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Java_Topics_List

The document outlines the topics covered in 'Introduction to Programming Using Java (Version 5.0)', including fundamental concepts of programming, control structures, object-oriented programming, GUI development, and data structures. It consists of twelve chapters, each focusing on different aspects of Java programming, along with exercises and quizzes for practice. Additionally, it includes an appendix with source files for reference.
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0% found this document useful (0 votes)
2 views3 pages

Java_Topics_List

The document outlines the topics covered in 'Introduction to Programming Using Java (Version 5.0)', including fundamental concepts of programming, control structures, object-oriented programming, GUI development, and data structures. It consists of twelve chapters, each focusing on different aspects of Java programming, along with exercises and quizzes for practice. Additionally, it includes an appendix with source files for reference.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Topics Covered in 'Introduction to Programming Using

Java (Version 5.0)'

Preface

Chapter 1: The Mental Landscape


• Machine Language
• Asynchronous Events
• The Java Virtual Machine
• Building Blocks of Programs
• Object-oriented Programming
• The Modern User Interface
• The Internet
• Quiz on Chapter 1

Chapter 2: Names and Things


• The Basic Java Application
• Variables and Types (Variables, Types and Literals, Variables in Programs)
• Objects and Subroutines (Built-in Subroutines, Functions, Strings, Enums)
• Text Input and Output (Examples, Output, File I/O)
• Details of Expressions (Operators, Type Casting, Precedence)
• Programming Environments (JDK, Command Line, IDEs, Packages)
• Exercises and Quiz

Chapter 3: Control
• Blocks, Loops, Branches
• Algorithm Development (Pseudocode, Testing, Debugging)
• while and do..while
• for Loops (nested, for-each)
• if and switch Statements
• Exceptions and try..catch
• GUI Programming
• Exercises and Quiz

Chapter 4: Subroutines
• Black Boxes
• Static Subroutines and Variables
• Parameters (Formal vs Actual, Overloading)
• Return Values
• APIs, Packages, and Javadoc
• Program Design (Preconditions, Postconditions)
• Declarations (Initialization, Constants, Scope)
• Exercises and Quiz

Chapter 5: Objects and Classes


• Objects and Instance Methods
• Constructors and Object Initialization
• Programming with Objects (Built-in Classes, Wrapper Classes, Object Class)
• Example: Card, Hand, Deck
• Inheritance and Polymorphism
• this and super
• Interfaces, Nested Classes, Static vs Non-static, Enums as Classes
• Exercises and Quiz

Chapter 6: Introduction to GUI Programming


• Basic GUI Applications (JFrame, JPanel, Layout, Events)
• Applets and HTML
• Graphics and Painting (Coordinates, Colors, Fonts, Shapes, Graphics2D)
• Mouse, Timer, and Keyboard Events
• Basic Components (JButton, JLabel, JCheckBox, JTextField, JComboBox, JSlider)
• Layout Managers and Demos
• Menus, Dialogs, JAR Files
• Exercises and Quiz

Chapter 7: Arrays
• Creating and Using Arrays
• Programming with Arrays (Loops, Arrays of Objects, Random Access)
• Dynamic Arrays and ArrayLists (Vectors, Generics)
• Searching and Sorting (Insertion, Selection)
• Multi-dimensional Arrays (2D Arrays, Checkers Example)
• Exercises and Quiz

Chapter 8: Correctness and Robustness


• Horror Stories, Java’s Safety Features, Remaining Issues
• Writing Correct Programs (Provably Correct Programs, Input Handling)
• Exceptions and try..catch (Exception Classes, Mandatory Handling)
• Assertions
• Threads (Creating, Synchronization, Wait/Notify, Volatile Variables)
• Algorithm Analysis
• Exercises and Quiz

Chapter 9: Linked Data Structures and Recursion


• Recursion (Binary Search, Towers of Hanoi, Recursive Sort, Blob Counting)
• Linked Data Structures (Linked Lists, Insert/Delete, Stacks, Queues, Postfix)
• Binary Trees (Traversal, Sort Trees, Expression Trees)
• Recursive Descent Parser (Backus-Naur Form, Expression Trees)
• Exercises and Quiz

Chapter 10: Generic Programming and Collection Classes


• Generic Programming (Smalltalk, C++, Java)
• Java Collection Framework (Iterators, Comparisons, Wrapper Classes)
• Lists, Sets, Maps (ArrayList, LinkedList, TreeSet, HashSet, EnumSet)
• Programming with Collections (Symbol Tables, Word Counting, Comparator)
• Writing Generic Classes, Methods, Wildcards, Bounded Types
• Exercises and Quiz

Chapter 11: Files and Networking


• Streams, Readers, Writers (PrintWriter, Scanner, Serialized I/O)
• File Handling (Reading/Writing, Dialogs, Persistent Data, Storing Objects)
• Networking (URLs, TCP/IP, Sockets, Client/Server, Chat Program)
• Threads in Network Programming (Threaded GUI, Multi-threaded Server, Distributed Computing)
• XML Basics (DOM, XMLDecoder, XMLEncoder)
• Exercises and Quiz

Chapter 12: Advanced GUI Programming


• Images and Resources (BufferedImages, Pixels, Icons, Image I/O)
• Fancier Graphics (Transparency, Antialiasing, Strokes, Transforms)
• Actions and Buttons (AbstractAction, Toolbars, Radio Buttons)
• Complex Components and MVC (Lists, Tables, Editors, Custom Components)
• Finishing Touches (Mandelbrot Set, Internationalization, Custom Dialogs, Preferences)
• Exercises and Quiz

Appendix: Source Files

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