Module-4 Transport Layer
Module-4 Transport Layer
Module 4
THE TRANSPORT LAYER
The Transport Layer: The Transport Service, Elements of Transport Protocols, Congestion
Control,The internet transport protocols: UDP, TCP, Performance problems in computer networks,
Networkperformance measurement.
there are also two types of transport service. The connection-oriented transport service is similar to the
connection-oriented network service in many ways. In both cases, connections have three phases:
establishment, data transfer, and release. Addressing and flow control are also similar in both layers.
Furthermore, the connectionless transport service is also very similar to the connectionless network service.
However, note that it can be difficult to provide a connectionless transport service on top of a connection-
oriented network service, since it is inefficient to set up a connection to send a single packet and then tear
it down immediately afterwards. The obvious question is this: if the transport layer service is so similar to
the network layer service, why are there two distinct layers? Why is one layer not Problems occur, that’s
what? The users have no real control over the network layer, so they cannot solve the problem of poor
service by using better routers or putting more error handling in the data link layer because they don’t
own the routers. The only possibility is to put on top of the network layer another layer that improves
the quality of the service. If, in a connectionless network, packets are lost or mangled, the transport entity
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can detect the problem and compensate for it by using retransmissions. If, in a connection-oriented
network, a transport entity is informed halfway through a long transmission that its network connection has
been abruptly terminated, with no indication of what has happened to the data currently in transit, it
can set up a new network connection to the remote transport entity. Using this new network connection,
it can send a query to its peer asking which data arrived and which did not, and knowing where it was,
pick up from where it left off.
To allow users to access the transport service, the transport layer must provide some operations to
application programs, that is, a transport service interface. Each transport service has its own
interface. In this section, we will first examine a simple (hypothetical) transport service and its
interface to see the bare essentials. In the following section, we will look at a real example. The
transport service is similar to the network service, but there are also some important differences. The
main difference is that the network service is intended to model the service offered by real networks,
warts and all. Real networks can lose packets, so the network service is generally unreliable.
A quick note on terminology is now in order. For lack of a better term, we will use the term segment
for messages sent from transport entity to transport entity.TCP, UDP and other Internet protocols use this
term. Some older protocols used the ungainly name TPDU (Transport Protocol Data Unit). That term is
not used much anymore now but you may see it in older papers and books the network entity similarly
processes the packet header and then passes the contents of the packet payload up to the transport
entity. This nesting is illustrated in Fig. 6-3
Connection Establishment
Establishing a connection sounds easy, but it is actually surprisingly tricky. At first glance, it would
seem sufficient for one transport entity to just send a CONNECTION REQUEST segment to the destination
and wait for a CONNECTION ACCEPTED reply. The problem occurs when the network
can lose, delay, corrupt, and duplicate packets. This behaviour causes serious complications. Imagine
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a network that is so congested that acknowledgements hardly ever get back in time and each packet times
out and is retransmitted two or three times. Suppose that the network uses datagrams inside and that every
packet follows a different route. Some of the packets might get stuck in a traffic jam inside
the network and take a long time to arrive. That is, they may be delayed in the network and pop out much
later, when the sender thought that they had been lost. The worst possible nightmare is as follows. A user
establishes a connection with a bank, sends messages telling the bank to transfer a large amount of money
to the account of a not-entirely-trustworthy person. Unfortunately, the packets decide to take the scenic
route to the destination and go off exploring a remote corner of the
network. The sender then times out and sends them all again. This time the packets take the shortest route
and are delivered quickly so the sender releases the connection.
Packet lifetime can be restricted to a known maximum using one (or more) of the following techniques:
1. Restricted network design.
2. Putting a hop counter in each packet.
3. Time stamping each packet.
The first technique includes any method that prevents packets from looping, combined with some way
of bounding delay including congestion over the (now known) longest possible path. It is
difficult, given that internets may range from a single city to international in scope. The second
method consists of having the hop count initialized to some appropriate value and decremented each time
the packet is forwarded. The network protocol simply discards any packet whose hop counter becomes
zero. The third method requires each packet to bear the time it was created, with the routers
agreeing to discard any packet older than some agreed-upon time. This latter method requires the router
clocks to be synchronized, which itself is a nontrivial task, and in practice a hop counter is a close enough
approximation to age.
TCP uses this three-way handshake to establish connections. Within a connection, a timestamp is used
to extend the 32-bit sequence number so that it will not wrap within the maximum packet
lifetime, even for gigabit-per-second connections. This mechanism is a fix to TCP that was needed as it
was used on faster and faster links. It is described in RFC 1323 and called PAWS (Protection Against
Wrapped Sequence numbers). Across connections, for the initial sequence numbers and before PAWS
can come into play, TCP originally use the clock-based scheme just described. However, this turned
out to have security vulnerability. The clock made it easy for an attacker to
predict the next initial sequence number and send packets that tricked the three-way handshake and
established a forged connection. To close this hole, pseudorandom initial sequence numbers are used for
connections in practice.
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the
initial sequence numbers not repeat for an interval even though they appear random to an observer.
Otherwise, delayed duplicates can wreak havoc.
Connection Release
Releasing a connection is easier than establishing one. Nevertheless, there are more pitfalls than one
might expect here. As we mentioned earlier, there are two styles of terminating a connection: asymmetric
release and symmetric release Asymmetric release is the way the telephone system works: when one
party hangs up, the connection is broken. Symmetric release treats the connection
as two separate unidirectional connections and requires each one to be released separately.
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Asymmetric release is abrupt and may result in data loss. Consider the scenario of Fig. After the connection
is established, host 1 sends a segment that arrives properly at host 2. Then host 1 sends another segment.
Unfortunately, host 2 issues a DISCONNECT before the second segment arrives. The result is that the
connection is released and data are lost.
Crash Recovery
If hosts and routers are subject to crashes or connections are long-lived (e.g., large software or media
downloads) recovery from these crashes becomes an issue. If the transport entity is entirely within the
hosts, recovery from network
and router crashes is straightforward. The transport entities expect lost segments all the time and know
how to cope with them by using retransmissions. A more troublesome problem is how to recover from host
crashes. In particular, it may be desirable for clients to be able to continue working when servers crash and
quickly reboot. To illustrate the difficulty, let us assume that one host, the client, is sending a long file to
another host, the file server, using a simple Stop-and-wait protocol. The transport layer on the server just
passes the incoming segments to the transport user, one by one. Partway through the transmission, the
server crashes. When it comes back up, its tables are reinitialized, so it no longer knows precisely where
it was. In an attempt to recover its previous status, the server might send a broadcast segment to all
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other hosts, announcing that it has just crashed and requesting that its clients inform it of the status of
all open connections. Each client can be in one of two states: one segment outstanding, S1, or no segments
outstanding, S0. Based on only this state information, the client must decide whether to retransmit the most
recent segment.
UDP Protocol
UDP provides connectionless, unreliable, datagram service. Connectionless service means that there
is no logical connection between the two ends exchanging messages. Each message is an independent
entity encapsulated in a datagram.
UDP does not see any relation (connection) between consequent datagram coming from the same
source and going to the same destination.
UDP has an advantage: it is message-oriented. It gives boundaries to the messages exchanged. An
application program may be designed to use UDP if it is sending small messages and the simplicity and
speed is more important for the application than reliability.
User Datagram
UDP packets, called user datagram, have a fixed-size header of 8 bytes made of four fields, each of 2
bytes (16 bits).
. The 16 bits can define a total length of 0 to 65,535 bytes. However, the total length needs to be less
because a UDP user datagram is stored in an IP datagram with the total length of 65,535 bytes. The
last field can carry the optional checksum
UDP Services
Process-to-Process Communication
UDP provides process-to-process communication using socket addresses, a combination of IP
addresses and port numbers.
Connectionless Services
As mentioned previously, UDP provides a connection less service. This means that each user
datagram sent by UDP is an independent datagram. There is no relationship between the different user
data grams even if they are coming from the same source process and going to the same
destination program.
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Flow Control
UDP is a very simple protocol. There is no flow control, and hence no window mechanism. The
receiver may overflow with incoming messages.
Error Control
There is no error control mechanism in UDP except for the checksum. This means that the sender
does not know if a message has been lost or duplicated.
Checksum
UDP checksum calculation includes three sections: a pseudo header, the UDP header, and the data
coming from the application layer. The pseudo header is the part of the header of the IP packet in
which the user datagram is to be encapsulated with some fields filled with 0s
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➢ UDP is normally used for interactive real-time applications that cannot tolerate uneven delay
between sections of a received message
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Segments
➢ Although buffering handles the disparity between the speed of the producing and consuming
Processes, we need one more step before we can send data.
➢ The network layer, as a service provider for TCP, needs to send data in packets, not as a stream of
bytes. At the transport layer, TCP groups a number of bytes together into a packet called a segment.
➢ The segments are encapsulated in an IP datagram and transmitted. This entire operation is
transparent to the receiving process.
Format
The segment consists of a header of 20 to 60 bytes, followed by data from the application
program.The header is 20 bytes if there are no options and up to 60 bytes if it contains options.
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Source port address This is a 16-bit field that defines the port number of the application program in the
host that is sending the segment.
Destination port address This is a 16-bit field that defines the port number of the application
program in the host that is receiving the segment.
Sequence number This 32-bit field defines the number assigned to the first byte of data contained in this
segment.
Acknowledgment number This 32-bit field defines the byte number that the receiver of the segment is
expecting to receive from the other party.
Header length This 4-bit field indicates the number of 4-byte words in the TCP header. The length of
the header can be between 20 and 60 bytes.
A TCP Connection
➢ TCP is connection-oriented. a connection-oriented transport protocol establishes a logical path
between the source and destination.
➢ All of the segments belonging to a message are then sent over this logical path.
➢ TCP operates at a higher level. TCP uses the services of IP to deliver individual segments to the
receiver, but it controls the connection itself.
➢ In TCP, connection-oriented transmission requires three phases: connection establishment, data
transfer, and connection termination.
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Connection Establishment
TCP transmits data in full-duplex mode. When two TCPs in two machines are connected, they are
able to send segments to each other simultaneously.
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