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Game Sense
 The Game Sense approach is used with the intention of incorporating
learning into games to help students develop their skills while still
having fun (Light, 2004).
 This teaching method refers to teaching students through a variety
of modified activities that encourages student inclusivity and
collaboration.
 The Game Sense approach utilises questioning as a tool for student
learning. This shifts the focus away from the teacher and onto the
student to reflect and answer these questions (Light, 2012).
 This gets students thinking of the decisions they make and the
communication skills they use while interacting with their peers.
Modifications

 Modifying activities benefit students by encouraging them to participate in


lessons. This enables teachers to improve their student’s wellbeing by
increasing their confidence and comfort in their class environment.
 The teacher will then progressively modify activities to strengthen students
skills overtime. Teachers will reflect on student participation and depending
on their abilities alter activities to promote student learning.
 Importantly, game modifications provide teachers with the chance to offer
students who have different learning needs equal learning opportunities.
Student Engagement

 The Game Sense approach encourages student participation as the activities


develop do not just focus on the skills that students must learn.
 Instead, teachers develop enjoyable games that incorporate student
outcomes that enables students to develop on these skills.
 Using questions to elicit student learning, teachers develop games that
require students to communicate with one another and work together.
Rationale (FIX)
 Students are able to develop their creative thinking skills to modify lesson if given the
freedom to act differently when playing an activity. Students are given the opportunity to
regularly reflect on played activities. The teachers don’t ask student direct questions, but
the Game Sense approach allows students to independently ask questions through trial and
error.
 The teacher can modify lessons depending on student ability and change activities to enable
students to learn interactively and progressively what is being taught by the teacher. All
students will be participating in the activity; thus, all students will be given an equal learning
opportunity where they can improve collaboratively through class communication and self-
reflection. Game sense enables teachers to modify activities to support student’s learning in
a strengths-based approach. This gives students the confidence to participate in class lessons
and improve on their weaknesses with no self-doubt or fear; but while having fun as a class.
 The Game sense approach helps students strengthen and educate themselves on their –
movement skills, wellbeing, relationships, health and safety as a class. In Game Sense
students must interact and communicate with one another to appropriately participate in
class or group games. Thus, relationships are developed as students interact with one another
and form strong bonds with their class peers.
 A Game Sense approach enables students to strengthen skills that link to a variety of sports.
Competitive point system games allows students to develop skills such as; aim, control, hand-
eye coordination and many more that are required in sports like tennis, baseball, basketball
and netball. This teaching approach provides students with a chance to critically reflect on
their sport participation and how their decisions impact their health and safety. (INCLUDE
REFERENCE OF SPORT SYLLABUS).
Strength of Game Sense as teaching
approach
Strengths:
 Caters to different student learning needs and levels.
 Encourages inclusivity and collaboration amongst peers.
 Student learn their best when playing games and having fun.
 Utilises a strength-based approach that supports student learning.
 Lessons are student-centred as teachers use questioning as a tool to elicit
student thinking and reflection.
 Provides teachers with the flexibility to alter and modify any activity
according to student abilities.
Links to teaching syllabus content.
Content Strands
 Health, Wellbeing and Relationships
- strength-based approach.
He Game Sense approach enable student to interact with their peers where they can learn from
one another by sharing their opinions and collaborating ideas. This allows students to improve
their knowledge and decision making skills.
- Critical Inquiry approach
The student-centred approach utilised in these activities encourages student reflective
discussions and develops students critical thinking skills were answers are found as games are
played.
- Relationships
The need to communicate and interact In these activities allow students to get to know their
peers. Students start to become comfortable around their peers and develop friendships that
promotes student learning.
 Health, safety and active lifestyles.
- Movement Skill and Performance.
- Value movement
PDHPE Syllabus
References

 Light, R. (2012). Game sense: Pedagogy for performance, participation and


enjoyment. Routledge.
 Light, R. (2004). Coaches' experiences of Game Sense: opportunities and
challenges. Physical Education & Sport Pedagogy, 9(2), 115-131.

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