Introduction New Media & Digital
Introduction New Media & Digital
Introduction New Media & Digital
THEORY
digital Of, relating to, or resembling a digit, especially a finger. Operated or done with the fingers: a digital switch. Having digits. Expressed in numerical form, especially for use by a computer. Computer Science Of or relating to a device that can read, write, or store information that is represented in numerical form. See Usage Note at virtual. Using or giving a reading in digits: a digital clock or digital watch.
new media
A generic term for the many different forms of electronic communication that are made possible through the use of computer technology. The term is in relation to old media forms, such as print newspapers and magazines, that are static representations of text and graphics. New media includes: Web sites streaming audio and video chat rooms e-mail online communities Web advertising DVD and CD-ROM media virtual reality environments integration of digital data with the telephone, such as Internet telephony digital cameras mobile computing Use of the term new media implies that the data communication is happening between desktop and laptop computers and handhelds, such as PDAs, and the media they take data from, such as compact discs and floppy disks.
Media 1.a pl. of MEDIUM 2.(usually used with a plural verb) the means of communication, as radio and television, newspapers, and magazines, that reach or influence people widely.
MEDIA
COMMUNITY
MEDIA
NEW MEDIA
COMMUNITY
COMMUNITY COMMUNITY COMMUNITY
Political Agenda, Racial Interest, Destruction, Terrorism Agenda, Negative Culture Invasion, Anarchist Expansion etc.
Opinions
CHAT ROOMS
SECURITY
INFORMATION
PIRACY
CONSPIRACY ESPIONAGE
VIRUS ATTACK
THE INFLUENCE
COMPUTER GAMES MENTAL BEHAVIOUR
HUMAN ACTION
PROBLEM SOLVING
http://www.ocf.berkeley.edu/
CASE STUDY
NEGATIVE IMPACT
Perhaps the most powerful image of such potential harm from violent gaming comes from the school shootings in Columbine. Investigations of the killing showed that one of the killers named his shotgun after a character in the game Doom. It is suggested that these shooters became desensitized to killing by playing these games day after day. In response to such things, the parents of the children who were killed at Columbine sued computer game makers for their deadly products (Ward).
http://www.ocf.berkeley.edu/
CASE STUDY
POSITIVE IMPACT
Despite all of the negativity that surrounds gaming, video games do have their educational advantages. King's Quest VII: adventure game If used in the proper setting and under the right supervision, gaming allows students to experience problems instead of just hearing it (Seay). Hands-on education is an effective way to learn, and taking part in the discovery and solution of problems can teach children good methodology in approaching other problems. In addition, learning is extremely effective when students are interested in the topic, and games provide a perfect opportunity to shape a child's mind. Simulations and discovery are very important aspects of education today. In fact, even games that seem to be pure violence teach strategy and decision-making skills (Bainbridge).
THINKING SKILLS, STRATEGY SKILLS, TACTICAL SKILLS etc..? NUDITY, FEMALE DOMINITION, SEXUALITY etc..?
CONTINUE
CONTINUE
Dependency on BATTERY
Plus Alarm
Mechanical = No Battery & Pendulum Automatic Life time Old Tech Hand Winding Manual *some expensive model
Multifunction
inexpensive