Chapter 1 Introduction To Operating System Concepts
Chapter 1 Introduction To Operating System Concepts
Chapter 1 Introduction To Operating System Concepts
Operating System Concepts – 10h Edition Silberschatz, Galvin and Gagne ©2018
Chapter 1: Introduction
What Operating Systems Do
Computer-System Organization
Computer-System Architecture
Operating-System Operations
Resource Management
Security and Protection
Virtualization
Distributed Systems
Kernel Data Structures
Computing Environments
Free/Libre and Open-Source Operating Systems
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Objectives
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Computer System Structure
Computer system can be divided into four components:
Hardware – provides basic computing resources
CPU, memory, I/O devices
Operating system
Controls and coordinates use of hardware among various
applications and users
Application programs – define the ways in which the system
resources are used to solve the computing problems of the
users
Word processors, compilers, web browsers, database
systems, video games
Users
People, machines, other computers
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Abstract View of Components of Computer
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What Operating Systems Do
Depends on the point of view
Users want convenience, ease of use and good performance
Don’t care about resource utilization
But shared computer such as mainframe or minicomputer must keep all users
happy
Operating system is a resource allocator and control program making
efficient use of HW and managing execution of user programs
Users of dedicate systems such as workstations have dedicated resources but
frequently use shared resources from servers
Mobile devices like smartphones and tables are resource poor, optimized for
usability and battery life
Mobile user interfaces such as touch screens, voice recognition
Some computers have little or no user interface, such as embedded computers in
devices and automobiles
Run primarily without user intervention
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Defining Operating Systems
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Operating System Definition (Cont.)
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Computer System Organization
Computer-system operation
One or more CPUs, device controllers connect through common
bus providing access to shared memory
Concurrent execution of CPUs and devices competing for
memory cycles
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Computer-System Operation
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Common Functions of Interrupts
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Interrupt Timeline
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Interrupt Handling
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Interrupt-drive I/O Cycle
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I/O Structure
After I/O starts, control returns to user program only upon I/O
completion
Wait instruction idles the CPU until the next interrupt
Wait loop (contention for memory access)
At most one I/O request is outstanding at a time, no
simultaneous I/O processing
After I/O starts, control returns to user program without waiting
for I/O completion
System call – request to the OS to allow user to wait for
I/O completion
Device-status table contains entry for each I/O device
indicating its type, address, and state
OS indexes into I/O device table to determine device
status and to modify table entry to include interrupt
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Storage Structure
Main memory – only large storage media that the CPU can access directly
Random access
Typically volatile
Typically random-access memory in the form of Dynamic Random-access
Memory (DRAM)
Secondary storage – extension of main memory that provides large
nonvolatile storage capacity
Hard Disk Drives (HDD) – rigid metal or glass platters covered with
magnetic recording material
Disk surface is logically divided into tracks, which are subdivided into sectors
The disk controller determines the logical interaction between the device and the
computer
Non-volatile memory (NVM) devices– faster than hard disks, nonvolatile
Various technologies
Becoming more popular as capacity and performance increases, price drops
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Storage Definitions and Notation Review
The basic unit of computer storage is the bit . A bit can contain one of two
values, 0 and 1. All other storage in a computer is based on collections of bits.
Given enough bits, it is amazing how many things a computer can represent:
numbers, letters, images, movies, sounds, documents, and programs, to name
a few. A byte is 8 bits, and on most computers it is the smallest convenient
chunk of storage. For example, most computers don’t have an instruction to
move a bit but do have one to move a byte. A less common term is word,
which is a given computer architecture’s native unit of data. A word is made
up of one or more bytes. For example, a computer that has 64-bit registers and
64-bit memory addressing typically has 64-bit (8-byte) words. A computer
executes many operations in its native word size rather than a byte at a time.
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Storage Hierarchy
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Storage-Device Hierarchy
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How a Modern Computer Works
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Direct Memory Access Structure
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Computer-System Architecture
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Symmetric Multiprocessing Architecture
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A Dual-Core Design
Multi-chip and multicore
Systems containing all chips
Chassis containing multiple separate systems
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Non-Uniform Memory Access System
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Clustered Systems
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Clustered Systems
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PC Motherboard
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Operating-System Operations
Bootstrap program – simple code to initialize the system, load
the kernel
Kernel loads
Starts system daemons (services provided outside of the
kernel)
Kernel interrupt driven (hardware and software)
Hardware interrupt by one of the devices
Software interrupt (exception or trap):
Software error (e.g., division by zero)
Request for operating system service – system call
Other process problems include infinite loop, processes
modifying each other or the operating system
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Operating System Structure : Uni-programming
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Operating System Structure: Multiprogramming
Multiprogramming is needed for efficiency
Single user cannot keep CPU and I/O devices busy at all times
Multiprogramming organizes jobs (code and data) so that CPU
always has one to execute
A subset of total jobs in system is kept in memory
One job selected and run via job scheduling
When a job has to wait (for I/O for example), OS switches the
CPU to another job
OS Features Needed for Multiprogramming
I/O routine supplied by the system.
Memory management – the system must allocate the memory to
several jobs.
CPU scheduling – the system must choose among several jobs
ready to run.
Allocation of devices. Unlike sitting idle in a non-
multiprogrammed system
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Memory Layout for Multiprogrammed System
Several jobs are kept in main memory at the same time, and
the CPU is multiplexed among them. One job is executed at a
time.
The system operates as follows:
•OS picks and begins to execute one of the
jobs in memory.
•The job may have to wait for some IO task
(Typing a command, reading from disk,…):
In non-multiprogramming systems,
the CPU would sit idle.
In multiprogramming systems, OS
switches the CPU to another job in
memory.
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Dual-mode and Multimode Operation
Dual-mode operation allows OS to protect itself and other system
components
User mode and kernel mode
Mode bit provided by hardware
Provides ability to distinguish when system is running user
code or kernel code
Some instructions designated as privileged, only
executable in kernel mode
System call changes mode to kernel, return from call resets
it to user
Increasingly CPUs support multi-mode operations
i.e. virtual machine manager (VMM) mode for guest VMs
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Transition from User to Kernel Mode
Timer to prevent infinite loop / process hogging resources
Timer is set to interrupt the computer after some time period
Keep a counter that is decremented by the physical clock
Operating system set the counter (privileged instruction)
When counter zero generate an interrupt
Set up before scheduling process to regain control or terminate
program that exceeds allotted time
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Process Management
A process is a program in execution. It is a unit of work within the
system. Program is a passive entity, process is an active entity.
Process needs resources to accomplish its task
CPU, memory, I/O, files
Initialization data
Process termination requires reclaim of any reusable resources
Single-threaded process has one program counter specifying
location of next instruction to execute
Process executes instructions sequentially, one at a time,
until completion
Multi-threaded process has one program counter per thread
Typically system has many processes, some user, some
operating system running concurrently on one or more CPUs
Concurrency by multiplexing the CPUs among the
processes / threads
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Process Management Activities
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Memory Management
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File-system Management
OS provides uniform, logical view of information storage
Abstracts physical properties to logical storage unit - file
Each medium is controlled by device (i.e., disk drive, tape drive)
Varying properties include access speed, capacity, data-
transfer rate, access method (sequential or random)
File-System management
Files usually organized into directories
Access control on most systems to determine who can access
what
OS activities include
Creating and deleting files and directories
Primitives to manipulate files and directories
Mapping files onto secondary storage
Backup files onto stable (non-volatile) storage media
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Mass-Storage Management
Usually disks used to store data that does not fit in main memory or data that
must be kept for a “long” period of time
Proper management is of central importance
Entire speed of computer operation hinges on disk subsystem and its algorithms
OS activities
Mounting and unmounting
Free-space management
Storage allocation
Disk scheduling
Partitioning
Protection
Some storage need not be fast
Tertiary storage includes optical storage, magnetic tape
Still must be managed – by OS or applications
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Caching
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Characteristics of Various Types of Storage
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Migration of data “A” from Disk to Register
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I/O Subsystem
One purpose of OS is to hide peculiarities of hardware devices
from the user
I/O subsystem responsible for
Memory management of I/O including buffering (storing data
temporarily while it is being transferred), caching (storing parts
of data in faster storage for performance), spooling (the
overlapping of output of one job with input of other jobs)
General device-driver interface
Drivers for specific hardware devices
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Protection and Security
Protection – any mechanism for controlling access of processes or
users to resources defined by the OS
Security – defense of the system against internal and external attacks
Huge range, including denial-of-service, worms, viruses, identity
theft, theft of service
Systems generally first distinguish among users, to determine who
can do what
User identities (user IDs, security IDs) include name and
associated number, one per user
User ID then associated with all files, processes of that user to
determine access control
Group identifier (group ID) allows set of users to be defined and
controls managed, then also associated with each process, file
Privilege escalation allows user to change to effective ID with
more rights
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A View of Operating System Services
Questions:
-What part here is the OS?
-What are system calls?
-When are user mode and kernel mode being used here?
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Services provided by Operating Systems
One set of operating-system services provides functions that are
helpful to the user (programmer):
User interface - Almost all operating systems have a user
interface (UI)
User interface types: Command-Line (CLI), Graphics User
Interface (GUI), Batch interface, Touch Screen interface.
Program execution - load a program into memory and run it, end
execution, either normally or abnormally (indicating error)
I/O operations – since user programs cannot execute I/O
operations directly, the operating system must provide some
means to perform I/O.
File-system manipulation (for users and their programs) - read
and write files and directories, create and delete them, search
them, list file Information, permission management
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Services provided by Operating Systems
Communications – Processes may exchange information, on
the same computer or between computers over a network
Communications may be implemented via shared memory
or through message passing (packets moved by the OS)
Error detection – OS needs to be constantly aware of possible
errors
May occur in the CPU and memory hardware, in I/O
devices, in user program
For each type of error, OS should take the appropriate
action to ensure correct and consistent computing
Debugging facilities can greatly enhance the user’s and
programmer’s abilities to efficiently use the system
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Services provided by Operating Systems
Another set of OS services exists for ensuring the efficient operation of
the system itself via resource sharing
Resource allocation - When multiple users or multiple jobs running
concurrently, resources must be allocated to each of them
Many types of resources - Some (such as CPU cycles, main
memory, and file storage) may have special allocation code, others
(such as I/O devices) may have general request and release code
Accounting - To keep track of which users use how much and what
kinds of computer resources
Protection and security - The owners of information stored in a
multiuser or networked computer system may want to control use of that
information, concurrent processes should not interfere with each other
Protection involves ensuring that all access to system resources is
controlled
Security of the system from outsiders requires user authentication by
means of a password, extends to defending external I/O devices from
invalid access attempts
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User Operating System Interface - CLI
Command Line Interface (CLI) or command interpreter allows direct
command entry using the keyboard. Not user-friendly
The main function of the command interpreter is to get and execute
the next user-specified command: create, delete, print, copy,
execute, …etc
Interpreter (interpreting a user command to system calls) can be
implemented in the kernel, or by system programs
Some systems have multiple interpreters to choose from – shells
(e.g., in UNIX: Bourne shell, Bourne-again shell, C shell, Korn shell)
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User Operating System Interface - GUI
User-friendly desktop metaphor interface
Usually mouse, keyboard, and monitor
Icons represent files, programs, actions, etc
Various mouse buttons over objects in the interface cause
various actions (provide information, options, execute function,
open directory (known as a folder)
Selection from menus
Invented at Xerox PARC research facility
Because a mouse is impractical for most mobile systems,
smartphones typically use a touchscreen interface.
Many systems now include both CLI and GUI interfaces
Microsoft Windows is GUI with CLI “command” shell
Apple Mac OS X as “Aqua” GUI interface with UNIX kernel
underneath and shells available
Solaris is CLI with optional GUI interfaces
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Using CLI or GUI?
When is it better to use CLI and when GUI?
System administrators who manage computers and power
users who have deep knowledge of a system frequently use the
command-line interface.
For them, it is more efficient, giving them faster access to the
activities they need to perform.
On some systems, only a subset of system functions is
available via the GUI, leaving the less common tasks to those
who are command-line knowledgeable.
CLIs usually make repetitive tasks easier, in part because they
have their own programmability.
For example, if a frequent task requires a set of command-line
steps, those steps can be written into a file, and that file can be
run just like a program. File commands are interpreted by the
CLI. These shell scripts are very common on systems that are
command-line oriented, such as UNIX and Linux.
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Bourne Shell Command Interpreter
(Unix)
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The Mac OS X GUI
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The iPad touchscreen
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System Calls
System calls provide the interface between a running program (a
process) and the operating system.
Typically written in a high-level language (C or C++)
Certain low-level tasks (where hardware must be accessed
directly) may require Assembly-language instructions
System calls, provide interface to the OS available services, is the
mechanism by which a program requests services from an operating
system.
On Unix, Unix-like and other POSIX-compatible OSs, popular system
calls are open, read, write, close, wait, exec, fork, exit, and kill.
Many of today's operating systems have hundreds of system calls.
Linux has 319 different system calls.
FreeBSD (free Unix-like OS) has almost 330.
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Examples of Windows and Unix System Calls
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Example of using System Calls
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Steps in requesting services from
OS
Requesting services from OS is accomplished by using:
1)System Calls
Process traps to OS Interrupt Handler
OS switched to kernel (Supervisor) mode
Desired ISR function executed
Returns to requesting process
2)Message Passing
A requesting process constructs a message indicating needed
service (function)
A process invokes send system call to pass message to OS
The sending process blocks
……
OS receives message
OS initiates function execution
Upon function completion, OS returns “OK”
Process unblock…
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Standard C Library Example
C program invoking printf() a library call, which calls write()
system call
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Types of System Calls
• System calls are grouped into 5 categories:
Process and job control: end, abort, create, terminate, load,
execute,…
File manipulation: create, delete, open, close, read, write, …
Device manipulation: request, release, read, write,
reposition, …
Information maintenance: get time & date, set time & date, …
Communications: open close connection, send receive
message, transfer status info, …
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Examples of Windows and Unix System Calls
allocates a shared
memory segment
map files or
devices into
memory
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Communication Models
• There are two common models of communication:
In a message-passing model, information is exchanged through an IPC
facility provided by an OS. A connection must be opened before the
communication takes place. The name of both parties must be known.
Each computer has a host name, each process has a process name. The
source of communication (client) and the receiving daemon (server)
exchange messages by “read-write” message system calls.
In a shared-memory
model, processes use
“map memory”
system call to gain
access to areas of
memory owned by
other users. Processes
exchange info by
reading-writing these
shared areas.
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End of Chapter 1
Operating System Concepts – 10h Edition Silberschatz, Galvin and Gagne ©2018