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Restaurant Order System Project Report

The Restaurant Order Management System is designed to manage essential restaurant functions such as menu maintenance, order processing, and receipt generation using object-oriented programming principles. It provides a user-friendly interface, allowing developers to gain practical experience in programming while ensuring modularity and scalability. The system effectively handles menu display, order validation, and receipt generation, demonstrating its viability as both a learning tool and a prototype for real-world applications.

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0% found this document useful (0 votes)
2 views7 pages

Restaurant Order System Project Report

The Restaurant Order Management System is designed to manage essential restaurant functions such as menu maintenance, order processing, and receipt generation using object-oriented programming principles. It provides a user-friendly interface, allowing developers to gain practical experience in programming while ensuring modularity and scalability. The system effectively handles menu display, order validation, and receipt generation, demonstrating its viability as both a learning tool and a prototype for real-world applications.

Uploaded by

unvaartech
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Project Report

Restaurant Order Management System

Table of Contents:
1. Introduction
2. Objectives
3. Implementation Steps
4. Program Codes
5. Results
6. Conclusion
1. Introduction:
The Restaurant order Management System represents a comprehensive
approach to managing essential functions of a restaurant, including maintaining
a menu, processing orders, and generating receipts. This project leverages
foundational programming concepts and emphasizes the use of object-oriented
programming (OOP) methodologies to achieve an efficient and modular system.
Designed for simplicity, the system provides a streamlined, user-friendly
interface to demonstrate the practical application of programming techniques.

The Restaurant order Management System serves as a learning tool to bridge


the gap between theoretical knowledge and real-world implementation. Through
this project, developers gain hands-on experience in creating structured and
modular programs that cater to specific user needs. The system effectively
handles core functionalities like menu management, order processing, and
inventory control, ensuring an intuitive and seamless user experience.

2. Objectives:
The primary objectives of this project are outlined as follows:

1. The project aims to design and develop a modular Restaurant order


Management System using structured programming and OOP principles.
This ensures ease of maintenance and scalability for future enhancements.
2. The system provides a framework for displaying and managing menu
items, including essential details such as name, price, and available stock.
3. The project focuses on creating an interactive process for taking customer
orders, validating inputs, and generating accurate bills.
4. Through this project, developers gain practical experience in applying
programming techniques, such as creating classes, defining structures,
and managing inventory.
5. The system incorporates robust error-handling strategies to manage
invalid inputs and ensure smooth functionality.

4. Algorithm Steps:
Step 1: Define the FoodItem Structure
The implementation begins with defining the FoodItem structure, which serves
as a foundational component of the system. The attributes of the structure
include:

 Name: A string representing the name of the food item (e.g., Burger,
Pizza).
 Price: A double data type that stores the cost of the food item.
 Quantity: An integer representing the available stock of the food item.

This structure provides a blueprint for creating and managing menu items,
ensuring consistency and ease of access throughout the program.

Step 2. Define the Restaurant Class:


The Restaurant class encapsulates the functionality of the system. It includes:

1. Attributes:
o An array menu consisting of five predefined FoodItem objects. The
items are initialized with attributes such as name, price, and
available stock.
2. Member Functions:
o viewMenu(): This function displays the menu with details such as
name, price, and stock availability for each item.
o takeOrder(): This function handles the process of taking orders,
validating user inputs, updating stock levels, and calculating the
total bill.

Step 3: Implement viewMenu():


The viewMenu() function is responsible for presenting the menu to the user. It:

1. Displays a header titled "Menu" for clarity.


2. Iterates through the menu array, displaying the name, price, and available
stock for each FoodItem object.
3. Ensures a clear and organized format for enhanced readability .

Step 4: Implement takeOrder():


The takeOrder() function facilitates order processing. Its key steps include:

1. Prompting for Customer Details:


o The system prompts the user to enter their name, which is recorded
for generating a personalized receipt.
2. Processing Orders:
o The function enters a loop to accept multiple item orders from the
user.
o It validates user inputs, ensuring that item numbers and quantities
are within permissible limits.
o If a requested quantity exceeds the available stock, the system
notifies the user and prompts them to re-enter the quantity.
3. Updating Stock Levels:
o For valid orders, the system deducts the requested quantity from
the stock of the corresponding item.
4. Calculating the Total Bill:
o The function calculates the cumulative cost of all ordered items.
5. Generating a Receipt:
o At the end of the ordering process, the system displays a detailed
receipt showing the customer’s name and the total bill amount.

Step 5: Implement main():


The main() function serves as the entry point for the system. It:

1. Creates an instance of the Restaurant class.


2. Provides a menu-driven interface for user interaction, offering the
following options:
o View Menu: Calls the viewMenu() function to display the menu.
o Take Order: Calls the takeOrder() function to process orders.
o Exit: Terminates the program.
3. Validates user inputs and ensures smooth navigation through the options.

5. Codes:
#include <iostream>
#include <string>
#include <iomanip>

using namespace std;

struct FoodItem {
string name;
double price;
int quantity;
};

class Restaurant {
public:
FoodItem menu[5] = {
{"Burger", 5.99, 10}, {"Pizza", 8.99, 5}, {"Pasta", 7.49, 8},
{"Salad", 4.99, 20}, {"Soda", 1.99, 50}
};

void viewMenu() {
cout << "\nMenu:\n";
for (int i = 0; i < 5; ++i)
cout << menu[i].name << " - $" << menu[i].price << " (" <<
menu[i].quantity << " available)\n";
}

void takeOrder() {
string name;
cout << "\nEnter customer name: ";
cin.ignore();
getline(cin, name);

double total = 0;
while (true) {
int choice, qty;
cout << "\nChoose item (1-5) or 0 to finish: ";
cin >> choice;
if (choice == 0) break;

if (choice < 1 || choice > 5) {


cout << "Invalid item, try again.\n";
continue;
}

cout << "Enter quantity: ";


cin >> qty;

if (menu[choice - 1].quantity < qty) {


cout << "Not enough stock.\n";
continue;
}

menu[choice - 1].quantity -= qty;


total += menu[choice - 1].price * qty;
}
cout << "\nReceipt for " << name << "\nTotal: $" << fixed <<
setprecision(2) << total << endl;
}
};

int main() {
Restaurant restaurant;
while (true) {
cout << "\n***********\n";
cout << " Restaurant Order System\n";
cout << "***********\n";
cout << "1. View Menu\n";
cout << "2. Take Order\n";
cout << "3. Exit\n";
cout << "Please enter your choice (1-3): ";

int choice;
cin >> choice;

if (choice == 1) restaurant.viewMenu();
else if (choice == 2) restaurant.takeOrder();
else if (choice == 3) break;
else cout << "Invalid choice. Try again.\n";
}

return 0;
}

5. Results
The Restaurant order Management System achieves its intended goals
effectively. The results are summarized below:

1. Menu Display:
o The system accurately displays the menu with item details such as
name, price, and stock.
2. Order Processing:
o Customers can place orders seamlessly, with the system handling
invalid inputs and stock limitations appropriately.
3. Receipt Generation:
o The system generates an itemized receipt, providing clarity on the
customer’s purchases and total bill.
4. User Experience:
o The console-based interface ensures straightforward and intuitive
user interaction.

8. Conclusion
In conclusion, the Restaurant order Management System demonstrates the
effective application of programming concepts to solve practical problems. By
combining modular design, robust functionality, and user-friendly interaction,
the system offers a solid foundation for restaurant operations. This project not
only highlights the significance of OOP principles but also underscores the
potential for further enhancements to meet evolving user requirements.

The system’s success in managing menu items, processing orders, and


generating accurate receipts showcases its viability as a learning tool and a
prototype for real-world applications. Through this project, developers gain
valuable experience in implementing structured and scalable solutions, paving
the way for future innovations.

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