E-Commerce: Digital Markets, Digital Goods: Managing The Digital Firm, 12 Edition Global Edition
E-Commerce: Digital Markets, Digital Goods: Managing The Digital Firm, 12 Edition Global Edition
E-Commerce: Digital Markets, Digital Goods: Managing The Digital Firm, 12 Edition Global Edition
Chapter 10
E-COMMERCE: DIGITAL MARKETS,
DIGITAL GOODS
VIDEO CASES
Case 1: M-Commerce: The Past, Present, and Future
Case 2: Ford AutoXchange B2B Marketplace
Management Information Systems
CHAPTER 10: E-COMMERCE: DIGITAL MARKETS, DIGITAL GOODS
Learning Objectives
1. Ubiquity
• Internet/Web technology available everywhere:
work, home, etc., anytime.
• Effect:
– Marketplace removed from temporal, geographic
locations to become “marketspace”
– Enhanced customer convenience and reduced
shopping costs
2. Global reach
• The technology reaches across national
boundaries, around Earth
• Effect:
– Commerce enabled across cultural and national
boundaries seamlessly and without modification
– Marketspace includes, potentially, billions of
consumers and millions of businesses worldwide
3. Universal standards
• One set of technology standards: Internet
standards
• Effect:
– Disparate computer systems easily communicate with each other
– Lower market entry costs—costs merchants must pay to bring
goods to market
– Lower consumers’ search costs—effort required to find suitable
products
4. Richness
• Supports video, audio, and text messages
• Effect:
– Possible to deliver rich messages with text, audio,
and video simultaneously to large numbers of people
– Video, audio, and text marketing messages can be
integrated into single marketing message and
consumer experience
5. Interactivity
• The technology works through interaction with
the user
• Effect:
– Consumers engaged in dialog that dynamically
adjusts experience to the individual
– Consumer becomes co-participant in process of
delivering goods to market
6. Information density
• Large increases in information density—the
total amount and quality of information
available to all market participants
• Effect:
– Greater price transparency
– Greater cost transparency
– Enables merchants to engage in price discrimination
7. Personalization/Customization
• Technology permits modification of messages,
goods
• Effect
– Personalized messages can be sent to individuals as
well as groups
– Products and services can be customized to
individual preferences
8. Social technology
• The technology promotes user content
generation and social networking
• Effect
– New Internet social and business models enable
user content creation and distribution, and support
social networks
FIGURE 10-2 The typical distribution channel has several intermediary layers, each of which adds to the final cost of a
product, such as a sweater. Removing layers lowers the final cost to the consumer.
• Types of e-commerce
• Business-to-consumer (B2C)
• Business-to-business (B2B)
• Consumer-to-consumer (C2C)
• E-commerce marketing
– Internet provides marketers with new ways of
identifying and communicating with customers
– Long tail marketing: Ability to reach a large
audience inexpensively
– Behavioral targeting: Tracking online behavior of
individuals on thousands of Web sites
– Advertising formats include search engine
marketing, display ads, rich media, and e-mail
HOW AN
ADVERTISING
NETWORK SUCH
AS DOUBLECLICK
WORKS
Advertising networks have
become controversial
among privacy advocates
because of their ability to
track individual consumers
across the Internet.
FIGURE 10-5
• Business-to-business e-commerce
– Electronic data interchange (EDI)
• Computer-to-computer exchange of standard
transactions such as invoices, purchase orders
• Major industries have EDI standards that define
structure and information fields of electronic documents
for that industry
• More companies increasingly moving away from private
networks to Internet for linking to other firms
– E.g. Procurement: Businesses can now use Internet to locate
most low-cost supplier, search online catalogs of supplier
products, negotiate with suppliers, place orders, etc.
FIGURE 10-6 Companies use EDI to automate transactions for B2B e-commerce and continuous inventory replenishment. Suppliers can automatically send data about
shipments to purchasing firms. The purchasing firms can use EDI to provide production and inventory requirements and payment data to suppliers.
• M-commerce
– Although m-commerce represents small
fraction of total e-commerce transactions,
revenue has been steadily growing
• Location-based services
• Banking and financial services
• Wireless advertising and retailing
• Games and entertainment
FIGURE 10-10 You have a number of alternatives to consider when building and hosting an e-commerce site.
FIGURE 10-11