Pointy Hat_ the Carrion Hunter_240913_120918

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PLAYTEST CONTENT

Hello! This is Playtest Content! As such, it might change in time, this is not a final
release. There’ll be channels to give feedback on this article and future articles soon!
DISCLAIMER: This material is protected under the copyright laws of the United States of
America. Any reproduction or unauthorized use of the material or artwork contained
herein is prohibited without the express written permission of its author.
This product is a work of fiction.

The Carrion Hunter


A Pointy Hat Ranger Lich
CARRION HUNTER

Medium Undead, Any Alignment

Armor Class 17 (natural armor)


Hit Points 195 (26d8+78)
Speed 40 ft.

STR DEX CON INT WIS CHA


15 (+2) 21 (+5) 16 (+3) 16 (+3) 18 (+4) 11 (+0)

Saving Throws STR +8, DEX +11


Skills Animal Handling +10, Nature +9, Perception +10, Stealth +11, Survival
+10
Damage Resistances Cold, Necrotic, Poison; Bludgeoning, Piercing, and
Slashing from Nonmagical Attacks
Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed,
Poisoned
Senses Darkvision 120 ft., passive Perception 20
Languages The languages it knew in life
Challenge 19 (22,000 XP) Proficiency Bonus +6

Ambush Predator. Once per turn, when the carrion hunter uses the Attack
action against a creature it is hidden from, the carrion hunter can attack twice,
instead of once.
Archranger. The carrion hunter cannot become lost except by magical
means; difficult terrain, magical or nonmagical, doesn’t slow its travel; and it
has advantage on all Intelligence (Nature), Dexterity (Stealth), and Wisdom
(Survival) checks.
Beastly Bond. The carrion hunter is always aware of the direction to the
location of its carrion companion. If the carrion companion is moving, the
carrion hunter knows the direction of its movement. It is always aware of its
carrion companion’s emotional state, whether it is in danger or safe, and
whether it is alive or dead.
Companion Phylactery. If its carrion companion is still alive, a destroyed
carrion hunter gains a new body in 1 day, regaining all its hit points and
becoming active again. The new body appears within 5 feet of its companion.
Confirmed Kill. When the carrion hunter brings a creature to 0 hit points, it
can immediately make an additional bow attack at a creature it can see within
range.
Magic Resistance. The carrion hunter has advantage on saving throws
against spells and other magical effects.
Moment’s Notice. The carrion hunter rolls initiative with advantage, and
cannot be surprised.
Tactical Retreat. If its carrion companion dies, the carrion hunter can
immediately move up to twice its speed without provoking attacks of
opportunity.
Turn Resistance. The carrion hunter has advantage on saving throws against
any effect that turns undead.

ACTIONS
Multiattack. The carrion hunter makes two Bow attacks or two Scimitar
attacks.
Bow. Ranged Weapon Attack: +11 to hit, range 200/800 ft., one target. Hit: 14
(2d8+5) piercing damage plus 9 (2d8) necrotic damage.
Scimitar. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 12
(2d6+5) slashing damage.
Command. The carrion hunter commands its companion, allowing it to strike
instead. The carrion companion uses its action and may move up to its speed.
Spellcasting. The carrion hunter casts one of the following spells, requiring no
material components and using Wisdom as the spellcasting ability (spell save
DC 18):
● At will: hunter’s mark, longstrider, speak with animals
● 3/day each: blink, ensnaring strike, hold person, locate object,
pass without trace, spider climb, vampiric touch
● 2/day each: animate dead (cast at 4th level), greater
invisibility, locate creature, nondetection, see invisibility
● 1/day each: blight (cast at 6th level), cloudkill (cast at 6th
level), hallucinatory terrain, tree stride

BONUS ACTIONS
Hide. The carrion hunter makes a Dexterity (Stealth) check in an attempt to
hide.
CARRION COMPANION

Large Undead, Any Alignment

Armor Class 19 (natural armor)


Hit Points 304 (32d10+128)
Speed 40 ft.

STR DEX CON INT WIS CHA


19 (+4) 22 (+6) 18 (+4) 4 (-3) 10 (+0) 3 (-4)

Saving Throws DEX +12, CON +10


Skills Perception +6, Stealth +12
Damage Resistances Cold, Necrotic, Poison; Bludgeoning, Piercing, and
Slashing from Nonmagical Attacks
Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed,
Poisoned
Senses Darkvision 120 ft., passive Perception 16
Languages Understands, but cannot speak, the languages of its master
Challenge 19 (22,000 XP) Proficiency Bonus +6

Archbeast. The carrion companion has advantage on all Wisdom (Perception)


checks.
Beastly Bond. The carrion companion is always aware of the direction to the
location of its carrion hunter. If the carrion hunter is moving, the carrion
companion knows the direction of its movement. It is always aware of its
carrion hunter’s emotional state, whether it is in danger or safe, and whether it
is alive or dead.
Beastly Rage. If its carrion hunter dies, the carrion companion regains
one-third of its maximum hit points (101 HP) and immediately makes one
attack against a creature it can see within range.
Beastly Shape. The carrion companion has the flying and swimming speeds
of the beast whose form it took in life.
Companion Phylactery. If its carrion companion is still alive, a destroyed
carrion hunter gains a new body in 1 day, regaining all its hit points and
becoming active again. The new body appears within 5 feet of its companion.
Soul Feast. For each soul it has consumed since it became undead, the
carrion companion’s hit point maximum increases by 1.

ACTIONS
Multiattack. The carrion companion makes two claw attacks and one maw
attack.
Claw. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 13 (2d6+6)
slashing damage.
Maw. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 17
(2d10+6) piercing damage plus 5 (1d10) necrotic damage.
Tactics:
● The carrion hunter will engage enemies from a very long range and, if possible, while
hiding, ambushing them from a distance and dispatching them before its enemy can
get to it. The hunter will make one attack, stealth away to a different position, and
then make another attack, so that its position remains hidden to its mark.
● If it is forced to fight its enemies head-on and cannot hide, the carrion hunter will stay
behind its carrion companion and let it tank.
● If the carrion hunter is losing the fight, it will use its Tactical Retreat ability to fall back
while the carrion companion slows down their attackers. This gives the carrion hunter
more of a chance to get away without risk, since if only one dies the other will
resurrect.
● If the carrion hunter dies before its carrion companion, the companion will use its
Beastly Rage ability to try either to kill the remaining enemies or weaken them
enough to not give chase.
● You can decide how tanky (and how hard to kill) the carrion companion is by
increasing its HP according to how many souls it has been able to feast upon.

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