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Graphics and

Design
Ámbar Rocío Caraballo R. 2019-7408

GROUP #3

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Topics in Computers Graphics
• User Interface design

• Sprite graphics

• Renderin

• Ray tracing

• Geometry processing

• Computer Animation

• Vector graphics 3D

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Typically, the term computer
graphics refers to several different
things:

 the representation and manipulation of image data by a


computer
 the various technologies used to create and manipulate
images
 methods for digitally synthesizing and manipulating visual
content, see study of computer graphics

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Examples of Computer Graphics

A Blender 2.45 screenshot
displaying the 3D test model 
Suzanne

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More examples of Computers
Graphics

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More examples of Creatives Computers Graphics

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Computer Graphics
Dahiana Moya
Pablo
Computer
the branch of computer science[1][2] that
graphics
deals with generating images with the aid of
computers.
Modeling 3D

it is the process of developing a mathematical


representation of any three-dimensional object
(whether inanimate or living) through specialized
software.
Vector design
Computer animation
Computer animation is the art of creating moving images via the use of computers. It is a subfield of computer graphics
and animation.
Digital illustration
Web Design

Design by:
Juan Ramon Victoria
2018-6263
Web Design

Web design refers to the design of


websites that are displayed on the
internet. It usually refers to the
user experience aspects of website
development rather than software
development.
Web Design: Features of
an Easy-to-Use Website

Mobile compatibility
Accessible to all users
Well-planned information architecture
Well-formatted content that's easy to
scan
Why Every Business Needs A
Website
• Credibility: One of the main reasons you should have a website for your
business is to increase your organization's credibility.
• Brand: Showcasing your brand to your prospective customers is one of
the most important things that you can do.
Múltiple forms of media
Leticia Mendez 2019-8008
.

• Multimedia is a form of communication that combines


different content forms such as text, audio, images,
animations, or video into a single presentation, in contrast to
traditional mass media, such as printed material or audio
recordings. Popular examples of multimedia include video
podcasts, audio slideshows, animated shows, and movies.
• Multimedia can be recorded for playback on computers,
laptops, smartphones, and other electronic devices, either on
demand or in real time (streaming). In the early years of
multimedia, the term "rich media" was synonymous with 
interactive multimedia. Over time, hypermedia extensions
brought multimedia to the World Wide Web.
• Multimedia may be broadly divided into linearand non-
linear categories:
• Linear active content progresses often without any
navigational control for the viewer such as a 
cinema presentation;
• Non-linear uses interactivity to control progress as with a 
video game or self-paced computer-based training. 
Hypermedia is an example of non-linear content.

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