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Python Random Module

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Python Random Module

Uploaded by

uma divan
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© © All Rights Reserved
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Class 12 Python – Random Module (4 Pages Notes)

1. Introduction to Random Module

 Python’s random module is used to generate random numbers and perform random
operations.

 It is widely used in simulations, games, data sampling, and testing programs.

 To use it, you must import the module:

import random

2. Functions in Random Module

A. Basic Random Number Generators

1. random()

o Returns a random float between 0.0 and 1.0.

2. print(random.random()) # e.g., 0.3748

3. uniform(a, b)

o Returns a random float in the range [a, b].

4. print(random.uniform(1, 10)) # e.g., 7.43

5. randint(a, b)

o Returns a random integer between a and b (inclusive).

6. print(random.randint(1, 6)) # like a dice roll

7. randrange(start, stop, step)

o Returns a random number from a range.

8. print(random.randrange(1, 10, 2)) # odd numbers between 1 and 9

B. Random Choices from Sequences

1. choice(sequence)

o Returns a random element from a list, tuple, or string.

2. colors = ["red", "blue", "green"]


3. print(random.choice(colors))

4. choices(population, k=n)

o Returns a list of n random elements (with replacement).

5. print(random.choices([1, 2, 3, 4], k=3)) # e.g., [2, 4, 2]

6. sample(population, k=n)

o Returns n unique random elements (without replacement).

7. print(random.sample([1, 2, 3, 4, 5], 3)) # e.g., [5, 1, 3]

C. Shuffling Data

 shuffle(list)

o Randomly reorders elements of a list.

 numbers = [1, 2, 3, 4, 5]

 random.shuffle(numbers)

 print(numbers) # e.g., [3, 1, 5, 4, 2]

D. Seeding Random Numbers

 seed(n)

o Sets the starting point of the random generator (useful for reproducibility).

 random.seed(10)

 print(random.randint(1, 100))

If the same seed is used, the same random numbers are generated each time.

3. Applications of Random Module

 Simulations: Rolling dice, lottery, scientific experiments.

 Games: Card shuffling, random moves in AI.

 Data Science: Random sampling, model testing.

 Security: Generating OTPs and passwords.

Example – Dice Roll Simulation


import random

print("You rolled:", random.randint(1, 6))

Example – Password Generator

import random, string

chars = string.ascii_letters + string.digits + "!@#$%"

password = "".join(random.sample(chars, 8))

print("Generated Password:", password)

4. Differences Between Functions

Function Output Type Example Usage

random() Float [0,1) Probability simulation

uniform(a,b) Float Random float in range

randint(a,b) Integer Dice roll, guessing game

randrange() Integer Random step values

choice() Single item Pick a card, color, etc.

choices() List Multiple picks (with repeat)

sample() List Multiple picks (no repeat)

shuffle() None Shuffling a deck of cards

seed(n) None Reproducibility in testing

5. Practice Questions

1. Write a program to simulate rolling a dice 10 times.

2. Generate 5 random floating-point numbers between 10 and 50.

3. Pick 3 random students from a list using sample().

4. Write a program to shuffle a deck of 52 playing cards.

5. Generate a random OTP of 6 digits.


6. Demonstrate the effect of seed() by generating the same random sequence twice.

6. Exam Tips

 Be clear about difference between randint() and randrange().

 sample() vs choices() is a frequently asked board exam question.

 Always remember random() → float between 0 and 1.

 Be ready to write simple programs using random functions.

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