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Tele Immersion: Aman Babber

Teleimmersion is a technology that allows users in different geographic locations to interact in a simulated environment as if they are together in the same room. It uses cameras, displays, and computers to track users' movements and reconstruct their images on a shared surface. Key components of a teleimmersion system include large displays, camera clusters, workstations, audio equipment, and infrared lighting. The technology enables remote collaboration by making virtual walls and rooms appear transparent between locations. Potential applications include medical training, remote meetings, education, and entertainment.

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0% found this document useful (0 votes)
208 views16 pages

Tele Immersion: Aman Babber

Teleimmersion is a technology that allows users in different geographic locations to interact in a simulated environment as if they are together in the same room. It uses cameras, displays, and computers to track users' movements and reconstruct their images on a shared surface. Key components of a teleimmersion system include large displays, camera clusters, workstations, audio equipment, and infrared lighting. The technology enables remote collaboration by making virtual walls and rooms appear transparent between locations. Potential applications include medical training, remote meetings, education, and entertainment.

Uploaded by

babbar_aman
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PPT, PDF, TXT or read online on Scribd
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TELE IMMERSION

AMAN BABBER
WHAT IS TELEIMMERSION
Teleimmersion is a technology to be implemented
with intenet2 that will enable user in different
geographics location to come together in a simulated
environment to interact .
Users will feel like they are actually looking.talking
and meeting with each other face 2 face in the same
room.
This is achieved using computers that recognize the
presence and movements of individuals and
objects,tracking those individuals and images and
reconstructing them onto one stereo-immersive
surface.
REQUIREMENTS OF THE SYSTEM
Large Display flat screen
Camera cluster units
Work Stations
Set of Speakers and microphones
Infrared lighting setup
HOW TELE-IMMERSION WORKS
 Two partners separated by 1000 miles collaborate
with each other.
 There is a sea of cameras which provide view of
users and their surroundings.
 Mounted Virtual Mirrors provide each user a view
how his surrounding seems to other.
 At each instant camera generated an image which is
sorted into subsets of overlapping trio.
 The depth map generated from each trio then
combined into a single view point at a given
moment.
SHARED TABLE ENVIRONMENT
Virtual Reality

– Immersive high-resolution real-time stereo graphics


– Point of view rendering
– High-quality (spatialized or surround) audio
– Haptics (touch and force feedback)
– Basis for creating shared work spaces
VIRTUAL REALITY
 Virtual Reality is a technology which allows a
user to interact with a computer-simulated
environment , be it real or imagined one.
 Most current virtual reality environments are
primarily visual experiences ,displayed either on
a computer screen or through special or
stereoscopic displays ,but some simulations
include additional sensory information s, such as
sound through speakers or headphones.
TELE CUBICLES
A telecubicle has a stereo-immersive desk surface as
well as at least two stereo-immersive walls.
 These three display surfaces meet, in the formation
of a desk against a corner. When a telecubicle is
linked to others on the net, the walls appear to be
transparent passages to the other cubicles.
HOW TELE CUBICLE WORKS
HARDWARE AND SOFTWARE
TECHNOLOGIES NEEDED
3D real-time system for acquisition of dynamic, real
objects
Static scene acquisition
Rendering and stereo display architecture
High precision headtracking system
Modeling and manipulation with virtual objects
Multi-person interaction and collaboration architecture
TELEIMMERSION DATA FLOW
Control
Text
Audio
Video
Tracking
Data base
Simulation
Haptics
Rendering
PERFORMANCE REQUIREMENT
Bandwidth requirement
Latency
Reliability
Multicast
EXAMPLES OF TELEIMMERSION
scientific visualisation - big data, big compute
cooperative design - architects and CAD
education - distance learning, outreach
entertainment - multi-player games
military - training and simulation
APPLICATION
 Preoperative planning
 Tele-assisted surgery
 Advanced surgical training
 Tele-meetings
 Computer supported training and education
 3D interactive video
 Entertainment
DISADVANTAGES

 Information transmission is affected by HIGH


PACKET LOSS
Expensive
Requires High Band Width
THANK YOU!!

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