Boom - User Guide - v1.0
Boom - User Guide - v1.0
User Guide
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Introduction
Boom is a virtual drum machine featuring a broad range of electronic percussion sounds, paired with a
simple, drum-machine-style pattern sequencer. Originally part of the AIR Creative Collection, Boom is
now available as a VST/AU plugin.
Drum patterns can be created from scratch, or adapted from one of the included preset patterns.
Patterns can be triggered and switched in real time with the mouse or using MIDI data, facilitating the
rapid creation of evolving drum patterns.
Boom comes with 10 drum kits inspired by classic electronic drum machines. Each individual sound in a
kit can have its volume, pan, pitch, and decay manipulated and automated in real time.
Sounds can be shaped to fit the needs of your production, and even given further animation over time
using automation.
Each pattern is one bar long, with sixteen 16th-note steps. Up to 16 patterns, along with kit and control
settings, can be saved with each Preset.
For complete system requirements, compatibility information, and product registration, visit the AIR
website: airmusictech.com.
For additional support, visit airmusictech.com/support.
Installation
® ®
1. Double-click the .exe (Windows ) or .pkg (macOS ) installer file you downloaded.
2. Follow the on-screen instructions. If the authorization dialog box did not automatically appear when
opening Boom in your digital audio workstation (DAW), please see the following Troubleshooting
section.
Note: Use the iLok License Manager to authorize your installation of Boom.
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Troubleshooting
In some cases, the authorization dialog box may not automatically appear when you open Boom in your
digital audio workstation (DAW). This can especially happen if you cancel the authorization procedure
before completing it, causing your DAW not to recognize Boom.
Please try the following solutions for your DAW and operating system.
To make your DAW rescan Boom the next time you open it (which will also open the authorization dialog
box), follow the instructions below for your DAW:
Ableton Live™
1. Open Live.
2. Windows users: Click the Options menu, select Preferences, and click the File/Folder tab.
macOS users: Click the Live menu, select Preferences, and click the File/Folder tab.
3. Under Plug-In Sources, click Browse next to VST Plugin Custom Folder, and make sure
Boom.vst or Boom.dll is in that folder.
4. Set Use VST Plug-Ins Custom Folder to Off, and then set it to On again. (This forces Live to
rescan all plug-ins, including those disabled in a previous scan, which is different from just clicking
Rescan Plug-Ins.)
5. Close the Preferences window.
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® ®
Apple Logic Pro X
1. Close Logic Pro X.
2. Go to ~/Library/Caches/AudioUnitCache/ and delete the file named com.apple.audiounits.cache.
3. Open Logic Pro X.
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Operation
The intuitive control layout for Boom lets you quickly get a feel for various sections within the interface.
Within no time, you'll be well on your way to creating fresh and exciting new drum parts.
Pattern
copy/
clear
Matrix
display Instrument
section
Global
controls
Kit
selector
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Matrix Display
When an LED in the grid is lit red, the corresponding instrument is sequenced to play at that step. The
brighter the LED is lit, the higher that step’s velocity has been set.
You can click each LED directly to add or remove a note on that step. When a dark LED is first clicked,
that step is set to play at high velocity. Clicking it a 2nd or 3rd time will cycle that step through two levels
of lowered velocity, reducing that step’s volume. Clicking the LED again will silence that step, and turn
off its light. Right-clicking an LED will toggle its on-off state, preserving the current velocity setting.
The Pattern display above the Matrix shows which of the 16 patterns in the current preset is being
shown in the Matrix display.
The Copy and Clear buttons above the Matrix are used to copy or erase patterns when in Pattern Select
mode.
For more information on using the Copy and Clear buttons, see Creating a Drum Pattern and Playing
with Patterns.
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Instrument Section
Each of Boom’s 10 instruments has a set of controls that set its pan position, volume level, tuning
(pitch), and decay (length).
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Global Controls
Transport Controls
• Start and Stop: These controls start and stop Boom’s pattern sequencer. When
your DAW's transport is stopped, Boom’s sequencer can play and stop freely.
When your DAW is playing, pressing Play on Boom’s transport causes Boom to
play in sync with your DAW.
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Kit Selector
Name Description
Fat-8 A more processed version of Eight-0. Aggressive and compressed, with a lot of impact.
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Speed Switches
The Speed switches change Boom’s rhythmic relationship with the current tempo
set in your DAW.
The switch on the left has three modes. In X1 mode, Boom’s sequencer plays at
the same tempo as the master tempo in your DAW. In X2 mode, Boom plays
twice as fast. In X1/2 mode, Boom plays half as fast.
The switch on the right enables Triplet mode. In Triplet mode, Boom plays only the first 12 steps in the
sequence. The last 4 steps turn grey, indicating that they will not be played.
The 12 steps play in the same amount of time Boom would normally play all 16, for the creation of triplet
grooves.
Trying different combinations of Speed switch settings on-the-fly can create interesting rhythmic
variations.
The Edit Mode switch lets you select whether to edit the current pattern, or
choose between the 16 available patterns in the current preset.
Note: Patterns can be selected using MIDI notes at any time, regardless of Edit Mode switch position.
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Event Bar
The Event Bar is where most of the work of creating and playing patterns in Boom is done.
In Pattern Edit mode, the sixteen numbered Event Switches that make up the Event Bar each
correspond with a 16th note step in the current pattern. The rhythm of the currently selected instrument
is shown. By default, in an empty pattern, all of the Event switches will be dark, indicating that the
selected instrument will not play on any of the 16 steps.
When an Event switch is selected, it lights to show that the selected instrument will play at that step in
the pattern.
Clicking (or triggering via MIDI or a control surface) a step’s switch a 2nd or 3rd time will cycle it through
two levels of lowered velocity, reducing that step’s volume. Clicking the switch again will silence that
step, and turn off its light.
Right-clicking an Event switch will toggle its on-off state, preserving the current velocity setting.
In Pattern Select mode, the Event switches choose between the 16 patterns in the current preset.
To the right of the Info display is the Setup button, which opens the Setup page, which offers control of
Boom’s synchronization behavior and of the Pattern Chain function.
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Creating a Drum Pattern
This section will get you started on the process of creating beats with Boom. First, you’ll need an empty
pattern to edit.
To clear a pattern:
1. Set the Edit Mode Switch to Pattern Select mode.
2. Click one of the Event switches to select the pattern you want to clear. For now, click the Event
switch marked 1.
3. Click the Clear button above the Matrix display. All notes in the selected pattern will be cleared.
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Saving a Preset
Boom, like all DAW plug-ins, can save its settings, (in this case, your
drum patterns and instrument settings) as plug-in settings files (.tfx), or
presets.
To save the pattern you’ve created, click the "Save" button to the right of the Info Display, choose a
name for your preset, and click "Save".
Now that you’ve started creating patterns, let’s take a look at how to switch between and create
variations of them.
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To copy a pattern:
1. Click the Copy button above the Matrix display. Event switch 1 lights up red, and Event switches
2–16 blink, indicating that they are available to receive a copy of the selected pattern.
2. Click Event switch 2. The Event Bar returns to its normal state, and pattern 1 will be copied to
pattern 2.
3. If you decide before doing so that you don’t want to copy the pattern after all, just press any other
button or move any other control besides the Event switches, and the Copy action will be
cancelled.
4. Press Event switch 2, then set the Edit Mode Switch back to Pattern Edit mode. You’ll see that
you now have an identical copy of pattern 1 to work with. Make a simple edit to the pattern, by
adding a rhythmic fill.
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Controlling Boom with MIDI
Boom becomes much more powerful when controlled using MIDI. Boom responds to two main ranges of
MIDI notes. The first set of notes lets you play and sequence Boom’s sounds directly like any other
software instrument. The second set lets you switch between and create sequences of Boom’s patterns.
• C1–D#2: Plays each of the instruments in the current drum kit. Used primarily when using MIDI or
instrument tracks to control Boom, rather than Boom’s built-in pattern sequencer. These mappings
closely match the General MIDI standard, for ease of use with pre-existing MIDI sequences.
• C3–D#4: Each note triggers one of the 16 patterns in the current preset, switching between them
on the fly.
Note: Please see your DAW's documentation for details on how to assign MIDI controllers to Boom’s
control parameters.
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Playing Patterns Using MIDI
Much like you can switch between patterns by clicking on various Event switches, you can play and
switch between patterns using MIDI data.
This lets you create interactive changes in your beat over time, and record the MIDI data so that the
same sequence can be played back and edited once it’s been recorded.
Note: Please see your DAW's documentation for instructions on how to use MIDI and instrument tracks
to control instrument plug-ins.
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Pattern Chains
Pattern Chains let you to create sequences of drum patterns in real time, either with the mouse and
keyboard, or with MIDI notes.
Note: Pattern chaining can be turned on and off in the Setup Page. When off, the above keyboard and
MIDI behavior does not occur.
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Setup Page
Click the Setup button to view the Setup page. It has three parameters you can set that
change Boom’s behavior.
Sync Mode
This sets the way Boom synchronizes with your DAW when patterns are triggered using MIDI notes. The
modes are as follows:
• Beat: Boom starts playing the selected pattern from the step that corresponds with the incoming
MIDI note’s place in the current bar.
• 1/16: Boom starts playing the selected pattern from one of the first five steps in the pattern,
corresponding with the incoming MIDI note’s place in the current quarter-note.
Notes played on the first or third quarter note of the current bar will trigger the current pattern from
step 1. Notes played on the 2nd or 4th quarter note will trigger the pattern from step 5.
• Off: Boom starts playing the selected pattern in sync whenever triggered by a MIDI note, without
synchronizing to your DAW's transport.
MIDI Assignments
Nearly all of Boom's controls can be re-mapped (“MIDI-learned”) to the buttons, knobs, or sliders of your
MIDI controller. This is done by right-clicking the onscreen control and selecting Learn MIDI CC and
then using that control on your MIDI device.
If you have several different MIDI controllers that you wish to use with Boom (for example: a small,
lightweight keyboard for live performance and a large “master” keyboard for studio use), use the Save
and Load buttons to quickly save or load “learned” MIDI mappings for each controller. The Reset button
removes all custom mapping and returns Boom to its default state.
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Trademarks & Licenses
AIR Music Technology is a trademark of inMusic Brands, Inc., registered in the U.S. and other countries.
Ableton is a trademark of Ableton AG.
Cubase, VST, and Nuendo are trademarks of Steinberg Media Technologies GmbH.
iLok is a trademark of PACE Anti-Piracy, Inc.
Logic and macOS are trademarks of Apple Inc., registered in the U.S. and other countries.
Windows is a registered trademark of Microsoft Corporation in the United States and other countries.
All other product or company names are trademarks or registered trademarks of their respective owners.
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airmusictech.com