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Gr.6 Computer Final Worksheet - Semester 2 - No Answer

The document is a final worksheet for Grade 6 students covering various concepts in computer programming, specifically using Scratch. It consists of multiple-choice questions related to programming terminology, commands, and functions within the Scratch environment. The worksheet aims to assess students' understanding of programming principles and their application in Scratch.

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0% found this document useful (0 votes)
21 views8 pages

Gr.6 Computer Final Worksheet - Semester 2 - No Answer

The document is a final worksheet for Grade 6 students covering various concepts in computer programming, specifically using Scratch. It consists of multiple-choice questions related to programming terminology, commands, and functions within the Scratch environment. The worksheet aims to assess students' understanding of programming principles and their application in Scratch.

Uploaded by

Steve
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
You are on page 1/ 8

Computer Final Worksheet Grade 6 - Semester 2

Circle the correct answer A, B, C, or D

1) Programmers Combine algorithms to:


A. Reduce their workload.
B. Reduce the risk of errors.
C. Save time.
D. All mentioned.

2) A ………...is a short program that controls one sprite:


A. Story.
B. Book.
C. Script.
D. Screenplay.

3) ……………….. represent the position of a point on the screen:


A. Direction.
B. Size.
C. X/Y Coordinates.
D. Nothing of the mentioned.

4) In the Following example: These blocks will add 10 to the Y coordinate if the
user……………….:

A. Presses the up arrow.


B. Presses the left arrow.
C. Presses the space.
D. Don’t press anything.

8 Page 1 of
5) Increasing the ……………. of the sprite will make it move up the screen:
A. Size.
B. Y coordinate.
C. Backdrop.
D. Nothing of the mentioned.

6) A ……………... is a loop controlled by a logical test.


A. Green flag.
B. Move block.
C. Conditional loop.
D. Next costume.

7) Commands inside the loop will repeat until the:


A. Logical test is False.
B. Logical test is True.
C. Both A & B.
D. Nothing of the mentioned.

8) What is the function for this block?

A. Hide the sprite.


B. Change the sprite.
C. Make the sprite jump.
D. If the sprite hits the edge of the stage, it will bounce off.

9) The …………….is the picture at the back of the stage:


A. Costume.
B. Sprite.
C. Backdrop.
D. Label.

10) Which command let the sprite walk?


A. Walk.
B. Move.
C. Run.
D. Go.

8 Page 2 of
11) How do you delete a sprite in Scratch?
A. Can’t delete a sprite.
B. By clicking on green flag.
C. By clicking on garbage can, located in the top right corner of the Sprite.
D. By clicking on full screen control.

12) The starting event is the………………:


A. Apple.
B. Green flag.
C. Frog.
D. Present.

13) In Scratch:
A. You can add one sprite only.
B. You can add two sprites only.
C. You can add multiple sprites.
D. You can’t add any sprite.

14) The area where the sprite moves is called ……………….:


A. Yard.
B. Theater.
C. Stage.
D. Nothing of the mentioned.

15) In Scratch we can change:


A. Only sprite.
B. Only backdrop.
C. Both sprite & backdrop.
D. Nothing of the mentioned.

16) What is the function of the 'forever' command block?


A. Point sprite in specified direction.
B. If condition is true, runs the blocks inside.
C. Runs the script inside over and over.
D. Nothing of the mentioned.

8 Page 3 of
17) Example for Conditional loop is:
A. Answer.
B. Repeat until.
C. Say.
D. Ask.

18) What is the function of the 'Move 10 steps' command block?


A. Runs script below when specified key is pressed.
B. Point sprite in specified direction.
C. Runs the blocks inside over and over.
D. Move spite forward.

19) When you plan and make a program, you must first know what the program
………………………is:
A. Output.
B. Requirement.
C. Loop.
D. Average.

20) Scratch has a ready-made variable called……………. It stores the value input
by the user.
A. Fixed Loop.
B. Total.
C. Answer.
D. Output.

21) We call the following ……:

A. Output.
B. Variables.
C. Loops.
D. Algorithms.

8 Page 4 of
22) Any command blocks …………. a loop is repeated over and over again:
A. Outside.
B. Inside.
C. Both inside and outside.
D. Nothing of the mentioned.

23) At Scratch, the operators represent by the color:


A. Blue.
B. Green.
C. Orange.
D. Yellow.

24) If the command ‘set total to 0’ was repeated inside the loop:
E. The total would go back to zero every time.
F. Each number would be added to the total.
G. Both A & B.
H. Nothing of the mentioned.

25) At Scratch, we use operators code to:


A. Change a sprite’s looks.
B. Control Sprit’s looks.
C. Perform math calculations.
D. Control Sprit’s movement.

26) …………………means the order of commands:


A. Errors.
B. Deliberate Mistake.
C. Sequence.
D. Nothing of the mentioned.

27) ……………means using the same program for a new task:


A. Reuse.
B. Repurpose.
C. Both A & B.
D. Nothing of the mentioned.

8 Page 5 of
28) Advantages for reuse and repurpose:
A. Teamwork.
B. Less risk of an error.
C. Saves time and work.
D. All mentioned.

29) Repurposing the program is ………. risky than writing a new program:
A. More.
B. Same.
C. Less.
D. Nothing of the mentioned.

30) ……………….is calculated from the total divided by the number of inputs:
A. Loop.
B. Answer.
C. Average.
D. Nothing of the mentioned.

31) Repurpose means:


A. Fixing errors in an algorithm.
B. Making some changes to a program so it does a new thing.
C. Using the same program for a new task.
D. Putting commands in order.

32) Which block that runs Scratch program:


A. ‘ask……… and wait’.
B. ‘say “Hello!” for 2 seconds’.
C. ‘ask……… and wait’.
D. ‘When this sprite clicked’.

33) The type of loop that stops when it reaches the set limit is called:
A. Counter Loop.
B. Fixed Loop.
C. Both A & B.
D. Conditional Loop.

8 Page 6 of
34) At Scratch, the ‘looks’ code represent by the color:
A. Light Orange.
B. Yellow.
C. Green.
D. Purple.

35) The ………... operator joins two values together:


A. Pick Random.
B. Say.
C. Join.
D. Answer.

36) A ……………… stores a value:


A. Block.
B. Sprite.
C. Ask.
D. Variable.

37) We find these blocks in:

A. Looks.
B. Events.
C. Control.
D. Variables.

8 Page 7 of
38) At Scratch, To run your program, You click at?
A. The Circle.
B. The Cat.
C. The Flag.
D. All mentioned.

39) What is the function of the 'forever' command block?


A. Exit the loop.
B. Runs the script outside over and over.
C. Runs the script inside over and over.
D. Show the output.

40) The Default sprite in Scratch is:


A. Dog.
B. Mouse.
C. Cat.
D. Fly.

41) To execute the loop 10 times. Which command will you use ?
A. Forever.
B. If ... then.
C. If ... else.
D. Repeat (10).

42) When make a variable, you must give it a………….:


A. Color.
B. Name.
C. Shape.
D. Style.

43) We can find ‘repeat….’ Block in:


A. Looks.
B. Variable.
C. Control.
D. Sensing.

--------------------------------End of Worksheet--------------------------------------

8 Page 8 of

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