Mobile, Wireless, and Pervasive Computing
Mobile, Wireless, and Pervasive Computing
Mobile, Wireless, and Pervasive Computing
Chapter 6 2
Mobile Computing
In the traditional computing environment it was necessary to
come to the computer to do some work on it. All computers were
connected to each other, to networks, servers, etc. via wires.
Mobile Computing
The first phase was to make computers small enough so
they can be easily carried - Mobile devices
The second solution to the need for mobile computing was
to replace wires with wireless communication media.
The third phase was a combination of the first two, namely
to use mobile devices in a wireless environment. Referred
to as wireless mobile computing, this combination enables
real-time connections between mobile devices and other
computing environments.
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Mobile Commerce
M-commerce and m-business is any e-commerce or e-business
activities performed in a wireless environment. It is not merely a
variation on existing Internet services; it is a natural extension of
e-business creating new opportunities.
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Mobile Computing Basic Terminology
Personal digital assistant (PDA). A small portable
computer, such as Palm handhelds and Pocket PC devices.
Short Message Service (SMS). A technology, in existence
since 1991, that allows sending short text messages.
Enhanced Messaging Service (EMS). An extension of SMS
that is capable of simple animation, tiny pictures, and short
melodies.
Multimedia Messaging Service (MMS). The next
generation of wireless messaging, this technology will be able
to deliver rich media
Wireless Application Protocol (WAP). A technology that
offers Internet browsing from wireless devices.
Smartphones. Internet-enabled cell phones that can
support mobile applications.
Wi-Fi (Wireless Fidelity). Refers to a standard 802.11b which
most of the wireless local area networks are based on.
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Mobile Computing – Characteristics
Mobile computing has two major characteristics that differentiate
it from other forms of computing: mobility and broad reach.
Ubiquitous Computing
Constant connectivity
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Mobile Computing – Attributes
The characteristics of M-commerce, mobility and broad reach
break the barriers of geography and time. Creating unique
value added attributes.
Ubiquity refers to the attribute of being available at any
location at any given time. A mobile terminal in the form of a
smartphone or a PDA offers ubiquity.
Convenience. It is very convenient for users to operate in the
wireless environment. All they need is an Internet enabled
mobile device such as a smartphone.
Instant connectivity. Mobile devices enable users to connect
easily and quickly to the Internet, intranets, other mobile
devices and databases.
Personalization. Personalization refers to customizing the
information for individual consumers.
Localization of products and services. Knowing the users
physically location at any particular moment is key to offering
relevant products and services.
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Mobile Computing – Drivers
The development of mobile computing and m-commerce is being
driven by number of factors.
Widespread availability of mobile devices. The number of cell
phones exceeds 1.3 billion
No need for a PC. The Internet can be accessed via smartphone or
other Internet-enabled wireless devices.
The handset culture. The widespread use of cell phones
Vendors are pushing m-commerce. Both mobile communication
network operators and manufacturers of mobile devices.
Declining prices and increased functionalities.
Improvement of bandwidth. To properly conduct m-commerce, it
is necessary to have sufficient bandwidth. 3G (third-generation)
technology provides the necessary bandwidth, at a data rate of up to
2 Mbps.
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Mobile Computing – Value Chain
M-commerce is a complex process involving a number of operations
and entities (customers, merchants, mobile operators, etc.).
User applications General and specialized applications for mobile users Mobile service provider
Content aggregators Design and operation of portals that offer categorized Mobile portal provider
information and search facilities
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Mobile Computing Infrastructure –
Hardware
To conduct m-commerce, one needs devices for data entry and
access to the Internet, applications, and other equipment.
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Mobile Computing Infrastructure –
Hardware
M-commerce also requires the following hardware which is
essential for wireless connectivity:
A WAN modem
A wireless LAN or MAN (metro-area network) adapter.
A Web server with wireless support
A WAP gateway
A communications server
An application or database server
An enterprise application server.
A GPS locator
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Mobile Computing Infrastructure –
Software
There is no widely accepted standard for wireless applications.
Therefore, software need to be customized for each type of device.
Software Description
Microbrowser A browser with limited bandwidth and memory requirements. Provides wireless
access to the Internet
Operating system (OS) for An OS for mobile devices. Examples: Palm OS, Pocket PC, Win CE.
Specialized OS’s: Blackberry and Web browser.
mobile-client
Bluetooth (named for a Chip technology for short-range communication among wireless devices. See
bluethooth.com.
Viking king)
User interface Application logic for handheld devices.
Application middleware Provides connecting among applications, databases, and Web-based servers.
Wireless Application Protocol A set of communication protocols that enables wireless devices to “talk” to a
server on a mobile network, so users can access the Internet. Specially designed
(WAP) for small screen. (see wapforum.org).
Wireless Markup Language An XML-based scripting language for creating content for wireless systems.
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Mobile Computing Infrastructure – WWAN’s
At the core of most mobile computing applications are mobile
networks. These are of two general types: the wide area and the
local area. The wide area networks for mobile computing are
known as wireless wide area networks (WWAN).
Communication
Tower Mobile
Base Station Switching
Controller Station
(BSC) (MSC)
Mobile
Mobile Network
Network
Wireless
transmission
Mobile
Phone
(terminal)
Fixed
Telephone
Infrastructure
Mobile
Phone
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Mobile Computing Infrastructure – WWAN’s
The success of mobile computing depends on the capabilities of
the WWAN communication systems
1G. The first generation of wireless technology. It was an
analog-based technology, in effect from 1979 to 1992.
2G. The second generation of digital wireless technology.
In existence today, 2G is based on digital radio technology
and mainly accommodates text.
2.5G. An interim technology based on GPRS (General
Packet Radio Services) and EDGE (Enhanced Data Rates for
Global Evaluation) that can accommodate limited graphics.
3G. The third generation of digital wireless technology,
which supports rich media such as video clips. It started in
2001 in Japan, and reached Europe in 2002 and the United
States in 2003.
4G. The expected next generation after 3G. 4G will provide
faster display of multimedia and is expected between 2006
and 2010.
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Mobile Computing Infrastructure – Protocol’s
Through multiplexing protocols mobile communication system
providers will be able to service extremely large numbers of users.
Chapter 6 15
Mobile Computing Infrastructure – WLAN’s
Wireless local area networks (WLAN) - another technology, has
been making its way to the forefront as the market factors
impeding its growth are being addressed. It is like a wired LAN
but without the cables transmitting and receiving data over the
airwaves.
Wireless access point - a transmitter with an antenna,
connected to a wired LAN that provides an Internet connection. (A
wireless access point provides service to a number of users within a small
geographical perimeter known as a “hot spot”)
Wireless network card incorporated with laptops, desktops, or
PDAs will provide access
WLAN’s employ the Wi-Fi (wireless fidelity) standard developed
by the IEEE
802.11b Speeds up to 11Mbps
802.11a and 802.11g Speeds up to 54 Mbps
Wireless Encryption Protocol (WEP) a built-in security system in Wi-
Fi encrypts the communications between a client machine and a
wireless access point.
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Mobile Computing – Financial Services
Mobile financial applications include:
Banking: offer mobile access to financial and account information.
Wireless payments: provides mobile phones with a secure purchasing
tools capable of instantly authorizing payments
Micropayments: electronic payments for small-purchase amounts
(generally less than $10)
Wireless wallets: Software (e-wallet) that stores an online shopper’s
credit card numbers and other personal information.
Bill payment services: Paying bills directly from a mobile device
Brokerage services: stock trades and quotes
Money transfers: from one account to another
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Mobile Computing – Shopping
Shopping from wireless devices enables customers to perform
quick searches, compare prices, use a shopping cart, order, and
view the status of their order using their mobile wireless devices.
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Mobile Computing – Advertising
Knowing the current location of mobile users (using GPS) and their
preferences or surfing habits, marketers can send user-specific
advertising messages to wireless devices.
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Mobile Computing – Enterprise Applications
Today’s m-commerce applications are mainly used within
organizations.
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Mobile Computing – Enterprise Applications
Continued
Chapter 6 22
Mobile Computing – Intrabusiness Applications
Wireless applications in the non-Internet environment have
been around since the early 1990s.
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Mobile Computing – Mobile B2B
Mobile computing solutions (B2B and supply chain management)
enable organizations to respond faster to disruptions by shifting
resources related to critical events as they occur. The wireless
environment has enhanced these c-commerce transactions.
By integrating the mobile device into the supply chain,
it is possible to
make mobile reservations of goods
check availability of a particular item in the warehouse
order a particular product
provide security access to confidential financial data
reduce clerical mistakes and improve operations
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Mobile Computing – Mobile B2C
A large number of applications exist that support consumers and
provide personal services.
B2C transactions
Personalize Merchandise Notification
Mobile games
Hotels services
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Mobile Computing – Mobile B2C Continued
Wireless telemedicine
storage of data and transferring of digital images from
one location to another
videoconferencing used for “real-time” consultation
between a patient in one location and a medical
specialist in another.
Services
News
Weather
Sports
online language translation
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Mobile Computing – Location-based Commerce
Location-based commerce (l-commerce) refers to the
localization of products and services. From a consumer’s viewpoint,
l-commerce offers safety. From a business supplier’s point of view, l-
commerce offers an opportunity to provide services that meet
customers’ needs.
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Mobile Computing – L-Commerce Technologies
Providing location-based services requires the following
location-based and network technologies:
Position Determining Equipment (PDE). This equipment
identifies the location of the mobile device. (GPS)
Mobile Positioning Center (MPC). The MPC is a server
that manages the location information sent from the
PDE.
Location-based technology. This technology consists of
groups of servers that combine the position information
with geographic- and location-specific content to
provide an l-commerce service.
Geographic content. Geographic contents consists of
streets, road maps, addresses, routes, landmarks, land
usage, Zip codes, and the like. (GIS)
Location-specific content. Location-specific content is
used in conjunction with the geographic content to
provide the location of particular services.
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Mobile Computing – L-Commerce Applications
There are many applications related to Location Based
Commerce:
Location-based advertising.
The wireless device is detected, and similar to a pop-up
ads on a PC, advertising is directed towards the PC.
A dynamic billboard ad will be personalized specifically for
the occupant of an approaching car.
Ads on vehicles (taxicabs, trucks, buses) will change
based on the vehicles location.
E-911 emergency cell phone calls
Telematics and telemetry applications: integration of
computers and wireless communications in order to
improve information flow (OnStar system by GM)
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Mobile Computing – L-Commerce
Applications
Chapter 6 30
Mobile Computing – Pervasive Computing
A world in which virtually every object has processing power with
wireless or wired connections to a global network. The user doesn’t
have to think about how to use the processing power in the object;
rather, the processing power automatically helps the user perform a
task (Invisible Computing Everywhere).
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Mobile Computing – Pervasive Computing (continued)
Smart homes provide a local Intranet where appliances within
the home communicate with each other and television, lighting,
heating controls and home security are programmed and
monitored by the system.
Smart Cars have microprocessors controlling the radio,
transmission, remembering your seat position, adjusting the
temperature, making the suspension work better, helping you see
in the dark, and warning when tire pressure is low. In the shop,
the onboard microprocessors are used to diagnose problems.
Smart “Things” Several other devices and instruments can be
made to be “smart.”
Barcodes.
Auto Identification (Auto-ID)
RFID: It is used in wireless tollbooth systems, such as E-Z
Pass.
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Mobile Computing – Pervasive Computing (continued)
Smart Schools. Exploring communication between
students, teachers, and the environment to create a smart
learning environment.
Intelligent Elder- Care
Smart Offices.
Digital Cities.
Embedded
Computing
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MANAGERIAL ISSUES
Comparing wireless to synchronized mobile devices. In many cases,
transmitting data in the evening, using a docking device, is sufficient. In others, real
time communication is needed, justifying a wireless system.
Timetable. Although there has been much hype about m-commerce, only a small
number of large-scale mobile computing applications have been deployed to date.
The most numerous applications are in e-banking, stock trading, emergency services,
and some B2B tasks. Companies still have time to carefully craft an m-commerce
strategy.
Setting applications priorities. Finding and prioritizing applications is a part of an
organization’s e-strategy. Although location-based advertising is logically attractive,
its effectiveness may not be known for several years. Therefore, companies should be
very careful in committing resources to m-commerce. For the near term, applications
that enhance the efficiency and effectiveness of mobile workers are likely to have the
highest payoff.
Just a buzzword? In the short run, mobile computing, m-commerce, and especially
l-commerce, may be just buzzwords due to the many limitations they now face.
However, in the long run, the concepts will be increasingly popular. Management
should monitor the technological developments and make plans accordingly.
Choosing a system. The multiplicity of standards, devices, and supporting hardware
and software can confuse a company planning to implement mobile computing. An
unbiased consultant can be of great help. Checking the vendors and products
carefully, as well as who is using them, is also critical.
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Chapter 6
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