the foreground image that
are being suppressed. Selectivity should be set as low as possible without including
colors that should not be suppressed. For example, when keying on green, a greenish
yellow shirt might be affected by the suppression. If so, adjust the selectivity high
enough to reject that color. Too high a selectivity is one of the classic causes of a noisy
key. If the foreground subject is stationary, consider using a force mask instead of
increasing selectivity.
• Chroma suppression can be set accurately with Auto Setup. To adjust, increase Chroma
suppression and observe the backing color dot on the vector scope move toward the
center. You want to center it exactly, so no chroma exists in the backing area. 100%

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Extra Chroma Key Controls

chroma suppression is the correct setting for all chroma keys. At this point, you will
probably see a line through the center of the vector scope. With increased selectivity,
this line will become an arc.
• Luma suppression adjustments may be necessary if shading is visible in the backing
area with FG Only selected, or if the shading adversely affects the background image.
Primary Luma suppression is hardly ever desired when Reshape is on. To adjust,
increase Luma suppression and observe the backing color move toward black. You
want to make the backing color just black. Increasing this control too much will make
the chroma key hard and noisy. When not enough, highlights will be added to the
background. Note that incomplete luminance suppression is not necessarily bad. The
highlights added to the background will match the shading on the backing wall,
adding natural shadows and perhaps eliminating the need to add artificial shadows.
• All the above adjustments may need to be revisited later.
Another potential artifact of chroma keying is a tinting of the overall foreground subject
due to lighting splash from the backing color or lens flare. Flare Suppression adds a small
amount of color to the entire foreground image to cancel the splash or flare. Typically less
than 2% of the backing color is needed to neutralize the flare.

Extra Chroma Key Controls


Additional chroma key controls are available by selecting the stage 4 Extra Controls data
pad. Coring, fringe, and shadow controls can be individually activated by selecting the
labeled buttons.

Six Keyer System Example


Coring replaces any pixels in the luminance signal after primary suppression that are below
the adjustable threshold with black. This eliminates noise resulting from incomplete
suppression. While coring can improve some keys, it can easily be over done. Coring
thresholds much above black will affect dark grays that are actually part of the foreground
subject, making the chroma key composite look unnatural.

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Fringe is used to restore color to the gray portions of the foreground color resulting from
secondary suppression adjustments. This control is only active when secondary
suppression is on.
Shdw provides controls of shadows that fall on the backing. Shadow Clip and Shadow Gain
allow selecting the range of the luminance portion of the foreground that produces a
shadow. Shadow Density is an opacity control for the shadow and adjusts how much
shadow is added to the background.
Setting Up a Chroma Key

Configure Auto Setup


1 Press one of the keyer transition buttons on the Control Panel (for example Key 1) on an
M/E to delegate the keyer you wish to use.
2 Choose the selected keyer’s key bus that has the chroma key source and the chroma
key backing color.
3 Select the CHR as the key type in the Multi-Function Module (source memory may
automatically select this key type).
4 Choose the source on the A bus that will be used to replace the backing color of the
chroma key source.
5 Go to the Keyer menu either by double pressing a keyer transition button on the
Control Panel (for example Key 1) or selecting Keyer, Mode on the menu and make sure
Reshape is off for the keyer you are using.

6 Press the Auto Setup button on the Control Panel or select it in the menu. Preview for
that M/E will now display the chroma key source with a superimposed cursor. The
cursor actually represents a box of 16 x 16 pixels.
7 Use the joystick to position the cursor on the backing color. Select a darker area, if one
exists, to optimize the backing color suppression.

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Reshape a Chroma Key Using Auto Setup

8 Press the button on top of the joystick. The chroma key will be set up automatically
using the average of the colors selected by the cursor box. Because Reshape was off,
fine edges of the key will be preserved.
9 If this chroma key is acceptable, you are done. If set, lighting, or other conditions
prevent the result from being acceptable, you need to decide whether to adjust the
chroma key manually or use Auto Setup with Reshape.
• Manual adjustment permits retention of fine edge detail (see the Switcher Concepts
Manual for more information). In particular, if there are problems with translucent
areas (hair, smoke) secondary suppression controls can be useful.
• Auto Setup with Reshape produces a chroma key with harder edges, but
accommodates wider set variations (see below).

Reshape a Chroma Key Using Auto Setup


If the set is lit unevenly or has other problems, Reshape is available to help solve the
problem. A better alternative, if time permits, is to adjust the lighting on the set to even out
the backing color. This may improve the key so that Reshape is not needed.
1 If you decide you must use Reshape, follow the Auto Setup procedure in Configure
Auto Setup, on page 77 but select Reshape in the Keyer menu to turn it on (its green
indicator will illuminate). After selecting the backing color area and selecting the top
button on the joystick, the chroma key will be set up with coarser values better able to
handle set variations.
2 If this chroma key is acceptable, you are done. If you are still not satisfied, you can fine
tune the chroma key using manual adjustments.

Adjust Chroma Key Controls


The purpose in adjusting Clip Hi and Clip Low is to cause the proper hole to be cut in the
background. All areas of the backing color should be full background while all areas of the
foreground should make the background completely invisible. The easiest way to do this is
to observe the key signal while making your adjustments.
The smaller the difference between Clip Hi and Clip Low, the higher the keyer gain. High
gain amplifies noise present in the transition between transparent and opaque. The correct
setting is with Clip Hi and Clip Lo set to just barely achieve opacity and transparency,
respectively.
1 Select the stage 2 Key Controls data pad to activate these controls. You can now
manually adjust keyer clipping controls.

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2 Select Show Key in the Keyer menu and look at the M/E preview output on a picture
and waveform monitor.

3 Adjust Clip Hi so that all areas of the foreground objects are white. If Clip Hi is set too
low (too far clockwise), much of the translucent areas will be forced to be fully opaque,
hardening the key and darkening the transition area between background and
foreground.
4 Clip Low can be set accurately with Auto Setup. Adjust Clip Low so that all areas of the
backing color are black. If Clip Low is set too high (too far counter-clockwise),
translucent areas will be forced fully translucent, hardening the key.

Note: When adjusting clip levels, remember that areas on the edge of the
foreground subject should show as shades of gray. Gray indicates areas of
translucency, which is desirable in chroma keying.

5 Check the final results with Show Key off and the chroma keyer in normal mode (FG
Only turned off). Note that incorrect adjustments can create a hard, noisy key.
6 If the chroma key now looks good, you are done. If dark edges are present, there may
be too much primary Luma suppression or Clip Hi or Clip Low may be set improperly. If
adjusting these parameters fails to solve the problem, you should consider activating
the Reshape feature.

Apply Chroma Key Secondary Color Suppression


Secondary color suppression is intended to improve the color of translucent areas (e.g.,
glass or smoke) or fine detail near the edge of a foreground subject (e.g., hair). These areas
can be take on some of the backing color. Much less secondary suppression will be needed
than is used for primary suppression, because the foreground color is only partially
corrupted by the backing color. Because there is a mixture of backing color and foreground
color, the secondary suppression Hue and the direction (Angle) will be different from
primary suppression. Primary suppression removes the backing color, while secondary
suppression corrects the color in translucent areas.

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Apply Chroma Key Secondary Color Suppression

Note: If Reshape has been applied, it is unlikely enough edge detail will
remain to use secondary color suppression.

1 Select the stage 3 Sec Suppress data pad and then select the Secondary Suppress
button to activate this feature.

2 Adjust secondary suppression Hue and Selectivity so that the translucent area is
affected, but opaque areas of the foreground are not. The final hue will lie somewhere
between the backing color (primary suppression hue) and the uncorrupted foreground
color.
• When making this adjustment, it is helpful to turn the secondary Chroma Suppression
to maximum, and the secondary Suppression Angle to produce an unnatural color in
the affected area. This makes the changes to secondary suppression more obvious.
• Selectivity should be kept as wide as possible. You should only narrow selectivity
(increase its value) if you cannot avoid changing opaque areas of the foreground.
3 Adjust the secondary Angle so that changing secondary Chroma suppression moves
the color in the desired direction. You are trying to match the color of the translucent
areas to an opaque (uncorrupted) area of the foreground subject.
4 Decrease secondary Chroma suppression for the best match between corrupted
(translucent) and uncorrupted (opaque) areas. Interaction between secondary
suppression Angle and Chroma suppression may require repeating these adjustments.
5 Increase secondary Luma suppression to balance lightness of the translucent and
opaque areas.
6 Repeat secondary suppression Angle, Chroma suppression and Luma suppression for
best results.

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Generate Background Mattes


Background matte generators create colors and washes. These can be used, for example, as
the backgrounds for keys.
Background mattes cannot use the wipe pattern generators available to keyer and wipe
mattes, and cannot use Utility video as a wipe source. Instead background mattes employ a
simple dedicated wipe generator that creates a single, straight line.
Background matte control is available from the Control Panel (Modifier area, Matt button in
the Home menu) and from the Keyer, Matte menu, which provides additional background
parameter controls.
1 Go to the Mattes menu by pressing Keyer, Mattes.

2 Select the BKGD button.


3 If not already selected, select the Base Color data pad of the desired Background
(1 or 2). Use the top three soft knobs to adjust Base Hue, Base Saturation, and Base
Brightness of the base fill color.
4 Select the Wash On button at the bottom so its indicator illuminates to create a wash
matte.
5 Select the Wash Control data pad to bring up Offset, Softness, and Rotate soft knob
controls. If necessary, use the Offset and Softness knobs to make the wash edge visible
on the screen. You can also turn on the Rotate button, and then adjust the angle of the
edge using the Rotate soft knob.
6 Select the Wash Color data pad to delegate the soft knobs on the right to adjust Wash
Hue, Wash Saturation, and Wash Brightness of the wash fill color.
Because all background matte parameters are keyframeable, you can build effects with
constantly changing backgrounds using multiple keyframes.

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Video Mix/Effects
Split a Key

Split a Key
Sometimes you may wish to use the key cut signal of one source with the key fill or video
signal of another source. For example, you may have a Character Generator creating matte
filled characters, but wish to use a different signal to fill the characters. A split key is used to
accomplish this.

Note: On GV Switcher systems, the Source Select buses by default tally the
key fill signal.

A split key can be created three different ways:


• Configure a source in the Eng Setup/Source Destination menu that uses different video
for cut than for fill. That split key will initially be used whenever that engineering source
is selected. See the Kayenne/Karrera/GV Korona Installation and Service Manual for more
information.
• Setup a key patch (an implicit split key). This split key is used whenever that logical
source is selected, and adds operational flexibility (see Patch a Key Input from Another
Source, on page 48).
• Setup an explicit split key using the Source Ops menu. This split key is used only at the
time is has been set. Selecting a different source, then returning to that formerly split
source removes the split key.
To create an explicit split key:
1 Select Source Ops, MEs.

2 Select an ME button (left).


3 Select the Cut signal data pad for the Keyer you wish to split (highlights blue).
4 Select a source from the scrolling Source List (right) and select that source.

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The ME Status display in the Transition area shows the source names of any key cut signals.

Note: Split Key will be shown in the Modifier area Control Panel Display.

Set Keyer Priority


The GV Switcher system has four or six keyers per M/E so complex stacking is possible. Keys
can be placed between other keys, using key priority.

Note: You can also apply the following to the Keyer Secondary Priority Stack
when an M/E is in Split Mode.

1 Select Keyer, Priority.

2 If not already set up, turn on the desired keys and arrange them so they overlap,
observing the Program monitor. This will make the changes in key priority visible. For
demonstration purposes, you can use four preset pattern keys.
3 Select the keyer you wish to move in the stack in the Current column, then use the Top,
Move Up, Move Down, and Bottom buttons on the left to place the key in the desired
location. The key priority order changes immediately, as a cut.

Transition Between Different Keyer Priorities


Key priority transitions use a Current priority stack and a Next priority stack. The transition
occurs between the two stacks.

Note: You can also apply the following to the Keyer Secondary Priority Stack
when an M/E is in Split Mode.

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Video Mix/Effects
About Key Store

1 Press the Key Prior Transition Element button on the Control Panel.
2 If not already set up, turn on the desired keys and arrange them so they overlap,
observing the Program monitor. This will make the changes in key priority visible. For
demonstration purposes, you can use four preset pattern keys.
3 Delegate that M/E for preview in the Preview button group on the System Bar. This
shows the end result of the transition (the Next priority).
4 Go to the Keyer, Priority menu by pressing Keyer, Priority on the Control Panel or
selecting Keyer, Priority in the menu.
5 The current stack in the menu is automatically set to what is currently being output.
You can change the Current priority stacking order if desired, as described in Transition
Between Different Keyer Priorities, on page 83.
6 Set up the Next priority stacking order, selecting the keyers in the Next column and
then using the Top, Move Up, Move Down, and Bottom buttons. The new stack will be
visible on the preview monitor.

7 Select the type of transition, using the Mix, Wipe 1, or Wipe 2 transition buttons on the
Control Panel. If you selected a wipe, go to the Wipes menu by double pressing one of
the Wipe buttons, and then select the pattern and any modifiers to be used with the
wipe.
8 Move the lever arm or press the Auto button in the Transition area to perform the key
priority transition. The transition is shown on the Program monitor.

About Key Store


Key Store is available on six-keyer systems only. Each keyer can store two frames of
memory; each frame containing both Keyer Video (fill) and Key (cut), that together create
the Key Store.

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Each Key Store can save the use of other switcher resources. For example instead of using
an Image Store channel or another keyer, you could store a station ID or a replay graphic
(still) for a sports show in a Key Store and switch the image within the keyer.
In the Keyer, Key Store menu, each Store has two frames, Frame Store 1 and Frame Store 2.
Each can ‘Grab’, ‘Store’, and ‘Use’ a still image for a key source. So in addition to Live video,
you have up to two fill/cut images that can be interchanged on any full keyer source.
• The Show Key button—Shows the cut signal for the selected Key Store source.
• The Push to Preview button—Shows the current Key Store image on Preview.

The fill and cut from Live, Frame Store 1, and Frame Store 2 pages can be used in any
combination, for example you can use the fill from Keyer Video Source, Frame Store 1 with
the cut from Keyer Cutout Source, Frame Store 2. You can even use the Live video from the
Keyer Video Source and the cut from Keyer Cutout Source, Frame Store 1.
On power cycle or reboot, Key Stores will have to be reloaded with the correct video. They
default to black keyed with black which will not show up on a monitor.
Key Store is E-MEMable and keyframeable.

Grabbing a Key Store Image


The keyer settings are defined in the Eng Setup, Source Definition menu where for example
you can set a key to a Linear or Shaped Video. You will need to define these parameters
when creating a Key Store, if not defined the key will be full raster white.

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Set a Pattern Mix

You can ‘Grab’ both a video and key frame simultaneously by selecting either the Grab
V&K 1 or Grab V&K 2 button, located below each Frame Store page, or you can select a
Grab button for any of the four Video/Cutout Frame Stores.
Once you grab fill and key images in Key Store, they are available for the selected key
source.
Grab a Keystore image:
1 Select Keyer, Keystore.

2 Select a keyer for the Key Store.


3 Select either the Use Live V&K, Use FS 1 V&K, or Use FS2 V&K to select the Video and
Key source image, or
a Select the Keyer Video Source for the fill.
b Select the Keyer Cutout Source for the key cut.

Set a Pattern Mix


You can combine the complex wipe pattern generators (P1 and P2), to create a wide variety
of customized wipes.
1 Double press the Wipe 1 button in the Transition area. This selects Wipe 1 as the next
transition type, and also opens the Wipes menu with PRI Wipe 1 delegated for control.

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2 Select the P1 pattern to be used by selecting the Wipe Pattern button between the
Pattern Mix and Generator/Border data pads, and then selecting one of the displayed
patterns in the Pattern tab on the right.

3 Select the Pattern Mix data pad, this switches the Pattern tab on the right to the other
generator; in this case P2 (to select the base wipe pattern again, select the Wipe
Pattern button).
4 Select the Mix data pad located below the Pattern tab. Additional control buttons will
appear at the bottom of the menu.
5 Delegate that M/E for preview in the System Bar.
6 Press the Trans PVW button in the Transition area, and move the lever arm part way.
This will display the P1 pattern on preview.
7 Select the delegation button in the Pri Wipe 1 column to delegate the menu to control
the Pri Wipe 1 pattern generator.
8 Select the Pattern Mix button so its indicator illuminates. The preview monitor will now
show the combined Mix 1 and Mix 2 pattern.
9 You can select the type of pattern mix with the Mix type buttons (Mix, NAM +, NAM –).
The NAM buttons are used for And or Or pattern mixing.
10 You can also adjust the amount each wipe pattern contributes to the mix with the Ratio
control. At 50%, each pattern contributes equally. At 25%, the other pattern contributes
only 25% to the final pattern.

Source Memory
Source Memory is a GV K-Frame XP system feature that can be used to retain keyer settings
for each source on each keyer bus. Source Memory permits the operator to, for example,
hot cut from one source to another on that keyer bus and automatically restore different
settings learned for each keyer source.

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Source Memory

Source Memory settings for a keyer source are only applied when that source is selected on
that keyer bus. Selecting on that keyer bus a different source that does not have learned
Source Memory will restore the previous keyer settings.
Source Memory keying settings include:
• Keyer Mode settings, including Preset Pattern and Chroma
• Keyer Mask settings
• Keyer and Wipes Mattes settings
• M/E Video Proc settings (Keyer sources only)
• M/E RGB Color Correct (Keyer sources only
• Wipes settings (Keyer sources only)
Source Memory settings are explicitly learned and deleted, using the Source Memory
button.
The following are NOT affected by Source Memory:
• Split keys
• Keyer Borderline settings
• Keystore settings
• Background sources
• Aux sources

Learn Source Memory for a Keyer


1 Select a source on a keyer bus and setup the keyer with the desired settings, using the
Control Panel and/or menus.
2 Go to the Keyer/Mode menu and select the keyer whose settings you want to save to
that keyer source’s Source Memory.
3 Select the Source Memory button. The Source Memory window appears (selecting
Cancel exits the Source Memory window without making any changes).

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4 Select the Learn button. The settings are saved for that keyer source on that M/E’s keyer
bus, and will be applied whenever that source is selected on that M/E’s keyer bus.
When a keyer source with settings saved to Source Memory is selected on a keyer bus, the
Source Memory button is highlighted when that keyer is selected in the Keyer Mode menu.

Delete Source Memory from a Keyer


1 Select a keyer source with learned Source Memory on a keyer bus, using the Control
Panel and/or Source Ops menu.
2 Select Keyer, Mode in the menu, and select that keyer. The Source Memory button will
be illuminated.
3 Select the Source Memory button. The Source Memory window appears.

4 Select the Delete button. The Source Memory delete options window appears.

5 Select one of the following Source Memory delete options:

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About Acquiring DPMs

• Delete Source - Removes Source Memory from only that keyer source on that M/E’s
keyer bus, restoring the previous keyer setting.
• Delete all for this Keyer - Removes Source Memory from all the keyer sources on that
M/E’s keyer bus, restoring the previous keyer setting.
• Delete all for this Suite - Clears all the settings for all the keyers on all the M/E buses to
default, and removes Source Memory from all the keyers.
• Cancel - Exits the Source Memory window without making any changes.

Learn Source Memory from the Control Panel


In addition to the GV Switcher menu, Source Memory can be saved from the Select Module
on the Control Panel.
1 Press a Keyer bus source button on the Source Select Module.
2 Select keyer settings; Preset Pattern, Chroma, keyer mask, wipe, etc.
3 Press and hold a Source Select Keyer delegate button (for example Key 1) for the M/E.
4 Press the EMEM button on the Source Select Module.
Result: Settings for the selected keyer source are learned in Source Memory and a
horizontal line appears through the selected source’s OLED indicating Source Memory has
been learned.
Changes to keyer source settings with Source Memory learned do not auto-update. If you
make a change, you must repeat the steps above to learn Source Memory.
Source Memory can only be deleted from the GV Switcher menu. Go to the Keyer, Mode
menu.
Keystores each have Source Memory.

About Acquiring DPMs


iDPMs and eDPMs are currently available on all GV K-Frame XP systems with a license.
iDPMs and eDPMs are floating resources available to any M/E. The number of licensed
iDPMs in a suite appear in the Logical Resources of the Eng Setup, Acquire Resources
menu, in the DPM Chns data pad. eDPMresources must be allocated.

Note: 2D DPMs are available on all M/Es including theeDPM.

To move resources between suites, refer to the Kayenne/Karrera/GV Korona Installation &
Service Manual.

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Acquire an M/E Resource for eDPM


A full M/E is used as an eDPM logical resource so that M/E will be unavailable until released.
1 Select Eng Setup, Acquire Resource.

2 Select the eDPM button in the Logical Resources pane.


3 Select a full M/E resource in the Physical Resources pane.

Release/Acquire DPM Resources between eDPMs/iDPMs


1 Select Eng Setup, Acquire Resource.
2 In the Physical Resources pane, release and/or acquire available DPM resources:

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Enable/Delegate DPM Channels

a In the Logical Resources pane, turn on the DPM Chns button.

b Release channels by moving them from Channels to Available (up to six for
acquisition by eDPM) using the -> (Right Arrow) buttons in the eDPM/iDPM
Channels acquisition groups.
c Acquire available DPMs using the <- (Left Arrow) buttons.

Enable/Delegate DPM Channels


DPMs acquired by a suite can be assigned to keyers for creating effects and taking them to
air (for DPM suite acquisition, see Kayenne/Karrera/GV Korona Installation & Service Manual).

Enable DPMs on the Kayenne Control Panel


1 From the Kayenne Control Panel, in the MFM (Multi-Function Module) Home menu,
press an ME button.
2 Press a Key button 1-6 or hold and press for multiple channel control.
3 Press the iDPM button.

Delegate eDPM Channels


1 From the Kayenne Control Panel, in the MFM (Multi-Function Module) Home menu,
press the eDPM button.

Note: The acquired eDPM channels are delegated to the keyer row,
displayed in cyan (blue). Once delegated, eDPM channels are always
enabled.

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2 Press a channel button or hold and press for multiple channel control.

Enable a 2D DPM on a Keyer


1 From the Kayenne Control Panel, in the MFM (Multi-Function Module) Home menu,
press an ME button.
2 Press a Key button 1-6 or hold and press for multiple channel control.
3 Press the 2DPM button.

Enable iDPMs on a Karrera Control Panel


1 From the Karrera Control Panel, in the Modifier Area press an ME button.
2 Press a Key button 1-6 or hold and press for multiple channel control.
3 Press the iDPM On button.

Delegate eDPM Channels


1 From the Karrera Control Panel, in the Modifier Area, press the eDPM button.
2 The acquired eDPM channels are available in the keyer row, displayed in cyan (blue);
when delegated, eDPM channels are always enabled.
3 Press a channel button or hold and press to select multiple eDPM channels.

Enable a 2D DPM on a Keyer


1 From the Karrera Control Panel, in the Modifier Area, press an ME button.
2 Press a Key button; 1, 2, 3, etc., or hold and press for multiple channel control.
3 Press the 2DPM On button.

Enable DPMs from the Menu


For DPMs, double-select the keyer/channel to delegate the DPM:
• iDPM— select iDPM, Transform, Keyers iDPM tab and double-select one or more keyer
buttons.

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iDPMs

• 2D DPM—select iDPM, Transform, Keyers 2DPM tab and double-select one or more
keyer buttons.

• eDPM—select eDPM, Transform, eDPM, Channel DPM tab and double-select one or
more eDPM Channel buttons.

iDPMs
Share iDPMs/eDPMs from a pool of up to 16 physical DPMs (four DPMs per dual M/E board).
DPMs are licensed in pairs.
Kayenne provides two DPM options:
• iDPM—Full DPM including transform engine for complex effect manipulation, up to 16
iDPMs can be licensed in pairs,
• eDPM—Up to six channels of DPM used inside the eDPM system which uses a separate
control system and allows effects to be taken to air on any M/E as a single source.

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2D DPMs
There are six 2D DPMs per M/E, including the eDPM. Each can be sized, scaled, and moved
along X and Y axis. 2D DPMs match the iDPM positioning of Post Transform control.

Kayenne (only) Parameter and Soft Knob Controls


When any of the MFM positioning parameter buttons are pressed, the soft knobs and
joystick buttons are delegated for control of that parameter.

Wipe
3 4 1 2 SLcX

SzLc 3dLc ROT SPIN Axis Adel Last


SLcY

iDPM ASPT SKEW PRSP 2DLc PGLB


Size PGMK2-iDPM

Multi-Function Module, iDPM Control Mode

• SzLc—Size Locate (within 3D space)

Note: The X and Y axis modifiers are changing the same as the X and Y
values for 3dLc.

• 3dLc—X, Y, and Z 3D Locate


• ROT—Rotate
• SPIN—Spin
• Axis—Locate Axis
• ASPT—Aspect
• SKEW—Skew
• PRSP—Perspective
• 2DLc—Post Transform (X, Y, and Z locate in 2D space)
The PGLB (Primary Global) and SGLB (Secondary Global) buttons available in the iDPM
Mode in the MFM, activate keyers delegated to Primary and Secondary Global Channels
(iDPM Keyer delegations can only be made in the Menu Panel).

Note: The SGLB button is available in split M/E mode.

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DPM Source and Target Space Explained

For the CROP, SHAD, FILM, and FRZ buttons, DELG must be pressed below each to delegate
the MFM to those functions (not available for 2D DPMs).

DPM Source and Target Space Explained


Source space refers to a key moving along the X, Y, and Z axes of the imageplaneofthe
channel while Target space refers to the key moving along the X, Y, and Z axes of the
monitor (refer to the Switcher Concepts Manual on grassvalley.com for a complete
description).

Tally and DPMs


Tally is available only for DPMs that are on-screen. For example if a DPM is flown in from off-
screen with an E-MEM, tally is off until the DPM is on-screen.

DPM Transform Menu


A DPM activated in a keyer can be controlled with the Transform menu. The Transform
menu allows you to select the keyer or Global channel to control (delegation), select the
desired type of transform control, and then adjust the parameters associated with the
chosen control using the soft knobs or a pop-up keypad. The menu is accessed by selecting
iDPM, Transform.
The Joystick (X, Y, Z, Size) can be controlled from the menu with the soft knobs or keypad
entry.

Enable DPM Transforms in the Menu


The Transform menu contains a data pad matrix in the upper left for delegation. Data pads
for keyers with DPMs assigned will be active. Inactive keyers will be grayed out. Select an
active data pad to delegate the menu to control keyers, or to control a Global Channel (see
DPM Global Channel Assignments). The keyer data pads themselves indicate whether Crop
is enabled, Global Assignment is on, and if the Key Signal is off.

DPM Global Channel Assignments


The Primary Global and Secondary Global Channels are assigned in the iDPM, Transform
menu, however the Secondary Global channel requires configuration in the M/E, Mode
menu (see Set Up a DPM Secondary Global Channel, on page 115).
When a keyer is assigned to a Global Channel, it is also affected by transforms of that Global
Channel, permitting the easy creation of complicated multi-channel moves. Multiple keyers
can be assigned to a Global channel, allowing coordinated moves of all the assigned keyers.
A keyer is associated with the Global channel by delegating the keyer, then selecting the
Global modifier button in the ME/Keyer matrix on the upper left side of the Transform
menu so it is illuminated. Using the Multi select button, more than one keyer can be
selected at a time. The first keyer matrix button selected with the Global channel turns blue
while subsequent buttons are outlined in blue when selected.

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Some functions (Crop, Reverse, Skew, Aspect, and Post Transform) are inactive for these
Global Channels so they are grayed out. Global Channel assignment information will
appear in the ME/Keyer data pad (PRI Glb /SEC Glb).
Any transform type is applied across all keyers when they are assigned as global, i.e. Locate,
Rotate, Spin, and Perspective.

Note: Keyer transform modifiers, i.e. Shadow, Splits & Mirrors, Output
Recursives, etc., are available on a channel by channel basis and are
independent from Global Transforms.

If for example you created an effect with three keyers assigned to DPM channels on an M/E,
and selected those keyers and applied a Spin transform, all three keyers would spin
independently around their own axis simultaneously. But if however you wanted all three
to spin around one global axis, you could apply a Global channel to each of the three keyers

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Key Off Control

for that M/E, select those keyers, and apply a Spin transform. All three keyers would spin
around the global axis.

Independant Axis Rotation

Global Channel Axis Rotation

8623267_24

Spin Transform

Key Off Control


The Key Off button in the iDPM, Transform menu is used to turn off the key signal
processing for the delegated keyer, resulting in a full raster image. For example, suppose

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you want to fly a graphic that is normally accompanied by a key signal. Turning the key off
forces the graphic to full raster, ignoring the key. The Key Off button is inactive for Global
channels.

Easy Cube Control


When a channel is used to create a cube or slab, turning on the Easy Cube button iDPM,
Transform menu automatically translates the delegated channel to the visible face of the
shape as it is rotated in space.

Transform Controls
The Source and Target transform controls below the delegation matrix delegate what 3-D
transformation will be controlled with the soft knobs or pop-up keypad entry. Selecting
one of the transform buttons activates the soft knobs on the right side of the Menu Panel to
control specific parameters of that transform and delegates the Path Control pane to that
transform.
The transform controls are organized on the menu according to Source and Target space
capabilities.
The Locate, Locate Axis, Target Rotate, and Spin transforms can be assigned to work in
either source or target space with the select buttons at the lower-left of their pane.
Selecting the Source button provides image adjustment using that channel’s coordinate
system for reference. Selecting the Target button provides image adjustment using the
screen as the reference. Only one space button is selectable at a time.

Note: Target Rotate displays only Target Rotate transform parameter


values, even when Source space is selected. The soft knobs still adjust
either the Target or Source space rotation parameters, however.

Crop Controls
The Crop On button located in the Crop pane, right side of the iDPM, Transform menu, is
used to activate the crop feature for the delegated keyer (this button is inactive for Global
channels). The Crop Edge data pad delegates the soft knobs to control each side’s cropping,
while the Crop Softness data pad delegates edge softness control.

Reverse Controls
The Reverse controls are located to the left of the Crop pane, in the iDPM, Transform menu.
The front and back sides of the transformed picture can be reversed vertically and/or
horizontally with these controls.

Path Controls
The path control pane is located at the top-right of the iDPM, Transform menu. S Linear,
Linear, and Curve interpolation select buttons are available. When Curve is selected, soft
knob controls for Tension, Continuity, and Bias soft knob become available. You can also

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Clear Transforms

turn off transform interpolation and hold each keyframe’s values with the Path Hold select
button.

Note: Use the Path controls in the E-MEM & Timeline menu to affect all
DPM transform and effect modifiers. Path controls in the DPM menus are
only used to adjust path parameters of individual values of a transform or
effect modifiers.

All transforms except Spin apply the same path control to all that transform’s parameters.
Spin allows different paths to be specified for each axis of the transform. When Spin is
selected, the X, Y, Z, and All select buttons are activated. The selected path will only be
applied to the specified axis.

Clear Transforms
Two buttons located on the lower right side of the Enables pane of the iDPM, Transform
menu are used to clear transform settings.
Clear X-Forms – Sets all transform parameters of the delegated keyer (or global channel) to
Default Keyframe values. The transform parameters reside in the panels below the data pad
delegation matrix and do not include Crop. Multi-Functions of other iDPM settings, i.e.
Shadow, Kurl, and Lighting are not affected.
Clear All – Sets all transform parameters and all other menu settings, including Crop values,
of the delegated keyer to Default Keyframe values.

Note: Corner Pinning is a function of i/eDPM and is an advanced


operation. For operation information see About Corner Pinning.

Border Menu
The DPM Border feature provides an independently controlled border for each licensed
iDPM/eDPM, and 2D DPM. The borders are added “outside” of normal blanking. This means
that when a border is added it does not crop into the original image so a border can be
added to a full-sized image and it will not be visible until the image size is slightly reduced.
The following controls are provided from the menu for each DPM:
• Width and softness for border top, bottom, left and right side can be controlled
independently or all together,
• Color (hue, saturation, and brightness),
• Choice of square or rounded border corners (including control of the curve tension,
continuity, and bias), and
• S-Linear, Linear, Curve, and Path Hold.

DPM Borderline Menu


The Borderline menu is accessed by selecting DPM, Borderline.

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Note: The Borderline menu is also available in the Keyer, Borderline


menu which you would use if you did not have iDPM licenses.

Shadow Controls
The Shadow feature is turned on with the Shadow On button in the lower left pane. When
turned on, soft knob controls become available on the right. Different soft knob controls
appear, depending on which data pad has been selected in that pane. The current
parameter names and values are displayed on each data pad.
• When Shadow is selected soft knobs for X Offset, Y Offset, Size, and Opacity are
available.
• When Shadow Color is selected soft knobs for Hue, Saturation, and Brightness are
available.

iDPM Shadow Crop Controls


The Crop controls in the Shadow pane are used to adjust shadow cropping and edge
softness. The current parameter names and values are displayed on the data pads.
When Crop Follow Image is selected, crop values of the shadow match the crop values used
for the primary image. Only shadow edge softness controls are active in this mode. When
the Crop Softness data pad is selected soft knob controls for shadow edge softness are
available (Top, Bottom, Left, and Right). The total softness of the shadow edges will be the
softness of the shadow edge combined with any softness of the primary image.
When Separate Crop is selected, the edges of the shadow can be given crop values different
from the primary image. Selecting the Crop Edge data pad delegates the soft knobs to
control shadow edge cropping (Top, Bottom, Left, and Right).

Glow Pane Controls


Select the Glow data pad button to access the Glow controls in the Borderline menu.

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Glow Color

Glow adds a soft edged variable opacity border around keys, leaving the original keyed
image unmodified, and is a standard feature available on all GV Switcher systems.
Off—The Glow effect is deactivated.
Glow—The Glow effect is applied around the keyed image which remains visible.
Full raster video must be resized or cropped for glow to be visible.
Glow Only—The glow effect is applied to the entire keyed area, replacing the original keyed
image. Only the glow is shown.
Outline—The glow effect is shown around the keyed area, but the original keyed image is
not shown. Only the border area of the glow is visible.
When the Glow pane is activated, knob controls for Glow Width, Aspect, Opacity, and
Softness are available.

Note: The Glow Softness parameter value is shared with Shadow


Softness. Adjusting either Glow or Shadow Softness will affect both Glow
and Shadow Softness.

Glow Color
When the Glow Color pane is activated, knob controls for matte Hue, Saturation, and
Brightness become available. An approximation of the color of the matte is shown at the
bottom of the pane. Use these controls to adjust the color of the Glow.

Glow Path Control Pane


Controls for glow path, using the standard Hold, S Linear, Linear, and Curve parameters, can
be applied when the Adjust Path button is on (top right of Borderline menu).

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iDPM/2D DPM Film Look Menus


With Film Look, you can create a flicker or strobe effect (similar to an old film run through a
movie projector). The affect can be adjusted to the desired look by setting the interpolation
(Frame, Field, or Adaptive for Video and Key), turning on Input Freeze and/or Strobe and
adjusting those parameters with the soft knobs. Thresholds can also be adjusted for when
working with cuts and artifacts.

iDPM Kurl Menu


The Kurl effects are grouped into modes, each of which has its own set of menu panes and
related soft knob controls. To access the Kurl menu, select iDPM, Kurl.
The Kurl modes are:
• Position/Size Modulation,
• Page Turn/Roll,
• Ripple,
• Slits, and
• Sphere.
Only one set of Kurl mode parameters can be applied at a time. If you wish to use more than
one mode of Kurl effects simultaneously on the same video (for example, size modulation
of an effect), use multiple iDPMs with re-entry (for information about re-entry, see the
Switcher Concepts Manual).

Kurl Position/Size Modulation Mode


Position and Size Modulation is an effect in which the source video is positioned or size-
modulated through an additive process with either a single wave train, or two wave trains
with the second wave at a right angle to the first. Each of the two wave trains (horizontal,
vertical) may be selected independently from a set of modulation patterns.
Select the Pos/Size Mod Kurl Mode button to access the position and size modulation
controls.

Modulation Pane
In the Modulation pane you select the wave train axis (Horizontal or Vertical) for which the
rest of the menu controls will apply. The following Soft knob controls appear on the right
for the selected axis:
• Amplitude—defines the modulation amplitude (the height of the pattern waves).
• Frequency—defines the modulation frequency and therefore the number of pattern
cycles to appear across the source.
• Phase knobs—The Phase Lock button on the right controls whether the pattern is fixed
(on) or moving (off ). When Phase Lock is on, the Phase soft knob is available to control
the static location of the phase of the pattern. When off, the Speed soft knob is
available to adjust the speed of the pattern’s motion. Negative values can be entered to
reverse the direction of the motion.

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Mod Type Pane

• H/V Angle—defines the angle of the Position Modulation with respect to the source X
and Y axes.

Mod Type Pane


With an axis selected, you select the type of modulation to be applied to that axis (Position
Mod or Size Mod), or no modulation at all with the Mod Off button in the Modulation Mode
pane. When the Vertical axis is selected, you can choose to have that axis’ modulation
values match the horizontal values with the Track Horiz button.
When Size Mod is selected in the Modulation Mode pane, the Size Mod Center data pad in
the Modulation pane is active. When this data pad is selected soft knob controls for H
Position, V Position, and H/V Angle are available.

Pattern Pane
The type of wave pattern to be applied to the selected axis and modulation type is selected
in the Pattern pane.
• Cycle Limiting—activates the Cycles soft knob. This control can be used to limit the
number of wave pattern cycles.
• Cycles + ve Only—selects only the positive portion of the wave cycle. Representative
wave shapes.

Normal + Only Normal + Only

Sine Circle

Triangle Random

(Illogical, pattern lost)


Square Pulse

Ramp Trap
0721_08_83_r0

Available Wave Patterns

Page Turn/Roll Mode

Page Turn is a transition effect with the video being mapped to an original plane, a cylinder,
and a final plane parallel to the original plane. Page Roll maps the video to an original plane
and a cylinder. Page Turn and Roll are parallel projections to the target screen with no
perspective.
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Select the Page Turn/Roll Kurl Mode button to access the Page Turn and Roll controls.

Page Turn Pane


The page mode (Page Turn or Page Roll), and orientation of the fold (Fold Over or Fold
Under the original plane) are selected in the Page Turn pane, bottom right of menu.
When the Page Fold data pad is selected, the following soft knob controls are available:
• Radius—adjusts the radius of the page turn cylinder affecting the sharpness of the curl.
• Angle—defines the orientation of the page turn cylinder with respect to the source X
and Y axes, and specifies the direction of the turn.
• Offset—positions the page turn cylinder with respect to the source plane and, when
interpolated between keyframes, causes the page to turn. The offset would typically
change from one edge or corner of the source raster to the opposite edge or corner for
the turn.

Show Sides Pane


Choices of what sides of the effect to display (Show Both, Show Front, Show Back) are
available in the Show Sides pane. Selecting only a portion of the effect can be used for
multi-pass effect creation.
When Back is Matte is selected, the back of the effect will be a matte color. The color of the
matte can be changed by selecting the Back Color data pad to bring up soft knob controls
for Hue, Saturation, and Brightness.

Split Axis Pane


Split page turn and roll effects are controlled with the Split Axis pane, bottom left of the
menu. The effect can be split horizontally, vertically, or both ways using the labeled buttons
(Horiz Split/Vertical Split).
Selecting the Split Axis Position data pad brings up Horizontal and Vertical soft knobs that
control the location of the split.

Ripple Mode
Ripple is an effect in which the source video mapped to a plane is effectively distorted into
and out of the target screen by a train of concentric waves. This is a parallel projection to
the target screen with no perspective.
Select the Ripple Kurl Mode button to access the Ripple controls.
When the Modulation data pad is selected in the Ripple pane appears (lower left).
The Ripple soft knob controls and wave patterns are the same as Position/Size (except no
H/V Angle control):
• Position/Aspect Data Pad—Soft knob controls are provided to control various
attributes of the Ripple pattern:
• H Position—controls the horizontal position of the center of the ripple.
• V Position—controls the vertical position of the center of the ripple.

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Slits Mode

• Aspect—stretches the ripple horizontally or vertically.


• H/V Angle—adjusts the angle of the ripple, horizontally and vertically.

Slits Mode
Slits is an effect in which the source video is split into a number of parallel slits. The width of
the slits may be uniform or random, and an angle may be specified. An offset function is
provided which controls the amount of displacement of alternating slits in opposite
directions (to cause a transition type effect).
Select the Slits Kurl Mode button to access the slits controls.
The Slits modulation soft knob controls and wave patterns are the same as Position/Size.
Selecting the Slits Controls data pad changes the Kurl menu to display Slits controls:
• Offset—sets the distance adjoining slits move away from each other. This can be used
for transition effects, using a zero offset for the starting keyframe and an off the screen
offset for the ending keyframe.
• # of Slits—defines the number of slits.
• Phase—determines the starting point or phase of the modulation to occur at the
center point.
• Random—defines the degree of randomization of slit width.
• Angle—defines the angle of the slits with respect to the source X and Y axes.

Sphere Mode
Sphere is an effect in which the source video is mapped to the surface of a sphere. Controls
are provided which change the aspect and size of the sphere, the point in source video to
be mapped to the center of the front surface of the sphere, and the horizontal and vertical
scaling of the source video to be mapped.
Select the Sphere Kurl Mode button to access the sphere controls.
The following soft knob controls are available:
• Size—defines the radius of the sphere before it is modified by Aspect.
• Aspect—scales the horizontal and vertical dimensions of the sphere.
When the Position/Wrap data pad is selected in the Sphere pane, the following soft knob
controls are available:
• Horizontal Position—controls where the image is mapped onto the sphere by moving
the image horizontally on the sphere’s surface.
• Horizontal Wrap—controls how much of the image is mapped onto the sphere by
compressing or stretching the image horizontally.
• Vertical Position—controls where the image is mapped onto the sphere by moving the
image vertically on the sphere’s surface.
• Vertical Wrap—controls how much of the image is mapped onto the sphere by
compressing or stretching the image vertically.

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DPM Splits Mirrors Menu


Located in the DPM, Splits & Mirrors menu, the Splits and Mirrors effect allows you to divide
a picture horizontally and/or vertically, and create mirror images of the image along these
axes.

Splits Pane
Select the Splits On button in the Splits Enable pane (bottom right) to bring up the Splits
controls:
When the Splits button in the Splits data pad is selected, the following soft knob controls
are available (values are displayed in screen units):
• Horizontal Center—controls the horizontal position of the split.
• Vertical Center—controls the vertical position of the split.
• Horizontal Separation—controls the amount of horizontal separation between the split
images.
• Vertical Separation — controls the amount of vertical separation between the split
images.
• All Separation—controls both horizontal and vertical separation simultaneously. This
control is additive with the other separation controls, such that changing its values
changes the H and V separation values.
When the Separate Sides data pad is selected, individual soft knob controls for separation
are available. These controls allow movement of individual Top, Bottom, Left, and Right
portions of the split image.

Splits & Mirrors Modifiers Pane


The Splits & Mirrors Modifiers pane has mirror and double image controls.
The mirror buttons replicate the side of a picture about the axis location to the opposite
side. Mirror orientation is based on the picture’s source space. It is possible to
simultaneously reflect multiple sides by turning on the Mirror Top, Mirror Right, Mirror Left
and Mirror Bottom buttons. The original picture for that side is always reflected. A side that
has been mirrored to the opposite side will not be mirrored a second time.
When Double Image is on, the area of separation is filled by extending the interior sides of
each half of the original split picture to the axis position. At large separation values the
picture will be doubled about the axis. This control only has an effect when separation
exists between the splits.

DPM Defocus Menu


Available in the DPM, Defocus menu, Defocus blurs the actual keyed image, and is available
with the iDPM option.

Defocus Pane
• Defocus Off—The Defocus effect is deactivated.

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NAM Matte Pane

• Defocus—The Defocus effect is applied to the original keyed image.


• Defocus NAM + —The defocused image is compared to the original image on a pixel by
pixel basis, and the lighter (higher luminance) pixel of the two is used in the final image.
Defocus NAM + can be used to simulate a fog filter type effect.
• Defocus NAM - —The defocused image is compared to the original image on a pixel by
pixel basis, and the darker (lower luminance) pixel of the two is used in the final image.
• When the Defocus pane is activated, soft knob controls for Video Defocus, Video
Aspect, and NAM Ratio are available.
• Video Defocus—adjusts the total amount of defocus applied to the image.
• Video Aspect—adjusts the percentage of defocus applied to the vertical and horizontal
axes of the image.
• NAM Ratio—adjusts the level of luminance at which the Defocus effect will be applied
to NAM pixels. This value applies to both NAM + and NAM - modes.

NAM Matte Pane


NAM Matte On button — When selected a matte color is applied to the selected NAM
(lighter or darker) portion of the keyed image.
When the NAM Matte pane is activated, knob controls for matte Hue, Saturation, and
Brightness become available. An approximation of the color of the matte is shown at the
bottom of the pane.

DPM Lighting Menu


NOTE: Lighting is not available in the K-Frame XP V16.0 software. It
will be a feature in a later software release.
The Lighting menu provides four colored light sources positional in 3D space for each
delegated keyer. Each light source can be a Point, Bar, or Plane. The apparent reflection of
the light source simulates the physics of incident light falling on a surface, including
specular effects and light falloff due to distance and geometry. The lighting parameters
interact with one another, permitting the creation of subtle effects, and are keyframeable.
Some extremely low lighting values (particularly Light Softness) when used in combination
with other lighting values can create visible artifacts (stair-step aliasing). Due to the
intricate lighting parameter interactions, if these values were restricted to prevent all
potential artifacts, other useful lighting effects would be impossible. For this reason, values
that might cause aliasing are allowed. If a lighting effect looks bad, adjust the settings to
correct its appearance.

Shadow Control Pane


The Shadow Control pane applies to all of the light sources for the delegated keyer and
controls ambient lighting effects. You can control the color of the ambient lighting, and the
amount of shadow falloff for the light sources. Soft knobs for Hue degrees, and Sat, Bright,
and Shadow percentage are available when the data pad has been selected.

Light Type Pane


The four tabs (Light 1-4) in the Light Type pane delegate the menu to a particular light
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source.

The Light Type pane is used to turn on or off the delegated light source and provides
various other controls of that light source. Soft knobs are activated when appropriate to
control the various lighting parameters.

Light Type
• OFF—turns off the light source.
• Point—simulates a spotlight type of lighting effect that radiates light evenly in all
directions.
• Bar—simulates lighting from a bar-shaped long, thin lighting source.
• Plane—simulates the glare that would be reflected from an image if a bright light were
shined on it from infinity.

Light Control Pane


Position—Used with Point and Bar light sources to control the position of the point light, or
the position of some point along the bar light, with respect to the X, Y and Z axes in 3D
space.
Rotation—Used with Bar and Plane light sources to control the direction of the bar light, or
the direction that the plane light faces along the X, Y and Z axes. Setting Rotation to 0
places the Plane light directly behind the viewer’s head.
Appearance:
• Intensity—provides soft knob control of the overall reflectivity of the surface of the
picture.
• Softness—control of softness of the edge of the light. 100% creates maximum softness,
0% gives a hard edge. At extremely small values some aliasing artifacts may appear.
• Gloss—provides soft knob control of how much light is scattered as it is reflected off
the surface of the picture. At 100% the lighting acts like it is reflecting off of a mirror. At
0% the light acts like it is reflecting off of a frosted piece of glass.
Flare—When light reflects off a surface two lighting components result, the primary
reflected light and a glare (flared halo) of scattered light. The Flare controls provide soft
knobs to adjust this lighting component.
• Intensity—controls the amount of the flare light scattered off the surface.
• Ratio—controls the ratio between the primary light and the flare light. 100% is all
primary light, 0% all flare light.
Independent Flare Intensity—allows independent control of the primary and flare
components of the light. When Off, changing the value of one control will alter the
appearance of the other component of the light. The actual values reported on the menu
will not be different, but the changes will interact automatically to create the resulting
image. When On, changing the values for one lighting component will not after the
appearance of the other component.
Light Color, Flare Color—provides soft knob controls of the Hue, Saturation, and Brightness
of the Light or Flare lighting.

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Lighting Path Controls

Lighting Path Controls


Path controls are available for Lighting parameters and provide soft knob control for Light
Tension, Continuity, and Bias when the Curve button and Curved data pad are selected. A
Path Hold button is also provided.

Lighting with Page Turn/Roll Effects


To use Lighting with Page Turn/Roll, you need to use one keyer for the Front side of the
Page Turn and another keyer for the Back side. The same effect then needs to be loaded on
both keyers, with one having only the Front selected in the Page Turn menu and the other
having only the Back selected. The keyer priority will also need to be set appropriately to
support fold over or under.

Lighting and Post Transform Space


The 3-D perspective of a lighting effect is not ignored for Post Transform moves. Lighting
effects are not fixed to the surface of the Post Transform manipulated plane, but will shift
during the move, just like an X or Y Locate move.

Output Recursive Menu


The Output Recursive menu is used to select the keyers you wish to control (delegation),
the desired type of output recursive control, and then adjust the parameters associated
with the chosen control using the soft knobs or pop-up keypads.
The menu is accessed by selecting iDPM, Output Recursive.

Output Recursive Presets


The Output Recursive system has a set of presets that can be selected to simplify creating
effects with Output Recursive.
Rain, Wind, Smoke, Fire, Paint, and Erase effect buttons are provided.
Further adjustments can be made using the soft knobs and data pads available with the
effects menu that is displayed (Trails, Montage, etc.):
• Rain—provides a vertical streaking of the image that resembles rain.
• Wind—provides trailing particles that resemble wind.
• Smoke—provides a dark gray, disintegrating trail that resembles smoke.
• Fire—provides a red, disintegrating flame effect.
• Paint—allows you to apply or “paint” the current image anywhere on the display using
the joystick.
• Erase—allows you to erase the current effect using the joystick.

Output Recursive Modes


Select any of the four modes in the Output Recursive Mode pane to create keyer special
effects. Each mode displays specific controls for parameters when selected.

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Motion Decay Mode


Causes motion in the image to leave a blurred remnant in the area from which it was
removed.
Appearance button—displays the “Pic” or Picture Decay value from the soft knob data pad.
Wind button—displays the Direction and Velocity (speed) values from the soft knob data
pads.
Loop button:
• ON—starts the recursive effect
• OFF—stops the recursive effect and returns to live video
Keyframe Reset button — used to control when images are frozen, only available when the
Keyframe mode button is selected as the Strobe Type.
• ON—A keyframe triggers a reset, followed by a new single strobe. It resets that loop by
creating a new frozen image at each keyframe that has the Keyframe Reset button on.
• OFF—does not change the frozen image at each keyframe
Force Strobe—When an effect passes over or stops on a keyframe, a single strobe event is
triggered. While the effect sits on a keyframe with keyframe-strobe on, no additional events
are triggered. The “history” of the prior single event is discarded, and a single strobe is
triggered again.
• ON — accumulates a field/frame of video within the Output Recursive loop.
• OFF — No action is taken.

Freeze Mode
Freeze is used to freeze and modify an image using the soft knobs for playback (soft knob
parameters are also displayed in the Appearance data pad):
• Picture Decay—causes the frozen image in the Output Recursive to fade away evenly
over time.
• Star Decay—causes random pixels of the frozen image in the Output Recursive to fade
away over time.
• Period—defines the number of frames in a Strobe Cycle. Period is only available when
Time is selected as the Strobe Type.
• On Time—sets the percentage of the period that the image is unfrozen. The default is
0.0%. On Time is only available when Time is selected as the Strobe Type.
• Strobe Type buttons—set the type of strobe effect that will cause the automatic
freezing of the new image.
• None button—turns Strobe Off
• Time button—freezes a new image at an adjustable time interval (normal strobe)
• Keyframe button—freezes a new image at each keyframe
• Loop button
• ON—starts the recursive effect
• OFF—stops the recursive effect and returns to live video

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Montage Mode

• Keyframe Reset button—is used to control a frozen image. It is only available when the
Keyframe mode button is selected as the Strobe Type.
• ON—A keyframe triggers a reset, followed by a new single strobe. It resets that
loop by creating a new frozen image at each keyframe that has the Keyframe Reset
button on.
• OFF—does not change the frozen image at each keyframe
• Force Strobe button—When an effect passes over or stops on a keyframe, a single
strobe event is triggered. While the effect sits on a keyframe with keyframe-strobe on,
no additional events are triggered. The “history” of the prior single event is discarded
and a single strobe is triggered again.
• ON—Accumulates a field/frame of video within the Output Recursive loop.
• OFF—No action is taken.

Montage Mode
Creates a montage of still images.
Soft Knob Button Group:
• Picture Decay—causes the frozen image in the Output Recursive to fade away evenly
over time.
• Star Decay—causes random pixels of the frozen image in the Output Recursive to fade
away over time.
Strobe Timing:
• Period—defines the number of frames in a Strobe Cycle. Period is only available when
Time is selected as the Strobe Type.
• On Time—sets the percentage of the period that the image is unfrozen. The default is
0.0%. On Time is only available when Time is selected as the Strobe Type.
Strobe Type buttons—set the type of strobe effect that will cause the automatic capture of
the new image.
• None—turns Strobe Off
• Time—freezes a new image at an adjustable time interval (normal strobe)
• Keyframe—freezes a new image at each keyframe
Loop button:
• ON—starts the recursive effect
• OFF—stops the recursive effect and returns to live video
Keyframe Reset button—used to control when images are frozen. It is only available when
the Keyframe mode button is selected as the Strobe Type.
• ON—A keyframe triggers a reset, followed by a new single strobe. It resets that loop by
creating a new frozen image at each keyframe that has the Keyframe Reset button on.
• OFF—does not change the frozen image at each keyframe
Force Strobe button — When an effect passes over or stops on a keyframe, a single strobe
event is triggered. While the effect sits on a keyframe with keyframe-strobe on, no
additional events are triggered. The “history” of the prior single event is discarded, and a
single strobe is triggered again.

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• ON—accumulates a field/frame of video within the Output Recursive loop.


• OFF—No action is taken.
Mode buttons:
• Over—places the image over the remnant or “montage”.
• Under—places the image under the remnant.
• Erase—erases the image and remnant.
• Show Picture parameter button —
• ON—(default) displays the live video image in addition to the still montage.
• OFF—displays only the montage without the live video image.
• Matte Control buttons:
• None—No matte
• Matte—allows you to create a matte fill for the montage and activates the Hue,
Saturation, and Brightness soft knobs for modifying the matte.
• Rainbow—allows you to create an alternating RGB rainbow matte fill for the montage
and activates the Hue Speed, Saturation, and Brightness soft knobs for modifying the
matte.
• Matte Parameter—activates the soft knobs for Hue (or Hue Speed for Rainbow Matte),
Saturation, and Brightness and displays those values.

Trails Mode
Leaves a trail of partial images behind as the image is moved around the screen. A “wind
blown” effect can be added to the images (decay settings can be adjusted to look like
particles).
Soft Knob Button Group:
• Picture Decay—causes the frozen image in the Output Recursive to fade away evenly
over time.
• Star Decay—causes random pixels of the frozen image in the Output Recursive to fade
away over time.
Strobe Timing:
• Period—defines the number of frames in a Strobe Cycle. Period is only available when
Time is selected as the Strobe Type.
• On Time—sets the percentage of the period that the image is unfrozen. The default is
0.0%. On Time is only available when Time is selected as the Strobe Type.
Appearance button—located bottom left of the menu, displays the “Pic” or Picture Decay
value from the soft knob data pad.
Wind button—displays the Direction and Velocity (speed) values from the soft knob data
pads.
Strobe Type buttons—set the type of strobe effect that will cause the automatic capture of
the new image.
None button—turns Strobe Off.
Time button—freezes a new image at an adjustable time interval (normal strobe).

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DPM Global Channel Control Over Multiple M/Es

Keyframe button—freezes a new image at each keyframe.


Loop button:
• ON—starts the recursive effect.
• OFF—stops the recursive effect and returns to live video.
Keyframe Reset button — is used to control when images are frozen. It is only available
when the Keyframe mode button is selected as the Strobe Type.
• ON—A keyframe triggers a reset, followed by a new single strobe. It resets that loop by
creating a new frozen image at each keyframe that has the Keyframe Reset button on.
• OFF—does not change the frozen image at each keyframe
Force Strobe button—When an effect passes over or stops on a keyframe, a single strobe
event is triggered. While the effect sits on a keyframe with keyframe-strobe on, no
additional events are triggered. The “history” of the prior single event is discarded, and a
single strobe is triggered again.
• ON—accumulates a field/frame of video within the Output Recursive loop.
• OFF—No action is taken.
Mode buttons:
• Over—places the image over the remnant or “montage”.
• Under—places the image under the remnant.
• Erase—erases the image and remnant.
Show Picture Parameter
• ON—(default) displays the live video image in addition to the still montage.
• OFF—displays only the montage without the live video image.
Matte Control buttons:
• None—No matte.
• Matte—allows you to create a matte fill for the montage and activates the Hue,
Saturation, and Brightness soft knobs for modifying the matte.
• Rainbow—allows you to create an alternating RGB rainbow matte fill for the montage
and activates the Hue Speed, Saturation, and Brightness soft knobs for modifying the
matte.
• Matte Parameter—activates the soft knobs for Hue (or Hue Speed for Rainbow Matte),
Saturation, and Brightness and displays those values.

DPM Global Channel Control Over Multiple M/Es


In the Menu Panel only, multiple M/E Global channels can be controlled. For example if
three keyers in PGM and three keyers in M/E-3 are assigned to Global control, the two M/Es
can be combined to control all six keyers globally by selecting the PRI Global (or SEC Global
if configured with Split M/E) button data pad for each M/E. All keyers on PGM and M/E-3
execute the same transform.

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Set Up a DPM Secondary Global Channel


By splitting the M/E into Primary and Secondary partitions, you can assign keyers in the
Secondary Partition to global control just as with the Primary Partition. This allows you to
create very complex effects on both outputs, including making keys on the Primary
Partition visible on the Secondary Partition and vice versa.
The M/E partition must be split into Primary and Secondary before the Secondary Global
channel can be assigned.
1 Select ME, Mode to access the Mode menu.
2 Select the ME button (far left) of the M/E you wish to split for Secondary iDPM Global
channel assignment.
3 Select the Split button in the pane second from the left.
4 Select the keys you wish to assign to the Secondary Global Channel in the Secondary
Assign pane.
5 Repeat Steps 2-4 for each M/E you wish to split and assign keyers to the Secondary
Partition.
6 Select iDPM, Transform.
7 Activate the keyers assigned to the Secondary Partition by selecting the assigned M/E
keyer button and selecting the Global toggle button to highlight it.
The ME keyer button displays SEC Glb to signify the keyers Secondary Global
assignment.

Adjust iDPM/2D DPM Border Edges


Adjust the border edges together:
1 Select DPM, Keyers iDPM or Keyers 2DPM, Border.
2 Select an ME/Keyer data pad on the left side of the menu (or use the Multi select button
for multiple keyers).

Note: DPMs selected for borders using the Multi select button will each
have the same border values.

3 Turn on DPM Borders by selecting either the Square Border or Round Border button in
the Border Enable menu pane.
4 Select a path type by selecting the S-Linear, Linear, or Curve data pads in the Border
menu pane.
a If Curve is selected, the Tension, Continuity, and Bias can be adjusted using the soft
knobs or pop-up keypads.
5 Select the Width or Softness data pads and use the Size or Softness soft knobs or pop-
up keypads to adjust those values.

iDPM/2D DPM Border Color


Adjust the border color by selecting the Border Color Adjust data pad (the color value is
displayed in the data pad) and then turning the Border Hue, Border Saturation, or Border
Brightness soft knobs or using the pop-up keypads to adjust those values.

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Adjust iDPM/2D DPM Border Edges

Note: Color is applied to the entire border, there is no independent control.

Adjust iDPM/2D DPM Border Edges


The width and softness of DPM Borders can be adjusted for each edge independently,
using the soft knobs or pop-up keypads.
1 Select DPM, Borders.
2 In the iDPM (or eDPM in eDPM mode), Border menu, select the Square Border or Round
Border button to enable Borders.
3 Select the Separate Edges button.
4 Select the Width or Softness data pad.
5 Use the Border Size/Softness Top, Right, All, Left, or Bottom soft knobs or pop-up
keypads to adjust the edges independently of the others.

Note: The Border Size All/Softness All data pads allow you to adjust the
relative values for size or softness of all edges simultaneously.

eDPMs
The GV Switcher eDPM option is like an external two channel DVE built into the switcher.
Either of the outputs (eDA for the Primary Partition and eDC for the Secondary Partition)
can be combined and composited for re-entry, allowing multiple eDPM Channels on one
keyer. eDPM channels run on their own timelines which makes this feature very flexible.
Combining iDPMs with eDPMs can be very powerful. With the addition of eDPMs, you
could:
• On the same M/E, create four iDPM transforms on Keyers 1-6 and then create two eDPM
transforms (perhaps a graphic and a clock) and assign those transformed sources to
Keyers 5 and 6,
• Map the M/E to a PGM PST source select button and have a composite of six DVEs on
one source to take to air, then
• Assign the M/E source to one of the four keyers on PGM PST and key the composite of
DPMs, or
• Apply an additional transform to the composite with a PGM PST iDPM on any of the first
four keyers and transform the entire composite.
eDPM Channels assigned to the Primary Partition can be made visible in the Secondary and
vice versa.
The GV Switcher eDPM option has similar menus and controls to the iDPM option.

eDPM and Effects


eDPM is completely separate from the rest of the Switcher Master E-MEM so you can recall
and run effects from the eDPM independently, or, you can use the Master E-MEM timeline
to recall and run the eDPM. This allows you to control the eDPM exactly as you would with

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an external DPM. Also, you can have multiple E-MEM registers recalling the same eDPM
effect.
The switcher timeline and the eDPM timeline can be different registers and have different
lengths. If you run the timeline from the eDPM Timeline, it will run the effect as created in
the eDPM or if you run it from the Master E-MEM timeline (Switcher mode), it will run until
the Master E-MEM timeline is complete.
If your E-MEM effect in the Master E-MEM only has one keyframe, you must insert an
additional keyframe to run the entire eDPM effect timeline.

Note: For E-MEMs learned using versions earlier than 2.0 to work
properly, you must reconstruct a timeline for the proxy sub-levels to run.
The proxy sub-level register has been created but is limited to a single
keyframe.

Recalling and editing eDPM timelines from the Master E-MEM timeline is truly independent
and does not effect the keyframes in the eDPM. Inserting keyframes in the Master E-MEM’s
eDPM sub-level timeline creates a keyframe which is a ‘proxy’ to drive the eDPM’s timeline.
• When running an eDPM timeline from the Master E-MEM timeline, pauses on the eDPM
side are ignored.
• Start delays on the Master (Switcher) side are executed before eDPM timeline.

eDPM Partitioning
The eDPM partition boundary is a sub-level in the eDPM Primary partition. The Select All,
EDPM Pri and EDPM Sec, and PART buttons are used to enable/disable the partition settings
and control the Channel settings in the Picture, Combiner menu.

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eDPM Definable Sub-levels

Note: Unlike Master E-MEM Part level, the PART in eDPM is a sub-level of
eDPM Primary and cannot be enabled unless eDPM Primary is also
enabled.

In the Control Panel, the eDPM Primary and Secondary partitions are available via the eDPM
Pri/eDPM Sec buttons in the Master E-MEM area.

Note: The PART button is provided in the E-MEM & Timeline menu so the
eDPM Master E-MEM partition can be enabled/disabled.

eDPM Definable Sub-levels


The Master E-MEM eDPM sub-levels (eDPM Pri and eDPM Sec) can be configured as
Definable (controlled) or Not Assigned in the User Setups, Suite Prefs, E-MEM Prefs, eDPM
menu (see Define E-MEM on page 326 for information about defining/assigning E-MEM
sub-levels).

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The example shows the two defined eDPM sub-levels in the Master E-MEM Timeline for
M/E-3.

eDPM Definable
Sub-levels

Using definable sub-Levels allows for the recall of eDPM effects from Local E-MEM. For
example, effects created for M/E 1 can have the eDPM definable sub-levels and will then
run eDPM effects.

Assign Sources
Assigning sources for eDPM transform is done in the eDPM Mode Source Ops, eDPM menu.
To assign sources in the eDPM Mode Source Ops, eDPM menu (also available in the
Switcher Source Ops menu):
1 In the menu, select Source Ops, eDPM.
2 Select the input channel button for the channel you wish to assign a source.
3 Scroll and select the source you wish to assign to the eDPM channel from the Sources
scrolling list (right side of menu).

Note: If you select an eDPM Fill button first, then a source, the Cut and
Fill signal for that channel will be the same. Select the Cut button to
assign a different source for the Cut button (split key).

4 Repeat Steps 1 and 2 for up to four input sources for each eDPM channel.

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Button Mapping eDPMs to an M/E

Button Mapping eDPMs to an M/E


Map the eDPM outputs to the source select buttons on the M/Es in the User Setups, Panel
Prefs, Button Mapping menu (see Map Control Panel Source Select Buttons, on page 35).

Note: eDPM sources are identified as eDA and eDC and have a
corresponding key (cut) signal already associated with those outputs,
therefore the key signal outputs of the eDPM channels do not need to be
mapped on the switcher for normal operations.

eDPM Mode Menus


Selecting the eDPM Mode button (bottom left) changes the menu to the eDPM Mode.

eDPM 2DPM Menu


When the 2D DPMs option is enabled, the eDPM Transform menu’s Channel 2DPM tab will
be active.

Enabling eDPM 2D DPMs


1 Select eDPM, Transform.
2 Select the Channel 2DPM tab.
3 Double click on an eDPM channel to enable 2D DPM on that channel.

eDPM Effects Menus


The eDPM, Transform menu is identical to the iDPM, Transform menu (DPM Transform
Menu, on page 96) in all ways except the ME/Keyer selection matrix (upper left pane) is
replaced with the six channels of the eDPM, however the functionality is the same in regard
to selecting channels and Global Channels.
The remainder of the eDPM effects menus operate the same as in the iDPM menu:
• Transform (Transform Controls, on page 99)
• Border (Border Menu, on page 100)
• Borderline (DPM Borderline Menu, on page 100),
• Film Look (iDPM/2D DPM Film Look Menus, on page 103),
• Kurl (iDPM Kurl Menu, on page 103),
• Splits & Mirrors (DPM Splits Mirrors Menu, on page 107),
• Defocus (DPM Defocus Menu, on page 107)
• Lighting (DPM Lighting Menu, on page 108), and
• Output Recursives (Output Recursive Menu, on page 110).

eDPM Category Menus


The eDPM Mode category menus for the GV Switcher eDPM option operate independently
from the Switcher Mode (there is access to eDPM menus in the Switcher Mode for
convenience).

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File Ops Menu


The eDPM File Ops menu allows you to create folders and save, load, and manage the 1000
eDPM register files and all files.
To access the eDPM File Ops menu, select File Ops, and either the eDPM or All Files menu
button. The eDPM File menu controls are identical to the Switcher Mode file operations
(About File Operations, on page 54).
eDPM File Ops, eDPM Files Menu

E-MEM & Timeline Menu


The eDPM E-MEM & Timeline menu controls are identical to that of the Switcher Mode
(Basic E-MEM Operations, on page 125), including the advanced Partial Keyframing (Partial
Keyframing, on page 290) and Define E-MEM (About Define E-MEM, on page 292 features.

Note: Define E-MEM for eDPM partitions are enabled in the E-MEM Prefs,
ME Partition menu.

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Video Mix/Effects
Source Ops Menu

To access the eDPM Timeline Edit menu, select E-MEM & Timeline, Timeline Edit.

eDPM output channels have their own timelines, independent of the Switcher Mode.

Note: Editing (insert, modify keyframes, etc.) can only be performed in


the eDPM Mode menus. You can only view the eDPM timelines in the
Switcher Mode.

Source Ops Menu


The eDPM Source Ops menu provides Source Holds (About Source Holds in Effects, on
page 285) and Near and Far side (see the Switcher Concepts Manual at www.grassvalley.com
for more information) source selection for eDPM Channels using the scrolling list with Lock
button at the right of the menu.
Select Source Ops, eDPM to access the menu.

Picture Menu
The eDPM Picture menu provides controls for the Combiner, Video Processor, and RGB
Color Correction functionality. The Video Processor and RGB Color Correction menu
controls function identically to those in the Switcher Mode.

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Combiner Menu
For eDPM, the Combiner assigns which channels will be controlled by the eDPM Secondary
E-MEM system. eDPM channels can be made visible on both Primary and Secondary
partitions.
The Primary Partition is made up of output eDA and eDC for the Secondary Partition. Also,
as with iDPM, the eDPM channel on the Primary Partition can be made visible on the
Secondary Partition and vice versa (see Keyer Partition Visibility, on page 318).
Select eDPM, Combiner to access the menu.
The process for assigning a Global Channel to eDPMs is the same as assigning Global
Channels to iDPMs (see DPM Global Channel Assignments, on page 96).

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Basic E-MEM Operations


The E-MEM (Effects Memory) system provides a way of storing effects for later use. An effect
defines parameter settings that determine how the selected video sources are processed.
An E-MEM effect is learned into an effect register, and can then be recalled at a later time
with a single button press. Effects can be edited after they have been learned, and effect
data can also be saved to and loaded from disk.
The GV Switcher system has 1000 E-MEM registers organized into Pages and Banks. There
are ten pages of ten banks with 100 E-MEM registers each, that can be learned and recalled
from the menu or in the Local and Master E-MEM areas.
Register operations such as Learn and Recall can be performed in the current page and
bank or changed before selecting the desired register.

Time Value Entry


Time values are input on the GV Switcher Control Panel Local E-MEM and Master E-MEM
areas in seconds, frames, odd field format, using the • button the separator (indicated below
as “•”) and pressing the hard button below “Enter” in the display to complete the entry:
(seconds), •, (frames), •, (field), Enter
The default time entry is in frames. For example, a time of 15 frames (one half second on 60
Hz systems) can be input simply by pressing:
15, Enter
Entries in seconds can be entered by adding one separator. For example, a time of 1 second
is input by pressing:
1, •, Enter
An odd field is input by pressing 1 as the last entry. For example, a time of one second 15
frames and one field is input by pressing:
1, •, 15, •, 1, Enter
After an odd field has been entered, it is represented with an “f” in the E-MEM readout. For
example, the completed time above appears as 1:15f. It is possible to enter values other
than 1 as an odd field. The system will calculate and display the correct number frames and
a single odd field.
To enter only fields, use two separators before the number. For example, a time of 30 fields
(one half second on 60 Hz systems) is entered by typing:
•, •, 30, Enter
Pressing the • button first resets the effect duration to the Natural duration.
Switcher Control
Learning E-MEM Registers from the Control Panel

You can actually enter any combination of seconds, frames and fields. The GV Switcher
system will do the conversion and display the result in seconds, frame, field format.
Decimal values for other non-time parameters are also input in the Master E-MEM area with
the numeric keys, the • button for the decimal, and the Enter button to complete the entry.
If a default value exists for an entry, it can be input without typing in a value by pressing:
•, Enter
The GV Switcher Menu Panel also provides a select activated keypad for entering values
directly into menus, using similar procedures.

Learning E-MEM Registers from the Control Panel


The current operational settings in the work buffer of a control surface Stripe in the Local
E-MEM, or any number of Stripes in the Master E-MEM, can be learned into an E-MEM
register. To learn more about E-MEMs, work buffers, and registers, see the Switcher Concepts
Manual at grassvalley.com.

Learn a Register in the Current Bank


To learn registers in the current bank from the Control Panel:
1 Create the effect.
2 Press the LRN/Lrn button.
3 Press the keypad number of the desired register.

Learn a Register to a Different Bank


1 Create the effect.
2 Press the LRN/Lrn button.
3 Press the Page button (if necessary).
4 Press the button for the desired page: 0, 100-900.
5 Press the BNK/Bank button.
6 Press the button of the desired bank.
7 Press the keypad button of the desired E-MEM register.
Alternatively, you can perform the Page and Bank selections, press the LRN/Lrn button,
then press the desired register button.

Copying E-MEM Timeline Information with Get and Put


The Put and Get feature buttons are provided in the Master E-MEM Module.

Perform a Put
The Put function allows you to copy the E-MEM Timeline information from the current
E-MEM register to another E-MEM register.
1 Press the EMEM Edit button on the Master E-MEM Module.
2 Press the Put button, the Put menu is displayed.

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3 Enter the target register number for the E-MEM you wish to put the current register’s
E-MEM Timeline information, and press ENT/Enter.

Note: Pressing the Put button then the Dot “.” button will put the current
register into the next available register.

Perform a Get
The Get function allows you to copy the E-MEM Timeline information from another E-MEM
register to the current E-MEM register.
1 Press the EMEM Edit button on the Master E-MEM Module.
2 Press the Get button, the Get Register menu is displayed.
3 Enter the target register number for the E-MEM you wish to get the E-MEM Timeline
information from, and press ENT/Enter).

Note: Pressing the Get button, Dot “.” button, then ENT/Enter clears the
current register. The Master E-MEM Module displays a “Clear current?”
prompt after pressing the Get and Dot “.” buttons. Press the ENT/Enter
button should you wish to continue.

Recalling E-MEM Registers from the Control Panel


If recalling effects from the Master E-MEM area with Auto Recall off, you first need to specify
which levels you wish to control with the Enable buttons in the E-MEM & Timeline, Register
Ops menu.
To recall an E-MEM register, press the following:
1 Page button (if necessary).
2 Button for the desired page: 0, 100-900.
3 BNK/Bank button.
4 Button of the desired bank.
5 Keypad button of the desired E-MEM register.
Alternatively, you can perform the Bank, then Page selections, then press the desired
register button.

GV Korona E-MEM Run from the Control Panel


A Local/Master E-MEM Run button (L-Run/M-Run) is available on the GV Korona Control
Panel. When the top Source Select button row is delegated to E-MEM (by pressing the
E-MEM delegation button) the right-most Source Select button is delegated as a Run
button.

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Clearing E-MEM Registers

Local E-MEM is the default (L-Run is displayed in the OLED below the button).

E-MEM Run

GV Korona E-MEM Run Button

Pressing and holding the E-MEM delegation button changes the delegation to Master
E-MEM (button colors change and M-Run is displayed in the OLED below the right-most
button). Press and hold again to return to Local E-MEM.
Press any E-MEM button in the delegated row then the Run button to run the Local or
Master E-MEM.

Clearing E-MEM Registers


Both currently selected and different registers can be cleared from the E-MEM & Timeline,
Register Ops menu.

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Clear the currently selected register:


1 Select the Clear Current Reg button, bottom left of the keypad (lower right of menu).
Clear a different register:
1 Select the Clear button (left side of menu).
2 Using the keypad, enter the register number to be cleared and select Enter.

Running an E-MEM Effect with Auto Run


Run an E-MEM with Auto Run off:
1 Recall the desired effect.
2 Press Run.
Run an E-MEM with Auto Run on:
1 Recall the desired effect—the effect will run as soon as it is recalled.
Learning E-MEM Sequences

Learn a Sequence of E-MEM Registers


1 Press LRN/Lrn, SEQ/Seq.
2 Press the Page, Bank, and Register number keypad buttons in the order you wish them
to run. Delay time can be added at each register by pressing Trans Rate and entering a
time value.
3 Press LRN/Lrn.

Play a Sequence of E-MEM Registers:


1 Press SEQ/Seq.
Press the Page, Bank, and Register number keypad buttons of the starting register.

Break a Sequence:
Press LRN/Lrn, SEQ/Seq.
Press the Page, Bank, and Register number keypad buttons of the ending register to end
the sequence.
Press the same register button a second time.

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E-MEM Numeric Recall


The Page, Bank, Register method of recalling E-MEM Registers from the Control Panel has been the quick and
easy way to recall E-MEMs on the control panel for decades. But, there are some workflows that are better
served with a direct numeric method of register recall that is available from the control panel.

The K-Frame switcher enables the operator to select which method they would like to use. The E-MEM
Numeric Operations Enable button, on the User Setups > Panel Prefs > Panel User Interactions menu, controls
this behavior. This parameter can be set independently for each control surface and is saved along with the
rest of the Panel Prefs. The default value for this parameter is off.

The operator is free to change the mode of operation at any time. Some users use a macro to change the E-
MEM Numeric recall as desired so that they can change it on the fly from the control panel.

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Figure: Local E-MEM, ME3, Register 732 recalled in Standard Mode (Page, Bank, Register)
In the above, the panel is configured with the E-MEM Numeric Operations Enable off. This means that it will
use the normal Page, Bank, Register method to recall an E-MEM register as described here. The above the user
has recalled or learned E-MEM register 732 and so the numeric buttons:
1. Are Orange to show that ME3 is the stripe delegation
2. Buttons 2 and BNK3 are high tally to show they are the current selection

Within the top status line of LEDs the numbers 7 and 3 at the left indicate that Page 7 (700) and Bank 3 (30) are
current, with the number 732 showing the currently recalled register, the current keyframe and a space for the
name of the register.
The status display shows a number for the keyframe other than zero if the E-MEM exists (i.e. 0 means that the
register is empty.)
The standard Page, Bank, Register method sets a register number using the control panel E-MEM areas like this:
1. Press “Page” – select a number between 0 and 9
2. Either press “Bank” at bottom left – select a number between 0 and 9
3. OR Press or double press one of the BNK buttons at the right to access Banks 0-7
4. Having selected Page and Bank press a register number between 0 and 9

If Page and Bank do not need to be changed pressing a numbered button between 0 and 9 causes an instant
recall of the E-MEM register.

The rules for learning are conditional on the state of partial keyframe setup and explained in the Advanced
Operations section of this Manual.
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Use of Number pads For E-MEM Direct Numeric Recall

Number pad - as used in MFM

When a number pad is required as above the right-hand column and button to the right of zero change
functions to allow:

1. CLR – remove all entries


2. DEL – like backspace or CE
3. ENT – end/terminate the dialog
4. +/- a modifier useful in trim operations

The same keypad layout as part of numeric E-MEM recall.

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Number pad and associated functions in E-MEM

The absence of the BANK button at bottom left will be the clear indication that the user has chosen Numeric E-
MEM operations mode. All E-MEM control areas on the panel will enter this mode.

Recall of E-MEM registers


The qualifications used by E-MEM recall; Auto Recall, Auto Run are honored in the same way as with the Page,
Bank, Register method. It will be for the user to decide whether to use either depending upon their own on-air
requirements.
Examples of recall:

1. 7,3,2 ENTer = recalls E-MEM register 732


2. 5,6 ENTer = recalls E-MEM register 056
a. A missing digit will be assumed to be a leading zero
3. 4 ENTer = recalls E-MEM register 004
a. Multiple missing digits will assumed to be leading zeros

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Learning of E-MEM registers


A full set of levels and sub-levels are achieved by the following steps:

1. Press and release the LRN button which will be either WHITE to indicate there are not included
definable sublevels or missing sub-levels or CYAN to show that such sublevels are present/missing
2. Press up to 3 digits to specify the target register
3. Press ENTer
4. The register will be learned and the E-MEM area will show it as recalled
5. The LRN button will be white

A set of less-than-all sublevels or an effect using definable sublevels will be achieved by the following steps:
1. Press and hold the LRN button which will be CYAN in color as the user will have included some
definable sublevels or removed others
2. Press up to 3 digits to specify the target register
3. Press ENTer
4. The register will be learned and the E-MEM area will show it as recalled

Interaction with macros


Whichever method the user chooses to recall an E-MEM register the effect inside the Frame will be able to be
recorded correctly and a playback of a macro recalling an E-MEM will not be affected. [

Use of Effects Dissolve and Sequence


Effects dissolve will work just as it does now with the register to be dissolved to either being preprogrammed
as it was recorded or commanded prior to its specification.

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Advanced E-MEM Operations: Partial Keyframe/Define E-MEM


Settings
When using Partial Keyframing and/or Define E-MEM, learning registers will restore
advanced settings back to default unless one of the following procedures are followed.
Before selecting an E-MEM register, to retain Partial Keyframing/Define E-MEM settings,
either:
1 Hold down the LRN/Lrn button on the Local or Master E-MEM Module on the Control
Panel
2 Select an E-MEM register (the Learn button turns blue indicating the advanced settings
are retained),
-or-
1 Enable the Learn Partial mode button in the E-MEM & Timeline, Recall Run menu.

Macros
Macros provide a mechanism to record a series of actions and then play them back by
pressing a single button. Macro steps specify commands sent to the Video Processor Frame,
rather than simple button presses. Macros are fundamentally different from E-MEMs.
E-MEMs store the complete state of a portion of the switcher (level and sub-level) into
keyframes. For example, an E-MEM keyframe for M/E 1 captures all the source selections,
keyer settings, transition type, wipe patterns, etc. for all the buses of M/E 1 at the time that
keyframe was added to the E-MEM register. A macro, on the other hand, affects only the
specific elements involved in the recording of that macro. For example, a macro can be
recorded that sets up only the Preset bus with a particular source and selects a specific wipe
pattern and transition rate. You can recall an E-MEM to put the M/E in a known state, and
when you want to prepare that specific transition to just that source, simply play the macro.
In this example, different macros can be recorded with different sources to allow rapid and
reliable variations on the E-MEM effect that was originally recalled.
A macro can contain several steps. Macros are executed as quickly as possible in the order
the steps are recorded. It is also possible to insert delays (including a User Pause), in a macro
sequence during recording to accommodate external devices or allow for completion of
internal system events.
Macros add enormous power and flexibility to the GV Switcher system. Simple tasks can be
recorded into a macro quickly and easily for rapid and reliable playback. Complex series of
actions can also be programmed into a macro, but careful planning is required to ensure
the macro accomplishes its intended actions for all the conditions under which it may be
played back.

Note: Macro attachments are saved and loaded with Panel Prefs. One set
of attachments exists for each control surface. Be sure the Panel Prefs you
load are compatible with the Macro registers you are currently using, to
avoid accidentally running incorrect attached Macros.

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Advanced E-MEM Operations: Partial Keyframe/Define E-MEM Settings

About Multiple Macros and Player Groups


GV K-Frame XP systems support multiple macros that allows you to run up to five macros
at once, in each of four macro groups, per suite. The four macro player groups are:
• GPI,
• E-MEM,
• CS B (Control Surface B), and
• CS A (Control Surface A).

Control Surfaces
There are two Control Surfaces in a suite; CS A (Control Surface A) and CS B (Control
Surface B). Up to five macros can be run concurrently from each control surface macro
player group. Pressing a button with a macro register delegated or attached:
• Plays a stopped macro,
• Stops a running macro, or
• Resumes a paused macro.
Macros run from one control surface can also be controlled from the other, for example:
• A macro run from CS A can be stopped by pressing a macro button with the same
macro register delegated or attached on CS B, and vice versa.
• A macro run from CS B with a User Pause can be resumed by pressing a button with the
same macro register delegated or attached on CS A, and vice versa.

GPIs
GPIs are configured to run macros in the User Setups, Suite Prefs, GPIs menu. GPIs can run,
stop, or resume up to five macros per suite (Macro Control Menu).

Note: Unlike Control Surfaces A and B and E-MEM macro player groups, GPIs
only run or resume paused macros associated with the GPI Input.

E-MEM
Up to five macros can be run from E-MEM simultaneously, per suite (Macro Control Menu).
Macro in E-MEM is configured in the Macros, Catalog menu. There are two E-MEM functions:
Run From Pause and Select. A “Run From Pause” command (Learn a Run From Pause E-MEM
Command) can be added to an E-MEM to resume a User Pause in a macro. The Select
feature (Learn a Select E-MEM Command) starts the macro from the beginning, regardless if
it is paused or stopped.

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Macro Control Menu


The Macro Control Menu and Control Panel are part of the Control Surface. There are four
macro player control surface groups displayed in the Control Menu: GPI, E-MEM, CS B and
CS A with five macro players each, for a total of 20 macros displayed. The Macro Control
menu displays the status of the five players in each group. From the Macro Control menu,
you can stop or resume a paused macro from any group. For information about playing
macros, see (About Playing a Macro from the Control Menu (Important)).

For all groups:


• The latest macro played from the menu will be displayed in the far left player of the
control surface you are logged into and
• Previously run macros will shift to the right when the latest macro is run so only the last
five macros are displayed.
Macro Control Menu Buttons and Data Pads
Menu Pane Button/Label Description
User Logged In As: User Logged In As: Suite, Suite Name, and Control Surface logged into in
the Eng Login menu
Macro Run Log Macro Run Log Scrolling list of the last 99 macros played
ID 1-99 of the last played macros, last played first
Src Macro player group: GPI, E-MEM, CS B, CS A
Num Macro register number
Name Macro name

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Macro Control Menu

Macro Control Menu Buttons and Data Pads


Menu Pane Button/Label Description
Suite Macro Control Stop All Stop all macro players
Unload All Unloads all macros from players (clears macro number)
Player Groups GPI • Status labels: Stopped (white), Playing (orange), Paused
(purple)
E-MEM • Stop button (square)
• Macro number
CS B • Play (right arrow) plays a macro or resumes a paused macro
CS A
Scroll Run Log Scroll Run Log Use Menu Panel soft knob to scroll or,
Select data pad and enter 1-99 in Macro Run Log pop-up
keypad

Macro Recording
Macros are recorded into macro registers. The GV Switcher system has 999 macro registers.
The number of steps in any specific macro or the total number of macro steps across all
macros is limited only by the amount of available memory in the Video Processor Frame.
The number of macros per configuration is determined by the size and number of Stripes in
the GV Switcher system. The following is used to determine the total number:
• Stripes (1-4),
• Key row number (1-2),
• Shift level number (1-4), and
• Source button number (1-32).
For example:
4- M/E with 35 button rows:
• 2 key rows
• 4 shift levels
• 32 source buttons for macros
=999 macros (maximum supported) or,
2-M/E with 25 source button rows:
• 2-M/E
• 2 key rows
• 4 shift levels
• 22 source buttons for macros
=352 macros
Macro registers can be saved to disk and reloaded, making the total number of pre-made
macros available to a GV Switcher system unlimited.
Macros apply to the point of use active during the macro recording. For example, recording
a macro that turns on Matte Fill on M/E 1 Keyer 1 will affect M/E 1 Keyer 1 when it is played

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back, regardless of what keyer the Control Panel happens to be delegated to when the
macro is played.
Macros record triggers, not the result of a trigger. For example, a macro containing a Key
Mix transition, when run, will trigger the key transition from its current state to the other
state. If the keyer is on, it will mix off, and if off, it will mix on.

Macro Playback
Macros can be played back from the currently delegated Macro row of source select
buttons on the Control Panel and Macros menus. Macros can also be attached to other
panel buttons for playback.
Macros are low tally when a macro has been recorded and OFF when no content exists.
When a macro is executed, the button turns high tally orange while playing with the macro
button then remaining high tally to indicate it was the last macro run.
Macros can also be incorporated into E-MEMs and be executed when that E-MEM runs.

About Playing a Macro from the Control Menu (Important)


It is important to understand that because the menu is part of the control surface, when a
macro is played from the Macro Control menu, it is actually played from the control surface
you are logged into (CS A or CS B). Selecting a Play button (right arrow) runs the macro from
the control surface, not the macro player group in the menu (the right arrow will resume a
paused macro from any player group).
For example, if you are logged in as Suite 1 CS A, selecting an E-MEM Player right arrow
button for a “stopped” macro does not simulate a macro run from an E-MEM, it runs the
macro using the CS A player. This is demonstrated by taking note of the macro number in
the E-MEM player, then selecting an E-MEM Play arrow. The selected macro number from
the E-MEM player will display in the first CS A player from the left in the Macro Control
menu.

Macro Attachments
Attached macros each run one macro at a time, even with multiple attachments (pre-
attached, attached, post-attached). Macro attachments are queued and play in order (this is
the only instance when macros are queued).
Multiple macros can be attached to other Control Panel buttons. Attached macros can
either augment the button’s normal function or replace it. A Pre Attach macro executes
when the button is pressed, followed by the button’s normal action. A Post Attach macro
executes after the button’s normal action. A Replace Attach macro substitutes the macro for
the button’s normal action. Any combination of Pre, Post, or Replace Attach macros can be
associated with the same button. This makes it possible to have a single button press play
three separate macros though this is not a typical scenario.
Macro attachments to buttons without colors do not appear to flash when Pre-/Post-
Attached macros are attached. To verify that a macro is or is not attached, see the Macros,
Attach menu.

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Macro Playback

“Disabled” is the Default for the Macro Attachable Control Panel Preference
The ability to attach macros from the Control Panel (in addition to the menu) is provided by
the Macro Attachable panel preference. Starting with version 9.1 of the GV switcher
software, the default state for Macro Attachable is ‘disabled’ (enabled in earlier versions).
The Macro Attachable panel preference is controlled using the Macro Attachable button in
the User Setups, Panel Prefs, Panel User Interactions menu.

Note: Macro Attachable is a Panel Preference and does not affect or limit
macro functionality including macro attachment from the GV switcher
Macros menu.

Macro Attachments and Importing Show Files


Shows created using versions earlier than 9.1 with Macro Attachable enabled will have the
Macro Attachable panel preference disabled (the 9.1 or newer default) when imported. The
show can be updated to the previous state by enabling the Macro Attachable button and
saving the show.

Kayenne Macro Operations


The Macro Control Button group on the System Bar has six buttons. These controls are
located above the PGM PST stripe, at the far right of the System Bar.

Optional
Module

Macro Control Group


On System Bar

(One Per Source


Select Module)

Show Repl Insrt Rec


8623267_0

Macro

Kayenne Control Panel Macro Buttons

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Macro Button Function Summary


The Macro button on the Control Panel (one per Source Select Module), delegates keyer
source select button Rows 1 and 2 for macro operations and reports that macro mode is
active (MCR appears in the bus display). To delegate one bus row for macro operations,
press and hold down the Macro button, then press a bus delegation button for the row to
be delegated. MCRO appears in the bus display reporting that the row is active for macro
operations. Macro names, when displayed, will also appear on the bus row(s).
The Rec button activates or terminates macro Record mode. In this mode, you select the
macro register into which you wish to record, using the delegated keyer row, perform the
desired actions, and then finish the recording by either pressing the Rec button again or
pressing the newly recorded macro register button.
During a macro recording, time delays can be inserted into macros. The Insert Delay button
activates macro Insert Delay mode. In this mode the macro delegated M/E’s source name
displays show time durations which can be selected by pressing the corresponding keyer
buttons.
The Delete button activates macro Delete mode. When delete mode is on, pressing a macro
button deletes the macro associated with that button.
When macro mode is on, pressing the Repl Attach button activates attach mode. You then
select the macro register of the desired pre-defined macro and press the button to which
you wish to attach that macro.
The Show Attach button activates a mode that low tally blinks Control Panel buttons that
have macros attached.
The Attach Enable button enables and disables all macro button attachments globally.
When on, pressing Control Panel buttons with macros attached will run those macros.
When off, macros can only be played back by activating macro mode and pressing the
macro register buttons, or with the Macro menu.

Record a Macro
1 Turn on Macro record mode by pressing the Rec button.
2 Press the macro row button of the desired macro register. Use the Shift button to access
shifted macro registers.
3 Perform the steps you wish recorded into the macro, in the order they are to be
performed, using the Control Panel and/or the menus.
4 Complete the recording by pressing the Rec button, or pressing the keyer row Macro
button.

Insert a Macro Delay


The 2nd Shift button (3rd and 4th are undefined for this function) splits the time interval
selection between fields (upper key row) and seconds (lower key row). Multiple selections
can be made to insert longer delays in both fields and seconds.
1 While recording a macro, press the Insert Delay button.
2 Press the keyer source select button of the desired delay time.

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Record a Macro

Insert a Macro User Pause


The Macro User Pause is part of the Insert Delay feature. A press of the USER button in the
Source Select Module inserts the User Pause during the macro recording process. When the
macro is run, it will pause and must be manually resumed (the macro is considered running
when paused, not stopped).
1 Press the Rec button.
2 Press the Macro button on the right side of the Source Select module to delegate the
module.
3 Press a macro delegated button to start recording.
4 Perform any actions to be recorded as part of the macro before inserting the User
Pause.
5 Press Insert Delay.
Result: USER is displayed in the source select OLED, third button from the right.

Control Panel Macro USER Button in Macro Delegation


6 Press USER to insert a User Pause.
7 If desired, perform any additional actions to be recorded.
8 Press the Rec button again to stop the recording.
9 Run the macro.
Result: Any Control Panel button associated with the running macro will tally purple
indicating the User Pause.
10 Press any purple tallied button to resume.
Result: Once completed, the macro button high tallies the macro color.

Resuming a Paused Macro


Buttons delegated to macros or with macros attached in a paused state, tally purple. Press
the purple tallied button to resume the macro.

Note: Stopped macros tally the macro color, running macros tally
orange. Pressing a button with a running macro delegated or attached,
stops the macro (pressing it again starts the macro from the beginning).

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Playback a Macro Register


1 Turn on Macro mode with the Macro button. If not already on, you may also want to
press the Show Attach button to display the macro names on the source name displays.
2 Select the macro to be played.
a On the Control Panel, press the keyer button of the desired macro register. The Shift
button accesses shifted macros (2nd, 3rd, and 4th).
b In the Macro menu, select the macro register button of the desired macro register,
then select the Play button.

Pre-Attach a Macro
A pre-attached macro means the macro will execute before the mapped function of the
button. Generally, you can attach macros to any bus row, Key, or Transition buttons,
however some Control Panel buttons are not supported to prevent operational conflicts.
1 Delegate the bus rows to Macro by pressing the Macro button (see Kayenne Control
Panel Macro Buttons).
2 Press and hold the Macro bus row button with the recorded Macro.
3 Press the Control Panel button to which the macro will be attached (if Show Attach is
on, the panel button will flash).

Post-Attach a Macro
A post-attached macro means the macro will execute after the mapped function of the
button. Generally, you can attach macros to any bus row, Key, or Transition buttons,
however some Control Panel buttons are not supported to prevent operational conflicts.
1 Delegate the bus rows to Macro by pressing the Macro button (see Kayenne Control
Panel Macro Buttons).
2 Press the Control Panel button to which the macro will be attached.
3 Press and hold the Macro bus row button with the recorded Macro (if Show Attach is
on, the newly defined macro button will flash).

Note: Macros attach to physical buttons, not to the delegated target of


that button. This means, for example, if you attach a macro to the Chroma
Key button, pressing that button runs the macro regardless of which
keyer the Transition area has been delegated to control.

Attach Multiple Macros to the Same Button


Up to three macros (one of each type, Pre, Post, and Replace) can be attached to the same
button.
1 Select an attach mode.
2 Select the macro register of the additional macro.
3 Press the button to which you wish to attach the additional macro.

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Playback a Macro Register

Delete a Macro Attachment


Delete one or multiple macros from the Control Panel or remove all attachments using the
menu.
1 Enable Delete Macro:
a GV Korona—Tap MAC then tap and hold the Delete button in the TFT Status
Display.
b Kayenne and Karrera—Press and hold the Delete button on the System Bar; Macro
buttons high tally.
2 While holding the Delete button, press and hold a Control Panel button with macro
attachments —continue to hold Delete and press and hold additional Control Panel
buttons to delete multiple macro attachments.
Remove all attachments:
1 Select Macros, Attach in the menu.
2 Select Remove All Attachments in the Macro Control pane (top, center).

Append to a Macro
1 Turn on Macro append mode by holding down the Record button for a full second. The
button will turn blue and blink slowly until a macro is selected.
2 Press the macro register button on the delegated keyer row of an existing macro to
which you wish to append additional steps. The Record button will remain colored blue
and blink fast, indicating a Macro is being recorded.
3 Perform the additional steps using the Control Panel and/or the menus.
4 Complete the append by pressing the blinking Record button, or pressing the blinking
keyer row macro register button.

Karrera Macro Operations

Macro Control Button Group


The Macro Control Button group on the System Bar area has eight buttons. These controls
are located above the PGM PST stripe, at the far right of the System Bar area. Pressing the
Macro Ctrl (Control) button delegates the buttons for macros. The eight buttons from left to
right are:
• Att Enable—Attach Enable,
• Show—Show Attached Macros,
• Pre—Pre-Attach Macro,
• Replace—Replace Macro,
• Post—Post-Attach Macro,
• Delete—Delete Macro,
• Ins Delay—Insert Delay in Macro, and
• Record—Record Macro.

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Karrera Control Panel Macro Buttons

Macro Button Function Summary


The Macro button on the Control Panel, (one per Source Select area) delegates keyer source
select button Rows 1 and 2 for macro operations and reports that macro mode is active
(MCR appears in the bus display). To delegate one bus row for macro operations, press and
hold down the Macro button, then press a bus delegation button for the row to be
delegated. MCRO appears in the bus display reporting that the row is active for macro
operations. Macro names, when displayed, will also appear on the bus row(s).
For information about the Pre-Attached (Pre button), Post-Attached (Post button), and
Replacing (Replace button) attached macros, see Macro Attachments on page 162.
The Att Enable button enables and disables all macro button attachments globally. When
on, pressing Control Panel buttons with macros attached will run those macros. When off,
macros can only be played back by activating macro mode and pressing the macro register
buttons, or with the Macro menu.
The Show (Attach) button activates a mode that low tally blinks Control Panel buttons that
have macros attached.
The Delete button activates macro Delete mode. When delete mode is on, pressing a macro
button deletes the macro associated with that button.
When macro mode is on, pressing the Replace button activates attach mode. You then
select the macro register of the desired pre-defined macro and press the button to which
you wish to attach that macro.
During a macro recording, time delays can be inserted into macros. The Ins Delay button
activates macro Insert Delay mode. In this mode the macro delegated M/E’s source name
displays show time durations which can be selected by pressing the corresponding keyer
buttons.
The Record button activates or terminates macro Record mode. In this mode, you select the
macro register into which you wish to record, using the delegated keyer row, perform the
desired actions, and then finish the recording by either pressing the Record button again or
pressing the newly recorded macro register button.

Record a Macro
1 Turn on Macro record mode by pressing the Record button.
2 Press the macro delegated row button of the desired macro register. Use the Shift
button to access shifted macro registers.
3 Perform the steps you wish recorded into the macro, in the order they are to be
performed, using the Control Panel and/or the menus.
4 Complete the recording by pressing the Record button, or pressing the keyer row
macro button.

Insert a Macro Delay


While recording a macro, press the Ins Delay button then press the keyer source select
button of the desired delay time. The 2nd Shift button (3rd and 4th are undefined for this

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Macro Button Function Summary

function) splits the time interval selection between fields (upper key row) and seconds
(lower key row). Multiple selections can be made to insert longer delays in both fields and
seconds.

Insert a Macro User Pause


The Macro User Pause is part of the Insert Delay feature. A press of the USER button in the
Source Select Module inserts the User Pause during the macro recording process. When the
macro is run, it will pause and must be manually resumed (the macro is considered running
when paused, not stopped).
1 Press the Macro Ctrl button in the Delegation button row above of the Source Select
module.
2 Press the Rec button.
3 Press the Macro button on the right side of the Source Select module to delegate the
module.
4 Press a macro delegated button to start recording.
5 Perform any actions to be recorded as part of the macro before inserting the User
Pause.
6 Press Insert Delay.
Result: USER is displayed in the source select OLED, third button from the right.

Control Panel Macro USER Button in Macro Delegation


7 Press USER, and if desired, perform any additional actions to be recorded.
8 Press the Rec button again to stop the recording.
9 Run the macro.
Result: Any Control Panel button associated with the running macro will tally purple
indicating the User Pause.
10 Press any purple tallied button associated with the macro to resume.
Result: Once completed, the macro button high tallies the macro color (yellow is the
default).

Resuming a Paused Macro


Buttons delegated to macros or with macros attached in a paused state, tally purple. Press
the purple tallied button to resume the macro.

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Note: Stopped macros tally the macro color, running macros tally
orange. Pressing a button with a running macro delegated or attached,
stops the macro (pressing it again starts the macro from the beginning).

Recall a Macro Register from the Master E-MEM


In the Master E-MEM area, press Menu, Macro (Lrn/CWB) select a register page button
1 Turn on Macro mode with the Macro button (f not already on, you may also want to
press the Show (Attach) button to display the macro names on the source name
displays).
2 Select the macro to be played
• On the Control Panel, press the keyer button of the desired macro register. The
Shift button accesses shifted macros (2nd, 3rd, and 4th).
• From the Macro menu, select the Macro register button of the desired macro
register, then select the Play button.

Pre-Attach a Macro
1 Delegate the bus rows to Macro by pressing the Macro button on the Control Panel.
2 Press and hold down a macro button for attachment in the Macro row.
3 Press a Control Panel button to which the macro will be attached (if Show (Attach) is on,
the panel button will flash.

Post-Attach a Macro
1 Delegate the bus rows to Macro by pressing the Macro button on the Control Panel.
2 Press and hold down a Control Panel button for the attachment.
3 Press the macro button to be attached in the Macro row (if Show (Attach) is on, the
newly defined macro button will flash until Show is turned off).

Note: Macros attach to physical buttons, not to the delegated target of


that button. This means, for example, if you attach a macro to the Chroma
Key button, pressing that button runs the macro regardless of which
keyer the Transition area has been delegated to control.

Attach Multiple Macros to the Same Button


Up to three macros (one of each type) can be attached to the same button.
1 Select an attach mode.
2 Select the macro register of the additional macro.
3 Press the button to which you wish to attach the additional macro.

Remove a Macro Attachment


1 Press the Delete button on the System Bar.

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2 Press the Show button so that panel buttons with macros attached blink low tally.
3 Without selecting a macro register, press the blinking button that has the attachment
you wish to remove. The blinking button will turn off.
4 Press Show to turn off the mode.
To remove all macros, go to the Macros Attach menu and select Remove All Macros button
(warning will appear to confirm remove all).

Append to a Macro
1 Turn on Macro append mode by holding down the Record button for a full second. The
button will turn blue and blink slowly until a macro is selected.
2 Press the macro register button on the delegated keyer row of an existing macro to
which you wish to append additional steps. The Record button will remain colored blue
and blink fast, indicating a Macro is being recorded.
3 Perform the additional steps using the Control Panel and/or the menus.
4 Complete the append by pressing the blinking Record button, or pressing the blinking
keyer row macro register button.

GV Korona Macro Operations


You can record, enable, append, and show the macro attachments on the Control Panel
using the GV Korona Status Display. Use the GV switcher menu for the other macros
functions, including pre-attach, post-attach, delete, etc.

GV Korona Status Display in Macro Mode

Status Display in Macro Mode


The Att Enable button enables and disables all macro button attachments globally. When
on, pressing Control Panel buttons with macros attached will run those macros. When off,
macros can only be played back by activating macro mode and pressing the macro register
buttons, or with the Macro menu.
The Show Attach button activates a mode that low tally blinks Control Panel buttons that
have macros attached.

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The Record button activates or terminates macro Record mode (Stop Record). In this mode,
you select the macro register into which you wish to record, using the delegated keyer row,
perform the desired actions, and then finish the recording by either pressing the Stop
Record or pressing the newly recorded macro register button.
The Append Macro button allows you to append actions to an existing macro.

Record a Macro

Master E-MEM
1 In the Master E-MEM area located top right of the Control Panel, press the Page button
to see the Macro option. Press the button under the Macro label to display the Macro
registers and controls.
2 Touch the MAC button in the Status Display.
3 Touch the Record button.
4 Press a Macro register button in the Master E-MEM; the button flashes indicating the
macro is recording.
5 Perform the steps you wish to record using the Control Panel and/or the menus.
6 Complete the recording by either selecting Stop Record in the Status Display or by
pressing the Macro register button again.

Macro Delegated Row Buttons


1 Press the Macro button in the Delegation area located above the Source Select area of
a Stripe; the button row above the OLEDs is now delegated to Macro.
2 Press the Macro button with which you want to associate the recorded macro.
3 Touch Record in the Status Display.
4 Perform the steps you wish to record using the Control Panel and/or the menus.
5 Complete the recording by either selecting Stop Record in the Status Display or by
pressing the Macro button again.

Insert a Macro Delay


While recording a macro, press the Ins Delay button then press the keyer source select
button of the desired delay time. The 2nd Shift button (3rd and 4th are undefined for this
function) splits the time interval selection between fields (upper key row) and seconds
(lower key row). Multiple selections can be made to insert longer delays in both fields and
seconds.

Insert a Macro User Pause


1 Touch the MAC button in the Transition area status display.
2 Touch Record.
3 Press the Macro button in the Delegation row (above the OLEDs and top button row) of
the Source Select area to delegate the button row.
4 Press a macro delegated button to start recording.

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5 Perform any actions to be recorded as part of the macro before inserting the User
Pause.
6 Touch Insert Delay in the status display.
Result: USER is displayed in the source select button OLED, third button from the right.

Control Panel Macro USER Button in Macro Delegation


7 Press the USER button, and if desired, perform any additional actions to be recorded.
8 Touch Record Stop.
9 Run the macro.
Result: Any Control Panel button associated with the running macro will tally purple
indicating the User Pause.
10 Press the purple tallied button associated with the macro to resume.
Result: Once completed, the macro button high tallies the macro color (yellow is the
default).

Resuming a Paused Macro


Buttons delegated to macros or with macros attached in a paused state, tally purple. Press
the purple tallied button to resume the macro.

Note: Stopped macros tally the macro color, running macros tally
orange. Pressing a button with a running macro delegated or attached,
stops the macro (pressing it again starts the macro from the beginning).

Run a Macro

Note: Press the Show Attach button in the Status display to high tally
buttons with macros attached on the Control Panel, including the Master
E-MEM.

Run a Macro from a Delegated Row button:


1 Press the Macro button in the Delegation row above the Source Select Module.
2 Press a Macro button with an associated macro.

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Run a Macro from the Master E-MEM Area:


1 Press Menu, Macro (Lrn/CWB).
2 Use the Page and Bank buttons to navigate to the macro register.
3 Press the macro register button.
Run a Macro from the Menu:
• Select Macros, Macro Ops and select a Page, Bank, and Register.
• Select Execute.

Pre-Attach a Macro
1 Delegate the bus row to Macro by pressing the Macro button on the Control Panel.
2 Press and hold down a macro button for attachment in the Macro delegated row.
3 Press a Control Panel button to which the macro will be attached (if Show Attach is on,
the panel button will flash).

Post-Attach a Macro
1 Delegate the bus row to Macro by pressing the Macro button on the Control Panel.
2 Press and hold down a Control Panel button for the attachment.
3 Press the macro button to be attached in the Macro delegated row (if Show Attach is
on, the newly defined macro button will flash until Show Attach is turned off).

Note: Macros attach to physical buttons, not to the delegated target of


that button. This means, for example, if you attach a macro to the Chroma
Key button, pressing that button runs the macro regardless of which
keyer the Transition area has been delegated to control.

Attach Multiple Macros to the Same Button


Up to three macros (one of each type: attached, pre-attached, and post-attached) can be
attached to the same button.
1 Select an attach mode.
2 Select the macro register of the additional macro.
3 Press the button to which you wish to attach the additional macro.

Remove a Macro Attachment


1 Press the Delete button with the Status Display in Macro (MAC) mode.
2 Press the Show button so that panel buttons with macros attached flash.
3 Press the blinking button with the attachment. The blinking button will turn off
indicating the attachment has been deleted.
To remove all macros, go to the Macros Attach menu and select the Remove All Macros
button (warning will appear to confirm remove all).

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Pre-Attach a Macro

Append to a Macro
1 Touch the MAC button in the Status Display and select the Append button.
2 Select a macro:
a Press a Macro delegated row button, or,
b Press Page, Macro, navigate to a macro register in the Master E-MEM area with an
existing macro, and press the register button.
3 Perform the additional steps using the Control Panel and/or the menus.
4 Complete the recording by turning off the Append button or by pressing the macro
button being recorded.

Performing Macro Operations from the Menu

Recording a Macro
1 Select Macro, Catalog in the menu.

2 Select the Macro Register number button of the register you wish to record into, in the
scrolling list.
3 Select the Record button.

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4 Perform the steps you wish recorded into the macro, in the order they are to be
performed, using the Control Panel and/or the menus.
5 Select the Stop button to end the macro recording.
You can name the macro either before you record it, or after by selecting the name data pad
for that macro register to bring up a keypad.

Enter a Macro Panel Name


The “Panel Name” column is provided in the Macro Catalog menu’s, Macro List pane; four
characters maximum. GV Switcher displays that name in place of the Macro Register
Number in the Local E-MEM area (when the Macro menu is delegated by pressing the
Macro button in that M/E).
1 Select Macros, Catalog in the menu.
2 Select the Panel Name data pad next to the desired macro register.
3 Enter a four-character name in the pop-up keyboard, and select Enter.

Note: If there is no Panel Name entered, the Macro menu in the Local
E-MEM Module will display the macro register number; it does not
display the OLED name.

Insert a Macro Delay


1 Inserting a macro delay is done in the Macro Editor.
2 Select Macros, Catalog.
3 Select Edit in the Macro Edit/Build pane.
4 From the right-hand button pane, select Insert Delay.
5 Select the Fields/Frames/Seconds then the Enter Delay field to change the value from
the default in the pop-up keypad.
6 Select OK.

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Enter a Macro Panel Name

Insert a Macro User Pause from the Catalog Menu


1 Select the Macros, Catalog menu.

2 Enable the Record button and press the Right Arrow button to begin recording.
3 Select the User Pause button in the Insert Delay button group.

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Insert a Macro User Pause from the Macro Editor


A macro User Pause can be inserted and edited with Macro Editor. See the
Kayenne/Karrera/GV Korona User Manual for Macro Editor operations.
1 Select Macros, Catalog.
2 In the Macro Edit/Build pane, select Edit.
3 Select Insert Delay.
4 In the Enter Delay pop-up menu, select User Pause, OK.

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Insert a Macro User Pause from the Macro Editor

Learn a Run From Pause E-MEM Command


The Run From Pause command resumes a paused macro from E-MEM.

Note: Without a Run From Pause command learned, running an E-MEM


with a paused macro associated will start the macro from the beginning.

1 Select Macro, Catalog, Macro No. in the Macro in E-MEM button pane.
2 Select the macro then Run From Pause.

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Learn a Select E-MEM Command


The Select command stops a running macro and starts it at the beginning using E-MEM.
1 Select Macro, Catalog, Macro No. in the Macro in E-MEM button pane.
2 Select the macro then Select.

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Learn a Select E-MEM Command

Attaching a Macro
1 Select Macros, Attach.

2 Select the button you wish to attach a macro to. You can either select the physical
panel button while Show Attach mode is active, which will scroll to and blink that
button on the Macros Attach menu, or you can use the menu to select the panel
section and then scroll the Macro Attachments list to display the desired button.
3 Select the Pre, Replace, or Post parameter select button (upper right).
4 Select the menu button for the macro register to be attached.
5 If desired, name the macro by selecting the Name data pad and entering the name in
the pop-up keyboard. Press Enter.

Playing an Attached Macro


1 Turn on the attachment playback feature by pressing the Attach Enable button so it is
illuminated. You may also want to press the Show Attach button so that panel buttons
with macros attached can be identified (they blink low tally).
2 Press the panel button that has the macro attached.

Appending to a Macro
1 Select Macro, Catalog in the menu.
2 Select the Macro Register number button of the register you wish to record additional
steps into.

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3 Select the Append button.


4 Perform the additional steps, using the Control Panel and/or the menus.
5 Select the Stop button to end the macro append.

Appending a Macro to Another Macro in the Menu


1 Go to the Macro Catalog menu (press Macro, Catalog).
2 Select the Macro Register number button of the register to which you wish to add the
contents of another macro.
3 Select the Macro # data pad in the Append Existing Macro pane.
4 Select the macro you wish to append to the target macro in the pop-up, and select the
Do Append button (or select the Cancel button if you wish to cancel the operation).

Note: The contents of the indicated macro will be appended to the


originally selected macro. Only the current contents of the macro is
appended to another macro. Deleting or changing the source macro will
not change the behavior of the macro that has received its contents
through an append.

Saving Macro Registers


1 Select File Ops, Macro in the menu.
2 Press the Save button in the File Operations pane.
3 Navigate to the folder (System Storage or Remote Storage tab) into which you wish to
save the Macro files (left pane). You can create a new folder if you wish.
4 Select All, Enter Reg(s), or the Select Reg(s) buttons (enter or select a range for the
latter two).
5 Select the Save button.

Note: Only the macro registers themselves are saved with this
procedure, not any macro attachments.

Loading Macro Registers


Macro registers are loaded by selecting the macro register file or a folder of macros and
selecting the Load button in the File Ops, Macros menu.

Note: Only the macro registers themselves are saved with this
procedure, not any macro attachments.

Macros for Multiple Copies or Swaps


When copying or swapping several settings in turn (copying an M/E to several other M/Es,
for example) time may be required for one command to complete before the next
command can be serviced. If you create a macro that performs multiple copy or swap
operations, add a short delay after each operation to ensure each completes successfully.

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Appending a Macro to Another Macro in the Menu

For example, to copy M/E 1 to M/E 2 and then copy M/E 1 to M/E 3 with a macro, include a
short delay after the M/E 1 to M/E 2 copy.

Macros and E-MEMs


Macros and E-MEMs can interact in two fundamentally different ways. A Macro can be
created that recalls one or more E-MEMs, or an E-MEM can be programmed to execute one
or more Macros. With care, operating both control mechanisms together can be extremely
powerful. However, improper use can create infinite loops or other undesirable behavior. It
is especially important that your GV Switcher system be loaded with the correct E-MEMs
and Macros and is operating in the correct mode, or unpredictable system behavior will
result from the mismatched E-MEMs and macros.

E-MEM Recalls in a Macro


The state of the Effects Dis and SEQ buttons are sent as part of each E-MEM recall
command. When recording E-MEM recalls to a Macro, make sure these states are correct
when you build the Macro. For example, if you want the E-MEM effect to automatically run
as a Sequence, make sure that button is on when the E-MEM recall is recorded into the
Macro.
Certain E-MEM commands that directly affect the work buffer require special field-rate
processing. This ensures all necessary processing occurs once per field and is in sync with all
the other changes occurring in that same field. Delays are needed for multiple time cursor
changes (Next KF, Prev KF, Begin, End, Go To KF, Go To Time, and Rewind). If you wish to use
two or more of these commands adjacent to each other in a macro, a delay of at least one
frame between them is required for consistent system behavior.

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Learn a Run From Pause E-MEM Command


The Run From Pause command resumes a paused macro from E-MEM.

Note: Without a Run From Pause command learned, running an E-MEM


with a paused macro associated will start the macro from the beginning.

1 Select Macro, Catalog, Macro No. in the Macro in E-MEM button pane.
2 Select the macro then Run From Pause.

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Learn a Run From Pause E-MEM Command

Learn a Select E-MEM Command


The Select command stops a running macro and starts it at the beginning using E-MEM.
1 Select Macro, Catalog, Macro No. in the Macro in E-MEM button pane.
2 Select the macro then Select.

Source Select Button Row Mode Delegation


Keyer, Background, E-MEM and Macro registers, and Utility buses can be delegated for
control to a Source Select button row. On the Kayenne Control Panel, Aux bus and Router
modes can also be delegated.
Source Select Button Row Mode Descriptions
Mode Source Select Button Row Description
E-MEM E-MEM registers are mapped
Macro Macro registers are mapped
Keyer 1-6 Mapped sources used as keyer video/key
Backgrounds Mapped sources used as background video
A,B,C,D
Utility Buses U1, U2 Mapped keyer sources for wipe generators/custom border wash
patterns
Additional Kayenne Control Panel Modes

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Source Select Button Row Mode Descriptions


Mode Source Select Button Row Description
Aux Mapped aux bus inputs
Router Router sources mapped alphabetically from router (use PREV/NEXT
to change input source button delegation)

Delegate a Switcher Mode to a Source Select Button Row


Once a mode is delegated to a Source Select button row, it is fixed until changed. Button
row delegations can be saved in Panel Memory (see Panel Memory and P-MEM Registers,
on page 159).
1 Hold down the Fixed Delegation source select button, top right (default), in the Source
Select area on an M/E.

Keyers Fixed Delegation Button

Modes

Fixed Delegations
Source Select Area Example

2 Press a keyer or mode button.

Source Select Button Row to Aux Mode Delegation


Source Select button rows can be delegated to Aux outputs on the GV switcher Control
Panels that can for example be assigned to monitors, ImageStore, ClipStore, etc.

Delegate a Kayenne Source Select Button Row to Aux Mode


1 Press and hold the Aux mode button and press a fixed Delegation button.
2 Select an Aux output.
3 Select an Aux source.

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Delegate a Switcher Mode to a Source Select Button Row

Delegate a Karrera Source Select Button Row to Aux Mode


1 Press the Aux button (high tallies blue).
2 Press an Aux output button; A/1 to A/19?.
3 Press a Source Select button with the desired source mapped.

Delegate a GV Korona Source Select Button Row to Aux Mode


1 Press and hold the Aux button (high tallies blue).
2 Press an Aux output button; A/1 to A/19?.
3 Press a Source Select button with the desired source mapped.

Panel Memory and P-MEM Registers


P-MEMs (Panel Memory Registers) store operational states or levels (also sub-levels for
Kayenne) for Control Surface Stripes. You could for example, quickly change Source Select
button row delegation (Source Select Button Row Mode Delegation, on page 157) from Aux
outputs to Macro registers with a P-MEM recall.
There are 99 P-MEM registers available, numbered from 1 to 99.

Note: P-MEM register 0 (zero) is not writable.

• P-MEMs learn Source Select button row mode delegations for:


• E-MEM registers,
• Macro registers,
• Shift levels, and
Additionally for Kayenne,
• Aux outputs and
• Router sources.

Note: Individual button selections are not saved in P-MEM registers, the
first Source Select button in the row will be switched on when recalled.

Other states are learned including:


• Macro offsets and
• Stripe to M/E delegation.

Learn a Kayenne P-MEM Register


See Switching Basics, on page 173 for more information about Local E-MEM register
operations.
1 In the Local E-MEM Module of the Control Panel, press the Panel Mem button.
2 To enable/disable a stripe, press to toggle the Stripe buttons (STR 1-4 and Aux)
positioned vertically on the right side of the Local E-MEM keypad.
3 Press LRN.

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4 Press 0-9 in the keypad (or the dot button (.) to learn into the next available register) in
the current bank or BNK 0-9, then 0-9.
Example: Pressing BNK,2,2 learns into P-MEM register 22.

Recall a Kayenne P-MEM Register


1 In the Local E-MEM Module of the Control Panel, press the Panel Mem button.
2 Press 0-9 in the keypad for the current bank or BNK, 0-9, 0-9 for a different bank.

Learn a Karrera/GV Korona P-MEM Register


See Switcher Control, on page 125 for more information about Local E-MEM register
operations.
1 In the Local E-MEM area of the Control Panel, press Menu, Panel Mem, Lrn.
2 Stripe delegation to include or exclude Stripes as part of the P-MEM can be performed
or skipped at this point. Keypad buttons 1 through 5 (5 for Aux) are toggle buttons;
high tally is on. Enable or disable Stripes and/or press Enter to continue.
3 Press 0-9 in the keypad (or the dot button (.) to select the next available register) in the
current bank, or, Bank 0/4, 1/5, 2/6, 3/7 or Bank then 8 or 9, then 0-9.
Examples:
• Double-pressing Bank 0/4 then pressing 2 learns into P-MEM register 42.
• Pressing Bank,8,4, learns into register 84.

Recall a Karrera/GV Korona P-MEM Register


1 In the Local E-MEM Module of the Control Panel, press Menu, Panel Mem.
2 Press 0-9 in the keypad (or the dot button (.) to select the next available register) in the
current bank, or, Bank 0/4, 1/5, 2/6, 3/7 or Bank then 8 or 9, then 0-9.

Panel Memory Default Setting


Recalling P-MEM register 0 (zero) on the Local E-MEM keypad returns selected stripes to
their default configuration.
• Kayenne—Keyer 1, Keyer 2, Background A, Background B
• Karrera/GV Korona—Keyer 1, Background A, Background B

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Recall a Kayenne P-MEM Register

GV Korona M/E Background Button Row Delegation


There are four background buses available on GV Korona system M/Es, buses A, B, C, and D.
You can switch between buses A and C for the Primary Source Select button row or
between B and D for the Secondary Source Select button row.
To switch between buses:
1 For the Primary bus row, press and hold the Primary Delegation button and press the
Pri or Sec button; Pri for bus A or Sec for bus C.
2 For the Secondary bus row, press and hold the Secondary Delegation button and press
Pri for bus B or Sec for bus D.

Fixed Delegation Labels

Press
(A/C)

A/C
B/D
Press
(B/D)

Hold

Background Button Rows


Hold

Fixed Delegation
Buttons

GV Korona Background Bus Button Row Delegation


If the Delegate buttons are not assigned, do one of the following:
1 Reset the default from the Control Panel.
a Press and hold the Pri button then press the Primary Delegation button, and/or
b Press and hold the Sec button then press the Secondary Delegate button.
c Recall Panel Mem 0 to reset the Control Panel to the default, including the
Delegation buttons.

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2 Assign the Delegate button from the menu.


a Select Panel Prefs, Button Mapping in the menu.
b Select a button to assign the Delegate.
c Select the Delegate button.

Change Background Buses with Panel Mems


Delegate buttons do not have to be assigned to the Source Select Module in order to
change the Background bus row delegations (A/C, B/D). Once delegated, Panel Mems will
include the Primary and Secondary Background bus row settings and can be recalled to
change the Background bus delegations. The Background row Delegation buttons can then
be used for sources or other assignments, see Map Control Panel Source Select Buttons, on
page 35.

Source Rules
Source Rules allow the user to associate Keyer states with sources. As a user cuts on the A
Bus of an M/E, Keyers will be switched on/off or the state is maintained, depending on the
source selected. In addition, sources selected on the B Bus (Preset) will affect the settings of
the Next Transition buttons on the Transition Module which will be set up so that the
desired Keyer status will result after the transition is performed. No user intervention is
required, because Source Rules will have been applied logically. However, Source Rules are
applied as sources are selected on the A or B Bus so it is possible to override or change the
Next Transition settings in the Transition Module prior to the Next Transition.
For example, Source Rules may be set for studio cameras to ensure the station logo (bug) is
always visible when On-Air, and a different logo is used with a helicopter camera when the
“Heli-Cam” is cut to air. Should the director call to keep the studio camera logo over the
helicopter, the operator can preset the Heli-Cam and then adjust the Next Transition
buttons on the required effect.
Source Rules force keyers to be in one of three states: On, off, or As Is (the default), on a
source by source basis. A pattern of Source Rules for selected sources can be setup, applied,
named, and stored for later use.
Source Rules are saved as part of a Show file (unless deselected).
The Source ID, Source Name, and Keyer Source Rules status are displayed in the Source
buttons. Source buttons are in the source button scrolling list. Keyer source rules status is as
follows:
• A=As Is
• 1=On
• 0=off

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Change Background Buses with Panel Mems

Source Buttons Store Rules


ME Delegation with Status Patterns

Create a Source Rules Pattern


1 Select the ME delegation buttons you wish to apply source rules to in the left-most
menu pane.

Note: Multiple M/E selection is supported and a Select All M/Es button is
provided at the bottom of the M/E selection menu pane.

2 Select the source buttons in the scrolling source list menu pane (multiple selection is
supported), right of the ME delegation buttons, you wish to setup as a Source Rules
Pattern.
3 Select the On, Off, or As Is Source Rules state buttons in the Source Rules Setup menu
pane for each Keyer you wish to set the state.

Store a Source Rules Pattern


1 Select one of the Store 1-6 buttons to store the Source Rules Pattern.
2 To name the stored pattern, select the center Patt 1-6 button to which you want to
store the pattern in the Source Rules Patterns menu pane, and a keyboard will be
displayed. Type the name and press Enter.

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Apply a Source Rules Pattern to other Sources


Using the Apply buttons, Source Rules Patterns can be applied to any other source or set of
sources.
1 Select the source buttons to which you want to apply the Source Rules Pattern.
2 Select one of the Apply 1-6 buttons previously stored in the Source Rules Pattern menu
pane.

Source Rules Hold


Rules Holds apply to each partition of a delegated M/E. Rules Holds can be applied by either
selecting the Rules Hold button in the Source Ops, Source Rules menu or by pressing the
Rules Hold button on the Source Select Module for the M/E or M/Es delegated to that
Source Rule.

CAUTION: : Applying Rules Holds from the Source Select Module require
you to press the Rules Hold buttons for each M/E (including
both partitions for a Split M/E) delegated to that Source Rule.

Bus Linking
You can create single and multiple bus links, referred to as Parallel and Cascading links. Also,
you can define and associate one of the 15 definable Source Substitution Tables to a bus
(each bus link can be associated with any source table), and save bus links as part of an E-
MEM. Bus links are E-MEMable and their enables are Keyframeable.
Bus Link is an E-MEM sub-level in the User Setups, Suite Prefs, E-MEM Prefs menu therefore
all the features and controls of a GV Switcher sub-level apply.

Bus Linking Examples


A typical use of Bus Linking is to have the buses of one M/E follow the selections on another
with a few source substitutions. For example, if there's a special camera only used for the
primary customer's feed, a Linked bus used for a secondary customer’s feed might select a
wide shot whenever that camera was selected on the Controlling bus.
Another example is to prevent feedback when selecting a studio wide shot. Many modern
sets include monitors, and these will typically be fed from an aux bus of the switcher with
program output selected. When the wide shot camera is selected on PGM-PST A bus, the
camera might pick up the monitor wall and generate video feedback. This can be
prevented by associating all source selections on PGM-PST A except the wide shot camera
to select PGM-PST A on the aux bus. The wide shot camera source is then associated to an
alternative graphics source on the aux bus appropriate to the show.
Another possibility is to program the M/E 3 A row as an extension of the PGM-PST A bus for
shows that need instant access to more than 32 sources without pressing the Shift button.
In this case M/E 3 A is the Controlling bus and PGM-PST A is the Linked bus. In this scenario,
the easiest way to set this up is to link the buses and map the sources one to one, then set
the shift preference for M/E 3 A to Shifted. An alternative method is to map each source on
M/E 3 A to a specific alternate source on PGM-PST A. Other M/E 3 buses could be linked for

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Apply a Source Rules Pattern to other Sources

additional extended selection. A third alternative is to map all sources on M/E 3 A to select
M/E 3 A on PGM-PST A.

Bus Linking Menu


One-to-one (Single), one-to-many (Parallel), and one-to-one-to-one (Cascading) bus links
can exist simultaneously in the Bus Links, Links Setup menu.
The Bus Links menu is divided into two tabs, the Links Setup menu and the Source Tables
menu. The Links Setup menu has the Current Link pane (on the left) and the Table Setup
menu (on the right).
Use the Bus Links menu to link, enable/disable, break, and choose the source table for bus
links. (Standard Table All Sources 1-to-1 is the default Source Table.)

Selected Controller bus and Linked bus buttons turn blue when selected in the Current Link
pane. In the menu example above, the Linked bus button PGM U2 is the selected button.
The Source Tables menu has the Source Tables pane (on the left) and the Table Setup pane
(on the right). The Source Tables menu is used to select source substitutions within source
tables and create a named relationship between the source table and the links to which
they are assigned.

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Give a source table a descriptive Source Table Name or rename a source table by selecting
the Rename button.

Bus Linking Source Substitution Tables


There are 15 configurable Source Tables. Each can be assigned to one, many, or all bus links
once configured in the Source Tables menu.
A source table (or lookup table) can be configured and applied to every bus link. This frees
up resources and allows a faster more efficient way of applying the same source
substitutions to multiple bus links. Also, you are able to create named relationships
between the source table and the bus links to which they are assigned.
The Standard Table All Sources 1-to-1 Source Table is the default. One of the other 15
configurable Source Tables can be assigned once configured.

Linked Source Buttons


Set All One to One—Sets all sources one-to-one.
Set to None—Sets selected source’s Linked Source to none (blank).
Set All to None—Sets all Linked Sources to none (blank).
Set All to Current—Sets all Linked Sources to the currently selected Source (including none
if defined).
Store button—Allows the current source table to be stored (copied) to another source
table.

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Switcher Control
Bus Linking Source Substitution Tables

Configuring a Source Table with Source Substitutions


The default is one-to-one, i.e. Source 1, Linked Source 1, Source 2, Linked Source 2, etc. You
can substitute the current Linked Source (Linked Source column) with any source from the
scrolling Source List.
1 Select a source table in the Source Tables list.

2 Rename the Source Table (recommended) by selecting a Source Table data pad,
selecting the Rename button, and entering a new name.
3 Select a source in the Linked Source column of the Source/Link Source scrolling list the
Table Setup pane.
4 Select the substitute source in the scrolling Source List.
5 Repeat the first two steps for all source substitutions.

Storing (Copying) Source Table Substitutions to another Source Table


Source Table configurations from one source table can be stored (copied) to another using
the Store button.

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1 Select the source table from the Source Tables scrolling list you wish to store (copy)
from, to another source table.

2 Select the Store button.


3 Select the source table you wish to store the configuration to (destination).

Changing Source Tables for a Bus Link


The Source Table is assigned to the bus link. Select the Linked bus data pad in the Link
Setup menu, Current Link pane, to change the Source Table for that bus link. The Source
Tables column becomes available. Select another source table for the bus link.

Source Table File Operations


Source Tables are part of GV Switcher file operations: File Ops, Source Tables menu. You can
perform all the same file operations: copy, paste, save, load, etc., as with other File Ops
menus. For more about File Operations, see About File Operations, on page 54.

Linking Buses one-to-one


1 In the Links Setup menu, select the Controlling Bus data pad.
2 Select the M/E/Aux/eDPM menu tab.
3 Select the desired bus or eDPM input.
4 Select the Linked Bus data pad and repeat Steps 1-3.

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Changing Source Tables for a Bus Link

The Link Setup menu displays the newly linked buses in the Current Link pane. The link is
enabled and the Standard Source Table is selected as the default (Source Tables are grayed
out).
You can disable or break the link using the Enable/Break buttons in the Current Link pane
(the Enable button in the Table Setup pane will also enable/disable the selected link).

Creating Parallel Bus Links


Parallel Links allow the controlling bus to control more than one linked bus. In the example
menu below, PGM A is the controlling bus and Aux 1, Aux 2, and M/E1 Key1, are all linked in
parallel to PGM A.

1 Select the Controlling Bus data pad in the Table Setup pane; the Controlling Bus
selection menu is displayed.
2 Select the M/E Buses, Aux Buses, or eDPM Inputs tab and select the desired bus. The
selected bus is displayed in the Controlling Bus data pad (in the example menu above,
the selected bus is PGM A).
3 Select the Linked Bus data pad in the Table Setup pane; the Linked Bus selection menu
is displayed.
4 Select the M/E Buses, Aux Buses, or eDPM Inputs tab and select the desired bus. The
menu closes and returns to the Bus Links menu. The selected bus is displayed in the
Linked Bus data pad.
5 Select the Linked Bus data pad again and select the next bus you wish to link to the
controlling bus.

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6 If desired, assign different source tables to the bus links:


a Select a Linked Bus data pad in the Current Link pane.
b Select a source table in the Table Setup pane.

Creating Cascading Bus Links


In Cascading Links, a controlling bus (A) has a linked bus (B) which in turn acts as the
controlling bus for another linked bus (C), and so on. Changing a source on the controlling
bus (A) will cause a change on both linked buses (B and C).
Example: In the menu example below, Controller PGM A controls Linked Aux 1, Linked Aux
1 is the controller for Linked Aux 2, and Linked Aux 2 is the controller for Linked Aux 3.
Button Color Definitions—The following applies for Cascading Links in the Current Link
pane:
Black—Controller but not controlled: PGM A Bus is a controller but is not controlled so it is
black in color.
Green—Controlled and controls: Aux 1 Bus and Aux 2 Bus although controllers, are also
controlled so they are green in color.
Blue—Aux 3 Bus is controlled but is not a controller therefore it is blue.

1 Select the Controlling Bus data pad in the Table Setup pane; the Controlling Bus
selection menu is displayed.

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Creating Cascading Bus Links

2 Select the M/E Buses, Aux Buses, or eDPM Inputs tab and select the desired bus. The
menu closes and returns to the Bus Links menu. The selected bus is displayed in the
Controlling Bus data pad (in the menu example above, the selected bus is PGM A).
3 Select the Linked Bus data pad in the Table Setup pane; the Linked Bus selection menu
is displayed.
4 Select the ME Buses, Aux Buses, or eDPM Inputs tab and select the desired bus. The
menu closes and returns to the Bus Links menu. The selected bus is displayed in the
Linked Bus data pad.
5 Select the Controlling Bus data pad again, in the Table Setup pane; the Controlling Bus
selection menu is displayed. Select the same bus as is currently displayed in the Linked
Bus data pad (your previous selection).
The linked bus is now also a controlling bus.
6 Select the Linked Bus data pad again in the Table Setup pane and select another linked
bus.
Repeat this process for each controlling and linked bus you wish to add to the
cascading links.
7 If desired, assign different source tables to the bus links:
a Select a Linked Bus data pad in the Current Link pane.
b Select a source table in the Table Setup pane.

Note: The Inhibit All Links button at the bottom of the Current Links
pane must be off for the links to be active.

Bus Linking Rules and Restrictions


• The Switched Preview, Primary Preview, and Image Store input buses cannot be
configured as Linked buses.
• An Aux bus associated with a DPM cannot be configured as a Controlling bus. However,
these buses may be configured as Linked buses.
• Once the Bus Linking associations have been established and are enabled, selecting a
source on a Controlling bus that is associated with a source on a Linked bus will make
the Linked bus select its associated source.
Special operating rules:
• Source Override—Holding down a source select button on a Linked bus prevents that
bus from changing its sources when Controlling bus source selections change.
• Bus Pair Rules—GV Switcher source selection buses can operate in pairs. M/E keyer
buses operate in video fill/key cut mode. Aux buses can be configured in pairs, either as
video fill/key cut or as video/video for external DPMs.
When a bus pair is involved in bus linking, the following rules apply:
• Key cut selections on video fill/key cut bus pairs does not affect the key cut source on a
linked bus (split key cut selections don’t link).
• The fill/A side of the Controlling bus is always sent to the fill/A side of the Linked bus.
• If the Controlling bus is in video/video mode, the B side selection will be sent to the
Linked bus.

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• If the Linked bus is in video-video mode, a B side source change from the Controlling
bus will change the Linked bus's B side.

Note: A video-only bus behaves as if it is the A side of a bus pair.

Bus Linking Management


Individual bus links are enabled and disabled with the Link Enable button in the Controlling
bus pane. When enabled, commands will be sent from the Controlling bus to the Linked
bus, provided all links are not inhibited (see below). Link Enable is keyframeable.
Other controls on this menu can be used to manage bus links.
Bus Hold Inhibits Links – This control affects the behavior of the Control Panel Hold button
for all Linked buses. When Bus Hold Inhibits Links is On and the Hold button on a Linked
bus is also On, that Linked bus will ignore bus link commands and will not change sources
when Controlling bus sources change. Note that the Hold button retains its existing
functionality, keeping that bus from changing sources when an E-MEM register is recalled.
Inhibit All Links – Overrides all Link Enable settings to disable all active bus links. This does
not change the individual Link Enable settings, however. Turning Disable All Links off will
re-enable any bus links with Link Enable on.

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Switching Basics

Basic Switcher Control Surfaces


A basic GV Switcher system may be equipped with a:
• Control Panel and Menu Panel or built-in touch screen,
• Control Panel and PC, or
• A KSP Soft Panel.
These separate control components make up a GV Switcher control surface. A control
surface is typically used by a single operator. Interactions occur between the components
of the control surface. For example, changing controls on the Control Panel can change the
status of soft buttons on the Menu Panel, and vice versa. Remote Aux Panels are also
available as an option. These remote panels are typically used by different operators at
different locations.
The basic GV Switcher system is operated using button, knob, and lever controls on the
Control Panel and Aux panels, touch screen and knob controls on the Menu Panel,
keyboard on a touch screen (optional for KSP). Text and number entry is also possible via a
standard PC computer keyboard. The Control Panel is used during live operation for fast,
real time control. The Menu Panel, for Kayenne and Karrera and the built in touch screen for
GV Korona are generally used in conjunction with the panel controls to set up effects and
for system configuration. Effects can be saved for future recall, allowing fast and precise
control of complex visual effects in real time.
The GV Switcher Video Production Center is an extremely powerful and flexible production
tool, but also provides basic operations available on a typical production switcher.

Kayenne Control Panel Overview


The 4-M/E Kayenne Control Panel is designed for large scale live productions. Sources are
selected in the Source Select Modules on the left side of each Stripe. Delegated controls for
various Hold, Row Delegation, and M/E Bus selection are at the right of each Source Select
Module.
Transition, Keying, Local/Master E-MEM, and device control selections are made on the
following:
• KAYN-PNL-TRM - Transition Module
• KAYN-PNL-LEM - Local E-MEM Module
• KAYN-PNL-MEM - Master E-MEM Module
• KAYN-PNL-MFM - Multi-Function Module
• KAYN-PNL-SRC-35, 25, 15 - Source Select Module, available in 35, 25, and 15 button
widths.
Kayenne/Karrera/GV Korona
User Manual

Note: 15 button widths are only available with 1-M/E Control Panels.

• KAYN-PNL-BAR-35 and KAYN-PNL-BAR-25 System Bar, available in two sizes to match


various Control Panel widths.
• KAYN-PNL-DCM - Device Control Module, available as an option for 3 and 4-M/E panels
and as a satellite panel module.
The Kayenne Control Panel is shipped in a default configuration, however module
configuration can be customized. For more information about module configuration
options, refer to the Kayenne/Karrera/GV Korona Installation & Service Manual.

4- M/E Control Panel and Modules

Other Control Panel configurations are available for the Kayenne system, including 1-M/E,
2M/E, and 3-M/E.

Setting Panel Saver Mode


The Kayenne Control Panel will go into Panel Saver or “Sleep” mode, if no Control Panel
buttons are pressed. The Control Panel goes into Panel Saver mode after 10 minutes of
inactivity.
The Panel Saver mode for the Control Panel can be set to 10, 20, 30, or 60 Minutes (default is
10 minutes).
1 In the Multi-Function Module, from Home, press Panl, Bri.
2 Turn the bottom soft knob labeled Panel Saver Delay, Minutes to adjust the Panel
Saver length.
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Switching Basics
Setting Panel Saver Mode

Module Overview
An M/E Stripe has a module for source selection, transition, and individual E-MEM control.
Additional Master E-MEM, Device Control (optional), Multi-Function, and Local Aux
modules are populated to complete the control surface functionality. System operation
information and procedures will be covered more thoroughly later in this chapter.

Ptn

Keey 1 Key 1
Cutt Autto

Spllit
Key 2 Key 2
Cu
ut Autto

Key Key Keey Rtr Keey 3 Key 3


2 4 6 Cu
ut Autto

Secc Ru
ules
s
Hold
d

Key 5 Key 5
Cu
ut Autto

8874_01
U1 U2 BLK

Keey 6 Key 6
Cutt Autto

Cutt Auto

Source Module (35, 25, or 15) Transition Module Local E-MEM Module
Portion of Control Panel M/E Stripe

Transition Module

The Transition Module is organized into two control groups, the main transition controls,
with status display and transition lever arm, and keyer transition controls. For information
about using transitions, see Transitions, on page 207.
Main Transition controls:
• Lever Arm—For manual transitions
• Status Display—Displays bus and keyer delegation and status
• Next Transition Element buttons
• Next Transition Type buttons
• Cut/Auto Transition buttons with Trans Rate display
• Transition Preview and Preset Black buttons
Keyer transition controls:
• K1-K6 (Keyer) Cut buttons
• K1-K6 Auto Transition buttons

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7 BLK 12 15 17 ME1 Bkgd Ptn


Run Rate

2 23
Cut
BLK MIX MIX MIX MIX MIX MIX
BLK 30 30 10 10 10 10 Cut

MIX
Cut

Cut

1 2 3 PVW

Cut

Wipe Wipe User


1 2 4 5
Cut

8623266_65
1.00

Transition Module Overview

Lever Arm and Bar Graphs


The Lever Arm is used to perform manual transitions, giving the same result as an Auto
Transition and is generally used for manual control of the next selected transition. However,
when the E-MEM Run button is enabled, the lever arm is delegated to controlling Local or
Master E-MEMs.
When the Transition Module is delegated to running Local or Master E-MEMs, the scaling of
the bar graph tracks the percentage of completion for the entire effect as the effect runs.
The Bar Graph shows the percentage of completion of the transition, per partition (Primary
and Secondary). Manual transitions display bars, auto transitions are tracked with a single
indicator, displaying from 0-100 percent showing the percentage complete of the current
transition and the direction of movement required to complete the transition. The bar
graph is not necessarily identical to the lever arm position. For example, when the Auto
button is pressed, the bar graph will track the transition. For auto transitions, the bar graphs
similarly track the percentage of completion of the transition (per partition in Split Mode).
The Lever Arm can be split into two separate arms to allow each partition to be transitioned
separately (Primary and Secondary). To unlock the two lever arms, push the button in on
the left arm. To lock, align the two sections and push the button in on the right.

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Transition Module

Transition Module Status Display


The Transition Module Status Display has seven columns with four character rows plus one
row with both BKGD bus text (column 1) and two rows of status indicators for keyers 1-6 or
1-4 (S-series).

BKGD
Bus Keyer 1 Keyer 2 Keyer 3 Keyer 4 Keyer 5 Keyer 6

Row 1: BKD A source (Green) and video 7 BLK 12 15 17 ME1 Bkgd


sources for relevant keyers (Yellow)
Row 2: BKD B source (Green) and Key
sources for split keys (Yellow)
2 23
Row 3: BKD C source (Green) and Keyer
transition types (Yellow)
BLK MIX MIX MIX MIX MIX MIX
Row 4: BKD D source (Green) and Keyer BLK 30 30 10 10 10 10
transition rates (Yellow)

i DPM i DPM i DPM i DPM i DPM i DPM


Row 5: BKD transition type (Green), iDPM MIX

8623267_07
keyer partition (Primary-White and
Secondary-Green) and keyer ON
Orange)

i-DPM Keyer Primary Partition (White)


ON/OFF Secondary Partition (Green)
ON/OFF
Transition Module Status Display Example

Additionally, when the Key Prior button (Keyer Priority) is pressed on the Transition Module,
Row 4 changes from displaying transition rates to Keyer Priority for Keyers 1, 2, 3, etc. and
shows the differences between the current and next priority stacks.

Function Buttons
The top button row, above the lever arm provides the following functions (from left to
right):
Exchange ME Exchange ME (button icon, left)—Toggle button for fast exchange
(temporary delegation) of an M/E not delegated to a Stripe (see Exchange
ME on page 275 for more information).
Pat Lim—Inactive.
EMEM Run—Runs an E-MEM from the Local or Master E-MEM Module.
• SPOP (single button push) of the EMEM Run button delegates the
lever arm to control the local E-MEM.
• DPOP (double button push) of the EMEM Run button delegates the
lever arm to control the Master E-MEM timeline.
• Pressing the E-MEM Run button again, exits the mode.

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Trans Rate—Allows Auto and Key Mix 1-6 buttons having an associated transition rate to
be altered, set, or queried. Once the Trans Rate button is selected, the associated buttons
flash and the Local E-MEM Module changes to Trans Rate Mode for input. Pressing one of
the flashing buttons indicates that its transition rate is to be set. While holding down this
button any of the other flashing buttons can be pressed for multiple selection.

Next Transition Buttons


The Next Transition Element buttons are located just below the status display: BKGD, K1-
K6, and Key Prior.
The Next Transition Type buttons are located below the Next Transition Element buttons:
Mix, Wipe 1, Wipe 2, and User 1-User 6 (radio buttons). Selecting one turns the others off if
a next transition element button is not held down.

Cut and Auto Buttons


The Cut and Auto buttons are located at the bottom, middle of the Transition Module.
• Cut—Executes a cut on the buses selected as being in the set of next transition
elements.
• Auto—causes the selected next transition type to be executed with a Next Transition
Duration.
A press and release of a Next Transition Element button high tallies the button and low
tallies the others.
To multi-select next transition element buttons:
• Press more than one button at a time or,
• Press and hold down any of the eight transition element buttons and then select one or
more of the remaining buttons.
The rule is that while any next transition button is held down, other next transition buttons
can be added or removed from the next transition by toggling that button.

Additional Buttons
• Trans PVW (Transition Preview)—When a transition is performed in this mode, it occurs
only on the LAP output. At completion of the transition, the Transition Preview is auto-
canceled.
• Pressing the Trans PVW button causes the button to flash. Both the PGM and LAP
outputs show the current PGM out stack.
• Trig (Trigger)—Inactive
• PST Black (Preset Black)—Pressing the PST Black button, then pressing the Cut button,
Auto button, or using the lever arm, will delegate the first transition using Mix or Wipe
to black.

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Local E-MEM Module

Local E-MEM Module


The Local E-MEM Module is part of an ME Stripe and is organized into two sections, the
mode area (left), with supporting buttons and status display, and two rows of function
buttons (right) for mode selection and effects control. For more information about using
E-MEMs, see Basic E-MEM Operations, on page 125.

10 102 KF04 E102

LRN 7 9 BNK3

SEQ 4 BNK2
Macro
Run

DIS 1 BNK1

BNK . BNK0

8623267_13_r1

Local E-MEM Module Example

Bank buttons BNK 0 - BNK 3 in the Local E-MEM Modules (right side of keypad) provide
faster access to banks. A single press of the button delegates to the bank indicated, a DPOP
of the button takes you to the bank indicated + 4, e.g. one press for Bank 0, DPOP for Bank 4.
The highest bank available is Bank 7 (DPOP of BNK 3 button). The buttons will be unlit for
Banks 8 and 9. A DPOPed selection high tallies cyan (blue) color.
There are several modes available with the Local E-MEM module, accessed by pressing the
following buttons:
• EMEM—Local M/E E-MEM recall and edit mode,
• DELG—Change M/E control on selected Stripes,
• Panel Mem—Learn and recall panel memory,
• Trans Rate—Set transition rates for M/E,
• Macro—20 Macro recalls can be set to any page using the Page button in this mode,
• Dissolve Rate—Press Learn, Dis, Trans Rate buttons

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The Local E-MEM Module display shows specific information for each mode, for example if
the Panel Mem button is pressed, Panel Memory information is displayed.

10 102 KF04 E102

LRN 7 9 BNK3

SEQ 4 BNK2
Macro
Run

DIS 1 BNK1

BNK . BNK0

8623267_13_r1
Local E-MEM Module—Panel Memory Example

Master E-MEM Module


The Master E-MEM Module is not part of a Stripe, it provides E-MEM control across the
Control Panel and Local Aux Module. The Master E-MEM Module can control the entire
Kayenne effects system, including e-DPM. The 19 Enable/Delegate buttons (MISC 1-8, PART,
AUX, GPI, PBUS, IS 1-6, and EXT) are used to both enable and delegate, which is determined
by the mode selection (Run control verses Edit).
The Bank buttons BNK 0 - BNK 3 have been placed in the Master E-MEM Module (right side
of keypad) to provide faster access to banks. A single press of the button delegates to the
bank indicated, a DPOP of the button takes you to the bank indicated + 4, e.g. one press for
Bank 0, DPOP for Bank 4. The highest bank available is Bank 7 (DPOP of BNK 3 button). The
buttons will be unlit for Banks 8 and 9. A DPOPed selection high tallies cyan (blue) color.

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Source Select Module

Auto Auto
Run
Select
All
EMEM
Edit Eff
Eff 10 102 KF04 E102 Ø2:ØØ:

MSC1 MSC5 PART IS-1 IS-2 LRN 7 9 BNK3


Pri

Pri Sec
MSC2 MSC6 AUX IS-3 IS-4 SEQ 4 6 BNK2

Pri

MSC3 MSC7 GPI IS-5 IS-6 DIS 1 3 BNK1


Pri

Rev Rwd
Pri
MSC4 MSC8 PBUS EXT PAGE BNK . 0 BNK0

862367_08_r1
Pri

Master E-MEM Module Example

The following describes the Master E-MEM Module organization:


• Two rows of delegation buttons (left side),
• One row of Function and Mode buttons across the top (left),
• Jog Knob with LED (top right)—Rotating this knob clockwise advances through the
effect. Rotating the knob counter-clockwise moves the effect position backwards. The
degree of rotation advances the current effect position (time) proportional to the effect
duration (not to keyframes). Two full rotations moves from one end of an effect to the
other. The status display above the Jog Knob displays the current effect’s position (M-
SS-FF).
• Below the Jog Knob (right side) is the Bar Display that also shows the current effect
position, and the REW and Run effects buttons.
• Just left of the Bar Display is the Jog Enable button (enables the Jog Knob) and the
Pause, Stop Next, and Rew effects function buttons,
• In the center are the Level buttons with displays. The Level buttons have two modes:
• Enables for run control and
• Delegates for keyframe editing.

Multi-Function Module
The Multi-Function Module with positioner, delegates to the following functions:
• Keyer Modifiers,
• Mask Modifiers,
• Matte Modifiers,
• Wipes,
• e-DPM,
• i-DPM,
• Copy/Swap utilities,
• Device control, and

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• Source Selection.

Wipe
1 2

ME1 Adel Last

ME2 Keys Mask Matt iDPM eDPM Wipe

ME3

PGM Panl

8623267_09_r1
Multi-Function Module Example

The following describes the Multi-Function Module organization:


• Function button row (top left), with four or six Keyer (Key 1, 2, etc.) buttons and Wipe 1
and Wipe 2 buttons for delegating to a keyer for the selected M/E.
• Below the function row is the main delegation area with buttons and status display:
• The first column (left) are radio buttons for delegating the M/Es, for example M/E 1,
M/E 2, M/E 3, and PGM.
• Adel button (right)—ON supports ‘Auto Delegation’ of this module when selecting
a source on a key bus, delegating a keyer in the bus control section of any Source
Select Module, selecting a keyer in any Next Transition section of any M/E, and
selecting Wipe 1 or Wipe 2 in any Transition Module,
• Last button (far right)—Toggles between current and previous delegation modes,
• HOME button (only displayed when not at the Home position)—Moves the display
to the top or ‘Home’ level,

Note: The HOME, Adel, and Last buttons change position in some
delegated modes, for example in Copy or Swap mode, these buttons
move from the main delegation area to the Multi-Function Module just
below the joystick.

• The other buttons in the main delegation area, when in the Home position,
delegate to: Keys, Masks, Mattes, i-DPM, e-DPM Wipe, Device, Copy, Swap, Source
Select, and Panel Preference. When pressed, the LEDs and buttons are delegated to
those modes and modifiers,
• Knob row with LEDs (middle-right) provides adjustment and display of parameters for
delegated functions,
• Joystick (top-right) performs multiple functions depending on the delegation, for
example for keyers the joystick positions a delegated keyer (X,Y, and Z axis), but with
device control the joystick performs jog control operations (Up, Down, Fast Forward,
Rewind—center button performs Mark-In),

Note: The joystick can be calibrated from the MFM: from Home, press
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Switching Basics
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Panl, Cali and follow the instructions displayed on the MFM.

• Multi-Function Module, (bottom-right) below the joystick, supports various delegated


functions, for example Copy/Swap and Devices.
• The XFER button, displayed in the Multi-Function Module when the Wipe menu is
displayed, assigns control of values and status display for the five other buttons in
the group to the five soft knobs. Pressing one of the soft knobs delegates control
for numeric entry in the main delegation area. Pressing Enter completes the
numeric entry operation.

Source Select Module


The Source Select Module is available in three configurations: 15, 25, and 35 button models.

UTIL1
21 22 23 24 25 26 27 Bkgd2 Bkgd1 ME1 A ME2 A ME3 A 3RD 2ND
UTIL2
Sec
PGM Rulle
s
Holld

8874_02
Source Select Module Example

Text Display Outlines


Outlines border the display text; this is the default. Outlines can be toggled off/on in the
MFM: from Home, press the Panl, Bri, buttons then toggle the OUTL (under Joystick)
button.

Source Name Text Wraps


Inserting a space in the Source Name wraps the text to the second line. For example typing
CAM then a space then the number 3 would wrap ‘3’ to the next line of the OLED button
display.

The Source Select Module can be viewed as being in two sections; left for source selection
buttons, in groups of five, with SND (Source Name Display) display and right, with function
and delegation buttons (and one display) for that M/E.

Source Select Device Input Name Modifiers


The device input name modifier symbols provide device status on the Source Selection
display.

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Source Selection Modifier Symbols

Source Select Motion Control Symbols


Motion Control Device Input Modifier Symbols
Symbol Name Description
> Right bracket Play
< Left Bracket Reverse Play
. Dot (period) Stop (also indicates a loaded Image Store still or recording)
. Dot (period) Record
<< Double left Rewind
bracket
>> Double right Fast Forward
bracket

Notification Symbols
Device Input Modifier Notification Symbols
Symbol Name Description
~ Tilde Device not acquired
? Question mark Device is not connected
! Exclamation Device error
mark (or ‘bang’)
* Asterisk Router Source destination is not selected or is undefined
^ Caret No Image Store movie or image (not used for external
devices)

Source Select Buttons and SND


The following describes the Source Select Module organization for source select buttons:
• Source Selection buttons (left)—Can be mapped and delegated to buses, macros,
routers, etc. and there are no limits to mapping so the same function or source can be
mapped numerous times, and saved in Panel Memory (Local E-MEM Module/File
Ops,Panel Mem menu). Source selection buttons can be mapped as:
• Switcher sources—Can be delegated to source selection for any M/E bus, Aux
bus/Aux selection, Router control, Macros, or E-MEM recall,
• Shift function—There are four shift levels 1st (unshifted), 2nd, 3rd, and 4th,
• Row Delegation function—Mapped to the right-most source select button
(default). The SND (Source Name Display) associated with the row delegation
button indicates the name of the bus or function, e.g. K2, MACRO, Router, U2, etc.,
• SND LEDs— SNDs have two modes, ‘Full’ and ‘Split’. If both adjacent rows have identical
text for a source, it is displayed in full, i.e. large text. If the two rows have different text,
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Switching Basics
Source Select Module

the SND is split into two rows of smaller text. SNDs show source names, macro names,
router source and router destination names, Aux bus numbers, etc.
• Shift buttons—Shifts can be mapped anywhere on the Source Select Module (or
nowhere) using the User Prefs, Button Mapping menu (default is 2nd and 3rd on the
second and third source select buttons from the right).

Function and Delegation Buttons


The following describes the function and delegation buttons:
• Hold button—Sets a bus hold on the delegated row.
• M/E bus select buttons—K1-K6, A, B, U1, and U2 in columns 2-4, pressing one of these
buttons delegates that bus.
• Macro select button—Delegates rows 1 and 2 of a Source Select Module to macros.

Note: To delegate one row, hold down the Macro button and press a bus
delegation button or hold down the bus delegation row button and
press the Macro button.

• Key Split button—Creates a split key when a source is selected for the fill signal, the
Key Split button is held down, and a source is selected on a row delegated to the key
bus.
• Far button—The Far modifier is used for DPM rotation transitions. During DPM
operations, the side that is seen by the user is defined as the ‘near side’. To set the far
side for the current delegation of a bus, press and hold the Far button (and shift button
if necessary) and make a source selection for that side.
• Aux select button—Delegates Rows 1 and 2 of a Source Select Module to Aux bus
control.
• Router select button—Delegates Rows 1 and 2 of a Source Select Module to Router
selection.
• Rules Hold button—When pressed (toggle), Source Rules will not be applied to the M/E
delegated to that Source Select Module.
• E-MEM select button—Delegates rows 1 and 2 of a Source Select Module to E-MEMs.

Note: To delegate one row, hold down the E-MEM button and press a
bus delegation button or hold down the bus delegation row button and
press the E-MEM button.

• Pri partition select button—Delegates all four rows of a Source Select Module to the
primary partition (Rows 1 and 2 are delegated to the last delegation when Pri was used,
Row 3 is delegated to the A bus and Row 4 is delegated to the B bus).
• Sec partition select button—Delegates all four rows of a Source Select Module to the
secondary partition (Rows 1 and 2 are delegated to the last delegation when Sec was
used, Row 3 is delegated to the U1 bus and Row 4 is delegated to the U2 bus).
• Pressing the Pri and Sec buttons together causes both buttons to high tally. Both
partitions are controlled but only tallies for the Primary partition will be seen on
the Source and Local E-MEM modules.

Note: Pressing the Pri or Sec buttons delegates the Transition and Local
E-MEM Modules in addition to the Source Select Module and modifies
what wipe generators can be selected on the Matte and Wipe
delegations of the Multi-Function Module.
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• M/E delegation indicator—Located between the Sec and Rules Hold buttons, displays
the current delegation of the panel row to the logical M/E (M/E-1, M/E-2, PGM, etc.).

Split OLED Source Select Display States


Control Panel Source Select OLED displays split under the following conditions:
• Source Memory is turned on for the selected source.

Note: Sources with Source Memory applied have a line through the
source name on the OLED.

• The selected source is Asynchronous.


Note: OLED backgrounds flash a solid color for Asynchronous sources.

• A bus row is shifted independently,


• Delegations—Macro, Router, E-MEM, etc., and
• Uncalibrated—The source video is processed, for example RGB Color Corrected,
pixelated, etc. (the source name is underlined in the OLED).

Source Asynchronous
Memory source (flashe

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Switching Basics
Source Select Module

Uncalibratedsource
Split OLED Source Select Display

Local Aux Module


The Local Aux Module is located at the top of the Control Panel, above the Stripes.

Holld Macro

21 22 23 24 25 26 27 28
Key

21 22 23 24 25 26 27 28

Wipe Tran Rtr


3Ø s
Lock

Holld Macro

21 22 23 24 25 26 27 28
Key

21 22 23 24 25 26 27 28

8623267_2
Wipe
3Ø Tran
s
Rtr
Lock

Local Aux Module Example

Included features:
• The following will tally button colors in the Local Aux Panel to more easily identify
special sources:
• eDPM=Blue,
• IS (Image Store Channel=Orange, and
• Preview Primary=Yellow.
• Outlines border the display text; the default. Outlines can be toggled off/on in the
MFM: from Home, press the Panl, Bri, buttons then toggle the OUTL (under Joystick)
button.
• To allow a larger font, the Local Aux Panel OLED displays the ID or Name (if configured),
only.
• Inserting a space in the Source Name wraps the text to the second line. For example
typing CAM then a space then the number 3 would wrap ‘3’ to the next line of the
OLED button display.

Note: If a name is configured, the Eng ID can still be seen in the Menu
Panel.

The Local Aux Module is similar to the Source Select Module, the main differences are:
• Status displays (OLEDs) are located between the button rows, both at the top and
bottom of the module,
• There are two rows of small buttons and two rows of larger buttons, and
• Different function buttons on the right side of the module, as shown:

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Local Aux Panel Function Buttons


Function Button Local Aux module Source Select module
Hold X (2) X (4)
Macro X X
Key Split X X
Far X X
Aux X X
Rtr X X
Gang X
Mix X
Wipe X
Trans Lock X
Key1-Key 6 X
Pri X
Sec X
Rules Hold X
EMEM X
A (Bus) X
B (Bus) X
C (Bus) X
D (Bus) X
U1 (Bus) X
U2 (Bus) X

The Local Aux Module provides the following functionality:


• Aux Bus control (the default), including Aux Bus dissolves and wipes,
• Router control,
• Panel Ganging, and
• Macros.
There are two identical sets of Aux Bus controls; upper and lower, both sets of controls
operate identically. For each set of controls, pressing a button on the top row selects an Aux
Bus destination and pressing a button on the bottom row selects a source for the selected
top row Aux Bus.

System Bar
The System Bar provides:
• Switched Preview selection,
• Macro editing functions,
• Machine control,
• and Displays reboot indications

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Switching Basics
Soft Knobs

Play Prev Play Prev


ØØ:Ø1:59:1Ø Omni_525

8623267_11
Attch Show Repl Insrt
Preview 3 4 PRI Enble

System Bar Example

Switched Preview Button Group


The Switched Preview button group is the second button group from the right on the
System Bar.
Switched Preview is a special output of the switcher that permits previewing any source.
Typically this output is connected to a dedicated Switched Preview monitor. The Switched
Preview button group is used to control what signal is routed to that output.
ME 1, ME 2, ME 3, ME 4, PGM, eDPM, and Pvw PRI, are radio buttons, and Sec PVW is a
toggle button (on/off ).
ME 1 - PGM buttons—Routes the primary preview of that M/E to the Switched Preview
output. When Sec PVW is toggled on, routes the secondary preview of that M/E (if it has
been split) to that output.
eDPM button—Routes the A output of the eDPM to the Switched Preview output. When
Sec PVW is toggled on, routes the C output of the eDPM to that output.
Pvw PRI button— Preview Prime is a specially named bus that is available on the Switched
Preview button group, and can be mapped as a delegation on the Local Aux Module. When
the Switched Preview Pvw PRI button is on, the currently selected source on that Preview
Prime bus is routed to the Switched Preview output. When the Local Aux Module has also
been delegated to PVW Pri, any source mapped on the Local Aux Module buttons can then
be selected for display on the Switched Preview output.
Sec PVW button—As described above, when the Sec PVW button is on, it selects the
secondary preview of an M/E, or the C output of the eDPM for display on the Switched
Preview output. This button is inactive when Pvw PRI is selected, since that bus has only
one output.

Macro Editing Button Group


The Macro Editing buttons (Figure 130) work in conjunction with the source select rows
delegated to macros:
Attch Enble button—Turns on/off macro attachments.
Show Attch button—Flashes all source select buttons that have a macro attached.
Repl Attch button—Substitutes a macro for the button’s normal action.
Delete button—Enables the macro delete operation. Pressing a button on a bus row
delegated to macros deletes the macro and ends the delete operation.
Insert Delay button—Changes the delegated macro row(s) to display Time Delay on the
SNDs in increments of seconds and tenths of a second (1st shift level—unshifted) or fields
(2nd shift level).
Record button—Enables the record operation. Pressing a button on a bus delegated to
Macros starts the recording, the recording is ended by pressing the Record button again or
pressing the Macro button (on the Source Select Module) again.
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Device Control Groups


There are six Device Control groups for 25 and 35 button Source Select Modules and two
Device Control groups for 15 button Source Select Modules.
Each Device Control group provides a:
Cue/Load button—Pressing this button after the Prev or Next buttons have been pressed,
sends a load command if the clip is different from the clip currently loaded or a cue
command if the clips are the same.
Play button—Sends a Play command to the selected device (pressing Play a second time
pauses the device).
Display—Displays the current clip.
Prev button—One button press steps backward through the current directory of clips.
Next button—One button press steps backward through the current directory of clips.
Reboot indication—The left-most Device Control display is used as a frame reboot
indication and the next (to the right) Machine Control display is used to indicate a Control
Panel reboot.

Device Control Module


The Device Control Module brings together essential machine controls that are currently
being performed by auxiliary devices, into a single point of control.

CS-1 12 345 MISC4


I ØØ:ØØ:ØØ:22 OU ØØ:ØØ:Ø7:24
LRN 7 D ØØ:ØØ:Ø7:Ø2 TC ØØ:ØØ:ØØ:ØØ
GV/BrightStar

SDEL 4

TC In Out
PAGE 1

BANK
8623267_12_r1

In

Device Control Module Example

The Device Control Module controls all configured devices including:


• Serial control of VTRs and DDRs,
• Ethernet control of VTRs and DDRs,
• Image Store, and
• ClipStore.

Device Control Functionality


195
Switching Basics
Soft Knobs

The Device Control Module supports the following functionality:


• Run control:
• Play,
• Cue,
• Stop/Pause,
• Jog +/-,
• Fast Forward, Rewind,
• Variable speed play,
• Mark in/out,
• Loops,
• Library of cues (Q-MEM),
• Record, and
• Ganging.

Device Control Module Organization


The Device Control Module is organized as follows:
• Device Select button group (buttons A-F), located at the top-left of the Device Control
Module, has six buttons labeled A-F. These buttons select devices for control by the
Device Control Module and when selected, show status for that device in the Status
Display (top-left).
• Status Display, located middle-right at the top, (right of the Device Select button
group),
• Run Control button group (with Cue button), located middle-right (just below the
status display),
• The two soft knobs (Knob 1 and Knob 2), at the far right of the Device Control Module
(right of status display), are:
• Knob 1, Device select knob (top)—turn to scroll through and delegate devices, and
• Knob 2, Clip select knob (bottom)—turn to scroll through and select clips
(parameters for both knobs are shown on the right in the status display.),
• Clip Editing button group, located in the middle of the Device Control Module, has
eight clip control buttons:
• Go To TC—Device jumps to keypad entered numeric time code data.
• Mark In—Captures the current Time Code of the selected device and stores it as
the ‘Mark In’ position.
• Mark Out—Captures the current Time Code of the selected device and stores it as
the ‘Mark Out’ position.
• Loop—If Mark In/Mark Out points are set, causes the selected device to loop from
the Mark Out point to the Mark In point, if points are not set, causes the device to
loop from the end of a clip to the beginning.
• Link Cue—Allows you to learn more than one device into a cue.
• Gang—Works with Device select button group to ‘Gang’ devices.
• Set In—Allows you to set a Mark In into a clip using numeric keypad entry.
• Set Out—Allows you to set a Mark Out into a clip using numeric keypad entry.
• Jog knob—The Jog knob (middle-right) is associated with the Jog, Var, and Shuttle
mode buttons (middle, right of Jog knob). The jog knob operates in the three modes
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(with button on) as follows:


• Jog—Complete 90 degree rotation of the Jog knob represents one frame (forward
or in reverse),
• Shuttle—Rotating the Jog knob causes forward (or backward) play at a rate
starting from unity speed to the maximum shuttle speed of the device. A complete
360 degree rotation of the Jog knob causes the device to be at its maximum shuttle
speed, and
• Var—Starting from a pause condition, the first 360 degree forward rotation of the
Jog knob scales play speed from zero to 1.0, then the next 360 degree rotation
scales between 1.0 and 3.0, the maximum.
• Load—Loads selected clip to delegated device.

Kayenne Delegation
Delegation permits a single group of buttons and knobs to control a large number of
identical system functional areas, or objects. Delegation connects a group of controls, to a
particular object. Delegation makes it possible to control many more system functional
areas than would be possible using dedicated, single function Control Panel buttons.

M/E Delegation
Any stripe can control any M/E, delegation can be saved in Panel Memory.

DELG Button
The light blue DELG button on any Local E-MEM Module puts that module into Panel
Delegation mode and displays M/Es delegated to the suite in rows that correspond to the
top to bottom Stripes on that Control Panel. Current M/E selections are high tallied with the
defined M/E color. Pressing the button for an M/E or PGM PST M/E delegates the
corresponding Stripe to the selected M/E. The same selection can be made on more than
one row.

Note: Only those M/Es for which physical M/Es have been assigned to
the suite are displayed in Delegation mode on the Local E-MEM Module.

If the Control Panel has fewer than four Stripes, then only rows for those Stripes present will
be shown. If the Control Panel has more than four stripes, then pressing the Page button on
the Local E-MEM Module will show the M/E delegations for those additional Stripes.

Exchange ME
The Exchange ME button (see Transition Module, on page 175) allows you to delegate M/Es
that are not assigned to a Stripe. For example on a 4.5-M/E Kayenne system with four
Stripes, the fifth M/E can be ‘exchanged’ with a currently delegated M/E on that Stripe by
pressing the Exchange ME button. The function is global for all Stripes, i.e. if M/E-4 is
unassigned, pressing the Exchange ME button on the current PGM PST Stripe assigns M/E-4
to that Stripe and PGM PST is available for exchange (delegation) on each Stripe’s Exchange
ME button.
For Kayenne systems with more than one additional M/E than available Stripes, an M/E can
be preassigned to the Exchange ME button by holding down the button and selecting the
M/E for exchange on the Local E-MEM Module. Only one M/E for exchange can be assigned
at a time.

197
Switching Basics
Soft Knobs

The Exchange ME button displays the color of the unassigned M/E. For the example above
with PGM PST and M/E-4, when PGM PST is red and M/E-4 is purple, after M/E-4 is
exchanged with PGM PST the Exchange ME button changes from purple to red (for each
Exchange ME button on all Stripes in that suite).

Automatic Delegation
With the ADel button toggled on in the Multi-Function Module, when an operator activates
any object on a Stripe, the Multi-Function Module will automatically delegate to control the
specific object involved. For example, selecting a key for the next transition, automatically
delegates the other modules in that Stripe, and the Multi-Function Module to control that
keyer. Automatic delegation only occurs when the operator presses a button on a Stripe,
and does not occur if the panel’s state is changed by an external interface, like an edit
controller.
Automatic delegations can be quickly disabled at any time on the Multi-Function Module
by toggling the ADel button to off.

Multiple Keyer Delegations


The M/E Keyer Delegation buttons on the Multi-Function Module can delegate the Keyers,
Mattes, and Masks to more than one keyer. If the Multi-Function Module’s controls have
been delegated to multiple keyers, the Multi-Function Module delegation buttons will go
off, to indicate a single keyer is not being controlled. The remaining Multi-Function Module
buttons can only display status for one of the keyers (the first one pressed). Any changes
made will be applied to all the keyers involved. Any context sensitive delegation inside the
Multi-Function Module will be based on the first keyer selected. For example, if Key 1 is a
Chroma Key and Key 2 is a Preset Pattern, adjusting Clip should change the clip for both Key
1 and Key 2. However, since Key 2 does not use Clip (being a Preset Pattern) it is unaffected.
The size of the Preset Pattern will not change.
Similarly, in the Source Select Module, you can select and hold down multiple keyer
delegation buttons, then select a source, and that source will be selected for all keyers in
the selection. The multiple selection is applied to the Multi-Function Module.

DPOP and SPOP Menu Delegation


DPOP stands for Double Press Open. This is a form of automatic delegation where a specific
menu is displayed on the Menu Panel when a panel button is pressed twice in rapid
succession. A menu can contain controls that do not exist on the Control Panel. DPOP
makes these additional menu controls readily available. If further delegation exists within
the menu, for example to a specific keyer, that delegation occurs as well. If the menu is
already open, a single press performs the menu delegation (a second button press is not
required).
SPOP stands for Single Press Open. SPOP buttons operate similar to DPOP, but only a single
button press is required.

DPOP Buttons with Menus

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DPOP Button Module Menu


Key 1,2,3,4,5,6 Source Select/Multi-Function Keyer, Mode (selected keyer delegated)
Macro Source Select/Local Aux Macro, Catalog
Aux Aux Delegation
Rtr Router Assign
Pri Source Select ME, Mode
Sec ME, Mode
Row 1,2,3,4 Defined in: User Setups, Panel Prefs, Bus
DPOP Prefs
Wipe 1,2 Transition/Multi-Function Wipes, Patterns
User 1-6 and Key Prior Transition Keyer, Priority
Key 1-6 Keyer, Mode
Menu Local E-MEM E-MEM & Timeline, Timeline View

SPOP Buttons with Menus


DPOP Button Module Menu
Menu Local E-MEM E-MEM & Timeline, Timeline Edit

SPOP Buttons with Menus


DPOP Button Module Menu
Szl c Multi-Function (for iDPM/eDPM, Transform
3dLc iDPM/eDPM MFM menu
delegations
ROT
SPIN
Axis
ASPT
SCEW
PGLB
SGLB
Sngl Events List
MULT Device Control
ME-1,2,3,4, and PGM System Bar User Setups, Suite Prefs, Safe Title, Prefs

Many, but not all of the ‘hard’ buttons (with legends) supporting DPOP on the Modules are
indicated with two triangles on the lower right of the button legend.

Menu Panel and Touch Screen Overview


The Menu Panel includes a touch screen display, five knobs for adjusting parameter values,
and four USB ports (two on the right side edge of the panel and two on the back for
keyboard and mouse (wired or wireless are supported).

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Soft Knobs

The GV Korona has a built-in multi-touch screen with additional joystick control
functionality.

Touch Screen
CAUTION: Do not apply any sharp or rigid object (no pens or pencils) to the touch screen display
surface.

The Menu Panel touch screen allows direct interaction with menu controls displayed on the
screen. The screen is designed to work with a finger or other soft object. The touch screen is
sensitive to a single pressure location only, so only one touch surface control can be
adjusted at a time.
Menu Selection
Various GV Switcher system operating menus are selected using the menu buttons at the
bottom of the Menu Panel touch screen. When a menu is accessed, it is initially displayed in
the state it was in when last used.

Soft Knobs
Knobs along the right side of the Menu Panel can be
used to dial in parameter values for functions displayed
on the touch screen. When a knob is active, the touch
screen displays the parameter name and its current value
on a data pad. The parameter can be adjusted by turning
the knob, or the data pad can be touched to bring up a
numeric keypad.

Data Pads and Touch Buttons


The GV Switcher system menus make extensive use of data pads. Data pads are active areas
on the screen that display a summary of the status of an object, and when touched bring
up additional controls and information for that object. For example if the data pad for ME-1,
Keyer 1 in the Keyer Mode menu is selected, the selection causes the rest of the screen to
display settings and controls for that keyer. A special pattern data pad also exists, which
displays the shape of the current pattern (the square shape). Touching this data pad brings
up a wipes palette, from which wipe pattern generator shapes are selected.
Touch buttons are labeled by their function and do not display data. Examples of touch
button functions include selecting an operating mode, or turning on an attribute. Touching
these buttons will immediately activate their function. Touch buttons can control on/off
functions, and have an indicator on the left side, or they can select from a group of
parameters, and turn light blue to indicate the state of that parameter.

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GV Korona Menu and Joystick Control


GV Korona Transform Engine Menus indicate joystick control of menu parameter values,
with colored text and dots on the soft knob data pads.

• Blue text indicates the parameter is under joystick control and moving the joystick will
change the values for that parameter.
• White text with a white dot indicates the location values can be selected for control by
the joystick (when selected, the white dot/text turns blue).
• A blue dot (with blue text) indicates that the parameter is selected and moving the
joystick will change the values.
1 To select a parameter for joystick control (white), select any data pad with a dot and
press the soft knob for that data pad; text and dot turn blue.
2 Move and turn the joystick to change the parameter values for all parameters with blue
text.

Menu Screen Organization and Components


GV Switcher system menus are context sensitive. They display different information and
provide various types of controls depending on what area of the system is involved.
Backgrounds vary for each menu type:
• Green for User
• Red for Engineering
• Light Brown for e-DPM (optional)
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Switching Basics
Menu Screen Organization and Components

For clarity, the menu screen examples are divided into two areas:
• Navigation and
• Content and Messaging

Quick-Link Tabs

Scrolling History and Menu Category


Favorites list Buttons Menu Buttons

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Delegation Group Operations Mode Selection Notification Soft Knobs


6x5 (Six Keyer) Data Pads Status Button Group Area Label and Data Pads

Selected Delegation Selected Mode Additional Function Selected Parameter Pattern

Data Pad Touch Buttons Touch Buttons Touch Buttons Data Pad

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History Mode

History Mode
When the History mode touch button is selected, up to 45
previously visited menus can be quickly accessed by
clicking on the representative menu Icon. The scrolling
menu icon window can be cleared by selecting the Clear
History touch button (left side of menu).
History menu icon buttons appear light brown and black
Previous until selected, then change to blue.
Menus
Use the scroll bar to see more History menu icon choices.

Clear
History

History

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Favorites Mode
When the Favorites mode touch button is selected, up to 10
pages of 12 menu icons each can be stored to quickly access
often visited menus, or sets of menus for repetitive tasks
(left).
Favorites menu icon buttons appear light green and black
until selected, then change to blue.
Use the Left and Right arrows (bottom-left) to navigate
through Favorites pages.
To create a Favorites list, perform the following steps:
1Choose a Favorites page (1-10), using the Left and Right
menu arrow buttons.
2Navigate to the menu to be added to the list.
3Select a grayed out or existing menu icon from the two
side-by-side rows of six you wish to create (a previously
learned icon can be overwritten).
4Touch the Learn button.
To clear a Favorites page, select the Clear Page button
(bottom-left).

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Creating a Last Menu Assignment in Favorites Mode

Creating a Last Menu Assignment in Favorites Mode


In Favorites mode, you can create a Last Menu icon button so you can return to the last
menu of your choosing.
1Touch the Favorites button.
2Touch the Learn button.
3Touch a favorite button on any page 1-10.
Result: The button changes to the Last Menu icon.

Quick Tabs
Quick tabs provide fast access to related menus in addition to the History and Favorites
mode. Each tab with a label provides a semi-transparent, predetermined menu that
appears over the current menu when touched to allow fast access when performing
operations like setting parameters, selecting delegations, choosing functions, etc.

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Click on the tab, upper left of the menu, to open the Quick Tab, the tab moves to the
bottom. Click in another menu, where the tab was, or on the tab a second time to close it.

Quick Tab

Quick Tab
Open
The top line is identical in all the GV Switcher system menus:
• The left portion of the top line has three Quick Tabs,
• The center portion of the top line displays operations status messages, and
• The right portion of the top line is an operator notification area, where messages
generated by the GV Switcher system are displayed.

Delegation Group
Additional levels of delegation are needed in some menus, like the Keyer menu for example
because it must control all keyers. This highest level of delegation is located on the left side
of the menu as a grid of data pads. Data pads display limited status for a particular object.
Touching a data pad delegates that object, and the rest of the menu will then display
information and controls for only that object. The data pad of the selected object is colored
light blue.

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Parameter Control Area

Parameter Control Area


A Parameter Control area contains function selection buttons and soft knob pads for the
selected operating mode. Function selection buttons either toggle on and off or are part of
an interlocked group.The soft knob pads on the right allow individual parameter
adjustments, as described earlier.

Numeric Keypad
Touching a soft knob pad or other single numeric parameter pad brings up a numeric
keypad that can be used to enter exact values. You can also use a standard computer
keyboard to enter information while this display is active.

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Alphanumeric Keypad
Touching the pad for a text parameter brings up an alphanumeric keypad. You can also use
a standard computer keyboard to enter information while this display is active.

Scrolling Lists
When multiple items are available for selection, scrolling lists are
used. On most menus, touching the up and down triangle buttons
scrolls the list up or down one item. When the top or bottom of the
list is reached, that button goes gray. Touching the green area
above or below the white handle scrolls the list up or down one
group of items. You can also drag the white handle to quickly scroll
through the entire list on some menus.
Some menus have two scrolling lists, used to associate an item in
one list to an item in the other list. Typically you choose an item on
the left list, and the system automatically selects the item currently
associated with it on the right list. You can then choose a different
item from right list to change the association.
Some of these menus have a Lock button for the right list. This
prevents that list from scrolling to the currently associated item
when an item on the left pane is selected. This does not prevent
the selection of the associated item, but just keeps the list from
scrolling. This allows you to quickly make multiple associations
for items arranged near each other on the lists

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Switching Basics
Menu and Panel Interactions

Lock On

Menu and Panel Interactions


The Control Panel and Menu Panel operate as a single control surface, and so these
components interact with one another. Many controls on the Control Panel are duplicated
on the Menu Panel screens. For example, a keyer can be set to use a Chroma key with a
Control Panel button or a menu button. Other controls are only available on the Menu
Panel.
Double Press Open (DPOP) and Single Press Open (SPOP) are convenient ways to access
related menus when working on the Control Panel. Double pressing or single pressing
certain buttons bring up particular menus.
Once that menu is displayed, delegation changes affecting that menu that are made on the
Control Panel will be tracked on the Menu Panel. For example, if ME 3 Key 1 is selected on a
menu, and then ME 3 Key 2 is selected on the Control Panel, the menu display will change
its delegation to ME 3 Key 2. However, the reverse is not true. Changing delegations on the
Menu Panel does not change Control Panel delegations.
When both the Control Panel and the Menu Panel are delegated to the same object (say, ME
1, Key 1), changes can be made to that object from either panel. Once the change occurs,
both panels will be updated to reflect the status of the object. Both panels do not need to
be delegated to the same object to enact a change, however. Suppose the Control Panel is
delegated to control ME 1, Key 1 while the Menu Panel is delegated to ME 2, Key 2. Changes
made on the Menu Panel will affect only ME 2, Key 2, and changes made on the Control
Panel will affect only ME 1 Key 1. When the delegation of either panel is changed to a new
object, that object’s current status (which may have been changed since last shown) will be
reflected on that panel.

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Transitions
A transition is a change from one image to another. The GV Switcher system supports three
types of transitions:
• Cut
• Mix
• Wipe
A transition can be applied to the entire picture, or to only the background or keyed
elements of the picture, and can include multiple elements.
M/E and Aux Panel transitions can be performed on the GV Switcher Control Panel.
Transitions are also possible from the M/E, Transition menu.\

Wipes
A wipe is a transition from one picture to another in which the edge of a shape moves
across the screen, revealing the new picture. Wipe transitions can be applied to
backgrounds, to keys, or to both simultaneously. A wipe transition shape can be selected
from a variety of patterns, and these patterns can be adjusted in several ways (position,
aspect ratios, edge attributes, etc.).
Each M/E has two separate wipe systems, each of which can be assigned a different wipe
pattern and be adjusted independently. These systems can each use one of the two
available complex wipe pattern generators with advanced capabilities. It is also possible to
combine these wipes to create extremely complicated wipe transition shapes, and
generally this is used only by advanced operators. Utility bus video signals can also be used
to generate a custom pattern for a wipe transition or other purposes.

Other Wipe Pattern Generator Uses


Wipe pattern generator circuitry can be used for purposes that do not involve transitions.
Each M/E has the two complex wipe pattern generators described above, and each of its
four Keyers also has a simple pattern generator and a box pattern generator, making a total
of six. These pattern generators can also be used for Preset Pattern, Masking, and Matte
Washes.

4K SDQS Wipe Limitations and Supported Wipe Patterns


It is recommended that in 4K SDQS (Square Division Quad Split) Frame Operating Mode,
wipe transitions should be previewed before taking them on-air. Wipes and supported
wipe patterns can be used in 4K but there are some limitations. For example, when moving
some wipe patterns:
• Horizontally more than +/- 16,
• Vertically more than +/- 23), or,
• X or Y more than +/- 14
may result in on-screen artifacts or anomalies.
Modulation, Multiply, and Horizontal Split functions are not supported. Rotation can be
used successfully with most of the wipe patterns but may cause issues with others so it is
best to preview the pattern with Rotation before taking it on-air.

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Switching Basics
Perform a Mix Through Video Transition

For any wipe pattern, position, rotation, and size for a preset pattern or transition
percentage for a transition can interact and sometimes have an unexpected appearance.
Therefore, it is important to preview the settings for a wipe before taking it on-air. If the
preview of the wipe settings shows the desired behavior, the wipe will consistently perform
as expected with those settings.

Note: Horizontal and Vertical Modulation will work if the keyer is


contained to one quadrant of video.

Most wipe patterns available in the HD modes are available in 4K mode.

Note: Unsupported wipe pattern buttons are not grayed out in the GV
switcher menu in 4K Mode.

Kayenne Transition Module

Kayenne Manual Transitions


Manual transitions are preset with the next transition element buttons. Any elements that
are active when a transition is performed will change state. Active keyers will transition
from on-air to off-air or vice versa. Background transitions will occur between the A and B
buses with a flip flop at the end of transition, ensuring the A bus is always on-air and the B
bus is off-air when a transition is not in progress. Any element not selected in the next
transition element group retains its current state. Combinations of elements can be
included in the same transition by selecting more than one transition element button.

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Transition Module

Perform a Lever Arm Transition


1 Select the next transition button(s) for the element(s) involved (Bkgd, Key 1,2,etc., Key
Prior). Selecting one element button disables any others selected. Holding down one
button while pressing another selects both elements, allowing all the transition
elements to be activated if desired.
2 Select the type of transition (Mix, Wipe 1/Wipe 2, or User Transitions).
3 Select any new sources involved in the transition:
• If performing a background transition, select the new source to transition to on the B
bus.
• If you are transitioning in a new key, select that new source on the key bus.
• If you are changing key priority, specify a new key priority in the Keyer Priority menu.
4 If desired, select a transition modifier (Trans PVW or Preset Black).
5 Move the transition lever arm. The picture will transition only the elements selected.
Other elements will remain unchanged.

Perform an Auto Transition


1 Setup for an Auto Transition is the same as a lever arm transition (Perform a Lever Arm
Transition, on page 209) with the following added step:
2 Specify the duration of the transition by turning on the Trans Rate button, selecting the
flashing button of the desired element, and entering a value in <seconds> • <frames> •
<field> format (Time Value Entry, on page 125). Different durations can be specified by
repeating this process for each element.
3 Press the Auto Trans button. The picture will transition only the elements selected at
the specified rate(s). Other elements will remain unchanged.
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Switching Basics
Perform a Mix Through Video Transition

Perform a Mix Through Video Transition


One common application of a Mix Through Video transition is to add a white flash to
simulate a photographer’s flashbulb. To set up a simple white flash effect do the following:
1 In the ME, Mattes menu, select the ME for the transition (left pane).
2 Select the Base Color data pad (right pane).
3 Set the Brightness to 100% and the Saturation to 0% with either the soft knobs or the
popup keypad to create a white matte. The matte will appear in the Base Color box.
4 Go to the ME, User Trans menu and select the User Trans Mix Through Matte (1-6)
button.
5 In the ME, User Trans menu, select the Full Screen button under ‘Intermediate Video
Appears’ to create a full raster effect.
6 Change the Initial Mix Ends at to a lower number to sharpen the slope of the mix from
the initial to the intermediate video.

Camera Flash Mix Values

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7 On the Control Panel, select a video source on the corresponding ME A bus and a
different video source on the B bus to transition to.
8 Select the User Transition button you assigned earlier in the Transition Module. For a
simple white flash between sources, select a Bkgd transition only (no key).
9 Use the Transition Lever Arm to run the white flash transition. Alternatively you can set
the Transition Rate in the Transition Module to a fast rate to enhance the flashing effect,
then press the Auto button to perform the transition at the specified rate.
You can experiment with various different programmed values to vary the appearance and
timing of the effect.
NAM and FAM Mixed Transitions
Non Additive Mix (NAM) and Full Additive Mix (FAM) are special mix transitions in the GV
Switcher system.
NAM transitions pass only the brightest regions of each picture to the output. During the
first half of a NAM transition the original picture retains its original intensity while the next
picture mixes to full intensity. Brighter areas in the new picture replace any corresponding
darker areas of the previous picture. During the second half of a NAM transition the
previous picture mixes out of the darker areas of the new picture. FAM transitions also first
fade a new picture to full intensity and then fade the old picture out, but both full intensity
pictures are mixed together to the output during the transition. The resulting signal is
clipped at white level to prevent generating illegal video.
Ramping characteristics can be adjusted which allows the full mix point to be achieved at a
preselected point in the transition. This can be useful when dissolving to and from
animated transitions which have high luminance values.
Select ME, User Transitions. Select the FAM or NAM menu button.

Normal, NAM and FAM Mixes

Aux Bus Transitions


You can perform Aux bus transitions and mix or wipe between sources on an Aux bus. GV
Switcher allows you to use one or more M/E partitions to perform mixes or wipes on
multiple aux buses.

To perform a mix, a wipe, or a mixture of both transition types for a show, you will need to
allocate M/E resources in the User Setups, Suite Prefs, Resource Allocation menu.
Switching Basics
Perform Aux Bus Transitions

Trans Lock Button


The Trans Lock button in the Source Ops, Aux Buses menu allows you to lock the selected
mix or wipe as the transition type for the selected aux bus (repeats when a source is taken
on that aux bus). By turning on the Trans Lock button, the transition will continue to mix or
wipe until it is deselected. With the Trans Lock button off, a mix or wipe will only transition
once and then reset to a cut (cut is the default setting for an aux bus).

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Setting Wipe Transition Parameters


1 Go to the Wipes menu in the GV Switcher menu or press the Wipe button in the Multi-
Function Module and set the wipe parameters for the M/E(s) you will use for the aux
bus.
2 Select the wipe pattern to be used.

CAUTION: : When two partitions or more are released for aux bus wipe
transitions, it is very important to make all wipe parameters
the same because the dynamic assignment of M/E partitions
will not guarantee that an allocated partition will supply the
transition resource for a specific aux bus.

Allocating Resources and Setting up the Transition


Note: The DoubleTake option is required for Aux bus transitions.

Aux bus transitions use the allocated resources only during the transition. Any Aux bus can
then use the resource as it frees the resource after the transition.
When resources are allocated, the ME Mode menu still allows for the keyers to be used on
the resource. If keyers are cut on they will only be visible on the Aux bus during the
transition.
To allow both mix and wipe transitions, release the partition of a full M/E in the User Setups,
Suite Prefs, Resource Allocation menu.
Aux bus transitions can be recalled in a macro but are not E-MEMable, however the macro
can be embedded in an E-MEM.
Switching Basics
Perform Aux Bus Transitions

Perform Aux Bus Transitions


1 Go to the User Setups, Suite Prefs, Resource Allocation menu.
2 Select the button(s) of the M/E partition you wish to allocate as the transition resource
for the aux bus.
3 Press the Aux Trans button in the Application column.
4 To change the transition rate, press the Aux Transition Rate parameter button, enter a
transition rate in the pop-up keypad, and press Enter.
The Mix and Wipe buttons on the Local Aux Module are now low tally.
5 Select an Aux bus on the Local Aux Module.
6 Press the Mix or Wipe button.
7 Press the Trans Lock button if you wish the mix/wipe transition to remain selected.
The aux bus is ready for transition to the next source.

Note: If you attempt an Aux bus transition while all allocated M/E
transition resources are in use, the Aux bus will perform a cut (not a
transition). For example if during a long transition where allocated
resources are all in use, and you switched sources during the transition,
the Aux bus would ‘cut’ to the selected source (it would not mix or wipe).

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Device Control

About Device Control


The GV Switcher system can control devices like ClipStores, DDRs, character generators,
etc., and can also control the Image Store clips and stills and GPIs to any external device. GV
Switcher device control only supports devices that have been associated with GV Switcher
sources.

About Menu Application Device Control


External Devices can be controlled by the menu or the Control Panel (see Kayenne Device
Control from the Control Panel, on page 236, Karrera Device Control, on page 250, and
Device Control with GV Korona, on page 251.
The Enables, Control, and Events List Device menu features include:
• ChyronHego® Click Effects PRIME and LyricX graphics support,
• Controls that change based on external device type, for example ClipStore/DDR
devices use the Timecode, Even List, Program Clip, and Stop, Play, etc., while graphic
devices use Activate, Scene List, Program Scene, and In and Out, etc.,
• A device manufacturer’s icon (when provided) is displayed in the Device Summary
point of use button for faster device identification,
• Mute for AMP Devices, and
• Device selections are saved as part of the Show file.
Device Control
Enables Menu

Enables Menu
Generally, properly configured external devices are connected by default (green status bar).

Enabling and Disabling Devices (Troubleshooting)


If devices lose communication (red status bar), you can try enabling the device(s) (Enable
Selected/Enable ALL buttons) to reestablish communication or if devices are purposely off-
line, they can be disabled to prevent the menu from displaying error messages. Devices
must be disabled, either by selecting the Disable Selected or Disable ALL buttons or from a
loss of communication before they can be enabled.

Note: ClipStore devices are enabled/disabled in the Eng Setup, Node


Settings menu only.

Timeline Events Menu


The Timeline Events menu allows you to learn selected external device control commands
along an E-MEM timeline (see Control an External Device Using Timeline Events and E-MEM,
on page 228). The controls change based on the type of device selected.

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ClipStore/DDR External Device Types


When a ClipStore or DDR type device is selected, those controls are displayed in the
Devices, Timeline Events menu.

Devices Timeline Events Menu Buttons—ClipStore/DDR


Button Description
Device Summary • Select to enable
point of use • Engineering name (or “Current Device” label if loaded on
the Control Panel System Bar)
• Device name
• Device Type (DDR AMP, DDR AMP Serial, VDCP Ethernet,
VDCP Serial, DDR Odetics, DDR BVW, VTR BVW)
Status:
• Device icon (when provided from manufacturer)
• Device type
• Clip loaded
• Cue Time
• Command
Play
Stop
• Gang Enabled/Disabled
• Loop Enabled/Disabled
• Connection status bar
Load Load enable, select data pad for folder and clip file
operation menu
Cue Cue enable, select data pad to enter Cue Time
Play Play enable, select data pad to enter Play Speed

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About ChyronHego® Click Effects and Lyric Workflow and Layering

Devices Timeline Events Menu Buttons—ClipStore/DDR


Button Description
Stop Stop clip
Gang Enable Gang enable, select data pad to choose device from
Gang Device Picker
Gang Disable Disable Ganging
Loop Enable Enable Loops
Loop Disable Disable Loops
Clear Delegated Clears enabled buttons, data pad entries, and loaded
Device Events clips for the selected point of use (Device Summary)
Clear All Events Clears enabled buttons, data pad entries, and loaded
clips for all Device Summary point of use buttons
Device Device search, select data pad to enter device ID

ChyronHego® Click Effects PRIME® and LyricX®


When a ChyronHego® Click Effects Prime/LyricX device type is selected, those controls are
displayed in the Devices, Timeline Events menu.

Note: Gang and Loop buttons are not used and grayed out for Click Effects
PRIME and LyricX, however they will be available for other AMP devices.

Devices Timeline Events Menu Buttons—Click Effects PRIME/Lyric

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Button Description
Device Summary • Select to enable
point of use • Engineering name (or “Current Device” label if
loaded on the Control Panel System Bar)
• Device name
• Device Type (Amp Ethernet)
Status:
• Device icon (when provided from manufacturer)
• Device type
• Scene
• Cue Time
• Command
Play
Stop
• Connection status bar
Load Load enable, select data pad for folder and
scene file operations menu

Devices Timeline Events Menu Buttons—Click Effects PRIME/Lyric


Button Description
Activate Displays folder and scene file operations menu,
activate scene for control and to identify the
active scene when layered on one channel
In Take scene
Out Take scene off-air
Note: To cue the same scene again after the
Out button is selected, use the Cue To Begin
button (not the In button)
Clear Delegated Clears enabled buttons and activated scenes
Device Events for the selected point of use (Device Summary)
Clear All Events Clears enabled buttons and activated scenes
for all Device Summary point of use buttons
Device Device search, select data pad to enter device
ID

About ChyronHego® Click Effects and Lyric Workflow and Layering


It is recommended that one scene be activated per channel. However, multiple scenes can
be layered on one channel but it is important to note which scenes are layered, the order,
and which scene is active; using the Activate button can assist in identifying each scene in
the channel.

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Device Control
About ChyronHego® Click Effects and Lyric Workflow and Layering

Control Menu
Control up to five devices in the Main menu tab and up to eight each in the Dev 1 and Dev 2
menu tabs. The main control channel (left), provides ganging and multiple transport
controls while a subset of those controls are provided for the four channels on the right.
The Dev 1 and Dev 2 menu tabs also provide a subset of the main channel controls for each
control pane.

Devices Control Menu, Main Control Buttons—ClipStore/DDR


Button Description
Device point of • Selection displays Device Picker
use • Engineering name
• Device name
Status:
• Device icon (when provided from manufacturer)
• Connection status bar
Time Code Enter Time Code in pop-up keypad; 00:00:00:00
Hours, Minutes, Seconds, Frames
Event List Displays ‘Active’ with event list loaded, opens file operations
(Active/---) menu
Preset Clip Displays next clip (next event list clip), opens Event list file
operations menu
<>(Swap) Swaps the Preset Clip with the Program clip, taking it on air
Program Clip Displays on-air clip, opens Current Device file operations menu
Gang Status Displays ganged devices when Gang Enable is highlighted

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Devices Control Menu, Main Control Buttons—ClipStore/DDR


Button Description
Gang Enable Enable ganging
Off Air Advance Automatically loads next event list clip to Preset Clip
Auto Start Sets clip to play when loaded to Program Clip
Loop Clip runs continuously, cuing the first frame once the last
frame is played
Progress bar Percentage of clip played
Record Enable Begin recording source
Record Time Enable record time, select data pad to enter Record Time
duration
Mute Mute clip audio for the channel
Cue To Begin Cues to beginning clip or mark in point if set
Mark In Data Pad Displays Mark In time code
Mark Mark clip at current time code
Jog Back Move back one frame
Var Play Speed Play clip faster or slower than 100%, select to enter percentage
in pop-up keypad
Jog Forward Move forward one frame
Rewind Rewind clip
Stop Stop clip
Play Play clip
Fast Forward Advance clip at a fast speed
Swap (Control Exchange a clip from a Control channel (right) with the Main
panes, right) Control channel (left)

Event List Menu


Key controls change in the Event List menu based on the device type selected, i.e.
ClipStore/DDR versus graphics devices.
ClipStore/DDR:
• Clip Browser,
• List Edit,
• Event List,
• Loaded
Graphics devices (e.g. ChyronHego® PRIME):
• Scene Browser (Current Folder/thumbnails for View List supported in an upcoming
release),
• List Edit,
• Event List (thumbnails supported in an upcoming release),
• Loaded

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Device Control
Event List Menu

About the Devices Event List Menu


The Devices, Event List menu provides list editing and transport controls for devices.

Clip/Scene Browser Menu Pane Buttons


Button Description
Current Folder Select to open Current Folder operations menu (graphic
devices supported in an upcoming release)
View - List - Select to choose thumbnail size or list view (graphic devices
supported in an upcoming release)
Clip/Scene Selection works with Replace, Insert Before, and Insert, List
scrolling list Edit enable buttons

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List Edit/Event List Menu Pane Buttons


Button Description
Device Summary • Select to choose a device
point of use • Engineering name
• Device name
• Connection status bar
Replace Select to enable, replaces selected event with Browser
selection; multiple selections can be replaced
Insert Before Select to enable, inserts Browser selection before selected
event; multiple selections can be inserted
Insert After Select to enable, inserts Browser selection after selected
(‘Insert’ if Event event; multiple scenes can be inserted
List is empty)
Undo Undo last List Edit action
Delete Delete Event List selection
Unload List Clear Event List
Cut Cut a Event List selection
Copy Copy Event List selection
Paste Paste copied/cut event to Event List
Move Up Move Event List selection up
Move Down Move Event List selection down
Save List Save Event List
Event List Pane
Event List Current events, works with List Edit operations
Loaded Green box indicates currently loaded event

Transport Control Pane Buttons


Button Description
Auto Load Select to enable, auto-load next event to Program
Auto Start Select to enable, auto-start event when loaded to Program
Off Air Advance Select to enable, auto-load next event to Preset Clip
Previous Event Select the previous event in the list
Next Event Select the next event in the list
Mark Marks event time code, works with the Play/Stop/Cue To
Begin buttons
Load Event/Cut To Load selected event/Cue To Begin; select to play
Begin
ClipStore/DDR
Stop Stop clip

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Transport Control Pane Buttons


Button Description
Play Play clip
Graphics Device
Out Take scene off-air
In Take scene on-air

Clip Loading
External devices are controlled using various protocols (BVW, Odetics, AMP). These
protocols have different capabilities, and specific models of external devices may support
only specific protocols. The exact clip/scene loading procedures, if available, will vary
depending on the device model and protocol being employed.
In general, clips/scenes are loaded from the Devices Control menu by selecting the
Program Clip/Scene data pad then selecting the clip/scene from the list displayed.

Note: GV Switcher systems do not support Unicode characters in the


AMP Protocol.

Clip Directory (AMP Protocol)


If you change a clip locally on the Summit/Solo server, that clip name will be updated on
the GV Switcher Devices menus. If the folder list or clip list are incomplete, re-enabling the
device will fetch the entire folder and clip list. A maximum of 20 folders is recommended
along with a maximum of 20 clips per folder.

CAUTION: Do not create file or folder names that have the pound
character ( # ) along with either the dash ( - ) or underscore
( _ ), and avoid blank spaces (for example, use “DeadEnd” not
“Dead End”. This can inhibit clip access).
Do not create file or folder names that have the pound character ( # ) along with either the
dash ( - ) or underscore ( _ ) character, and avoid blank spaces (for example, use “DeadEnd”
not “Dead End”. This can inhibit clip access).

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Timeline Event Information and Work Buffer Values


The Device Summaries and Current Device data pads update to show the current state of
the work buffer by displaying what events exist on each keyframe as it is encountered
during effect run or time cursor navigation and showing what events will be added to the
timeline if a new keyframe is inserted or one is modified. This is consistent with other work
buffer parameters, but requires some discipline when working with events. For other
parameters, inserting keyframes without changing values will result in no change between
keyframes. But for events, this same practice will result in reissuing the event at each
keyframe. It is a good practice to use the Clear All Events or Clear Delegated Device Events
button after inserting or modifying a keyframe containing external device events. This
prevents those same events from being duplicated when the next keyframe is inserted.

Prepare the External Device for Control


1 Turn on the EXT DEV button in the E-MEM & Timeline, Recall Run menu (or whichever
button your machine control device has been associated with) and press the EMEM
Edit button in the Master E-MEM Module.

Note: Devices can be assigned to any level, including 1-8 which are
provided as hard buttons in the Master E-MEM Module, in the User
Setups, Suite Prefs, E-MEM Prefs, Name Misc. Levels menu.

2 Go to the Devices, Enables menu, and select the device you wish to enable in the
Device Enables pane (left), and select the Enable Selected button (or enable all using
the Enable All button) in the Enables pane.

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Control an External Device (Example)


1 Go to the Timeline Events menu, select the Clear All Events button. This ensures only
that device’s events will be specified in the keyframe.

2 Go to the Timeline Events menu and select the button of the desired device to delegate
the menu to that device.

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3 Select the Load button on the right.


4 Select the Cue button to enter the timecode:
• If you want to play the clip from its starting point, it will automatically cue to this
location when loaded.
• If you do not want to play the clip from its starting point, either cue the device to the
desired location or enter the timecode value manually.

Control an External Device Using Timeline Events and E-MEM


1 Set up the Control Panel to the desired state, making sure the DDR source is not
selected on the PGM PST A bus.
2 Learn this state to an E-MEM register as the first keyframe of the effect.
3 Go to a point later in your effect giving sufficient time for the clip to load and cue. For
example, go to three seconds by pressing GoTm, 3, •, ENT.
4 Select the Clear Events button in the Events pane to deselect the old commands. This
helps prevents accidental multiple load and cue commands in the same effect.
5 Select the Play button on the Timeline Events menu.
6 Set up your control panel to the desired state, including selecting the DDR on the PGM-
PST A bus.
7 Press <Insert or >Insert to add the keyframe information to the E-MEM register.

8 Go to a point later in your effect giving sufficient time for the desired material in the clip
to play. For example, for a 20 second clip that started at three seconds, press GoTm, 23,
• , ENT.
9 Select the Clear Events button in the Events pane to deselect the old commands.

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10 Select the Stop button.


11 Set up your control panel to the desired state, including selecting an alternate source
on the PGM-PST A bus.
12 Press <Insert or >Insert to add the keyframe information to the E-MEM register.
13 Select the Clear Event button in the Events pane to deselect the commands.
14 Recall and run the register. The clip will load and cue, be taken on-air, play
automatically, be taken off-air and then stop.

Play a Video and Key Pair of Sources in Sync from an External Device
1 Besides EXT DEV (or whichever button your machine control device has been
associated with), make sure PGM PST level is also enabled in the Master E-MEM Module.
2 In the Timeline Events menu, delegate the device to be used for the video signal, and
select Load and Cue events for it. Do not add these events to a keyframe yet.
3 Delegate the device to be used for the key signal, and select Load and Cue events for it.
4 Set up the Control Panel so PGM PST Key 1 is not on-air and the DDR source is not
selected on the PGM PST A bus.
5 Add this to the first keyframe of the effect by pressing <Insert or >Insert.
6 Go to a later point in your effect giving sufficient time for the clips to load and cue. For
example, press GoTm, 3, •, ENT.
7 Select PGM PST Key 1 in the Next Transition area so it will mix on, and setup a split key
with the two DDR channels.
8 Select the Clear Events button in the Events pane to deselect the old commands.
9 Delegate the device playing the video and select a Play event for it.
10 Delegate the device playing the key and select a Play event for it.
11 Add these events to the same keyframe of the effect by pressing <Insert or >Insert.
12 Select the Clear Events button on the Timeline Events menu to deselect the
commands.
13 Put the PGM PST A bus in Hold to prevent the effect from changing its source.
14 Recall and run the effect. Both DDR channels will roll in sync and the system will mix the
key on air at the instant they play.

Load a Clip to Play On Air Later with Auto Start


1 In the Timeline Events menu, select the button of the desired device to delegate the
menu to that device.
2 Select the Load button on the right. If the correct clip is not displayed, select the data
pad and select the clip from the list.
3 Set up the Control Panel to the desired state, making sure the DDR source is not
selected on the PGM PST A bus. DDRs cannot cue and buffer instantaneously, so should
not be placed on-air immediately when the effect is recalled.
4 Learn this state to an E-MEM register.
5 Select the Clear Events button on the right to deselect the Load command. This helps
prevent accidentally creating unwanted load and cue commands when editing effects
later.
6 Make sure Auto Start is on in the Devices, Control menu. Each device has its own auto
start flag. Note that this is not a keyframeable E-MEM control, and so it must be selected
manually for use.
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7 Recall the register. The clip will load.


8 After allowing sufficient time for the clip to load and buffer (which varies with different
DDR models), take the DDR on-air. The clip will play automatically.

Note: Because a Stop command was not entered, the clip will continue
to play until it reaches its end or it is stopped.

Build an Event List


The event list editor is designed for speed and does not follow traditional editing
operations. For example, a normal insert operation would have the operator select the
insert point in the event list, select the clip to be inserted in the browser, and then press
Insert Before or Insert After. Instead, the Event List editor makes insert and replace
operations a mode and modifies what happens when a clip in the browser is selected. This
allows an event list to be built by turning on Insert After, then selecting clips in the order
they should appear in the event list. An insert operation is reduced from two button
selections to only one.
1 Select Devices, Event List in the menu.
2 Select the Insert button so its indicator is illuminated.
3 Scroll the Clip Browser and select the first clip for the list. It will be added to the Event
List in the right pane, and the Insert button legend will change to Insert After.
4 Continue to select clips in the desired order with the Insert After button on to build the
rest of the Event List.
5 If you need to re-arrange the order of the clips in the Event List, use the list editing
buttons (Move Up, Move Down, etc.). Remember to first select the clip in the Event List
where you wish the re-arrangement to occur before you use these buttons.
6 When the Event List is complete, it can be used for your production without saving it.
The list will only reside in RAM, however, and so will be lost if the GV Switcher system is
reset.
7 To save the Event List for reuse in the future, select Save List, navigate to the
destination folder (creating a new one if desired), enter a name for the list, and then
select Save.

Notes:
• Image Store channels do not support the Gang function.
• External Devices are configured for control in the Ports & Devices, External
Devices menu. See the Kayenne/Karrera/GV Korona Installation & Service
Manual for more information.

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About E-MEM Control of External Devices


E-MEM effects can be used to:
• Load, cue, play, and stop DDR clips, and
• Cue, play, and stop tapes in VTRs.
E-MEM Device Control is good for recalling the same clips repeatedly, and for integrating
clips into specific switcher effects. Manual control is appropriate when different clips are
used each time, and when clips are not used in a switcher effect (like rolling a news story
and taking it directly to air.)
For Kayenne systems, E-MEM Device Control operates independently from the manual
controls on the Multi-Function or Device Control Module, but both mechanisms can be
used together. For example, an E-MEM recall can make a VTR cue up, then the module can
be used to roll that tape.
E-MEM External Device Control utilizes events. External device events are different from
other parameters in the E-MEM system. Rather than defining a value at a keyframe and
smoothing the transition between keyframes with interpolation, a device event consists of
instructions sent to the external device at the time the cursor passes the keyframe during
an effect run. This is similar to GPI and PBus triggers.
Controlling an external device typically requires spacing the instructions over two or more
keyframes. The space between keyframes allows the device to respond to the first set of
instructions. For example, a DDR or VTR takes time to load and cue before it can play. The
effect must be built so that a play event does not occur until the device is ready, or the
command will be executed late or not at all.
The GV K-Frame XP system does not play a DDR or VTR in sync along with the timeline like
digital effects devices controlled by CPL. Instead, the system issues a play command then
lets the device manage its own playback. This means that if the effect is lengthened or
shortened, the device’s playback may not line up with the effect as intended. Device
playback does not speed up or slow down if the duration of the effect changes.

Configuration
Device Control option software must be installed and configured to permit either manual
or E-MEM control of DDRs and VTRs. Sources will also need to be configured as external
devices in Eng Setup.
E-MEM control for external devices is by default assigned to the Misc 16 EXT Master E-MEM
Module enable group button. This can be changed in the User Setups, Suite Prefs, E-MEM
Prefs menu.

Operation
E-MEM Device Control is accomplished by:
• Associating an external device with an E-MEM enable group button (factory default is
Misc 16 EXT),
• Enabling the E-MEM button for that enable group and, if editing the effect, delegating
that enable group for editing,
• To run E-MEM Device Control effects, ensure the device(s) are Enabled for E-MEM
control, using the Devices, Enables menu. Devices do not need to be enabled in this
menu when building an effect, however, and in fact it may be desirable to disable
themat that time.

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• Specifying what Device Control events will be added to a keyframe in the effect, using
the Devices, Timeline Events menu,
• Adding the Device Control keyframe to the effect (Insert Before/After, Modify KF in the
Timeline Edit menu, or Learn in the Recall Run menu),
• Clear events after adding the keyframe, to prevent accidentally adding additional
machine control commands to other keyframes,
• Specifying and adding additional Device Control keyframes if multiple keyframes are
desired, clearing all devices each time, and
• Recalling and running the effect.
When the effect register is recalled, the first keyframe can, for example, command the
device to load and cue. When the effect runs, the device can be commanded to play when a
later keyframe with a play event is encountered on the timeline.
The device may not play if it has not fully cued when the effect is run. It is up to the operator
to build the effect to accommodate cue and load time. Also, running effects with external
device events backwards will not cause the clip or tape to play backwards. The order of the
commands will be reversed and if the clip or tape plays at all it will not be at the anticipated
time or direction.

Timecode Entry
Timecode is entered in hours, minutes, seconds, frames format, with optional • (dot)
separators. Typing in partial values will enter the smaller value. For example, typing in 5
enters five frames (00:00:00:05). Typing in 5 • enters five seconds (00:00:05:00). Typing in
5 • 4 enters five seconds and four frames (00:00:05:04). Typing in 5 • 4 • 3 • 2 enters five
hours, four minutes, three seconds, and two frames (05:04:03:02).
You can enter timecode values without • (dot) separators. Simply enter the exact value.
Leading zeros are ignored. For example, 00:02:00:11 can be entered by typing
2 0 0 1 1, 0 2 0 0 1 1, or 0 0 0 2 0 0 1 1.

About Multiple Events on the Same Keyframe


More than one external device event can be specified to occur in the same keyframe. If
more than one event is specified, they are sent to the device in Load, Cue, Play order. For
example, you can specify only Load which will make the device load to the start of the clip,
or you can specify Load and Cue which will load and cue the device to the entered
timecode. Both Play and Stop cannot be specified on the same keyframe, however. Turning
one on automatically turns the other off.

RossTalk XPression Device Control


GV K-Frame XP systems provide control of up to four external XPression graphic devices
and the ability to fire up to four GPI triggers, using RossTalk. XPression controls can be
recorded into macros that can be triggered from any Control Panel or menu application.

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Configure an External Device for XPression Control


You can configure up to four XPression devices; GFX 1-GFX 4, allowing you to send
commands from the Control Panel or menu to your external device. You can take IDs, fire up
to four GPI sets, clear buffers, and override or fine tune the controls.
1 Select Eng Setup, Ports & Devices, External Devices in the menu.

2 In the External Devices pane, scroll down until GFX 1-GFX 4 is displayed and select one.
3 Enable the XPression Type button
4 Select the Device Name data pad, enter a name using the pop-up keypad, and select
Enter.

numbered 1 through 16. For example, GV Device-10.

5 Select the IP Address data pad and enter the IP Address of an XPression device in the
pop-up keypad and select Enter.

Take XPression IDs from an External Device


The Standard GFX workflow allows you to take IDs from an external XPression device then
take the next IDs in the list. Functions are also provided to clear the active buffer and all
buffers.
1 Select Devices, GFX in the menu.

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2 Select an ID by either scrolling with the soft knob or selecting the ID data pad and
entering an ID and selecting Enter.
3 Select Take ID.
4 Optionally, select Next to take the next ID in the list; repeat to take the next ID and so
on.
5 To clear the buffers, either select the Clear Active Buffer or Clear All Buffers.

Using Extended GFX XPression Controls


Setup XPression controls for an ID, a buffer, and a layer, and send those commands to your
external device. Typically, the commands are embedded in the ID but the menu function
buttons allow you to override or fine tune those controls and clear buffers.

1 Select Devices, GFX, Extended in the menu to access the GFX XPression controls.
2 Select an ID, Buffer, or Layer by either scrolling with the soft knob or selecting the ID
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data pad and entering an ID and selecting Enter.


3 Use the function buttons in the Extended pane to set controls for IDs, Buffers and
Layers

Fire XPression GPI Sets


There are four XPression GPI Sets that can be fired from the GV switcher, GPI Set 1-GPI Set 4.
There is macro support for firing the GPIs. Creating a macro to fire a GPI means the GPI ID
you preset to one of the four GPI buttons will be fired when the macro is triggered; not
GPI 1 through GPI 4 presets but the GPI ID assigned to each.

1 Select Devices, GFX in the menu.

2 Select a GPI number you have configured in the external device by either scrolling with
the soft knob or selecting the GPI data pad and entering the GPI and selecting Enter.
Repeat for each GPI Set preset.
3 Select one of the GPI presets, then select Fire GPI.

Note: Only one GPI preset can be fired at a time.

You can also create a macro to select and fire the GPI preset ID, from the Control Panel or
Macros menu.

Kayenne Device Control from the Control Panel


The following provides device control operations from the Kayenne system:
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• System Bar,
• Local Aux Module,
• Multi-Function Module,
• Module Option, and
• The Menu Panel or menu on a PC.

System Bar

Play Prev Play Prev


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System Bar Example

Device control from the System Bar is performed in the Device Control Groups (Two for a 1-
M/E Kayenne system and six for a 2-M/E (2-M/E Stripes) and larger), which consists of a 16
character Status Display (displays the current clip) and Play, Cue/Load, Next Clip, and
Previous Clip buttons.

Note: Off Air Advance and Auto Start buttons are accessed from the
menu and the Multi-Function Module (Devs, ADV/APLY), not on the
System Bar. Also, Rewind, Fast Forward, Stop, Jog +/Jog -, Mark In, and
Gang Rolls are not supported on the System Bar (but are supported in the
Device Control Module).

To associate a device with a Device Control Group, hold down a source select button that
has a device attached, then press the PREV and NEXT buttons together (or you can press
and hold down the PREV and NEXT buttons and then press a source button).
Group buttons:
• Play—Causes the associated device to play (pressing again causes device to pause).
• Cue/Load—Pressing after a PREV or NEXT button press causes a load and cue
command to be sent to the device, subsequent presses causes a command to be sent
to the device to ‘cue’ to its in-point.
• Next Clip/Previous Clip—Causes the previous or next clip name in the frame-
maintained clip stack list (per device), to be brought into the Status Display window.

Local Aux Module

Ganging
The Gang Control function in the Local Aux Module allows a single point of control for
multiple devices. The points of control are:
• The right-most Device Control Group on the System Bar, and
• The Device Control Module option.

Note: An Aux bus link overrides a set delegate association in the System
Bar.

Kayenne systems equipped and configured properly support device control of Profile DDRs
and VTRs. The Gang function permits control of multiple external devices with the same set
of panel controls. Devices can be ganged so they play together at the same time (original
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and backup tapes, for example).

Note: The Kayenne Gang function does not synchronize multiple


devices and there is a possibility devices may not respond to a Play or
Stop command at precisely the same time. This may cause a slight offset
in playback of multiple clips.

Macro

21 22 23 24 25 26 27 28
Key

21 22 23 24 25 26 27 28

Wiipe Tran Rtr


3Ø s
Lock

Hold Macro

21 22 23 24 25 26 27 28
Key

21 22 23 24 25 26 27 28

8623267_2
Wiipe
3Ø Tran
s
Rtr
Lock

Local Aux Module

Set up a Gang for Control


1 Press one of the Gang buttons on the Local Aux Module (right). GANG is displayed in
the top row however the button displays are blank. The bottom row display shows
sources mapped to buttons on the Local Aux Module, in the Panel Prefs, Button
Mapping menu. Buttons are colored white and are low tally.
2 Press the source select buttons of the devices to be ganged. The source select button
for each device will change to green, high tally as they are pressed.
The gang is dynamic so toggling sources on and off adds/removes them from/to the
gang.
3 Press the Gang button again to exit the Gang mode. The gang remains.

About System Bar Gang Control


Gangs can be controlled using the right-most Device Control Group on the System Bar. Play,
Cue/Load, and Previous and Next commands are all supported (see System Bar, on
page 237).

The Device Control Module


Panel Gangs (Local Aux Bus gangs) can also be controlled with the optional Device Control
Module. Stop, Play, Rew, Fast Fwd, Forward Jog, Reverse Jog, Mark, etc. are operational in
Gang mode (see Device Control Module, on page 244). Panel Gangs and the gang on the ‘F’
button (of A-F) are the same when the SDEL button is selected. Gang device selections
made in the Device Control Module affect gang selections in the Local Aux Bus Module and
vice versa.

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About Multi-Function Module Device Control


The Kayenne Multi-Function Module supports Single and Multiple Device Control. In Single
Device Control mode, you have full VTR control of an Event List right on the Control Panel.
In Multiple Device Control mode, you can select and control up to eight devices at a time
from the Control Panel, with Stop, Cue, and Play for each (including gangs).

Single Mode Device Control


To place the Multi-Function Module in Single Device Control mode, press the Devs button
from the HOME position, then press the Sngl button located below and right of the joystick
on the Multi-Function Module.

Follow Mode Device Control


When in Follow mode, the default, the Multi-Function Module tracks the right-most Device
Control group on the System Bar (see System Bar, on page 237). The current device is shown
in the function button status display just below the Joystick, on the right side of the Multi-
Function Module. ‘Device Follow’ is displayed in the LED to the right of the top soft knob.

Key Key Key Key Key Key Wiipe Wiipe DEVICE


1 2 3 4 5 6 1 2
FOLLOW
01:0 0:20 :00 GOTO Adel Last
Cur Clip
Sprt-Fill
ADV APLY CUE
Clip+1
- - - K2-3-3

BEGN REW JOG-STOP PLAY JOG+ FF END


Clip+2
- - -

HOME MULT
Clip+3
8623267_18
- - -

Single Device Control, Follow Mode

Device Selection
Device Selection is performed by turning the top soft knob. Turning this knob in Device
Control mode scrolls through the associated devices (seen in the status display). Turning
the soft knob immediately delegates the Multi-Function Module to the newly selected
device.
Pushing down the top soft knob returns the Multi-Function Module to the Follow mode.

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About Multi-Function Module Device Control

Single Device Control, Selection Mode

Wipe
1 2
DEVICE
K2-3-3
01:0 0:20 :00 GOTO Adel Last
Cur Clip
Sprt-Fill
ADV APLY CUE
Clip+1
- - - Sprt-Fill

BEGN REW JOG-STOP PLAY JOG+ FF END


Clip+2
- - -

8623267_19
HOME MULT
Clip+3
- - -

Current Clip
Current clip selection is made by turning the soft knob, second from the top. The current
clip in the Event List is shown in the status display LED just right of the soft knob. Pushing
down the soft knob loads the selected clip.

Event List Editing


Turning any of the lower three soft knobs in Single Device Control mode on the Multi-
Function Module changes the clip name in the adjacent OLED and three buttons are added
in the main function area; INS, MOD, and DEL.

Note: After the INS, MOD, or DEL button is pushed, the editing buttons
turn off.

INS button—Causes the new clip name from the clip list, in the Current Folder in the Clip
Browser (see About E-MEM Control of External Devices, on page 231), to be inserted into
the Event List. Clips can be inserted into the Event List in the 1st, 2nd, or 3rd position in the
list using the bottom three soft knobs. All other clip names will be pushed down one.

Note: Only one of the three bottom soft knobs are active at a time in
Device Control mode.

Insert a clip
1 Turn the soft knob (Clip +1, Clip +2, or Clip +3) and scroll through the current folder on
the selected device and select a clip (editing buttons appear in the main function area).
2 Press the INS button on the Multi-Function Module. The new clip name will be added to
the Event List for selection in the ‘Current Clip’ OLED, in the position selected in Step 1.
Clips below the inserted clip are pushed down in the list.

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3 The MOD button can be used to replace the current clip name with the new clip name
in the Event List. To modify a clip name with the MOD button, perform the following:
a Turn the soft knob (Clip +1, Clip +2, or Clip +3) and scroll through the current folder
on the selected device and select a clip (editing buttons appear in the main
function area).
b Press the MOD button on the Multi-Function Module. The new clip name will
appear in the position of the old clip name in the Event List.
4 The DEL button can be used to delete the current clip from the Event List and all
remaining clips to move up one. To delete a clip from the Event List, perform the
following:
a Turn the soft knob (Clip +1, Clip +2, or Clip +3) and scroll through the current folder
on the selected device and select a clip (editing buttons appear in the main
function area).
b Press the DEL button on the Multi-Function Module. The clip name will be deleted
from the Event List and will no longer be available for selection in the ‘Current Clip’
OLED.
5 Pressing one of the three bottom soft knobs after changing the Event List returns it to
the current clip name in that position of the list.

Wipe
1 2
DEVICE
K2-3-3
01:0 0:20 :00 GOTO Adel Last
Cur Clip
Sprt-Fill
ADV APLY CUE INS MOD DEL
Clip+1
Crowd-2 Sprt-Fill

BEGN REW JOG-STOP PLAY JOG+ FF END


Clip+2
- - -

HOME MULT
Clip+3 8623267_20

- - -

Single Device Control, Clip Stack Editing

Clip Run Control Functions in Single Device Mode


The joystick provides the following clip control:
• Joystick left—Left jog,
• Joystick right—Right jog,
• Joystick up—Fast Forward,
• Joystick down—Rewind, and
• Button on top of the joystick—Mark In.

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About Multi-Function Module Device Control

The motion control buttons in the main function area provide the following:
BEGN—Places the clip at the beginning,END—
Places the clip at the end, REW—Rewinds the
clip,
JOG+/JOG-—Jog forward, jog backward through the clip,
PLAY—Play the clip from current position,
STOP—Stop the clip,
FF—Fast Forward through the clip,
ADV—Off Air Advance, and
APLY—Auto Play
The PREV and NEXT buttons performing the following:
PREV—Moves up through the Event List in the Current Clip and loads the selected clip,NEXT—
Moves down through the Event List and loads the selected clip.

About Multiple Device Control


To place the Multi-Function Module in Multiple Device Control mode, press the Devs
button from the HOME position, then press the MULT button located below and right of the
joystick on the Multi-Function Module (directly below the Sngl button).
Devices are configured using the Panel Prefs, Panel User Interactions menu. Eight external
devices of the 32 possible can be controlled from the Multi-Function Module in the Multiple
Device mode. Each device name is displayed above the assigned button (D1, D2, D3, etc.).
The PLAY, CUE, and STOP command buttons tally as follows:
• PLAY button high tallies green while playing and high tallies red when on air.
• STOP button high tallies when stopped, and the
• Cue button high tallies when the current timecode for the device matches Mark In.

About Creating a Gang


To create a gang in Multiple Device Control mode, toggle any of the configured device
buttons (device name). Device buttons toggle between high tally and low tally. All devices
in high tally are part of the gang. Toggling to low tally removes the device from the gang. A
gang can be immediately canceled by pressing the soft knob (Gang Cancel), second from
the top in the Multi-Function Module.
Once a gang is created (more than one device is high tally), buttons GCUE (Gang Cue,
causes a gang to cue) and GPLAY (Gang Play, causes a gang to play) appear below the
joystick.
The first soft knob from the top controls the Auto Cancel function which has two states,
Pressing an individual PLAY, CUE, or STOP button causes only the selected device to
respond to the command. This is beneficial for example if a director calls for a device to be
individually controlled.

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GOTO Mode
Pressing the GOTO TC button on the Multi-Function Module provides delegation to the
Timecode Entry mode, and delegates control over the Timecode display in the upper left of
the Main function area.
Entering the first digit causes the display to be set to zero and the first number entered.
Additional entries accumulate from right to left.
Plus (+) and minus (-) buttons are provided on the Multi-Function Module in GOTO mode to
perform trim operations.
Enter the timecode:
1 Press the GOTO button.
2 Enter the timecode using the examples below.
3 Press the ENTER button. The Multi-Function Module returns to Device Control mode.
Examples of Timecode entries
22 — 00:00:00:22
2 — 00:00:00:02
102 — 00:00:01:02
The CLR button on the Multi-Function Module empties the buffer and resets timecode
display to the current timecode.
Pressing the HOME button returns the Multi-Function Module to the Device Control mode.

Device Control Module


The Kayenne Device Control Module provides essential Device Control which can replace
auxiliary devices such as DNF and Lance controllers, PDR Panels for Profile and EVS, and
Hard controllers for EVS/Omega/FFW.

Device Select
(Turn to Scroll)

CS-1 12 345 MISC4


I ØØ:ØØ:ØØ:ØØ OU ØØ:ØØ:ØØ:ØØ
K2-1 K2-2 K2-3 K2-4 CLR D ØØ:ØØ:ØØ:ØØ TC ØØ:ØØ:ØØ:ØØ
Clip
GV/BrightStar
Select
(Turn
CS-1 CS-2 CS-3 CS-4
to Scroll)

TC In Out
IS 1 IS 2 IS-3 IS 4

IS 5 IS 6 ENT Jog
In
8623267_22

Device Selection, Device Control Module


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Karrera Device Control

Supported machine control functionality:


• Run Control:
• Play,
• Cue,
• Stop/Pause,
• Jog +/-,
• FF, REW,
• Next clip/Previous clip,
• Set mark in/out:
• Cue marks,
• Loop marks,
• Cue library (Q-MEM with 1000 Q-MEM Registers)
• Ability to recall large numbers of clips/marks
• Create virtual clips as mark in/out point within another clip
• Create assemblies of clips which span channels (for example Video and Key and
driving video walls with 4 or 8 channels),
• Ability to record a clip to a device, cue to mark-in, and add a play command.
• Cue can be for more than one device
• Variable speed play,
• Multiple Device Control:
• Swap between controlled devices,
• Channel ganging,
• Create recordings, and
• Loops:
• Stop, and
• Play.
Control all configured devices with the following properties:
• Current Mark in/out,
• Current duration,
• Current clip name,
• Current loop flag,
• List of currently ganged devices.

Device Selection
Device selection buttons A-F can be configured to control devices in the Device Control
Module.
1 Select a device by rotating the Device Select knob to scroll through the devices.
2 Press the LRN button.
3 Press one of the device buttons (A-F) to assign the current device.
The F button can be made to track the selection on the right-most of the source control
selections on the System Bar, by pressing the SDEL (Set Delegate Tracking) button on the
Device Control Module. When the SDEL button is on, it high tallies blue and the F button
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low tallies blue.

About Gangs
When devices are ganged, motion control commands are applied to all the devices in the
gang. Play, Stop, Cue to Mark-In, etc. are performed simultaneously for all devices in the
gang. Loading clips, which is not motion control, is not included in a gang. To load more
than one device at the same time, use a Q-MEM linked cue (see Learning Additional
Devices, on page 248).

Ganging Devices Associated with Lettered Buttons


To gang devices associated with the A - F lettered buttons on the DCM, press and hold
down the letter buttons and press the Gang button (the ganged buttons tally green). For
example, hold down A and B buttons (or any combinations of A - F with devices associated)
and press the Gang button on the DCM. The devices associated with A and B are ganged.
Pressing the CLR button during device gang selection clears all devices from the gang.
Ganging Additional Devices
Hold down a single lettered button (A - F) and press the Gang button (Gang Device
Selection appears on the status display). A menu of devices is displayed that you can add
(or remove) in association with the lettered button. You can page through and press the
device buttons to make your selections. Once you’ve made your selections as part of the
gang, press the ENT (or Gang) button to gang the devices.
The DCM supports multiple gangs, so there may be a gang associated with the device on
the A button, and another gang on the device associated with the B button, and so on.
When the Gang button is high-tallied green, then there is an active gang associated with
the selected letter button. To temporarily disable the gang, press the Gang button; it will
low tally green, then make an adjustment. Pressing Gang again, will re-enable the gang. For
example, this can be used where one device is video and the other key. By pressing the
Gang button you can turn off the gang temporarily, jog the key channel to more precisely
align it with the fill, and then re-enable the gang.

Panel Gangs
The “Panel Gang” (Local Aux Bus gang) and the gang on the ‘F’ button are the same when
the SDEL button is selected. Gang selections made from the DCM in this way also affect
gang selections made in the Local Aux Bus Module and vice versa.

About Q-MEMs
Q-MEM can be used to assign a device to a letter button on the DCM, load a named clip on
that device and cue to its mark-in point, and optionally play or loop the clip. Multiple
devices can also be loaded and cued using the “Link Cue” feature.
Each suite has 1000 cue memory registers (Q-MEMs).
Each cue has:
• Up to 38 devices with associated device state data (device state),
• Up to 6 device associations with Device Control buttons A - F,
• Selection of radio buttons A - F (or none) (device selection), and
• One play flag.

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For each device, the following device state data is learned into the cue:
• Clip name,
• Mark-In point for clip,
• Mark-out point (may be empty),
• Loop flag,
• Gang flag, and
• A list of ganged devices.
Recalling a cue register can be used to:
• Associate devices with the lettered buttons only, so you can set up your DCM for
manual use,
• Recall and cue devices without affecting the current letter button selections, and
• Both associate the devices with letter buttons and load, cue, and play them.

Device Select
(Turn to Scroll)

CS-1 12 345 MISC4


I ØØ:ØØ:ØØ:ØØ OU ØØ:ØØ:ØØ:ØØ
K2-1 K2-2 K2-3 K2-4 CLR D ØØ:ØØ:ØØ:ØØ TC ØØ:ØØ:ØØ:ØØ
Clip
GV/BrightStar
Select
(Turn
CS-1 CS-2 CS-3 CS-4
to Scroll)

TC In Out
IS 1 IS 2 IS-3 IS 4

IS 5 IS 6 ENT Jog
In

8623267_22

Device Control Module, Q-MEMs

Learn a Q-MEM Register with a Single Device


To learn a simple cue with one device:
1 Select a device by pressing a control button, A - F.
2 Select a clip on that device using the bottom soft knob and press the Load button to
load the clip. You can then set the mark-in/mark-out points (Mark In/Mark Out buttons)
and optionally turn on the Loop button (tallies blue).
3 Press the LRN button.
a Optionally, press the Play button (flashes green) to add a play command (so when
the cue register is recalled, the clip will load and play).
4 Press the desired Cue register number button (use the Page and Bank buttons for the
higher numbered registers). The selected Cue register button high tallies red.

Learning a Q-MEM Register with Multiple Devices


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Lettered button (A - F) links can be learned as part of a Cue register for later recall.
1 Press and hold down the letter buttons for the devices to be linked (for example A, B,
and D).
2 Press the Link Cue button (high tallies blue).
3 Learn the Q-MEM register.
4 Press the LRN button.
a Optionally, press the Play button (flashes green) to add a play command (so when
the cue register is recalled, the clip will load and play).
b Press the Cue Register button to recall the cue.

Note: To see the link cue status, press the lettered button then the Link
Cue button.

Learning Additional Devices


You can link multiple devices in addition to the devices associated with the lettered buttons
using the Cue Device Selection menu. Each clip will need to be setup with mark-in/out
points etc. prior to creating the link.

CS-1 12 345 MISC4


I ØØ:ØØ:ØØ:22 OU ØØ:ØØ:Ø7:24
K2-1 K2-2 K2-3 K2-4 CLR
D ØØ:ØØ:Ø7:Ø2 TC ØØ:ØØ:ØØ:ØØ
GV/BrightStar

CS-1 CS-2 CS-3 CS-4

TC In Out
IS 1 IS 2 IS-3 IS 4

IS 5 IS 6 ENT
In 8623267_34

Device Control Module, Cue Links


Hold down a lettered button (A - F) and press the Link Cue button (high tallies blue), the
Cue Device Selection menu is displayed. Press the device buttons to add (or remove)
devices as part of the cue then press the ENT (or Link Cue) button. All device buttons added
to the cue will tally blue.
Pressing the CLR button clears all devices from the cue.

Note: Both loop cue status and link status are always learned into the
cue; if the Loop button is high tally, then a loop is learned and if Link Cue
button is high tally blue, then the multiple devices are linked into the cue.

When recalled, a clip will load and cue for each device linked into the Q-MEM register.
(There is one Play command per register so if learned as part of a Cue register, all devices
will play when the register is recalled.)
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Device Control
Karrera Device Control

Learn Device Associations (only) into a Register


Cues can be used to associate devices to lettered buttons only, without learning clip and
mark information. So on recall, the devices are assigned to the lettered buttons but nothing
is done to the current status of the devices. The Cue Device Selection menu is used to
configure these associations.

1 Hold down a lettered button, and press the Link Cue button. Both the letter button and
the button for the device high tally.
2 Turn on any other letter buttons, but turn off the device buttons. If the letter button is
on and the device button is off, then only the device association will be learned into the
register.
3 Press ENT to end the device selection and then learn a cue.
Only the association of the device to the lettered button is learned.

Learning Clips for Devices without Affecting Letter Button Associations


To learn a cue that recalls only device states for the clip, cue to mark, loop, and play but
does not affect the association of the devices with the DCM:
1 Hold down a lettered button, and press the Link Cue button. The letter button and the
button for the device are both high tally.
2 Add devices to be linked into the register, but turn off any lettered buttons associated
with the device.

Note: Without the letter buttons being learned, a recall of the register
will control the specified devices but not affect what is currently
happening on the DCM.

3 Press ENT to end the device selection and learn a cue.

About Cues and Ganging


If a device which is learned into a cue is ganged to another device, then that gang
association will be learned into the register too. So that when the register is recalled, the
devices will be ganged.

Status Display
For a selected device, the display will show:
• Device name,
• Preset or current Page/Bank,
• Last recalled page, bank, and register,
• E-MEM level name,
• Timecode,
• Mark-in/out timecode,
• Calculated duration between mark in and mark out, and

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• Clip folder and clip name (folder only displayed if supported by the device, e.g.
ClipStore supports folder display but K2 does not).

(Last Recalled
(Preset) Register) E-MEM
Duration Mark In Device Page/Bank Page/Bank/Reg Level

A B C D E F CS-1 12 345 MISC4


I ØØ:ØØ:ØØ:22 OU ØØ:ØØ:Ø7:24 Mark Out
K2-1 K2-2 K2-3 K2-4 CLR Time Code
D ØØ:ØØ:Ø7:Ø2 TC ØØ:ØØ:ØØ:ØØ
GV/BrightStar

CS-1 CS-2 CS-3 CS-4 Cue


Folder
Load
Clip

Go To Mark Mark
TC In Out
IS 1 IS 2 IS-3 IS 4

Loop Link Var


Cue

IS 5 IS 6 ENT Set Set Shutl


In Out

8623267_35
Device Control Module, Status Display
Karrera Device Control
With Karrera, external devices can be controlled from Device Control Groups (one for a 2-
M/E Karrera system and two for a 3-M/E). The Device Control Group consists of a 16
character Status Display (displays the current clip) and Play, Cue/Load, Next Clip, and
Previous Clip buttons.
For the one group on the 2-M/E Karrera, the Device Control Group can be assigned to a
button row, on a 3-M/E the right-most group can be assigned to a device associated with a
source select button.

Note: Off Air Advance and Auto Start buttons are accessed from the GV
Switcher menu.
8805_02

System Bar, Device Control Group


For the left-most Device Control Group (on a 3-M/E system), you can associate (or marry) a
source button row to the group by holding down the PREV and NEXT buttons together and
then select any button in the row.
For the other Device Control Group on a 3-M/E, you can associate a device to the group by
holding down a source select button that has a device attached, then press the PREV and
NEXT buttons together (or you can press and hold down the PREV and NEXT buttons and
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Device Control
Features

Device Control Group buttons:


• Play—Causes the associated device to play (pressing again causes device to pause).
• Cue/Load—Pressing after a PREV or NEXT button press causes a load and cue
command to be sent to the device, subsequent presses causes a command to be sent
to the device to ‘cue’ to its in-point.
• Next Clip/Previous Clip—Causes the previous or next clip name in the frame-
maintained clip stack list (per device), to be brought into the Status Display window.

Device Control with GV Korona


Delegate the GV Korona Status Display to cue, load, and play videos from external devices.
Status Display Device Control Transport Buttons
Button Description
DEV Device Control
• Places the Status Display in Device Control mode
• On=Black text over white background
• Off=White text over black background
Cue/Load Touch to load (then play), touch again to cue to beginning
Play Play the video
Delegation Delegation
(top center, • Displays the stripe and row of the selected source when touched and held
double-wide • In Delegation mode (D:), displays the source and name when touched and held
button)
Next Move to the next video on the device
Previous Move to the previous video on the device (displays once Next is
touched)

1 2 1 2 PVW

GV Korona, Device Control Mode

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Select the Device to Control


1 Enable the DEV button on the Source Display.
2 Press the Source Select button for the device you want to control.
3 Use the transport control buttons to play video.

Delegate a Source for Device Control


Once delegated, the device under control cannot be changed by source selection. A ‘D:’ is
displayed in the Delegation button of the Status Display.
1 Turn on the DEV button.
2 Touch and hold the Delegation button on the Status Display (pressing and holding the
button also displays the row and source selected).
3 Press the Source Select row button for the device you want to delegate and control.

Router Interface Operation


Introduction
The GV Switcher system can interface with an external routing system. A routing system
connects a router source (router input) to a router destination (router output). Changing the
router source sends a different signal to the destination (called a take). A router destination
can in turn be connected to a GV Switcher input and be configured as a routed GV Switcher
source (called switcher source in this discussion and in the GV Switcher menus). The router
acts as a pre-selector for the switcher source, and so increases the number of inputs
available to a button on a GV Switcher system bus.

Router Source, Destination, and Routed GV Switcher Source


Router signal switching is non-deterministic, as compared to source selections performed
on a production switcher. For this reason, it is better to choose the desired router source in
advance, then switch it on-air using switcher controls, rather than select a different router
source while it is on-air.
An external router can be configured into levels, to allow the switching of multiple signals
simultaneously. For example, video signals can be organized on one level, and key signals
on another. By specifying both levels when giving a router take command, both the video
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Device Control
Features

and key signals of a source will be routed to their destinations.

Note: GV Switcher system router take commands are only applied to all
router levels.The external routing system’s destinations must be
configured with all router levels selected.

Router control panels can also protect router destinations from being changed by other
control panels. A protected router destination cannot be changed by a different control
panel, but may be changed by the panel that set the protection. Protections help
prevent inappropriate router source changes. The GV Swither system can be
considered a type of router control panel, and so the GV Switcher system can protect
destinations. GV Switcher system router protect commands are applied to all router
levels.
The names of router sources appear on the GV Switcher system source name displays.
These names originate from the router system, and their text cannot be changed from
the GV Switcher system. If a routed source has no connection to the router, an X appears
in place of the router source name. If the router connection exists, but no source has yet
beenselected for that destination (which can occur during bootup), No Src appears.
• Interfaces to the Grass Valley SMS 7000 routing system.
• GV Switcher system configuration of routed sources.
• Names of router sources are shown on GV Switcher Control Panel source name displays.
• Router source selection control via the Control Panel, and Menu Panel.
Features • Protection types (None, Protect, Protect All, and On Air).
• R-MEM control.

Menu Panel Router Interface Operation


The Router Control menu provides a way to directly change router sources from the Menu
Panel. The Router Select menu is reached by pressing the R-MEM Menu Panel button, then
selecting the Router Control category selection button.

Note: Router interface operation becomes available after the GV


Switcher system and the external router have been properly configured.
See the Installation & Service Manual for your switcher model for
additional information.

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The Router Destination pane on the left is a scrolling list of switcher sources (only sources
configured as routed GV Switcher sources appear). Each button displays the Switcher
Source ID number, Destination, and Source. The currently selected switcher source on the
list is colored light blue.
Refer to the Kayenne/Karrera/GV Korona Installation & Service Manual about configuring the
Router Ethernet connection.
The Router Sources pane on the right is a scrolling list of all the available router sources.
Communication with an external routing system is required before router sources will
appear on this list. The router source button of the currently selected switcher source is
automatically selected.

Change the Router Source of a Switcher Source


1 Select the desired switcher source button in the left pane. Its current router source will
appear selected in the right pane.
2 Select a different router source button in the right pane, scrolling the menu if
necessary. The source change will be immediately enacted.Router Source
Keypad Selection
The Router Source data pad at the top of the right pane provides access to router sources
by name. Selecting this data pad opens an alphanumeric keypad, into which you can enter
the name of the desired router source. The Router Source list will then scroll to and select
that router source, changing that source’s output signal. If an exact match is not found for
the name entered, no change will occur.

Protection
The Router Protection pane (middle) provides protection controls. These controls are used
255
Device Control
About R-MEM (Router Memory Registers)

to send commands to the external router to protect or un-protect the router destination
associated with the selected switcher source. The button for the current setting of the
selected switcher source will be highlighted. The following protections are available:
• Protection Off– Source can be changed at any time by any control panel,
• Protection Off All Destinations– Same as Protection Off but for all destinations.
• Protection On– Source cannot be changed by another Control Panel, but may be
changed from the GV Switcher system,
• Protection On All Destinations– Same as Protection On but for all destinations.
• On Air Protection– The source cannot be changed by another control panel when it is
on-air, but may be changed manually from the GV Switcher system. The source will also
not be changed by an R-MEM recall, and
• On Air Protection All Destinations– Same as On Air Protection but for all destinations.
External router system panels can place protections on router destinations. The first panel
placing a protection controls that destination. The GV Switcher system will not be able to
change router sources feeding router destinations protected from another panel, and vice
versa.

Router Indexing
The GV Switcher system uses indexing to manage router connections (instead of router
names), therefore you can change router source and destination names without affecting
router source control.

Add Router Indexing to Shows Created with Earlier Versions


To add indexing to shows created on switcher systems with software earlier than 9.0, you
will need to load the show then create a new show with router indexing enabled.
1 In the File Ops, Show Files menu, load a show file created using an earlier version of
software.
a Navigate to and select the show using the System Storage or Remote Storage tabs
and navigation buttons in the Directory Search pane (left).
b Select Load Show in the Show Create & Load menu pane.
2 In the Eng Setup, Router menu, select Index in the Type menu pane.
3 In the File Ops, Show Files menu, select Create Show in the Show Create & Load menu
pane.
4 Name your show by selecting the Show Name data pad, entering the name in the pop-
up keyboard, and selecting Enter.
5 Select your preferences in the Create Show pane (right), and select Create.

Router Control of Aux Buses


The GV Switcher can be configured to allow Encore and Prelude control systems, including
standalone Prelude Control Panels, to control Aux bus source selections.
All switcher Aux buses can be configured to appear on the Router Control System. Aux
buses that are not enabled for router control are seen as being ‘protected’ by the switcher
to the Router Control System. In other words, an Aux bus’ current status (source selection) is
displayed but it cannot be controlled by the Router Control System.
If an Aux bus is enabled for router control, then the source can be changed by a configured
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Router Control Panel.

Note: Prelude Control Systems are limited to selecting the first 128
switcher sources.

Control Aux Bus Source Selections from a Router


Aux buses are enabled for control in the Eng Setup, Outputs menu.

Enable the Aux Buses for router control:


1 Select the Aux button in the Output Type.
2 Select a Aux 1-46 data pad in the Logical Aux Bus pane to designate it for router control.
3 Select the Router Control selector button (highlights green when selected).
Repeat Steps 1-3 for each Aux Bus you wish to control by router.
The router must have the switcher sources defined and the 46 Aux Buses defined as
destinations, with four levels each (see the documentation that came with your router):
• Level 1: Suite 1 Video,
• Level 2: Suite 1 Key,
• Level 3: Suite 2 Video, and
• Level 4: Suite 2 Key.
Once configured, you can switch sources on Aux Buses from the external router.

Note: A Prelude router can communicate directly with the GV Switcher


switcher.

257
Device Control
About R-MEM (Router Memory Registers)

About R-MEM (Router Memory Registers)


With R-MEMs, you can use the GV Switcher system to store groups of external router source
selections for use later. One or all switcher sources can be selected for control, and the
router source selections for all the selected switcher sources can be recalled and enacted
quickly.
R-MEM operation is similar to E-MEM, in that information is learned into a register for later
recall. Each R-MEM register holds a router source name for one or more switcher sources.
R-MEM allows selectively enabling router destinations for control, and has Auto Recall, both
similar to E-MEMs selection of enable groups.
R-MEM can be assigned to an E-MEM enable group, if desired, to provide E-MEM control of
R-MEM functions (seeAbout E-MEM Control of R-MEM, on page 260).

Features
• 100 R-MEM registers.
• Select 1 or more switcher sources for R-MEM control.
• Instantaneous Learn and Recall.
• Save To and Load From Disk.
• Auto Recall.
• Preview of R-MEM register source and destination names.
• E-MEM control of R-MEM, if desired.

R-MEM Menu Operation


R-MEM registers are learned, recalled, and previewed from the R-MEM menu. The R-MEM
menu is accessed by pressing the Router Menu Panel button, then selecting the R-MEM
category selection button.

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R-MEM Menu
The R-MEM menu has a Router Destinations pane on the left showing the switcher sources,
router sources and destinations, and protection status. Switcher sources configured as
routed sources also appear in the left pane. There is a Mode pane in the center and an
R-MEM pane on the right listing the R-MEM registers available (the full register number is
displayed on each register button).

R-MEM Auto Recall


The R-MEM Auto Recall mode acts similar to the E-MEM Auto Recall. An R-MEM Auto Recall
automatically changes only the switcher sources that were enabled when the register was
learned.

Preview
When Preview mode is turned on, recalling a register will only display the R-MEM settings
stored in that register. No switcher sources will change. This allows you to see what switcher
sources will be affected by a register recall, and what the router sources and destinations
will be after the recall.
When Preview is turned off, the left pane returns to displaying the current status, including
any previously set enables.

Learn an R-MEM Register


1 Enable the switcher sources to be affected by R-MEM in the left pane. Selected switcher
source buttons are green on the left. Only the selected sources will be saved to the
R-MEM. You can use the Enable All button to select all or none of the switcher sources
(toggle).
2 If you want the register to use Auto Recall, select the Auto Recall button so its indicator
illuminates.
3 Select the Learn button in the Mode pane.
4 Select the numbered Bank and Register buttons in the right pane to save the
information to the selected register. Select the bank button first if you are saving to a
different bank. If the desired bank is already selected, you can select just the Register
button.

Recall an R-MEM Register


1 Make sure the Preview mode button is not selected.
2 Turn the Auto Recall button on or off to control how the register is recalled.
3 Select the Bank and Register buttons for the desired register. Select the bank button
first if you are recalling from a different bank, or just select the Register button if in the
same bank.
a If the Auto Recall button is on, the sources selected when the register was saved
(with Auto Recall on) will be changed to the R-MEM values of that register. If Auto
Recall was not on when the register was saved, the currently selected switcher
sources will be changed.

259
Device Control
Camera Operations

b If the Auto Recall button is off, the sources currently selected in the Switcher source
pane will be updated with the R-MEM values of that register.

Note: A switcher source that is currently on-air with an On Air protection


status cannot be changed by an R-MEM recall. Either place the source off-
air or select a different protection status to change the switcher source
selection.

About E-MEM Control of R-MEM


R-MEM can be assigned to an E-MEM Enable group, to permit E-MEM control of R-MEM
settings. R-MEM information is learned to the R-MEM level of an E-MEM register, allowing
the selection of specified router sources when that E-MEM register is recalled. One R-MEM
setting is supported per effect (R-MEM is not keyframeable).
Because R-MEM is a level of E-MEM, there is a one-to-one correspondence between E-MEM
and R-MEM registers. For example, settings in R-MEM register 10 only apply to E-MEM
register 10. This is similar to the relationship between an individual M/E E-MEM and the
Master E-MEM system. R-MEM information is added to an E-MEM register using the Learn
operation or the Learn Mod operation.

R-MEM Disk Storage


While R-MEM is organized operationally as a level of an E-MEM register, R-MEM data is
saved to disk separately, as R-MEM registers. This allows added flexibility. For example, the
same E-MEM effect can use different router source selections or enables, depending on
which R-MEM register has been loaded from disk.

R-MEM Enable Control and Auto Recall


R-MEM also provides an additional level of control. R-MEM has its own set of enables that
control which sources (router destinations) are affected by a recall operation. This aspect of
R-MEM is like the enable groups used for Master E-MEM. The Auto Recall button on the
R-MEM menu controls R-MEM recalls similar to the control the Auto Recall button in the
Control Panel Master E-MEM Module exerts over E-MEM recalls. These are separate
functions affecting different control elements, however.
An example of using this is to control which router sources will be changed without having
to learn a new E-MEM register for each variation. Suppose you learn an R-MEM specifying
router sources for several switcher sources, create an E-MEM effect using those sources, and
learn that E-MEM with the R-MEM Enable button selected. Recalling that E-MEM with the
Master E-MEM Auto Recall button on, will also recall that R-MEM. If the R-MEM Auto Recall
button is also on, the enabled switcher sources will select the specified router sources. If the
R-MEM Auto Recall button is off, only the switcher sources enabled on the R-MEM menu will
be affected by the recall. Disabling all the switcher sources on the menu makes the E-MEM
recall use the currently selected router sources, with no changes.

E-MEM Prefs Assignment


By default R-MEM is not assigned to any E-MEM Enable group button. You use the E-MEM
Prefs menu (accessed in the User Setups, Suite Prefs, E-MEM Prefs menu), to make an
assignment. Select the R-MEM data pad, then select the desired Enable button.
Once this assignment has been made, recalling an E-MEM register in the Master E-MEM
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Module will recall that same number R-MEM register. Learning an E-MEM register in the
Master E-MEM Module will also learn the same R-MEM register.

CAUTION: : Make sure the R-MEM enable group you choose is only
enabled when you actually need to use it during effect recalls.
Confusing source selection button changes can occur
otherwise. Using E-MEM Auto Recall can help control when
groups are enabled.

Learn R-MEMs from the Control Panel


When R-MEM has been assigned to an E-MEM Enable button, learns can be performed from
the Control Panel as well as the R-MEM menu.

Note: The Learn operation you will use erases any existing information
in all the enabled levels of the current E-MEM register.

1 On the Master E-MEM Module, select the Enable button to which R-MEM has been
assigned. This enables R-MEM for the current effect register.
2 Setup the desired R-MEM state.
a Go to the R-MEM Router Select menu (accessed via Router, Control) and select the
router source to be used with each switcher source.
b Go to the R-MEM menu (select the R-MEM category selection button) and enable
the desired switcher sources. Select Auto Recall if you want the ability to recall R-
MEM settings for only the selected switcher sources.

3 Press the LRN button in the Control Panel Master E-MEM Module, then press the Page,
Bank, and Register keypad number of the desired register. This will save the current R-
MEM setting in the menu to the header area of that E-MEM effect register and the first
keyframe of the new effect will be created. The corresponding R-MEM register in the
menu will also be updated.
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Change R-MEM on an Existing E-MEM Register


1 On the Master E-MEM Module, recall the E-MEM register you wish to change.
2 On the Master E-MEM Module, select the Enable button to which R-MEM has been
assigned.
3 Setup the desired R-MEM state.
a Go to the R-MEM Router, Control menu (accessed via Router, Control) and select
the router source to be used with each switcher source.
b Go to the R-MEM menu (select the R-MEM category selection button) and enable
the desired switcher sources. Select Auto Recall if you want the ability to recall
R-MEM settings for only the selected switcher sources.
4 On the Master E-MEM Module, press Learn. The R-MEM setting in the menu will be
updated to the header area of that E-MEM effect register. Keyframes existing in the
effect will remain unchanged. The corresponding R-MEM register in the menu will
alsobe updated.

Loading R-MEM Registers


Like E-MEM registers, loading an R-MEM register from disk does not affect the current work
buffer. If an effect is loaded in the work buffer and that register number containing different
settings is loaded from disk, the register will need to be recalled before any changes in state
occur.

About Empty R-MEM Keyframes


If the R-MEM enable button is on when keyframes on other levels are inserted into the
effect, R-MEM keyframes containing effectively no data will also be added to the effect and
appear on the Timeline menu. These keyframes are only system artifacts and do not
influence the running of the effect.

Camera Control with Ethernet Camera Tally


GV Switcher Camera Integration provides the ability to place cameras into a usable but not
fully shaded setup/rehearsal mode. The GV Switcher can connect to up to 99 cameras via
the Grass Valley LDK Connect Gateway. Cameras can be acquired by multiple suites.

Note: For configuration information, refer to the


Kayenne/Karrera/GV Korona Installation & Service Manual.

Switcher camera control is provided in the menu.


Camera control from the GV Switcher system makes camera source setup fast and easy by
allowing you to:
• Turn color bars on/off to quickly identify which source is associated with a camera,
• Control a subset of camera settings:
• Auto Iris enable/disable,
• Auto Black level (trigger),
• ND (Neutral Density) Filter settings, and
• Load a Scene File with a single button push or recall a Scene File with an E-MEM.
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Note: The Camera sub-level is assigned to an E-MEM level in the Menu


Panel.

Ethernet Camera Tally allows you to:


• Tally camera associated sources using Tally Calcs and,
• Tally the Red, Yellow, or Green indicator on the camera from the switcher Menu
Panel/Control Panel.

Camera Operations
Camera control from the GV Switcher switcher provides remote control of a subset of
camera functions. Camera user operations from the menu are performed in the Source Ops,
Cameras, Live Ops menu tab.

GV Switcher camera control provides the ability to place cameras into a usable but not fully
shaded setup/rehearsal mode using the menu buttons in the Live Ops menu tab:
• Camera Sources—Select from 1-99 defined camera sources for control.
• Color Bars—Enable/disable color bars to verify the camera as the associated source.
• Auto Iris—Enable/disable camera’s Auto Iris.
• Auto Black—Triggers a reset of camera’s black level.
• ND (Neutral Density) Filter— Changes the neutral density filter wheel setting.
Use back and forward arrow buttons to scroll through and enable 1/4, 1/16, 1/64 filter
wheel settings, or CLR to clear the filter wheel setting.

Ethernet Camera Tally Operations

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When installed and configured, the GV Switcher sends tally over Ethernet to cameras. This is
described in the Installation & Service Manual for your switcher model. In addition, the Red,
Yellow, and Green buttons in the Source Ops, Cameras menu allow you to test the camera
tally colors and/or send a call to the camera operator.

About Scene Files


Up to four Scene Files can be saved and quickly loaded to selected cameras with the Fast
Recall (1-4) buttons or recalled as part of an E-MEM, using the Scene File in E-MEM (1-4)
buttons, in the Source Ops, Cameras, Scene Files menu tab.

Scene File Fast Recall allows you to recall scene files 1, 2, 3, or 4 to all selected cameras in the
Camera Source list. Simply select a camera source or sources and select a Scene File Fast
Recall (1-4) button.
For Scene Files in E-MEM, the Camera level button is in the User Setups, E-MEM Prefs menu
and can be used to assign camera sub-levels to levels (and are definable) and recalled as
part of an E-MEM. E-MEMs can be used for example so the TD could recall and turn off a Star
Filter on all cameras instead of it being an engineering task.
1 Select a camera source or sources in the Camera Sources list.
2 In the Scene Files menu, select the numbered Scene File in E-MEM (1-4) button for the
scene file you wish to save as part of an E-MEM.
3 Select the Enable button (highlights blue when on). EM (for E-MEM) is displayed in the
selected camera’s button data.
4 Select User Setups, Suite Prefs, E-MEM Prefs, Cameras.
5 Select the level to which you wish to assign the Camera’s sub-level and select Done.
6 Build an E-MEM recalling the level with the camera sub-level assigned.
The enabled Scene File will be recalled for the selected cameras.

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About Newton Modular Control


The Newton modular control system provides comprehensive and consolidated real-time
control of Grass Valley modular products. Some Newton functionality has been
incorporated into the GV Switcher menu application. This makes it possible to control Grass
Valley Gecko and Kameleon frame modular products from a GV Switcher menu. The
modular frames must reside on the same subnet as the GV Switcher system.

Newton Modular Control

Installation on GV Switcher
The GV Switcher’s Newton interface is installed during the standard GV Switcher menu
application installation procedure. The Newton menu is available on all GV Switcher
systems. However, a Newton system must be available on the GV Switcher network, and
configuration steps will be required before this menu becomes functional.
Selecting the NetConfig installation option from the GV Switcher Installer program will
install a compatible version of NetConfig with the NetConfig Newton Configurator plug-in.

Newton Controls Configuration


Newton functionality within GV Switcher can be configured using any PC on the GV
Switcher network, provided the configuration tools are installed onto that PC. Select the
NetConfig option in the GV Switcher Installer program to install these configuration tools.
During this process, the NetConfig network configuration application and a Newton
Configurator plug-in are installed. The tool is accessed by launching NetConfig and
selecting the Newton tab on the top menu bar.

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NetConfig Newton Configurator Plug-in

The Configurator tool is used to define the functionality of Newton controls by creating a
Newton configuration file. The Newton configuration establishes a one-to-one relationship
of Newton channels to GV Switcher physical inputs (BNC connectors on the Video Processor
Frame). Each GV Switcher input/Newton channel can have up to five different setups
defined. A default Newton configuration file with 96 channels (inputs) is provided with five
empty setups for each channel. Using the configurator, controllable parameters in modules
which are in the video path for each switcher input can be assigned to GV Switcher Menu
Panel knobs. The user is then able to control those modules directly from the GV Switcher
system.
Refer to the separate Newton Instruction Manual and NetConfig Instruction Manual for
specific information about how to configure the Newton controls. These manuals are
available for download from the Grass Valley website.

External Device Newton Menu Description


Once configured, module parameters can be adjusted in the Devices, Newton menu.

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Selection of a module parameter to control is mediated though the GV Switcher source


selection mechanism. By selecting a source on the currently delegated Preview bus of the
GV Switcher’s Control Panel, the source’s physical input, and that input’s associated Newton
channel controls are activated on the GV Switcher’s Device menu.

About the Delegation Pvw Bus


The Delegation Pvw Bus pane is used to select which Preview bus will be used to select the
Newton channel to be controlled.

About Input Selection


When a video/key source is selected, you choose to control either the video input or the key
input with the Video and Key buttons.

About the Setup Selector


The Setup buttons are used to select the desired set of controls from the setups defined for
that channel. The menu displays asterisks for setups that have no parameters assigned.

Newton Channel Information


Channel – The number of the GV Switcher input BNC used to select the current Newton
channel is displayed.
Setup Name – The currently selected setup (1-5) is displayed in this pane.
Additional information for the currently selected channel is displayed below.
If multiple modules are daisy chained together in a Newton channel, the information
displayed will be for the module with a parameter assigned to the top knob.
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About Newton Controls


On the right side of the menu the active control functions are identified. Direct knob
control and data pad numeric entry are available. The menu displays asterisks for
unconfigured controls. The status of the function for each control is also reported, with
green indicating a connection exists and the data is valid, and red indicating no connection.
Accelerate Knobs – Selecting this button accelerates knob adjustments by a factor of 10,
providing coarse and fine knob control.
Refer to the separate Newton Instruction Manual for specific information about Newton
controls.

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Advanced Operations

About Effect Editing with E-MEM & Timeline


Effect editing involves changing work buffer values using panel and/or menu controls, then
applying these values to the effect. This discussion concerns effect editing using the Master
Timeline for the examples.

Inserting a Keyframe

CAUTION: Timeline effects with a pause inserted cannot be run in reverse.

The Insert Before and Insert After operations are used to insert new keyframes onto the
timeline of an effect. The result of the Insert operation varies depending on whether the
edit cursor is on a keyframe or between keyframes (on the path).
An inserted keyframe has both work buffer values and a duration. The keyframe duration is
calculated by the GV Switcher system (time to the next keyframe) and is not actually
contained in the keyframe data. This permits added flexibility during effect editing.

Inserting a Keyframe With Insert After


When the edit cursor is on a keyframe, pressing Insert After inserts a new keyframe after
the current one. The insert occurs after the duration of the keyframe the cursor is on, at the
next numbered Master Timeline keyframe location. This inserted keyframe’s duration is, by
default, the duration of the keyframe the cursor was positioned on before the insert,
though this value can be changed by the operator (About Keyframe Durations, on page
275). The edit cursor also moves to the start of the new keyframe. This operation will
increase the duration of the effect by the duration of the inserted keyframe.

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Insert on a Keyframe With Insert Before

New Keyframe Inserted After

Insert on a Keyframe With Insert Before


When the edit cursor is on a keyframe, pressing Insert Before inserts a new keyframe at that
time line location. The old keyframe, and all the keyframes that follow, are moved to the
right the length of the new keyframe’s duration. This operation will increase the duration of
the effect by the duration of the inserted keyframe, which by default is the duration of the
keyframe the cursor was originally positioned on before the insert, though this can be
changed (About Keyframe Durations, on page 275). Note that keyframes are renumbered
after the insert. In the example, what was keyframe #1 becomes keyframe #2.

New Keyframe Inserted Before

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Insert After or Insert Before on a Keyframe


In an existing effect, an Insert After at the keyframe 2 location would seem to be the same
as an Insert Before at the keyframe 3 location, but this is usually not true. The work buffer
material inserted into an effect is typically based on an existing keyframe, with some
modifications. For Insert After keyframe 2, the starting point for the inserted work buffer
data will be keyframe 2 values. For Insert Before keyframe 3, however, the inserted material
will be based on keyframe 3 values. If the starting parameters in keyframe 2 and 3 are
different from one another, the look of the resulting effect will vary depending on which
Insert operation is performed.

Insert a Keyframe on the Path


When the edit cursor is not positioned on a keyframe, the insert operation inserts a new
keyframe at the current location. This is called inserting on the path. The default duration of
new keyframe inserted on the path will be the time between the cursor location and the
next keyframe on the Master Timeline. The Insert After and Insert Before buttons perform
the same operation when you insert on the path.

New Keyframe Inserted on the Path

Note that after inserting on the path, the preceding keyframe’s duration is shortened and
the new keyframe’s duration extends to the next keyframe. When keyframes are inserted on
the path the overall effect duration does not change.
When an empty register is recalled, no keyframes exist yet for the cursor to be on or
between. In this situation, because the cursor is not on a keyframe the Insert operation
inserts on the path. This is why either Insert button can be pressed to create the first
keyframe in a new effect.

Build an Effect By Inserting a Keyframe on the Path


You can build an entire effect by inserting every keyframe on the path in the Master E-MEM
Module. Keyframe durations will be automatically calculated by the system. This can be
useful if you need to build an effect to match some pre-recorded material.
1 Review the recorded material and determine the times that keyframes are needed. In
this example, keyframes are needed at 1.5 seconds, 2.5 seconds, and 3 seconds.

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2 Bring up an empty register (LRN, •), set up the look for the first keyframe and then press
either <Ins (Insert Before), >Ins (Insert After) or Mod to add that keyframe to start the
effect.
3 Press GoTM, 1, •,15, ENT to move the cursor one and a half seconds into the effect, set
up the second keyframe and add it to the effect.
4 Press GoTM, 2, •,15, ENT, set up the third keyframe and add it.
5 Press GoTM, 3, •, ENT, set up the last keyframe and add it.
The effect will now exactly match the recorded material. Using E-MEM, you can run the
effect and the recording simultaneously (see About E-MEM Control of External Devices, on
page 231).

Deleting a Keyframe
In the menu, when the edit cursor is on a keyframe, pressing Delete removes that keyframe
from the effect. The Delete button is inactive when the edit cursor is on the path.
Delete behavior is affected by Constant Duration mode. When Constant Duration is OFF,
the duration of the deleted keyframe is also removed from the effect (time to the next
keyframe). When Constant Duration is ON, the duration of the previous keyframe is
increased by the deleted keyframe’s duration, so the total duration of the effect is
unchanged. After a delete operation, any keyframes following the deleted keyframe are
renumbered accordingly.

Delete Keyframe

Note that after a Delete with Constant Duration ON the cursor is located on the path, not on
a keyframe. You will need to move the cursor to a keyframe before you can use Delete
again.

About Keyframe Durations


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Pressing the KF Duration button in the E-MEM & Timeline menu assigns the keyframe
duration value to the keypad. Once assigned, keyframe durations will be displayed on the
Master E-MEM status display. When the cursor is moved from keyframe to keyframe, the
value will change to reflect the duration of the keyframe where the cursor is located. When
the cursor is moved between keyframes, the duration shown is the distance from the
current time to the next numbered Master Timeline keyframe. The time value displayed is
used by default when a new keyframe is inserted into an effect.

Change Duration for a New Keyframe


The value for a new keyframe’s duration may be set from the keypad.
1 Move the edit cursor to the desired location in the effect, in this case on the path
midway through a one second keyframe.
2 Press KF Duration button.
3 Type a 1.0 duration value on the keypad and press Enter to change the value displayed
on the readout.

Note: Pressing Emem Edit, <enter value>, TRIM in the Master E-MEM
Module will increase or decrease the duration value by the amount
specified.

4 Press Insert Before or Insert After to insert the new keyframe with the specified
duration.

Duration Specified for Inserted Keyframe

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Modify an Existing Keyframe Duration


The duration of an existing keyframe can also be modified.
1 Move the cursor to the keyframe whose duration you wish to modify. You cannot
modify a keyframe duration when the cursor is on the path. In this case, the keyframe
duration is 15 frames.
2 Press the KF Duration button to display the keypad.
3 Type a 1.0 duration value on the keypad and press Enter to change the value displayed
on the readout.
4 Press Modify to apply the new duration value to the keyframe.

Existing Keyframe Duration Modified

Restore KF Duration Default to the Keypad


The keypad retains the last duration value entered until it is changed on the keypad, or until
the edit cursor is moved to a new location with a different duration. You can reset the
keypad to the factory default of one second duration, at any time
1 Press the KF Duration button to display the keypad.
2 Press • (dot).

About Effect Duration Editing


When an effect is first created it has a “natural duration”, which is the time indicated by the
last keyframe. With the Effect Duration feature you can make the overall length of the effect
longer or shorter with a single command. Each keyframe duration in the effect will be
increased or decreased proportionately to match the new “forced duration”.

Edit Effect Durations from the Control Panel


1 Select the effect whose duration you wish to change.
2 Select the Ef Dur button on the Master E-MEM Module.
3 Type a new duration in Seconds • Frames • Field format and select Enter. Entering a
single value defaults to frames, and the third Field value is optional. Entering a 1 for the
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Field value specifies odd field. For example, 1.0.1 indicates 1 second, 0 frames, 1 field.

Note: Entering only a • (dot) restores the natural duration of the effect.

Edit Effect Durations from the Menu


1 Select the effect whose duration you wish to change.
2 Select E-MEM & Timeline, Timeline Edit in the Menu.

3 Select the Effect Duration button to open a keypad (located in pane, just right of the
Timeline view). Type a new duration in Seconds • Frames • Fields format and select
Enter.

Note: Entering only a • (dot) restores the natural duration of the effect.

4 The new Forced Duration (F (Forced) DUR 8:00) of the event is showing at the right end
of the white Duration box at the top of the Timeline View pane.

About Editing Effect Durations of Individual Levels


You can apply Forced Duration to individual levels by selecting only those levels for
modification. In the example below the first three levels have been set to a Forced Duration
of 5 seconds and the other levels remain at the Natural Duration of 4 seconds. The Natural
and Forced Duration values are reported in the menu on the right-hand side of the screen.
The Natural Duration values are indicated with the letter “N” to the right of the time display.

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About E-MEM Modify All Operations


The Modify All function can be used to modify selected values of all the keyframes in an
effect that are on levels delegated for editing. Keyframes on levels not delegated for editing
are unaffected.
Modify All operations only affect parameters that have been modified in the work buffer
from the values of the current position of the time cursor. Typically this position is the
current keyframe, but it could be the interpolated state on the path between keyframes. If
the cursor is on the path, the Modify All function will also add a keyframe to the effect at
that location. Modifications to the work buffer are made by pressing a button, turning a
knob, or entering a value with the key pad.
Two different types of Modify All functions are available:
Modify All Relative operations calculate a difference between the current value at the time
cursor position and the current work buffer value for each changed parameter. This
difference is applied to all the affected key frames in the effect. For example, a hue change
of 30 degrees will shift different hues by that amount, and will not change them to the
same hue. This function is performed by selecting the Modify All Relative button on the
Timeline Edit menu.
Modify All Absolute operations replace the current value of parameters of all affected
keyframes in the effect with the current value of each changed parameter in the work
buffer. For example, if a hue was changed 30 degrees to make it red, different hues on other
keyframes will be changed to red, not shifted 30 degrees. Exact values, not differences,
result. This function is performed by selecting the Mod All Absolute button on the Timeline
Edit menu.
Mode changes are always absolute. Turning a function on turns it on for all affected
keyframes, and does not toggle on functions off.

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Perform a Modify All Operation


1 Delegate for editing the levels in the effect you wish to be affected by the
modifications.
2 Move the time cursor to the location in the effect you wish to use as a baseline for the
operation.
3 Change the desired parameters by pressing a button, turning a knob, or entering a
value with the key pad.
4 Perform the desired relative or absolute modify operation:
• To make relative changes, access the Timeline Edit menu by selecting E-MEM &
Timeline, Timeline Edit, then select the Mod All Relative button. The relative changes
of the modified parameters will be applied to all the affected keyframes in the effect.
• To make absolute changes, access the Timeline Edit menu by selecting E-MEM &
Timeline, Timeline Edit, then select the Mod All Absolute button. The absolute values
of the modified parameters in the work buffer will be applied to all the affected
keyframes in the effect.

Note: When using the Modify All Absolute feature, it is recommended


that only one parameter at a time is modified to prevent, for example, all
keyframes being moved to the same position.

About E-MEM Learn Auto Recall


Each E-MEM register contains header information, along with keyframe data. Header
information applies to the entire effect and is not keyframable. Register header information
includes:
• E-MEM enable group button selections (for Auto Recall)
• Effect Dissolve state (on or off)
• Effect Dissolve rate (seconds, frames, field)
When an effect is edited in the standard manner (Insert Before/After, Modify Keyframe,
Modify All), only keyframe data is affected. The header information does not change. In a
standard Learn operation, all existing keyframe data is overwritten with a single keyframe,
and new header information is saved.

Update E-MEM Register Header Information


Learn Auto Recall can be used to update E-MEM register header information without
changing keyframe data.
1 In the Master E-MEM Module of the Control Panel, select the state of the desired header
information.
2 Press LRN, Auto Recall.

Set the Enable Groups Associated with Auto Recall


Levels of the switcher can either be included or excluded from Auto Recall using the level
buttons in the Master E-MEM Module of the Control Panel.
1 Press Auto Recall in the Master E-MEM Module so it is on.
2 Press to enable the level buttons in the Master E-MEM you wish to include with Auto

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Recall.
3 Press LRN, Auto Recall.

Set the Effect Dissolve Rate for Auto Recall in an E-MEM Register
Set the dissolve rate to seconds, frames, or fields; for example entering 1.0 results in a one
second dissolve rate where entering 10 results in a 10 frame dissolve rate, and entering .01
results in a one frame dissolve rate.
1 In the Master E-MEM Module of the Control Panel, press LRN, DIS, RTE.
2 Press the buttons under the keypad numbers to select seconds, frames, or fields for the
dissolve rate and press ENT.
3 Press the button for the register you wish to apply the effect dissolve rate.

Change Path Control Values in an Effect


Path control determines how interpolation is performed through keyframes. S-Linear,
Linear, and Curve path types are supported, in addition to Path Hold. These path types
provide fine control of the dynamics of the effect. See for background information.
1 Move to the location in the effect that you wish to change.

2 Go to the Path menu (E-MEM & Timeline, Path) and delegate the desired Level(s),
Sub-level(s), and Group(s). In the following example, the keyer wipe of Keyer 1 of M/E 1
has been selected for path control editing.

3 Choose the desired Path type (S-Linear, Linear, or Curve). If Curve is selected, you can
use the soft knobs or data pads to change the values for Tension, Continuity, and Bias.
4 Add the new values to a keyframe in the effect with Insert or Modify, or Learn. You
must change the keyframe, because current work buffer values are overwritten during
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the running of an effect.


5 Run the effect to see your changes.

General Curve Tips


Although adjusting the Curve path type Tension, Continuity, and Bias controls can feel like a
guessing game, here are some general tips to help you build desired effects in a timely
manner:
• Tension in the minus direction (up to -1.0) creates bigger, looser curves.
• Continuity at +1.0 is the same as S-Linear motion.
• Continuity in the plus direction gives a bigger bounce, with +2.0 a good value.
• Bias in the plus direction makes the curve happen after the keyframe.
• Bias in the minus direction makes the curve happen before the keyframe.

Cutting and Pasting Path Values


Being aware of how Curve values may change during editing can help you successfully fine
tune the paths of edited effects.
• When keyframes are cut and pasted to and from the clipboard, the path type (Curve,
Linear, S-Linear) is retained for each keyframe.
• When a block of Curve path keyframes are cut and pasted, the first and last keyframes
in the block are given Tension = 1.0, Continuity = 0.0, and Bias = 0.0 values. This helps
merge the path with neighboring path settings, since the Curve path requires three
keyframes for proper calculation. Intermediate Curve path keyframes in the marked
block retain their original values, since the neighboring keyframes required for the
calculation exist.
• Cutting or copying a single keyframe with a Curve path type is handled the same as a
first or last keyframe, and so this keyframe is given Tension = 1.0, Continuity = 0.0, and
Bias = 0.0 values.
• If you paste a keyframe with a Curve path into the middle of an effect, reset Tension
values to 0.0.

Controlling Smooth Path Windup


Effects with a curved transform path may move back slightly in the opposite direction
when the move begins or ends. This “windup” is a characteristic of Curve path control,
which is the factory default path type applied to new effect keyframes. Curve requires three
keyframes for proper interpolation, so values for the previous (or next) keyframe affects the
path through the next (or previous) keyframe.
There are several ways to change an effect so moves begin and end without any windup.
• Change the Path Type on the function keyframe to S-Linear.
• Set the Curve path Tension value on the function keyframe to 100.
• Set a Path Control menu Hold for the function on the previous keyframe.

E-MEM Transitions
Transitions can be built into E-MEM resisters. Recalling and running these E-MEMs will make
the transitions occur as programmed. The lengths of transitions in effects is determined by
keyframe duration, not the transition duration used for manual transitions. When you build
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effects with transitions, keep the E-MEM transition rules in mind, which are different from
the rules used for manual transitions. The beginning and ending states of the buses and
transition elements must be set properly.
Though background and keyer transitions are described here as separate procedures,
effects can easily be built that include both background and key transitions in the same
keyframe by selecting the appropriate next transition element buttons.

E-MEM Transition Rules


Key Priority Transitions interpolate wipes and mixes as part of an E-MEM.

Note: When creating a priority transition that will interpolate as part of


an E-MEM, it will only transition correctly if the ‘Next’ Priority Stack on the
initial keyframe is set to match the ‘Current’ Priority Stack of the
subsequent keyframe.

• A background transition will occur only when the Bkgd next transition element is
selected on the initial keyframe AND the source selected on the B bus of the initial
keyframe matches the source selected on the A bus of the following keyframe.

Note: The decision to perform a background transition is based on


keyframe values, regardless of the state of Bus or Source Holds. If a Hold
is active you will not be able to tell by looking at the currently selected
sources whether a background transition will occur.

• A keyer transition will occur only when the keyer (for example Keyer 1) background
transition element(s) for the keyers involved are selected on the initial keyframe AND a
keyer changes its on/off state at the following keyframe.
• If Effects Dissolve is on, when an effect is recalled transitions will occur between the
previous switcher state and the first keyframe of the effect, following the rules above. If
Effects Dissolve is off effect recalls will cut to the first keyframe of the effect.

Build Background E-MEM Transitions


When building background transitions make sure the A and B background bus selections
are consistent throughout the effect. Otherwise the background video may cut to different
sources when keyframes are encountered. Plan ahead to the next transition when you
create keyframes in an effect that has multiple background transitions.
1 Go to the keyframe in the effect where you wish the background transition to begin.

Note: Adding new transition keyframes to the end of an effect is the


easiest way to build effects containing background transitions, though
using this method is not required.

2 Select the Bkgd next transition button.


3 Select the type of transition (Mix, Wipe 1, or Wipe 2).
4 Select the new source to transition to on the B bus.
5 Press Modify to change the keyframe to the values set above.
6 Perform the transition by moving the lever arm or pressing the Auto Trans button. This
lets you preview how the transition will look (though the transition duration used may
not match the keyframe duration specified).
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Note: Performing the transition is not required (pressing Cut


accomplishes the same goal, which is to put the switcher into the next
desired state). The transition type button selection and the keyframe
duration determines how the transition will be performed when the
effect runs.

7 If there will be another transition immediately following this one, select on the B bus
the source that will transition to in the next keyframe. This prevents undesirable
background cuts from occurring.
8 Press Insert After to add this keyframe to the effect.
9 Repeat the steps above for any additional background transitions.
10 Rewind and run the effect to check its operation. The transitions will occur as
programmed.
11 After the effect runs properly, you can go back and modify keyframes with Source
Holds where needed.

TIP: If unwanted background cuts occur, go to the keyframe where the


cut occurs, identify the source selected on the A bus, go to the
previous keyframe, select that same source on the B bus, and then
press Modify KF to properly setup that source in that keyframe for that
next transition.

Building Keyer E-MEM Transitions


Individual keyers transition on or off (there is no keyer preset bus). To cross fade between
keys, use two keyers and have one key transition in while the other transitions out. You can
include any combination of keys in a single transition, using the transition rules to
determine the exact behavior of the transitioning keys.
1 Go to the keyframe in the effect where you wish the key transition(s) to begin.
2 Select the Key 1,2, etc. next transition button(s) for the keyer element(s) involved.
Selected keys that are on will transition off, and keys that are off will transition on.
3 Select the type of transition (Mix, Wipe 1, or Wipe 2).
4 Press Modify to change the keyframe to the values set above.
5 Change the on/off state of the keys you wish to transition.
6 If you are transitioning in a new key, select the source on that key bus. If you are
transitioning out a key, do NOT change the source selected on the key bus for that
keyer (this prevents an unwanted cut).
7 Press Insert After to add this keyframe to the effect.
8 Repeat the steps above for any additional keyer transitions.
9 Rewind and run the effect to check its operation. The transition(s) will occur as
programmed.

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Changing the Length of an E-MEM Transition


In the menu, change the keyframe duration of the first keyframe involved in that transition.
1 Go to the first keyframe for that transition.
2 Press KF Duration and then enter a value in <seconds • <frames> • <fields> format on
the keypad.
3 Press Modify KF.

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Preventing Elements from Transitioning in E-MEMs


To ensure a transition for an element does not occur, simply make sure the next transition
button for that element is off in the keyframe by selecting another element’s button.
To ensure no transition occurs at all at a keyframe (any changes will be cuts), you can select
only the next transition button for a keyer and make sure its state does not change in the
next keyframe. A change of state in a keyer is required for a transition to occur when the
effect runs.
The transition rules have one subtle limitation. The next transition element buttons are an
interlocked group. All these buttons cannot be turned off simultaneously (at least one
element is always selected). This means you cannot uses these buttons to prevent any
transition from occurring when all the elements are in use. To workaround this special case,
add another keyframe to the effect to transition the keys with a one field transition (which
is the same as a cut).
Return to Normal Technique
A useful technique to use when building effects for use on-air is to first establish a normal
switcher state for the particular show. This normal state could, for example, have only the
Bkgd next transition element selected, a Mix transition type, all keyers off, and one second
transition durations. This normal state permits immediate cuts or dissolves to and from any
element, probably the most common requirements during a live show.
Running the effect departs from the normal state to do whatever is required. When the
effect comes to the end of its run, the next to last keyframe controls the transition that
occurs at the end of the effect. The last keyframe has no following keyframe and so does
not transition, and that keyframe effectively has no duration. You can set the next transition
elements in this last keyframe to the normal state without fear of causing unanticipated
transitions. This return to normal technique permits completely controllable seamless shifts
between your effect recalls and runs and your live switching.
When building effects for the show, take care that the beginning and ending of every effect
works well with the normal state. You also may wish to apply a Source Hold to the first
keyframe to ensure the last source selected remains unchanged going into the effect.

About Source Holds in Effects


During E-MEM recalls and effect runs sources can be programmed to change. Sometimes
this is not desired, as an effect may be designed to run on the currently selected sources,
not the particular sources used when the effect was built. Holds can be programmed into
an effect with the Source Holds menu to prevent sources from changing when that effect is
recalled. This form of hold is keyframeable, and so can be applied to specific portions of an
effect.
Set a Source Hold in a New Effect
1 Select E-MEM & Timeline, Source Holds.
2 Turn on the buses you wish to hold by selecting their labeled buttons.

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3 Press Lrn on the GV Switcher Control Panel (Master or Local E-MEM Module), then press
a bank and register number to create a new effect with a Source Hold in its one
keyframe.
Source Hold, being a work buffer parameter, will be imposed on other keyframes as they
are inserted, unless turned off in the Source Hold menu. You may want to start an effect
with a Source Hold, so the existing sources will not change when the effect is recalled, then
turn it off to enable source changes during the running of the remainder of the effect.

Set a Source Hold in an Existing Effect


1 In the E-MEM & Timeline, Timeline Edit menu, locate the cursor on a keyframe in the
effect where you wish to add a Source Hold.
2 Turn on the buses you wish to hold by selecting their labeled buttons (highlighted
green border).
3 In the E-MEM & Timeline, Timeline Edit menu select Modify KF or Insert Before/After to
add the Source Hold to the effect.
The Source Hold only applies to that keyframe, meaning the previously selected sources on
the chosen buses will be held at that keyframe until the next keyframe lacking a Source
Hold is encountered.

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About Reusing Effects


E-MEM effects can be built and saved for use later. It is important to realize that the GV
Switcher system operating environment affects how an effect will load and run. Just
recalling a particular effect without considering the environment within which it runs does
not guarantee that effect will look the same as when built. When the GV Switcher system
environment for an effect is compatible, however, the look of the effect should be exactly
the same every time.
One of the most important aspects of the GV Switcher environment to consider when
reusing effects is Suite Preferences. In particular, the Source Patching and E-MEM Prefs must
be compatible. Other Suite Prefs control the behavior of the switcher, but do not affect
E-MEM compatibility.
Source patching is the mechanism to sort out facility specific differences in sources.
Loading a Suite Prefs file with preexisting Source Patch settings will not necessarily allow an
effect to run as designed. The sources must be patched to compensate for different
physical source definitions in each facility. For example, the replay VTR may be engineering
source 12 in one truck and engineering source 27 in another. If the effect was built to
expect the replay VTR on Logical source 12, then logical source 12 must be patched to
source 27 in the other truck. Once all the re-patching is completed, effects saved from the
first truck will call up the correct sources.
E-MEM Prefs control which E-MEM levels will control specific components of the switcher.
For example, if Image Store Channel 2 is assigned to the IS A group in one facility and to
Misc 7 in another, the effect may not include Channel 2 if Misc 7 is not included in the
original effect. Mapping M/E partition boundary and secondary partitions is also critical to
effect recall and run since it determines which M/E E-MEM panel (or Master E-MEM enable
group) controls M/E partitioning.
The simplest way to guarantee Suite Pref settings are compatible is to save them when the
effects are built, and reload them when you want to run those effects at a later time, making
only the necessary modifications (like those for Source Patching described above). One
common method is to save all the effects along with the Suite Pref and User Pref files for a
particular show together on a USB Memory Stick, and then reload them all the next time
you work on that show. Note that User Prefs settings will not change how an effect runs, but
will reproduce the control surface as it was when the effect was built so, for example, all the
source buttons are arranged exactly where you want them.
Other GV Switcher environment variables to consider for successful reuse of effects are
listed below.
• All the external devices required are available for use (Profile VDRs, GVEous, PBus
devices, GPI outputs, etc.).
• Correct clips loaded on the Profile or other DDRs.
• Correct stills cached on the GV Switcher Image Store.
• If operating in Multi Suite mode, the suites should be setup for effect sharing by
properly acquiring logical devices in each suite. Also sufficient resources need to be
available in the suite. If resources are not acquired, those portions of the effect will be
silently ignored. If resources are acquired after loading effects, the effects will need to
be reloaded.
• If using a router interface, router sources and destinations need to be defined correctly
and available, and any required R-MEMs loaded.

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About E-MEM and Macro Interaction


Macros and E-MEMs can interact in two fundamentally different ways. An E-MEM can be
programmed to execute one or more macros, or a macro can be created that recalls one or
more E-MEMs. With care, operating both control mechanisms together can be extremely
powerful. However, improper use can create infinite loops or other undesirable behavior. It
is especially important that your GV Switcher system be loaded with the correct E-MEMs
and Macros and is operating in the correct mode, or unpredictable system behavior will
result from the mismatched E-MEMs and macros.
A macro can be added to an E-MEM keyframe and be executed when that E-MEM register is
recalled and run. Only the macro register number (and its Enabled state) is saved to the
E-MEM register, not the actual macro commands. If a macro is subsequently changed, any
E-MEM specifying that macro register will run the modified macro. See E-MEM Recalls in a
Macro, on page 155 for related information.

About E-MEM Prefs Macro Sub-level Assignment


A Macro sub-level can be assigned to any E-MEM level (default is Misc 8 MCRO) in the
E-MEM Prefs menu.

Preventing Assigned Macros from Running


If you want to be able to prevent any assigned macro from running in an effect, make sure
the Macro sub-level is assigned to a separate level, and then enable or disable that level to
turn all the E-MEM macros on or off.
Add a Macro to an E-MEM
The Macro in E-MEM pane is used to add a macro register number and its Enabled state to
an E-MEM effect. You can control a macro from this menu including: append, record, delete,
or insert a delay (in seconds or frames) using the Macro Catalog buttons.
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1 Select Macros, Catalog in the menu.

2 Select the Macro No. data pad in the Macro in E-MEM pane to open the Macro selection
menu.

3 Select the desired macro in the menu, then the Select button to confirm your choice.
The name of the selected macro appears in the data pad.
4 Select the Enable button (select again to disable) that specific macro.
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5 Navigate to the desired location in the current effect.


6 Insert or Modify a keyframe to associate that macro and its enabled state to that
location in the effect.

Partial Keyframing
Partial Keyframing is the ability to create and control independent sub-level timelines on a
keyframe by keyframe basis in an effect. A partial keyframe is created when any sub-level is
‘excluded’, i.e. temporarily disabled for a level in a timeline, whether the keyframe is
inserted or edited.
Available only in the menu, Partial Keyframing can include definable sub-levels as available
resources using the Define E-MEM feature which is discussed later in this section.

Excluding Sub-Levels in a Level


1 Select E-MEM & Timeline, Recall Run in the menu and select the buttons of the
switcher levels you want to enable for defining sub-levels (or select the Select All
toggle button. Alternatively, you can select the levels on the Master E-MEM Module.
2 Select E-MEM & Timeline, Timeline Edit and select the Show Sub Levels button to the
left of the level you wish to edit. The Enables menu is displayed for that level.

3 Select the Enable button of any sub-level to disable that sub-level from being included
in the current E-MEM register.

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4 For additional levels, Repeat Steps 1-3.


5 Learn the Partial Keyframe enabled effect to a register by pressing and holding down
the Lrn button on the Local/Master E-MEM Module and selecting a register.
The delegate buttons (left of enable buttons) can be turned on/off to delegate/release sub-
levels when inserting or modifying keyframes.

Rules and Options for Excluding Sub-levels


Once any sub-levels have been disabled, the Lrn button in the Local and Master E-MEM
Module will be colored Cyan (light blue) to reflect a partial keyframe is present in the
timeline of the effect; the default is white.
Pressing and holding the cyan Lrn button while pressing a register button forces any Partial
Keyframes to be part of that E-MEM. If the cyan Lrn button is not held when a register
button is pressed, any Partial Keyframes will not be part of that E-MEM register and they will
no longer exist. The register will learn a default state with all sub-levels enabled and any
‘defined’ sub-levels disabled.

About Define E-MEM


Sub-levels can be made definable on an effect-by-effect basis to be included in a level
when an effect is recalled. Define E-MEM is not keyframeable.

For a sub-level, there are three states possible:


• Not assigned—Not controlled by an E-MEM, for example if you want manual control of
an Aux Bus and do not want it to be recalled by an E-MEM.

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• Assigned to a E-MEM MISC Level—Under typical E-MEM control.


• Definable—Define which level will own a sub-level on an effect by effect basis.
With GV Switcher, sub-levels which are set to be defined can be ‘enabled’ in any level.
The the sub-levels for the E-MEM Preference levels can be made as ‘definable’ in the User
Setups, Suite Prefs, E-MEM Prefs, menu.

Make E-MEM Sub-levels Definable to Other Levels


1 In the User Setups, Suites Prefs, E-MEM Prefs menu, select an E-MEM Level.

2 Select the sub-level you wish to make definable.


3 Select the Definable button, lower right in the menu.
4 Repeat Steps 1 and 2 for each sub-level you wish to make definable.
The sub-level is now definable and can be defined to a level. The definable sub-levels are
not yet attached to a level.

Note: Sub-levels can only be defined to one level at time, for example if
Aux 1 and Aux 2 sub-levels are assigned to M/E-2 Primary, they are not
available to M/E-1 Primary.

Enable Definable Sub-levels


1 Select E-M/EM & Timeline, Timeline Edit in the menu.
2 Select the Show Timelines button.
3 Select the Show Sub Levels button corresponding to the level you wish to define.
4 Select the Enable button corresponding with the sub-level you wish to enable.
5 Learn the effect:

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a For a new register, press and hold the cyan (light blue) Lrn button in the Local or
Master E-M/EM Module, and press a register button.
b To edit an existing register, select the Update Sub Levels button.
Once the sub-level is defined to a level, an effect can be learned with this relationship.
When that effect is recalled, the level/sub-level relationship will be reestablished.

Note: The Delegate All Enabled button’s default is ‘On’. If you choose to
toggle this button to off, you must select the Delegate Enabled button,
top right of menu to delegate enabled choices. Otherwise, the enabled
sub-levels will not be part of the inserted keyframes and therefore not
part of the effect.

Defined sub-levels are appended below the assigned levels (if present). Aux 1, Aux 2, Aux 3,
and Aux 4 have been appended.

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About Moving Currently Defined Sub-levels

CAUTION: : Moving a defined sub-level to another level while On-Air will


result in a loss of that resource.

Defined sub-levels can be taken by other levels. To prevent the accidental taking of sub-
levels, the GV Switcher menu will display a defined and delegated sub-level with ‘yellow’ if
the sub-level is assigned to another level. If you select the enable button for that sub-level,
it will be redefined to the current level and undefined from the previous level. If you then
select the Update Sub Levels button, the current E-M/EM register will be modified.

About E-M/EM Enables Tab


The E-M/EM & Timeline, Timeline Edit, E-M/EM Enables menu tab allows the operator to
review and edit each M/E level in an E-MEM register, for all M/Es at once. Additionally, the
operator can view the states of all M/E sub-levels for an effect from one location. This is
sometimes preferable to performing these tasks one M/E at a time in the Master E-MEM tab.

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Note: The menu interface is designed for maximum data so mouse


control is recommended, however levels and sub-levels can be
controlled using select.

Secondary levels and their sub-levels are green when selected for easy identification.

About Assignable Sub-levels


Up to six assignable sub-levels including primary and secondary can be displayed for each
M/E. If more than six sub-levels are assigned, the > symbol will be displayed; white for
primary and green for secondary, both to the immediate right of the sixth assigned sub-
level. Use the Master E-MEM tab to view and change the states of non-visible sub-levels.

About Definable Sub-levels


Definable sub-levels are not displayed in the E-MEM Enables tab. If there are defined sub-
levels enabled, the > symbol will be displayed; white for primary and green for secondary,
both to the lower right of the M/E to which it is assigned. Use the Master E-MEM tab to
define sub-levels.

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About Effects Editing in the E-MEM Enables Tab


Effects can be edited in the E-MEM Enables tab for all M/Es by enabling or disabling levels
and sub-levels from the switcher state. An M/E level (i.e. M/E 4 Pri) can be disabled (turned
off ), then one sub-level at a time can be enabled; the M/E level is enabled (turned on) once
one sub-level is enabled.

Note: Disabling then re-enabling an M/E in the E-MEM Enables tab


resets all sub-levels to enabled for that M/E.

Effects edited in the E-MEM Enables tab will run with the level and sub-level states as
selected, however until the Update Levels button is selected, the effect’s E-MEM register is
not modified. A recall of the register will return the register to its saved state.

Enable E-MEM Levels from the E-MEM Enables Tab


M/E levels for an E-MEM can be enabled/disabled from the E-MEM & Timeline, Timeline Edit,
E-MEM Enables menu tab. Proxy eDPM control is also provided, however eDPM sub-levels
are in the eDPM menus. Levels updated in either the Master E-MEM or E-MEM Enables tab
are reflected in both.
Prerequisite: Read the Define E-MEM section in the User Manual for your switcher model.
1 Select an E-MEM register.
2 Select E-MEM & Timeline, Timeline Edit, E-MEM Enables in the menu.
3 Enable or disable E-MEM levels and sub-levels for the selected register.
4 Select Update Levels (top right of menu) to save the effect to the register; the effect can
be run without updating the levels. However, when recalled, the effect will return to the
saved state.

About Additive Keyers


In the keyer circuitry of the switcher, unshaped video is processed using a multiplicative key
and shaped video that is processed using an additive key. In the normal course of
operation, this is done automatically. Shaped video can be turned on or off (unshaped
video) for a source’s linear key in the Key Mode pane of the Eng Setup, Source Definition
menu.

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However, there are instances when manual control is useful:


• A source’s key is not properly defined and you wish to correct the shape by overriding
the key type, or
• You wish to key an artistic effect by changing the video to the “incorrect” video
shaping.

Enable an Additive Keyer in the Menu


Additive Key and Super Add buttons are provided in the menu for Fixed and Adjusted
Linear and Luma keys so you can override the video shape selected in the Source Definition
menu (changes from Auto to On or Off) for that source.

1 Select Keyer, Mode in the menu.

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Note: Selecting or re-selecting any Keyer Mode button (Fixed Linear, Adj
Linear, or Luma Key) will reset the shape type to “Auto”, as defined in the
Source Definition menu.

2 Select the desired Key.


3 In the Keyer Mode pane, select the Fixed Linear, Adj Linear, or Luma Key buttons if not
already selected.
4 Select the Additive Key button to turn it to On (illuminates green).
5 Turn off the Additive Key button.
The key will remain in the selected On/Off state.

About Super Additive


“Super Additive” mode replaces the key signal of the selected source with a full field of
black, while in the additive key mode. The opacity of the fine and semi-transparent video is
greatly increased based on its luminance. This is very much a “fashion-statement” kind of
keying which has been very popular with entertainment shows. Additionally, Super
Additive mode is very useful for keying over credits and other text because it brightens and
increases transparency.
When Additive Key mode is On, the Super Add button is displayed and defaults to Off.
Select the Super Add button to turn it On/Off.
The Super Add button is also returned to “Auto” state by selecting or re-selecting a Keyer
Mode button.

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About Additive Keyer and the Control Panel


In the Multi-Function Module of the Control Panel, the Add button is provided in the Keyer
(Keys) menu (press Keys, Add). For Super Add, DPOP the Add button (Add button changes
from high tally white to high tally orange).

About Macro Builder


The Macro Builder was added to the Macro Editor to simplify the common tasks associated
with building and editing new common macros. The existing Macro Editor functions
remain and are used for editing existing complex macros or building new complex macro
lines but these Macro Builder features are quite easy to use and have a simple, intuitive
interface.
The Macro Editor Edit/Build menu includes the Macro Builder pane containing the Insert
New Line and Edit Line functionality for common and complex macros and other editing
features:
• The Macro OLED Name can be edited,
• The Macro Panel Name can be edited, and
• Comments can be edited.
Simply select the field and edit with the pop-up keyboard.

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OLED Name Panel Name Comment

Macro Builder

A macro line is made up of the following columns:


• Line—Order of execution in the macro
• Module—Switcher area affected
• Component—Switcher component involved
• Action—Type of action: SetAbs (set value) or Event (trigger)
• Value—Component value set by the macro

About Macro Line Editing


The Macro Editor line editing buttons in the Macro Build/Edit menu can be used to edit and
organize macro lines for Macro Builder supported macros and complex macros (including
macros built in earlier versions of software).

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Using the Macro Edit buttons, you can edit or reorganize the macro lines:
• Delete Line—Deletes the selected line
• Move Up/Down—Moves the selected line up/down
• Duplicate Line—Duplicates the selected line
• Insert Delay—Inserts a Delay (line) after the selected line.
• Insert Comment—Inserts an editable comment after the selected line; comments do
not effect macro performance

Build a New Macro with Macro Builder


The Macro Builder Insert New Line menus guide you step-by-step through building a
macro. The following is an example of building a new macro line for a wipe transition.
Breadcrumb style menu navigation is displayed above and to the left of the menu.

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1 Select Macros, Catalog then select the Edit button in the Macro Edit/Build pane (lower
right).

2 Select the Macro Builder Insert New Line button on the far right of the menu.

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3 Select an area of the switcher system—ME 1.


4 Make the next selection—Transition.
5 Make the next selection—Primary.
6 Make the next selection—Transition Type.
7 Make the next (and in this case the last) selection—Wipe 1.
8 Select the Apply button that is displayed when the final step of the macro has been
completed.
Result: The macro to transition Wipe 1 is added to the macro register.

Edit Macro Builder Created Macros


Lines in a macro supported by the Macro Builder can be edited by selecting the Edit Line
Macro Builder button and selecting a new parameter. In this example, the Wipe 1 transition
in this macro will be changed to Wipe 2. The Single Step button located at the top right of
the menu is provided to step through each line.

Note: If the Macro Builder Edit Line button is selected but the macro
command in the line is not supported by the Macro Builder, the Macro
Editor will open the more complex editing menus automatically.

1 Select Macros, Catalog then select the macro to be edited.


2 Select the Edit button in the Macro Edit/Build pane (lower right).
3 Select a line to be edited; in this example a Wipe 1 transition.
4 Select the Edit Line button of the Macro Builder button pane.

5 Select Wipe 2 and select Apply.


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Insert a Macro Delay


1 Select the Insert Delay button.
2 Select the Enter Delay data pad and enter the value in the pop-up numeric keypad, for
Fields or Frames or Seconds.
3 Select Enter.

Insert External Device Control Commands in Macros


You can insert actions into macros using Macro Builder to trigger an event such as play or
stop. You can also trigger parameter setting changes like a time code or a mark-in point; a
dialog will display for actions with editable parameters when selected.
1 Select Macros, Catalog in the menu, and select a recorded macro.
2 In the Macro Edit/Build pane (lower right side of menu) select the Edit button.
3 In the Macro Builder pane (right edge of menu) select the Insert New Line button.
4 Select Devices, then Control.
5 Select an external device.
6 Select an action; for editable parameters, enter those parameters in the pop-up dialog.
7 Select Apply (bottom right).
Result: The macro line is inserted into the Macro Editor.
8 Select Save.
Create a New Complex Macro
Creating a new macro can be done in the Macro Editor (not the Macro Builder), however it
may not be practical. It is recommended that you learn about Tiers, Groups, and
component locations using existing macros first.
1 Select an empty macro register in the Macros, Catalog menu.
2 Select the Insert New Line button in the Macro Line Edit menu, the Component Edit
menu is displayed.
3 Choose the Tier 1, Tier 2, Tier 3 (if necessary) levels by selecting those buttons.
4 Choose the Group, Location, and Component by selecting those buttons.
5 Select the Edit Value button to set the value for the component.
6 Select Apply.
7 Select Save.
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Repeat the above steps for each line of the macro.

About Copying and Editing Complex Macros


With Macro Editor, you do not have to re-create complex macros that you want to use for
other parts of the switcher. You can copy a macro from one register to another and then
edit the macro lines to fit your needs.
There are two levels of macro editing: editing or organizing macro lines and editing a macro
line itself. When reorganizing macro lines, you use the macro editing buttons which allow
you delete, move, insert lines, etc. whereas with line editing, you can edit the individual
lines; location, values, etc. for each.
You can edit a macro line by selecting the line you wish to edit in the Macro Line Editing
menu and then selecting the Line Edit button.

The Macro Editor displays a component level, hierarchical view of the selected macro line.
In this view you can select a different Tier, Group, Location, and/or Component, and then
set a new value for the Component (and apply and save the changes.
The parts of the switcher are organized hierarchically into tiers. Each selected tier has a
number of groups. Each group contains a set of components which share the same set of
locations. So when editing it is essential to select a group which contains the locations and
components you wish the macro to act on.

Note: Selecting the Edit Line button does not open the Component Edit
menu for all lines, for example with an Insert Delay line, the Enter Delay
dialog is displayed when the Edit Line button is selected.

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Insert External Device Control Commands in Macros

If you wanted to use a macro built for ME 1 on ME 2, you could copy the macro register and
go through each line and simply change ME 1, Primary to ME 2, Primary. The macro will now
perform identically but for ME 2.

Edit Values
Changing component values is a very useful feature of line editing. For example you could
change the value for the “Safe Area Top” component of Line 23.

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1 Select the Edit Value button, the Enter Value dialog is displayed.

2 Select the Value data pad, enter the new value in the pop-up numeric keypad, and
select Enter.

TIP: Some components allow you to choose from a list of values.

Result: The dialog closes and the new value is displayed in the Component Value
Menu’s Edit Value data pad.

Note: It is very important to use a real show file data set, for instance if
you were choosing from a list of sources.

3 Select the Apply button.


4 Select the Save button to save your changes.
Result: The Macro Line Edit menu is updated to reflect the value change for Line 23.

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About the Frame Simulator and Macro Editing/Building


Using a correctly configured Frame Simulator and Show file, you will be assured that
macros will properly reference sources and source names, as well as the expected durations
for the required line and frame rate.
You can use the Frame Simulator included with the GV Switcher software to edit and create
macros offline and save them to a USB Memory Stick or other storage device making them
portable for use in future shows.
To configure, operate, and understand more about the Frame Simulator, open and follow
the instructions in the Readme.txt file in the Frame Simulator directory (default).
The GV Switcher Frame Simulator will be installed automatically in the Grass Valley
directory, during the software installation (see the Release Notes for your switcher model)
for a standalone PC. In order to run the Frame Simulator properly, the line rate will have to
be configured once (as it affects all transition, timeline, and macro pause durations) and the
main.exe file will need to be running simultaneously with the Menu on PC.

Set the Line Rate for the Frame Simulator


Set the line rate in the Eng Setup, Video Settings menu prior to editing or building macros
using the Frame Simulator. This will prevent video settings errors when macros are
transfered from disk to a GV K-Frame XP system.
1 Select Eng Setup, Video Settings.
2 Select the line rate from the Frame Operating Mode pane.

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About Offline Macro Editing with the Frame Simulator


You can use the Frame Simulator included with the GV Switcher software to edit and create
macros offline and save them to a USB Memory Stick or other storage device making them
portable for use in future shows.
Also in this release, as part of the Frame Simulator interface, you can configure the line rate.
The line rate will affect all transition, timeline, and macro pause durations.

Configure the Frame Simulator


Configure the Frame Simulator line rate using a Windows shortcut:
1 Navigate to C:\Program Files (x86)\Grass Valley\GV Switcher\GVSwitcherSystem_Vx.x.x
\Frame Simulator.
2 Right-click select Create Shortcut.
3 Right-click on the shortcut and select Properties.
4 Append -config to the Target address after main.exe.

5 Open the shortcut to adjust the line rate.

Configure the GV Switcher Menu


Enter the Frame simulator IP Address:
1 In the GV Switcher menu, select Eng Setup, Node Settings, Frame Suite Nodes & ID.
2 Select the Frame IP Address data pad.
3 Enter 127.0.0.1 as the Frame IP address in the Frame IP numeric keypad and press
Enter.

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About Offline Macro Editing with the Frame Simulator

Note: The Node Name “LocalHost” with the IP 127.0.0.1 for Suite1
Surface A has been auto-entered into the Eng Setup, Node Settings,
Control Surfaces menu.

4 At this time, you may want to load a real Show file if the macros you will be
editing/creating affect sources or other variables.
5 Macros can now be edited, created, and saved offline from a PC.

About Transition Chaining


Transition Chaining allows you to chain transitions across different M/Es:
• Key Chaining—Allows you to chain keys to coordinate their keyer states (on and off ) on
a single M/E or from one M/E to another. There are 15 Key Chains available in a GV
Switcher System. All keys in a chain transition on and off together (see About Key
Chaining, on page 312).
• Background Chaining—Links background next-transition elements across different
M/Es; Primary to Primary partitions and Secondary to Secondary partitions. Two chains
are available per suite (see Background Transition Chaining, on page 316).
• Partition Sync—Links Primary and Secondary partitions within the same M/E (see
Partition Sync Mode, on page 323).
These features can be used separately or together, and in combination with bus links to
provide for example multiple feeds or 3D productions.

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About Key Chaining


Key Chaining allows you to chain keys to coordinate their keyer states (on and off ) on a
single M/E or from one M/E to another. There are 15 Key Chains available in a GV Switcher
System. All keys in a chain transition on and off together. Key Chaining is performed in the
User Setup, Suite Prefs, Key Chaining menu.
Some uses for Key Chaining are:
• Keyers within an M/E for language or Ident separations of clean feeds,
• Aspect ratio-specific graphics across more than one M/E, or
• Advertising graphics on bus-linked M/Es which already substitute background pictures.
In the Key Chaining menu, you can configure which keyers are chained together in each
chain. The following rules apply:
• Each keyer may not be in more than one Key Chain.
• All keyers in a Key Chain will be equal in command priority.
Key Chaining is part of the GV Switcher configuration and saved as part of File Ops, Suite
Prefs. A layer of load granularity (Key Chaining button) has been added to this menu.
Keyers are controlled from the Transition Module on the GV Switcher Control Panel. They
can be cut on/off or transitioned on/off using the dedicated Key Cut and Auto buttons. Key
chaining allows for a single button push to transition all the keys in the chain. A single keyer
selection in the Next-Transition area will similarly cause the other keys in the chain to be
selected. Then a single push of the Auto button or movement of the Lever Arm will cause all
of the keys in the chain to transition on one or more M/Es simultaneously.

Creating a Key Chain


To create a Key Chain or chains in a single M/E, simply select a Chain parameter data pad
(Chain 1, Chain 2, etc.) to select it (turns blue), and select the keys you wish to add to the
chain. Select another Chain parameter data pad and repeat the process (for the same M/E in
this case).

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About Key Chaining

The Chain parameter data pads display each M/E and either dashes (if empty) or Keys 1-4/6
if keys are enabled for that M/E in the chain.

Result: Once a keyer is enabled as part of a chain, the button is grayed out as each key can
only be part of one chain.
The Release ME Keys and Release All Keys buttons are provided to help manage Key Chain
configuration.

Using Key Cut/Auto Control Panel Buttons


Pressing any of the key cut or key auto cut (for example K1 Cut or K1 Auto) transition
buttons, with those keyers as part of a chain, will result in the following:
Chained keyers on the same or different M/Es all transition simultaneously,
The transition rate of the button that is pressed (controlling keyer) is applied to all the other
(controlled) keyers in the chain.

Key Chaining on a Single M/E


In the Chain parameter data pads, the following three key chains have been created for
M/E 1:
• Chain 1—Keys 1 and 2,
• Chain 2—Keys 3 and 4, and

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• Chain 3—Keys 5 and 6.

Selecting keyers in the Next-Transition section of the Control Panel will make those keyers
initiators for the transition. Key Chaining causes the chained (controlled) keyers to be
selected as well. These chained keyers will flash to indicate they are in the chain. The keys
which do not flash are the initiators. When the Lever Arm is moved, or the Auto button is
pressed, the keys transition together.
If a selection is made for a keyer in the primary partition, and the chained controlled key is
in the secondary partition, the controlled keyers will transition simultaneously with the
keys in the primary partition, irrespective of the delegation of the Sec button (Source Select
Module). The same is true for selections made in the secondary partition with controlled
keys in the primary; they always delegate whether or not the Pri button (Source Select
Module) is delegated. This behavior corresponds to the tally of the next-transition buttons.
The blinking tally indicates that the keys will transition.

Key Chaining Across M/Es


In the Chain 1 parameter data pad below, the following multiple M/E key chain has been
created:
• PGM/PST, Key 1,

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• ME-1, Key1

Selecting a keyer in the Next-Transition section of the Control Panel will make that keyer the
initiator. On the M/Es with keyers in the chain, their next-transition selections will be erased
and the keyers in the chain selected. These keyers will flash to indicate that they are in the
chain. The key which is not flashing is the initiator.
You can also use the Cut/Auto keys as described in Using Key Cut/Auto Control Panel
Buttons, on page 313. If a Cut button is pressed on the initiating M/E, then all the M/Es with
chained keyers, cut. If an Auto button is pressed, then similarly, all M/Es with chained keyers
shall perform the same transition at the same rate.
Other non-chained keys or other transition elements can be added to the next-transition at
this time. Key chains can be established with keys both in the same and different M/Es.

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Background Transition Chaining


There are two chains available for Background Chaining in the menu. You could for example
chain backgrounds for ME-1, ME-2, and ME-3 in Chain 1 and for ME-4 and ME-5 in Chain 2.

Similar to Key Chaining, where the first M/E Keyer button pressed on the Control Panel is
the controlling M/E for the chain, the first M/E Bkgd button pressed on the Control Panel
becomes the primary or “controlling” M/E. This is important for example when you are
coupling M/Es (backgrounds, keyers, buses, etc.) for a multiple feed or 3D broadcast, it will
be much more effective to switch the show from the primary M/E with the secondary
M/E(s) following.

Note: The Primary M/E’s Bkgd Transition button (once pressed) will be
high tally while chained Bkgd Transition buttons will flash.

The primary M/E’s transition type and rate are not copied into the other M/Es with
Background Chaining.
In the Background Chaining menu, in the Chain 1/Chain 2 data pads, a “B” is displayed next
to the M/E when that M/E’s background is part of the Background chain.

Note: An M/E can only belong to one Background Chain at a time, so


once chained it will be grayed out and unavailable to the other chain.

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About M/E Split Mode


Split Mode allows the operator to divide a GV Switcher system M/E into two partitions
(Primary and Secondary) by enabling Split Mode on that M/E. Each Split Mode M/E partition
can be assigned resources (keyers and wipe generators) of that M/E. Each partition can be
setup and controlled from the Control Panel using the Pri and Sec delegation buttons, and
each partition has its own E-MEM sub-level, permitting precise independent control of M/E
partition effects. A powerful aspect of Split Mode is control of the partitioning resides in the
E-MEM system itself. It is possible to create M/E partitions when needed with an effect
recall, and then quickly return the M/Es to full functionality with another effect recall. The
Split Mode feature also provides Preview outputs for each partition
Putting M/Es in Split Mode essentially gives the operator more M/Es (up to eight on a 4-M/E
GV Switcher system), each with part of the M/Es functionality. This can be useful for some
styles of production. In fast paced programs an operator may dedicate an M/E to a simple
task for the duration of the show and never change it. Split Mode provides a way to use
some resources of an M/E for these set-and-forget requirements, and allow the operator to
use the remaining resources of the M/E for other purposes.

Note: E-MEM control of the Primary and Secondary M/E outputs and
Layered parameters (on the ME Mode menu) have been placed in the
ME/eDPM Part sub-level. This is a logical organization of M/E
output/layered control for E-MEM recall and will prevent M/E Secondary
output recall issues that may have occurred with earlier releases.

An example of using Split Mode in this manner is a shot clock at a sporting event. The shot
clock composite requires only one or two keys plus a background and uses a fixed camera
that doesn’t move. During pre-production M/E 1 can be split and the Secondary partition
can be set up with the shot clock composite. When the shot clock is needed during the
show, that partition of the M/E is taken on-air. The Control Panel M/E-1 controls can be
delegated to the Primary partition and be used for other effects, which can be set up,
recalled, and run independently from the Secondary partition used for the shot clock.
Split Mode can also be used for other purposes. For example, complex composites could be
built on the Secondary partition of an M/E by assigning all keyers to that partition. The
Primary partition of that M/E is then used only for background transitions between the A
and B buses.
Splitting an M/E with Split Mode is useful when independent control of each partition is
desired, so E-M/EM recalls and transitions only affect part of the M/E. If you want an
alternate output from the same M/E but wish to have the effects and transitions track on
both outputs, Programmable Clean Feed mode is probably the better choice.

M/E Split Mode in the Menu


In Split operating mode, the M/E is divided into Primary and Secondary partitions. The
Primary partition has the Pgm A and Pgm B outputs that use the Background A and B buses,
and the Secondary output has the Pgm C and D outputs that use the Utility buses. The Pgm
Out columns on the menu are re-arranged when Split mode is selected to show the A and B
Primary outputs on the left and the C and D Secondary outputs on the right.

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The Secondary Assign pane is used to assign Keyers to the Secondary partition.
Assignments made here affect what elements are learned and recalled by the E-MEM levels
(see Split M/Es and E-MEM Control on page 363). Selecting an item so its indicator
illuminates green, assigns it to the Secondary partition. The buttons for these items are
then activated on the Secondary partition outputs. Unselected items remain assigned to
the Primary partition. Note that keyers can be activated or deactivated (green button
indicators on or off ) on the individual outputs if desired, the same as in Programmable
Clean Feed mode.

Keyer Partition Visibility


Keyers assigned to the Secondary Partition output can be made visible on the Primary
Partition output and vice versa by selecting the Key buttons in the Primary Keyers Visible on
Primary/Secondary Partition panes in the ME, Mode menu.
Assigned key buttons can also be turned on and off in the ME Output pane (far right).
For example, Key 2 and Key 3 on the Secondary Partition can be made visible on the
Primary Partition by selecting Key 2 and Key 3 in the Secondary Keyers Visible on Primary
Partition pane in the ME, Mode menu.

Partition (Split) an M/E


The ME Mode menu is used to activate Split Mode on an M/E and assign resources to the
partitions.
1 Select ME, Mode in the menu.
2 Select the desired M/E and select Split to partition that M/E.

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The keyers will be visible in the Primary Partition but are controlled only by the Secondary.

M/E Split Mode from the Control Panel


When an M/E has been split, the Pri and Sec delegation buttons on that M/E are activated.
All M/E stripe resources (E-MEM, Transition, etc.) are delegated to the selected partition.
When both the Pri and Sec buttons are selected, the Primary partition’s state will be
delegated.

Secondary Partition Only


With the Secondary partition delegated (the Sec button selected), a separate set of
background sources from the Primary can be delegated. This can be useful for example if
you want to delegate keyer buses Keyer 1 and Keyer 2 to the Primary partition and Keyer 3
and Keyer 4 buses to the Secondary. Any background buses can be assigned to a partition,
even the same buses; for example the same background in each partition but with different
key sources composited.

M/E Partition Preview


Preview outputs are available for both partitions of a Split M/E. The MxpA output of
each bank is used for the Primary partition preview, and the Mxp2 output is used for
the Secondary partition preview. These preview signals can be mapped to output
connectors with the Output Assignments menu, accessed by selecting Eng Setup, Outputs.
You can preview M/E primary and secondary M/E partitions on switched preview using the
System Bar. Press the Sw PVW button and select an M/E for primary, select the ALT button
(next to Sw PVW) to see the secondary.

Transitions in Split Mode


When the Control Panel controls of a split M/E are delegated to only one partition, the M/E's
main transition system controls only that partition. Moving the Transition Lever Arm or
pressing the Auto Tran or Cut buttons will affect only the delegated partition. Only elements
assigned to that partition may be selected for the next transition. Keyers associated with
the other partition may not be selected and therefore can not be included in the transition.
When a split M/E has been delegated to both partitions, all the controls become functional
and simultaneous transitions in both partitions will occur for what ever elements are
selected.
As an exception to the independence of the two partitions, the Key Cut and Key Mix buttons
can always be used regardless of partitioning and panel delegation. If a keyer is associated
with the secondary partition, the SEC indicator above the keyer’s cut and mix buttons
illuminates to inform the operator that the keyers are not assigned to the primary partition.

Correcting Split M/E Mode Out of Sync Transition Lever Arm


If a split M/E is delegated to a different partition when a transition is in progress, an out of
sync condition of the transition lever arm will probably result. This situation is similar to
recalling an E-MEM register that splits the screen with a transition wipe. The Transition

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Lever Arm will need to be re-synced (by moving the lever arm to a limit) before it can be
used to finish the transition or start a new one.

Local E-MEM in Split Mode (Kayenne/Karrera)


When the M/E bank of a split M/E is delegated to one partition, that M/E’s Local E-MEM will
control only that partition’s E-MEM registers. Learning, recalling, and running effects will
only occur on the currently selected partition.
When the M/E bank is delegated to both partitions, effect recalls and runs are initiated in
both partitions and are controlled simultaneously.
When effect registers are saved to disk, all the levels of that effect are saved, including
information for both partitions of a split M/E.

Master E-MEM in Split Mode


The Master E-MEM allows for enabling the M/E levels. If the M/E is not split then all M/E
control except for ME Mode is with the ME Primary level and the ME Secondary level is
disabled. When the M/E is split then the control for the Secondary is with the ME Sec level.
The ME Mode is controlled by the ME Partition sub-level. ME Mode includes ME Split Mode,
the assignments of the Keyers, Layered Mode and configuration of the ME PGM outputs.
The Partition Level by default has the M/E partition sub-level for each of the M/Es. The M/E
partition sub-level can be assigned to other levels. It's recommended that if having an M/E
level control its own partitioning is desired, then the Primary ME level should be used. If the
M/E partition sub-level is assigned to an ME Secondary level, there is a potential for that
level to be disabled and the partition sub-level with it.

Split M/Es and E-MEM Control


When an M/E is split, the Primary and Secondary partitions each have their own essentially
separate E-MEM system. How each of these partitions are controlled by E-MEM operations
depends on the E-MEM Prefs settings for that M/E.

M/E Copy in Split Mode


The Copy/Swap function can be used to copy M/E settings from one location to another. ME
Copy and Swap operates on the entire M/E regardless of mode or secondary assignments.
For example, if a source M/E is split and the destination M/E is not, after a copy both M/Es
will be split. Swaps behave in a similar manner, with the split setting and resource
assignments being swapped between the M/Es.

Partition Boundaries
The ME mode (Normal, Prog CF, and Layered Mode when in Split mode), output, and any
secondary assignment information is stored as partition boundary information in the
E-MEM system itself. This makes it possible to change an M/E’s mode with an E-MEM recall.
This partition boundary information is maintained as a separate component to permit

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isolation between Primary and Secondary partitions. See Partition Boundary Control, on
page 321.
On a GV Switcher system, the default settings assigns the partition boundary to the
partition level (PART) accessed in the User Setups, Suite Prefs, E-MEM Prefs, ME Partitions
menu.

E-MEM Level Assignments in Split Mode


When an M/E is split, essentially two separate E-MEM systems are created. The primary
partition is always associated with its own E-MEM level. The secondary partition is part of
the PART Level and becomes enabled when the M/E is placed into Split Mode. These
settings affect how each split M/E’s Local E-MEM Module and how the Master E-MEM
Module is used to enact E-MEM control of the M/Es.

Partition Boundary Control


The partition control information can be assigned to an E-MEM level, or not be assigned
(Not Assigned). Which level the partition control is associated with controls the amount of
isolation between Primary and Secondary partition E-MEM behavior.
• For the switcher default, the partition boundary is assigned to a different E-MEM level
entirely and complete independence of the split M/E partitions results. This setting can
be used to map all M/E partition boundaries to the same separate level. This level can
be used to preset the partitioning of the entire switcher, and then Primary and
Secondary E-MEM operations would not change the switcher settings.
• If the partition boundary is assigned to the Secondary partition, recalls by the
Secondary partition splits that M/E. This setting would work with the shot clock
example cited in the introduction, especially if the shot clock is used frequently and the
remaining resources of that M/E are sufficient. Note that there is a chicken and egg
aspect to this mapping. The M/E cannot be split from the Control Panel by recalling a
Secondary partition unless the M/E is already split. You will need to go to the ME Mode
menu and manually turn on Split mode to activate Secondary partition recalls from the
Control Panel. You will also need to manually turn Split mode off from the menu to
restore all the resources to the Primary partition.
• If the partition boundary is assigned to the Primary partition E-MEM level, every E-MEM
recall of the Primary partition of a split M/E imposes the ME mode and the secondary
resource assignments. E-MEM recalls of the Secondary partition will not change the
current mode or alter any resource assignments. This mapping is useful in cases where
split ME mode is used occasionally during a show, but the M/E is normally used unsplit.
Primary partition E-MEM recalls will split the M/E when desired and restores it when all
resources are needed by the Primary partition. Note that all the effects built on the
Primary partition will need to include consistent partition boundary information. If any
change is made later in ME partitioning, all the Primary partition effects will need to be
edited.
• If the partition boundary is unassigned (none), E-MEM recalls will not affect the current
M/E settings. Changes can only be done manually in the ME Mode menu.
A Primary partition is always associated with an M/E’s main E-MEM level and has a
dedicated button in the Master E-MEM Module (ME 1, ME 2, ME 3, Pgm Pst). A Secondary
partition has its own level, enabled in Split Mode. There are also dedicated buttons in the

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Master E-MEM Module (ME 1 Sec, ME 2 Sec, etc.) which are enabled when the M/E is in Split
Mode.
• If a Secondary partition is unassigned (none), E-MEM control is only available on that
M/E’s individual Local E-MEM when it has been delegated to a Secondary partition. The
Master E-MEM will have no control of that M/Es Secondary partition.
• If a Secondary partition is enabled, then E-MEM control of that Secondary partition will
be available from the Master E-MEM. Control continues to be available from that M/E’s
individual Local E-MEM when it is delegated to its Secondary partition.
• If a Secondary partition is attached to its Primary partition level, E-MEM control of the
two partitions will be linked together. Specifically, Master E-MEM operations for that
level will always affect both partitions. When the individual M/E is delegated, E-MEM
operations will affect both partitions. However, when the individual ME Secondary is
delegated, E-MEM operation will only affect that Secondary partition.

Split Layered Mode


Video Compositing, or Layered Mode is a feature that allows the operator to composite two
keyers together to create a single video/key pair. These two signals are to be routed in
parallel to provide a much cleaner key than would normally be possible. This key pair can
be re-entered into the switcher on another keyer to create more key layers on a different
M/E. This compositing of keys can be done on either or both of the primary and secondary
outputs.
Split Layered mode can be particularly useful for taking more keyers than are available on
one M/E board. For instance you can split ME 1 and assign keyer 1 to the primary side and
keyers 2, 3, 4, 5, and 6 (on a six keyer system) to the secondary side. On Pgm-Pst, assign
keyer 6 to ME 1 secondary as the source for the keyer. You now have the six keyers on Pgm-
Pst plus the ME 1 Keyers 2, 3, 4, 5, and 6 on Keyer 4.
Layering is enabled on an M/E-by-M/E basis in the ME Mode menu. When enabled for the
primary output, the A output has black selected as the background source and the B output
acts as the key cut signal for the keyers selected for the primary output. Similarly, for the
secondary output the C output has black selected as the background source and the D
output acts as the key cut signal for the keyers selected. Priority of the layers is set using
normal keyer priority controls.

Split Layered Mode Menu Controls


The Layered panes are enabled only when the Split button is selected in the Mode pane.
Selecting Split, then selecting the Primary button sets the Primary partition to Layered
mode. Likewise, selecting the Secondary button sets the Secondary partition to Layered
mode.

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Partition Sync Mode


Partition Sync mode (Sync Pri/Sec buttons) synchronizes or “locks” the chained background
transitions together and puts the Lever Arm in a primary transition-only state, with the
secondary transition attached. If you perform a Primary and Secondary transition without
Partition Sync on for a split M/E, the two outputs may be slightly offset. Turning on a
SyncPri/Sec button precisely synchronizes the backgrounds for transition.
There is no general need to chain the primary and secondary partitions of an M/E, this can
be done by selecting both the Pri and Sec buttons in Split Mode.

Partition Sync
Partition Sync selects the M/E’s Primary and Secondary partition. The Pri button high tallies
red and the Sec button high tallies green to indicate this mode. Without using Partition
Sync, there is no way to lock the Pri/Sec mode on, so if you have a Program Clean Feed set
up on Primary and Secondary partitions for re-entry, and you forget to turn the Pri/Sec
mode on for that M/E, upon transition the secondary partition would not re-enter as a clean
feed so the Program Clean Feed would be lost.

Operations
Background and Key Chaining and Partition Sync are configured in the Menu Panel.

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With the introduction of GV Switcher DoubleTake, you could Split an M/E and it’s keyers
between two feeds, for example one feed in English using the Primary Partition and one in
French using the Secondary or you could use one partition with keyers for Left-Eye and one
for Right-Eye for use with 3D. However, you were limited to up to six keyers divided
between feeds (four full or “complex” keyers for K-Series systems (no keyers 5 and 6)), two
of them being “simple” keyers (Key 5 and Key 6). With Background Chaining, you can have a
split feed using two full M/Es rather than two partitions, with the power and flexibility of all
licensed keyers per feed and two backgrounds (with the same or different sources by using
source substitution).
In addition, you are not limited to two M/Es, you could chain the backgrounds of all the
M/Es in your Control Panel. You could switch a multiple feed show from the English M/E and
also feed the show in French and Spanish using three M/Es.

Create Primary and Secondary M/Es (Dual Feed)


In the following example procedure, a dual feed with English on the Primary and French on
the Secondary ME will be configured. The A and B background buses will be chained and
bus linked and three full keyers will be chained on ME 1 and three on ME 2. The result is the
operator can switch the show completely from ME 1 and use two full M/Es with all licensed
keyers for each of the dual feed outputs.
ME 1 will be the primary, controlling M/E, i.e. ME 2 sources, background buses, and keyers
will “follow” ME 1.
Prerequisite: ME 1 and ME 2 are licensed and acquired resources (or other licensed M/Es, for
example ME 3, ME 4).
1 In the User Setups, Suite Prefs, Transition Chaining, select the Bkgd Chains menu
button (lower left).
2 Select ME 1 to assign it to the chain.
3 Select ME 2 to assign it as the secondary or “controlled” M/E.
4 To synchronize the background transitions, select the Sync Pri/Sec button for the
controlling M/E (in this example, ME 1).
5 Select the Key Chains selector button to access the Key Chaining menu.
6 Select one of the 15 Key Chain data pads and Chain ME 1, Key 1 to ME 2, Key 2 by
selecting those buttons in the Key Chaining pane.
7 Repeat Step 5 for ME 1/ME 2 Key 2 and ME 1/ME 2 Key 3.
8 Go to the Bus Linking menu by selecting Source Ops, Bus Links.
9 In the Links Setup menu tab, select the Controlling Bus data pad in the Table Setup
pane.
10 In the ME Buses pane, select ME1 A.
11 Select the Linked Bus data pad, and select ME2 A in the ME Buses pane.
12 Repeat Step 9 and Step 10 for ME1 B and ME2 B.
The A and B buses for ME 2 will now follow the A and B buses for ME 1.
13 To make ME 1 the controlling M/E for the chain, press the ME 1 Bkgd transition button
on the Transition Module.

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Advanced Operations
Create Primary and Secondary M/Es (Dual Feed)

Multiple Feeds
Starting with the example in Create Primary and Secondary M/Es (Dual Feed), on page 324,
you could chain additional M/Es for multiple feeds. This should be planned carefully but
once configured, the entire show can be switched from the Primary ME thus simplifying a
very complex set of operations.

Including Source Substitutions


Source substitutions can also be a powerful part of chained M/Es. They can be used to cut
on two or more different sources for the chained M/Es and switched from the Primary ME.
For example during a “Home” verses “Away” baseball game, the Primary ME could take a
camera source in the Home team’s dugout on Source 1 but take a different camera on
Source 11 on the Secondary ME in the Away team’s dugout using the source substitution
(see Bus Linking Source Substitution Tables, on page 166).
Source substitutions could also be used across multiple feeds for different languages or for
paid cable verses network feeds and so on.
Transition Chaining is part of the Load Granularity pane in the File Ops, User Setups, Suite
Prefs menu.

About Corner Pinning


Corner Pinning allows you to move the corners of a source image relative to the source
plane of the image. Corner Pinning is keyframeable, with all standard path control
functions. Thenew corner locations do not need to form a rectangle.
Corner Pinning is accomplished by distorting the source to fit into its newly defined
corners. The modified image remains in its original source plane, and is not “bent” along
the Z axis. Corner Pinning does not change the location of the axis of rotation or spin of the
source image.

8623267_31

Corner Pinned Object

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Corner Adjust Limits


Corner Pinning works for convex quadrilaterals but not for concave quadrilaterals. A convex
quadrilateral is defined as a four-sided shape with all angles less than 180 degrees, all
vertices point outwards and all diagonals lie entirely inside the quadrilateral.
Results from adjusting a corner beyond the limits are undefined.

8623267_31
Convex Quadrilateral—Corner Adjust Limits

To allow fine adjustment of an image when using Corner Pinning, the View Through (View
Thru Enable) feature allows you to temporarily (for editing purposes only) reduce the
opacity of an iDPM channel to let you “look through” the image to align the corners
precisely with the background.

Corner Pinning and Cropping


Corner Pinning is designed to work in conjunction with cropping. Each time Corner Pinning
is turned on, the pinned corners will be adjusted to match the current iDPM crop settings.
After pinning the corners of an image you can crop it to select the exact portion of the
source video to display in the corner pinned area.
For example, your source video could contain two people, but you may want to fly the
image of only one person. In this case, you could build an effect, turn on Corner Pinning,
use crop mode, and leave the corners at the defaults. If you now move the crops
maintaining the original aspect ratio (4x3 or 16x9) you can position these crops so that only
the desired person is shown. If the person or the camera moves, you can adjust the user

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Advanced Operations
Corner Adjust Limits

crops to keep the person centered between the edges of the crops. This will result in the
person being centered in the video and the effect can be flown around the screen.

Corner Pinned Cropped Object

Note: Toggling Corner Pinning on and off will reset the corners to the
current crop values and change the pinned corners.

Corner Pinning Menus


The Corner Pinning menu is available in both the SWR (Switcher) (iDPM, Corner Pinning)
and the eDPM (option) mode (eDPM, Corner Pinning). The menus function identically.

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Select the eDPM mode button (lower left), eDPM, Corner Pinning.

Corner Pinning example: during a sporting event, a camera points at a shot clock. The DPM
uses Corner Pinning to build a box to contain the clock and crop adjustments place the
clock exactly in the box but the camera is accidentally moved and the content of the box no
longer shows the entire shot clock. Using Pan and Scan, you can move the camera content
to be shown correctly without moving the edges of the box.
Crop enables/disables and crop edge parameter changes are global. For example, if crops
are enabled in the iDPM, Transform menu, and the top crop edge parameter was changed,
the effect would be mirrored in the Corner Pinning menu and vice versa in the iDPM, Corner
Pinning menu.

Create a Corner Pinning Effect (Example)


By completing this task you will have an understanding of how to create an effect using
Corner Pinning. This understanding of Corner Pinning functionality will allow you to create
Corner Pinning effects for your own show.
1 Select a background source.
2 Select a source for a keyer, and cut on the key over the background.
3 Select DPM, Transform and turn on the Crop On button (highlights green).
4 Select the Crop Edge data pad (turns light blue), the Crop Edge soft knobs will be
displayed.
5 Adjust the crop edges to include the portion of the video you want in the key.

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Corner Pinning from the Kayenne Control Panel

6 Select DPM, Corner Pinning.

7 Select the Corner Pinning On button to turn it on (highlights green).


Result: The image will fill the screen—each corner of the key is now pinned to the
corners of the monitor.
8 Select the All button in the Corner Adjust area of the Corner Adjust/Crop Adjust pane.
Adjusting the iDPM with the Corner Pinning All button enabled, acts similar to a zoom.
Use the Corner All soft knob to adjust the size of the key; in this case to the
approximate size of the shot clock.
9 Turn off All Corner Adjust.
10 Select the View Thru Enable button to turn it on. This will set the opacity of the video in
the key to 50% so you can see the shot clock through the video which will help you
align the corners of the image to the background video (the shot clock). The opacity
can be changed using the View Thru Opacity data pad or soft knob.
11 Select a Corner Adjust button—Top Left, Top Right, Bottom Left, or Bottom Right, and
use the Corner Adjust X and Corner Adjust Y soft knobs to pin the corner to the corner
of the shot clock in the background video. This will allow you very precise adjustment.
Repeat for each corner.
12 Turn off the View Thru Enable feature.
If the background video changes, you can re-center the image (shot clock in the example)
using the Pan and Scan crop buttons. You ‘Pan’ the crop; move the crop sideways which
simultaneously trims the value of the Left Crop and Right Crop, or ‘Scan’ the crop; move the
crop up and down, which simultaneously trims the Top Crop and Bottom Crop values.

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Re-center the image:


1 Select the Crop Edge data pad.
2 Select the Pan or Scan button.
3 Use the Crop Edge Pan or Crop Edge Scan soft knob to pan or scan until the image is re-
centered.

Note: Panning scanning beyond (+ 16:9 for example) can have


unexpected results, i.e. the picture may begin to stretch.

Corner Pinning from the Kayenne Control Panel


Corner Pinning can be performed from the MFM (Multi-Function Module), in the iDPM (and
identically the eDPM), CPin menu.

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Advanced Operations
Corner Pinning from the Kayenne Control Panel

The CPin (Corner Pinning) button is in the iDPM menu of the MFM.

iDPM Menu—Multi-Function Module

Corner Pinning and Crop controls are located in the CPin MFM Module menu. Press the CPin
button to enable/disable Corner Pinning, press the Dlg button directly below to turn on
Corner pinning and adjust the Corner Pinning parameters using the soft knobs.

Note: Corner Pinning and Crops have their own path controls, however
each corner and each crop edge share the same path. See Change Path
Control Values in an Effect, on page 280 for more information about
paths.

Wipe
1 2
9.000
T/L T/R Adel Last

-9.000
iDPM All B/L B/R
Thru
50.%
CPin Crop Thru Y Thru

PGM Dlg Dlg


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iDPM, CPin (Corner Pinning) Menu—Multi-Function Module

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The All and Corner buttons:


• T/L—Top Left,
• T/R—Top Right,
• B/L—Bottom Left, and
• B/R—Bottom Right,
The All and Corner buttons are the same as in the Corner Pinning menu (see Corner Pinning
Menus, on page 327). The MFM soft knobs are used for adjusting the corners when
selected.
The Thru button performs the same function as the View Thru Enable button in the menu
but is momentary (opacity setting is only visible when the button is held down). The
opacity is adjusted with the Thru soft knob.
Crop is available in the CPin menu. When Corner Pinning is enabled, and the Crop button is
pressed, the All button will be added to the Crop menu. The All button is a toggle that
includes All, Pan, and Scan. Each work as in the menu. Z operation of the joystick operates
the All crop adjustment (works similar to zoom), X and Y operates as Pan and Scan.
Crop All and Crop Edges can be adjusted using the soft knobs.

Note: Crop Softness controls are not available for crops when Corner
Pinning is enabled in the MFM, however Crop Softness controls are
available in the Menu Panel.

Wipe CR T
1 2
9.000
SzLc 3dLc ROT SPIN Axis Adel Last
CR R
16.000
iDPM ASPT SKEW PRSP 2DLc PGLB All
CR A

CPin CROP SHAD FILM FRZ SGLB CLR CR X CR Y CR A


CR L
-16.000
PGM Dlg Dlg Dlg Dlg WIPE HOME
CR B
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Corner Pinning, Crop Menu—Multi-Function Module

2D DPM Edge Pinning


Edge Pinning is the 2D version of Corner Pinning and is designed to work in conjunction
with cropping. Each time Edge Pinning is turned on, the pinned edges will be adjusted to
match the current 2D DPM crop settings. After pinning the edges of an image you can crop

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Advanced Operations
2D DPM Edge Pinning

it to select the exact portion of the source video to display or, conversely, you can crop the
image and then pin the edges by stretching the image to the target location.
For example, your source video could contain two people, but you may want to fly the
image of only one person. In this case, you could build an effect, turn on Edge Pinning, use
crop mode, and leave the edges at the defaults. If you now move the crops maintaining the
original aspect ratio (4x3 or 16x9) you can position these crops so that only the desired
person is shown. If the person or the camera moves, you can adjust the user crops to keep
the person centered between the edges of the crops. This will result in the person being
centered in the video and the effect can be flown around the screen.

Edge Pinned Cropped Object

Note: Toggling Edge Pinning on and off will reset the edges to the
current crop values and change the pinned edges.

Edge Pinning allows you to move the edges of a 2D DPM source image relative to the
background. Edge Pinning is keyframeable, with all standard path control functions. Edge
Pinning is accomplished by distorting the source to fit into its newly defined edges. Edge
Pinning does not change the location of the axis of rotation or spin of the source image.
Edge Pinning example: during a basketball game, a camera points at a shot clock. The 2D
DPM uses Edge Pinning to build a box to contain the clock and crop adjustments place the
clock exactly in the box but the camera is accidentally moved and the content of the box no
longer shows the entire shot clock. Using Pan and Scan, you can move the camera content
to be shown correctly without moving the edges of the box.
Crop enables/disables and crop edge parameter changes are reflected across 2DPM menu
tabs. For example, if crops are enabled in the Transform, Keyers 2DPM menu tab and the top
crop edge parameter was changed, the effect would be mirrored in the Pinning, 2DPM
menu tab and vice versa.

Create an Edge Pinning Effect (Example)


In this example of a shot clock box effect, used in a sporting event, a 2D DPM cropped box
effect will be created and the edges of the box’s video source pinned to the cropped edges.
Then, using pan and scan, the video source will be repositioned inside the 2D DPM box

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effect without moving the box. This effect is very useful if the camera is bumped or moved
so the switcher operator can reposition the video from the switcher.
1 Select a background source.
2 Select DPM, Transform, 2DPM in the menu and select a keyer with the source for the
box; in this case a camera pointed at a shot clock, and cut on the key over the
background.

3 Enable the Crop On button (highlights green).


4 Enable the Crop Edge data pad (turns light blue), the Crop Edge soft knobs will be
displayed.
5 Adjust the crop edges using the soft knobs to define the portion of the video you want
in the box (key); the shot clock in this example.
6 Enable the Post xform data pad and use the soft knobs to size and position the key
close to the desired area of the background using the soft knobs.
7 Select DPM, Pinning, 2DPM and enable the Edge Pinning On button (highlights green).
Enabling Edge Pinning will pin the video edges to the cropped edges of the box.
a Optionally, enable the View Thru Enable button to see the location of the box
effect over the background video; this sets the opacity of the video in the key to 50%. The
opacity can be adjusted by enabling the View Thru Opac data pad andturning the View
Thru Opacity soft knob.

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Create an Edge Pinning Effect (Example)

8 Enable the Edge data pad in the Edge Adjust/Crop Adjust pane (lower right; highlights
blue).
9 Use the Edge All, Top, Right, Left, and Bottom soft knobs to pin the edges to the box;
this allows very precise edge adjustment. Repeat for each edge.
Adjusting the 2D DPM Edge Pinning Edge All acts similar to a zoom.
10 Turn off the View Thru Enable if enabled.
11 Use the Pan and Scan features to reposition the shot clock if the camera is moved.

Adjust a 2D DPM Image with Edge Pinning Pan and Scan


To ‘Pan’ a cropped image means to move the crop sideways which simultaneously trims the
value of the Left Crop and Right Crop. To ‘Scan’ a cropped image means to move the crop
up and down, which simultaneously trims the Top Crop and Bottom Crop values.
1 Select the Crop Edge data pad.
2 Select the Pan or Scan button.
3 Use the Crop Edge Pan or Crop Edge Scan soft knob to pan or scan until the image is
correctly displayed.

Note: Panning or scanning beyond (+ 16:9 for example) can have


unexpected results, i.e. the picture may begin to stretch.

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Set Edge Pinning with the Kayenne Multi-Function Module


Edge Pinning can be performed from the MFM (Multi-Function Module) of the Kayenne
Control Panel, in the 2DPM (and identically the eDPM), EPin menu.
In this example of a shot clock box effect, used in a sporting event, a 2D DPM cropped box
effect will be created and the edges of the box’s video source pinned to the cropped edges.
Then, using pan and scan, the video source will be repositioned inside the 2D DPM box
effect without moving the box. This effect is very useful if the camera is bumped or moved
so the switcher operator can reposition the video from the switcher.
1 Select a background source.
2 Select a keyer with the source for the box; in this case a camera pointed at a shot clock,
and cut on the key over the background.
3 On the MFM, press 2DPM, Crop and the Dlg button just below Crop.

Wipe CR T
1 2
9.000
ME1 2DPM eDPM Adel Last
CR R
16.000
ME2 Size PGLB All
CR A

ME4 EPin CROP Scal CLR CR X CR Y CR A


CR L
-16.000
PGM Dlg Dlg Bdrs Keys HOME
CR B

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-9.000

2D DPM (Edge Pinning) Crop—Multi-Function Module

4 Adjust the crop edges using the soft knobs to include the portion of the video you
want in the box (key); the shot clock in this example.
5 Press the Size button and use the Size and X and Y positioning soft knobs to size and
locate the cropped key over the background.
a On the MFM, press Thru to turn it on to see the location of the box effect over the
background video. This will set the opacity of the video in the key to 50%. The
opacity can be adjusted by turning the Thru soft knob.
6 Turn off the Dlg button.
7 On the MFM, press EPin and then the Dlg button directly below to turn on Edge
Pinning.

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Advanced Operations
Set Edge Pinning with the Kayenne Multi-Function Module

Wipe CR T
1 2
9.000
ME1 2DPM eDPM Adel Last
CR R
16.000
ME2 Size PGLB All
CR A

ME4 EPin CROP Scal CLR CR X CR Y CR A


CR L
-16.000
PGM Dlg Dlg Bdrs Keys HOME
CR B

8623267_39
-9.000

2D DPM (Edge Pinning) EPin Menu—Multi-Function Module

8 Press the All, Top, Right, Left, or Bottom button and use the soft knobs to pin the edges
to the cropped box; this allows very precise edge adjustment.
Adjusting the 2D DPM with the Edge Pinning All soft knob acts similar to a zoom.
9 Turn off the View Thru Enable feature if enabled.
10 Use the Pan and Scan features to reposition the shot clock if the camera is moved.

Pan and Scan a 2D DPM Image with the Kayenne Multi-Function Module
To ‘Pan’ a cropped image means to move the crop sideways which simultaneously trims the
value of the Left Crop and Right Crop. To ‘Scan’ a cropped image means to move the crop
up and down, which simultaneously trims the Top Crop and Bottom Crop values.
1 Press the Crop button to turn it on.
2 Press the All button which toggles from All to Pan and Scan and choose Pan or Scan.
3 Use the Pan or Scan soft knob to pan or scan until the image is correctly placed in the
cropped box.

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Note: Panning or scanning beyond (+ 16:9 for example) can have


unexpected results, i.e. the picture may begin to stretch.

Wipe CR T
1 2
9.000
ME1 2DPM eDPM Adel Last

ME2 Size PGLB Scan


Scan

ME4 EPin CROP Scal CLR CR Y Scan

PGM Dlg Dlg Bdrs Keys HOME


CR B

8623267_40
-9.000

2D DPM (Edge Pinning) Pan/Scan Menus—Multi-Function Module

About Copy/Swap
Copy and Swap functions are available for M/Es, Keyers, and eDPM Channels. With Copy
you can use the settings of one location at a different location in the system. This can be
useful if, for example, an effect has been set up on ME 1 but it needs to be placed on-air
using ME 2. You can quickly copy the ME 1 settings to ME 2 and place it on-air, freeing ME 1
for another purpose. Swap can be useful for multiple users, for example one TD prefers to
use ME 2 for an effect where another TD prefers ME 3. M/Es can be swapped, and swapped
back for each preference. When an M/E copy or swap is performed, all the M/E settings are
transferred. This includes the current source selections and all keyer settings.

Copy Swap Menus


The Copy Swap menus are used for copying setups from one part of the system to another.
For example, if a chroma key was set up on ME 1, but the operator needs the key while ME 1
is in use, he can copy the keyer’s setup to ME 2 and place the chroma key on air there.
The set of menus for Copy and Swap use a common layout. The Copy Swap Mattes menu
typifies the layout shared by the others. Choose a source in the From pane, choose a
destination in the To pane, and an action in the Operations pane. After performing a Copy
or Swap, one level of Undo is available until another button on the menu is selected.

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Advanced Operations
Copying Between Transition and Key Wipes

Copy Swap M/E Menu


The Copy Swap, ME menu is used to copy an entire setup from one M/E to another.

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Copy Swap Wipes Menu


Wipe parameters can be copied from one wipe to another. This can be done on the same
M/E (or eDPM) or from one M/E (or eDPM) to another.
Transition or complex wipes can be copied to Transition Wipes and Keyer Wipes can be
copied to keyer wipes directly. Transition Wipes can be copied to Keyer wipes and vice
versa.
Mattes can be included or excluded when copying wipes.

The Copy Swap, Wipes menu is used to copy wipe settings from one location to another.

Wipe Generator Buttons in the To Pane


When one of the P1, P2, S1 or S2 Wipe Generator buttons is selected in the To pane, and
Copy is selected, the Primary Wipe or Keyer Wipe selected in the To pane will have that
complex generator copied to it. For example, if ME 2, Pri Wipe 1 is selected in the To pane,
and P2 is selected, when Copy is selected P2 replaces the ME 2, Primary Wipe 1-P1 wipe
generator.

Copy One Transition Wipe to Another


1 Select the ME and Primary (Pri Wipe 1 or Pri Wipe 2) or Secondary (Sec Wipe 1 or Sec
Wipe 2) wipe button in the From panel.
2 Turn on or off the Mattes button: On highlights green.
3 Select an ME and Primary Wipe button in the To pane.
4 Select the Copy button.
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Advanced Operations
Copying Between Transition and Key Wipes

Copy a Key wipe to a Key wipe


1 Select the ME and Key Wipe (Key 1 - Key 4) button in the From panel.
2 Turn on or off the Mattes button: On highlights green.
3 Select an ME and Key Wipe button in the To pane, and if desired, choose a Preset Patt,
Inhibit Mask, or Force Mask button to copy parameters from/to.
4 Select the Copy button.

Copying Between Transition and Key Wipes


If the keyer (to) is using a complex generator, you can choose which complex wipe will be
the destination. The complex wipe generator will be copied and the keyer will be assigned
to that generator. The generator is also assigned to the transition wipe (in most cases) and
the generator for that transition wipe is also changed. If the Keyer is assigned to a keyer
wipe, only a subset of the complex wipe parameters will be assigned.

Copy a Transition Wipe to a Keyer Wipe (and Vice Versa)


1 Select the ME and Primary (Pri Wipe 1 or Pri Wipe 2) or Secondary (Sec Wipe 1 or Sec
Wipe 2) wipe button in the From panel.
2 Turn on or off the Mattes button: On highlights green.
3 Select an ME and Key Wipe (Key 1 - Key 4) button in the To pane, and if desired, choose
a Preset Pattern, Inhibit Mask, or Force Mask button to copy parameters from/to.
4 Select the Copy button.
Copying from a Key Wipe to a Transition Wipe works the same, however Keyer wipe values
will be copied to the Transition Wipe, not the Wipe Generator.

Copy an eDPM Wipe


eDPM Channels can be copied from one to another and between Transition and Key Wipes.
eDPM Wipes are simple wipes, similar to the Key Wipes.
1 Select the eDPM button in the From or To pane.
2 Select a channel button (CH 1 - CH 4) with the parameters you wish to copy from or to,
and if desired, choose a Preset Patt, Inhibit Mask, or Force Mask button to copy
parameters from/to.
3 Select the Copy button.

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Copy Swap Mattes Menu


Select Copy Swap, Mattes to access the Copy Swap Matte menu.

Some combinations of ME level, Key level, and matte generator level do not exist. For
example, the destination matte is ME 1’s Trans Wipe. Pst Ptn Border, and Fill are grayed out
because they only apply to keyer mattes. Similarly, if Bkgd 1 had been chosen, no further
delegation would be needed, so all of the keyer related selections would be grayed out.

341
Advanced Operations
Copy Swap Keyer Menu

Copy Swap Keyer Menu


Select Copy Swap, Keyer to access the Copy Swap Keyer menu.

The menu enables the copying and swapping of entire keyers, including the mapping of
key cutter and key fill sources. It is a direct copy of what is currently in the chosen From
keyer, including key type, key split condition, and all parameters describing the key’s
behavior.
Wipes, Mattes, iDPM, and 2DPM resources can be included/excluded using the buttons in
the Include section of the Operations pane.

Copy Swap Macro Menu


The Copy Swap Macro menu is accessed by selecting Copy Swap, Macro.

Note: The functionality of this menu is duplicated in the Macros, Macro


Ops menu for convenience.

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Macro register information can be moved from one register to another with this menu by
selecting the registers in the From and To scrolling panes, then selecting the Copy or Swap
buttons in the Macro Operations pane. The soft knobs and data pads on the upper right can
be used to quickly select specific register numbers in each pane.

343
Advanced Operations
Copy Swap Timeline Menu

Copy Swap Timeline Menu


The Copy Swap Timeline menu is accessed by selecting Copy Swap, Timeline.

Complete E-MEM timelines containing multiple keyframes can be copied from one M/E to
another M/E or the eDPM and vice versa. All sub-level information can be included using
the Include All Sublevels button or with this button off, sub-levels can be excluded from
being copied by selecting the sub-level’s enable button.

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For example, ME2 Pri, Effect Register 1, has two keyers with iDPM parameter settings you
want as part of an effect but you want to use those sub-levels with the parameter settings
in Effect Register 0, on ME1 Pri. One way to accomplish this is to copy the Keyer/iDPM sub-
level information of Effect ME2 Pri, Effect Register 1, to Register 0, on ME1 Pri.

Copy a Timeline with Copy/Swap


1 Select the From Effect Number data pad and enter the effect register number you want
to copy ‘from’ in the Enter Source Register pop-up keypad.
2 Select the To Effect Number data pad and enter the effect register number you want to
copy ‘to’ in the Enter Destination Register pop-up keypad.
3 With the Include All Sublevels button off, select the Keyer 3, Keyer 4, iDPM 3 and iDPM
4 sub-level buttons to turn them on (alternatively, you can turn on Include All sub-
levels and individually select each sub-level to disable them).
4 Select the Copy button.
5 Recall the destination register to see the result (selecting the Copy button does not
trigger a recall).
Result: Only Keyer 3, Keyer 4, iDPM 3, and iDPM 4 are copied to Register 0, on ME1 Pri.
All other effect parameter settings are the same. Definable sub-levels can also be part
of the copied register.

345
Advanced Operations
Copy/Swap with the Multi-Function Module

Copy/Swap with the Multi-Function Module


Use the Copy and Swap mode buttons in the Multi-Function Module to enter those modes
and copy or swap ME, Keyer, and e-DPM settings between M/Es.
The Wipe, Matt, and DPM buttons can be turned on and off (default is on) in the MFM. With
an ME and Keyer selected in either Copy or Swap menu delegations, the buttons will be
available therefore you can include/exclude those parameters from the copy/swap
operations.

Copy Swap—Multi-Function Module

Copy an M/E
In Copy or Swap mode, the M/E/Keyer/e-DPM sources are selected from the source buttons
in the top two button rows in the Multi-Function Module and destinations are selected in
the bottom two rows.

Note: M/E Keyers can be copied/swapped with e-DPM channels and vice
versa.

1 From the Home mode in the Multi-Function Module, press the Copy button.
2 Select the Source ME/Key.
3 Select the Destination ME/Key.
4 Press the Copy button (below the joystick).

Swap M/Es
1 From the Home mode in the Multi-Function Module, press the Swap button.
2 Select the Source ME.
3 Select the Destination ME.
4 Press the Swap button (below the joystick).

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Copy a Keyer
1 From the Home mode in the Multi-Function Module, press the Copy button.
2 Select the Source ME.
3 Select a Source Keyer (K1-K6) (Keyers can also be copied to e-DPM Channels and vice
versa).
4 Select the Destination ME.
5 Select a Destination Keyer (e-DPM Channel).
6 Press the Copy button (below the joystick).
To Swap Keys:
1 From the Home mode in the Multi-Function Module, press the Swap button.
2 Select the Source ME.
3 Select the Destination ME.
4 Select a Destination Keyer (Keyers can also be swapped with e-DPM Channels and vice
versa, see Swap e-DPM Channels, on page 349).
5 Press the Swap button (below the joystick).

Copy e-DPMs
e- DPM Channels can also be copied to Keyers and vice versa.
1 From the Home mode in the Multi-Function Module, press the Copy button.
2 Press the Source eDPM button, K1-K4 buttons of the top row are now assigned as e-
DPM channels Ch1-Ch4 (the button legends remain K1-K4).
3 Select a Source e-DPM channel.
4 Select the Destination eDPM button (K1-K4 destination button LED labels change to
Ch1-Ch4).
5 Select a Destination e-DPM channel.
6 Press the Copy button (below the joystick).

Swap e-DPM Channels


e- DPM Channels can swapped with Keyers and vice versa.
1 From the Home mode in the Multi-Function Module, press the Swap button.
2 Press the Source eDPM button, K1-K4 buttons of the top row are now assigned as e-
DPM channels Ch1-Ch4, however the button legends remain K1-K4.
3 Select a Source e-DPM channel.
4 Press the Destination eDPM button, K1-K4 destination button LED labels change to
Ch1-Ch4.
5 Select a Destination e-DPM channel.
6 Press the Swap button (below the joystick).

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About the Undo Button


The Undo button (below the joystick) reverses a copy or swap operation that has been
performed. Only one level of undo is supported. For example, pressing Undo a second
times does not return the M/Es to their previous states before the first Undo was
performed.

About Image Store Options


There are two Image Store Options, the basic option for Stills and an enhancement that also
supports movies. The Image Store hardware board is required, and cache memory must be
licensed. Image Store supports 4K.

Supported Image Formats

Stills
• .GIF
• .JPEG
• .TIFF
• .BMP
• .
• .PNG (including 3840x2160)
• Kalypso (gvi, gva)
• Kayanne/Karrera/GV Korona (.kif )

Movies (Including 4K)


• .AVI (Video/Key)
• .MOV (Video/Key)
• .MP4 (Video)
• .PNG (sequences—load a series of still images with a single Image Store ID)

Image Store Memory


Image Store cache is licensed with either of memory. The memory is available for suite
allocation in units of 1GB. Memory must be released from one Suite to be acquired by
another suite’s cache.
Each unit of Image Store memory provides cache memory in frames; for example a 1GB unit
is enough memory for approximately 90 frames of 1080i. See Image Store Movie Storage
Capacity, on page 362 for memory requirements for Movies.

Image Store Images Menus


The four Image Store Images menus are selected using the Stills, Movies, Movie Record, and
Movie Edit tabs. The three Movies menu tabs are grayed out if the option is not licensed.
• The scrolling window on the left displays the items in the cache.

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• The buttons on the right represent the Image Store channels. Channels acquired by the
current suite are active. The selected channel has a blue box when selected, which
turns red when that channel is on-air.
• The Scroll Image List data pad and soft knob on the right can be used to select and/or
load images and movies.
• The Cache Remaining data field indicates the unused portion of the currently allocated
cache memory, in frames.
• The Number of Images data field displays the number of stills or movies currently
loaded into the allocated cache memory.

Image Store Quick Tabs


There are three Quick Tabs (top-left) in the Image Store menus: Src Ops (Source Operations),
Catalog (Macro Catalog), and T-Line (Timeline Edit for the Master E-MEM).

Image Store Stills


With Image Store, still images are captured as Video/key or video-only and can be used as
part of an effect or selected and loaded to output from the Menu or Control Panel.

Note: Locally, still images are stored as .eif file format.

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Imported Still File Formats


See Supported Image Formats, on page 350.

Operating the Menu Panel


From the Image Store menu, you can perform the following with still images:
• Still capture and playback,
• File operations (Library), and
• Backup and restore.

Modifying/Adding Image Descriptions


Image descriptions can be modified or added by selecting the Change Description button
(top of scrolling image list) and entering the name in the pop-up keyboard. The name will
appear in the image’s icon when Enter is pressed

Configure Image Store Resources


Image Store resources can be allocated between the four suites. By default all resources are
assigned to Suite 1. To assign Image Store resources to Suite 2, do the following:
1 Select Eng Setups, Eng Login and log into Suite 1.
2 Release one or more Image Store channels.
3 Login to Suite 2 and acquire one or more Image Store channels.
4 With an Image Store channel selected, allocate some Image Store memory to that suite
(see below). This will reduce the memory available in the other suites.

Release/Acquire Image Store Memory Between Suites


Image Store memory must be allocated to any suite that will perform Image Store
operations.
In the Eng Setup, Acquire Resources menu, release and/or acquire available Image Store
memory:
1 Select an allocated Image Store Logical Resource in the Logical Resources pane on the
top left of the Acquire Resources menu.
2 Release Units of Memory from the current suite by moving them from Units to
Available using the Right Arrow button in the Image Store Memory acquisition group.

3 Login to the other suite in the Eng Setup, Eng Login menu (see the
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Kayenne/Karrera/Korona Installation & Service Manual).


4 Returning to the Acquire Resources menu, acquire available memory using the Left
Arrow button.

Map Image Store Input Delegates


Delegate Image Store inputs to the aux bus delegates on the Local Aux Module:

Note: Alternatively, you can select Image Store input sources from the
Image Store menu.

1 Select User Setups, Panel Prefs, Aux Delegate Mapping.

2 Select a Local Aux Module button in the Button/Delegation scrolling list.


3 Select an Image Store input (IS A-IS B) in the Internal Destination scrolling list.

Capture a Still from Input Video


Image Store channels use the “Grab” function to capture a still (in RAM) and the “Keep”
function to load that still into cache. A “grabbed” still can be replaced with another Grab.
Stills can be captured as a video/key pair or video only (when replayed, video only stills will
have a full raster white key applied).
1 Do one of the following:
• Setup the input sources on the Local Aux Module (see Map Image Store Input
Delegates, on page 353), or
• In the Image Store, Images, Stills menu:
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Create an Image Store Still with another Video (Not Key)

a Select the Capture Still button to turn it on.


b Select the Input Source data pad.
c Select the input from the Inputs scrolling list.
2 Select Image Store, Images menu tab.
3 Select an Image Store channel 1-.
4 Optionally, select the Key button in the Record Elements group to capture a video-only
still.
5 Select the Input Source data pad and select the input source for the selected channel
(or select the desired source from the Aux panel).
6 Select the Show E-E button. The Show E-E button becomes the Grab button.

7 Select the Grab button; the captured still is displayed in the selected output (the Grab
button returns to Show E-E).

Note: The Show E-E/Grab buttons can be pressed repeatedly until the
desired still is captured before selecting the Keep button.

8 With Show E-E enabled, select the Keep button to place the captured still into cache.
9 A keypad is displayed with a Name button.

10 Choose one of the following three options:


a Select Enter to accept the auto-generated Image ID,
b Type your own Image ID (1-8999) and select Enter, or

CAUTION: Entering an existing Image ID and selecting the Enter button


will overwrite the existing image associated with that ID.

c Select the Name button and type an Image Description in the pop-up keyboard,
select Enter, and select Enter again in the keypad.
The captured still will be placed in cache and displayed in the scrolling image list in the Still
menu.

Create a Split Key for a Still Store Still


A “split key” is when the key source is different than that of the video source. When an
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Image Store video/key still is captured, in the Image Store, Images, Stills menu, the video
and key signals are from the same source. Split Key allows you to change the key signal
source.

1 Navigate to the Source Ops, Image Store menu by selecting the Src Ops Quick Tab or
the Source Ops, Image Store menu buttons.

2 Select the Split Key button to turn it on.


3 Select the IS Input B button (top-right, center of menu) to select it, then select a source
from either the Logical or Fixed sources scrolling list to change the key signal source.

Create an Image Store Still with another Video (Not Key)


Image Store channels capture a video/key still as the default. A still can also be captured
using another video for a video/video still by changing the key to video in the Source Ops,
Image Store menu.

1 Navigate to the Source Ops, Image Store menu by selecting the Src Ops Quick Tab from
the Image Store, Images, Stills menu or the Source Ops, Image Store menu buttons.

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2 Turn off the Input B is Key button.


The IS Input B is now a second video.
3 Select the IS Input B button to select it, then select a source from either the Logical or
Fixed sources scrolling list to change the video signal source.

Still Playback from the Menu


Still playback is performed in the Image Store, Images, Stills menu tab. Stills are loaded
directly to Program or they can be modified without being loaded.
Load stills to an Image Store channel output in one of the following ways:
• With the Auto Load button turned on, select a channel to select it then select a still in
the scrolling list to load the still or turn the Scroll Image List soft knob to load stills
sequentially.
• For direct keypad entry, type <Image ID #> + dot (.) + <Channel #> in the Image ID
keypad and select Enter to load the image ID.
Example: typing 123.3 then selecting Enter loads Image ID 123 on output channel 3.

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Modify a Still
To find and modify stills without loading them to a channel:
1 Toggle the Auto Load button to off.
2 Select the Scroll Image List soft knob button data pad to display the Enter an Image ID
to go to keypad.
3 Enter an image number, then select Enter.

Set Freeze Mode


In interlaced formats, Freeze Mode can be set to Frame, Field 1, or Field 2. This is very useful
if you need to eliminate motion flicker or artifacts from an interlaced still.
1 Select a still from the scrolling list.
2 Toggle the Capture Still button off.
3 Select the Freeze Mode button.
4 Viewing the still on a monitor, select the Frame/Field 1/Field 2 buttons to change the
mode for the best result.
5 Select the Confirm button.

Kayenne Image Store Device Control


Stills can be controlled from both the DCM (Device Control Module) and the System Bar on
the Control Panel.

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The DCM (Device Control Module), allows you to scroll through and select an Image Store
channel (1-10), select a still for the channel, and load that still.

Image Store Device Control—Device Control Module

1 Use the soft knob in the upper right of the DCM to scroll through the devices until the
desired Image Store channel is seen in the display.
2 Use the bottom-most soft knob to scroll through the stills until the desired Image ID is
displayed.
3 Press the Load button (right).
The still is loaded to the Image Store output channel.

Kayenne System Bar Control


Image Store channel stills can be selected and loaded from the System Bar Module.

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Image Store Device Control—System Bar

1 Press and hold down a source select button that has an Image Store channel attached.
2 Press the PREV and NEXT buttons together in the desired Device Control Group
(alternatively, you can press and hold down the PREV and NEXT buttons and then press
a source button).
3 Press the Prev/Next buttons for that Device Control Group until the desired still is
displayed.
4 Press the Cue/Load button to load the still.

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Image Store Movies Option


Image Store movies are recorded to and played from cache memory. The Image Store
option is completely different from ClipStore clips, which are recorded to, and played from,
an external server.
When enabled, the Image Store Movies option provides:
• Movie recording
• Movie playback, including loop and bounce
• Mark thumbnail image
• Mark-in and mark-out cue points
• Trim start and end points
• Cut and Join operations
• Build and Edit operations
• Import and conversion of video files
• Import and conversion of still sequences into a movie file
• Export of movies in one standard file format
• Timeline Events for movies
The Image Store Backup & Restore Menu, used for cache management, also supports Image
Store movies.
The Image Store Library Menu used with Image Store stills and ClipStore material is also
used for movie file management.

Supported Image Formats


See Supported Image Formats, on page 350.

GV K-Frame XP Image Store Movie Lengths

EIF Files
Movies recorded with the GV K-Frame XP Image Store that are within the Maximum EIF
Frames will be generated in the .EIF file format. .EIF files are compatible with other K-Frame
systems (GV K-Frame X, K-Frame Standard, Compact, etc.).
EIF Maximum ImageStore Movie Lengths
Line Rate Frequency (Hz) Max. Frames Time (m:s:f)
720p 59.94/60 1136 00:18:56
720p 50 1136 00:22:35
1080i 29.97/30 505 00:16:25
1080i 25 505 00:20:04
1080p 29.97/30 505 00:16:25

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EIF Maximum ImageStore Movie Lengths


Line Rate Frequency (Hz) Max. Frames Time (m:s:f)
1080p 25 505 00:20:04
1080p 23.98/24 505 00:21:01
1080p-A 59.94/60 505 00:08:25
1080p-A 50 505 00:10:04

ISF Files
Movies recorded with Image Store that are larger than the maximums, including all
recorded in 2160p, will be generated in the .ISF file format. The .ISF format is supported by
GV K-Frame XP systems only.
ISF Maximum Image Store Movie Lengths
Line Rate Frequency (Hz) Max. Frames Time (m:s:f)
720p 59.94/60 32380 08:59:39
720p 50 32380 10:47:30
1080i 29.97/30 16124 08:57:14
1080i 25 16124 10:44:24
1080p 29.97/30 16124 08:57:14
1080p 25 16124 10:44:24
1080p 23.98/24 16124 11:11:20
1080p-A 59.94/60 16124 04:28:44
1080p-A 50 16124 05:22:24
2160p 29.97/30 3932 02:11:01
2160p 25 3932 02:37:07
2160p 23.98/24 3932 02:43:20
2160p 59.94/60 3932 01:05:31
2160p 50 3932 01:18:32

Note: Image Store movies longer than the maximum save-to-disk file
lengths can be recorded and played but not saved. Movies can be as long as
the available cash.

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Image Store Movie Storage Capacity


Image Store maximum storage capacity of movies for 32GB, 64GB, or 128GB licensed
memory.
32GB Maximum Image Store Capacity
Line Rate Frequency (Hz) Max. Frames Time (m:s:f)
720p 59.94/60 8155 02:15:54
720p 50 8155 02:43:04
1080i 29.97/30 4059 02:15:09
1080i 25 4059 02:42:09
1080p 29.97/30 4059 02:15:09
1080p 25 4059 02:42:09
1080p 23.98/24 4059 02:49:03
1080p-A 59.94/60 4059 01:07:39
1080p-A 50 4059 01:21:09
2160p 29.97/30 987 00:32:27
2160p 25 987 00:39:11
2160p 23.98/24 987 00:41:03
2160p 59.94/60 987 00:16:27
2160p 50 987 00:19:36

64GB Maximum Image Store Capacity


Line Rate Frequency (Hz) Max. Frames Time (m:s:f)
720p 59.94/60 16315 04:31:55
720p 50 16315 05:26:15
1080i 29.97/30 8123 04:30:22
1080i 25 8123 05:24:33
1080p 29.97/30 8123 04:30:22
1080p 25 8123 05:24:23
1080p 23.98/24 8123 05:38:10
1080p-A 59.94/60 8123 02:15:22
1080p-A 50 8123 02:42:23
2160p 29.97/30 1979 01:05:29

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Image Store Movie Storage Capacity

64GB Maximum Image Store Capacity


Line Rate Frequency (Hz) Max. Frames Time (m:s:f)
2160p 25 1979 01:19:03
2160p 23.98/24 1979 01:22:10
2160p 59.94/60 1979 00:32:59
2160p 50 1979 00:39:28

128GB Maximum Image Store Capacity


Line Rate Frequency (Hz) Max. Frames Time (m:s:f)
720p 59.94/60 32380 08:59:39
720p 50 32380 10:47:30
1080i 29.97/30 16124 08:57:14
1080i 25 16124 10:44:24
1080p 29.97/30 16124 08:57:14
1080p 25 16124 10:44:24
1080p 23.98/24 16124 11:11:20
1080p-A 59.94/60 16124 04:28:44
1080p-A 50 16124 05:22:24
2160p 29.97/30 3932 02:11:01
2160p 25 3932 02:37:07
2160p 23.98/24 3932 02:43:20
2160p 59.94/60 3932 01:05:31
2160p 50 3932 01:18:32

Image Store Movies Feature Configuration


Standard, Compact, S-series, and GV K-Frame X have ten channels of Image Store, V-series
has eight.

Prerequisites
The Image Store Movies feature requires:
• the optional Image Store hardware board installed,
• an Image Store Movies license code, and
• activation of Image Store Cache Size (16GB, 32GB, or 64GB).

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License the Image Store Option


To enable the Image Store Movies option:
1 Go to the Eng Setup/Install Options menu.
2 Click on the New Auth Code for Perm data field.
3 Enter the authorization license code.
4 Select Replace or Install. The authorization code will be added.

Note: A minimum of 16GB of Image Store Cache must be enabled.

5 If necessary, using the procedure above, enable your Image Store Cache size. A
minimum of 32GB is recommended to maximize your movie storage time.

Movie Playback from the Menu Application


Movies that have been loaded to Image Stores can be cued and played from any of the
Image Store Images tabs (Stills, Movies, Movie Record, Movie Edit). When an Image Store
channel with a loaded movie is selected, the Cue to Start, Play Reverse, Stop, Play Forward,
and Cue to End buttons are activated, and the progress bar above them indicates the
current location of the movie.

Movie Cue and Playback Controls


Once a movie is loaded and selected for control, the Cue to Start, Play Reverse, Stop, Play
Forward, and Cue to End buttons are available. Additional menu playback controls include:
• Loop—Sets the movie to run continuously, jumping from its last frame to the first.
• Bounce—Sets the movie to run to its end, reverse playback to its beginning, then play
forward, and repeat (only available when Loop is active).
• Auto Start—Sets the movie to play when taken On-Air.
• KF Trigs— Enables EMEM KF triggering (see E-MEM Keyframe Triggers for Image Store
Movies, on page 365).
• Timecode—Opens a keypad allowing entry of a time code value to cue the movie to.
This control is also available on the Movie Record and Movie Edit menus.
• Mark In—Sets the current cued location of the movie as its playback start point.
• Mark Out— Sets the current location of the movie as its playback end point.
• Cue to Begin— Cues to the Mark In point, if set.
• Var Play Speed— When On, plays the clip at the percentage speed displayed on the
right. Clicking on the percentage allows entry of the desired speed. Supported range is
from 0.1% to 5000%.
• Jog Movie—The knob on the Menu Panel can be used to jog the movie forwards and
backwards. This control is also available on the Movie Record and Movie Edit menus.

Movie Playback with the System Bar


Selecting an Image Store channel on the PVW bus activates the System Bar controls, which
will display the currently loaded item. The System Bar Cue/Load, Play, Previous, and Next
buttons allow the loading, cuing and playback of movies on that Image Store channel.

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If a Image Store channel is selected on the PGM bus, holding down that source select
button activates the System Bar for control of that Image Store channel.

E-MEM Keyframe Triggers for Image Store Movies


Movie replay can be controlled with E-MEMs. Keyframe triggers that are E-MEMable are:
• Load (Movie),
• Loop (Enable/Disable),
• Bounce (when Loop is On)
• Cue (to in), and
All Motion Controls:
• Movie Start,
• Reverse Play,
• Stop,
• Play,
• Movie End, and
• Variable Speed Play (Var Play Speed button).
The selected Image Store channel has a blue outline. If that Image Store channel is On-Air, it
has a red outline. The Stills, Movies, and Movie Record menus also allow direct loading of
movies and stills to acquired Image Store channels.
Previously recorded movies and captured clips appear in the pane on the left. Selecting the
Include Stills or the Include Movies button will also show thumbnails of those items in that
pane.

Load a Movie
Movies are loaded to Image Store channels the same way as stills.
1 Select to enable an Image Store channel to control.
2 Select Auto Load so it is illuminated.
3 Select a movie in the pane on the left. It will load to the selected Image Store channel.

Create an E-MEM Keyframe Trigger


1 In the Devices menu, select the Clear All Events button, ensuring unwanted keyframe
triggers are not included in your E-MEM.
2 In the Image Store, Images, Movies tab in the menu, select an Image Store channel (or
pair), select a movie, then select the Load button.
3 Select the KF Trigs button. The motion control buttons become jeweled toggle
buttons, and Loop Enable, Loop Disable and Cue buttons are displayed.
4 Select the controls that you want as part of the keyframe trigger (Movie Cue and
Playback Controls, on page 364).
5 Learn the keyframe trigger to an E-MEM on the Control Panel (Learning E-MEM
Registers from the Control Panel, on page 126) or from the EMEM & Timeline, Recall Run
menu.

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Create an E-MEM Trigger Cue


A cue point, different from a Mark In point, can be defined with a KF Trigger. An example of
this application would be to have an E-MEM recall a movie and cue it at midpoint, play the
movie, and have it loop from Mark In and Mark Out points after the cue point.
1 With KF Trigger enabled, select the Cue button. A data pad will appear next to the
button.
2 Select the data pad. A numeric keypad will open, allowing you to enter a movie frame
location. The default value will be the current Mark In location.
3 Select Enter on the keypad. The cue value is stored and inserted as part of the
keyframe.

Note: Turning Cue off and back on will re-enter the current Mark In
location for that Cue.

Record a Movie
Movies are recorded by selecting an Image Store channel, selecting a video source,
specifying any recording options, making the recording, inspecting the recording
(optional), and then committing that recording to the cache with the Keep button.
1 Select an Image Store channel for recording.
2 Select an Input then choose the video source to be recorded.
3 Select the Show E-E button. The current movie or clip on that Image Store channel, if
loaded, will be unloaded in preparation for recording. The incoming video will be
displayed on the output of that Image Store channel. The Show E-E button legend
changes to Record.

4 Define the options you wish to apply to the recording:


• Video & Key or Video only.
• Record Time (optional duration of the recording).
5 Select the Record mode button to initiate the recording, and then either press Record
again to stop the recording, or let the movie record until the Record Time duration is
reached.
6 You will now be able to cue and play the candidate recording to see if it meets your
requirements.

Note: The movie recording is not saved to cache. If upon inspection the
recording isn’t correct, you can select the Show E-E button again to
discard that recording and prepare to make another.

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7 When you are satisfied with the recording, select Keep to save it to cache. A key pad
opens with a default new image number. You can use that number, or specify another,
and select Enter.

Note: Specifying the number of an existing Image Store item will


overwrite that existing item with the new recording.

8 That movie will now be loaded in that Image Store channel, and will also appear in the
pane on the left. The movie can immediately be cued and played if desired.

Name a Movie
A movie can be named after it has been recorded.
1 Go to the Movie Record menu.
2 Select the Change Description button.
3 Enter a name for the movie.

Select a Thumbnail
When a movie is recorded a default thumbnail is created for that movie. If you wish to
change the thumbnail, do the following.
1 Go to the Movie Edit menu.
2 Cue the movie to the desired thumbnail frame.
3 Select Mark Thumbnail. The thumbnail will change and the timecode of that location
will be displayed.

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Trim a Movie
The Cut Edit, Trim mode allows you to trim unwanted video from the start and/or end of a
movie. Doing so deletes that video, conserves space in the cache, and ensures that
unwanted material will not be aired.
1 In the Image Store, Images, Movie Edit menu, select the Image Store, Images, Movie
Edit menu.
2 Select an Image Store channel with the movie to be trimmed.
3 Cue the movie to the first desired frame.
4 Select Mark In to set that in point. The timecode of that location will be displayed.
5 Cue the movie to the last desired frame.
6 Select Mark Out to set that out point.
7 You can use the GoTo In and GoTo Out buttons to cue the movie, and play it to ensure
those points are correct.
8 When satisfied, select Trim Movie. A prompt will appear indicating the operation is not
reversible. Select Yes. The extra video will be discarded.

Split an Image Store Movie


The Cut Edit, Split Movie mode allows the operator to cut a movie in Image Store Cache into
two new movies; the original movie is not retained in cache so the cache memory used
before and after the cut are the same.
1 In the Image Store, Images, Movie Edit menu, select the Cut Edit Type button.
2 Insert the movie split point by:
a Either jogging, shuttling, or playing to the point in the movie where you want to
split the movie and selecting the Mark Split button, or
b Selecting the Mark Split data pad (below Mark Split button) and entering the value
for the split point in the Mark Split Point pop-up keypad, and select Enter.

Note: Mark In and Mark Out are not used for Trim.

3 Select the Split Movie button. The New Image 1 pop-up keyboard is displayed.
4 Enter a name (select Name) or accept the default (the existing ID) for the first movie and
select Enter.
5 Enter a name (select Name) or accept the default for New Image 2 (the existing ID plus
and select Enter. The two new movies are created and original removed.

Join Image Store Movies and Stills


The Join Edit mode allows the operator to merge two clips into one. The original clips are
no longer in cache so no additional cache is used. Movie and still images are joined to
create a new movie.
1 In the Image Store, Images, Movie Edit menu, select the Join Edit Type button.
2 Select the Change Image button for the first movie (top thumbnail) and select the
desired movie.

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3 Select the Change Image button for the second movie (bottom thumbnail) to be
appended to the tail end of the first, and select the desired movie.
4 Select the Join Images button. The new movie is created and appears in the movie lists
in the Movies menus.
5 Mark a thumbnail if desired (optional).
a Determine where you want to mark thumbnail and select the Mark Thumbnail data
pad, or
b Enter the mark-thumbnail point in the pop-up keypad and select Enter.

Image Store Build Edit


Image Store Build Edit allows you to mix and match Video (or Fill) and Key (or Cut) signals
that are elements of up to three different movies. Each movie is loaded into a separate
Image Store channel. When built, the elements from each channel are composited into a
new Image Store movie. Each element can be edited, including independent offsets for the
Key/Cut.
Playback controls are provided so you can preview the composited image prior to building
a new movie.
Key/Cut Image Store movie elements can be offset in relation to the Video/Fill element. A
negative offset means the key signal begins before the video and a positive offset means
the key signal starts after the video. The key can be offset independently in the Image Store
Build Edit menu.

Built Movie Length


When built, the movie length is the total of the composited elements, including offsets. The

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Video/Fill and Key/Cut elements add frames with a duplicate still to extend the recorded
length to match the longest element.

Image Store Movie Length

Build Edit Default Settings


The Image Store Build Edit menu default has the Video/Fill element with the associated
key/cut signal selected. Meaning, if you selected the Build Movie button in the menu, a
duplicate of the Video/Fill movie would be created. In this default state, the Key from Video
button in the Key/Cut element area, are enabled (highlighted).

Enable Edit (Button)


The Enable Edit button must be enabled to edit Video/Fill, and/or Key/Cut signals. Selected
Image Store channels with movies loaded for editing have a light gray background behind
the Image Store ID, indicating that the channel is in editing mode and cannot be output
from the switcher until the Enable Edit button is disabled. Best practice is to disable the
Enable Edit button immediately after editing or before a broadcast.

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Build Edit Menu Button Descriptions


The left-hand Build Edit Type menu pane is divided into three elemental areas: Video/Fill
and Key/Cut. In addition to common channel and timecode editing buttons, the Key/Cut
element areas provide independent function for movie building and playback control.

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Build Edit Menu Buttons


Element Area Button State Description
Thumbnail Viewer Thumbnail of the currently loaded clip
Change Movie Change Image Store channel movie
GoTo In Go to mark-in point in the movie
GoTo Out Go to mark-out point in the movie
All (Video/Fill, Mark In Image Store Set mark-in point in the movie
Audio, Key/Cut) Channel
Mark Out selected/Movie Set mark-out point in the movie
Mark In/Mark Out loaded Enter mark-in/mark-out timecode for the element
Timecode Data Pads
Mark Thumbnail Select thumbnail image from the Video/Fill element’s
current position
Build Movie Builds a movie from the composite elements
Enable Edit Enables Build Edit for selected Video/Fill Image Store
movies (Enable Edit must be disabled for selected
channels to be output from the switcher)
Video Fill Mark Thumbnail Enter mark point for thumbnail image in timecode
Timecode Data Pad
On Key comes from movie in Video/Fill
Key from Video Off • Key comes from movie in Key/Cut
• If no key is loaded in channel, key is removed and full
raster white is used when Build Movie is performed
Key/Cut On Key comes from movie in Video/Fill channel (default
when Key from Video button is off)
Video Key Off • Cut comes from movie in Key/Cut channel
• If no cut is loaded in channel, cut is removed and full raster
white is used when Build Movie is performed
On • Key/Cut signal locked with Video/Fill channel timeline
Lock Key • Playback motion control enabled
Off Playback motion control of Key/Cut channel only

Copy a Movie with Build Edit


With the Build Edit menu, you can create a duplicate of an existing Image Store movie
including the key. This allows you to retain the original movie and edit the copy.
1 In the Image Store, Images, Movie Edit menu, select Build as the Edit Type.
2 Select an Image Store channel for the Video/Fill element (right).
3 If desired, select the Change Movie button to select a different movie.

Build a Movie Using a Key and Video from Different Movies


The key of the Key/Cut channel can be paired with the video in the Video/Fill channel to
create a new movie using the Build Edit feature.

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1 In the Image Store, Images, Movie Edit menu, select Build as the Edit Type.
2 Select an Image Store channel for the Video/Fill element (right).
3 If desired, select the Change Movie button to select a different movie.
4 Repeat for the Key/Cut movie.
5 Turn off the Key from Video button in the Key/Cut element area.
6 Turn off the Video Key button (when highlighted) in the Key/Cut element area.
Result: The key from the Key/Cut channel is paired with the video from the Video/Fill
channel.
7 Position the movie for each element at the first synchronized frame.
8 Optionally, with the Lock button enabled, the composite elements can be previewed
using the Image Store movie controls before building the new movie.
9 Select the Build Movie button and create a name for the Image Store movie using the
pop-up keyboard.

Build a Movie With Video from One Channel as the Key for Another
The video of the Key/Cut channel can be paired with the video in the Video/Fill channel as
its key to create a new movie using the Build Edit feature.
1 In the Image Store, Images, Movie Edit menu, select Build as the Edit Type.
2 Select an Image Store channel for the Video/Fill element (right).
3 If desired, select the Change Movie button to select a different movie.
4 Repeat for the Key/Cut movie.
5 Turn off the Key from Video button in the Key/Cut element area.
6 Result: The Video Key button is highlighted (and must remain on) meaning the video
from the Key/Cut channel is the key for the video in the Video/Fill channel.
7 Position the movie for each element at the first synchronized frame.
8 Optionally, with the Lock button enabled, the composite elements can be previewed
using the Image Store movie controls before building the new movie.
9 Select the Build Movie button and create a name for the Image Store movie using the
pop-up keyboard.

Offset an Image Store Key/Cut Signal with Build Edit


A negative offset sets the Key/Cut signal to start before the Video/Fill; if the key is shorter
than the video, the last frame will record as a still to the end of the movie. A Positive offset
sets the key signal to start after the Video/Fill and records a still of the first frame of the key
until the key starts.

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Image Store Key/Cut Offset

Prerequisite: Image Store audio output groups are configured and enabled.
1 Select Image Store, Images, Movie Edit tab in the menu.
2 Select the Key/Cut element movie and assign an Image Store channel by selecting it
(right).
3 Enter the offset value in the Key Offset data pad (a negative (-) value means the audio is
set to begin before the video):
a Turn the Menu Panel soft knob to select a value or,
b Select the Key Offset data pad, enter a value in the pop-up keypad, and select
Enter.

Creating a Sequenced Movie


A series of suitable related still images can be sequenced into a movie, using the Library
menu Sequence Image Operation.
Prerequisites:
• Images must be PNG or TGA (Targa) format.
• All images must be in an accessible Disk/Folder.
• Each still image file needs to be named as a four digit number (i.e. 0001.png, 1092.tga).
• The sequence of files must be in ascending numerical order, matching their relative
position in the movie. The lowest numbered file will be the first movie frame, and the
highest numbered file the last. Numbers can be skipped (i.e, 0001, 0002, 0101, 0102,
0103 is valid), but the presentation order is always ascending.

Create a Still Sequenced Movie


1 Go to the Image Store/Library menu.
2 Select From Disk/Folders on the left and navigate to the folder holding the stills.
3 Select To Cache on the right. The Sequence Image Operations button will appear.Select
Sequence so it highlights.
4 Click Images in the center and enter the sequence of stills in the pop up menu.
5 Click Start ID and enter the file name number for the resulting movie. If that file name
already exists it will be overwritten.

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Movie Sequence Confirmation Prompt

6 Select Execute. A confirmation prompt appears.


7 Select Yes. The stills will be converted into a movie, and when done that movie will be
available in the Cache for immediate loading and playing from the Image Store.

Image Store Record Modes

Normal Record Mode


Record a movie continuously until it is stopped or the Image Store cache is full.

Timed Record Mode


Record a movie of a set duration.

Loop Record Mode


Record a video segment of a set duration (MM:SS.FF) from the last seconds of a
continuously streaming video. In Loop record mode, the last frame of the buffer is displayed
in output.
When recording in Loop mode, Image Store buffers video from the currently recording
frame, back to the first frame of the defined duration; previously recorded frames are
discarded as new ones are recorded.
When recording is stopped, the buffered video is available as an Image Store movie.

Image Store Loop Record Mode Definition

Delay Line Record Mode


Record a video segment of a set duration (MM:SS.FF) from the last seconds of a
continuously streaming video with a delay. In Delay Line record mode, the first frame of the
continuously recording video in buffer is displayed in output, therefore the recorded frames
up to the end of the recording are delayed.

Note: When recording is first started in Delay Line record mode, after
one second the first frame will freeze until the remaining frames of the
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defined duration have been recorded into the buffer.

When recording in Delay Line mode, Image Store buffers video of a set duration. The
buffered video is captured from the currently recording frame back to the first frame of the
defined duration; previously recorded frames are discarded as new ones are recorded.
When recording is stopped, the buffered video is available as an Image Store movie.

Create a Movie from Continuously Streaming Video with Loop Mode


Create a movie of a set duration from the last seconds of a continuously streaming video. In
Image Store Loop record mode, the last frame of the buffer is displayed in the output.
1 In the Image Store, Images, Movie Record menu, select an Image Store channel (1/2
through 9/10).
2 Select a source for the video stream on the Image Store channel.
3 Set the record mode by selecting the Record (mode) data pad and choosing Loop in
the pop-up Record Mode Button pane.
4 Select the Record Mode Duration data pad, enter a duration (MM:SS:FF) in the pop-up
keypad, and select Enter.
5 Optionally, select the Record Elements data pad and select from Video, Key as part of
the recording, then select Done.
6 Select the Timecode data pad and enter a duration in the pop-up keypad for the movie
length you wish to record, and select Enter.
7 Select Show E-E (changes to Record) then Record.
8 Select the Record button again to stop recording.
9 To save the recorded movie, select Keep then Enter in the pop-up keypad (optionally
you can change the image number using the keypad).
Result: An Image Store movie is created and the thumbnail is displayed in the scrolling
images list.

Create a Movie including a Delay with Delay Line Mode


Create a movie of a set duration from the last seconds of a continuously streaming video
with a delay. In Delay Line record mode, the first frame of the video in buffer is displayed in
output, therefore the frames up to the end of the recording are delayed.
1 In the Image Store, Images, Movie Record menu, select an Image Store channel (1/2
through 9/10).
2 Select a source for the video stream on the Image Store channel.
3 Set the record mode by selecting the Record (mode) data pad and choosing Delay Line
in the pop-up Record Mode Button pane.
4 Select the Record Mode Duration data pad, enter a duration (MM:SS:FF) in the pop-up
keypad, and select Enter.
5 Optionally, select the Record Elements data pad and select from Video, Key, as part of
the recording, then select Done.
6 Select the Timecode data pad and enter a duration in the pop-up keypad for the movie
length you wish to record, and select Enter.
7 Select Show E-E (changes to Record) then Record.
8 Select the Record button again to stop recording.

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9 Select Keep then Enter in the pop-up keypad (optionally you can change the image
number using the keypad).
Result: An Image Store movie is created and the thumbnail is displayed in the scrolling
images list.

Image Store Library


The Image Store Library menu allows you to perform file operations. Save image files from
Image Store Cache to the internal Image Store Disk or from external Menu disk/folders or
Network and USB Memory Stick drives, to Image Store.
The output files are native K-Frame (.eif ).
Copy, Swap, Move, and Delete buttons are available in the Image Store Library menu.
Different Image Operations buttons are available based on the file transfer type.

Swap Images
Swap images between Image Store IDs, for example if you have an effect that recalls ID
0022 but you ‘d like a different image to be recalled during certain shows, and you do not
want to replace the image, you can swap images between the IDs.

Move Images
Move images to a new Image Store ID number, for example IDs 0001-0010 could be moved
to 0050-0060.

Conversion Requirements for Transferring External Image Files


Importing files into GV K-Frame XP either from a folder on the network or USB
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Memory Stick, requires that the file name must be a number between 0001 and
8999 with the .kif extension (Kayenne/Karrera/GV Korona).

CAUTION: When importing files into Image Store cache, existing files with
the same ID can be overwritten so check if the ID already
exists in the cache.

Image Store Still File Formats


• GIF
• JPEG
• TIFF
• BMP
• PNG

Image Store Movie File Formats


SD/HD/4K
• AVI
• MOV
• Mp4
• PNG sequences (load a series of still images and create a single ID movie from them)
SD/HD
• KayakHD (xtendd)
• Kalypso (gvi, gva)

Importing Kalypso File Types


• The still files must be named using the default Kalypso numbering format
(I000000.gvi/.gva, but not greater than I008999.gvi/.gva). If a Kalypso still has been
renamed, change it back to this naming format using the Kalypso system, or by
renaming both the .gva and .gvi files to matching file names directly in the computer
directory.
• Both of the Kalypso still .gvi and .gva file components must be present for each image.
• Thumbnail.bmp images are not supported (the system generates its own thumbnails).
Kalypso image .bmp files can be ignored, and can safely be deleted from the directory
to keep them from appearing on the Image Store Library menu screen.

Note: Kalypso NTSC Still Store images contain 486 lines, while the Image
Store supports 487 lines. A GV Switcher system will display one black line
at the bottom of the image raster of converted Kalypso NTSC stills.

Transfer Files
Transfer files from one location to another with the Image Store, Library menu.

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1 Select a tab to execute a file operation “from” (left side of menu).


2 Select a tab to execute a file operation “to” (right side of menu).
3 Select an active Image Operations button; Copy, Swap, Move (or Delete) from the
center of the menu.
4 Select the Images range data pad in the center of the menu to display the pop-up
keypad.
5 Enter an Image ID number or a range of images:
a Enter a start ID.
b Select the Thru- button.
c Enter an ending range.

Note: Alternatively, use the Next, button in the pop-up keypad to enter
non-sequential Image IDs.

6 Select Enter.
7 Optionally, a starting ID can be defined for the image files in the target (To) directory
when the operation is executed:
a Turn on the Start ID button.b
Select the Start ID data pad.
c Enter an image ID in the pop-
up keypad, and select Enter.
8 Select Execute.

Backup & Restore


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The Image Store Backup & Restore menu tab provides control of manual and scheduled
backups to local disk and restore from local disk. To access the Backup & Restore menu,
select Image Store, Backup & Restore.

Manual Backup
To manually backup the Image Store Cache locally:
1 Select the Local Backup Path data pad.
2 Select to select a target folder by navigating to an existing folder in the navigation
pane (left), or by creating a new target folder:
a Navigate to the desired directory in the navigation pane.
b Select the Create Folder button.
c Enter a folder name in the pop-up keyboard.

Note: Verify the path in the Local Backup Path data button; the target
folder must be open to see the complete path.

d Select the Accept button.


3 Select the Backup Cache Start toggle button to begin the backup operation (border
highlights green).

Schedule a Backup
Use the scheduling controls in the Backup & Restore menu to schedule backups for one,
several, or all days, including the time of day. To access the Backup & Restore menu
scheduling controls, select Image Store, Backup & Restore.

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Note: The backup schedule is based on the Current Date & Time of the
system.

1 In the Scheduled Backup Setting pane, select the day(s) you wish to schedule the
backup (also All Days button can be selected).
2 Select the Scheduled Backup Time data pad.
3 Either by selecting the Hours/Minutes data pads and entering values in the pop-up
keypads or using the soft knobs on the Menu Panel, enter a time of day.
4 The default is AM unless you select the PM toggle button to turn it on (highlights green,
shows am/pm in the Scheduled Backup Time data pad at the end of the time).
5 Select the Scheduled Backup Path data pad and select to select a target folder by
navigating to an existing folder in the Navigation pane (left), or by creating a new
target folder:
a Navigate to the desired directory in the navigation pane.
b Select the Create Folder button.
c Enter a folder name in the pop-up keyboard.
d Select the Accept button.
6 Select to toggle on the Enable Schedule button (highlights green).

Restore Cache from the Local Drive


To restore the Image Store Cache from the local drive:

CAUTION: A restore clears and replaces all files in cache.

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1 Select the Local Backup Path data pad.


2 Select to select a source folder by navigating to an existing folder in the navigation
pane (left).
3 Select the Restore Cache Start toggle button to begin the restore operation (border
highlights green).
a If restoring from a scheduled backup, verify that the Local Backup Path shows the
correct path.

About Image ReStore


Image ReStore allows you to automatically load stored Image Store files after a system
reboot or during switcher operation. Each suite has an independent Image ReStore.
Image ReStore includes the following functionality for storing and loading files:
• Automatically restore stills and movies after a system reboot,
• Edit saved files in Image ReStore using common file operations, so only the files you
need will be included, reducing file load durations, and
• Save or load files during switcher operations.

Image ReStore Button Functions


The Image ReStore button pane is located in the Image Store, Backup & Restore, Library
menu.
Image ReStore Button Functions
Image ReStore Button Functions
Button State Description
Enable On/Off toggle When on, saved Image Store files will be loaded after a
system reboot

Image ReStore Button Functions


Button State Description
Store Start On - Starts storing files • When enabled, starts storing the files from Image Store cache
to the Image ReStore folder
Off - File storage complete • Replaces the entire contents of the ReStore folder
• Files will be restored after a system reboot
• File storage can be stopped by turning off the Store Start
button
ReStore Start On - Starts loading files • On—When enabled, starts restoring files from the Image
ReStore folder to the Image Store cache
Off - Restore Complete
• Off—Restore complete
• File restore can be stopped by turning off the ReStore Start
button

Enable Image ReStore


When Image ReStore is enabled, any stored files will be reloaded after a system reboot.
Image ReStore automatically stores any cached still or movie.
1 Select Image Store, Backup & Restore in the menu.
2 In the Image ReStore menu pane, turn on the Enable button (green highlighted
border).
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Editing Files in Image ReStore


Stored files are located in the Image Store, Library, From Image Store menu tab, in the
Default/ReStore folder. You could for example, copy an additional file to the directory or
delete files that you do not want restored.
Stored images can be edited using the Image Store Library, Image Store File Operations.
See the Image Store section in the Kayenne/Karrera/GV Korona User Manual for more
information.

Configure a Networked PC for Image Store File Sharing Windows


For Windows 7 and Windows 10, you can transfer properly labeled image files of a
supported format from a networked PC or USB Storage Device to the Image Store Cache.
However, the PC network security must be configured for access.

CAUTION: If the network is part of a domain or you are unable to access


shared folders across a network, contact your local Systems
Administrator.

Create an Images Directory and Configure it for Sharing


1 Create a folder in C:\ and name it Images.
2 Right-click on the Images folder and choose Share with, and select Specific people...
from the pull-down menu.
3 Click on Everyone and verify that the Owner pull-down is set to Read/Write.
4 Click Share.

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Set Network and Sharing Settings


Click to select the following in order:
1 Windows Start, Control Panel,
2 Network and Sharing Center,
3 Choose homegroup and sharing options,
4 Change advanced sharing settings...,
5 Turn off network discovery (radio button),
6 Turn off password protected sharing (radio button), and
7 Save Changes.

ClipStore
With the seamless integration of the K2 Summit/Solo technology into the Image Store
menus, you can record and play clips with audio. The Summit provides four Video/Key
channels while the Solo provides two.
See the Kayenne/Karrera/GV Korona Installation & Service Manual for engineering
configuration information.
• The ClipStore is supplied to record and playback with AVC-Intra 100 or DVCPRO HD
compression format. Clips imported in DVCPRO HD, DVCPRO 25/50, DV, and MPEG-2
will play natively.
• The ClipStore supports embedded audio only. The AES inputs and outputs are not
used.
The ClipStore is completely configured and controlled from the GV Switcher menu and
control panel. There is no need to use the built-in AppCenter Elite software. In fact, if
changes are made to the ClipStore using AppCenter, they will be overwritten by the
switcher the next time it sends a configuration to the ClipStore.

Note: To change the Summit IP address, see the Installation & Service
Manual for your switcher model.

This highly integrated solution provides several powerful features, including:


• Fast access to clips and folders,
• Large storage capacity,
• Non-volatile memory—no loss of images due to power failure,
• Clip control from the GV Switcher Menu Panel and clip stack control from the GV
Switcher Control Panel,
• ClipStore device controls (including macros and cues) are E-MEMable, and
• Make sub-clips from clips and build composite clips with audio.

Summit/Solo Software Version


The latest version of the AppCenter Elite software is available on the GV Switcher Software
Download site.

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Summit/Solo Software Version

CAUTION: Do not use AppCenter Elite software for ClipStore from the
Summit/Solo server web site as it may not be compatible.

For more information about installing and updating AppCenter Elite software, see the
Summit/Solo manuals.

ClipStore as an External Device

Note: ClipStores 1-4 as devices can only be enabled in the Eng Setup,
Devices, Node Settings menu in the Frame Suite Nodes & ID menu tab.

When assigning devices to E-MEM levels, ClipStore is devices 29 through 32.


ClipStores 1-4 will appear as the first four external devices in the Device Enables scrolling
list, in the Devices, Enables menu (and other Devices menus). External Device 1 will now be
in the 5th position in the Device Enables list. Enable/Disable buttons in the Devices menu
do not function for ClipStore.

Note: For a two-channel K2 Solo, only ClipStores 1 and 2 are reserved


and External Device 1 will be in the 3rd position.

ClipStore can be used in a gang like any other external device. For more information about
ganging devices, see Router Interface Operation, on page 253.

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Control Panel Operation


As with other external devices, device control is possible through the
Multi-Function and the System Bar. Engineering names (CS-1, CS-2, etc.) appear in the
control panel displays and all motion controls provided from the server are available.
ClipStore motion controls can be learned as part of an E-MEM.

ClipStore Menu Operations

Clip Replay
The selected ClipStore output channel will be outlined in blue or red if on-air.

Note: ClipStore channel represents a permanent Video/Key pair.

Clip replay is performed in the Image Store, ClipStore, Clips menu. A Record Time Remaining
indicator in HH:MM:SS format is provided in ClipStore as a reminder to maintain enough
storage space for recording or adding clips. The indicator displays the available storage
remaining in the ClipStore Summit/Solo server.

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Load a ClipStore Clip

Select a Folder
1 Select the Current Folder data pad located just above the scrolling clip list to change
the current folder. The Folders/Clips menu is displayed.

2 Select the folder you wish to be the current folder and either select a clip on the right or
press the Cancel button (bottom right of menu, to close and return to the Clips menu (if
the Cancel button is selected, the folder will still be changed but it will not result in a
clip load).

Menu Clip Selection


Clips can be selected in three ways in the menu:
• Selecting a clip in the scrolling clip list,
• Selecting the Scroll Image List data pad, and entering the Image ID for the clip
(ascending numeric value in the current folder).
• Selecting the Current Folders data pad and then selecting a clip in the Current Clip
scrolling list.
With the Auto Load button selected (highlighted green), the clip will be loaded into the
selected ClipStore channel.

Load a ClipStore Clip


1 Turn on Auto Load by selecting the Auto Load button.

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Note: Auto Load must be on to load a clip.

2 Select a ClipStore channel.


3 Select a clip in the scrolling clip list.
The clip loads to the selected channel.
The Current Thumbnail viewer displays the loaded clip in the selected channel.

Note: When a ClipStore channel is selected and a clip is loaded, that clip
will be highlighted in blue in the scrolling clip list and the list will
automatically scroll to display the selected clip.

Clip Search
You can search for clips using the Search Clip button. Selecting the button displays the
Search Clip keyboard. Type letters and/or numbers (minimum 1 character) and select Enter
to execute the search. The found clips will be listed in the scrolling clip list.
If Auto Load is on, the first clip in the resulting list will be loaded into the selected channel.
If Auto Load is off, or the search finds no clips, then no clips will be loaded.

Playback a Clip
The Playback pane in the Image Store, Clips menu provides playback and playback
parameter controls for clips.

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Clip Cueing and Playback Controls

1 Load the clip into a ClipStore channel and select the Play button.
a Loop a clip by selecting the Loop button (highlights green).
b Mute the audio of each channel individually with the Audio Mute button.
2 Alternatively, turn on the Auto Start button and take the channel on-air.
Example: If you take the CS-1 channel on-air, either as a background or keyer, the clip
loaded into the CS-1 channel will play automatically when the Auto Start button is on.
Other controls include:
• Timecode data pad—Select the Timecode data pad to enter a timecode.
• Mark In/Mark Out buttons and data pads—Select the Mark In/Mark Out buttons to set
the mark-in/mark-out to the current clip position, select the data pads to enter a Mark
In or Mark Out point on a numeric keypad.
• Cue to Begin button data pad—Select the Cue to In data pad and enter the value.
• Var Play Speed data pad—Var Play Speed button on, enables variable speed play. Select
the data pad to enter the playback speed percentage value.
Device control buttons:
• Rewind
• Fast Forward
• Start of Clip
• Reverse Play
• Stop
• Play
• End of Clip
(The KF Trigs button is described in E-MEM Keyframe Triggers for ClipStore, on page 391)

Note: There is macro support for all the functions listed above.

Clip Cueing and Playback Controls


Once a movie is loaded and selected for control, the Cue to Start, Play Reverse, Stop, Play
Forward, and Cue to End buttons are available. Additional menu playback controls include:
Loop—Sets the movie to run continuously, jumping from its last frame to the first.
Bounce—Sets the movie to run to its end, reverse playback to its beginning, then play
forward, and repeat (only available when Loop is active).
Auto Start—Sets the movie to play when taken On-Air.
KF Trigs— Enables EMEM KF triggering (see E-MEM Keyframe Triggers for Image Store
Movies, on page 365).
Timecode—Opens a keypad allowing entry of a time code value to cue the movie to. This
control is also available on the Movie Record and Movie Edit menus.
Mark In—Sets the current cued location of the movie as its playback start point.

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Keyframe
Triggers

Mark In Mark Out

Cue to Begin

Variable Speed

Clip Start
Reverse Stop Play Clip End
Play

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Mark Out— Sets the current location of the movie as its playback end point.
Cue to Begin— Cues to the Mark In point, if set.
Var Play Speed— When On, plays the clip at the percentage speed displayed on the right.
Clicking on the percentage allows entry of the desired speed. Supported range is from 0.1%
to 5000%.
Jog Movie—The knob on the Menu Panel can be used to jog the movie forwards and
backwards. This control is also available on the Movie Record and Movie Edit menus.

E-MEM Keyframe Triggers for ClipStore


ClipStore replay can be controlled with E-MEMs. Keyframe triggers that are E-
MEMable are:
• Load (Clip),
• Loop Enable/Disable,
• Cue (to in).
All Motion Controls:
• Clip Start,
• Reverse Play,
• Stop,
• Play,
• Clip End, and
• Variable Speed Play (Var Play Speed button).

Note: The Master E-MEM has CS-1, CS-2, CS-3, and CS-4 assigned by
default to MISC 1-4.

Create a ClipStore E-MEM Keyframe Trigger


1 In the Devices menu, select the Clear All Events button, ensuring unwanted keyframe
triggers are not included in your E-MEM.
2 In the Image Store, ClipStore, Clips tab in the menu, select a ClipStore channel then
select a clip.
3 Select the KF Trigs button. The motion control buttons become jeweled toggle
buttons, and Loop Enable, Loop Disable and Cue buttons are displayed.

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4 Select the controls that you want as part of the keyframe trigger (see Clip Cueing and
Playback Controls, on page 390).
5 Learn the keyframe trigger to an E-MEM on the Control Panel (Learning E-MEM
Registers from the Control Panel, on page 126) or from the EMEM & Timeline, Recall Run
menu.

Recording Clips
Clips are recorded with embedded audio in the Image Store, ClipStore, Clip Record menu.

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Make Sub-clips from the Current Clip

When the Record Enable button is selected, ClipStore ejects the clip from the selected
channel, places the ClipStore channels in E/E mode, and displays a pop-up keyboard. Type
in the name of the new clip. Once the name is typed, Enter is pressed, and the keyboard
closes, the Record Enable button is highlighted red and the menu has changed to display
recording controls and parameters in readiness for recording. The Play device control
button is replaced by a Record button.
Clips can be overwritten by entering an existing clip name into the pop-up keyboard or by
selecting the Cancel button in the pop-up keyboard and selecting a clip (or folder then clip)
in the Folders/Clips menu. Once either operation is completed, you are returned to the
Record mode menu and the Record button is present and highlighted in red.

Note: Thumbnails do not display in the Current Thumbnail Viewer in


Record Enable mode except when overwriting an existing clip.

The Video and Key Record Elements buttons allow you to route the Aux Bus selections:
• Video Only—Video + Full Raster White,
• Key Only—Key + Key, and
• Video/Key—Video + Key.
• Set a Record Time using the Record Time button.

Note: If an Aux Bus is not configured for the ClipStore output, the Video
and Key buttons will always be on.

Set a Record Time


Video and Key Record elements are also very useful for editing when you want to build or
join clips (see Editing Clips, on page 394).

To set a record time:


1 Select the Record Time button, a pop-up keypad will appear.
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2 Enter the desired value. and select Enter.

Record a ClipStore Clip


• Select to select the ClipStore channel for recording.
• Select the Record mode button.
• Define the Record Elements you wish to apply to the clip to be recorded.
• Select the Record Enable button.
• Enter a new clip name or an existing clip name if you wish to overwrite that clip.
• Select Enter.
• Select the Record device control button.
• Select the Stop device control button when the desired length of the clip is reached.

Editing Clips
Clips can be edited in the Image Store, ClipStore, Clip Edit menu. There are three types of
clip editing provided:
• Cut Edit,
• Build Edit, and
• Join Edit.

Cut Edit
• Cut Editing allows you to edit a clip in the following ways:
• Rename Clips (use the Rename button).
• Mark a thumbnail, see Cut Edit, on page 394),
• Trim and remove from the head of the clip to the Mark In point (ClipStore Trim and
Remove, on page 395),
• Trim and remove from Mark Out point to the end of the clip,
• Make sub-clips (including splitting one clip into two) from the current clip (Make Sub-
clips from the Current Clip, on page 396), and
• Cut Edit while recording a clip (Cut Editing while Recording, on page 397).

For Cut Edit, select Image Store, ClipStore, Clip Edit and select the Cut button in the Edit
Type mode group.

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Make Sub-clips from the Current Clip

Mark a ClipStore thumbnail


The Cut Edit menu displays the currently loaded clip in the thumbnail view. If you wish to
change the clip, select the Change Clip button before editing.
1 Select the Change Clip button to select a clip to edit (unless previously loaded).
2 Either jog, shuttle, or play to the desired frame and select the Mark Thumbnail button
or,
3 Select the Mark Thumbnail data pad and enter the mark point in the pop-up Mark
Thumbnail Point keypad, and select Enter.
4 Select the Mark Thumbnail button—the new thumbnail replaces the old in all views.

ClipStore Trim and Remove


Material can be removed from the head of a clip to a mark-in point and from a mark-out
point to the end of a clip. Both operations can be performed on a single clip.
Trim Clip operations include:
• Setting only the mark-in point, and selecting the Trim Clip button—the clip will be
trimmed from the beginning of the clip to the mark-in point.
• Setting only the mark-out point, and selecting the Trim Clip button—the clip will be
trimmed from the mark-out point to the end of the clip.
• Setting both a mark-in and mark-out point, and selecting the Trim Clip button—the
clip will be trimmed on both ends (beginning of clip to mark-in and mark-out to end of
clip).

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Note: Trim Clip to mark-in, trims up to the mark point in the clip so the
marked frame is the first frame of the new sub-clip.

To enter the mark-in/mark out points, either jog, shuttle, or play to the desired frame and
select the Mark In/Out button or select the Mark In/Out data pad and enter the mark-in/out
point in the pop-up keypad, and select Enter.

CAUTION: Trim Clip from the mark-out point, trims (removes) the marked
frame and trims to the end of the clip so the frame at the mark
point will not be part of the new sub-clip.

Make Sub-clips from the Current Clip


A sub-clip can be created from the current clip with mark-in and mark-out values (or
without and the clip length will be the same as the original) or split into two sub-clips.
1 To enter the mark-in/mark out points, either jog, shuttle, or play to the desired frame
and select the Mark In/Out button or select the Mark In/Out data pad and enter the
mark-in/out point in the pop-up keypad, and select Enter.
2 Select the Make Subclip(s) button.
3 Enter a clip name or accept the provided name (appends _a) and select Enter—a new
sub-clip with the trimmed length is created.
When making a split clip, the first clip is created from the current clip head to the split mark
point, the second from the split point to the clip end.

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Split One Clip into Two Sub-Clips


1 Either jog, shuttle, or play to the point in the clip where you want to split the clip and
select the Mark Split button, or
2 Select the Mark Split data pad (below Mark Split button) and enter the value for the
split point in the Mark Split Point pop-up keypad, and select Enter.

3 Select the Make Subclip(s) button—the Name First sub-clip pop-up keyboard is
displayed.
4 Enter a name or accept the default name for the first sub-clip in the Name First sub-clip
pop-up keyboard (for the default, _a is appended to the clip name).
5 Select Enter.
6 Enter a name or accept the default name for the second sub-clip in the Name Second
sub-clip pop-up keyboard (for the default, _b is appended to the clip name).
7 Select Enter—the two new sub-clips are created.

Cut Editing while Recording


A key advantage to using a ClipStore server is you can record and replay simultaneously.
This allows you to create sub-clips from the currently recording clip.
The following rules apply to performing a Cut Edit operation during recording:
• Making sub-clips is the only available operation.
• Only the Cut Edit type will be available.
• Changing the clip will not be possible from the menu during this operation.
Once recording has begun, you can select the Edit mode button, set mark-in/mark-out
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points, and create a sub-clip (see Make Sub-clips from the Current Clip, on page 396).
A currently recording clip can also be loaded into another channel of ClipStore. From the
other channel, sub-clips can be made from any part of the recording without interrupting
the record.

Build Editing
Build Editing allows you to take elements from one long clip or from multiple clips and
make a sub-clip, including:
• Video and Audio (audio from a clip or .WAV file),
• Video (with embedded audio) and Key, or
• Video, Audio (audio from a clip or .WAV file), and Key.

CAUTION: Audio files must be 48kHz/.WAV file format, other file types will
not be recognized by ClipStore.

The clip created with the Make Clip operation will be a sub-clip that has its head to tail
length defined by the mark-in and mark-out points of the Video track (if there are no marks,
the sub-clip created will be the same length as the original). Both Audio and Key tracks of
the new clip will only exist between the Video track’s marks.
Video is the controlling track in the scratch clip, i.e. the Audio, Key, and motion control is
slave to the Video track when selected.

Audio Offset, Key Offset, and Jog soft knobs are provided for editing (1/4 turn equals
1 frame).

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Hold Sync
Hold Sync sets the position of the Audio/Key track in relation to the Video track’s current
timecode position. The Audio/Key track’s timecode can be offset in relation to the video
track timecode by changing the Hold Sync Mark Point (using the Hold Sync data pad pop-
up keypad or the Audio/Key Offset soft knobs). In this way, the Audio/Key tracks can be
synchronized with the Video track. Different Hold Sync Points can be set for the Audio and
Key tracks in relation to the Video.

Note: If a key track from another clip is used, and starts past the mark-in
point of the video track, full raster white will be used for the key until the
key timecode begins when the composite clip is played. If an audio
element from another clip is used, and starts past the mark-in point of the
video track, there will be no audio until the start of the audio timecode
when the composite clip is played.

Once the Hold Sync button is selected for either the Audio or Key, the Hold Sync point will
be set and their positions in relation to the current video track timecode position become
part of the scratch clip, and subsequently the new sub-clip when the Make Clip button is
selected.

Note: You can still change any of the current timecode values, including
the video timecode by changing the mark-in/mark-out points and the
Audio/Key timecode using the Hold Sync data pad or Audio/Key Offset
soft knobs, before the Make Clip button is selected. Each change updates
the scratch clip.

Hold Sync Point


The following provides examples and procedures of how to combine elements of Video,
Audio, and Key. These composited elements become part of the new sub-clip.
These procedures can also be used to make a composite clip of elements on one long clip,
for example if both Video and Key track are recorded on one clip, the clip can be loaded as
the Video track and then as the Key track, synchronized, and then a sub-clip made of the
composite elements.
As with other ClipStore editing operations, if you enter the name of an existing clip, that clip
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will be overwritten when creating a sub-clip using the Make Clip operation.

Editing a Video Clip with Build Edit


The following examples demonstrate how to mark-in, mark-out, mark a thumbnail, and
make a sub-clip. The Use Audio From Video and Use Key From Video buttons are enabled
(highlighted green) which means only the video track will be edited and a new clip made
with those changes:

Mark In/Out
Select Image Store, ClipStore, Clip Edit and select the Build button in the Edit Type mode
button group.

1 Unless the desired clip is loaded, select the Video Thumbnail Viewer.
2 Select the Change Clip button for the Video and select the desired clip.
3 Determine where you want a mark-in point for the Video track by either
playing/jogging to the mark while viewing the clip on a monitor and selecting the
Mark In button or if you know the timecode, select the Mark In data pad and enter the
timecode into the pop-up keypad, and select Enter.
4 Determine the mark-out point for the Video track and enter it as described for Mark In.

Mark a Thumbnail
1 Jog, shuttle, or play to where you want to mark thumbnail and select the Mark
Thumbnail data pad, or
2 Select the Mark Thumbnail data pad and enter the mark-thumbnail point in the pop-
up keypad, and select Enter.
With the Video Thumbnail Viewer selected, you can test the composite elements using
the motion control buttons.
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Make the Sub-Clip


Select the Make Clip button.
Enter the name of the new clip and select Enter.
The new clip is created and appears in the clip lists in the ClipStore menus.

Note: If Multiple sub-clips are desired from a built clip, use Build Edit to
make the whole clip and then use the Cut Edit to make multiple sub-clips.

Adding a New Audio Element with Build Edit


If you require audio before or after video, a video track (for example of black) is needed so a
mark can be made (this can be added with Join Edit, see Join Edit on page 484).
In this case, use the Video and Key of the loaded Video track but add/replace the Audio
track and make a sub-clip. The Use Key From Video button is enabled (highlighted green):

Add an Audio Element


In the Video area:
1 Unless the desired clip is loaded, select the Video Thumbnail Viewer.

2 Select the Change Clip button for the Video area (top) and select the desired clip.
3 Determine where you want a mark-in point for the Video track by either
playing/jogging to the mark while viewing the clip on a monitor and selecting the
Mark In button or if you know the timecode, select the Mark In data pad and enter the
timecode into the pop-up keypad, and select Enter.
4 Determine the mark-out point for the Video track and enter it as described for Mark In.

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In the Audio area (center):


1 Turn off the Use Audio From Video button by selecting it.
2 Select the Audio Thumbnail Viewer.
3 Select the Change Clip button and select the desired clip/.WAV file with the desired
Audio track.
4 Synchronize the Audio track in relation to the current video track timecode position, if
needed, using the Hold Sync data pad or the Audio Offset soft knob (see Hold Sync, on
page 399).
5 With the Video Thumbnail Viewer selected (Video area, top), you can test the composite
elements using the motion control buttons.
Make the Sub-Clip
1 Select the Make Clip button (bottom right of menu).
2 Enter the name of the new clip and select Enter.

Add/Replace a Key Element with Build Edit


In this case, you use the video and audio of the loaded video element but add/replace the
key track and make a sub-clip. The Use Audio From Video button is enabled (highlighted
green):
1 Unless the desired clip is loaded, select the Key Thumbnail Viewer.
2 Select the Change Clip button in the Key area (bottom) and select the desired clip.
3 If selected, turn off the Use Key from Video button.
4 In the Video area, determine where you want a mark-in point for the key track by either
playing/jogging to the mark while viewing the clip on a monitor and selecting the
Mark In button or if you know the timecode, select the Mark In data pad and enter the
timecode into the pop-up keypad, and select Enter.
5 Determine the mark-out point for the Video track and enter it as described for Mark In.
6 Synchronize the Key track in relation to the current video track timecode position, if
needed, using the Hold Sync data pad or the Key Offset soft knob (see Hold Sync, on
page 399).
7 With the Video Thumbnail Viewer selected, you can test the composite elements using
the motion control buttons.
8 Select the Make Clip (bottom right of menu) button.
9 Enter the name of the new clip and select Enter.

Join Edit a Clip


Join Edit allows you to append one clip to another, and mark a thumbnail if desired.

1 To go to the Join Edit mode menu, select Image Store, ClipStore, Clip Edit and select
the Join button in the Edit Type mode group.

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2 Select the Change Clip button for the first clip (top thumbnail) and select the desired
clip.
3 Select the Change Clip button for the second clip (bottom thumbnail) to be appended
to the tail end of the first, and select the desired clip.
4 Mark a thumbnail if desired (optional):
a Determine where you want to mark thumbnail and select the Mark Thumbnail
data pad, or
b Enter the mark-thumbnail point in the pop-up keypad and select Enter.
5 Select the Make Subclip(s) button.
The new clip is created and appears in the clip lists in the ClipStore menus.

File Operations
ClipStore file transfers are performed in the ClipStore Library menu. Select Image Store,
Library. Files can be imported or exported using the Copy/Paste (or Cut/Paste in the case of
ClipStore to ClipStore folder transfers) buttons in the To and From ClipStore and Disk/Folder
menu tabs.

Note: File renaming is not supported in the ClipStore Library menus.

File transfers can be performed from/to the following locations from the GV Switcher Menu
Panel:
• ClipStore Server,
• Image folder on the GV Switcher Menu Panel,
• USB Storage Devices (seen as Removable Disks) and
• External USB Disk Drives (seen as Hard Disk Drives).
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USB storage devices can be inserted into the USB ports on both the ClipStore server and on
the GV Switcher Menu Panel. Memory Sticks will be seen as Removable Disks and will be
displayed in the From Disk/Folders and To Disk/Folders menu tabs. External USB Disk Drives
will also be seen in the From and To Disk/Folders menu tabs however first a shared folder is
needed on the device (see Creating a Shared Folder for External USB Disk Drives, on
page 406).

Both files and folders containing files can be copied from disk to the ClipStore server.
However, folders can only be copied to the top directory of the ClipStore server, “nested”
folders are not permitted.
Files can be exported in multiple formats, by selecting the mode buttons in the Export
Format modes pane. This operation is only supported when the files selected for export are
in the From ClipStore pane. Files in Video/Key format can only be exported in GXF format.

Note: If a folder is selected for export, all files within the folder will be
exported with the same format.

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Creating a Shared Folder for External USB Disk Drives
To exchange files with an external USB disk drive, you will need to create a shared folder in
the device, in Windows:
1 Insert the USB connector for the external USB drive in the Menu Panel.
2 Minimize the GV Switcher menu.
3 Open My Computer from the Desktop.
4 Open the disk drive from the Hard Disk Drives list.
5 Create a new folder using the File menu, name the folder (for example “GV Switcher
Clips”).
6 Right-Click on the folder, and choose Sharing and Security from the pull-down menu.
7 In the Sharing tab, select the Share this folder radio button.
8 Press the Permissions button.
9 Allow full control for Everyone.
10 Click Apply.
The folder is now shared. The new folder will be available in the Image Store, Library,
From/To Disk Folders menu tabs.

Device Control
Images can be controlled from the System Bar on the Control Panel, see Device Control, on
page 215.

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Glossary

Auto A transition having a predefined duration generally initiated by pressing a control panel
Transition button.

Aspect The ratio of a picture’s horizontal and vertical dimensions when correctly displayed (4:3,
16:9).

Background A row of buttons on an M/E used to select background video signals. Typically labeled A and
Bus B, with A representing the current output, and B representing the next output.

Background A transition between the background video signals selected on an ME.


Transition

Background Video that forms a background scene into which a key may be inserted.
Video Backing Color

Backing The color in a chroma key scene that will be replaced with another video signal.
Color

Bit Rate The number of bits per second passed from one point to another.

Black A black video signal generated within the switcher.

Box Wipe A rectangular wipe pattern. For masking, the GV Switcher system provides a special box
wipe pattern generator allowing independent control of the placement of each side of the
box.

Chroma The depth or saturation of color. Chroma, hue, and luminance make up the three
characteristics of television color.

Chroma Key A video key effect in which one video signal is inserted in place of areas of a particular color
in another video signal. Blue and green are the chroma key colors most frequently used.

Clean Feed A final output of the switcher that does not include downstream key effects or fade to black.
Also see Programmable Clean Feed.

Clip A threshold level adjustment to which the keying attribute (luminance, chrominance) is
compared for generating the internal key control signal. Clip, in conjunction with gain, sets
the switching point between the background and the key fill. Also see Gain.

Clip High, An alternative to Clip and gain keying, providing independent control of the points where
Clip Low the background video and the key fill video are each fully visible.
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Complex A wipe pattern generator with additional capabilities (for example, matrix wipes).
Wipe Pattern
Generator

Component A video signal that keeps color and luminance information separate. RGB; Y, R-Y, B-Y; and Y,
Video Cr, Cb are examples of component video.

Composite An encoded video signal that combines color information with luminance information.
Video NTSC, PAL, and D-2 are examples of composite video.

Compositing Combining two or more video signals together into one output signal.

Control A signal used to perform an alteration or transition of video signals. For example, control
Signal signals are used for keying, masking, and wipe transitions.

Control The set of controls available to a single operator. These controls may reside on separate but
Surface related control panels.

Cross Fade See Mix.

Crosspoint An electronic switch, usually controlled by a button on the panel, that allows video or audio
to pass when the switch is closed.

Cut An instantaneous switch from one picture to another. Switching circuitry allows cuts only
during the vertical interval of the video signal to prevent disruption of the picture.

VDR (Video A video recorder and playback device using hard disk storage in place of video tape.
Disk
Recorder)

Delegate To assign panel controls to a particular operating function. Some panel controls (buttons,
knobs, joystick) can affect more than one function. The operator can choose an alternative
function by delegating the panel controls to that function (typically by pressing or holding
down a panel button).

Deserializer A device that converts serial digital information to parallel.

Dissolve See Mix.

DPOP Pressing a control panel button twice rapidly to open a related menu. Buttons supporting
(Double DPOP are labeled with a graphical indicator.
Press Open)

Effect A setup of panel controls specifying the sources involved and any processing applied to
those sources. Effects can be learned (saved) and recalled by the E-MEM effects memory
system.

Effect Recalling an E-MEM effect so that a transition is automatically performed at the start of the
Transition recall.
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Glossary The portion of a switcher that performs mixes, wipes and cuts between background and/or
Effects effects key video signals.
Processor
A feature that permits control panel setups to be stored for later recall.
E-MEM
Effects
Memory
On the GV Switcher system, a collection of configuration settings that establishes an
Engineering essential baseline for system operation and integrates the system into a facility.
Setups

Ethernet A form of high speed data transport between devices on a network.

Fade To A mix transition to black.


Black

Field One scan of an interlaced video image. In interlace systems, two fields are required to make
a complete picture (video frame) because alternate lines are scanned.

Fill Video A video signal which fills a hole cut in background video by a key control signal.

Fixed Linear A linear key that uses predetermined Clip and gain settings that are not adjustable.
Key

Flip-Flop A transition where the sources selected on the background buses (for example, preset and
program) of an ME are exchanged at the end of a transition. The original preset bus source
becomes selected on the program bus, and the original program bus source becomes
selected on the preset bus.

FPGA Field Programmable Gate Array.

Frame One complete scan of a video image. For interlace video, alternate lines are scanned, and so
a frame containing all the picture information consists of two fields.

Frame Rate The number of frames presented per second. For interlace systems the frame rate is half the
field presentation rate.

Gain An amplification factor applied to a key control signal by a keyer that determines how much,
if any, of the background and key fill video will be mixed together at the key edge areas. Low
gain (1, or unity) generally results in a linear key.

General An interface that allows limited remote control of some of a device’s functions.
Purpose
Interface
(GPI)

House Sync Sync generated within a facility that is used as a reference for generating and/or timing other
signals.

Hue The location of a color on the color spectrum (i.e. red, yellow, green, blue). Chroma, hue, and
luminance make up the three characteristics of television color.

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Image Store A device that captures, saves, and outputs still and movie video images.

Interlace A system of video scanning where the odd and even numbered lines of a picture are
presented consecutively as two separate interleaved fields. The two fields required to make
a complete picture are called a frame.

Jitter An undesirable variation in the timing of transitions in a digital signal.

Joystick A hardware positioner with control of multiple axes.

Key An effect where a portion of a background scene is replaced by a new video. Key cut and key
fill signals are involved, though in some cases the same signal may be used for both (self
key).

Key Cut In key effects, the key cut signal is used to specify where to cut a hole in the background that
will be filled with the key fill video. The key cut signal determines the shape of the key effect.

Key Fill In key effects, the video signal which fills the hole cut in the background video.

Key Invert Reversing the polarity of a key, such that material formerly keyed out will be keyed in, and
vice versa.

Key Mask A key mode which allows use of a wipe pattern generator to prevent some undesirable
portions of the key cut signal from cutting holes in the background video.

Key Priority The stacking order of multiple keys. The keyed signal with the highest priority appears in
front of all the others. Keyed signals appear below higher priority keys and in front of lower
priority keys, in a stack. A key priority transition changes the order of the keys without
changing the background output.

Key Frame A complete definition of an effect at a single point in time. Default keyframe values can be
set for a suite.

Learn To save a panel setup using E-MEM.

Linear Key A key in which the keyer signal is faithfully reproduced in the final key effect. Linear keying
preserves soft key edges, and generally has a gain of 1, or unity.

Look Ahead Video that shows the result of the currently setup next transition.
Preview

Looping, An input that includes two connectors. One connector accepts the input signal, and the
Loop- other connector is used as an output for connecting the input signal to another piece of
Through equipment. On GV switchers, only the analog reference input is loop though.

Luminance The brightness of the picture or area of the screen being considered. Chroma, hue, and
luminance make up the three characteristics of television color.

Luminance A key effect in which the portions of the key cut signal that are greater in luminance than the
Key clip level cuts the hole in the background scene. Generally used when the key cut and key fill
signals originate from the same source. Luminance key clip and gain is adjustable.

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Mask See Key Mask.

Matte Internally-generated color video which can be adjusted for luminance, hue, and chroma.
Matte can be used to fill areas of keys and borders.

Matte Fill Using matte video to fill the hole of a key effect.

Matte A video generator that produces matte signals.


Generator

M/E Abbreviation of mix/effects, pertaining to the circuitry and controls involved in compositing
video signals.

Mix A transition between two video signals in which one signal is faded down as the other is
faded up.

Multiplier A control circuit in which a control signal is multiplied with one or more input video signals.
The resulting video output level varies from full on to full off according to the state of the
control signal.

Object An individual a functional area of a system, typically one of several having similar
capabilities.

Pattern A variable width border that occurs at the edges of a wipe pattern.
Border

Pixel A picture element. A pixel is a digital sample of the luminance and color values of a picture
at a single point.

Preference See Suite Preference and User Preference.

Profile Model name of a Video Disk Recorder.

Point of Use A location in the system where a resource is used. A resource is generally used at different
locations at different times. However, with some resources it is possible to use the same
resource at different locations at the same time.

Preset Bus A row of source buttons used to select the source that will be output by that ME during the
next background transition. Also called the B bus.

Preset A key effect in which a wipe pattern that has been preset to a desired size and location is
Pattern used to cut the key hole. The characteristics of the pattern are set using pattern controls.

Preview A video signal that is viewed before it is output by the switcher. See also Look Ahead Preview
and Switched Preview.

Program Bus A row of source buttons used to select the source for the current output of that ME. Also
called the A bus.

Programmab A type of clean feed where different keys can be selected for inclusion or exclusion from the
le Clean Feed clean feed.
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Recall To restore a previous panel setup that has been learned using E-MEM.

Reclocking The process of clocking the data with a regenerated clock to remove jitter.

Resource A capability of the system, typically consisting of a set of circuitry.

Register A place to store an effect.

Saturation The degree of purity of a color. Adding white to a color reduces its degree of saturation.

Self Key A key effect in which a single video signal serves as both the key cut and key fill.

Sequence On the GV Switcher system, a feature allowing a series of E-MEMs to be recalled in a specific
order with a single command.

Serial Digital Passing video data bits in serial form (one bit after another), along a single wire. Standard
Video Definition serial digital video (SMPTE 259M) operates at 270 MBits/sec (2 x 13.5 MHz x 10
bits).

Serial An interface which allows the switcher to be controlled remotely by a computer editor or
Interface other serial controller. Data is passed serially between the editor and the switcher at
selectable baud (transmission) rates.

Serializer A device that converts parallel digital information to serial.

Soft Border A wipe pattern border which is mixed on the edges to give a soft effect.

Soft Edge A pattern edge between two video signals in which the signals are mixed for a soft effect.

Source 1) An external device providing video. A source may provide only one video signal, or it may
provide two signals (key fill and key cut).
2) The video signal(s) from a source, along with the source definition information associated
with that source. See Source Definition.

Source A definition of the video signals making up a source, the device type and name of source,
Definition and the default processing and other parameters to be used for that source. The GV Switcher
system is based on source selection, rather than choosing crosspoints.

Source A feature where the last keying and video processing settings for a source are retained and
Memory re-imposed when that source is re-selected. Default source memory values can be set for
each source on each bus.

SPOP (Single Automatically opening a related menu when a control panel button is pressed. On the GV
Press Open) Switcher system, buttons supporting SPOP are labeled with a graphical indicator.

Stack See Key Priority.

Suite One or more control surfaces configured for use on the same project.

Suite A collection of settings used to configure a suite to create a consistent working environment
Preference for all involved.

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Glossary

Switched A special output of the system connected to a dedicated monitor. The operator can select
Preview and switch various system video signals to that output to preview them.

Sync 1) General term for a synchronizing signal or signal component. Digital systems generally
employ an analog external timing reference signal (such as color black or tri-level sync) to
synchronize different pieces of equipment. Within the digital signal itself, however,
synchronizing information is carried by special digital codes inserted at the beginning and
end of each active line.
2) In analog television systems, sync is the portion of the video signal which occurs during
blanking and is used to synchronize the operation of cameras, monitors, and other
equipment. Horizontal sync occurs within the blanking period in each horizontal scanning
line, and vertical sync occurs within the vertical blanking period. A color black signal is often
used for synchronizing different pieces of analog equipment.

Tally A light which lights up to indicate that the associated button has been selected or to indicate
that the associated input to the switcher is on-air.

Terminate, To complete a circuit by connecting a resistive load to it.


Termination

Transition A change from one picture to another. Cut, mix, and wipe are transitions.

User A collection of control surface configuration settings available to a user that allows
Preference customizing of the working environment.

Vertical The portion of the video signal that occurs between the end of one field or frame and the
Interval beginning of the next.

Video Fill A video signal used to fill the hole made by a key cut signal.

Video Path The path that video takes through the switcher.

Wash Matte A type of matte that contains two elements rather than a single flat color. For example, a
wash matte can have one color that mixes gradually across the screen to another color.

Wipe A transition between two video signals that occurs in the shape of a selected pattern.

Wipe Pattern Circuitry that creates patterns that can be used to create wipe transitions, preset patterns,
Generator key masks, and matte washes.

Work Buffer An active area of memory where the current effect parameters are stored, allowing the
operator to use and modify the effect without changing the data stored in E-MEM.

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Glossary

Index

0–9 bus linking


bus pair rules .......................................................... 171
2D DPM .............................................................................. 95 management ......................................................... 172
edge pinning example ....................................... 333 overrides .................................................................. 171
enable on a keyer.................................................... 93 button mapping
4K SDQS changing.................................................................... 33
supported wipe patterns .................................. 207 logical inputs ............................................................ 33
wipe limitations .................................................... 207 mapping sources .................................................... 33

A C
additive keyer camera control
Kayenne control panel ....................................... 300 fast recall .................................................................. 265
unshaped video.................................................... 298 cascading bus links
alternative source names creating .................................................................... 170
menu name ............................................................... 45 example ................................................................... 170
OLED name ............................................................... 45 character limits
panel name ............................................................... 45 panel name ............................................................... 45
AppCenter Elite chroma .............................................................................. 75
ClipStore .................................................................. 385 chroma key ...................................................................... 74
audio/key track offset auto setup ................................................................. 74
ClipStore .................................................................. 399 hue ............................................................................... 75
auto transition secondary color suppression ............................. 79
Kayenne transition module.............................. 178 selectivity .................................................................. 75
procedure ............................................................... 209 clear working buffer ..................................................... 49
aux bus mapping ........................................................... 33 clip hi .................................................................................. 78
aux panel source mapping......................................... 38 clip low .............................................................................. 78
ClipStore
and USB ports ........................................................ 405
B AppCenter Elite ..................................................... 385
as external device ................................................. 386
background cuts audio/key track offset ......................................... 399
unwanted ............................................................... 284 file operations ........................................................ 404
background mattes....................................................... 81 hold sync ................................................................. 399
background transitions K2 Solo ...................................................................... 385
synchronize ............................................................ 323 K2 Summit ............................................................... 385
bar graph color priority .................................................................... 36
lever arm ................................................................. 176 common macro............................................................ 300
bias common versus complex macros ......................... 300
path ........................................................................... 281 compact flash
drive access............................................................... 54
complex macro ............................................................ 300

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continuity default keyframe


path ........................................................................... 281 explained ................................................................... 49
control commands ..................................................... 234 learning ...................................................................... 49
control panel delegation button colors
button mapping example ................................... 35 setting......................................................................... 36
color priority ............................................................. 36 delegation button mapping
DPMs............................................................................ 92 remote aux panel ................................................... 39
E-MEM time value entry .................................... 125 delete files
get and put............................................................. 126 file operations .......................................................... 56
GV Korona macro buttons ................................ 143 device control
Karrera macro buttons ....................................... 139 E-MEM....................................................................... 231
Kayenne macro buttons .................................... 136 E-MEM operations ................................................ 231
key chaining ........................................................... 313 GV Korona control panel ................................... 251
learn source memory ............................................ 90 Karrera control panel .......................................... 250
M/E split mode ...................................................... 319 Kayenne control panel ....................................... 237
motion control symbols .................................... 184 keyframe spacing ................................................. 231
notification symbols ........................................... 184 option software ..................................................... 231
panel name ............................................................... 45 protocols.................................................................. 225
Sync Pri button ..................................................... 323 work buffer values................................................ 226
Sync Sec button.................................................... 323 device control module organization
user colors ................................................................. 37 Kayenne control panel ....................................... 191
copy/paste device control timeline events ............................... 226
show files ................................................................... 55 device ganging
copy/swap Kayenne control panel ....................................... 237
E-MEM timelines................................................... 346 DPMs
wipe generators ................................................... 341 control panel ............................................................ 92
coring ................................................................................. 76 drive access
corner pinning compact flash .......................................................... 54
example effect ...................................................... 326 menu panel hard drive ......................................... 54
shot clock example ............................................. 328 dual feed
view through ......................................................... 326 primary and secondary M/Es............................ 324
create folders
file operations .......................................................... 56
create show button E
show files ................................................................... 59
cross fade edge pinning
between keyers .................................................... 284 2D DPM example .................................................. 333
crosshair button Kayenne control panel ....................................... 336
preview prefs ............................................................ 50 eDPM
cue and playback delegation ................................................................. 92
Image Store movies ............................................ 364 eDPM effects ................................................................. 116
cut transition effect
Kayenne transition module.............................. 178 corner pinning example .................................... 326
effects
eDPM......................................................................... 116
D effects memory
E-MEM....................................................................... 125
default
button mapping ...................................................... 33
panel prefs and suite prefs .................................. 54

411
Index

E-MEM get and put


device control ....................................................... 231 procedure ................................................................ 126
effects memory ..................................................... 125 GFX workflow
execute macros .................................................... 288 XPression ................................................................. 233
sub-level states ..................................................... 293 GFX Xpression
E-MEM & Timeline control commands............................................... 234
forced duration ..................................................... 277 GV Korona control panel
insert after .............................................................. 271 device control ........................................................ 251
insert before........................................................... 271 GV Korona macro buttons
E-MEM prefs control panel .......................................................... 143
reusing effects....................................................... 287
E-MEM register offsets ................................................. 70
external device H
ClipStore .................................................................. 386
external device events hold sync
multiple events ..................................................... 232 ClipStore .................................................................. 399
external DPM hue ...................................................................................... 75
see eDPM effects .................................................. 116
external routing systems
router interface ..................................................... 253 I
Image Store
F imported formats ................................................. 352
split key .................................................................... 355
fast recall Image Store movie
camera control ...................................................... 265 cue and playback.................................................. 364
file extensions imported formats
switcher ...................................................................... 57 Image Store ............................................................ 352
file operations insert after
ClipStore .................................................................. 404 E-MEM & Timeline ................................................ 271
load user setups ...................................................... 65 insert before
register files ............................................................... 67 E-MEM & Timeline ................................................ 271
save user setups ...................................................... 64 interlocked
saving register files................................................. 68 next transition ....................................................... 285
switcher ...................................................................... 54
file ops menu
register buttons ....................................................... 68 K
file storage
default panel and suite prefs .............................. 54 K2 Solo ............................................................................. 385
organization.............................................................. 54 ClipStore .................................................................. 385
show feature ............................................................. 55 K2 Summit...................................................................... 385
forced duration ClipStore .................................................................. 385
E-MEM & Timeline ................................................ 277 Karrera control panel
fringe .................................................................................. 77 device control ........................................................ 250
Karrera macro buttons
control panel .......................................................... 139
G
get

see get and put ..................................................... 126


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lever arm transition


Kayenne control panel procedure ................................................................ 209
additive keyer ........................................................ 300 load show files ................................................................ 60
device control........................................................ 237 from history .............................................................. 60
device ganging ..................................................... 237 loading E-MEM registers ............................................. 70
edge pinning ......................................................... 336 loading source rules
Q-MEM overview .................................................. 246 example ..................................................................... 67
Kayenne device control module loading source tables
organization........................................................... 191 example ..................................................................... 67
Kayenne macro buttons
control panel ......................................................... 136
Kayenne source select module M
button descriptions ............................................ 184
split OLEDs..................................................... 186, 188 M/E ...................................................................................... 73
Kayenne system bar split mode example ............................................. 317
macro editing buttons ....................................... 189 M/E split mode
switched preview buttons ................................ 189 control panel .......................................................... 319
Kayenne transition module example ................................................................... 317
auto transition....................................................... 178 layered mode ......................................................... 322
cut transition ......................................................... 178 partitioning............................................................. 317
function buttons .................................................. 177 transitions ............................................................... 319
next transition ....................................................... 178 macro
organization........................................................... 175 execute with E-MEMs.......................................... 288
status display ......................................................... 177 recall E-MEMs ......................................................... 288
key chaining macro editing
control panel ......................................................... 313 offline ........................................................................ 310
key signal macro editing buttons
super additive mode........................................... 299 Kayenne ................................................................... 189
key store ............................................................................ 84 macros ............................................................................. 130
keyer mapping
delete source memory .......................................... 89 aux panel sources ................................................... 38
enable 2D DPMs ...................................................... 93 master E-MEM sub-levels
visible on primary partition .............................. 318 ME split mode ........................................................ 320
visible on secondary partition ......................... 318 ME split mode
keyers master E-MEM sub-levels .................................. 320
cross fade ................................................................ 284 partition preview .................................................. 319
explained ................................................................... 73 secondary partition ............................................. 319
keyframe inserted on path menu name
technical note ....................................................... 273 character limts ......................................................... 45
keyframe spacing menu panel hard drive
device control........................................................ 231 access .......................................................................... 54
motion control symbols
control panel .......................................................... 184
L Mulitiviewer green tally calculations
About .......................................................................... 53
layered mode ............................................................... 322 Configure................................................................... 53
lever arm ........................................................................ 176 multiple events
out of sysnc correction....................................... 319 external device control ...................................... 232
lever arm bar graph.................................................... 176

413
Index

Q
N
Q-MEM
next transition overview .................................................................. 246
interlocked ............................................................. 285
interlocked group workaround ...................... 285
Kayenne transition module .............................. 178 R
notification symbols
control panel ......................................................... 184 recall E-MEMs
macro ........................................................................ 288
register buttons
O file ops menu ........................................................... 68
register offsets
offline E-MEM......................................................................... 70
macro editing ........................................................ 310 register-based file operations ................................... 67
OLED name ...................................................................... 45 registers
E-MEM loading ........................................................ 70
remote aux panel
P delegation button mapping .............................. 39
rename file ops files ...................................................... 56
panel name reusing effects
character limits ........................................................ 45 E-MEM prefs............................................................ 287
control panel ............................................................ 45 source patch, suite prefs compatibility ........ 287
Panel Prefs menu router interface
button functions ..................................................... 34 external routing systems ................................... 253
partition
sync mode .............................................................. 323
partition sync mode ................................................... 323 S
operation ................................................................ 323
split M/E ................................................................... 323 safe area ............................................................................ 50
partitioning saving register files
M/E split mode ...................................................... 317 file operations .......................................................... 68
path saving source rules
bias ............................................................................ 281 example ..................................................................... 66
continuity................................................................ 281 saving source tables
tension ..................................................................... 281 example ..................................................................... 66
preview prefs secondary color suppression .................................... 79
crosshair button ...................................................... 50 secondary partition
primary and secondary M/Es keyer visibility ........................................................ 318
dual feed ................................................................. 324 selectivity ......................................................................... 75
primary partition shadow clip...................................................................... 77
keyer visiblity ......................................................... 318 shadow density .............................................................. 77
primary supression shadow gain .................................................................... 77
coring .......................................................................... 76 shot clock
fringe ........................................................................... 77 corner pinning effect .......................................... 328
protocols show feature
device control........................................................ 225 manage file groups ................................................ 55
put show file buttons ........................................................... 57
see get and put ..................................................... 126 create show .............................................................. 59

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show files sync partitions


copy/paste................................................................. 55 operations ............................................................... 323
load .............................................................................. 60 Sync Pri button
load from history ..................................................... 60 control panel .......................................................... 323
update ......................................................................... 62 Sync Sec button
software control panel .......................................................... 323
device control option ......................................... 231 synchronize
source memory background transitions ...................................... 323
delete from keyer .................................................... 89
learn from control panel ...................................... 90
learning for a keyer ................................................ 88 T
source patch .................................................................... 43
menu description.................................................... 44 tension
source IDs .................................................................. 44 path ........................................................................... 281
source planning....................................................... 46 time value entry
suite prefs and effects ........................................... 47 control panel .......................................................... 125
suites............................................................................ 45 timeline events
source rules device control ........................................................ 226
loading ........................................................................ 67 timelines
saving .......................................................................... 66 copy/swap............................................................... 346
source select aux mode transition
GV Korona ............................................................... 158 auto procedure ..................................................... 209
Karrera ...................................................................... 158 lever arm .................................................................. 209
Kayenne ................................................................... 158 transition module organization
source substitution Kayenne control panel ....................................... 175
split M/E mode ...................................................... 325 transitions
source tables M/E split mode ...................................................... 319
loading ........................................................................ 67
saving .......................................................................... 66
split key U
Image Store ............................................................ 355
split M/E mode unshaped video
source substitution ............................................. 325 additive keyer ........................................................ 298
split OLEDs unwanted background cuts .................................... 284
Kayenne source select module .............. 186, 188 update show files .......................................................... 62
status display USB ports
Kayenne transition module.............................. 177 ClipStore .................................................................. 405
sub-level states user colors
E-MEM ...................................................................... 293 control panel ............................................................ 37
suite prefs user setups
engineering names explained ........................... 45 load .............................................................................. 65
suites save .............................................................................. 64
source patch ............................................................. 45
super additive mode ................................................. 299
key signal ................................................................ 299 V
switched preview buttons
Kayenne ................................................................... 189 video compositing
switcher file extensions ............................................... 57 see layered mode ................................................. 322
sync correction view through
lever arm ................................................................. 319 corner pinning ....................................................... 326

415
Index

W work buffer
device control ........................................................ 226
wipe generators
copy/swap .............................................................. 341
wipe limitations X
4K SDQS ................................................................... 207
XPression
GFX workflow......................................................... 233

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417
Index

Contact Us

Grass Valley Technical Support


For technical assistance, contact our international support center, at
1-800-547-8949 (US and Canada) or +1 530 478 4148.
To obtain a local phone number for the support center nearest you, please consult the
Contact Us section of Grass Valley’s website (www.grassvalley.com).
An online form for e-mail contact is also available from the website.

Corporate Head Office


Grass Valley
3499 Douglas-B.-Floreani
St-Laurent, Quebec H4S 2C6
Canada
Telephone: +1 514 333 1772
Fax: +1 514 333 9828
www.grassvalley.com

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