Content: Ambient Intelligence
Content: Ambient Intelligence
CONTENT
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Chapter 1. Introduction
1.1 what is ambient intelligence 4 1.2 The technological dimension 1.3 Objectives of AmI Chapter 2. History
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Chapter 3. Basic architecture 3.1 Sensors, actuators and middleware 3.2 Artificial intelligence 3.3 Human computer interaction
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Chapter 5. Ambient Intelligence applications 5.1 Smart home 5.2 5.3 5.4 5.5 Health-related applications. Public transportation sector. Education services Emergency services
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Chapter 6. Ambient Intelligence characteristics 6.1 Context awareness 6.2 Immersive 6.3 Adaptable 6.4 Personalize
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Conclusion
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References
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Chapter 1 Introduction
The idea of ambient intelligence has existed for a period of time. The limitations to the computing capabilities and costs of possessing computers hindered the advancement of Ambient Intelligence. The recent evolution of computing technology changed the way people possess and use computers. Initially, computers were expensive, hard to operate, and very often shared amongst a group of people, see figure 1. These groups of people are usually the professionals in the area. In other words, computers were generally not accessible to the general public. It is not until the development of Personal Computers (PC) that changed the ratio to one user per computer and enabled individuals that were not professionals to own computers and operate them. The world now sees further advancements of technology and enabled users to possess multiple computers. With the reduction in production costs, people are gaining possession of mobile computers like laptops, cell phones, and PDAs. These devices spread rapidly into peoples daily lives and soon become an inevitable part of their daily function. Many of these mobile devices also contain sensors that allow capture and storage of reality data (e.g., location, image, and voice).
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The basic idea behind Ambient Intelligence (AmI) is that by enriching an environment with technology (e.g., sensors and devices interconnected through a network), a system can be built such that acts as an electronic butler, which senses features of the users and their environment, then reasons about the accumulated data, and finally selects actions to take that will benefit the users in the environment. We are now capable of enriching an environment (homes, rooms, trains, etc.) with technology due to the high affordability of computers. The primary task in Ambient Intelligence now resides in developing the suitable system.
Ambient Intelligence is a distributed network of intelligent devices that provides us with information, communication and entertainment.
Ambient Intelligence is a network of hidden intelligent interfaces that recognize our presence and mould our environment to our immediate needs.
Ambient Intelligence refers to an exciting new paradigm in information technology, in which people are empowered through a digital environment that is aware of their presence and context and is sensitive, adaptive and responsive to their needs, habits, gestures and emotions.
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Chapter 2 History
In 1998, the board of management of Philips commissioned a series of presentations and internal workshops, organized by Eli Zelkha and Brian Epstein to investigate different scenarios that would transform the high-volume consumer electronic industry from the current fragmented with features world into a world in 2020 where user-friendly devices support ubiquitous information, communication and entertainment. While developing the Ambient Intelligence concept, Palo Alto Ventures created the keynote address for Roel Pieper of Philips for the Digital Living Room Conference, 1998. The group included Eli Zelkha, Brian Epstein, Simon Birrell, Doug Randall, and Clark Dodsworth. In the years after, these developments grew more mature. In 1999, Philips joined the Oxygen alliance, an international consortium of industrial partners within the context of the MIT Oxygen project aimed at developing technology for the computer of the 21st century. In 2000, plans were made to construct a feasibility and usability facility dedicated to Ambient Intelligence. This HomeLab officially opened on 24 April 2002. Along with the development of the vision at Philips, a number of parallel initiatives started to explore ambient intelligence in more detail. Following the advice of the
Information Society and Technology Advisory Group (ISTAG), the European commission used the vision for the launch of their sixth framework (FP6) in Information, Society and Technology (IST), with a subsidiary budget of 3.7 billion Euros. The European Commission played a crucial role in the further development of the AmI vision. As a result of many
initiatives the AmI vision gained traction. During the past few years several major initiatives have been started. Fraunhofer Society started several activities in a variety of domains including multimedia, Microsystems design and augmented spaces. MIT started an Ambient Intelligence research group at their Media Lab. Several more research projects started in a variety of countries such as USA, Canada, Spain, France and the Netherlands. In 2004, the first European symposium on Ambient Intelligence (EUSAI) was held and many other conferences have been held that address special topics in AmI.
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Hence we can define an AmI system as follows: AmI System = <E; IC; I> such that: E: is the environment for example a house, a hospital, a factory, a street, a city, an airplane, a train or a bus.
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IC: is a set of interaction constraints. It specifies the possible ways in which elements of E and I can interact with each other. Some elements that can be typically further specified here are (S, A, C, IR) where: S is set of sensors, A is set of actuators, C is a set of contexts of interests and IR is a set of interaction rules. Sensor captures the information from
environment, Actuators allow the system to act upon and influence the environment. The set of contexts of interest distinguish those situations where we expect the system to act. The set of interaction rules establishes the protocol on how the system put all the previous elements together to make decisions and trigger actions. I: is a set of Interactors (usually beneficiaries, it can be people, pets or robots). They can interact with the system in various ways; IR should capture the ways this interaction is conducted.
Figure 3.Generic architecture of AmI system Figure highlights the flow of information and how the different components of an AmI system interact with each other gathering information from the real world, understanding it taking decisions and using those decisions to interact with the world again.
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environment. These systems have to gather information of that environment in real-time through sensing devices and after some reasoning they usually have to act. Given the importance of sensing/actuating devices this area for research and development is very actively pursuing the production of new sensing devices or the expansion of the capabilities of current devices. There are nowadays sensors that can detect wide range of situations and measure a variety of substances. The most widely known is probably infrared sensors that can detect movement as it has become fairly common to have anti-burglar alarms which are based in that technology. The possibility to identify objects or individuals is one of the most popular sensing options. They combine an ID tag and a tag reader which can detect the ID tag based on proximity. Other sensors allow can detect weight, the presence chemicals, gases, humidity, brightness or temperature. Other devices can read physiological data like blood pressure or blood sugar levels which can then be used for healthcare. Sensors can be physically connected to a network or wireless, each option with advantages and disadvantages, for example, the first ones are more reliable but the second ones offer a more flexible architecture. actuators bring their own problems for system implementation. Sensors and
associated. Then, all of them are, to different degrees, unreliable. There are problems of compatibility between sensors produced by different manufacturer and they require substantial maintenance effort. And in any case they can generate vast amounts of data that has to be somehow stored, filtered, merged and interpreted.
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developing the type of multiagent architectures that are needed to develop AmI systems. 5. Robots: provide a valuable tool both as an interface and as an actuator within a smart environment. Robots can provide an element of socialization. They can also be disguised in the way of a tool that users can benefit from like an intelligent wheelchair which can help navigate a house to users with mobility challenges.
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compromised. The Wireless Sensor Networks Lab at Stanford University uses a network of video cameras to infer a sequence of body postures and hence detect possible hazards like a fall.
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Figure4.AmI environments In the context the AmI Programme, the research activities will focus on six thematic areas. The selected thematic areas represent both private/restricted and public environments and include: Home: Intelligent living room Work: Intelligent Office Education: Intelligent classroom
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Transportation: Intelligent transportation Commerce: Intelligent exhibition Leisure: Intelligent playground Each thematic area will be equipped with basic AmI infrastructure components (e.g., sensors, actuators, screens, speakers, networks), as well as with special-purpose equipment required for the specific simulated environment, supported user activities and deployment scenarios (e.g., home electronics and healthcare equipment for the home). Additionally, a control center will be created, which will incorporate all the necessary equipment (e.g., servers and routers, chargers, video recorders) to effectively operate and monitor all the thematic areas. A structural representation of the AmI Laboratory is depicted below.
Table.1 Programme.
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Figure 5 . Generic layout of a Smart home enriched with sensors and devices Figure 4 depicts the basic layout of a house which can operate intelligently. The figure depicts movement sensors (Passive Infra Red detectors), a pullchordswitch, a thermostat, a smoke detector, a doorbell indicator, pressurepads, on-off switch detectors, a
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phone for external contact and a medical device (e.g. blood pressure monitor, or heart monitor). An example of an environment enriched with Ambient Intelligence is a smart home". Several artifacts and items in a house can be enriched with sensors to gather information about their use and in some cases even to act independently without human intervention. Some examples of such devices are electrodomestics (e.g., cooker and fridge), household items (e.g.,taps, bed and sofa) and temperature handling devices (e.g., air conditioning and radiators). Expected benefits of this technology can be: (a) increasing safety (e.g., by
monitoring lifestyle patterns or the latest activities and providing assistance when a possibly harmful situation is developing (b) comfort (e.g., by adjusting temperature automatically), an (c) economy (e.g., by controlling the use of lights). This is a popular use of many
5.2.Health-related applications.
Hospitals can increase the efficiency of their services by monitoring patients health and progress by performing automatic analysis of activities in their rooms. They can also increase safety by, for example, only allowing authorized personnel and patients to have access to specific areas and devices. Health can be decentralized and made accessible at home through telecare and telehealth services in what it is commonly termed Ambient Assisted Living
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interesting proposals aim at equipping offices with ways to assist their employees to perform their tasks more efficiently.
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6.2. Immersive
If one role of Ambient Intelligence is to make the delivery and sharing of experiences much easier, another role is to enhance the quality of the experience itself. And being in the mood for something goes a long way to making the experience truly enjoyable. Mood, however, is not something that is created entirely within us. It can also be invoked by our surroundings, in the form of lighting levels, the colours and smells around us, the vibrations that we feel and the sounds that we hear. For Ambient Intelligence to heighten our experiences by reflecting or invoking our moods, it must therefore be able to control our environment.
6.3. Adaptable
Capable of reacting to all kinds of abnormal exceptional situations in a flexible way without disruption of their service. A characteristic that relates very much to how people will interact with Ambient Intelligence. One of the main themes of Philips Researchs current work is to make this interaction more natural, by developing technologies that will allow us to use modalities such as speech and gesture.
6.4. Personalized
This very high level of personalization and the ability to emanate a digital aura that invites and enhances the opportunity for new experiences are both key characteristics of Ambient Intelligence. For mobile devices, however, they must be implemented in a way that allows free interaction in the same way that people on the move make acquaintances and share experiences in a largely spontaneous way
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Conclusion
Ambient Intelligence is establishing fast as an area where a confluence of topics can converge to help society through technology. Ambient intelligence is a vision on the future of consumer electronics, telecommunications and computing There are still many challenges ahead and improvements are needed at all levels: infrastructure, algorithms and human-computer interaction for AmI systems to be widely accepted and more important of all, be useful to society. We are conscious that the realization of AmIs aims is not easily reachable but the field is gaining momentum. Many important elements are advancing and we are optimistic that this will bring the synergy that is needed to materialize the goal of Ambient Intelligence.
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APPENDIX
Figure 1. The change in people to computer ratio. Figure 2. Interaction in between AmI and other disciplines Figure 3.Generic architecture of AmI system Figure4. AmI environments
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References
1. Ambient intelligence: Technologies, Applications and J.cook, Juan C.Augusto, and Vikramadithya R. Jakkula 2. Ambient intelligence: a multimedia perspective:Nevenka Dimitrova,Philips Research, Multimedia IEEE, Jan.-March 2004 ,Volume 11 , 3. http://en.wikipedia.org/wiki/Ambient_intelligene oppurtunities. :Diane
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