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Programming in Java Sachin Malhotra pdf download

Programming in Java by Sachin Malhotra is a comprehensive textbook designed for both novice and experienced programmers, covering core and advanced concepts of Java, including object-oriented programming, servlets, and JDBC. The second edition aligns with Java Standard Edition 7 and includes updated examples, exercises, and a rich online resource center. The book aims to provide a solid foundation for students and professionals in the field of Java programming, enhancing their skills and preparing them for industry requirements.

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0% found this document useful (0 votes)
17 views121 pages

Programming in Java Sachin Malhotra pdf download

Programming in Java by Sachin Malhotra is a comprehensive textbook designed for both novice and experienced programmers, covering core and advanced concepts of Java, including object-oriented programming, servlets, and JDBC. The second edition aligns with Java Standard Edition 7 and includes updated examples, exercises, and a rich online resource center. The book aims to provide a solid foundation for students and professionals in the field of Java programming, enhancing their skills and preparing them for industry requirements.

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Programming in
Java
Second Edition

SACHIN MALHOTRA
Associate Professor
IMS, Ghaziabad

SAURABH CHOUDHARY
Formerly, Head
IT Department
IMS, Ghaziabad

1
3
Oxford University Press is a department of the University of Oxford.
It furthers the University’s objective of excellence in research, scholarship,
and education by publishing worldwide. Oxford is a registered trade mark of
Oxford University Press in the UK and in certain other countries.

Published in India by
Oxford University Press
YMCA Library Building, 1 Jai Singh Road, New Delhi 110001, India

© Oxford University Press 2010, 2014

The moral rights of the author/s have been asserted.

First Edition published in 2010


Second Edition published in 2014

All rights reserved. No part of this publication may be reproduced, stored in


a retrieval system, or transmitted, in any form or by any means, without the
prior permission in writing of Oxford University Press, or as expressly permitted
by law, by licence, or under terms agreed with the appropriate reprographics
rights organization. Enquiries concerning reproduction outside the scope of the
above should be sent to the Rights Department, Oxford University Press, at the
address above.

You must not circulate this work in any other form


and you must impose this same condition on any acquirer.

ISBN-13: 978-0-19-809485-2
ISBN-10: 0-19-809485-X

Typeset in Times New Roman


by Sukuvisa Enterprises
Printed in India by Yash Printographics, Noida 201301
Dedicated
to
Our Parents
About the Authors

Sachin Malhotra is currently Associate Professor in the IT department of IMS Ghaziabad. He has more
than a decade long experience in mentoring students on developing Java applications as well as training
practising professionals in the field of Java. He has also designed and conducted various corporate
trainings in Java and networking.
Saurabh Choudhary is currently a practising IT consultant and corporate trainer. He has more than 12
years of experience in industry, academia, and consultancy. He has worked on positions of eminence
at IMS Ghaziabad as Head of IT department and Dean Academics (University Campus). His areas of
expertise include Java, Database Management System, and Information Systems.

Testimonials
From pervasive computing to communications industry, medical science to aerospace, Java is
gaining a foothold in every domain. Programming in Java has been written to arouse the interest
even in a novice computer programmer to an expert, craving to sharpen his programming skills.
Pankaj Verma | Senior Software Engineer | OSI Inc.
It is definitely the best textbook on Java that I have run into. I highly recommend it.
Sachin Dhama | Team Lead | Accenture
Java is a very powerful language for developing enterprise applications. I am hopeful that this
book will provide a basic building platform for Java programmers to enhance their knowledge.
Awadhesh Kumar Katiyar | Technical Lead | HCL Technologies Ltd.
Java enables users to develop applications on the Internet for servers, desktops computers, and small
handheld devices. The future of computing is being influenced by the Internet, and Java promises to
play a big part in it. This book is perfect for those who are seeking a clear understanding of Java. It
should allow the readers to create codes that are a lot clearer and are far more effective than before.
Saurabh Moondhra | Sr. Technical Consultant | SGT Inc
This is the most interesting Java programming book for beginners; at the same time, it is equally
good for intermediate readers as well. This should be your first Java book if you are learning
from scratch.
Pankaj Jain | Senior Manager | Bank of America
When you go through this book, you will gain confidence after completing each chapter. The
authors have written it in such a simple way covering each and every aspect of Java that anyone
can learn how to develop effective codes.
Rajeev Varshney | Lead Consultant | HCL NZ Ltd.
Preface to the First Edition

Java was primarily designed as a platform-independent language for usage in small consumer
electronic devices. It was derived from C++ but with a lot of difference. Java’s platform
independence originally addressed the problem that applications for embedded devices must
run on a wide variety of hardware. But since the Internet was emerging at the same time, Java
soon got adopted as an Internet language because of its portable nature. Major Internet browsers
such as Netscape Navigator and Microsoft Internet Explorer became Java-compatible, as it
effectively addressed the concerns for security by providing a firewall between web applications
and the computer. Eventually it became a standard programming language and is now being
used for creating a variety of applications including standalone applications, web applications,
enterprise-wide applications, and mobile games.
It can therefore be inferred that since its inception, Java has emerged as the most important
programming language. As the domain of Java is quite vast and a bit more complex than other
programming languages such as C, C++, and Visual Basic, it is observed that students and novice
programmers strive hard to comprehend its core concepts. Hence, a need for a book in this area,
which is both concise and simple, is a necessity.
About the Book
The book encapsulates the concepts of the latest version of Java, i.e. Java 6, encompassing a
comprehensive coverage of curriculum and industry expectations. It is useful for the students of
undergraduate and postgraduate courses of computer science and engineering and information
technology disciplines as well as for the instructors at various levels.
The book provides a thorough understanding of the basic concepts of object-oriented
programming principles and gradually moves on to the advanced concepts in Java. It includes
numerous examples, line-by-line description of examples, figures, explanation of concepts, and
key notes. Review questions and programming exercises are included as chapter-end exercises
to assess the learning outcomes. Every topic in the book is supported by examples followed
by an output and explanation. It also offers an appendix on general interview questions which
provides students an insight into the current requirements of the industry and allows them to
prepare accordingly.
The main features of this book include the following:
  an exhaustive coverage of Java features such as operators, classes, objects, inheritance,

packages, and exception handling


  comprehensive discussion on the latest features of Java such as enumerations, generics,

logging API, console class, StringBuilder class, NetworkInterface class, and assertions
  latest features combined with core concepts such as multithreading, applets, AWT, and

swings
  an introduction to the advanced concepts in Java such as servlets, RMI, and JDBC
Preface to theLab
Appendix A: Lab Manual—Java First Edition XIxi
Exercises

ACKNOWLEDGEMENTS
Several people have been instrumental throughout this tiring yet wonderful journey. First of all,
we would like to express our sincere gratitude to our families without whose support, patience,
and cooperation, this would not have been possible and we would not have been what we are
today. We are very thankful to Dr R. K. Bharadwaj, Head of our institution, for his inspirational
thoughts which inculcated urgency for writing this book. We are also thankful to our colleagues
for their endless support and suggestions during the entire process of writing this book.
Sachin Malhotra
Saurabh Choudhary
Preface to the Second Edition

Java is an easy-to-learn, versatile, robust, portable, and secure language with rich user interfaces.
It has set up new benchmarks in the software development world ranging from desktop to web-
based enterprise applications to mobile and embedded applications. Since its inception in 1995,
it has come a long way by continuously evolving itself and in the process, changing the style of
programming the world over. Java is not only found in laptops or data centres, it is also widely
used in cell phones, SIM cards, smart cards, printers, routers and switches, set-top boxes, ATMs,
and navigation systems, to name a few. According to Oracle, a staggering 1.1 billion desktops
and 3 billion cell phones are based on Java.
This second edition of Programming in Java confirms to Java Standard Edition 7, the latest
release since Oracle took over Sun Microsystems. It is significant in the sense that the last update
was six years back and this major release comes bundled with plenty of enhancements which were
overdue. To list a few noticeable enhancements, Java 7 includes support for strings in switch and
try-with-resources statements, improved multi-catch, binary numeric literals, numeric literals
with underscores, new APIs in NIO such as path and files, automatic resource management, and
much more. All the new topics are appropriately explained with suitable examples.
New to the Second Edition
This revised edition has been updated thoroughly with greater topical coverage as well as more
programming examples in every chapter, in addition to the confirmation to Java 7. Practically
every chapter, with the exception of Chapter 11, has been revisited to refine the text as much as
possible. The most noticeable changes are as follows:
  New practical programming examples to show how Java is used in practice.

 Enhanced coverage of servlets and JDBC along with an introduction to JSP, Java beans,

Jar files and enterprise Java beans


 Enhanced coverage of swing components like JTree, JTable, layered pane, JDesktopPane,

internal frames, JColorChooser, JFileChooser, and JEditorPane


 New classes of java.nio package and project coin language enhancements

  Enhanced coverage of utility classes

 Appendix B contains more interview questions to help students prepare for their interviews.

 The second edition is supplemented with a rich online resource centre that contains chapter-

wise PPTs for teachers and additional practical programming examples for students.
Key Features
The most prominent feature of this book has been the line-by-line explanation section under
each program. They facilitate in-depth understanding of the whole program. We have retained
this feature in the second edition as it has been well appreciated by the users. Other noticeable
features include the following:
Preface to the Second Edition vii

  A recap of object-oriented programming concepts before introducing the concepts of Java


 Plenty of user-friendly programs and key notes at appropriate places to highlight important
concepts
 A variety of end-chapter exercises that includes subjective as well as objective questions
Extended Chapter Material
The second edition includes the following changes:
Chapter 1, Introduction to OOP: Enhanced coverage of UML and its application in pictorial
representation of OOP concepts.
Chapter 2, Getting Started with Java: New sections about the features of Java 7 and how
to install JDK 1.7.
Chapter 3, Java Programming Constructs: Numeric literals with underscores, binary
numeric literals, and how to use strings in switch statements.
Chapter 4, Classes and Objects: New topics such as inner classes, variable length arguments,
arrays as return values from methods, and objects as arguments to and return type from methods.
It contains a practical problem on complex numbers to demonstrate how OOP concepts can be
put to practise.
Chapter 5, Inheritance: New section that highlights the differences between shadowing and
overriding. At the end of the chapter, there is a practical programming example on circle and
cylinder class.
Chapter 6, Interfaces, Packages, and Enumeration: Practical problem on banking concepts
to demonstrate the usage of packages in creating applications.
Chapter 7, Exception, Assertions, and Logging: try-with-resources and catching multiple
exceptions features which are new enhancements of Java 7.
Chapter 8, Multithreading in Java: Concrete practical example to show the use of threads
in applications.
Chapter 9, Input/Output, Serialization, and Cloning: New classes included in java.nio
package and how to perform cloning of objects.
Chapter 10, Generics, java.util and other API: Utility classes like Random class, Runtime
class, Observer and Observable and reflection API.
Chapter 12, Applets: how to use threads and images in applets. The practical problem at the
end of the chapter explains how to display a digital clock.
Chapter 13, Event Handling in Java: Practical programming example that explains how to
create a cartoon on applet and performs its event handling. This is actually a series of examples
with gradual and step-by-step revision in all of them in order to enhance their functionality and
then eliminate their drawbacks.
Chapter 14, Abstract Window Toolkit: Mini project like programming example on CityMap
Applet. The applet shows the map of a city from top angle with five buttons, namely, Hospitals,
Shopping Malls, Police station, Post Office, and Stadium. If a user presses the Hospital button,
all the hospitals are shown on the map with a specific color and likewise for Malls, Police station,
Post office and Stadium.
Chapter 15, Swing: Explanation of new classes with examples and also includes a practical
programming example to create a mini text editor.
Chapter 16, Introduction to Advanced Java: Introductory sections on JSP, Java Beans, Jar
files and enterprise Java beans with lots of examples apart from enhanced coverage of servlets
and JDBC. This chapter also encompasses a login application built using servlets and database
to demonstrate how to create and use a web application.
viii Preface to the Second Edition

Content and Structure


This book comprises 16 chapters and two appendices. A brief outline of each chapter is as follows.
Chapter 1 focuses on the object-oriented concepts and principles. It provides real life mapping
of concepts and principles besides depicting them pictorially. In addition to this, the chapter also
provides an introduction to Unified Modeling Language (UML), which is a modeling language
to show classes, objects, and their relationship with other objects.
Chapter 2 introduces Java and its evolution from its inception to its current state. Besides
introducing the features of Java, it also tells you about the structure of JDK (Java Development
Kit) and the enhancements made to Java in its latest versions. It describes how to install and run
the JDK that is in turn required for executing a Java program.
Chapter 3 describes the basic programming constructs used in Java such as variables, data
types, identifiers, etc. Java reserved keywords are also depicted in this chapter. The operators
(arithmetic, relational, boolean, etc.) that act on variables are also explained in this chapter. For
each set of operators, we have provided sufficient examples along with their explanation and
output. Apart from variables and operators, this chapter focuses on statements like if and other
loops available in Java (for, while, do…while, and for...each).
Chapter 4 deals with classes and objects. A lot of practical problems and their solutions
have been discussed in this chapter. It begins with how to define classes, objects, and method
creation. Method overloading is also discussed. Later, it emphasizes on the differences between
instance variables/methods and class variables and methods. Finally, a discussion about arrays,
this keyword, and command-line arguments is also provided.
Chapter 5 focuses on inheritance and its uses. How it is realized in Java is discussed in this
chapter. Apart from this, polymorphism concepts are visualized through method overriding and
super keyword. How practical programming problems are solved through super keyword forms
a major part of this chapter. Towards the end of the chapter, some related concepts like abstract
classes are also discussed.
Chapter 6 covers interfaces, packages, and enumeration. It highlights the differences between
abstract classes and interfaces and their practical usages with examples. The role of packages in
Java and their creation and usage is also discussed. In-depth coverage of a predefined package
java.lang is included in this chapter along with some of the famous classes such as String,
StringBuffer, StringBuilder, and Wrapper classes.
Chapter 7 discusses exceptions in detail. Apart from explaining in detail the five keywords
(try, catch, throw, throws, and finally) used in handling exceptions, it also discusses how a user
can create his own exceptions and handle them. Concepts such as exception, encapsulation, and
enrichment are also explained in this chapter. Besides these, the new facilities provided by Java
like assertions and logging are also discussed.
Chapter 8 covers multithreading concepts, its states, priorities, etc. It also discusses in detail
the inter-thread communication and synchronization concepts. Methods like wait(), notify(), and
notifyAll() have also been discussed.
Chapter 9 emphasizes on the essentials of I/O concepts like how standard input can be taken
and how output is delivered to the standard output. A few main classes of the java.io package
are discussed with examples and their usages. Console class, used for taking user input, is also
discussed. What is the use of making objects persistent and how will it be done is discussed
towards the end of the chapter.
Chapter 10 discusses the java.util package in detail. The interfaces like Map, Set, and List
etc have been discussed in detail as well as their subclasses like LinkedList, ArrayList, Vector,
HashSet, HashMap, TreeMap, etc. Java 5 introduced a new feature named ‘Generics’ which
Preface to the Second Edition ix

forms the core of the java.util package. This concept along with its application has been covered
in detail.
Chapter 11 explains how network programming can be done in Java. In-depth coverage of
sockets is extended in this chapter. Client and server concept is illustrated by the programs
created. TCP and UDP clients and server and their interactions are demonstrated. The concept
of multithreading is merged with socket and illustrated to create server programs. Some main
classes such as URL, URL connection, and network interface (new feature) are also discussed.
Chapter 12 focuses on applets, its lifecycle, methods, etc. and how they are different from
applications. Besides providing an in-depth coverage of java.applet package, some of the
classes of java.awt package are also discussed as they are very useful in creating applets such
as Graphics class, Font class, Color class, and FontMetric class. All these classes are discussed
and supported by an example for each of them.
Chapter 13 talks about event handling in Java. Basically for creating effective GUI applications,
we need to handle events and this forms the basis of this chapter. The event handling model is
not only discussed but applied throughout the chapter. All the approaches to event handling have
been discussed such as Listener interfaces, Adapter classes, inner classes, and anonymous inner
classes.
Chapter 14 focuses on GUI creation through java.awt package. It has an in-depth coverage
of containers and components. Containers like Frame, Window, etc. and components like Label,
Button, TextField, Choice, Checkbox, List, etc. are discussed in detail. How the components can
be arranged in a container is also discussed, e.g. BorderLayout, GridBagLayout, and GridLayout.
Chapter 15 shows how to create more advanced and lightweight GUI applications in Java.
More advanced layouts like SpringLayout have been discussed. Lightweight components like
JButton, JLabel, JCheckBox, JToggleButton, JList, JScrollPane, JTabbedPane, etc. have been
discussed. How to create Dialogs is also discussed. The pluggable look and feel of Java is
explained in detail.
Chapter 16 focuses on advanced Java concepts such as servlets, JDBC, and RMI. An
introduction to the advanced technologies has been discussed. This chapter is equipped with
numerous figures showing how to install the necessary softwares required for executing an
advanced Java program. The chapter also provides a step-by-step and simplified approach on
how to learn advanced concepts.
Appendix A on practical lab problems will facilitate better understanding of the concepts
explained in the book. Appendix B includes a list of interview questions along with their answers
that provides an overview of the industry scenario and their requirements.

ACKNOWLEDGEMENTS
Several people have been instrumental throughout this tiring yet wonderful journey. First of all, we
would like to express our sincere gratitude to our families without whose support, patience, and
cooperation, this would not have been possible and we would not have been what we are today.
We are also thankful to our colleagues and friends for their endless support and suggestions
during the entire process of writing this book. Lastly, we would also like to thank all our readers
/students who have supported us, encouraged us, and provided feedback to us regularly which
has helped us in shaping this edition.
Sachin Malhotra
Saurabh Choudhary
Brief Contents
Preface to the Second Edition vi
Preface to the First Edition x
Detailed Contents xiii
1. Introduction to OOP 1
2. Getting Started With Java 12
3. Java Programming Constructs 42
4. Classes and Objects 74
5. Inheritance 132
6. Interfaces, Packages, and Enumeration 156
7. Exception, Assertions, and Logging 199
8. Multithreading in Java 224
9. Input/Output, Serialization and Cloning 256
10. Generics, java.util and other API 296
11. Network Programming 336
12. Applets 354
13. Event Handling in Java 394
14. Abstract Window Toolkit 429
15. Swing 495
16. Introduction to Advanced Java 553
Appendix A: Lab Manual 628
Appendix B: Interview Questions 650
Index 657
Detailed Contents
Preface to the Second Edition vi
Preface to the First Edition x

1. Introduction to OOP 1 2.6.6 Java is Multithreaded 20


2.6.7 Other Features 20
1.1 Introduction 1
2.7 Program Structure 21
1.2 Need of Object-Oriented
Programming 2 2.7.1 How to Execute a Java
Program 21
1.2.1 Procedural Languages 2
2.7.2 Why Save as Example.Java? 22
1.2.2 Object-Oriented Modeling 2
2.7.3 Explanation 22
1.3 Principles of Object-Oriented
2.8 Java Improvements 23
Languages 3
2.8.1 Java 5.0 Features 23
1.3.1 Classes 3
2.8.3 Java 6 Features 25
1.3.2 Objects 3
2.8.4 Java 7 Features 26
1.3.3 Abstraction 3
2.8.4 Brief Comparison of Different
1.3.4 Inheritance 4
Releases 27
1.3.5 Encapsulation 4
2.9 Differences between Java and C++ 28
1.3.6 Polymorphism 5
2.10 Installation of JDK 1.7 29
1.4 Procedural Language vs OOP 5
2.10.1 Getting Started With the JDK 29
1.5 OOAD Using UML 6
2.10.2 JDK Installation Notes 29
1.6 Applications of OOP 9
2.10.3 Exploring the JDK 37
2. Getting Started With Java 12 2.11 Integrated Development
Environment 39
2.1 Introduction 12
2.2 History of Java 13 3. Java Programming Constructs 42
2.3 Java’s Journey: From Embedded Systems
3.1 Variables 42
To Middle-Tier Applications 13
3.2 Primitive Data Types 42
2.4 Java Essentials 14
3.3 Identifier 44
2.5 Java Virtual Machine 15 3.3.1 Rules for Naming 44
2.6 Java Features 16 3.3.2 Naming Convention 44
2.6.1 Platform Independence 16 3.3.3 Keywords 45
2.6.2 Object Oriented 16 3.4 Literals 45
2.6.3 Both Compiled and Interpreted 17 3.5 Operators 48
2.6.4 Java is Robust 18 3.5.1 Binary Operators 48
2.6.5 Java Language Security 3.5.2 Unary Operators 54
Features 18 3.5.3 Ternary Operator 54
xiv Detailed Contents

3.6 Expressions 55 4.9 this Keyword 103


3.7 Precedence Rules and 4.10 Arrays 105
Associativity 55 4.10.1 One-Dimensional Arrays 105
3.8 Primitive Type Conversion 4.10.2 Two-Dimensional Arrays 110
and Casting 57 4.10.3 Using for-each With Arrays 115
3.9 Flow of Control 61 4.10.4 Passing Arrays to Methods 115
3.9.1 Conditional Statements 62 4.10.5 Returning Arrays from
3.9.2 Loops 65 Methods 116
3.9.3 Branching Mechanism 68 4.10.6 Variable Arguments 117
4.11 Command-line Arguments 118
4. Classes and Objects 74 4.12 Nested Classes 119
4.1 Classes 74 4.12.1 Inner Class 119
4.2 Objects 75 4.12.2 Static Nested Class 122
4.2.1 Difference between Objects 4.12.3 Why Do We Create Nested
and Classes 76 Classes? 124
4.2.2 Why Should We Use 4.13 Practical Problem: Complex
Objects and Classes? 76 Number Program 124
4.3 Class Declaration in Java 77
4.3.1 Class Body 78 5. Inheritance 132
4.4 Creating Objects 79 5.1 Inheritance vs Aggregation 132
4.4.1 Declaring an Object 79 5.1.1 Types of Inheritance 133
4.4.2 Instantiating an Object 79 5.1.2 Deriving Classes Using
4.4.3 Initializing an Object 80 Extends Keyword 135
4.5 Methods 82 5.2 Overriding Method 137
4.5.1 Why Use Methods? 82 5.3 super Keyword 141
4.5.2 Method Types 82 5.4 final Keyword 146
4.5.3 Method Declaration 83 5.5 Abstract Class 147
4.5.3 Instance Method Invocation 86 5.6 Shadowing vs Overriding 149
4.5.4 Method Overloading 87 5.7 Practical Problem: Circle
4.6 Constructors 90 and Cylinder Class 151
4.6.1 Parameterized Constructors 93
6. Interfaces, Packages, and
4.6.2 Constructor Overloading 94
Enumeration 156
4.7 Cleaning Up Unused Objects 96
4.7.1 The Garbage Collector 96 6.1 Interfaces 156
4.7.2 Finalization 97 6.1.1 Variables in Interface 158
4.7.3 Advantages and Disadvantages 97 6.1.2 Extending Interfaces 160
4.8 Class Variable and 6.1.3 Interface vs Abstract Classes 160
Methods—Static Keyword 97 6.2 Packages 161
4.8.1 Static Variables 98 6.2.1 Creating Packages 162
4.8.2 Static Methods 99 6.2.2 Using Packages 164
4.8.3 Static Initialization Block 101 6.2.3 Access Protection 168
Detailed Contents xv

6.3 java.lang Package 169 8.4 Main Thread 227


6.3.1 java.lang.Object Class 169 8.5 Creation of New Threads 228
6.3.2 Java Wrapper Classes 170 8.5.1 By Inheriting the Thread
6.3.3 String Class 174 Class 228
6.3.4 StringBuffer Class 179 8.5.2 Implementing the Runnable
6.3.5 StringBuilder Class 180 Interface 231
6.3.6 Splitting Strings 181 8.6 Thread.State in Java 234
6.4 Enum Type 183 8.6.1 Thread States 235
6.4.1 Using Conditional Statements with 8.7 Thread Priority 240
an Enumerated Variable 185 8.8 Multithreading—Using isAlive()
6.4.2 Using for Loop for Accessing and join() 243
Values 185 8.9 Synchronization 245
6.4.3 Attributes and Methods Within 8.9.1 Synchronized Methods 246
Enumeration 186 8.9.2 Synchronized Statements 246
6.5 Practical Problem: Banking 8.10 Suspending and Resuming Threads 246
Example 187 8.11 Communication between
Threads 248
7. Exception, Assertions, 8.12 Practical Problem: Time
and Logging 199 Clock Example 251
7.1 Introduction 199
7.1.1 Exception Types 201 9. Input/Output, Serialization
and Cloning 256
7.2 Exception Handling Techniques 202
7.2.1 try…catch 203 9.1 Introduction 256
7.2.2 throw Keyword 206 9.1.1 java.io.InputStream and
7.2.3 throws 207 java io.OutputStream 257
7.2.4 finally Block 209 9.2 java.io.File Class 258
7.2.5 try-with-resources 9.3 Reading and Writing Data 261
Statement 210 9.3.1 Reading/Writing Files Using Byte
7.2.6 Multi Catch 212 Stream 261
7.2.7 Improved Exception Handling 9.3.2 Reading/Writing Console
in Java 7 213 (User Input) 264
7.3 User-Defined Exception 215 9.3.3 Reading/Writing Files Using
7.4 Exception Encapsulation Character Stream 269
and Enrichment 216 9.3.4 Reading/Writing Using Buffered
7.5 Assertions 217 Byte Stream Classes 270
7.6 Logging 219 9.3.5 Reading/Writing Using Buffered
Character Stream Classes 272
8. Multithreading in Java 224
9.4 Randomly Accessing a File 273
8.1 Introduction 224 9.5 Reading and Writing Files
8.2 Multithreading in Java 225 Using New I/O Package 276
8.3 java.lang.Thread 225 9.6 Java 7 Nio Enhancements 278
xvi Detailed Contents

9.7 Serialization 283 12. Applets 354


9.8 Cloning 285 12.1 Introduction 354
12.2 Applet Class 355
10. Generics, java.util and other API 296
12.3 Applet Structure 356
10.1 Introduction 296 12.4 Example Applet Program 357
10.2 Generics 301 12.4.1 How to Run an Applet? 358
10.2.1 Using Generics in Arguments and 12.5 Applet Life Cycle 359
Return Types 304 12.6 Common Methods Used in
10.2.2 Wildcards 304 Displaying the Output 361
10.2.3 Bounded Wildcards 306 12.7 paint(), update(), and repaint() 364
10.2.4 Defining Your Own 12.7.1 paint() Method 364
Generic Classes 307 12.7.2 update() Method 365
10.3 Linked List 309 12.7.3 repaint() Method 366
10.4 Set 311 12.8 More About Applet Tag 366
10.4.1 Hashset Class 312 12.9 getDocumentbase() and
10.4.2 Treeset Class 314 getCodebase() Methods 369
10.5 Maps 315 12.10 Appletcontext Interface 370
10.5.1 Hashmap Class 315 12.10.1 Communication between Two
Applets 371
10.5.2 Treemap Class 317
12.11 How To Use An Audio Clip? 372
10.6 Collections Class 318
12.12 Images in Applet 373
10.7 Legacy Classes and Interfaces 319
12.12.1 Mediatracker Class 375
10.7.1 Difference between Vector
12.13 Graphics Class 377
and Arraylist 319
12.13.1 An Example Applet Using
10.7.2 Difference between Enumerations
Graphics 379
and Iterator 320
12.14 Color 380
10.8 Utility Classes: Random Class 320
12.15 Font 382
10.8.1 Observer and Observable 322
12.16 Fontmetrics 386
10.9 Runtime Class 326
12.17 Practical Problem: Digital Clock 390
10.10 Reflection API 328
13. Event Handling in Java 394
11. Network Programming 336
13.1 Introduction 394
11.1 Introduction 336 13.2 Event Delegation Model 395
11.1.1 TCP/IP Protocol Suite 336 13.3 java.awt.Event Description 395
11.2 Sockets 337 13.3.1 Event Classes 395
11.2.1 TCP Client and Server 338 13.4 Sources of Events 404
11.2.2 UDP Client and Server 342 13.5 Event Listeners 404
11.3 URL Class 344 13.6 How Does The Model Work? 406
11.4 Multithreaded Sockets 346 13.7 Adapter Classes 410
11.5 Network Interface 349 13.7.1 How To Use Adapter Classes 410
Detailed Contents xvii

13.7.2 Adapter Classes in Java 412 15. Swing 495


13.8 Inner Classes in Event Handling 413
15.1 Introduction 495
13.9 Practical Problem: Cartoon
15.1.1 Features of Swing 496
Applet 416
15.1.2 Differences between
13.9.1 Smiling Cartoon With Blinking Swing and AWT 496
Eyes (Part 1) 416
15.2 JFrame 497
13.9.2 Smiling Cartoon With Blinking
15.3 JApplet 500
Eyes (Part 2) 420
15.4 JPanel 501
13.9.3 Smiling Cartoon (Part 3) 423
15.5 Components in Swings 502
14. Abstract Window Toolkit 429 15.6 Layout Managers 506
15.6.1 Springlayout 506
14.1 Introduction 429 15.6.2 Boxlayout 509
14.1.1 Why Awt? 429 15.7 JList and JScrollPane 510
14.1.2 java.awt Package 430 15.8 Split Pane 513
14.2 Components and Containers 432 15.9 JTabbedPane 514
14.2.1 Component 432 15.10 JTree 516
14.2.2 Components as Event 15.11 JTable 521
Generator 433 15.12 Dialog Box 525
14.3 Button 434 15.13 JFileChooser 529
14.4 Label 437 15.14 JColorChooser 530
14.5 Checkbox 438 15.15 Pluggable Look and Feel 531
14.6 Radio Buttons 441 15.16 Inner Frames 539
14.7 List Boxes 444 15.17 Practical Problem: Mini Editor 545
14.8 Choice Boxes 448
16. Introduction to Advanced Java 553
14.9 Textfield and Textarea 451
14.10 Container Class 455 16.1 Introduction to J2ee 553
14.10.1 Panels 455 16.2 Database Handling Using JDBC 553
14.10.2 Window 456 16.2.1 Load the Driver 554
16.2.2 Establish Connection 556
14.10.3 Frame 456
16.2.3 Create Statement 556
14.11 Layouts 458
16.2.4 Execute Query 557
14.11.1 FlowLayout 459
16.2.5 Iterate Resultset 557
14.11.2 BorderLayout 462
16.2.6 Scrollable Resultset 559
14.11.3 CardLayout 465
16.2.7 Transactions 560
14.11.4 GridLayout 469 16.3 Servlets 562
14.11.5 GridbagLayout 471 16.3.1 Lifecycle of Servlets 562
14.12 Menu 478 16.3.2 First Servlet 563
14.13 Scrollbar 483 16.3.3 Reading Client Data 567
14.14 Practical Problem: City 16.3.4 Http Redirects 571
Map Applet 487 16.3.5 Cookies 572
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