AI CH 2
AI CH 2
AI CH 2
CoSc4142
Book: Artificial Intelligence, A Modern Approach (Russell & Norvig)
Enyew T.
1
Chapter Two
Intelligent Agents
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Contents
• Introduction to agent
• Agent and Environment
• Structure of agents
• Intelligent and Rational agent
• Types of intelligent agents
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Introduction to Agents
• An agent is anything that can be viewed as
perceiving its environment through sensors and
acting upon that environment through effectors.
• A human agent has eyes, ears, and other organs
for sensors, and hands, legs, mouth, and other
body parts for effectors.
• A robotic agent substitutes cameras and infrared
range finders for the sensors and various motors
for the effectors.
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Agent and Environment
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Agents
• Operate in an environment.
• Perceives its environment through
sensors.
• Acts upon its environment through
actuators/effectors.
• Have goals.
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Sensors & Effectors
• An agent Perceives its environment through sensors.
• The complete set of inputs at a given time is called
percept.
• Percept Sequence is the history of all that an agent
has perceived till date.
• The current percept, or a sequence of percept can
influence the actions of an agent.
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…Con
• It can change the environment through effectors.
• An operation involving an actuator is called an action.
• Actions can be grouped in to action sequences.
• So an agent function implement mapping from percept
sequences to actions.
• Performance Measure is the criteria, which determines
how successful an agent is.
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Task environment
• To design a rational agent we need to specify a task environment
– a problem specification for which the agent is a solution
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Deterministic vs. stochastic
• If an agent's current state and selected action can completely
determine the next state of the environment, then such
environment is called deterministic environment.
• A stochastic environment is random in nature and cannot be
determined completely by an agent.
– Taxi driving is clearly stochastic in this sense, because one
can never predict the behavior of traffic exactly. Chess is
example of deterministic.
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…
Discrete vs. continuous
• If in an environment there are a finite number of percepts and actions
that can be performed within it, then such an environment is called a
discrete environment else it is called continuous environment.
– For example, the chess comes under discrete environment because
it has a finite number of distinct states, and discrete set of percepts
and actions.
– Taxi driving is a continuous-state and continuous-time problem: the
speed and location of the taxi is continuous values.
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Example of agent environment
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Structure of Agents
• Agent’s structure can be viewed as −
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Simple reflex Agents
• Simple reflex agents take decision on the basis of the current percept,
ignoring the rest of the percept history.
• It works on the condition-action rule:-which means it directly maps the
current state to action.
– For example: If car in front is braking and its brake lights come on.”
Then, this triggers some established connection in the agent program to
the action “initiate braking” .
• We call such a connection, condition–action rule, written as
if car-in-front-is-braking then initiate-braking.
• This agents only succeed in the environment is fully observable.
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…
• Problems are:
• Very limited intelligence.
• No knowledge of non-perceptual parts of state.
• Usually too big to generate and store.
• If there occurs any change in the environment, then the collection
of rules need to be updated.
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…..
INTERPRET-INPUT function generates an abstracted description of the current state from the percept.
RULE-MATCH function returns the first rule in the set of rules that matches the given state description.
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Model based reflex agents
• A model-based agent can handle a partially observable environment.
• Needs memory for storing the percept history, it uses the percept
history to help revealing the current unobservable aspects of the
environment (internal state).
• The agent combines current percept with the internal state to
generate updated description of the current state.
• Updating the state requires information about :
– how the world evolves in-dependently from the agent, and
– how the agent actions affects the world.
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…..
Figure: Model based reflex agents:showing how the current percept is combined with the
old internal state to generate the updated description of the current state
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…
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Goal based agents
• Goal-based agents further expand on the capabilities of
the model-based agents, by using "goal" information.
• Goal information describes situations that are desirable.
This allows the agent a way to choose among multiple
possibilities, selecting the one which reaches a goal state.
• Search and planning are the subfields of artificial
intelligence devoted to finding action sequences that
achieve the agent's goals.
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…
• Knowing something about the current state of the environment is not always
enough to decide what to do.
• For example, at a road junction, the taxi can turn left, turn right, or go straight
on.
– The correct decision depends on where the taxi is trying to get to.
– In other words, as well as a current state description, the agent needs some
sort of “goal information” that describes situations that are desirable.
– This allows the agent a way to choose among multiple possibilities, selecting
the one which reaches a goal state.
– The agent program can combine “goal information” with the “model” to
choose actions that achieve the goal.
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…..
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Utility based agents
• Goal-based agents only distinguish between goal states and non-
goal states.
• It is possible to define a measure of how desirable a particular state
is. This measure can be obtained through the use of a utility
function which maps a state to a measure of the utility of the state.
• A more general performance measure should allow a comparison
of different world states according to exactly how happy they
would make the agent. The term utility, can be used to describe
how "happy" the agent is.
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….
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Learning agents
• Learning has an advantage that it allows the agents to initially operate in unknown
environments and to become more competent than its initial knowledge alone might allow.
• four conceptual components:
– Learning Element
• is responsible for making improvements
– Performance Element
• is responsible for selecting external actions.
– Critic
• Passes information to learning how the agent is doing that helps to determine how the performance
element should be modified to do better in the future.
– Problem Generator
• The last component of the learning agent is the "problem generator". It is responsible for suggesting
actions that will lead to new and informative experiences.
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….
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Con…
• E.g. automate taxi: using Performance element the taxi goes
out on the road and drives. The critic observes the shocking
language used by other drivers. From this experience, the
learning element is able to formulate a rule saying this was a
bad action, and the performance element is modified by
installing new rule. The problem generator might identify
certain areas in need of improvement, such as trying out the
brakes on different roads under different conditions.
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END
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