Classic Boxing Intruction Manual

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Classic Boxing Machine
Instructions for use

Please read the product manual carefully before


using this product!
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TABLE OF CONTENTS .....................................................................................................1


1、 INTRODUCTION TO THE PROJECT........................................................................2

2、 USER GUIDE .......................................................................................................... 2


( 1 ) RECAUTIONS FOR INSTALLATION ................................................................................................. 2

( 2 ) PRECAUTIONS FOR OPERATION ....................................................................................................3

( 3 ) USAGE ....................................................................................................................................3

( 4 ) MAINTENANCE AND CLEANING ...................................................................................................3

( 5 ) SAFETY PRECAUTIONS ...............................................................................................................4

3、 Coin Validator Attachment ....................................................................................5

4、 GAME PLAY METHOD ............................................................................................ 9

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5、 TECHNICAL PARAMETERS ....................................................................................9

6、 Mainboard ........................................................................................................... 10

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( 1 ) MAINBOARD WIRING TABLE ...............................................................................................10
( 2 ) PARAMETER SETTING INSTRUCTION ................................................................................. 14
( 3 ) Dip Switches ..........................................................................................................................15

7、 Settings............................................................................................................................ 16

8、 On After-sales.................................................................................................................. 17

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1、 INTRODUCTION TO THE PROJECT

Classic Boxing machine is an indoor sports amusement

machine researched and developed by our company. This machine


has a better improvement in appearance, modeling and game
method on the basis of video longmachine 1. It only retains the fist
function and simplifies some other functions. The overall guarantee
of the game, but also does not lose the functions of the product. The
product is simple and unique, the light color is pleasing, and the
game is simple and fun. We believe it will bring you more surprises
and benefits!
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2、 Notes to note

(1) Precautions for installation


The machine is only suitable for indoor use and should
not be used outdoors.
When the machine is properly installed, the machine
shall be stably placed on the ground.
Do not disassemble, assemble or move the machine.
Cut off the power supply and unplug the power line
before moving the machine.
The machine must be placed on a flat ground, not on a
smooth, unstable or seriously vibrating place.

Do not place the machine near high-temperature or


spark-prone equipment.
Sundries shall not be placed on the machine, and the
power line shall not be pressed by heavy objects.
Do not expose the electrical parts inside the machine.

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(2) Precautions for operation

Before switching on the power, be sure to check


whether the power plug and power line are in good
condition, and check whether the voltage is suitable
for the requirements of the machine.

The power voltage must be used according to the


required voltage on the rear cover of the machine.
Be sure to disconnect the power supply during
maintenance and overhaul.
Non-professionals are not allowed to disassemble the
machine.

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Please select proper accessories when replacing
components.

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When pulling out the power line, grasp the plug and do
not pull out the wire.
Do not plug or unplug the plug with wet hands, and do
not stretch or twist the power line forcibly.

(3) Usage
• Lighting System: Do not touch or hit the machine's lighting system.
• Screen: Do not hit the screen with hard objects.
• Scoring System: Do not apply excessive force to affect the scoring system.
Wrong hitting techniques may cause injuries.
• Hitting Techniques: Apply the correct hitting techniques specified in the user manual.

(4) Maintenance and Cleaning


• Regular Cleaning: Clean your machine of dust and dirt regularly. Wiping with a damp
cloth will be sufficient.
• Metal Parts: Check regularly to prevent metal parts from rusting.
• Lighting: Turn off the machine when cleaning the lighting part.
• Dusty Environments: Use in dusty environments may shorten the life of the machine.
• Authorized Service: In case of any malfunction, do not try to repair it yourself. Be
sure to contact an authorized service.

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3、 Coin Validator Attachment

1) Notes on Use and Debugging of Cash Slot


Product specification:
Operating temperature: -10°C ~ +60°C
Coin diameter: 21-31mm
Operating voltage: DC + 12V +/- 20%
Coin thickness: 1.2mm ~ 30mm
Operating current: 60mA ± 5%
COIN signal output: 0. C (collector open circuit)
Product features:
1. Applicable to various tokens.
2. CPU program control, accurate scoring.
3. Unique panel embedded LED indicator design.

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4. Embedded electro magnetic interference prevention program.
5. Power-on self-inspection, LED light prompts fishing and
cash card failure.
6. Special accurate/normal gear for more smooth coin inserting.

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7. The flip-over design completely solves the problem of
blocking cash.
Instructions for use:
1.Please remove the plastic coin in the slot and replace it with the coin
to be used.
2.Switch COIN output polarity switch (SW1) as required by the main
board. The normally closed gear (N.C) is used for the computer boards of
general rotating lights, and the normally open gear (N.0) is used for other
computer boards.
3.Switch COIN pulse time switch (SW2) as required by the main
board. Fast gear (20ms); The middle gear (40ms) is applicable to the
general machine; Slow gear (100ms) is applicable to entertainment machine.
4.When the power is on, the blue LED on the panel indicates that the
coin slot is in normal working condition. If it is found that the blue LED is
not on, it indicates that the coin slot is faulty.
5.Vr is the sensitivity adjustment knob. If it is adjusted clockwise, the
currency selection is loose; If you adjust it counterclockwise, you can
choose more money. Generally, no adjustment is required, and it has been
properly adjusted before delivery.
6.The blue LED on the panel flashes when the real currency is input.
If the passing is not smooth, turn the accuracy switch (SW3) to the normal
position, or adjust the Vr knob clockwise.

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Description of structural components of the product (as shown in


the following table and figure:)
Ex-factory
S/N Part name Function description value
To adjust coin sensitivity:
1 Vr knob clockwise (loose),
counterclockwise (tight)
Connected to 12V power line,
2 Power socket outlet COIN signal line, GND and code
meter line
COIN signal polarity Regulate COIN signal output
3 NC (NC)
switch SW1 polarity to NO/NC
COIN signal time switch Regulate COIN signal output pulse Medium grade
4
SW2 time (medium)
5 Precision switch SW3 Coin swiping accuracy adjustment Normal (NOM)
6 Currency outlet Final export of real currency
Take out the plastic coin and
7 Plastic currency currency
change it into your own coin
8 Cash slot
Currency input port
Move down to withdraw the stuck
9 Panel dial lever
cash
10 Counterfeit currency export
False note fault: flashing
11 Red indicator light Fishing fault: red and blue
lights flash at the same time
Standby state: normally on
12 Blue indicator light Paying status: flashing Blue LED on
Fault state: not on
Regulate the metal sheet so that the
Anti-dollar adjustment size of the slot is appropriate to
13 prevent large coins from entering
metal sheet
by mistake
Induction coil, induction Induction of coils of various
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coil materials

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Wiring instructions:
1) Grey line -————————————
Red Line - DC12V Code
2) White line - COIN signal
3) BLACK WIRE - EARTH WIRE
SCHEDULE
4) Grey line -————————————
Applicable model: TW-131)

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Troubleshooting of common faults: (as shown in the following table)

S/N Common faults processing method


Coining is not 1. Incorrect gear of COIN output polarity switch;
1 counted 2. Adjust COIN time switch;
Cash consumption 1. Adjust COIN time switch;
2 (less score) 2. The cash outlet is blocked;
Bonus for putting 1. COIN time switch is poor;
3 money
1. Clock wise adjust the Vr knob;
Money is not 2. Dial the accuracy switch to the normal gear;
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inserted smoothly 3. The sample currency is not clamped properly. Try
another sample currency;
Counterfeit money 1. Anti clockwise adjust the Vr knob;
5 passing 2. Turn the precision switch to the precision gear;
Panel LED is not 1. The power socket is not connected or in poor contact;
6 on 2. Incorrect wiring;
When the blue light 1. The sensitivity knob is adjusted too tightly;
is on and the red 2. The sample currency is not clamped properly.Try
7 light is off, it is not
enough another sample currency;

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Red light on Blue
light off Pro 1. There are sundries and coins in the currency channel;
2. The electric eye is damaged;

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Thered light

light turns off


Red light and blue
light flash at the
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1. Self-inspection of electric eye is wrong, and there may
flashes and the blue be debris, card or electric eye is damaged;

1. Fishing alarm prompt;


same time
11 Cash in card 1. Pull the dial and open the side cover to remove the
blocked coins;
2. Removedirtfromthecurrencynote;
3. Whetherthecoverisclosedinplace;
4. Thepositionofthemetalsheetwithlimitedsizeof
the panel shall be adjusted to prevent large coins from
being put in;

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4、 Game play method

1. Put the coin into the slot or put the paper

note into the slot, press the button at the top of the head, and the
ball target will be automatically put down to start the game.

2. Hit the target within the specified time after

ball is completely put down. Once you have completed your

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first game, do not continue until you hear the prompt tone.

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5、 Technical parameters

Machine model: PB0001

Environmental requirements: temperature


range -10 ℃+40 ℃, low radiation and low
humidity.
Overall dimension: L1045 x W710 x H2145 mm

Weight: 126 kg

Power supply: refer to the rear cover of the machine.

Max. power: 110V/220V - 125W

Number of players: single player

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6、 Mainboard tech-specifics and use manual

(1) Main Board Wiring Table Time: 2023-3-28


Main board wiring table:
Function description
pl ug nu mb er

I/O
Pin
number I/O
number Lead Color
Description of use
number

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PIN1 Brown (brown) Speaker+(horn+) -----

PIN2 White (white) Speaker - (Horn -) -----

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PIN3 Blue Speaker (s)_ PWR (horn power input) ----- +8—
PIN4 Blue Speaker (s)_ PWR (horn power input) ----- +18V +8
PIN5 Yellow +V Input (+12V power input) ----- —+18V

PIN6 Yellow +V Output (+12V power output) -----

Auxiliary MCUcontrol output#1 (0--


PIN 7 Brown (brown) -----
+5V)
PIN 8 Yellow +V Output (+12V power output) -----

Auxiliary MCUcontrol output#2 (0-- Fractional flow lamp


PIN 9 Pink (pink) -----
+5V) (from top to bottom)
PIN 10 Yellow +V Output (+12V power output) -----

Top light box - White


PIN 11 Red (red) PWM1 output of main MCU -----
light
PIN 12 Yellow +V Output (+12V power output) -----

Side and top light


strip - yellow light
(external
PIN 13 Green (green) PWM2 output of main MCU -----
threeposition light
panel
drive)
PIN 14 Yellow +V Output (+12V power output) -----

PIN 15 Blue PWM3 output of main MCU -----

PIN 16 Yellow +V Output (+12V power output) -----

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PIN 17 Pink (Pink) PWM1 output of auxiliary MCU -----

PIN 18 Yellow +V Output (+12V power output) -----

PIN 19 Green (green) PWM2 output of auxiliary MCU -----

PIN 20 Yellow +V Output (+12V power output) -----

PIN 21 Blue PWM3 output of auxiliary MCU -----

PIN 22 Black 0.3-Back GND (power supply ground) -----

PIN 23 Black 0.3-Back GND (power supply ground) -----

PIN 24 Black 0.3-Back GND (power supply ground) -----

PIN 25 Black 0.3-Back GND (power supply ground) -----

PIN 26 Black 0.3-Back GND (power supply ground) -----

PIN 27 Brown (brown) Output (Drive Output) OUT0 Slot code table

PIN 28

PIN 29
Pink (Pink)

Orange
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Output (Drive Output)

Output (Drive Output)


OUT1

OUT2
Gift code table

Lottery code table

PIN 30

PIN 31
SkyBlue (light blue)

Green (green)
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Output (Drive Output)

Output (Drive Output)


OUT3

OUT4
Ball-releasing
electromagnet
by external solid-
state relay)
(driven

PIN 32 Blue Output (Drive Output) OUT5

PIN 33 Purple Output (Drive Output) OUT6

PIN 34 Gray Output (Drive Output) OUT7

PIN 35 Brown (brown) Output (Drive Output) OUT8

PIN 36 Pink (Pink) Output (Drive Output) OUT9

PIN 37 Orange Output (Drive Output) OUT10

PIN 38 SkyBlue (light blue) Output (Drive Output) OUT11

PIN 39 Green (green) Output (Drive Output) OUT12 Gift electromagnet

Release button
PIN 40 Blue Output (Drive Output) OUT13
indicator
PIN 41 Purple Output (Drive Output) OUT14

PIN 42 Gray Output (Drive Output) OUT15

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PIN 43 Brown (brown) Output (Drive Output) OUT16

PIN 44 Pink (Pink) Output (Drive Output) OUT17

PIN 45 Orange Output (Drive Output) OUT18

PIN 46 SkyBlue (light blue) Output (Drive Output) OUT19 Lottery machine drive

PIN 47 Green (green) Output (Drive Output) OUT20

PIN 48 Blue Output (Drive Output) OUT21

PIN 49 Purple Output (Drive Output) OUT22

PIN 50 Gray Output (Drive Output) OUT23

PIN 1 Brown (brown) Control output of main MCU (0 --+5V) -----

PIN 2 Pink (Pink) Control output of main MCU (0 --+5V) -----

PIN 3 Orange Control output of main MCU (0 --+5V) -----

PIN 4

PIN 5
SkyBlue (light blue)

Purple
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Control output of main MCU (0 --+5V)

SPI of main MCU_ MISO input (0 --+5V)


-----

-----

PIN 6 Brown (brown)

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SPI of main MCU_ LATCH output (0 --+5V) -----
Serial output latch
(connected to digital tube)
Serial output data The
wiring of digital tube
plate is as follows:
1. Time digital tube
plate (2 digits)
2. Score digital tube
PIN 7 White (white) SPI of main MCU_ MOSI output (0 --+5V) ----- plate (4 digits) 3.

Highest Score
Digital Tube Plate (4
digits)
Serial output clock
PIN 8 Green (green) SPI of main MCU_ CLK output (0 --+5V) ----- (connected to digital
tube board)
PIN 9 Purple TXD output of auxiliary MCU (0 --+5V) -----

PIN 10 Green. 3 - Green TXD output of main MCU (0 --+5V) -----

PIN 11 - Ray (grey) RXD input of auxiliary MCU (0 --+5V) -----

PIN 12 Blue RXD input of main MCU (0 --+5V) -----

PIN 13 Brown/white Input (signal input) IN0

PIN 14 Red and white Input (signal input) IN1

PIN 15 Orange/white Input (signal input) IN2

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PIN Yellow/white Input (signal input) IN Score optical coupler


16 Green/white Input (signal input) 3
PIN IN
PIN
17 18 BLUE/WHITE Input (signal input) IN5
4

PIN 19 Purple/white Input (signal input) IN6

PIN 20 Gray white 0.3- Input (signal input) IN7

Gray/white

PIN 21 Brown/white Input (signal input) IN8 OPTION-BUTTON

PIN 22 Red and white Input (signal input) IN9 Parameter zero button

PIN 23 Orange/white Input (signal input) IN10 MENU button

PIN 24 Yellow/white Input (signal input) IN11 OPTION+button

PIN 25 Green/white Input (signal input) IN12

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PIN 26 BLUE/WHITE Input (signal input) IN13 Release button

PIN 27 Purple/white Input (signal input) IN14

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Gray white 0.3-
PIN 28 Input (signal input) IN15
Gray/white
PIN 29 Brown/white Input (signal input) IN16 Cash signal input

PIN 30 Red and white Input (signal input) IN17 Gift detection input

Lottery machine
PIN 31 Orange/white Input (signal input) IN18
feedback input
PIN 32 Yellow/white Input (signal input) IN19

PIN 33 Green/white Input (signal input) IN20

PIN 34 BLUE/WHITE Input (signal input) IN21

PIN 35 Purple/white Input (signal input) IN22

Gray white 0.3-


PIN 36 Input (signal input) IN23
Gray/white
PIN 37 Brown/white Input (signal input) AD7

PIN 38 Red and white Input (signal input) AD6

PIN 39 Orange/white Input (signal input) AD5

PIN 40 Yellow/white Input (signal input) AD4

PIN 41 Green/white Input (signal input) AD3

PIN 42 BLUE/WHITE Input (signal input) AD2

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PIN 43 Purple/white Input (signal input) AD1

Gray white 0.3-


PIN 44 Input (signal input) AD0
Gray/white

PIN 45 White (White) +V Output (+3.3V power output); -----

PIN 46 Black 0.3-Back GND (power supply ground); -----

PIN 47 Red) +V output (+5V power output); -----

PIN 48 Black 0.3-Back GND (power supply ground); -----

PIN 49 Red) +V Output (+5V power input); -----

PIN 50 Black 0.3-Back GND (power supply ground); -----

PIN 1 White (White) -----


+V Output (+3.3V power output);

PIN 2 Green (green) RST/C2CK -----

PIN 3 Blue C2D: -----

PIN 4 Black 0.3-Back

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GND (power supply ground);

(2) Parameter Setting Instructions


-----

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1.Press CLEAR DATA button at any time to clear system parameters (note:
only clear parameters such as coin slot and number of tickets, the
parameters set by the system remain unchanged)
2.In the standby state, press MENU button to enter the test state. At this
time, HIGH SCORE nixie tube is a menu item, showing P000, SCORE nixie
tube is a numerical item, showing 0000. Press MENU again to select
different menu items. If the high SCORE nixie tube displays P000 state and
there is no operation within 5 seconds, the system will exit the test state and
return to the standby state.
3.When the menu item flashes, press MENU button to change the
menu item, press OPTION button to change to numerical item flashing
state, press OPTION button again to change the numerical value, if pressing
MENU button under the flashing state of OPTION item, change to MENU
flashing state.

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4.In the standby state, press the OPTION button to enter the volume
adjustment state. At this time, the SCORE digital tube does not display,
CREDIT displays the current volume value, press MENU to increase the
volume, and press OPTION to reduce the volume. Return to Standby after 3
seconds without any action.

(3) Dip Switches


Top Group DIP SWITCH

DipSwitch1 DipsSwitch2 DipSwitch3 DipSwitch4


1 Punch ON OFF X X
2 Punch ON OFF X X
3 Punch ON ON X X
4 Punch OFF OFF X X
Automatic BALL ON X X OFF X
Automatic BALL OFF X X ON X
4-digit Display X X X OFF
3 Digit Display X X X ON

Lower Group DIP SWITCH


DipSwitch1 DipsSwitch2 DipSwitch3 DipSwitch4
READ COUNTER ON X X X
1 COIN X X X X
2 OR MORE COINS X ON X X
COIL SYSTEM X X OFF X
MOTORIZED SYSTEM X X ON X
TEST MODE X X X ON

The place of (X) is not important.

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7、 SETTINGS

• PUNCH COUNTER SETTING:


o Use Dip Switches 1 and 2 in the Upper Group.

• DEMO MUSIC ON OR OFF:


o Use Dip Switch 3 in the Upper Group.

• SAVE OR NOT SAVE RECORDING:


o Use Dip Switch 4 in the Upper Group.

• READING TOTAL NUMBER OF TOKENS THROWN:


o Use Dip Switch No. 1 in Subgroup.
o When this Switch is ON, the screen will show the total number of tokens
thrown.
o Remember to turn this Dip Switch OFF to return to the game.

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• WORKING WITH 2 OR MORE TOKENS:
o Turn Dip Switch No. 2 in Subgroup to ON.
o The screen will show the number of tokens to work with in the Credit section.

turn Dip Switch 2 to OFF.


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o After making the necessary adjustments with the Plus and Minus buttons,

o The adjustment you made will be stored in memory and will be active.

• BOX BALL LOCK MECHANISM SYSTEM SELECTION:


o Use Switch No. 3 in Subgroup. For the Magnet Coil system, turn OFF, for the DC
Motor system, turn ON.

• IN CASE OF FAULT:
o Switch to TEST mode by placing Dip Switch No. 4 in the Lower Group ON position.
o While in TEST mode, you can perform a general check of the machine in case of
any problem.
o When the Start button is pressed, the Box ball will land on the ground without
having to insert a coin.
o Observe the Sensor board that measures the Hit Rate.
o In normal condition, the two red LED lamps on the Sensor Board are off.
o If one or both lamps are on continuously, the Sensor board is faulty. Replace it.
o These lamps only read when they are in front of the sensor bar,
and the corresponding LED lamp will light up.
o Remember to turn this Switch (4) OFF to return to the game.

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• If the error code "Err" appears on the screen:


o This error code appears because the box ball did not go down.
o First check the Fuse on the Motherboard. Put it in "TEST" Mode.
When the Start button is pressed, there are two white buttons on the
motherboard.
o The LED lamp should be on. If 1 lamp is on, replace the fuse.
o If both lamps are on, it means the motherboard is OK.
o Check the Ball Lock mechanism.

• DIFFICULTY LEVEL SETTING:


o Set Dip Switch No. 4 to Subgroup ON (TEST MODE).
o While in Test Mode, the difficulty level is displayed in the Credits section on
the bottom line of the screen.
o You can select from 1 to 9 by pressing the (-) and (+) buttons on the
motherboard.
o 1 is the easiest level, 9 is the hardest level.

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o Remember to turn this Switch (4) OFF to return to the game.

The performance, specifications and program of this machine are subject to change
without notice!

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8、 On After-sales
1. Performance, specification and program of this
machine are subject to change without notice!
2. If you have any question, please contact the
corresponding business or after-sales service at any time!

After-sales Tel: +90 552 257 98 31

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