SOLID Principles With TypeScript
SOLID Principles With TypeScript
SOLID
Principles
in TypeScript
(Easily refactor code)
Swipe Left
SOLID is a set of principles for writing code that is clean,
maintainable, and extensible. These principles were first proposed
by Robert C. Martin, popularly known as Uncle Bob, and have since
become the standard for object-oriented design.
Anti-Pattern:
Refactor:
Separated the user data from the actions performed on that data.
This makes each class simpler and easier to maintain.
Anti-Pattern:
Refactor:
Now, you can add new shapes (like a Triangle) without touching the
AreaCalculator class—your code is open for new shapes, but closed
for changes.
Anti-Pattern:
Anti-Pattern:
Refactor:
Now, each class only needs to implement the interfaces that are
relevant to it. The Car class doesn't need to worry about fly
method.
Anti-Pattern:
Bonus Tip
Start Small: Implement one principle at a time.
Refactor Gradually: Focus on one class or module to ease
changes.
Adapt Flexibly: Use principles as guidelines, not strict rules.
Practice Regularly: The more you apply them, the more
intuitive they'll become.
Hope You Found
Something Valuable
Here
Jatin Kumar
@jatinkumar725