Digital Marketing
Digital Marketing
Digital Marketing
Domain classes
Social Entertainment
Social Commerce
CRM\Services
Games
Retailing/Sales
Music
Human Resources
Art
Zone 1: Social
Community
Social communities describe channels of social
media that focus upon relationships and the
common activities people participate in with
others who share the same interest or
identification
The channels in the social community zone
include social networking sites, message
boards and forums.
Zone 2: Social
Publishing
Social publishing sites aid in the
dissemination of content to an audience.
The channels of social publishing like
blogs, microsharing sites, media sharing
sites, and social bookmarking and news
sites.
• Music and audio sharing: Audiofarm and
Soundcloud
Social bookmarking services (i.e., sharing links
to other sites): Diigo and Digg
• Video sharing: YouTube, Vimeo, Vine,
and vsnap
Photo sharing: Flickr, Snapfish, and
Instagram
Zone 3; Social
Entertainment
The zone of social entertainment
encompasses channels and vehicles that
offer opportunities for play and
enjoyment.
these include social games and gaining
sites, socially enabled console games,
alternate reality games (ARGs), and
entertainment communities like Spotify.
Zone 4: Social
Commerce
social commerce refers to the use of social
media to assist in the online buying and
selling of products and services. Social
commerce influences stages of the
consumer decision-making process
Channels include reviews and ratings (on
review sites or branded e-commerce
sites),
Social Shopping markets (online malls)
(Produuct, rating reviews ,sharing with
friends)
Social Community Social Publishing
Blogs:- Blogger
Technorati
Twitter Media Sites: Youtube
Facebook Picassa
Linkedin Slide share ,Smug Mug
Google Plus Scribd
Social Entertainment
Social Commerce
Facebook Come2play
Snipi Second lite
Groupon My Space
Living social Zynga
Trip advisior uGame
Payvment
Incorporating Social
Media Into Your
Marketing Strategy
Are your customers likely to be online?
Are you ready to handle negativity?
How will you incorporate this into people’s daily jobs?
How will you measure the results?
How long are you willing to give it a try?
What’s your willingness to experiment, take risks and
adjust your plans?
Goals?