Augmented Reality (G.n-12)
Augmented Reality (G.n-12)
Augmented Reality (G.n-12)
On
Augmented Reality
Submitted By
HARDWARE
To make the system to be as lightweight and comfortable as
possible, off-the-shelf hardware can be used to avoid the
expense, effort, and time involved in building our own.
SOFTWARE
Software infrastructure Coterie, a prototyping environment that
provided language-level support for distributed virtual
environments.
AR Contact Lens
Contact lenses are worn daily by more than a
hundred million people. The goal is to create a
contact lens with LEDs to superimpose images
on reality, not meant to improve vision but to
display important information right to the eye in
real time.
A lens with just one pixel could serve as an
indicator for various things. Adding color and
resolution would enhance uses to possibly
offering visual cues from a navigation system.
With basic image processing and internet
access, the possibilities grow even more.
Advantages of AR
• Performance Issues
Real time processing of images can be a challenge and often can slow down
augmented reality systems.
• Interaction Issues
Users within a mixed environment because of augmented reality have difficulties
interacting with the environment as normal.
• Alignment Issues
People working in an augmented reality are more sensitive to alignment errors.
Proper calibration and alignment with the reference frame of the world is crucial.
CHALLANGES
• Technological limitations
• User interface limitation
• Social acceptance
CONCLUSION
• Augmented reality is another step further into the digital age as we will soon
see our environments change dynamically either through a Smartphone,
glasses, car windshields and even windows in the near future to display
enhanced content and media right in front of us.
• This has amazing applications that can very well allow us to live our lives
more productively, more safely, and more informatively.
References
• https:// www.google.com
• https:// www.Wikipedia.com
• http://archive.ncsa.illinois.edu/Cyberia/VETopLevels/VR.Overview
.html
• https://www.researchgate.net/publication/318707271_A_Compara
tive_Analysis_of_Augmented_Reality_Frameworks_Aimed_at_th
e_Development_of_Educational_Applications