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Flasheff2 Tutorials: 1. Create An Image Show and Hide Effect

The document provides instructions for using the FlashEff2 tutorial to create image and text show/hide effects in Flash. It describes steps like importing assets, converting them to symbols, adding the FlashEff2 component, selecting patterns in the FlashEff2 panel like FESAlpha and FETBlur, customizing tweening and delay times, and testing the effects. The overall purpose is to demonstrate how to apply entry and exit animation effects to images and text using the FlashEff2 library.

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0% found this document useful (0 votes)
60 views

Flasheff2 Tutorials: 1. Create An Image Show and Hide Effect

The document provides instructions for using the FlashEff2 tutorial to create image and text show/hide effects in Flash. It describes steps like importing assets, converting them to symbols, adding the FlashEff2 component, selecting patterns in the FlashEff2 panel like FESAlpha and FETBlur, customizing tweening and delay times, and testing the effects. The overall purpose is to demonstrate how to apply entry and exit animation effects to images and text using the FlashEff2 library.

Uploaded by

Venkatramani
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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FlashEff2Tutorials

1.Createanimageshowandhideeffect
1.CreateanewActionScript3.0Flashfile:File>New,selectFlashFile(ActionScript3.0).Inthe Propertiespanel,settheframerateoftheFlashmovieto30fps. 2.Importyourimageintoyourproject:File>Import>ImporttoStageandselecttheimagefrom yourlocalcomputerthatyouwishtousefortheeffect. 3.Withtheimageselectedonthestage,transformitintoasymbol(pressF8orModify>Convert tosymbol).IntheConverttoSymboldialogboxgiveyourclipaname,setthetypetoMovieClip andpressOK. 4.[optional]Ifitisn'talreadyselected,selectthenewmoviecliponthestageandgiveitan instancenameof"myClip".Ifyoudonotgiveitaninstancename,FlashEff2willautomatically assignitoneintheformof"InstanceName_*",where"*"representsanindexnumber(starting from0). 5.OpentheComponentspanel(Window>ComponentsorCtrl+F7forWindows/Cmd+F7forMac OS)andfromtheFlashEff2folderselectthecomponentanddragitovertheimagecliponthe stage. 6.OpentheFlashEff2Panel(Window>Otherpanels>FlashEff2Panel)andsignintoyour JumpeyeComponentsaccount.Ifyouarealreadysignedin,makesurethattheFlashEff2instance youplacedonthestageisselectedsothatthepanelwillloadthesettingscontrols. 7.IntheFlashEff2PanelselecttheShowtabtobringupthelistofavailablepatterns.Inthe Patterntab,selectSymbol(itisselectedbydefault)tolistthesymbolpatternsandchoosethe FESAlphapatterntoapplyanalphaeffect. 8.ThisbringsupthelistofavailablepresetsoftheFESAlphapattern(theFreeFlashEff2version willonlyhaveonepresetavailable).Youcanchooseoneofthepresetsthatyouwouldliketo applyontheimage.IfyouhavethePremiumPlusversion,you'llbeabletofurthercustomizethe effectbypressingthe"Editsettings"buttonthatopensthelistofpropertiesforthechosen pattern. 9.Next,selecttheTweentabtochangetheeasingtypefromeaseInOuttoeaseOutandsetthe lengthoftheshoweffect(tweenDuration)to3seconds. 10.TheOptionstaballowsyoutospecifywhethertheshoweffectwillautomaticallyexecuteor notandtheamountoftimethecomponentshouldwaitbeforeapplyingtheshoweffect.Forthis exampleyoucanleavethesettingsastheyare. 11.Thehideeffectcanbesetupexactlythesamewayastheshoweffect.SoselecttheHidetab toopenthelistofpatternsandthenchooseSymboltolistthesymbolpatterns. 1

12.Selectthe"FESChaoticMasks"patternandthenselectapresetthatyou'dliketobeapplied. 13.IntheOptionstabsetthedelayparameterto5seconds(thetimefromtheendoftheshow effecttothebeginningofthehideeffect). 14.Onceyousettheshowandhideeffects,youcantestyourfilebypressingCtrl+Enterfor WindowsorCmd+EnterforMacOS.

2.Createatextshowandhideeffect

1.CreateanewActionScript3.0Flashfile:File>New,selectFlashFile(ActionScript3.0).Inthe Propertiespanel,settheframerateoftheFlashmovieto30fps. 2.SelecttheTextTool,placeatextfieldonthestageandthenwritesometextinthetextfield. 3.Withthetextfieldselected,setitupfortheeffect:inthePropertiespanelgiveittheinstance nameof"myText",setthetypetobe"DynamicText",theantialiassettingmustbe"Antialiasfor animation",enablethe"RendertextasHTML"optionandpresstheEmbedbuttontoopenthe EmbedCharactersdialogbox.Inthedialogboxpressthe"Autofill"buttontoembedonlythe charactersfromthetextfield. 4.OpentheComponentspanel(Window>ComponentsorCtrl+F7forWindows/Cmd+F7forMac OS)andfromtheFlashEff2folderselectthecomponentanddragitoverthetextfieldonthe stage. 5.OpentheFlashEff2Panel(Window>Otherpanels>FlashEff2Panel)andsignintoyour JumpeyeComponentsaccount.Ifyouarealreadysignedin,makesurethattheFlashEff2instance youplacedonthestageisselectedsothatthepanelwillloadthesettingscontrols. 6.IntheFlashEff2PanelselecttheShowtabtobringupthelistofavailablepatterns.Inthe Patterntab,select"Text",whichliststhetextpatterns,andchoosethe"FETBlur"patterntoapply analphaeffect. 7.Inthepresetslistthatopensup(theFreeFlashEff2versionhasonlyonepresetforeach pattern)youcanchooseanypreconfiguredpresetthatyoulike. 8.IfyouhavethePremiumPlusversion,selectthe"Editsettings"buttontoeditthepropertiesof theblureffect.Tochangethewaycharactersaredisplayedfromthe"preset"propertylist,select "random".Thiswaythecharacterswillbedisplayedinarandomorder.Fromthepreviewareain thetopleftcorneryoucanseehowtheeffectwilllooklike.Ifyouwanttousethesesettingslater on,youcansaveyourpresetbypressingonthe"Savepreset"buttonandgivingitaname. 9.SelecttheTweentabandcheckthe"Usecustomtweening"optiontoallowyoutocustomize thetween.FromthetweenTypelistselect"Bounce". 10.TheOptionstaballowsyoutospecifywhethertheshoweffectwillautomaticallyexecuteor 2

notandtheamountoftimethecomponentshouldwaitbeforeapplyingtheshoweffect.Forthis exampleyoucanleavethesettingsastheyare. 11.Thehideeffectcanbesetupexactlythesamewayastheshoweffect.ThusselecttheHidetab thatopensthelistofpatternsandthenchoose"Text"tolistthetextpatterns. 12.SelecttheFETMagneticWindpatternandselectapresetthatyou'dliketobeapplied. 13.Tofurthercustomizetheeffect,pressonthe"Editsettings"button(featureavailableonlyfor thePremiumPlusversion)andfromthepresetlistselect"char:random(d1)".Thiswillapplythe effectoncharactersinarandomorder. 14.IntheOptionstabsetthedelayparameterto5seconds(thetimefromtheendoftheshow effecttothebeginningofthehideeffect). 15.Onceyousettheshowandhideeffects,youcantestyourfilebypressingCtrl+Enterfor WindowsorCmd+EnterforMacOS.

3.ApplyFlashEff2filters

1.CreateanewActionScript3.0Flashfile:File>New,selectFlashFile(ActionScript3.0).Inthe Propertiespanel,settheframerateoftheFlashmovieto30fps. 2.Importyourimageintoyourproject:File>Import>ImporttoStageandselecttheimagefrom yourlocalcomputerthatyouwishtousefortheeffect. 3.Withtheimageselectedonthestage,transformitintoasymbol(pressF8orModify>Convert tosymbol).IntheConverttoSymboldialogboxgiveyourclipaname,setthetypetoMovieClip andpressOK. 4.[optional]Ifitisn'talreadyselected,selectthenewmoviecliponthestageandgiveitan instancenameof"myClip".Ifyoudonotgiveitaninstancename,FlashEff2willautomatically assignonetoitintheformof"InstanceName_*",where"*"representsanindexnumber(starting from0). 5.OpentheComponentspanel(Window>ComponentsorCtrl+F7forWindows/Cmd+F7forMac OS)andfromtheFlashEff2folderselecttheFlashEff2anddragitovertheimagecliponthestage. 6.OpentheFlashEff2Panel(Window>Otherpanels>FlashEff2Panel)andsignintoyour JumpeyeComponentsaccount.Ifyouarealreadysignedin,makesurethattheFlashEff2instance youplacedonthestageisselectedsothatthepanelwillloadthecontrolstomakethesettings. 7.IntheFlashEff2PanelselecttheFilterstabtostartapplyingfilters.You'llseethattheFiltertab hasthreemoretabsavailable:"Select1stfilter","Select2ndfilter"and"Select3rdfilter".Thisis becausethepanelallowsyoutoapplyuptothreefiltersonthesametargetobject. 8.Selectthefirsttabtoapplyonefilterontheimage.Thiswillopenthelistoffilterpatterns 3

available. 9.Fromthatlist,select"WaterReflection"toapplytheWaterReflectionfilter. 10.Inthepresetslistthatopensup(theFreeFlashEff2versionhasonlyonepresetforeach pattern)youcanchooseanypreconfiguredpresetthatyoulike. 11.Tofurthercustomizethefilter,pressonthe"Editsettings"button(featureavailableonlyfor thePremiumPlusversion),setthe"reflectionAlpha"propertyto1andthe"reflectionRatio"to 127. 12.Ifyoutestyourclipnow(Ctrl+EnterforWindowsorCmd+EnterforMacOS)you'llseethat yourimagewillhaveawaterreflection.

4.CreatebuttonsandapplycommandswithFlashEff2

1.CreateanewActionScript3.0Flashfile:File>New,selectFlashFile(ActionScript3.0).Inthe Propertiespanel,settheframerateoftheFlashmovieto30fps. 2.Youcanturnyourimages,shapesandtextintobuttonsusingFlashEff2. 3.Tocreateabuttonfromanimageimportyourimageintoyourproject:File>Import>Importto Stageandselecttheimagefromyourlocalcomputerthatyouwishtousefortheeffect. 4.Withtheimageselectedonthestage,transformitintoasymbol(pressF8orModify>Convert tosymbol).IntheConverttoSymboldialogboxgiveyourclipaname,setthetypetoMovieClip andpressOK. 5.[optional]Ifitisn'talreadyselected,selectthenewmoviecliponthestageandgiveitan instancenameof"myButton".Ifyoudonotgiveitaninstancename,FlashEff2willautomatically assignonetoitintheformof"InstanceName_*",where"*"representsanindexnumber(starting from0). 6.OpentheFlashEff2Panel(Window>Otherpanels>FlashEff2Panel)andsignintoyour JumpeyeComponentsaccount.Ifyouarealreadysignedin,makesurethattheFlashEff2instance youplacedonthestageisselectedsothatthepanelwillloadthecontrolstomakethesettings. 7.IntheFlashEff2PanelselectthePresetstabtoopenthelistofbuttonpresets.Ifyouhavethe FlashEff2Premiumversion,youwillbeabletoselectfrommultiplepreconfiguredpresets, otherwisetherewillbeonlyoneavailable:thedefaultpreset. 8.Tofurthercustomizethebuttonstates(up,overanddownstates)youcanselectthe"Edit settingsandstates"buttontobringupthesettingsforthethreestatesofthebutton(thisfeature isavailableonlyfortheFlashEff2PremiumPlusversion). 9.Tocontinue,opentheOptiontabandcheckthe"useHandCursor"optionsothathandcursoris displayedoverthebutton. 4

10.Now,youcantesttheflashclip(Ctrl+EnterforWindowsorCmd+EnterforMacOS)andthe buttonwillbeworking(itreactstothemouseactivities:rollover,rollout,pressandrelease). 11.Thefinalstepistoapplysomeactiontothebutton.YoucaneitherdoitbyusingActionScript codetolistentothebuttoneventsandexecutesomeactionsontheappropriateoneorsimplyby usingFlashEff2commands.WiththeFlashEff2Panelopened,insidetheButtontab,selectthe Commandtab.Hereyouwillbeabletoaddasetofcommandstoyourtargetobject. 12.Clickonthe"Add"buttonandfromtheopeninglistselect"FECNavigateToURL".Thispattern opensawebpageinyourbrowser. 13.Fromthe"evenType"listselect"release"tosetupthepatterntoexecuteonthemouse releaseactionoverthetargetbutton.Leavethe"browserTarget"propertytoopenthewebpage inanewwindow("_blank")andtypetheURLtothedesiredwebpageinthe"url"textbox. 14.TesttheapplicationbypressingCtrl+EnterforWindowsorCmd+EnterforMacOSandifyou clickonthebuttonyouhavepreviouslycreated,you'llseethatnowitalsoopensthetargetweb pageintoyourbrowser.

5.CreatealoopinganimationwithFlashEff2

TheeasiestwaytocreatealoopinganimationwithFlashEff2istocreatethetimelineanimation spannedacrossmultipleframesaslongastheFlashEff2animationisplaying.Itisverysimilarto creatingasymbolortextshowandhideanimationpresentedintheprevioustutorials. 1.Thesimplestwaytocreateashowandhideanimationonthetargetobjectistouseasingle FlashEff2Componentinstance(forboth,theshowandthehideanimations).Onceyoumanaged tocreatesuchananimation(pleaserefertotutorials1and2)youneedtomakeplayagainand again,inotherwords,toloop. 2.Forthis,yousimplyneedtoexpandtheanimationtoasmanyframesasnecessarytoplaythe entireanimation. 3.Firstofall,werecommendthatforsuchtimelineanimations,youstartFlashEff2fromthe secondframeon,sothattheFlashEff2hasenoughtimetoinitialize.Ifyoufollowedthetutorials onhowtocreateshow/hideanimationsforimagesandtexts,thenfromthetimelineselectthe frame(s)containingthetargetobjectandtheFlashEff2Componentinstanceanddragthemtothe secondframe(youcanotherwisecreatetheshow/hideanimationdirectlyonthesecondframe). 4.Next,youneedtocalculatehowmanyframesshouldtheanimationplayonthetimeline.You needtoknowtheframerateofyourFlashclip(athowmanyframesperseconditissettoplay) andthetotaltimeofyourFlashEff2animation. TheFlashEff2animationcontainsashowanimationthatissettoplayforanamountoftimesetin theTweensubtaboftheShowtab(tweenDurationparameter)whichbydefaultis2seconds.To thattimeyouneedtoaddthedelaybeforetheshowanimationstarts,whichisgivenbythedelay 5

parameterintheOptionssubtaboftheShowtab.Thisoneisusually0sotheshowanimation startsassoonastheFlashEff2Componentinstanceisplacedonthestage,overthetargetobject. Next,thereisapausebetweentheshowandhideanimationswhichissetthroughthedelay parameterintheOptionssubtaboftheHidetab(thisoneisalso2secondsbydefault)andfinally thehideanimationwhichalsohasatweenDurationparameter(2secondsbydefault).Ifyouadd upthesefourvaluesyougetthetotalamountoftimethattheFlashEff2Componentinstanceand thetargetobjectshouldbeonthestage,incaseofatimelineanimation.Inthisparticularexample (allvaluesareleftasdefaults)thetotaltimewouldbe6seconds:0seconds(delayforshow)+2 seconds(showanimation)+2seconds(delayforhide)+2seconds(hideanimations). Thisvaluenowhastobetransformedintoanumberofframes.Thiscanbeachievedsimplyby multiplyingthetimeinsecondswiththeframerateofyourclip.Inthiscase6seconds*30fps= 180frames.SotheFlashEff2instanceandtheimageshouldspanacross180frames,fromthe secondframetothe181stframe. 5.So,onyourtimelinenavigatetoframe181,selectitandpressF5toexpandtheframesto181.If yourFlashEff2andimageareplacedontwoseparatelayers(liketheattachedexample),thanyou needtodothisoperationforbothframes. 6.Ifyoutestyourclipnow(Ctrl+EnterforWindowsorCmd+EnterforMacOS)you'llseethatthe show/hideanimationofyourtargetobjectislooping.Oncethehideanimationhasfinishedthe playheadalsoreachestheendofthetimelineandmovesbacktothefirstframetoplaythe contentsagainandagain.

6.TimelineanimationswithFlashEff2

Timelineanimationsaremadeexactlythesameasintheprevioustutorial(Createalooping animationwithFlashEff2).Theattachedexamplecontainsashow/hideanimationonanimage andtwomoreshow/hideanimationsontext.Alltheassets(FlashEff2Componentinstances,the imageandtextfields)areplacedonseparatelayerstoeasilyaccessthemlateron. Eachsetofanimationsstartsfromadifferentframesothattheanimationsareconsecutiveand evenmore,thetwotexteffectshaveacrossfadelikesequence:theshowanimationonthe secondtextfieldstartsatthesameframewherethehideanimationofthefirsttextfieldis supposedtostart.Sothetwoanimations(hideandshow)areplayingatthesametimeto simulatethecrossfadelikeeffectbetweenthem. Theanimationsstopattheverylastframebecauseofthestop()command.Ifyouwouldlikethem toloopcontinuously,simplyremovethestop()commandfromthelastframe.

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