Chapter 5

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Chapter 5: Process Synchronization

• Background
• The Critical-Section Problem
• Peterson’s Solution
• Synchronization Hardware
• Mutex Locks
• Semaphores
• Classic Problems of Synchronization
• Monitors
• Synchronization Examples
• Alternative Approaches
Objectives
• To present the concept of process
synchronization.
• To introduce the critical-section problem,
whose solutions can be used to ensure the
consistency of shared data
• To present both software and hardware
solutions of the critical-section problem
• To examine several classical process-
synchronization problems
• To explore several tools that are used to
solve process synchronization problems
Background
• Processes can execute concurrently
• May be interrupted at any time, partially completing
execution
• Concurrent access to shared data may result in data
inconsistency
• Maintaining data consistency requires mechanisms to
ensure the orderly execution of cooperating processes
• Illustration of the problem:
Suppose that we wanted to provide a solution to the
consumer-producer problem that fills all the buffers.
We can do so by having an integer counter that keeps
track of the number of full buffers. Initially, counter is
set to 0. It is incremented by the producer after it
produces a new buffer and is decremented by the
consumer after it consumes a buffer.
Producer
while (true) {
/* produce an item in next produced */

while (counter == BUFFER_SIZE) ;


/* do nothing */
buffer[in] = next_produced;
in = (in + 1) % BUFFER_SIZE;
counter++;
}
Consumer
while (true) {
while (counter == 0)
; /* do nothing */
next_consumed = buffer[out];
out = (out + 1) % BUFFER_SIZE;
counter--;
/* consume the item in next consumed */
}
Race Condition

• counter++ could be implemented as

register1 = counter
register1 = register1 + 1
counter = register1

• counter-- could be implemented as

register2 = counter
register2 = register2 - 1
counter = register2

• Consider this execution interleaving with “count = 5” initially:


S0: producer execute register1 = counter {register1 = 5}
S1: producer execute register1 = register1 + 1 {register1 = 6}
S2: consumer execute register2 = counter {register2 = 5}
S3: consumer execute register2 = register2 – 1 {register2 = 4}
S4: producer execute counter = register1 {counter = 6 }
S5: consumer execute counter = register2 {counter = 4}
Critical Section Problem
• Consider system of n processes {p0, p1, … pn-1}
• Each process has critical section segment of code
• Process may be changing common variables, updating
table, writing file, etc
• When one process in critical section, no other may be in
its critical section
• Critical section problem is to design protocol to
solve this
• Each process must ask permission to enter critical
section in entry section, may follow critical section
with exit section, then remainder section
Critical Section

• General structure of process Pi


Algorithm for Process Pi

do {

while (turn == j);

critical section
turn = j;

remainder section
} while (true);
Solution to Critical-Section Problem
1. Mutual Exclusion - If process Pi is executing in its critical
section, then no other processes can be executing in their
critical sections
2. Progress - If no process is executing in its critical section
and there exist some processes that wish to enter their
critical section, then the selection of the processes that
will enter the critical section next cannot be postponed
indefinitely
3. Bounded Waiting - A bound must exist on the number
of times that other processes are allowed to enter their
critical sections after a process has made a request to
enter its critical section and before that request is granted
 Assume that each process executes at a nonzero speed
 No assumption concerning relative speed of the n processes
Critical-Section Handling in OS
Two approaches depending on if kernel is
preemptive or non- preemptive
• Preemptive – allows preemption of process
when running in kernel mode
• Non-preemptive – runs until exits kernel mode,
blocks, or voluntarily yields CPU
• Essentially free of race conditions in kernel mode
Peterson’s Solution
• Good algorithmic description of solving the problem
• Two process solution
• Assume that the load and store machine-language
instructions are atomic; that is, cannot be interrupted
• The two processes share two variables:
• int turn;
• Boolean flag[2]

• The variable turn indicates whose turn it is to enter the


critical section
• The flag array is used to indicate if a process is ready
to enter the critical section. flag[i] = true implies that
process Pi is ready!
Algorithm for Process Pi

do {
flag[i] = true;
turn = j;
while (flag[j] && turn = = j);
critical section
flag[i] = false;
remainder section
} while (true);
Peterson’s Solution (Cont.)
• Provable that the three CS requirement are met:
1. Mutual exclusion is preserved
Pi enters CS only if:

either flag[j] = false or


turn = i
2. Progress requirement is satisfied
3. Bounded-waiting requirement is met
Synchronization Hardware
• Many systems provide hardware support for
implementing the critical section code.
• All solutions below based on idea of locking
• Protecting critical regions via locks
• Uniprocessors – could disable interrupts
• Currently running code would execute without preemption
• Generally too inefficient on multiprocessor systems
• Operating systems using this not broadly scalable
• Modern machines provide special atomic hardware
instructions
• Atomic = non-interruptible
• Either test memory word and set value
• Or swap contents of two memory words
Solution to Critical-section Problem Using Locks

do {
acquire lock
critical section
release lock
remainder section
} while (TRUE);
test_and_set Instruction

Definition:
boolean test_and_set (boolean *target)
{
boolean rv = *target;
*target = TRUE;
return rv:
}

1.Executed atomically
2.Returns the original value of passed parameter
3.Set the new value of passed parameter to “TRUE”.
Solution using test_and_set()
 Shared Boolean variable lock, initialized to FALSE
 Solution:
do {
while (test_and_set(&lock))
; /* do nothing */
/* critical section */
lock = false;
/* remainder section */

} while (true);
compare_and_swap Instruction

Definition:
int compare _and_swap(int *value, int expected, int new_value) {
int temp = *value;

if (*value == expected)
*value = new_value;
return temp;
}

1.Executed atomically
2.Returns the original value of passed parameter “value”
3.Set the variable “value” the value of the passed parameter
“new_value” but only if “value” ==“expected”. That is, the
swap takes place only under this condition.
Solution using compare_and_swap

• Shared integer “lock” initialized to 0;


• Solution:
do {
while (compare_and_swap(&lock, 0, 1) != 0)
; /* do nothing */
/* critical section */
lock = 0;
/* remainder section */
} while (true);
Bounded-waiting Mutual Exclusion with test_and_set

do {
waiting[i] = true;
key = true;
while (waiting[i] && key)
key = test_and_set(&lock);
waiting[i] = false;
/* critical section */
j = (i + 1) % n;
while ((j != i) && !waiting[j])
j = (j + 1) % n;
if (j == i)
lock = false;
else
waiting[j] = false;
/* remainder section */
} while (true);
Mutex Locks
 Previous solutions are complicated and generally
inaccessible to application programmers
 OS designers build software tools to solve critical
section problem
 Simplest is mutex lock
 Protect a critical section by first acquire() a lock
then release() the lock
 Boolean variable indicating if lock is available or not
 Calls to acquire() and release() must be atomic
 Usually implemented via hardware atomic
instructions
 But this solution requires busy waiting
 This lock therefore called a spinlock
acquire() and release()
• acquire() {
while (!available)
; /* busy wait */
available = false;
}
• release() {
available = true;
}
• do {
acquire lock
critical section
release lock
remainder section
} while (true);
Semaphore
• Synchronization tool that provides more sophisticated ways (than Mutex locks) for process
to synchronize their activities.
• Semaphore S – integer variable
• Can only be accessed via two indivisible (atomic) operations
• wait() and signal()
• Originally called P() and V()

• Definition of the wait() operation


wait(S) {
while (S <= 0)
; // busy wait
S--;
}

• Definition of the signal() operation


signal(S) {
S++;
}
Semaphore Usage
• Counting semaphore – integer value can range over an unrestricted domain
• Binary semaphore – integer value can range only between 0 and 1
• Same as a mutex lock
• Can solve various synchronization problems
• Consider P1 and P2 that require S1 to happen before S2
Create a semaphore “synch” initialized to 0
P1:
S1;
signal(synch);
P2:
wait(synch);
S2;
• Can implement a counting semaphore S as a binary semaphore
Semaphore Implementation
• Must guarantee that no two processes can execute
the wait() and signal() on the same semaphore at
the same time
• Thus, the implementation becomes the critical section
problem where the wait and signal code are placed in
the critical section
• Could now have busy waiting in critical section
implementation
• But implementation code is short
• Little busy waiting if critical section rarely occupied
• Note that applications may spend lots of time in critical
sections and therefore this is not a good solution
Semaphore Implementation with no Busy waiting

• With each semaphore there is an associated waiting queue


• Each entry in a waiting queue has two data items:
• value (of type integer)
• pointer to next record in the list
• Two operations:
• block – place the process invoking the operation on the
appropriate waiting queue
• wakeup – remove one of processes in the waiting queue and place
it in the ready queue
• typedef struct{
int value;
struct process *list;
} semaphore;
Implementation with no Busy waiting (Cont.)

wait(semaphore *S) {
S->value--;
if (S->value < 0) {
add this process to S->list;
block();
}
}

signal(semaphore *S) {
S->value++;
if (S->value <= 0) {
remove a process P from S->list;
wakeup(P);
}
}
Deadlock and Starvation
• Deadlock – two or more processes are waiting indefinitely for an
event that can be caused by only one of the waiting processes
• Let S and Q be two semaphores initialized to 1
P0 P1
wait(S); wait(Q);
wait(Q); wait(S);
... ...
signal(S); signal(Q);
signal(Q); signal(S);

• Starvation – indefinite blocking


• A process may never be removed from the semaphore queue in which it is suspended

• Priority Inversion – Scheduling problem when lower-priority


process holds a lock needed by higher-priority process
• Solved via priority-inheritance protocol
Classical Problems of Synchronization
• Classical problems used to test newly-proposed
synchronization schemes
• Bounded-Buffer Problem
• Readers and Writers Problem
• Dining-Philosophers Problem
Bounded-Buffer Problem
• nbuffers, each can hold one item
• Semaphore mutex initialized to the value 1
• Semaphore full initialized to the value 0
• Semaphore empty initialized to the value n
Bounded Buffer Problem (Cont.)
• The structure of the producer process

do {
...
/* produce an item in next_produced */
...
wait(empty);
wait(mutex);
...
/* add next produced to the buffer */
...
signal(mutex);
signal(full);
} while (true);
Bounded Buffer Problem (Cont.)
 The structure of the consumer process

Do {
wait(full);
wait(mutex);
...
/* remove an item from buffer to next_consumed */
...
signal(mutex);
signal(empty);
...
/* consume the item in next consumed */
...
} while (true);
Readers-Writers Problem
• A data set is shared among a number of concurrent processes
• Readers – only read the data set; they do not perform any updates
• Writers – can both read and write
• Problem – allow multiple readers to read at the same time
• Only one single writer can access the shared data at the same time
• Several variations of how readers and writers are considered
– all involve some form of priorities
• Shared Data
• Data set
• Semaphore rw_mutex initialized to 1
• Semaphore mutex initialized to 1
• Integer read_count initialized to 0
Readers-Writers Problem (Cont.)
• The structure of a writer process

do {
wait(rw_mutex);
...
/* writing is performed */
...
signal(rw_mutex);
} while (true);
Readers-Writers Problem (Cont.)
• The structure of a reader process
do {
wait(mutex);
read_count++;
if (read_count == 1)
wait(rw_mutex);
signal(mutex);
...
/* reading is performed */
...
wait(mutex);
read count--;
if (read_count == 0)
signal(rw_mutex);
signal(mutex);
} while (true);
Readers-Writers Problem Variations

• First variation – no reader kept waiting


unless writer has permission to use
shared object
• Second variation – once writer is ready, it
performs the write ASAP
• Both may have starvation leading to
even more variations
• Problem is solved on some systems by
kernel providing reader-writer locks
Dining-Philosophers Problem

• Philosophers spend their lives alternating thinking and eating


• Don’t interact with their neighbors, occasionally try to pick up 2 chopsticks
(one at a time) to eat from bowl
• Need both to eat, then release both when done
• In the case of 5 philosophers
• Shared data
• Bowl of rice (data set)
• Semaphore chopstick [5] initialized to 1
Dining-Philosophers Problem Algorithm

• The structure of Philosopher i:


do {
wait (chopstick[i] );
wait (chopStick[ (i + 1) % 5] );

// eat

signal (chopstick[i] );
signal (chopstick[ (i + 1) % 5] );

// think

} while (TRUE);

• What is the problem with this algorithm?


Dining-Philosophers Problem Algorithm (Cont.)

• Deadlock handling
• Allow at most 4 philosophers to be sitting
simultaneously at the table.
• Allow a philosopher to pick up the forks
only if both are available (picking must be
done in a critical section.
• Use an asymmetric solution -- an odd-
numbered philosopher picks up first the left
chopstick and then the right chopstick. Even-
numbered philosopher picks up first the
right chopstick and then the left chopstick.
Problems with Semaphores

• Incorrect use of semaphore operations:

• signal (mutex) …. wait (mutex)

• wait (mutex) … wait (mutex)

• Omitting of wait (mutex) or signal (mutex) (or


both)

• Deadlock and starvation are possible.


Monitors
• A high-level abstraction that provides a convenient and effective mechanism for
process synchronization
• Abstract data type, internal variables only accessible by code within the procedure
• Only one process may be active within the monitor at a time
• But not powerful enough to model some synchronization schemes

monitor monitor-name
{
// shared variable declarations
procedure P1 (…) { …. }

procedure Pn (…) {……}

Initialization code (…) { … }


}
}
Schematic view of a Monitor
Condition Variables
• condition x, y;

• Two operations are allowed on a condition


variable:
• x.wait() – a process that invokes the operation is
suspended until x.signal()
• x.signal() – resumes one of processes (if any)
that invoked x.wait()
• If no x.wait() on the variable, then it has no effect on
the variable
Monitor with Condition Variables
Condition Variables Choices
• If process P invokes x.signal(), and process Q is
suspended in x.wait(), what should happen next?
• Both Q and P cannot execute in paralel. If Q is resumed, then
P must wait
• Options include
• Signal and wait – P waits until Q either leaves the monitor or
it waits for another condition
• Signal and continue – Q waits until P either leaves the
monitor or it waits for another condition
• Both have pros and cons – language implementer can decide
• Monitors implemented in Concurrent Pascal compromise
• P executing signal immediately leaves the monitor, Q is resumed
• Implemented in other languages including Mesa, C#, Java
Monitor Solution to Dining Philosophers
monitor DiningPhilosophers
{
enum { THINKING; HUNGRY, EATING) state [5] ;
condition self [5];

void pickup (int i) {


state[i] = HUNGRY;
test(i);
if (state[i] != EATING) self[i].wait;
}

void putdown (int i) {


state[i] = THINKING;
// test left and right neighbors
test((i + 4) % 5);
test((i + 1) % 5);
}
Solution to Dining Philosophers (Cont.)
void test (int i) {
if ((state[(i + 4) % 5] != EATING) &&
(state[i] == HUNGRY) &&
(state[(i + 1) % 5] != EATING) ) {
state[i] = EATING ;
self[i].signal () ;
}
}

initialization_code() {
for (int i = 0; i < 5; i++)
state[i] = THINKING;
}
}
Solution to Dining Philosophers (Cont.)

• Each philosopher i invokes the operations pickup() and


putdown() in the following sequence:

DiningPhilosophers.pickup(i);

EAT

DiningPhilosophers.putdown(i);

• No deadlock, but starvation is possible


Monitor Implementation Using Semaphores

• Variables

semaphore mutex; // (initially = 1)


semaphore next; // (initially = 0)
int next_count = 0;

• Each procedure F will be replaced by

wait(mutex);

body of F;

if (next_count > 0)
signal(next)
else
signal(mutex);

• Mutual exclusion within a monitor is ensured


Monitor Implementation – Condition Variables

• For each condition variable x, we have:


semaphore x_sem; // (initially = 0)
int x_count = 0;

• The operation x.wait can be implemented as:


x_count++;
if (next_count > 0)
signal(next);
else
signal(mutex);
wait(x_sem);
x_count--;
Monitor Implementation (Cont.)

• The operation x.signal can be implemented as:

if (x_count > 0) {
next_count++;
signal(x_sem);
wait(next);
next_count--;
}
Resuming Processes within a Monitor

• If several processes queued on condition x,


and x.signal() executed, which should be
resumed?
• FCFS frequently not adequate
• conditional-wait construct of the form
x.wait(c)
• Where c is priority number
• Process with lowest number (highest priority)
is scheduled next
Single Resource allocation
• Allocate a single resource among competing processes using
priority numbers that specify the maximum time a process
plans to use the resource

R.acquire(t);
...
access the resurce;
...

R.release;

• Where R is an instance of type ResourceAllocator


A Monitor to Allocate Single Resource
monitor ResourceAllocator
{
boolean busy;
condition x;
void acquire(int time) {
if (busy)
x.wait(time);
busy = TRUE;
}
void release() {
busy = FALSE;
x.signal();
}
initialization code() {
busy = FALSE;
}
}
Synchronization Examples

• Solaris
• Windows
• Linux
• Pthreads
Solaris Synchronization
• Implements a variety of locks to support multitasking,
multithreading (including real-time threads), and
multiprocessing
• Uses adaptive mutexes for efficiency when protecting data
from short code segments
• Starts as a standard semaphore spin-lock
• If lock held, and by a thread running on another CPU, spins
• If lock held by non-run-state thread, block and sleep waiting for signal of lock being released

• Uses condition variables


• Uses readers-writers locks when longer sections of code need
access to data
• Uses turnstiles to order the list of threads waiting to acquire
either an adaptive mutex or reader-writer lock
• Turnstiles are per-lock-holding-thread, not per-object

• Priority-inheritance per-turnstile gives the running thread the


highest of the priorities of the threads in its turnstile
Windows Synchronization
• Uses interrupt masks to protect access to global
resources on uniprocessor systems
• Uses spinlocks on multiprocessor systems
• Spinlocking-thread will never be preempted
• Also provides dispatcher objects user-land which
may act mutexes, semaphores, events, and timers
• Events
• An event acts much like a condition variable
• Timers notify one or more thread when time expired
• Dispatcher objects either signaled-state (object
available) or non-signaled state (thread will block)
Linux Synchronization
• Linux:
• Prior to kernel Version 2.6, disables interrupts
to implement short critical sections
• Version 2.6 and later, fully preemptive
• Linux provides:
• Semaphores
• atomic integers
• spinlocks
• reader-writer versions of both
• On single-cpu system, spinlocks replaced by
enabling and disabling kernel preemption
Pthreads Synchronization
• Pthreads API is OS-independent
• It provides:
• mutex locks
• condition variable
• Non-portable extensions include:
• read-write locks
• spinlocks
Alternative Approaches
• Transactional Memory

• OpenMP

• Functional Programming Languages


Transactional Memory

• A memory transaction is a sequence of read-


write operations to memory that are
performed atomically.

void update()
{
/* read/write memory */
}
OpenMP
• OpenMP is a set of compiler directives and API
that support parallel progamming.

void update(int value)


{
#pragma omp critical
{
count += value
}
}

The code contained within the #pragma omp


critical directive is treated as a critical
section and performed atomically.
Functional Programming Languages

• Functional programming languages offer a


different paradigm than procedural languages
in that they do not maintain state.

• Variables are treated as immutable and


cannot change state once they have been
assigned a value.

• There is increasing interest in functional


languages such as Erlang and Scala for their
approach in handling data races.
End of Chapter 5

Operating System Concepts – 9th Edition Silberschatz, Galvin and Gagne ©2013

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