0% found this document useful (0 votes)
6 views

Code Explanation Triangle

The document explains a server-client application in C that generates and sends a triangle pattern based on user input. The server initializes Winsock, creates a socket, listens for connections, and sends a triangle to the client after receiving a number. The client connects to the server, sends a number, and receives the generated triangle to display it on the console.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
6 views

Code Explanation Triangle

The document explains a server-client application in C that generates and sends a triangle pattern based on user input. The server initializes Winsock, creates a socket, listens for connections, and sends a triangle to the client after receiving a number. The client connects to the server, sends a number, and receives the generated triangle to display it on the console.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 7

Server Code Explanation

#include <stdio.h>

#include <stdlib.h>

#include <winsock2.h>

#include <ws2tcpip.h>

• Include Headers: These headers provide necessary functions for standard


input/output, memory management, and Windows socket programming.

#pragma comment(lib, "ws2_32.lib")

• Link Library: This directive tells the linker to include the Winsock library, which is
necessary for socket operations.

void generateAndSendTriangle(SOCKET client_socket, int rows) {

• Function Declaration: This function generates a triangle pattern and sends it to the
connected client.

char triangle[200];

int index = 0;

• Buffer and Index: triangle stores the generated triangle string, and index tracks the
position in the string.

for (int i = 1; i <= rows; i++) {

• Outer Loop: Iterates through each row of the triangle.

for (int j = 1; j <= i; j++) {

• Inner Loop: Iterates through each column in the current row.

triangle[index++] = '*';
triangle[index++] = ' ';

• Add Characters: Appends a star and a space to the triangle string.

triangle[index++] = '\n';

• New Line: Adds a newline character after completing a row.

send(client_socket, triangle, index, 0);

• Send Data: Sends the generated triangle string to the client, using only the filled portion
of the buffer.

int main() {

• Main Function: Entry point of the server program.

WSADATA wsaData;

WSAStartup(MAKEWORD(2, 2), &wsaData);

• Initialize Winsock: Prepares Winsock for use, checking that the library is available.

char buf[200];

• Buffer for Receiving Data: This will store data received from the client.

SOCKET server_socket;

server_socket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);

• Create Server Socket: Initializes a TCP socket for the server.

c
struct sockaddr_in server_address;

• Socket Address Structure: Defines the server's address, including IP family, port, and
IP address.

server_address.sin_family = AF_INET;

server_address.sin_port = htons(3001);

server_address.sin_addr.s_addr = INADDR_ANY;

• Set Address Parameters: Specifies the address family (IPv4), the port number (3001),
and allows the server to accept connections from any IP address.

bind(server_socket, (struct sockaddr*)&server_address, sizeof(server_address));

• Bind Socket: Associates the socket with the specified address and port.

listen(server_socket, 5);

• Listen for Connections: Puts the socket in listening mode, allowing up to 5 pending
connections.

SOCKET client_socket = accept(server_socket, NULL, NULL);

• Accept Connection: Waits for a client to connect and creates a new socket for that
client.

printf("Connection successful!\n");

• Confirmation Message: Notifies that a client has connected successfully.

char request[] = "Enter a number: ";

send(client_socket, request, sizeof(request), 0);


• Send Request: Sends a prompt to the client asking for a number.

recv(client_socket, buf, sizeof(buf), 0);

• Receive Input: Reads the number entered by the client into the buf buffer.

int rows = atoi(buf);

• Convert to Integer: Converts the received string to an integer to determine the number
of rows for the triangle.

generateAndSendTriangle(client_socket, rows);

• Generate Triangle: Calls the function to create and send the triangle pattern to the
client.

closesocket(client_socket);

closesocket(server_socket);

• Close Sockets: Releases the resources associated with the client and server sockets.

WSACleanup();

• Clean Up Winsock: Cleans up and releases resources allocated by Winsock.

return 0;

• End of Main: Returns 0, indicating successful execution of the program.


Client Code Explanation

#include <stdio.h>

#include <stdlib.h>

#include <winsock2.h>

#include <ws2tcpip.h>

• Include Headers: Similar to the server, these headers are required for standard I/O and
Windows socket programming.

#pragma comment(lib, "ws2_32.lib")

• Link Library: Ensures the Winsock library is linked for the client application.

int main() {

• Main Function: Entry point of the client program.

WSADATA wsaData;

WSAStartup(MAKEWORD(2, 2), &wsaData);

• Initialize Winsock: Initializes the Winsock library for use.

char request[256];

char buf[200];

• Buffers: request for sending user input and buf for receiving the server's message.

SOCKET sock;

sock = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);


• Create Client Socket: Initializes a TCP socket for the client.

struct sockaddr_in server_address;

• Socket Address Structure: Defines the server's address to which the client will
connect.

server_address.sin_family = AF_INET;

server_address.sin_addr.s_addr = inet_addr("127.0.0.1");

server_address.sin_port = htons(3001);

• Set Address Parameters: Configures the socket to use IPv4, connects to localhost
(127.0.0.1), and uses port 3001.

if (connect(sock, (struct sockaddr*)&server_address, sizeof(server_address)) ==


SOCKET_ERROR) {

• Connect to Server: Attempts to connect to the specified server address.

perror("Connection unsuccessful");

closesocket(sock);

WSACleanup();

exit(EXIT_FAILURE);

• Error Handling: If the connection fails, prints an error message, closes the socket,
cleans up Winsock, and exits the program.

printf("Connection successful!\n");

• Confirmation Message: Notifies that the connection to the server was successful.

c
recv(sock, buf, sizeof(buf), 0);

printf("%s", buf);

• Receive Message: Reads the server's request message and prints it to the console.

fgets(request, sizeof(request), stdin);

send(sock, request, sizeof(request), 0);

• Get User Input: Reads a number from standard input and sends it to the server.

char triangle[200];

recv(sock, triangle, sizeof(triangle), 0);

printf("%s", triangle);

• Receive Triangle: Receives the triangle pattern from the server and prints it.

closesocket(sock);

WSACleanup();

• Close Socket and Clean Up: Releases the resources associated with the socket and
cleans up Winsock.

return 0;

• End of Main: Returns 0, indicating successful execution of the program.

You might also like