Restaurant Order System Project Report
Restaurant Order System Project Report
Table of Contents:
1. Introduction
2. Objectives
3. Implementation Steps
4. Program Codes
5. Results
6. Conclusion
1. Introduction:
The Restaurant order Management System represents a comprehensive
approach to managing essential functions of a restaurant, including maintaining
a menu, processing orders, and generating receipts. This project leverages
foundational programming concepts and emphasizes the use of object-oriented
programming (OOP) methodologies to achieve an efficient and modular system.
Designed for simplicity, the system provides a streamlined, user-friendly
interface to demonstrate the practical application of programming techniques.
2. Objectives:
The primary objectives of this project are outlined as follows:
4. Algorithm Steps:
Step 1: Define the FoodItem Structure
The implementation begins with defining the FoodItem structure, which serves
as a foundational component of the system. The attributes of the structure
include:
Name: A string representing the name of the food item (e.g., Burger,
Pizza).
Price: A double data type that stores the cost of the food item.
Quantity: An integer representing the available stock of the food item.
This structure provides a blueprint for creating and managing menu items,
ensuring consistency and ease of access throughout the program.
1. Attributes:
o An array menu consisting of five predefined FoodItem objects. The
items are initialized with attributes such as name, price, and
available stock.
2. Member Functions:
o viewMenu(): This function displays the menu with details such as
name, price, and stock availability for each item.
o takeOrder(): This function handles the process of taking orders,
validating user inputs, updating stock levels, and calculating the
total bill.
5. Codes:
#include <iostream>
#include <string>
#include <iomanip>
struct FoodItem {
string name;
double price;
int quantity;
};
class Restaurant {
public:
FoodItem menu[5] = {
{"Burger", 5.99, 10}, {"Pizza", 8.99, 5}, {"Pasta", 7.49, 8},
{"Salad", 4.99, 20}, {"Soda", 1.99, 50}
};
void viewMenu() {
cout << "\nMenu:\n";
for (int i = 0; i < 5; ++i)
cout << menu[i].name << " - $" << menu[i].price << " (" <<
menu[i].quantity << " available)\n";
}
void takeOrder() {
string name;
cout << "\nEnter customer name: ";
cin.ignore();
getline(cin, name);
double total = 0;
while (true) {
int choice, qty;
cout << "\nChoose item (1-5) or 0 to finish: ";
cin >> choice;
if (choice == 0) break;
int main() {
Restaurant restaurant;
while (true) {
cout << "\n***********\n";
cout << " Restaurant Order System\n";
cout << "***********\n";
cout << "1. View Menu\n";
cout << "2. Take Order\n";
cout << "3. Exit\n";
cout << "Please enter your choice (1-3): ";
int choice;
cin >> choice;
if (choice == 1) restaurant.viewMenu();
else if (choice == 2) restaurant.takeOrder();
else if (choice == 3) break;
else cout << "Invalid choice. Try again.\n";
}
return 0;
}
5. Results
The Restaurant order Management System achieves its intended goals
effectively. The results are summarized below:
1. Menu Display:
o The system accurately displays the menu with item details such as
name, price, and stock.
2. Order Processing:
o Customers can place orders seamlessly, with the system handling
invalid inputs and stock limitations appropriately.
3. Receipt Generation:
o The system generates an itemized receipt, providing clarity on the
customer’s purchases and total bill.
4. User Experience:
o The console-based interface ensures straightforward and intuitive
user interaction.
8. Conclusion
In conclusion, the Restaurant order Management System demonstrates the
effective application of programming concepts to solve practical problems. By
combining modular design, robust functionality, and user-friendly interaction,
the system offers a solid foundation for restaurant operations. This project not
only highlights the significance of OOP principles but also underscores the
potential for further enhancements to meet evolving user requirements.