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Jungle-Encounters

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Jungle Encounters

Here are some encounters I used during my campaign. Most are not mine originally. I borrowed stuff from all
over the place.

Encounter: Dead Explorer


Body leaning against a tree about 15 feet from the river. Swollen purple corpse of an elf, dead only a few days
ago from the bite of a poisonous snake.

In the trees above the body, is a Jaculi snake that attacks any creature that comes within 10 ft of the body.
Bite attack: +4 2d6 +2 (or 4d6 + 2 when spring attack)

Encounter: Dead Dino


On the shore, six zombies are chewing on a dead and decaying trex. Through a hole in its stomach, the group
can see a corpse holding a glowing sword (Moon-touched long sword) and some gear. If the group decides to
go get the stuff, they'll need to climb into the trex to get it. If a PC climbs inside it, the trex gets up trapping the
PC inside! It's a tyrannosaurus zombie.

Zombies have blue triangles (Ras Nsi's mark) on their foreheads.


Blue Triangle Rune (Divination magic) - allows Ras Nsi limited vision and communication

Encounter: Hadrosaurus Herd


A herd of 15 hadrosauruses are grazing nearby, with 5 noncombatant young among them. The adults don’t
attack unless they’re attacked or antagonized. The young are Small beasts that can be sold in Port Nyanzaru
for 100 gp. The young dinosaurs are easy to handle if separated from their parents, but the adults fight if their
young are captured.

Encounter: Flail Snail (used between Mbala and Orolunga)


Rocky area, fewer tall trees. Lots of plants covered in Yahcha beetles. Travel is slightly easier.

Path of Glass
Sparkling semi-transparent sharp stones make up large areas of the ground

Carved Boulders
Every few hundred feet the party spots shaped boulders, carved with ancient faces and covered with moss and
vines. Clearing away the coverings reveals the faces have eyes made of gold. Strength check (bonus for
mining tools) DC 15 to extract. Failure results in the chunk of gold falling inside.

Faces were used as path markers on the way to Orolunga.

Flail Snail
Characters spot the slimy trail of a flail snail. The slime dries into a thin layer of nearly transparent substance
(almost like glass).
If they wish to follow it, a successful DC 10 Wisdom (Survival) check correctly deduces which direction the
snail was traveling.
If attacked and near death, the snail wail attracts 2 girallons.

Combat Notes:
● Tremorsense 60ft - triggers Shell Defense before the party spots it
● Moves away - attacking anyone in range
● Uses Scintillating Shell
● Attacks and moves away

Flail Snail Treasure


Snail Shell - large and hard to move (250 lbs). Used in creating Spellguard Shield, Antimagic Shield. Shell can
be ground and added to the dye to make Robe of Scintillating Colors

Flail snail barbed flail - Each of the flail snail's tentacles end in a barbed ball of hard bone. Most of these
bones are fractured and cracked, from years of use. However, it may be possible to find one intact. The bone is
valued by weaponsmiths.

Encounter: Ruins
An old stone building in ruins provides a little shelter from the rain. Three adventurers camped here a few
weeks ago and fell prey to a Yellow Musk Creeper. Their gear is lying in one corner of the ruins.

3 Bedrolls, backpack torn open rations eaten. Broken rain catcher.


Longsword, shortbow & quiver of arrows, rope and grappling hook, lute, 23 GP.

A Yellow musk creeper and a few zombies attack during the night.

Zombie Treasure
Pouch 12 GP, Gray bag of tricks https://www.dndbeyond.com/magic-items/gray-bag-of-tricks

Encounter: River Crossing


After the heavy rain last night, a small stream the party crossed previously has become a raging river.
Muddy River - 40 feet wide 4 or 5 feet deep (difficult terrain) - Athletics Check (DC 14) to cross.

Complications
1. Step in a hole - fully submerged STR Save DC 14 to swim. CON Save DC 12 or Throat Leeches
2. Attacked by Giant Constrictor Snake
3. Log coming toward - DEX Save DC 13
4. Foot stuck - STR Save DC 12
5. Hit by a log - STR Save DC 14 or be knocked into the water and float down stream
6. No issues while crossing

When there is one character left to cross:


Young Stegosaurus runs toward the water
Being chased by a T-rex
Young Stegosaurus slips into the river and gets washed away
T-rex avoids the water
Encounter: Quicksand
Two party members are immersed in quicksand, sinking 4 feet. They can make a DC 14 Strength check (not
Athletics) to escape, but on a failure sink another 1d4 feet (subsequent DCs increase by corresponding
amount) and quicksand spreads to incorporate 10 feet around it. Any others moving next to a restrained
creature similarly trigger this outlying quicksand.

As an action, allies can pull a restrained creature out with rope and a DC 12 Strength (Athletics) check
(modified as above); on a failure the creature sinks 1d4 feet.

To complicate matters, 4 zombies lurk beneath the surface of the quicksand, grabbing anyone sunken within
who fails to escape.

Encounter: Injured Woman


The PCs hear feeble cries for help in the distance. If they investigate, they find what appears to be a Chultan
woman pinned beneath a tree. The bone of her leg is sticking out.

Nessa (Yuan-ti pureblood) - Dark hair, green tunic, hands, arms and legs wrapped in cloth, long curved
dagger, strange green eyes

She has been following the PCs for some time. She lost track of them and climbed a tree to try and find them.
The branch broke, she fell and was pinned by the branch.

Her mission is to kill an explorer and return to Omu with their head to prove her worth to the Yuan-ti priests.

Information she will give to the party:


● She tells the group that she was chased by a triceratops and climbed the tree to escape (Lie).
● Her village is 10 days journey to the south, close to the ruins of Hisari (Lie)
● She came to Nsi Wastes to find some rare healing plants (Wildroot) to take back to her village (lie).
● Asks if she can travel with the group until she recovers (planning to kill them while they sleep).

Hisari
Successful history check reveals some of the following information about Hisari
● Ruined yuan-ti city
● Near the Sky Lizard Mountain volcano
● The volcano is known as the Crown
● Earth swallowed half of the city around the time Ubtao left Chult
● A powerful ward was placed over the city to prevent yuan-ti from returning

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