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dijkstra,huffmancoding

The document discusses Dijkstra's algorithm for solving single-source shortest path problems in graphs with non-negative edge weights, highlighting its limitations with negative weight edges. It also covers the Bellman-Ford algorithm, which can handle negative weights and detect cycles, and introduces Huffman coding for efficient data compression based on character frequency. The process of building a Huffman tree and encoding text is detailed, demonstrating how to create variable-length codes for characters to reduce file size.

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0% found this document useful (0 votes)
15 views55 pages

dijkstra,huffmancoding

The document discusses Dijkstra's algorithm for solving single-source shortest path problems in graphs with non-negative edge weights, highlighting its limitations with negative weight edges. It also covers the Bellman-Ford algorithm, which can handle negative weights and detect cycles, and introduces Huffman coding for efficient data compression based on character frequency. The process of building a Huffman tree and encoding text is detailed, demonstrating how to create variable-length codes for characters to reduce file size.

Uploaded by

sharshsharma462
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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CSE408

Single Source Shortest


Path Problem:
Dijkstra algorithm
Dijkstra’s algorithm

• Dijkstra’s algorithm is a popular algorithm for


solving single-source shortest path problems.
• Graph should have non-negative edge
weights.
• It uses Edge Relaxation.
Edge Relaxation

if d(u)+ w(u, v) < d(v)


then d(v) = d(u)+ w(u, v)
Dijkstra’s Algorithm
Example
Dijkstra’s Algorithm

TC - O(V) + O(V) + O(V log V) + O(V^2 log V)

Aggregate TC - O(V) + O(V) + O(V log V) + O(E log V) = O((V+E) log V) or O(E log V)
Limitations of Dijkstra Algorithm

• It may fail to find shortest path distance from


source if “negative weight edges” in graph.
• Failed to detect negative weight edge cycle
reachable from source if exist.
Bellman Ford Algorithm

• Computes correct shortest path distances


from source even if negative weight edges
exist.
• Detects negative weight edge cycle.
Bellman Ford Algorithm
Example
-----V

-----E

O(1)

O(E)

TC - O(V.E) + O(E) = O(V.E)


Huffman Coding

• Proposed by Dr. David A. Huffman in 1952


– “A Method for the Construction of Minimum
Redundancy Codes”
• Applicable to many forms of data
transmission
– Our example: text files
The Basic Algorithm

• Huffman coding is a form of statistical coding


• Not all characters occur with the same
frequency!
• Yet all characters are allocated the same amount
of space
The Basic Algorithm

• Any savings in tailoring codes to frequency of


character?
• Code word lengths are no longer fixed like
ASCII.
The (Real) Basic Algorithm

1. Scan text to be compressed and tally occurrence of all


characters.
2. Sort or prioritize characters based on number of
occurrences in text.
3. Build Huffman code tree based on
prioritized list.
4. Perform a traversal of tree to determine all code words.
5. Scan text again and create new file using the Huffman
codes.
Building a Tree Scan the original text

• Consider the following short text:

 Eerie eyes seen near lake.

• Count up the occurrences of all characters in the


text
Building a Tree Scan the original text

Eerie eyes seen near lake.


• What characters are present?

E e r i space
y s n a l k.
Building a Tree Scan the original text

Eerie eyes seen near lake.


• What is the frequency of each character in the text?

Char Freq. Char Freq. Char Freq.


E 1 y 1 k 1
e 8 s 2 . 1
r 2 n 2
i 1 a 2
space 4 l 1
Building a Tree Prioritize characters

• Create binary tree nodes with character


and frequency of each character
• Place nodes in a priority queue
– The lower the occurrence, the higher the
priority in the queue
Building a Tree Prioritize characters

• Uses binary tree nodes


public class HuffNode
{
public char myChar;
public int myFrequency;
public HuffNode myLeft, myRight;
}
priorityQueue myQueue;
Building a Tree

• The queue after inserting all nodes

E i y l k . r s n a sp e
1 1 1 1 1 1 2 2 2 2 4 8
Building a Tree

• While priority queue contains two or more nodes


– Create new node
– Dequeue node and make it left subtree
– Dequeue next node and make it right subtree
– Frequency of new node equals sum of frequency of left
and right children
– Enqueue new node back into queue
Building a Tree

E i y l k . r s n a sp e
1 1 1 1 1 1 2 2 2 2 4 8
Building a Tree

y l k . r s n a sp e
1 1 1 1 2 2 2 2 4 8

E i
1 1
Building a Tree

y l k . r s n a sp e
2
1 1 1 1 2 2 2 2 4 8
E i
1 1
Building a Tree

k . r s n a sp e
2
1 1 2 2 2 2 4 8

E i
1 1

y l
1 1
Building a Tree

2
k . r s n a 2 sp e
1 1 2 2 2 2 4 8
y l
1 1
E i
1 1
Building a Tree

r s n a 2 2 sp e
2 2 2 2 4 8
y l
E i 1 1
1 1

k .
1 1
Building a Tree

r s n a 2 2 sp e
2
2 2 2 2 4 8

E i y l k .
1 1 1 1 1 1
Building a Tree

n a 2 sp e
2 2
2 2 4 8
E i y l k .
1 1 1 1 1 1

r s
2 2
Building a Tree

n a 2 sp e
2 4
2
2 2 4 8

E i y l k . r s
1 1 1 1 1 1 2 2
Building a Tree

2 4 e
2 2 sp
8
4
y l k . r s
E i 1 1 1 1 2 2
1 1

n a
2 2
Building a Tree

2 4 4 e
2 2 sp
8
4
y l k . r s n a
E i 1 1 1 1 2 2 2 2
1 1
Building a Tree

4 4 e
2 sp
8
4
k . r s n a
1 1 2 2 2 2

2 2

E i y l
1 1 1 1
Building a Tree

4 4 4
2 sp e
4 2 2 8
k . r s n a
1 1 2 2 2 2
E i y l
1 1 1 1
Building a Tree

4 4 4
e
2 2 8
r s n a
2 2 2 2
E i y l
1 1 1 1

2 sp
4
k .
1 1
Building a Tree

4 4 4 6 e
2 sp 8
r s n a 2 2
4
2 2 2 2 k .
E i y l 1 1
1 1 1 1
Building a Tree

4
6 e
2 2 2 8
sp
4
E i y l k .
1 1 1 1 1 1
8

4 4

r s n a
2 2 2 2
Building a Tree

4
6 e 8
2 2 2 8
sp
4 4 4
E i y l k .
1 1 1 1 1 1
r s n a
2 2 2 2
Building a Tree

8
e
8
4 4
10
r s n a
2 2 2 2 4
6
2 2
2 sp
4
E i y l k .
1 1 1 1 1 1
Building a Tree

8 10
e
8 4
4 4
6
2 2
r s n a 2 sp
2 2 2 2 4
E i y l k .
1 1 1 1 1 1
Building a Tree

10
16
4
6
2 2 e 8
2 sp 8
4
E i y l k . 4 4
1 1 1 1 1 1

r s n a
2 2 2 2
Building a Tree

10 16

4
6
e 8
2 2 8
2 sp
4 4 4
E i y l k .
1 1 1 1 1 1
r s n a
2 2 2 2
Building a Tree

26

16
10

4 e 8
6 8
2 2 2 sp 4 4
4
E i y l k .
1 1 1 1 1 1 r s n a
2 2 2 2
Building a Tree

After enqueueing this node


there is only one node left in
priority queue.
26

16
10

4 e 8
6 8
2 2
2 sp 4 4
4
E i y l k .
1 1 1 1 1 1 r s n a
2 2 2 2
Building a Tree

Dequeue the single node left in the


queue.
26

This tree contains the new code 10


16
words for each character.
4 e 8
6 8
Frequency of root node should 2 2 2 sp 4 4
equal number of characters in text. 4
E i y l k .
1 1 1 1 1 1 r s n a
2 2 2 2

Eerie eyes seen near lake. 26 characters


Encoding the File Traverse Tree for Codes

• Perform a traversal of the


tree to obtain new code
words 26
• Going left is a 0 going right is 16
10
a1
• code word is only completed 4 e 8
6 8
when a leaf node is reached 2 2 2 sp 4 4
4
E i y l k .
1 1 1 1 1 1 r s n a
2 2 2 2
Encoding the File Traverse Tree for Codes
Char Code
E 0000
i 0001 26
y 0010
l 0011 16
k 0100 10
. 0101
space 011 4 e 8
e 10 6 8
r 1100 2 2 2 sp 4 4
s 1101
n 1110 4
E i y l k .
a 1111 1 1 1 1 1 1 r s n a
2 2 2 2

1. Min number of bits used for any char = 2


2. Max number of bits used for any char = 4
3. Sum of frequency count or total #of bits = d(i)*c(i) //Sum of all internal nodes

(1*4)+(1*4)+(1*4)+ (1*4)+ (1*4)+ (1*4)+ (4*3)+(8*2)+(2*4)+(2*4)+(2*4)+(2*4)


= 84
4. Avg bits per char = 84/26 = 3.23 bit/char
Encoding the File

• Rescan text and encode file


using new code words Char Code
E 0000
Eerie eyes seen near lake. i 0001
y 0010
l 0011
000010110000011001110001010110110100
k 0100
111110101111110001100111111010010010
. 0101
space 011
1 e 10
r 1100
s 1101
n 1110
a 1111
Encoding the File

• Have we made things any


000010110000011001110001010110110100
better? 111110101111110001100111111010010010
1
• ASCII would take 8 * 26 =
208 bits

If modified code used 4 bits per


character are needed. Total bits
4 * 26 = 104. Savings not as great.
Decoding the File

• How does receiver know what the codes are?


• Tree constructed for each text file.
– Considers frequency for each file
– Big hit on compression, especially for smaller files
• Tree predetermined
– based on statistical analysis of text files or file types
• Data transmission is bit based versus byte based
Decoding the File

• Once receiver has tree it


scans incoming bit stream 26

• 0  go left 10
16

• 1  go right 4 e 8
6 8
2 2 2 sp 4 4
4
101000110111101111011 E i y l k .
1 1 1 1 1 1 r s n a
2 2 2 2
11110000110101
`
Summary

• Huffman coding is a technique used to compress files


for transmission
• Uses statistical coding
– more frequently used symbols have shorter code words
• Works well for text and fax transmissions
• An application that uses several data structures

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