Primal Path Sin Struck
Primal Path Sin Struck
Primal Path Sin Struck
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24/12/2018 Primal Path: Sin Struck | GM Binder
Primal Revelation
At 14th level, your spirit grows in power, unlocking its true Gluttony. As a bonus action while raging and grappling a
potential. The effect is based on the effect you chose for your creature with your maw, you can attempt to swallow it. The
Primal Sin, and you can only use this feature once per rage. creature must make a Strength saving throw. On a failed save,
Pride. When you hit a creature with a melee weapon attack the creature is swallowed and the grapple ends. While
while raging, you can attempt to shatter their pride. The swallowed, the creature is blinded and restrained, has total
creature takes 2d12 psychic damage and must make a cover against attack and other effects outside of the maw, and
Charisma saving throw. On a failed save, the creature has it takes 3d8 necrotic damage at the start of each of your turns.
disadvantage on Charisma saves and all ability checks and Whenever you take damage, you must make a Constitution
deals only half damage until the end of your next turn. saving throw with a DC equal to the damage you took or
Greed. As a bonus action while raging, you can drain the release the swallowed creature. The swallowed creature is
life from creatures around you. Hostile creatures within 10 also released if you fall to 0 hit points, or you die.
feet of you must make a Constitution saving throw. A target Wrath When you make your first attack on your turn while
takes 2d8 + your Constitution modifier necrotic damage on a raging, you can channel your wrath into your strikes. Doing so
failed save, or half as much damage on a successful one. You causes each melee weapon attack you make this turn to score
gain temporary hit points equal to the amount rolled. a critical hit on a roll of 18-20 and gain a bonus to their
Lust. As a bonus action while raging, you can choose a damage rolls equal to 2 times your rage damage bonus.
number of creatures within 30 feet equal to your Constitution Sloth. As a bonus action while raging, you can breathe a 15-
modifier to make Wisdom saving throws. On a failed save, the foot cone of energy that saps the energy from creatures.
target must use its reaction to move up to its speed, falling Creatures in the area must succeed on a Constitution saving
prone if they come within 5 feet of you or use all their speed, throw or have their speed reduced to 0, and have disadvantage
and can't stand up until the end of your next turn. on Dexterity checks and saving throws until the start of your
Envy. While raging, you can use your reaction when next turn. If you hit a creature that failed its save against this
another creature you can see within 60 feet makes an attack feature with a melee weapon attack before the end of your
roll, ability check or saving throw, sapping their coveted power turn, it must make another Constitution saving throw. On a
and taking it for your own. The result of the creature's roll is failed save, the target is petrified until the start of your next
reduced by half of their modifiers added to the roll (if the turn, transformed into smooth black crystal.
modifier was positive). Before the end of your next turn, you
can add the amount you reduced the roll by to one attack roll,
ability check, or saving throw you make. Version 0.5: 24/12/18 Written by u/VampireBagel_
Artwork by Alexis Rives and Dhaniels Castillo can
be found here and here.
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