message
message
cs
using System;
using System.Numerics;
namespace Client
{
internal static class Silent
{
internal static int AimbotSpeed = 1;
internal static void Work()
{
while (true)
{
if (!Config.Silent)
{
Thread.Sleep(0);
continue;
}
if (entity.IsKnocked) continue;
if (entity.Status)continue;
if (isInsideFOV((int)head2D.X, (int)head2D.Y))
{
if (playerDistance < distance)
{
distance = playerDistance;
target = entity;
}
}
}
if (target != null)
{
if (LPEIEILIKGC2)
{
var MADMMIICBNN =
InternalMemory.Read<uint>(Core.LocalPlayer + Offsets.bisteca, out var
MADMMIICBNN2);
if (MADMMIICBNN2 != 0)
{
InternalMemory.Read<Vector3>(MADMMIICBNN2 +
Offsets.arma, out var StartPosition);
InternalMemory.Write<Vector3>(MADMMIICBNN2 +
Offsets.tiro, target.Head - StartPosition);
}
}
}
Thread.Sleep(0);
}
}