Kicking Game: Notes, Plays, Comments, Etc. On The Kicking Game For The 2012 Washington Huskies Football Program
Kicking Game: Notes, Plays, Comments, Etc. On The Kicking Game For The 2012 Washington Huskies Football Program
Kicking Game: Notes, Plays, Comments, Etc. On The Kicking Game For The 2012 Washington Huskies Football Program
Notes, plays, comments, etc. on the kicking game for the 2012 Washington Huskies football program
Kicking Philosophy
We take an aggressive and progressive approach to kicking teams play. We execute our kicking teams at a high level and force our opponents to prepare well or risk losing this phase of the game. We set the tone by utilizing speed and physical play. We want to be the aggressor and establish a toughness mentality. We pressure every punt or kick and hit return teams hard. We are relentless in our effort and intensity in every situation. Kicking teams that execute at a high level will consistently help shift the momentum in our favor. Winning the field-position battle, blocking a kick or punt, or scoring a kicking teams touchdown can deflate an opponent and give us the momentum.
Special Teams
Great teams have great special teams. Place the same emphasis on special teams as we do on offense defense. Evaluate special teams just like we do the offense and defense Choose great athletes who take pride and use good judgement Be aggressive and use special teams to change the momentum of the game Be diverse and force our opponent to prepare thoroughly or risk defeat Study, watch video, and develop a solid special teams game plan each week
Special Teams Landmarks Hold opponents to fewer than 20 yards per kickoff return Hold opponents to fewer than 10 yards per punt return Average at least 35 yards per kickoff return Average at least 15 yards per punt return Allow no blocked kicks or punts Block at least 3 punts or kicks No foolish penalties called on defense due to lack of discipline or effort
Kickoff
Types of kicks Deep Into the end zone/within the 10. Looking to pin them deep Pooch High, shorter kick. Looking for fair catch Squib Kick it hard and low, bouncing it along the ground. Looking for confusion On-side Attempt to get the high bounce and recover the kick.
Kickoff Coverage
Kicker, count your team. Dont be offside End men on line call across. Free ball after ten yards or if touched by a receiving team player. You will run past most potential blockers if you run. Keep your spacing. Evade early blockers to the ball side and return to proper lane. Run through blocker immediately in front of ball carrier. Contain man; be alert for reverse and unusual returns. Know your onside or squib kick responsibility. Know who folds as safety and contain. Go after the ball. FORCE THE OPPONENT TO PUT THE BALL IN PLAY INSIDE HIS 20-YD. LINE
Starting Position
Left hash Middle Right hash
Pooch
Squib
Kick it hard and low, bouncing it along the ground. Looking for confusion Try to recover the kick Various types here so a couple must be identified and implemented.
Onside
Hash
40
1. 2. 3. 4. 5. Kick from hash toward the other hash Award points based on where the ball lands Target areas are 5 yds x 5 yds. Markloff the area with 12 cones. Have someone else keep score and shag. Kicks outside the area are worth 0 points Divide total points by 50 to determine %
40 50
50 40 30 20 10 G
1 3 5 1 3 3
40 30
1 1
Mon Tues Wed Thurs
1 1 1
1 3
1 3
20
1 2
10
3 4 5 6 7
Kickoff
20
Target Area
30 40 50 40
L5 L4 L3 L2 L1 K R1 R2 R3 R4 R5
Positi on L5
L4
Next to L3
Middle safety
L3
Next to L2
L2
Next to L1
L1
Kick to the 20-30 outside the hash, do not kick out of bounds. After kick be the middle safety Gunner 1st to the ball
R1
R2
Next to R1
R3
Next to R2
R4
Next to R3
R5
Next to R4
Sideline contain
Note:
The idea is that if our kicker cannot put it into the end zone that we will not give the return team the chance to return the kick. We do not want a nice floating ball coming down to their best return guy on a full sprint. Kick the ball to the area in the 20-30 yard lines, outside of the hash. We will either kick it high so our defenders can get down and prevent the return, or pound it on the ground to cause bounces and hops.
Assignmen t
Wedge
Alignment
Coaching Points
Between K & L2
Stay in lane, cover the field, 5yard spacing. Stay in lane, cover the field, 5yard spacing. Locate ball, stay in front. Act as Safety Cover outside-in. Nothing gets outside Take direct path to the ball. Be under control but attack the ball aggressively. Stay in lane, cover the field, 5yard spacing. Stay in lane, cover the field, 5yard spacing. Stay in lane, cover the field, 5yard spacing. Cover outside-in. Nothing gets outside Take direct path to the ball. Be under control but attack the ball aggressively. After kicking, stay 10-15 yards in front of ball, act as Safety
L2
Wedge
Between L1 & L3
L3
Spy
Between L2 & L4
L4
Contain
Between L3 & L5
L5
Force
R1
Wedge
Between K & R2
R2
Wedge
Between R1 & R3
R3
Wedge
Between R2 & R4
R4
Contain
Between R3 & R5
R5
Force
Kicker, Safety
Assignmen t
Force
Alignment
Coaching Points
SPRINT! Take direct path to the ball. Be under control but attack the ball aggressively. Stay in lane, unload on blockers with recklessness Stay in lane, unload on blockers with recklessness Stay in lane, unload on blockers with recklessness Stay outside. Fold back and contain the ball. SPRINT! Take direct path to the ball. Be under control but attack the ball aggressively. Sprint down field, fill where needed SPRINT! Take direct path to the ball. Be under control but attack the ball aggressively. SPRINT! Take direct path to the ball. Be under control but attack the ball aggressively. Sprint to goal post. Stay outside. Cut field in half. After kicking high and deep to outside hash, stay 10-15 yards in front of ball, act as Safety
Between K & L2
L2
Wedge
Between L1 & L3
L3
Wedge
L4
Wedge
Between L3 & L5
L5
Contain
R1
Force
Between R2 & K
R2
Spy
Between R1 & R3
R3
Force
Between R2 & R4
R4
Force
Between R3 & R5
R5
Contain
Kicker, Safety
Positio n
L1
Assignmen t
Blocker
Coaching Points
Block middle player Go for football. If not recovered then block in front of the ball Go for football. If not recovered then block in front of the ball Block 2nd player in
L2
Recover
Between L1 & L3
L3
Recover
Between L2 & L4
L4
Blocker
Between L3 & L5
L5
Safety
Act as Safety
R1
Blocker
Between K& R2
R2
Recover
Between R1 & R3
Go for football. If not recovered then block in front of the ball Go for football. If not recovered then block in front of the ball Block 2nd player in
R3
Recover
Between R2 & R4
R4
Blocker
Between R3 & R5
R5
Safety
Act as Safety
Kicker, Safety
Middle of field
Assignmen t
Blocker
Alignment
Coaching Points
Block middle player Bury him! Follow the ball, recover after it goes the 10 yards.
Between R1 & L2
L2
Recover
Between L1 & L3
L3
Block
Between L2 & L4
L4
Blocker
Between L3 & L5
L5
Safety
Act as Safety. Have contain responsibility as well. Block middle player Bury him! Follow the ball, recover after it goes the 10 yards.
R1
Blocker
Between K& R2
R2
Recover
Between R1 & R3
R3
Blockwe
Between R2 & R4
R4
Blocker
Between R3 & R5
R5
Safety
Act as Safety. Have contain responsibility as well. Place ball sideways on top of kicking tee. Kick ball with topspin so it rolls slowly. Act as Safety
Kicker, Safety
Middle of field
Positio n
L1
Assignmen t
Wedge
Coaching Points
Stay in lane, cover the field, 5yard spacing. Stay in lane, cover the field, 5yard spacing. Cover outside-in. Nothing gets outside Take direct path to the ball. Be under control but attack the ball aggressively. Locate ball, stay in front. Act as Safety Stay in lane, cover the field, 5yard spacing. Stay in lane, cover the field, 5yard spacing. Stay in lane, cover the field, 5yard spacing. Cover outside-in. Nothing gets outside Take direct path to the ball. Be under control but attack the ball aggressively. After kicking, stay 10-15 yards in front of ball, act as Safety
L2
Wedge
Between L1 & L3
L3
Contain
L4
Force
Between L3 & L5
L5
Spy
R1
Wedge
Between R2 & L1
R2
Wedge
Between K & R1
R3
Wedge
Between K & R4
R4
Contain
Between R3 & R5
R5
Force
Kicker, Safety
Assignmen t
Wedge
Alignment
Coaching Points
Between R1 & L2
Stay in lane, cover the field, 5yard spacing. Stay in lane, cover the field, 5yard spacing. Locate ball, stay in front. Act as Safety Take direct path to the ball. Be under control but attack the ball aggressively. Cover outside-in. Nothing gets outside Swing around between L1 & L2. Take direct path to the ball. Swing around between L2 & L3. Take direct path to the ball. Take direct path to the ball. Be under control but attack the ball aggressively. Stay in lane, cover the field, 5yard spacing. Take direct path to the ball. Be under control but attack the ball aggressively. After kicking to opposite hash, stay 10-15 yards in front of ball, act as Safety
L2
Wedge
Between L1 & L3
L3
Spy
L4
Force
Between L3 & L5
L5
Contain
R1
Suicide
Between R2 & L1
R2
Suicide
Between K & R1
R3
Force
Between K & R4
R4
Wedge
Between R3 & R5
R5
Contain
Kicker, Safety
Positio n
L1
Alignment
Coaching Points
Between R1 & L2
Block offensive player to your side. Do not let him recover the ball. Cross behind right side, act as Safety. Protect vs. reverse/return to your side. Cross behind right side, act as Safety. Protect vs. reverse/return to your side. Block offensive player to your side. Do not let him recover the ball. Recover the football
L2
Safety
Between L1 & K
L3
Defender
Between K & L4
L4
Safety
Between L3 & L5
L5
Defender
R1
Blocker
Between R2 & L1
R2
Recover
Between R3 & R1
R3
Blocker
Between R2 & R4
Block offensive player to your side. Do not let him recover the ball. Recover the football
R4
Recover
Between R3 & R5
R5
Contain
Contain the ball, do not let it get out of bounds. Onside kick to opposite hash, go to the ball and act as Safety
Kicker, Safety
Left hash
Positio n
L1
Assignmen t
Blocker
Coaching Points
Block offensive player to your side. Do not let him recover the ball.
L2
Recover
Between L1 & L3
Recover the football Block offensive player to your side. Do not let him recover the ball. Recover the football
L3
Blocker
L4
Recover
Between L3 & L5
L5
Contain
Contain the ball, do not let it get out of bounds. Block offensive player to your side. Do not let him recover the ball. Cross behind right side, act as Safety. Protect vs. reverse/return to your side. Cross behind right side, act as Safety. Contain the ball. Watch return to your side. Onside kick to opposite hash, go to the ball and act as Safety
R1
Blocker
Between R2 & L1
R2
Safety
Between K & R1
R3
Defender
Between K & R4
R4
Safety
Between R3 & R5
R5
Contain
Kicker, Safety
Right hash
Assignmen t
Recover
Alignment
Coaching Points
Between R1 & L2
L2
Recover
Between L1 & L3
L3
Recover
L4
Recover
Between L3 & L5
L5
Recover
R1
Recover
Between R2 & L1
R2
Recover
Between K & R1
R3
Recover
Between K & R4
R4
Safety
Act as Safety.
R5
Safety, Contain
Kicker, Safety
Assignmen t
Wedge
Alignment
Between R1 & L2 3-point stance behind K Between L1 & L3 3-point stance behind K Between L2 & L4 3-point stance behind K Between L3 & L5 3-point stance behind K
Coaching Points
Stay in lane, cover the field, 5yard spacing. Stay in lane, cover the field, 5yard spacing. Stay in lane, cover the field, 5yard spacing. Take direct path to the ball. Be under control but attack the ball aggressively. Cover outside-in. Nothing gets outside Stay in lane, cover the field, 5yard spacing. Stay in lane, cover the field, 5yard spacing. Stay in lane, cover the field, 5yard spacing. Take direct path to the ball. Be under control but attack the ball aggressively. Cover outside-in. Nothing gets outside Kick for height and distance. Stay 10-15 yards in front of ball, act as Safety
L2
Wedge
L3
Wedge
L4
Force
L5
Contain
R1
Wedge
Between R2 & K 3-point stance behind K Between R1 & R2 3-point stance behind K Between R2 & R4 3-point stance behind K Between R3 & R5 3-point stance behind K
R2
Wedge
R3
Wedge
R4
Force
R5
Force
5-6 yards from sideline Middle of field. Kick normal alignment. Punt slightly ahead of team
Kicker, Safety
Kickoff Return
Name
Front Left
Alignment
Align on the 49 yd. line. Split the difference between the sideline and the numbers to your side. Align on the 49 yd. line. Split the difference between the hash mark and the top of the numbers to your side. Align on the 49 yd. line, slightly off-center to the right or left of the ball. ALWAYS be alert for low, hard squib kicks by soccerstyle kicker. Align on the 49 yd. line. Split the difference between the hash mark and the top of the numbers to your side. Align on the 49 yd. line. Split the difference between the sideline and the numbers to your side.
F2
LG
F3
Front Center
F4
RG
F5
RT
Front Right
U1
LE
Up Left
U2
RE
Up Right
D1
LFB
Deep Left
D2
RFB
Deep Right
R1
LS
Return Left
Align on the 5-yd line using the width of the goal posts for spacing.
R2
RS
Return Right
Align on the 5-yd line using the width of the goal posts for spacing.
Left End
Right End
Left Fullback
Right Fullback
Left Return
Right Return
Assignment
Coaching Points
Open to the inside and sprint to the 35 yd. line. Gather by the 30, inside on the #s, Work for insideout leverage on R3 Same technique as F1 only work for inside-out leverage on R2
F2
LG
R2
F3
R4
Open to R1. At a point between the 40-35 break out and block R4. Try to work under the F1 and F2, inside-out Same as the F2 only block the L3 inside-out
F4
RG
L3
Same technique as the F1 only block L4 inside-out
F5
RT
L4
Shuffle inside toward the LFB and work inside-out on R1. Establish contact between 25-30 yd. line.
U1
LE
R1
U2
RE
L2
Shuffle inside toward the LFB and work inside-out on L2. Establish contact between 25-30 yd. line.
D1
LFB
L1
D2
RFB
L1
Drop and shuffle to a spot 12 yds. in front of the ball carrier. Responsible for forming the wedge and double on L1 If you catch the ball: Start upfield for 5 yards and break with the wedge. If you do not catch the ball: Get over and make sure the ball is caught. Yell Go and then block any defender that threatens.
R1
LS
R2
RS
Assignment
Wall #1
Coaching Points
#1, top of the alley. Get up in the wall (#1, top of the alley). Block to the inside.
F2
LG
Wall #2
F3
R1/L1 (MDM)
Block R1 or L1 (most dangerous man) to the return side. Go after him NOW. Be very aggressive.
F4
RG
Wall #3
Sprint back to get into the wall (#3 in the alley). Setup 3-5 yards from the RT. Block to the inside.
F5
RT
Wall #4
Sprint to the 25-30 yd. line. Set up wall on the hash (#4 in the alley, the bottom). Block to the inside.
U1
LE
Wedge #1
Set up wedge #1 in the wedge, the top-most player. Get close enough to touch adjacent teammate. Set up wedge #3 in the wedge. Get close enough to touch adjacent teammate.
U2
RE
Wedge #3
D1
LFB
Wedge #2
Set up wedge #2 in the wedge. Get close enough to touch adjacent teammate.
D2
RFB
Wedge #4
Set up wedge #4 in the wedge. Form the base of the wedge 3-5 yards from the ball. Get close enough to touch adjacent teammate. Catch the ball: Get into the alley between the hash to sideline. Do not catch the ball: Ensure the ball is caught. Make the Go call and lead the play with the FBs and Es.
R1
LS
R2
RS
Punt
Punt Protection
Be sure you are in a legal formation!!! Cut down splits when kicking within 3-yard line. Punter check dead line of the end zone. Personal protector, check your position in relationship to punter 8 yards in front and remind punter of end line. Personal protector, do not give ground and take alignment on correct side. Get into return alley. Personal protector calls when all set, and alters for overload. Know clocking rules and be ready for alert call. Early down kicks should never be blocked. Be alert for punt check-off (Fake Punt) Line may adjust splits until personal protector gives Set command. Center must wait 1 full second after Set command before snap. Punter alerts team to ball direction. Right Left Short
To Punt or Not
The decision to punt is dependent upon many factors, including (but not limited to):
Field position yardline, hash Distance for 1st down Morale Condition/ability of the kicker Condition/ability of the snapper Weather Quarter Time remaining Score
While these factors must be considered when making the decision, there are general rules that will be established to help in the decision process:
We will always punt inside the -30 Between the -30 and 50 we will decide We will never punt once we cross the 50
If we do it will be with the intent to pin the opponent within the 10 yard-line
Punt Coverage
Know our coverage call. Review Cover 1 and Cover 2. Dont hold back Run full speed After 10 yds. Locate ball over inside shoulder. Stay in lanes and fan out. First man down, take a shot across the bow. (Gunner) If you have contain, you must contain. Be aware of a reverse. Dont overrun ball, balance up and take hitting position. If a fair catch signal is give, always anticipate fumble. Do not interfere with safety mans right to catch ball. Down the ball only if it is going to end zone or bouncing toward your goal line. If a fair catch signal is given on 10 anticipate fake fair catch. You cannot touch ball until it touches the ground or your opponent. On downing ball, do not leave it. Official stops the play. Ball bouncing into end zone untouched is dead. (Know your muff rules) PUNT COVERAGE IS A TRUE INDICATOR OF A TEAMS DESIRE TO WIN. PUNT RETURNS ARE ALLOWED THROUGH CARELESSNESS OR LACK OF CHARACTER.
Corner
Pooch
Very high, shorter, going for a fair catch or stop within the 10 Keep the ball away from a specific player
Away
Rugby
Huskies Alignments
Ball middle Huskies AWAY FROM OUR SIDELINE
Huskies
Headhunter
Headhunter
Punter
Punt Calls
The PUNTER is the quarterback for the punt team and will make all calls In the huddle the call will be Green, Black, Gold, or White Red or Blue will be made once the team is in formation The play (Green, Black, Gold, White) will be signaled to the PUNTER The sequence and cadence will be: PUNTER makes sure the Huskies is on the correct side of the formation and checks for defensive overload Once the team is in formation the PUNTER makes the call to the team Huskies Green, Huskies Red, Huskies Blue, Huskies Black, Huskies Gold, Huskies White After the call the PUNTER will call Set and the Huskies and GUNNER will make their shift After the Huskies has been set for 1 second the GUNNER will go in motion This is an automatic move by the GUNNER Once the Gunner is in the proper position (based on the call) the PUNTER calls for the ball. The SNAPPER snaps the ball and the play is executed
Meaning Good to go Right There is a possible overload to the right of the formation Left There is a possible overload to the left of the formation RAIDER fake 49ER fake COLT fake
Note/Coaching Points Regular punt The motion GUNNER will motion to the right side of the formation and settle a an extra blocker from the wing position The motion GUNNER will motion to the left side of the formation and settle a an extra blocker from the wing position Pass to the Huskies side of the formation Run to the Huskies side of the formation Run away from the Huskies side of the formation
Blue
Assignment
Block zone/gap on the C-gap Contain Step up and block B-gap Fan out between Tank and Snapper SNAP THE BALL! Run right to the return man Step up and block B-gap Fan out between Tank and Snapper Block zone/gap on the C-gap Contain To Huskies Side: Step off the LOS, go in motion across the LOS. Protect any threat off of edge Away from Huskies: Attack return man. Step up and fill the A-gap Fill lane between Snapper and Grenade to his side. Step up and fill the A-gap Fill lane between Snapper and Grenade to his side. Step onto the LOS, making sure the Gunner steps off. Fan outside of Tank Punt the ball to the 1/3 of the field to the short side (away from Huskies). Be safety to punt side.
Coaching Points
Dont allow any returns outside and funnel all returns inside the coverage
LG
Grenade
Snapper
RG
Grenade
RT
Tank
Dont allow any returns outside and funnel all returns inside the coverage
LE
Gunner
RE
Gunner
LUB
Headhunt er
RUB
Headhunt er
WC
Husky
Punter
Assignment
Scoop/zone block to the Huskies side
Coaching Points
LG
Grenade
Snapper
RG
Grenade
RT
Tank
Scoop/zone block to the Huskies side To keep things proper the GUNNER should go in motion for 1-2 steps before the PUNTER calls the snap Try to get the attention of the return man and get in his way.
LE
Gunner
RE
Gunner
LUB
Headhunt er
RUB
Headhunt er
Scoop/zone block to the Huskies side Step onto the LOS, making sure the Gunner steps off. Run a 5-yd out (3 quick) Receive the snap and roll out to the Huskies side. Throw, or run. Read the cover on the GUNNER. If he goes with GUNNER throw to Huskies.
WC
Husky
Punter
If a fake is to be called, the PUNTER will relay the audible to the punt team. This fake will be run if the opponent does not cover the Huskies. The GUNNER will not go in motion. Regular cadence is called and when the ball is snapped the PUNTER will roll out toward the Huskies. The Huskies will run a 5-yd. out (3 quick). The playside GUNNER will run a fade (9). The PUNTER reads the coverage on the GUNNER. If the defender goes with the GUNNER the ball is thrown to the Huskies. If the Huskies is covered throw to the GUNNER. PUNTER can run if both receivers are covered.
Assignment
Scoop/zone block to the Huskies side
Coaching Points
LG
Grenade
Snapper
RG
Grenade
RT
Tank
LE
Gunner
RE
Gunner
LUB
Headhunt er
RUB
Headhunt er
Pull out and log block 1st defender to inside Step onto the LOS, making sure the Gunner steps off. Scoop/zone block to the Huskies side Receive the snap and sprint to the Huskies side. This is a right now play where the PUNTER takes the ball and runs without hesitation.
WC
Huskies
Punter
If a fake is to be called, the PUNTER will relay the audible to the punt team. This fake will be run if the opponent covers the Huskies with man coverage. The GUNNER and Huskies will employ the regular punt shift. This time the read will be the defender on the GUNNER. If the defender follows the GUNNER then we will run the sweep to the sideline. The HEADHUNTERS will pull out and log block any defender flying to the ball from the inside. The line will scoop/zone block to the nearest defender. The PUNTER will take the snap and sprint to the numbers and up the sideline.
Assignment
Scoop/zone block away from the Huskies side
Coaching Points
LG
Grenade
Snapper
RG
Grenade
RT
Tank
Scoop/zone block away from the Huskies side To Huskies: Go in motion across the formation. Scoop/zone nearest defender Away from Huskies: crack 1st defender coming from inside.
LE
Gunner
Away from Huskies: crack 1st defender coming from inside. To Huskies: Go in motion across the formation. Scoop/zone nearest defender Playside HEADHUNTER will turn up inside first.
RE
Gunner
LUB
Headhunt er
RUB
Headhunt er
Pull out and log block 1st defender to inside Step onto the LOS, making sure the Gunner steps off. Scoop/zone block away from the Huskies side Receive the snap and sprint away from the Huskies side. This is a right now play where the PUNTER takes the ball and runs without hesitation.
WC
Husky
Punter
If a fake is to be called, the PUNTER will relay the audible to the punt team. This fake will be run if the opponent does not follow the GUNNER across the formation. We will run a sweep to the overloaded side using the motion man to gain a numbers advantage. The motion GUNNER will scoop/zone the nearest defender. The playside GUNNER will crack on the nearest defender flying out to the football from the inside. The HEADHUNTERS will pull out and either log block or execute a kick-out block. The PUNTER will sprint to the numbers and up the sideline or cut up inside the kickout block by the HEADHUNTER(S).
40 50 40 30 20 10 G
1 3 5 10 1 3 3 5
40 50 40 30 20
Mon
Tues
Wed
Thur s
1 1 1
1 2 3
1 1 1
1 3
1 3
10
3 5
5 10
5 6 7
Equipment:
3 Cones, 2 Footballs, Whistle
Description:
Coach:
Preach full sprint into coverage lanes, and leverage on the return man. Make sure they keep square and in a good football position. Have second man in strip the ball.
Punt Return
Punt Block
Get off with ball; should not be offside. Look at the ball. Go to kicking area. Dont rough the kicker. Automatic return away from block side or wide side of field. Option on automatic return. Partially blocked punt crossing line of scrimmage is as if it had not been touched. Fourth down put not crossing line of scrimmage will be our ball, so try to advance it. (Do not fumble) Third down punt not crossing line of scrimmage is free ball, so get possession. Field goal block and return procedures same as punt block and return procedures. Know who has spy responsibility, and know which side is rushing. A BLOCKED PUNT IS USUALLY GOOD FOR A T.D.
Punt Return
Check signal man (usually player over the center) for return or block. Safety responsible to set backs to cover field. Refer to two deep or three deep. Know where you field ball in relation to return. Dont be offside. End men on line call across. Dont rough the punter. Dont let the ball hit the ground. Dont clip Stamp block. (High in the numbers) Call Peter if not handling ball. (Peter call designates to the remainder of the team to pull off blocks and stay away from ball) Know who has spy" responsibility on return and block. Generally, do not handle punts inside our ten-yard line. (Astro-turf, inside eight-yard line) Never go into return unless sure punting situation. Know our procedure for quick kicks and unsure kicking downs. Know rule of first touch. Official downs the ball. EASY WAY TO MAKE BIG YARDS. EACH TIME THE SITUATION COMES UP, YOU MUST THINK THIS IS THE BIG PLAY .
LBs Align inside of the EMLOS/OT. Make sure the ball is kicked. Will spy the wing going down field and the kicker. Then peels back in front of the wall
Left LB will spy the kicker. Right LB will spy the wing, looking for release
Personal Protector Takes the wing coming downfield and drives him away/past the returner Return CATCH THE BALL. Break to sideline to get between the wall and the gunner
DONT BE OFFSIDE, BUT GET OFF WITH THE BALL BLOCKING A FIELD GOAL OR EXTRA POINT CAN WIN!
PAT/Field Goal
While these factors must be considered when making the decision, there are general rules that will be established to help in the decision process:
We will always kick inside the 30 if it is more than 4 yards for a 1st down The play preceding the attempt will be made with the intent to place the ball most advantageously for the kicker
Procedure After Taking Safety Kickoff coverage team puts ball in play. Twenty-yard line is restraining line. Line up on fifteen-yard line. Five men on each side of kicker. Kicker is safety. Any intentional safety will be a bench call, and taken from punt formation. Ball will be put into play either by punt or place kick.
Receiving Ball After Safety Kickoff return team on field. Use normal K.O. return. Move up restraining line. (Ten yards from ball) A fair catch may be used in any kicking situation. May also use 3-deep in this situation with your punt handlers. IN KICKING SITUATIONS, CHAMPIONS KEEP THE PRESSURE ON.
Touchbacks Anytime the ball crosses the goal line on a kick it is a touchback This is normally seen on a kickoff or punt But it also applies to a field goal attempt
We could line up for a 50 yard field goal and put the ball into the end zone its a touchback and they get the ball on their 20 It might be advantageous to do this if we were worried about our punt protection or punter wasnt that good
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