Bubble in Solar
Bubble in Solar
Bubble in Solar
Concept: Caste:
Mark
Attributes
Strength Dexterity Stamina
5+ 5+
5+
qq q q
5+
5+ 5+
q q q
5+
5+
5+
q q q
Abilities
Dawn
Archery Martial Arts Melee Thrown War Athletics Awareness Dodge Larceny Stealth
5+
5+
Zenith
Integrity Performance Presence Resistance Survival Bureaucracy Linguistics Ride Sail Socialize
5+
Twilight
Craft Investigation Lore Medicine Occult
5+
5+
5+ 5+
5+
5+
5+ 5+
5+
5+ 5+
5+
Night
5+
Eclipse
5+
5+
Other
5+
5+
5+
5+ 5+
5+
5+
5+
5+
5+
5+
5+
Essence
Anima Effects
Write
5+
Cause the caste mark to glow brightly for a scene (1 mote) Cause the anima to glow brightly enough to read by for a scene (1 mote) Know the precise time of the day (1 mote)
q
/ /
Calculate
Personally: Peripherally:
Anima Banner
Advanced
Health Levels
-0i Bruised -1i Hurt
Specialties
s s s s s
s s s s s
s s s s s
Dying
ssss sssss
Dying: Losing one dying level per 5 tick, can be saved with a Wits + Medicine diff 5 + (number of dying levels lost) roll
Calculate
Social Traits
Join Combat:
Wits + Awareness
Dodge MDV:
(Wp + Integrity + Essence + spe) / 2
Willpower: q
Social Attacks
Ability
Investigation Performance Presence
Speed
5 6 4
Rate
2 1 2
Notes
Attacks a whole area
Calculate
In Debate
Action Options (Speed / DV modifier) Attack (weapon/-2): Attack a target Coordinated Attack (5/-2): Charisma + Socialize, diff: number of participants / 2 Dash(3/-3): Sprint: 10 * (Dex. + 6 - Armor mobility) meters per long tick Flurry (longest action/sum of defense penalties): Multiple actions Guard (3/none): Doing nothing, may be aborted Inactive (3/special): Social invulnerable Miscellaneous Action (5/-1 to -3): Do something else Monologue/Study (3/-2) : +1D per long tick, may be aborted to attack Move (0/none): Move 10 * (Dex. - Armor mobility) meters per long tick Additional
Attack support an Intimacy: -1 to DV Attack according to dominating Virtue (rate 3+): -2 to DV Attack aligned with Motivation: -3 to DV Appearance: (Defenders App Attackers App) to DV (max 3) If the attack violates Motivation: Must refuse to consent Natural persuasion: Can only spend 2 Willpower per scene, will become jaded and suspicious (attack automatically fails) a stunt and new attack approach is needed for further attacks Unnatural persuasion: Exalted gain 1 point of Limit when resisting the attack Consent to the attack: Performing the behavior described in the initial attack Refuse to consent: Reflexive pay 1 Willpower point to resist.
Building / Eroding Intimacies: Takes Conviction success full attacks, one per scenes to build or erode an Intimacy Compelling Behavior: Spend a scene doing a task, that do not go against Motivation Betray Motivation: Must be reduced to zero Willpower by attacks against Motivation, goes permanent Willpower + Essence days without gaining full Willpower.
Virtues
Compassion q Conviction q
Temperance q Valor
q
Limit points
Write
Intimacies
Motivation
Calculate
Bashing Soak:
Stamina + Armor (B)
Calculate
Aggravated Soak:
Armor (L)
Dodge DV:
(Dex. + Dodge + Essence + spe) / 2
Join Combat:
Wits + Awareness
Move / Dash:
Dex. armor mobility (+ 6)
Weapons
Weapon Speed Acc Damage PDV Rate Range Tags Notes
Calculate
Melee Melee
Melee
Melee
Melee
Melee
Melee Melee
Melee
Melee
Melee
Melee
6 5 5
+0 +0 +1
-2 +2
1 2 3
C, N, P N N
Martial Arts
Martial Arts
Martial Arts
Armor
Armor Type Soak (L/B) Hardness Fatigue Mobility Notes
In Combat
Effects
Bleeding: Stamina + Resistance. Difficulty: 2 to stop bleeding Knock back: 1 meter per 3 raw damage, will be prone Knockdown: If raw damage > Stamina + Resistance, then: Dexterity or Strength + Athletics or Resistance. Difficulty: 2, will be prone Stunned: If damage > Stamina, then: Stamina + Resistance. Difficulty: damage stamina
Special Attacks
Coup de Grace (-1e): Maim instead of killing Disarming (-2e close or -4e range): Reflexive Wits + Ability to hold on to weapon Fierce Blows (-1e): +2 lethal or aggravated, or +3 bashing damage to target Pulling Blows (-1e): Makes lethal or aggravated damage bashing Showing Off (-1e to -4e): Make the Z on an opponent Sweeping (-1e): Target must test for knockdown
Languages
Charms
Charm Cost Duration Type Keywords Effect
Languages
Combos
Combo Cost Charms
Languages
Sorcery
Sorcery Cost Duration Type Target Effect
Languages
Languages
Backgrounds
Familiar
Familiars Name: Creature: Str/Dex/Sta: Cha/Man/App: Per/Int/Wits: Willpower: Spd/Acc/Dmg/Rate: Dodge/Soak (L/B): Abilities: Notes: Health Levels -0 -1 -2 -4 Inc.
8
Languages
Possessions
Experience
Description
Spent on:
Picture
History
10