Informed Search Algorithms: Team Teaching AI (Created by Dewi Liliana) PTIIK 2012
Informed Search Algorithms: Team Teaching AI (Created by Dewi Liliana) PTIIK 2012
Informed Search Algorithms: Team Teaching AI (Created by Dewi Liliana) PTIIK 2012
Chapter 4
Team Teaching AI (created by Dewi Liliana) PTIIK 2012
Outline
Best-first search Greedy best-first search A* search Heuristics Local search algorithms Hill-climbing search Simulated annealing search Local beam search Genetic algorithms
Best-first search
Idea: use an evaluation function f(n) for each node
estimate of "desirability"
The principle is expand node in fringe with the lower f(n) Why estimate? Because it is a search. Implementation:
Order the nodes in fringe in decreasing order of desirability fringe is a priority queue, nodes are sorted by f(n)
Special cases:
greedy best-first search A* search
f(n) Evaluation function f(n) = h(n) (heuristic) = estimate of cost from n to goal
e.g., hSLD(n) = straight-line distance from n to
Bucharest
Greedy best-first search expands the node that
Neamt Iasi Neamt Time? O(bm), but a good heuristic can give dramatic improvement Space? O(bm) -- keeps all nodes in memory Optimal? No (expand the minimal path cost but cant be not optimal)
A* search
Idea: avoid expanding paths that are already
expensive Evaluation function f(n) = g(n) + h(n) g(n) = cost so far to reach n h(n) = estimated cost from n to goal f(n) = estimated total cost of path through n to goal
A* search example
A* search example
A* search example
A* search example
A* search example
A* search example
Admissible heuristics
A heuristic h(n) is admissible if for every node n,
h(n) h*(n), where h*(n) is the true cost to reach the goal state from n. An admissible heuristic never overestimates the cost to reach the goal, i.e., it is optimistic Example: hSLD(n) (never overestimates the actual road distance) Theorem: If h(n) is admissible, A* using TREE-SEARCH is optimal
Optimality of A* (proof)
Suppose some suboptimal goal G2 has been generated and is in the fringe.
Let n be an unexpanded node in the fringe such that n is on a shortest path to an optimal goal G.
f(G) = g(G)
f(G2) > f(G)
since h(G) = 0
from above
Optimality of A* (proof)
Suppose some suboptimal goal G2 has been generated and is in the fringe. Let n
be an unexpanded node in the fringe such that n is on a shortest path to an optimal goal G.
Hence f(G2) > f(n), and A* will never select G2 for expansion
Consistent heuristics
A heuristic is consistent if for every node n, every successor n' of n
f(n') = g(n') + h(n') = g(n) + c(n,a,n') + h(n') g(n) + h(n) f(n) i.e., f(n) is non-decreasing along any path. (monotonic) Theorem: If h(n) is consistent, A* using GRAPH-SEARCH is optimal
Optimality of A*
A* expands nodes in order of increasing f value
Properties of A*
Complete? Yes (unless there are infinitely many
nodes with f f(G) ) Time? Exponential Space? Keeps all nodes in memory Optimal? Yes
Admissible heuristics
E.g., for the 8-puzzle: h1(n) = number of misplaced tiles h2(n) = total Manhattan distance (i.e., no. of squares from desired location of each tile)
h1(S) = ? h2(S) = ?
Admissible heuristics
E.g., for the 8-puzzle: h1(n) = number of misplaced tiles h2(n) = total Manhattan distance (i.e., no. of squares from desired location of each tile)
Dominance
If h2(n) h1(n) for all n (both admissible) then h2 dominates h1 h2 is better for search Typical search costs (average number of nodes expanded): d=12 IDS = 3,644,035 nodes
A*(h1) = 227 nodes A*(h2) = 73 nodes d=24 IDS = too many nodes A*(h1) = 39,135 nodes A*(h2) = 1,641 nodes
Relaxed problems
A problem with fewer restrictions on the actions is called a
relaxed problem
The cost of an optimal solution to a relaxed problem is an
In such cases, we can use local search algorithms keep a single "current" state, try to improve it
Example: n-queens
Put n queens on an n n board with no two
Hill-climbing search
"Like climbing Everest in thick fog with amnesia"
Hill-climbing search
Problem: depending on initial state, can get stuck
in local maxima
h = number of pairs of queens that are attacking each other, either directly or indirectly h = 17 for the above state
simulated annealing search will find a global optimum with probability approaching 1
Widely used in VLSI layout, airline scheduling, etc
generated
If any one is a goal state, stop; else select the k best
Genetic algorithms
A successor state is generated by combining two parent states
states.
Produce the next generation of states by selection, crossover,
and mutation
Genetic algorithms
Genetic algorithms
Ringkasan