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Primal Path Sin Struck

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24/12/2018 Primal Path: Sin Struck | GM Binder

Path of the Sin Struck


Some barbarians call upon benevolent spirits to guide, shape
and hone themselves, allowing them to call upon supernatural
prowess as they rage. Not all spirits in the world are kind,
however - many are insular, vindictive or outright malevolent.
Somehow, one of these spirits has bound itself to your body,
one whose disposition cleaves close to a primeval sin of
humankind, and through coercion, cooperation, or sheer grit,
you can bend it to your will.
As you enter a rage, the bound spirit's power becomes your
own, their baleful energy manifesting in otherworldly
mutations, emotional manipulation or overwhelming force of
presence.
Volatile Binding
Starting at 3rd level, your bound spirit can raise your ire at the
slightest provocation. As a reaction when you take damage,
you can immediately enter a rage. Your resistances from
raging reduce the triggering damage if they apply.
Primal Sin
Also at 3rd level, you must pick a Sin your bound spirit
reflects, which determines features you gain at this and later
levels. If a feature requires a creature to make a saving throw,
the DC equals 8 + your proficiency bonus + your Constitution
modifier.
Pride. While you're raging, your sheer presence hinders
creatures ability to harm you. Creatures have disadvantage on
attack rolls against you. If a creature hits you with an attack, it Wrath. While you're raging, once per turn, you can instil
takes psychic damage equal to your Constitution modifier, and rage into a creature you hit with a weapon attack. The
this feature doesn't function until the start of your next turn. creature takes additional psychic damage equal to your rage
Greed. Your spirit loathes isolation. On your turn while damage bonus and has advantage on its next attack roll, but
you're raging and there are no creatures within 10 feet of you, attacks made against it have advantage until the start of your
your melee weapon attacks have a reach of 30 feet. When you next turn.
hit a creature with one of these attacks it must succeed on a Sloth. At the start of your turn while you're raging, you can
Strength saving throw or be pulled up to 30 feet directly halve your movement speed as the essence of sloth overtakes
towards you. you. If you do so, any time you hit a creature with a weapon
Lust. When you hit a creature with a weapon attack while attack before the end of your turn, its movement speed is
raging, your spirit of lust draws them towards you, making halved, it has disadvantage on Dexterity checks, and it can't
them infatuated. Until the start of your next turn, the creature take reactions until the start of your next turn.
must spend 2 feet of movement for every foot it moves when
moving away from you, and while within 5 feet of you, the Vengeful Counter
creature has disadvantage on any attack roll that doesn't At 6th level, your spirit lashes out at those who dare impede
target you. you. When you are incapacitated or knocked unconscious,
Envy. Your spirit craves the experiences and feelings of your spirit can make a melee weapon attack against a
others and draws them into you. While you're raging and a creature within 15 feet of you. If the attack hits, it deals 2d10
creature within 30 feet of you takes damage, you can reduce + your rage damage bonus force damage. You use your
the damage by an amount equal to your rage damage bonus x Constitution modifier for the attack and damage rolls.
4. You take the same amount of damage you reduced. Once Additionally, you can't be possessed, as your spirit bars
you have used this feature, you can't do so again until the start other entities from inhabiting your body.
of your next turn.
Gluttony. While you're raging, you can conjure vicious Mortal Coil
spectral jaws anywhere on your body (no action required) Starting at 10th level, your spirit reinforces your body against
which crave flesh, and can be used to grapple a creature while the tides of mortality. The amount of death saving throws you
leaving your hands free. You can only have one set of jaws at a must fail to die increases by 1 and when stable you regain 1
time. When you grapple a creature using the jaws and on the hit point in 1d4 rounds rather then in 1d4 hours.
start of each of your turns while grappling them, the creature Finally, when reduced to 0 hit points, you gain temporary
takes necrotic damage equal to your Constitution modifier, hit points equal to twice your barbarian level + your
and you gain the same amount in temporary hit points. Constitution modifier, these temporary hit points last until you
regain any hit points.

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24/12/2018 Primal Path: Sin Struck | GM Binder

Primal Revelation
At 14th level, your spirit grows in power, unlocking its true Gluttony. As a bonus action while raging and grappling a
potential. The effect is based on the effect you chose for your creature with your maw, you can attempt to swallow it. The
Primal Sin, and you can only use this feature once per rage. creature must make a Strength saving throw. On a failed save,
Pride. When you hit a creature with a melee weapon attack the creature is swallowed and the grapple ends. While
while raging, you can attempt to shatter their pride. The swallowed, the creature is blinded and restrained, has total
creature takes 2d12 psychic damage and must make a cover against attack and other effects outside of the maw, and
Charisma saving throw. On a failed save, the creature has it takes 3d8 necrotic damage at the start of each of your turns.
disadvantage on Charisma saves and all ability checks and Whenever you take damage, you must make a Constitution
deals only half damage until the end of your next turn. saving throw with a DC equal to the damage you took or
Greed. As a bonus action while raging, you can drain the release the swallowed creature. The swallowed creature is
life from creatures around you. Hostile creatures within 10 also released if you fall to 0 hit points, or you die.
feet of you must make a Constitution saving throw. A target Wrath When you make your first attack on your turn while
takes 2d8 + your Constitution modifier necrotic damage on a raging, you can channel your wrath into your strikes. Doing so
failed save, or half as much damage on a successful one. You causes each melee weapon attack you make this turn to score
gain temporary hit points equal to the amount rolled. a critical hit on a roll of 18-20 and gain a bonus to their
Lust. As a bonus action while raging, you can choose a damage rolls equal to 2 times your rage damage bonus.
number of creatures within 30 feet equal to your Constitution Sloth. As a bonus action while raging, you can breathe a 15-
modifier to make Wisdom saving throws. On a failed save, the foot cone of energy that saps the energy from creatures.
target must use its reaction to move up to its speed, falling Creatures in the area must succeed on a Constitution saving
prone if they come within 5 feet of you or use all their speed, throw or have their speed reduced to 0, and have disadvantage
and can't stand up until the end of your next turn. on Dexterity checks and saving throws until the start of your
Envy. While raging, you can use your reaction when next turn. If you hit a creature that failed its save against this
another creature you can see within 60 feet makes an attack feature with a melee weapon attack before the end of your
roll, ability check or saving throw, sapping their coveted power turn, it must make another Constitution saving throw. On a
and taking it for your own. The result of the creature's roll is failed save, the target is petrified until the start of your next
reduced by half of their modifiers added to the roll (if the turn, transformed into smooth black crystal.
modifier was positive). Before the end of your next turn, you
can add the amount you reduced the roll by to one attack roll,
ability check, or saving throw you make. Version 0.5: 24/12/18 Written by u/VampireBagel_
Artwork by Alexis Rives and Dhaniels Castillo can
be found here and here.
Made using Gmbinder.

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