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Introduction to Distributed Systems

Distributed systems consist of independent computers that function as a unified system, characterized by loosely coupled components that communicate via messages. Key examples include web search engines like Google, massively multiplayer online games, and financial trading systems, all of which leverage distributed technologies for scalability and reliability. Current trends in distributed systems include pervasive networking, mobile computing, and the integration of multimedia services, with a growing view of distributed resources as a utility.

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0% found this document useful (0 votes)
2 views9 pages

Introduction to Distributed Systems

Distributed systems consist of independent computers that function as a unified system, characterized by loosely coupled components that communicate via messages. Key examples include web search engines like Google, massively multiplayer online games, and financial trading systems, all of which leverage distributed technologies for scalability and reliability. Current trends in distributed systems include pervasive networking, mobile computing, and the integration of multimedia services, with a growing view of distributed resources as a utility.

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mescholar12
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Introduction to Distributed Systems

• Introduction

• Examples of distributed systems

• Trends in distributed systems

• Case study : The World Wide Web (WWW)

1.1 What is a Distributed System? A distributed system is a collection of


independent computers that appears to its users as a single coherent system.
Tightly coupled systems Same clock, usually shared memory.
Multiprocessors. Communication is via this shared memory.
Advantage. Easier to program.
Loosely coupled systems Different clock, use communication links. The
processors do not share memory and each processor has its own local memory.
Eg. Distributed computing systems.
Advantages
- More scalable.
- Generally more reliable/fault-tolerant.
- Allows sharing of widely separated resources.

A distributed system is a collection of loosely coupled processors


interconnected by a communication network A distributed system is one in which
components located at networked computers communicate and coordinate their
actions only by passing messages.
This definition leads to the following characteristics of distributed systems:
• concurrency of components
• lack of a global clock
• independent failures of components. Distributed systems also :
• Requires autonomous computers to be interconnected through a network.
• Each computer has to be equipped with distributed operating system software,
which enables he computers to coordinate activities and to share resources in a
controlled way
• We also require transparency of distribution for the computer users.

They shall not have to be aware of the fact that the system is distributed The prime
motivation for constructing and using distributed systems stems from a desire to
share resources.
The term ‘resource’ is a rather abstract one, but it best characterizes the
range of things that can usefully be shared in a networked computer system.

It extends from hardware components such as disks and printers to software-


defined entities such as files, databases and data objects of all kinds. It includes
the stream of video frames that emerges from a digital video camera and the audio
connection that a mobile phone call represents.

1.2.1 Web search Web search has emerged as a major growth industry in the last

decade. The task of a web search engine is to index the entire contents of the World

Wide Web, encompassing a wide range of information styles including web pages,

multimedia sources and (scanned) books. Google, the market leader in web

search technology, has put significant effort into the design of a sophisticated

distributed system infrastructure to support search (and indeed other Google

applications and services such as Google Earth). The Google infrastructure include: ▪

an underlying physical infrastructure consisting of very large numbers of networked

computers located at data centres all around the world; ▪ a distributed file system

designed to support very large files and heavily optimized for the style of usage required
by search and other Google applications (especially reading from files at high and

sustained rates); ▪ an associated structured distributed storage system that offers fast access to

very large datasets; ▪ a lock service that offers distributed system functions such as distributed

locking and agreement; ▪ a programming model that supports the management of very large

parallel and distributed computations across the underlying physical infrastructure.

1.2.2 Massively multiplayer online games (MMOGs) Massively multiplayer online games

offer an immersive experience whereby very large numbers of users interact through the

Internet with a persistent virtual world. Leading examples of such games include Sony’s

EverQuest II and EVE Online from the Finnish company CCP Games.

1.2.3 Financial trading As a final example, we look at distributed systems support for

financial trading markets. The financial industry has long been at the cutting edge of

distributed systems technology with its need, in particular, for real-time access to a wide

range of information sources (for example, current share prices and trends, economic

and political developments). The industry employs automated monitoring and trading

applications.

1.3 Trends in distributed systems Distributed systems are undergoing a period of significant

change and this can be traced back to a number of influential trends: ▪ the emergence of

pervasive networking technology; the emergence of ubiquitous computing coupled with the

desire to support user mobility in distributed systems; ▪ the increasing demand for multimedia

services; ▪ the view of distributed systems as a utility.

1.3.1 Pervasive networking and the modern Internet The modern Internet is a vast

interconnected collection of computer networks of many different types, with the range of

types increasing all the time and now including, for example, a wide range of wireless

communication technologies such as WiFi, WiMAX, Bluetooth (see Chapter 3) and third-
generation mobile phone networks. The net result is that networking has become a

pervasive resource and devices can be connected (if desired) at any time and in any place.

Figure 1.3 illustrates a typical portion of the Internet. Programs running on the

computers connected to it interact by passing messages, employing a common means of

communication. The design and construction of the Internet communication mechanisms (the

Internet protocols) is a major technical achievement, enabling a program running anywhere to

address messages to programs anywhere else and abstracting over the myriad of technologies

mentioned above. The Internet is also a very large distributed system. It enables users,

wherever they are, to make use of services such as the World Wide Web, email and file

transfer. (Indeed, the Web is sometimes incorrectly equated with the Internet.) The set of

services is open-ended – it can be extended by the addition of server computers and new

types of service. The figure shows a collection of intranets – subnetworks operated by


companies and other organizations and typically protected by firewalls. The role of a

firewall is to protect an intranet by preventing

A firewall is implemented by filtering incoming and outgoing messages. Filtering might be done

by source or destination, or a firewall might allow only those messages related to email and web

access to pass into or out of the intranet that it protects. Internet Service Providers

(ISPs) are companies that provide broadband links and other types of connection to

individual users and small organizations, enabling them to access services anywhere in
the Internet as well as providing local services such as email and web hosting. The

intranets are linked together by backbones. A backbone is a network link with a high

transmission capacity, employing satellite connections, fibre optic cables and other high-

bandwidth circuits.

1.3.2 Mobile and ubiquitous computing Technological advances in device miniaturization

and wireless networking have led increasingly to the integration of small and portable

computing devices into distributed systems.

These devices include:

▪ Laptop computers.

▪ Handheld devices, including mobile phones, smart phones, GPS-enabled devices, pagers,

personal digital assistants (PDAs), video cameras and digital cameras. ▪ Wearable devices,

such as smart watches with functionality similar to a PDA.

▪ Devices embedded in appliances such as washing machines, hi-fi systems, cars and

refrigerators. The portability of many of these devices, together with their ability to connect

conveniently to networks in different places, makes mobile computing possible.

Mobile computing is the performance of computing tasks while the user is on the move, or

visiting places other than their usual environment. In mobile computing, users who are

away from their ‘home’ intranet (the intranet at work, or their residence) are still provided

with access to resources via the devices they carry with them.

They can continue to access the Internet; they can continue to access resources in their

home intranet; and there is increasing provision for users to utilize resources such as printers

or even sales points that are conveniently nearby as they move around. The latter is also known

as location-aware or context-aware computing.


Mobility introduces a number of challenges for distributed systems, including the need to deal

with variable connectivity and indeed disconnection, and the need to maintain operation in the

face of device mobility.

Ubiquitous computing is the harnessing of many small, cheap computational devices that are

present in users’ physical environments, including the home, office and even natural

settings. The term ‘ubiquitous’ is intended to suggest that small computing devices will

eventually become so pervasive in everyday objects that they are scarcely noticed. That

is, their computational behaviour will be transparently and intimately tied up with their physical

function. Ubiquitous and mobile computing overlap, since the mobile user can in principle

benefit from computers that are everywhere.

Figure 1.4 shows a user who is visiting a host organization. The figure shows the user’s home

intranet and the host intranet at the site that the user is visiting. Both intranets are

connected to the rest of the Internet. The user has access to three forms of wireless

connection. Their laptop has a means of connecting to the host’s wireless LAN. This

network provides coverage of a few hundred metres a floor of a building, say). It connects

to the rest of the host intranet via a gateway or access point. The user also has a mobile

(cellular) telephone, which is connected to the Internet. The phone gives access to the

Web and other Internet services, constrained only by what can be presented on its

small display, and may also provide location information via built-in GPS functionality.
Finally, the user carries a digital camera, which can communicate over a personal area wireless

network (with range up to about 10m) with a device such as a printer


Distributed multimedia systems

Another important trend is the requirement to support multimedia services in distributed

systems. Multimedia support can usefully be defined as the ability to support a range of media

types in an integrated manner. One can expect a distributed system to support the storage,

transmission and presentation of what are often referred to as discrete media types, such

as pictures or text messages.

A distributed multimedia system should be able to perform the same functions for

continuous media types such as audio and video; that is, it should be able to store

and locate audio or video files, to transmit them across the network (possibly in real

time as the streams emerge from a video camera), to support the presentation of the

media types to the user and optionally also to share the media types across a group of

users. Webcasting is an application of distributed multimedia technology. Webcasting is the

ability to broadcast continuous media, typically audio or video, over the Internet.

1.3.4 Distributed computing as a utility With the increasing maturity of distributed

systems infrastructure, a number of companies are promoting the view of distributed

resources as a commodity or utility, drawing the analogy between distributed resources

and other utilities such as water or electricity.

With this model, resources are provided by appropriate service suppliers and effectively

rented rather than owned by the end user. This model applies to both physical resources and

more logical services:

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