Hope Group 4 Athletics
Hope Group 4 Athletics
Hope Group 4 Athletics
GROUP 4
RUNNING EVENTS
JUMPING EVENTS
Long Jump
Triple Jump
High Jump
Pole Vault
EVENTS IN ATHLETICS
THROWING EVENTS
Shot Put
Discus Throw
Javelin Throw
Hammer Throw
ATHLETICS PLAYING VENUE
ATHLETICS PLAYING VENUE
OVAL
ATHLETICS PLAYING VENUE
HIGH JUMP
ATHLETICS PLAYING VENUE
POLE VAULT
ATHLETICS PLAYING VENUE
SHOT PUT
ATHLETICS PLAYING VENUE
DISCUS THROW
ATHLETICS PLAYING VENUE
JAVELIN THROW
RUNNING EVENTS
RUNNING EVENTS
The Hurdles
Hurdling is a sport in athletics (track and field) in which
a runner sprints and leaps over a series of hurdles, which are
set on a track with specific distance apart. Runners must stay in
their respective lanes throughout the race. If the runner knocks
the hurdles down while leaping, a runner who trails a foot or leg
alongside a hurdle or knocks it down with a hand is disqualified.
The winner will be the first player who been complete the
course without violation.
RUNNING EVENTS
What is a Relay?
The relays involve four runners per team. There are two standard
events, the 4 x 100- and 4 x 400-meter relays. They are both included in local
meets, in Olympic Games, and IAAF World Championships. The first runner in
the 4 x 100-meter relay begins the race in starting blocks. The next three
runners receive the baton in the 30 meters passing and receiving zone. The
receiver begins running in the acceleration zone within the exchange zone
(30m). In the relay, runners should not switch hands when carrying the baton.
Therefore, if the first runner will carry the baton in his right hand, the receiving
hand of the second runner will be left hand, the receiving hand of the third
runner will be right and the final runner will handle it in his left hand.
RUNNING EVENTS
Rules of a Relay
A team may be disqualified from a relay for:
False Starting
Incorrect baton passing
For 4 x 400m illegal switching
Passing of the baton outside the takeover zone
During the race an athlete takes or picks up the baton of another team
Deliberately impeding, improperly crossing the lane, or in any other way
interfering with another competitor
RUNNING EVENTS
Relay Techniques
JUMPING EVENTS
JUMPING EVENTS
High Jump
In the high jump event, the athlete must run in the start and
must jump over a bar without knocking it over. They land on a big soft
cushion. Being able to jump high without knocking the bar is
advantage to win the game. In this event technique is important,
there are many techniques used for high jump, but the current, and
most successful, in called the Fosbury Flop. The Fosbury flop
technique involves an approach from almost straight ahead, then
twisting on takeoff and going over the head first with the back to the
bar. Jumpers then land on their back.
JUMPING EVENTS
High Jump
JUMPING EVENTS
Long Jump
Long jump is the least complicated of all field events. It is
formerly called broad jumping. Long jump has been a popular
athletics event since Ancient Greece Olympics. In long jump, speed
is the most vital ingredient for a successful jump. Jumpers make their
approach down the runway at almost top speed, plant a foot on the
takeoff board, and leap into the air. Jumpers must plant the forward
foot not beyond the take-off board to become legal. The most popular
long-jumping style is "Hitch-Kick," where in the runner apparently
walks in air.
JUMPING EVENTS
Long Jump
JUMPING EVENTS
Pole Vault
The pole vault may be the toughest to master of all field
events, Pole-vaulting in quite more likely to high jump. Vaulters
attempt to vault over a crossbar placed on uprights, each height.
They are given three tries, then they land on a large soft mattress for
safety.
The vaulter runs down the track holding a pole at one end.
After planting the end of the pole in a metal box in the ground level,
the vaulters propel themselves up and over a high bar using both a
jump and the spring to gain height. They must get over the bar
without knocking it off.
JUMPING EVENTS
Pole Vault
JUMPING EVENTS
Triple Jump
The triple jump is like long jump, it is known as the hop, step,
and jump. The jumper will first run down the track gaining speed, at
the start of the jump or take off point they will jump or spring from one
foot and land on that same foot (hop); next they jump again, at this
time landing on the opposite foot (step); lastly, they jump as far as
they can and land on both feet (jump) into the sand pit or landing pit.
JUMPING EVENTS
Triple Jump
THROWING EVENTS
THROWING EVENTS
Discus Throw
A discus in plate like or round disc (implement), typically
made of plastic with a metal rim. It is thrown from a concrete circle
that is about 2.50 meter in diameter. The thrower's feet cannot
leave the circle unless the discus lands on sector area or else the
thrower will be at fault, and the throw will not be counted. To
achieve maximum distance in the discus, the thrower shall maintain
these three components -speed, technique, and strength. The
thrower that throws the farthest inside the sector area and without
committing any violation wins.
THROWING EVENTS
Discus Throw
THROWING EVENTS
Javelin Throw
The javelin is something like a spear (implement). It was
introduced in the Olympics at 708 BC. This event should be
supervised at all times to be sure no one is hurt. Javelin throw does
not use a circle when throwing. The thrower must hold the javelin at
the grip part and should always be maintained above the shoulder
level. The javelin must lie before the specified zone and its tip
should hit the ground to become valid. The thrower should maintain
his balance until the javelin lands on the ground. Once the
competition has started, the athletes cannot use the perimeter for
practice purpose.
THROWING EVENTS
Javelin Throw
THROWING EVENTS
Shot Put
Shot is a piece of spherical iron ball that is thrown from a
concrete circle that is seven feet in diameter. The front of the circle
has a metal board called a toe board or stop board. The thrower
cannot touch the top of the stop board or step over it during the
throw. The thrower holds the shot close to his/her neck in one
hand.
There are two common throwing techniques:
1. Slide or "glide
2. Spin or rotational
THROWING EVENTS
Shot Put
Shot Put
THROWING EVENTS
Hammer Throw
Hammer throw does not actually involve throwing a usual
hammer like you think. In this Athletics throwing event, the thrower
throws a metal ball attached to a handle and a straight wire about three
feet long. The hammer is thrown from a concrete circle 2.15 meter in
diameter (just like the shot put) but there is no toe board or stop board.
Like the discus and the shot put, the thrower must stay in a circle until
the hammer lands. The thrower rotates several times to gain
momentum prior to releasing and throwing the hammer. Maintaining
balance is important due to the force generated by having the heavy
ball at the end of the wire. The thrower that throws farthest without
committing any violation wins.
THROWING EVENTS
Hammer Throw
THROWING EVENTS
Official Implements
In all International Competitions, the implements used shall
comply with current IAAF specifications. Only IAAF certified implements
may be used. The following table shows the implement to be used by
each age group: