INDIVIDUAL
INDIVIDUAL
INDIVIDUAL
GAMES
Swimming Bowling
Surfing Archery
Golfing
INDIVIDUAL
BASIC SWIMMING RULES
GAMES
The technical rules of swimming are designed to provide fair and equitable conditions for competition
and to promote uniformity in the sport. Each swimming stroke has specific rules designed to ensure
that no swimmer gets an unfair competitive advantage over another swimmer.
Competitive Strokes
The four competitive strokes are (1) freestyle, (2) backstroke, (3) breaststroke, and (4) butterfly.
Events are held in all of the competitive strokes at varying distances depending on the age-group of the
swimmer. In addition, there is a combination of the strokes swum by one swimmer called the individual
medley (IM). Other swimming events include relays, which are a group of four swimmers who either
all swim freestyle (freestyle relay) or each swim one of the competitive strokes in the order of
backstroke, breaststroke, butterfly and freestyle (medley relay).
Freestyle
In Freestyle events, the competitor may swim any stroke. The stroke most commonly used is
sometimes called the crawl, which is characterized by the alternate stroking of the arms over the
water surface and an alternating (up-and-down) flutter kick. On turns and finishes, some part of the
swimmer must touch the wall. Most swimmers do a flip turn.
Backstroke
The Backstroke consists of an alternating motion of the arms with a flutter kick while on the back. On
turns, swimmers may rotate to the stomach and perform a flip turn and some part of the swimmer
must touch the wall. The swimmer must finish on the back.
Breaststroke
The Breaststroke requires simultaneous movements of the arms on the same horizontal plane. The
hands are pressed out from in front of the breast in a heart shaped pattern and recovered under or on
the surface of the water. The kick is a simultaneous somewhat circular motion similar to the action of
a frog. On turns and at the finish, the swimmer must touch the wall with both hands simultaneously
at, above or below the water surface. Butterfly
The Butterfly features a simultaneous recovery of the arms over the water combined with an
undulating dolphin kick. In the kick, the swimmer must keep both legs together and may not flutter,
scissors or use the breaststroke kick. Both hands must touch the wall simultaneously on the turns and
the finish.
Individual Medley
Commonly referred to as the I.M., features all four strokes. In the IM, the swimmer begins with the
butterfly, then changes after one-fourth of the race to backstroke, then breaststroke and finally
freestyle.
Starts
The swimmers are not allowed a false start. If they jump the start and the starter thinks they are
trying to get an advantage (whether intentional or not-it does not matter), they will be taken out of
the race. This is not like the Olympics where they are allowed two false starts.
INDIVIDUAL
Turns and Finishes
GAMES
• Freestyle: feet have to touch the wall
• Backstroke: swimmers have to be on their back when they touch the wall. After he/she touches,
he/she can then turn around, but he/she must push off on their back. At the finish a swimmer must
finish on his/her back. A swimmer may not roll over and grab the wall until they have first touched
it.
• Breaststroke and Butterfly:
1. Swimmers have to touch with both hands at the same time.
2. A swimmer may not freestyle kick off the wall in either breaststroke or butterfly.
3. When swimming butterfly, both arms must move at the same time.
Technical Rules
Trained officials observe the swimmers during each event to ensure compliance with these technical
rules. If a swimmer commits an infraction of the rules, he/she will be disqualified from that event.
This simply means he/she will not receive an official time, nor be eligible for an award in that event.
Disqualifications may result from actions such as not getting to the starting blocks on time, false
starting, walking on or pushing off the bottom of the pool, pulling on the land line, or
unsportsmanlike conduct.
GAMES
Table Tennis Boxing
Chess Fencing
Wrestling
Boxing Rules
DUAL GAMES
In essence boxing may well be the world’s oldest sport. At its most basic it is fighting
and since there has been man, there has been conflict. It is certainly at least as old as
688 BC when it was included in the ancient Olympic Games, although more regulated,
codified versions of boxing date to about the 1500s. Having said that, carvings dating to
the 3rd millennium BC show people fist-fighting in front of audiences so it is safe to say
the art of pugilism is an ancient one indeed. More modern rules have included
Broughton’s rules from 1743, the London Prize Ring rules (1838) and the more well-
known Marquess of Queensbury Rules which date to 1867. At its best boxing is
graceful, elegant and explosive and a magnificent example of the human body’s abilities
and few spectacles can match the sight of two top heavyweights going toe to toe.
Rules of Boxing
In professional boxing, bouts take place over 12 three minute rounds with one
minute rest between rounds.
The only method of attack is punching with a clenched fist and you may not strike
below the belt, in the kidneys or the back of your opponents head or neck.
You cannot use the ropes for leverage.
You cannot hit an opponent when they are down.
A boxer hit with a low blow can take five minutes to recover.
If an unintentional foul (such as a clash of heads) ends the fight before four rounds
are completed this is a “no contest”, from the fifth onwards the decision goes to
the judge’s cards and is either a technical decision for either fighter or a technical
draw.