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CSharp Basic Section Notes

This document provides an overview of C# programming, covering its introduction, data types, type conversion, and key concepts such as value vs reference types, methods, classes, and constructors. It also discusses operators, selection and looping constructs, access specifiers, arrays, and the differences between static and instance members. The notes serve as a foundational guide for understanding the essential elements of C# console applications.

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0% found this document useful (0 votes)
1 views2 pages

CSharp Basic Section Notes

This document provides an overview of C# programming, covering its introduction, data types, type conversion, and key concepts such as value vs reference types, methods, classes, and constructors. It also discusses operators, selection and looping constructs, access specifiers, arrays, and the differences between static and instance members. The notes serve as a foundational guide for understanding the essential elements of C# console applications.

Uploaded by

saadchohdary321
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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C# CONSOLE APPLICATION – BASIC SECTION NOTES

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1. INTRODUCTION TO C#
- C# is an object-oriented programming language developed by Microsoft.
- Used for building Windows apps, web apps, games, etc.
- Combines power of C++ and ease of Java.

2. DATA TYPES IN C#
- Value types: int, float, bool, char, etc.
- Reference types: string, object, arrays, class, etc.

3. DATA TYPE CONVERSION


- Implicit: automatic (safe)
- Explicit: using casting (may lose data)
- Convert class: Convert.ToInt32(), Convert.ToDouble()
- Parse/TryParse for strings

4. VALUE AND REFERENCE


- Value types: stored in stack (copy of data)
- Reference types: stored in heap (reference to data)

5. VALUE TYPE VS REFERENCE TYPE


- Value: int, float, char → stored directly
- Reference: arrays, classes → stored via address

6. VAR AND DYNAMIC


- var: compile-time type inference
- dynamic: runtime binding

7. CONSTANT IN C#
- Use "const" for fixed value that can't change

8. STATEMENT OPERATORS
- Arithmetic: + - * /
- Comparison: == != < > <= >=
- Logical: && || !

9. SELECTION CONSTRUCTS
- if, if-else, nested if, switch

10. LOOPING CONSTRUCTS


- for, while, do-while, foreach

11. METHODS OR FUNCTIONS


- Code blocks that perform actions
- Can return values or be void
- Parameters, overloading, recursion

12. CLASS AND OBJECTS


- Class: blueprint
- Object: instance of class
- Members: fields, methods, properties

13. ACCESS SPECIFIERS


- private, public, protected, internal, protected internal

14. ARRAYS
- Single-dimension, multi-dimension, jagged arrays
- foreach loop
- Length property

15. CONSTRUCTOR
- Special method with same name as class
- Used to initialize object
- Types: default, parameterized, static, private, copy

16. COPY CONSTRUCTOR


- Create new object by copying another
- Syntax: ClassName(ClassName obj)

17. CONSTRUCTOR OVERLOADING


- Multiple constructors with different parameters

18. CONSTRUCTORS IN C#
- Full overview of all constructor types

19. CONSTRUCTOR IN INHERITANCE


- Base constructor is called first
- Use "base()" to call parent constructor

20. REF AND OUT


- ref: pass by reference (must be initialized)
- out: return multiple values (don't need init)

21. CONVERSION
- Implicit, explicit, Convert, Parse, TryParse

22. BOXING AND UNBOXING


- Boxing: value ➝ object
- Unboxing: object ➝ value

23. STATIC AND INSTANCE MEMBERS


- Static: belongs to class
- Instance: belongs to object
- Access static using ClassName.Member

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