List 21 Vl
List 21 Vl
List 21 Vl
Relic
The bearer has a Wounds characteristic of 7.
Shield
Once per battle round, one unit from your army with
Rites of this ability can be targeted by a Stratagem for 0CP,
Battle even if another unit from your army has already been
targeted by that Stratagem this phase.
Adeptus Astartes model only. The first time the
bearer is destroyed, roll one D6 at the end of the
phase. On a 2+, set the bearer back up on the
Shroud battlefield as close as possible to where it was
of destroyed and not within Engagement Range of
Heroes any enemy units, with 3 wounds remaining (if the
bearer was Battle-shocked when it was destroyed,
it is instead returned with its full wounds
remaining).
Melee Weapons Range A WS S AP D Keywords Ref
Relic Weapon Melee 6 2+ 5 -2 2 -
S O
Unit MT W LD Ref
V C
Captain in Terminator Armour (Relic
5" 5+ 2+ 7 6+ 1
Shield)
o Infantry [845pts]
Deathwing Command Squad [430pts]
3x Command Terminator
Rules: Blast
Deathwing Ancient
Deathwing Apothecary
Deathwing Champion
Rules: Precision
Devastator Sergeant
Devastator Sergeant
2x Eliminator
Eliminator Sergeant
o Mounted [290pts]
Ravenwing Command Squad [290pts]
Ravenwing Ancient
Ravenwing Apothecary
Ravenwing Champion
3x Ravenwing Knight
o Vehicle [680pts]
Land Raider [275pts]
Force Rules
Oath of Moment: If your Army Faction is Adeptus Astartes, at the start of your
Command phase, select one unit from your opponent’s army. Until the start of your
next Command phase, each time a model from your army with this ability makes an
attack that targets that enemy unit, you can re-roll the Hit roll and you can re-roll the
Wound roll. ()
Selection Rules
Anti-: Weapons with [ANTI-KEYWORD X+] in their profile are known as Anti
weapons. Each time an attack is made with such a weapon against a target with the
keyword after the word ‘Anti-’, an unmodified Wound roll of ‘x+’ scores a Critical
Wound. (10th Edition Core Rules p28)
Blast: Weapons with [BLAST] in their profile are known as Blast weapons, and they
make a random number of attacks. Each time you determine how many attacks are
made with a Blast weapon, add 1 to the result for every five models that were in the
target unit when you selected it as the target (rounding down). Blast weapons can
never be used to make attacks against a unit that is within Engagement Range of one
or more units from the attacking model’s army (including its own unit). (10th Edition
Core Rules p26)
Deadly Demise D3: Some models have 'Deadly Demise x' listed in their abilities.
When such a model is destroyed, roll one D6 before removing it from play (if such a
model is a TRANSPORT, roll before any embarked models disembark). On a 6, each
unit within 6" of that model suffers a number of mortal wounds denoted by 'x' (if this
is a random number, roll separately for each unit within 6"). (10th Edition Core Rules
p23)
Deadly Demise D6: Some models have 'Deadly Demise x' listed in their abilities.
When such a model is destroyed, roll one D6 before removing it from play (if such a
model is a TRANSPORT, roll before any embarked models disembark). On a 6, each
unit within 6" of that model suffers a number of mortal wounds denoted by 'x' (if this
is a random number, roll separately for each unit within 6"). (10th Edition Core Rules
p23)
Deep Strike: During the Declare Battle Formations step, if every model in a unit has
this ability, you can set it up in Reserves instead of setting it up on the battlefield. If
you do, in the Reinforcements step of one of your Movement phases you can set up
this unit anywhere on the battlefield that is more than 9" horizontally away from all
enemy models. (10th Edition Core Rules p39)
Extra Attacks: Weapons with [EXTRA ATTACKS] in their profile are known as
Extra Attacks weapons. Each time the bearer of such a weapon fights, it can make
attacks with that weapon in addition to the one it chooses to fight with. The number of
attacks made with an Extra Attacks weapon cannot be modified by other rules. (10th
Edition Core Rules p28)
Heavy: Weapons with [HEAVY] in their profile are known as Heavy weapons. Each
time an attack is made with such a weapon, if the attacking model’s unit Remained
Stationary this turn, add 1 to that attack’s Hit roll. (10th Edition Core Rules p26)
Infiltrators: During deployment, if every model in a unit has this ability, then when
you set it up, it can be set up anywhere on the battlefield that is more than 9"
horizontally away from the enemy deployment zone and all enemy models. (10th
Edition Core Rules p39)
Melta: Weapons with [MELTA X] in their profile are known as Melta weapons. Each
time an attack made with such a weapon targets a unit within half that weapon’s
range, that attack’s Damage characteristic is increased by the amount denoted by ‘x’.
(10th Edition Core Rules p26)
One Shot: The bearer can only shoot with this weapon once per battle. ()
Pistol: Weapons with [PISTOL] in their profile are known as Pistols. If a unit contains
any models equipped with Pistols, that unit is eligible to shoot in its controlling
player’s Shooting phase even while it is within Engagement Range of one or more
enemy units. When such a unit is selected to shoot, it can only resolve attacks using
its Pistols and can only target one of the enemy units it is within Engagement Range
of. In such circumstances, a Pistol can target an enemy unit even if other friendly
units are within Engagement Range of the same enemy unit.
Rapid Fire: Weapons with [RAPID FIRE X] in their profile are known as Rapid Fire
weapons. Each time such a weapon targets a unit within half that weapon’s range, the
Attacks characteristic of that weapon is increased by the amount denoted by ‘x’. (10th
Edition Core Rules p25)
Stealth: If every model in a unit has this ability, then each time a ranged attack is
made against it, subtract 1 from that attack’s Hit roll. (10th Edition Core Rules p20)
Sustained Hits: Weapons with [SUSTAINED HITS X] in their profile are known as
Sustained Hits weapons. Each time an attack is made with such a weapon, if a Critical
Hit is rolled, that attack scores a number of additional hits on the target as denoted by
‘x’ (10th Edition Core Rules p28)